#include "math/frustum.h"
#include <vector>
-inline Cullable* Instance_getCullable( scene::Instance& instance ){
- return InstanceTypeCast<Cullable>::cast( instance );
+inline Cullable *Instance_getCullable(scene::Instance &instance)
+{
+ return InstanceTypeCast<Cullable>::cast(instance);
}
-inline Renderable* Instance_getRenderable( scene::Instance& instance ){
- return InstanceTypeCast<Renderable>::cast( instance );
+inline Renderable *Instance_getRenderable(scene::Instance &instance)
+{
+ return InstanceTypeCast<Renderable>::cast(instance);
}
-inline VolumeIntersectionValue Cullable_testVisible( scene::Instance& instance, const VolumeTest& volume, VolumeIntersectionValue parentVisible ){
- if ( parentVisible == c_volumePartial ) {
- Cullable* cullable = Instance_getCullable( instance );
- if ( cullable != 0 ) {
- return cullable->intersectVolume( volume, instance.localToWorld() );
- }
- }
- return parentVisible;
+inline VolumeIntersectionValue
+Cullable_testVisible(scene::Instance &instance, const VolumeTest &volume, VolumeIntersectionValue parentVisible)
+{
+ if (parentVisible == c_volumePartial) {
+ Cullable *cullable = Instance_getCullable(instance);
+ if (cullable != 0) {
+ return cullable->intersectVolume(volume, instance.localToWorld());
+ }
+ }
+ return parentVisible;
}
template<typename _Walker>
-class CullingWalker
-{
-const VolumeTest& m_volume;
-const _Walker& m_walker;
+class CullingWalker {
+ const VolumeTest &m_volume;
+ const _Walker &m_walker;
public:
-CullingWalker( const VolumeTest& volume, const _Walker& walker )
- : m_volume( volume ), m_walker( walker ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
- VolumeIntersectionValue visible = Cullable_testVisible( instance, m_volume, parentVisible );
- if ( visible != c_volumeOutside ) {
- return m_walker.pre( path, instance );
- }
- return true;
-}
-void post( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
- return m_walker.post( path, instance );
-}
+ CullingWalker(const VolumeTest &volume, const _Walker &walker)
+ : m_volume(volume), m_walker(walker)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
+ {
+ VolumeIntersectionValue visible = Cullable_testVisible(instance, m_volume, parentVisible);
+ if (visible != c_volumeOutside) {
+ return m_walker.pre(path, instance);
+ }
+ return true;
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
+ {
+ return m_walker.post(path, instance);
+ }
};
template<typename Walker_>
-class ForEachVisible : public scene::Graph::Walker
-{
-const VolumeTest& m_volume;
-const Walker_& m_walker;
-mutable std::vector<VolumeIntersectionValue> m_state;
+class ForEachVisible : public scene::Graph::Walker {
+ const VolumeTest &m_volume;
+ const Walker_ &m_walker;
+ mutable std::vector<VolumeIntersectionValue> m_state;
public:
-ForEachVisible( const VolumeTest& volume, const Walker_& walker )
- : m_volume( volume ), m_walker( walker ){
- m_state.push_back( c_volumePartial );
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- VolumeIntersectionValue visible = ( path.top().get().visible() ) ? m_state.back() : c_volumeOutside;
-
- if ( visible == c_volumePartial ) {
- visible = m_volume.TestAABB( instance.worldAABB() );
- }
-
- m_state.push_back( visible );
-
- if ( visible == c_volumeOutside ) {
- return false;
- }
- else
- {
- return m_walker.pre( path, instance, m_state.back() );
- }
-}
-void post( const scene::Path& path, scene::Instance& instance ) const {
- if ( m_state.back() != c_volumeOutside ) {
- m_walker.post( path, instance, m_state.back() );
- }
-
- m_state.pop_back();
-}
+ ForEachVisible(const VolumeTest &volume, const Walker_ &walker)
+ : m_volume(volume), m_walker(walker)
+ {
+ m_state.push_back(c_volumePartial);
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ VolumeIntersectionValue visible = (path.top().get().visible()) ? m_state.back() : c_volumeOutside;
+
+ if (visible == c_volumePartial) {
+ visible = m_volume.TestAABB(instance.worldAABB());
+ }
+
+ m_state.push_back(visible);
+
+ if (visible == c_volumeOutside) {
+ return false;
+ } else {
+ return m_walker.pre(path, instance, m_state.back());
