set g_dodging 0 "set to 1 to enable dodging (quick acceleration in a given direction)"
seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
+seta cl_dodging 0 "enable dodging, requires sv_dodging_clientselect to be enabled on the server"
set sv_dodging_air_dodging 0
set sv_dodging_wall_dodging 0 "allow dodging off walls"
set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
-set sv_dodging_frozen 0 "allow dodging while frozen"
+set sv_dodging_frozen 0 "allow dodging while frozen (requires g_dodging to be enabled)"
set sv_dodging_frozen_doubletap 0
-set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill"
+set sv_dodging_maxspeed 450 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill"
set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled"
+set sv_dodging_clientselect 0 "allow clients to opt-in to dodging movement with the cl_dodging cvar, dodging will be off for clients by default with this enabled"
// ===========
// =======
// Nades
// =======
-set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or 'hook' (release throws) binds"
+set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or '+hook' (release throws) binds"
set g_nades_spread 0.04 "random spread offset of throw direction"
set g_nades_throw_offset "0 -25 0" "nade throwing offset"
set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire"
set g_nades_nade_edgedamage 90
set g_nades_nade_radius 300
set g_nades_nade_force 650
-set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between"
+set g_nades_nade_newton_style 0 "nade velocity: 0 is absolute, 1 is relative (takes into account player velocity), 2 is something in between"
set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil"
seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text"
seta cl_buffs_autoreplace 1 "automatically drop current buff when picking up another"
set g_buffs -1 "enable buffs (requires buff items or powerups on the map)"
set g_buffs_effects 1 "show particle effects from carried buffs"
-set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item"
+set g_buffs_waypoint_distance 1024 "maximum distance from item at which buff waypoint can be seen, 0 disables buff waypoints"
set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it"
set g_buffs_pickup_delay 0.7 "cooldown before player can pick up another buff after dropping one"
set g_buffs_randomize 1 "randomize buff type when player drops the buff, only applies to teamplay gamemodes if g_buffs_randomize_teamplay is enabled"
set g_buffs_medic_rot 0.2 "health rot rate multiplier"
set g_buffs_medic_max 1.5 "stable health medic limit multiplier"
set g_buffs_medic_regen 1.7 "health medic rate multiplier"
-set g_buffs_medic_heal_amount 15 "health given to nearby players on a delay"
-set g_buffs_medic_heal_range 400 "furthest away players can be from carrier to get healed by medic buff"
-set g_buffs_medic_heal_delay 1 "delay between team healing"
set g_buffs_vengeance 1 "vengeance buff: attackers also take damage"
set g_buffs_vengeance_time 60 "vengeance buff carry time"
set g_buffs_vengeance_damage_multiplier 0.4 "amount of damage dealt the attacker takes when hitting a target with vengeance"
// ===========
// multijump
// ===========
-seta cl_multijump 1 "allow multijump mutator"
+seta cl_multijump -1 "allow multijump mutator, set to -1 for the server to decide whether it's enabled"
set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
+set g_multijump_client 1 "If the client sets cl_multijump to -1, this setting is used for them as a default"
set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
set g_multijump_maxspeed 0
// ===============
set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
set g_pinata_offhand 0 "if enabled, the second weapon will drop as well while dual wielding"
+
+// =========
+// cloaked
+// =========
+set g_cloaked 0 "display all players mostly invisible"
+set g_balance_cloaked_alpha 0.25 "opacity of cloaked players"