Copyright (C) 2002 Splash Damage Ltd.
*/
-void Sys_ERROR( char* text, ... );
-char* UnixToDosPath( char* path );
-void ExtractFilePath( const char *path, char *dest );
-const char* ExtractFilename( const char* path );
-bool FileExists( const char *filename );
-int Q_stricmp( const char *s1, const char *s2 );
+#include "globaldefs.h"
+
+void Sys_ERROR(char *text, ...);
+
+char *UnixToDosPath(char *path);
+
+void ExtractFilePath(const char *path, char *dest);
+
+const char *ExtractFilename(const char *path);
+
+bool FileExists(const char *filename);
+
+int Q_stricmp(const char *s1, const char *s2);
typedef int fileHandle_t;
extern "C" {
// command buffer
-void Cbuf_AddText( const char *text );
-void Cbuf_Execute( void );
+void Cbuf_AddText(const char *text);
+void Cbuf_Execute(void);
// common
#ifndef CDECL
-#ifdef WIN32
- #define CDECL __cdecl
+#if GDEF_OS_WINDOWS
+#define CDECL __cdecl
#else
- #define CDECL
+#define CDECL
#endif
#endif
-void CDECL Com_Error( int level, const char *error, ... );
-void CDECL Com_Printf( const char *msg, ... );
-void CDECL Com_DPrintf( const char *msg, ... );
-void *Com_Allocate( int bytes );
-void Com_Dealloc( void *ptr );
+void CDECL Com_Error(int level, const char *error, ...);
+void CDECL Com_Printf(const char *msg, ...);
+void CDECL Com_DPrintf(const char *msg, ...);
+void *Com_Allocate(int bytes);
+void Com_Dealloc(void *ptr);
// filesystem
-int FS_Read( void *buffer, int len, fileHandle_t f );
-int FS_Write( const void *buffer, int len, fileHandle_t h );
-int FS_ReadFile( const char *qpath, void **buffer );
-void FS_FreeFile( void *buffer );
-int FS_FOpenFileRead( const char *filename, fileHandle_t *file, bool uniqueFILE );
-fileHandle_t FS_FOpenFileWrite( const char *filename );
-void FS_FCloseFile( fileHandle_t f );
+int FS_Read(void *buffer, int len, fileHandle_t f);
+int FS_Write(const void *buffer, int len, fileHandle_t h);
+int FS_ReadFile(const char *qpath, void **buffer);
+void FS_FreeFile(void *buffer);
+int FS_FOpenFileRead(const char *filename, fileHandle_t *file, bool uniqueFILE);
+fileHandle_t FS_FOpenFileWrite(const char *filename);
+void FS_FCloseFile(fileHandle_t f);
}
// vectors
-#define DotProduct4( x,y ) ( ( x )[0] * ( y )[0] + ( x )[1] * ( y )[1] + ( x )[2] * ( y )[2] + ( x )[3] * ( y )[3] )
-#define VectorSubtract4( a,b,c ) ( ( c )[0] = ( a )[0] - ( b )[0],( c )[1] = ( a )[1] - ( b )[1],( c )[2] = ( a )[2] - ( b )[2],( c )[3] = ( a )[3] - ( b )[3] )
-#define VectorAdd4( a,b,c ) ( ( c )[0] = ( a )[0] + ( b )[0],( c )[1] = ( a )[1] + ( b )[1],( c )[2] = ( a )[2] + ( b )[2],( c )[3] = ( a )[3] + ( b )[3] )
-#define VectorCopy4( a,b ) ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2],( b )[3] = ( a )[3] )
-#define VectorScale4( v, s, o ) ( ( o )[0] = ( v )[0] * ( s ),( o )[1] = ( v )[1] * ( s ),( o )[2] = ( v )[2] * ( s ),( o )[3] = ( v )[3] * ( s ) )
-#define VectorMA4( v, s, b, o ) ( ( o )[0] = ( v )[0] + ( b )[0] * ( s ),( o )[1] = ( v )[1] + ( b )[1] * ( s ),( o )[2] = ( v )[2] + ( b )[2] * ( s ),( o )[3] = ( v )[3] + ( b )[3] * ( s ) )
+#define DotProduct4(x, y) ( ( x )[0] * ( y )[0] + ( x )[1] * ( y )[1] + ( x )[2] * ( y )[2] + ( x )[3] * ( y )[3] )
+#define VectorSubtract4(a, b, c) ( ( c )[0] = ( a )[0] - ( b )[0],( c )[1] = ( a )[1] - ( b )[1],( c )[2] = ( a )[2] - ( b )[2],( c )[3] = ( a )[3] - ( b )[3] )
+#define VectorAdd4(a, b, c) ( ( c )[0] = ( a )[0] + ( b )[0],( c )[1] = ( a )[1] + ( b )[1],( c )[2] = ( a )[2] + ( b )[2],( c )[3] = ( a )[3] + ( b )[3] )
+#define VectorCopy4(a, b) ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2],( b )[3] = ( a )[3] )
+#define VectorScale4(v, s, o) ( ( o )[0] = ( v )[0] * ( s ),( o )[1] = ( v )[1] * ( s ),( o )[2] = ( v )[2] * ( s ),( o )[3] = ( v )[3] * ( s ) )
+#define VectorMA4(v, s, b, o) ( ( o )[0] = ( v )[0] + ( b )[0] * ( s ),( o )[1] = ( v )[1] + ( b )[1] * ( s ),( o )[2] = ( v )[2] + ( b )[2] * ( s ),( o )[3] = ( v )[3] + ( b )[3] * ( s ) )
-#define Vector4Copy( a,b ) ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2],( b )[3] = ( a )[3] )
+#define Vector4Copy(a, b) ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2],( b )[3] = ( a )[3] )
-#define SnapVector( v ) {v[0] = (int)v[0]; v[1] = (int)v[1]; v[2] = (int)v[2]; }
+#define SnapVector(v) {v[0] = (int)v[0]; v[1] = (int)v[1]; v[2] = (int)v[2]; }