+Additional rules
+----------------
+- When a flag dropped into the abyss or another deathtrap, it will return to its base.
+- Stalemate: If each team holds the flag for 60 seconds in a row, Stalemate is activated. During Stalemate, everyone will be able to see all flag carriers in their HUD and radar.
+- Flags cannot be brought through [Port-o-Launch](Weapons) portals. The flag would just drop at the in-portal.
+- Players can drop/throw their flag with the “drop flag/key” control (default: F).
+- With [Strength](Powerups#Strength) you can throw the flag much further.
+
+HUD icons
+---------
+
+|Flag captured | You have the flag |Player took a flag | Flag dropped |
+|:-----------:|:------------:|:------------:|:------------:|
+|![][ctf_captured] | ![][ctf_carry] |![][ctf_taken] | ![][ctf_dropped]|
+
+[ctf_captured]: http://pics.nexuizninjaz.com/images/5m3dpffikgq2qqod849c.png
+[ctf_carry]: http://pics.nexuizninjaz.com/images/d8b2jyvqkczu9w7c988.png
+[ctf_taken]: http://pics.nexuizninjaz.com/images/gx8vrgjwy1jn6need8tq.png
+[ctf_dropped]: http://pics.nexuizninjaz.com/images/4xdn5gmrwmh0zjjgcscl.png
+
+Variants
+--------
+
+### Reverse Capture the Flag
+
+Reverse Capture the Flag is like Capture the Flag, except you have to take your own flag and bring it to the enemy base.
+
+This is activated by setting the [CVar](CVars) `g_ctf_reverse` to `1`.