+ }
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (m_state.back() != c_volumeOutside) {
+ m_walker.post(path, instance, m_state.back());
+ }
+
+ m_state.pop_back();
+ }
};
template<typename Functor>
-inline void Scene_forEachVisible( scene::Graph& graph, const VolumeTest& volume, const Functor& functor ){
- graph.traverse( ForEachVisible< CullingWalker<Functor> >( volume, CullingWalker<Functor>( volume, functor ) ) );
+inline void Scene_forEachVisible(scene::Graph &graph, const VolumeTest &volume, const Functor &functor)
+{
+ graph.traverse(ForEachVisible<CullingWalker<Functor> >(volume, CullingWalker<Functor>(volume, functor)));
}
-class RenderHighlighted
-{
-Renderer& m_renderer;
-const VolumeTest& m_volume;
+class RenderHighlighted {
+ Renderer &m_renderer;
+ const VolumeTest &m_volume;
public:
-RenderHighlighted( Renderer& renderer, const VolumeTest& volume )
- : m_renderer( renderer ), m_volume( volume ){
-}
-void render( const Renderable& renderable ) const {
- switch ( m_renderer.getStyle() )
- {
- case Renderer::eFullMaterials:
- renderable.renderSolid( m_renderer, m_volume );
- break;
- case Renderer::eWireframeOnly:
- renderable.renderWireframe( m_renderer, m_volume );
- break;
- }
-}
-typedef ConstMemberCaller1<RenderHighlighted, const Renderable&, &RenderHighlighted::render> RenderCaller;
-
-bool pre( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
- m_renderer.PushState();
-
- if ( Cullable_testVisible( instance, m_volume, parentVisible ) != c_volumeOutside ) {
- Renderable* renderable = Instance_getRenderable( instance );
- if ( renderable ) {
- renderable->viewChanged();
- }
-
- Selectable* selectable = Instance_getSelectable( instance );
- if ( selectable != 0 && selectable->isSelected() ) {
- if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
- m_renderer.Highlight( Renderer::eFace );
- }
- else if ( renderable ) {
- renderable->renderComponents( m_renderer, m_volume );
- }
- m_renderer.Highlight( Renderer::ePrimitive );
- }
-
- if ( renderable ) {
- render( *renderable );
- }
- }
-
- return true;
-}
-void post( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
- m_renderer.PopState();
-}
+ RenderHighlighted(Renderer &renderer, const VolumeTest &volume)
+ : m_renderer(renderer), m_volume(volume)
+ {
+ }
+
+ void render(const Renderable &renderable) const
+ {
+ switch (m_renderer.getStyle()) {
+ case Renderer::eFullMaterials:
+ renderable.renderSolid(m_renderer, m_volume);
+ break;
+ case Renderer::eWireframeOnly:
+ renderable.renderWireframe(m_renderer, m_volume);
+ break;
+ }
+ }
+
+ typedef ConstMemberCaller<RenderHighlighted, void(const Renderable &), &RenderHighlighted::render> RenderCaller;
+
+ bool pre(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
+ {
+ m_renderer.PushState();
+
+ if (Cullable_testVisible(instance, m_volume, parentVisible) != c_volumeOutside) {
+ Renderable *renderable = Instance_getRenderable(instance);
+ if (renderable) {
+ renderable->viewChanged();
+ }
+
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable != 0 && selectable->isSelected()) {
+ if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+ m_renderer.Highlight(Renderer::eFace);
+ } else if (renderable) {
+ renderable->renderComponents(m_renderer, m_volume);
+ }
+ m_renderer.Highlight(Renderer::ePrimitive);
+ }
+
+ if (renderable) {
+ render(*renderable);
+ }
+ }
+
+ return true;
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
+ {
+ m_renderer.PopState();
+ }
};
-inline void Scene_Render( Renderer& renderer, const VolumeTest& volume ){
- GlobalSceneGraph().traverse( ForEachVisible<RenderHighlighted>( volume, RenderHighlighted( renderer, volume ) ) );
- GlobalShaderCache().forEachRenderable( RenderHighlighted::RenderCaller( RenderHighlighted( renderer, volume ) ) );
+inline void Scene_Render(Renderer &renderer, const VolumeTest &volume)
+{
+ GlobalSceneGraph().traverse(ForEachVisible<RenderHighlighted>(volume, RenderHighlighted(renderer, volume)));
+ GlobalShaderCache().forEachRenderable(RenderHighlighted::RenderCaller(RenderHighlighted(renderer, volume)));
}
#endif