+## Cockpit view
+
+![Spiderbot cockpit legend](img/Vehicle-cockpit-legend.jpg)
+
+Different vehicles have different cockpit view; however, the general principles are the same. Shown above is Spiderbot's cockpit.
+
+### Status Panel
+
+Status panel is at the bottom; it shows, clockwise from lower-left, vehicle shield level, vehicle health, primary weapon status, and secondary weapon staus. In the center of this panel is the general status report of the vehicle.
+
+The vehicle shield protects the vehicle from attack and collision, which, when happens, lowers the shield level. The shield level will gradually restore over time. When the level drops to zero, the vehicle will start taking damages.
+
+The vehicle health is affected when there is no shield protecting the vehicle. When it drops to zero, the vehicle explodes. Some vehicles can slowly repairs itself.
+
+The primary weapon and the secondary weapon are triggered by +fire (default: mouse left click) and +fire2 (default: mouse right click). Their status reflects their level of power/bullets/rockets/etc. Some vehicles movement, such as Racer's acceleration, consumes the energy from the primary weapon.
+
+### Crosshair (or reticle)
+
+The crosshair (or reticle) shows the direction the weapons are pointing to. In some vehicles, the primary weapon and the second weapon have different reticles. If the weapon is fixed, it always points to the same direction as the front of the vehicle; if the weapon is not fixed, it either takes a while for the aiming computer on the vehicle to align with the vehicle direction, or the gunner can control the aiming direction.
+