-#include "export.h"\r
-#include "debugging/debugging.h"\r
-#include "ibrush.h"\r
-#include "iscenegraph.h"\r
-#include "iselection.h"\r
-#include "stream/stringstream.h"\r
-#include "stream/textfilestream.h"\r
-\r
-// this is very evil, but right now there is no better way\r
-#include "../../radiant/brush.h"\r
-\r
-/*\r
- Abstract baseclass for modelexporters\r
- the class collects all the data which then gets\r
- exported through the WriteToFile method.\r
-*/\r
-class ExportData\r
-{\r
-public:\r
- ExportData(const std::set<std::string>& ignorelist, collapsemode mode);\r
- virtual ~ExportData(void);\r
- \r
- virtual void BeginBrush(Brush& b);\r
- virtual void AddBrushFace(Face& f);\r
- virtual void EndBrush(void);\r
- \r
- virtual bool WriteToFile(const std::string& path) const = 0;\r
- \r
-protected:\r
-\r
- // a group of faces\r
- class group\r
- {\r
- public:\r
- std::string name;\r
- std::list<const Face*> faces;\r
- };\r
- \r
- std::list<group> groups;\r
- \r
-private:\r
-\r
- // "textures/common/caulk" -> "caulk"\r
- void GetShaderNameFromShaderPath(const char* path, std::string& name);\r
-\r
- group* current; \r
- collapsemode mode;\r
- const std::set<std::string>& ignorelist;\r
-};\r
-\r
-ExportData::ExportData(const std::set<std::string>& _ignorelist, collapsemode _mode)\r
- : mode(_mode),\r
- ignorelist(_ignorelist)\r
-{\r
- current = 0;\r
- \r
- // in this mode, we need just one group\r
- if(mode == COLLAPSE_ALL)\r
- {\r
- groups.push_back(group());\r
- current = &groups.back();\r
- current->name = "all";\r
- }\r
-}\r
-\r
-ExportData::~ExportData(void)\r
-{\r
- \r
-}\r
-\r
-void ExportData::BeginBrush(Brush& b)\r
-{\r
- // create a new group for each brush\r
- if(mode == COLLAPSE_NONE)\r
- {\r
- groups.push_back(group());\r
- current = &groups.back();\r
- \r
- StringOutputStream str(256);\r
- str << "Brush" << (const unsigned int)groups.size();\r
- current->name = str.c_str();\r
- }\r
-}\r
-\r
-void ExportData::EndBrush(void)\r
-{\r
- // all faces of this brush were on the ignorelist, discard the emptygroup\r
- if(mode == COLLAPSE_NONE)\r
- {\r
- ASSERT_NOTNULL(current);\r
- if(current->faces.empty())\r
- {\r
- groups.pop_back();\r
- current = 0;\r
- }\r
- }\r
-}\r
-\r
-void ExportData::AddBrushFace(Face& f)\r
-{\r
- std::string shadername;\r
- GetShaderNameFromShaderPath(f.GetShader(), shadername);\r
- \r
- // faces mit materials auf der ignoreliste ignorieren\r
- if(ignorelist.find(shadername) != ignorelist.end())\r
- return;\r
- \r
- if(mode == COLLAPSE_BY_MATERIAL)\r
- {\r
- // find a group for this material\r
- current = 0;\r
- const std::list<group>::iterator end(groups.end());\r
- for(std::list<group>::iterator it(groups.begin()); it != end; ++it)\r
- {\r
- if(it->name == shadername)\r
- current = &(*it);\r
- }\r
- \r
- // no group found, create one\r
- if(!current)\r
- {\r
- groups.push_back(group());\r
- current = &groups.back();\r
- current->name = shadername;\r
- }\r
- }\r
- \r
- ASSERT_NOTNULL(current);\r
- \r
- // add face to current group\r
- current->faces.push_back(&f);\r
- \r
-#ifdef _DEBUG\r
- globalOutputStream() << "Added Face to group " << current->name.c_str() << "\n";\r
-#endif\r
-}\r
-\r
-void ExportData::GetShaderNameFromShaderPath(const char* path, std::string& name)\r
-{\r
- std::string tmp(path);\r
-\r
- size_t last_slash = tmp.find_last_of("/");\r
- \r
- if(last_slash != std::string::npos && last_slash == (tmp.length() - 1))\r
- name = path;\r
- else\r
- name = tmp.substr(last_slash + 1, tmp.length() - last_slash);\r
- \r
- globalOutputStream() << "Last: " << last_slash << " " << "lenght: " << (const unsigned int)tmp.length() << "Name: " << name.c_str() << "\n";\r
-}\r
-\r
-/*\r
- Exporter writing facedata as wavefront object\r
-*/\r
-class ExportDataAsWavefront : public ExportData\r
-{\r
-public:\r
- ExportDataAsWavefront(const std::set<std::string>& _ignorelist, collapsemode _mode)\r
- : ExportData(_ignorelist, _mode)\r
- {\r
- }\r
- \r
- bool WriteToFile(const std::string& path) const;\r
-};\r
-\r
-bool ExportDataAsWavefront::WriteToFile(const std::string& path) const\r
-{\r
- TextFileOutputStream out(path.c_str());\r
- \r
- if(out.failed())\r
- {\r
- globalErrorStream() << "Unable to open file\n";\r
- return false;\r
- }\r
- \r
- out << "# Wavefront Objectfile exported with radiants brushexport plugin 2.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n";\r
- \r
- unsigned int vertex_count = 0;\r
-\r
- const std::list<ExportData::group>::const_iterator gend(groups.end());\r
- for(std::list<ExportData::group>::const_iterator git(groups.begin()); git != gend; ++git)\r
- {\r
- const std::list<const Face*>::const_iterator end(git->faces.end());\r
- \r
- // submesh starts here\r
- out << "\ng " << git->name.c_str() << "\n";\r
- \r
- for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)\r
- {\r
- const Winding& w((*it)->getWinding());\r
- \r
- // vertices\r
- for(size_t i = 0; i < w.numpoints; ++i)\r
- out << "v " << FloatFormat(w[i].vertex.x(), 1, 6) << " " << FloatFormat(w[i].vertex.y(), 1, 6) << " " << FloatFormat(w[i].vertex.z(), 1, 6) << "\n";\r
- }\r
- out << "\n"; \r
- \r
- for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)\r
- {\r
- const Winding& w((*it)->getWinding());\r
- \r
- // texcoords\r
- for(size_t i = 0; i < w.numpoints; ++i)\r
- out << "vt " << FloatFormat(w[i].texcoord.x(), 1, 6) << " " << FloatFormat(w[i].texcoord.y(), 1, 6) << "\n";\r
- }\r
- \r
- for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)\r
- {\r
- const Winding& w((*it)->getWinding());\r
- \r
- // faces\r
- out << "\nf";\r
- for(size_t i = 0; i < w.numpoints; ++i, ++vertex_count)\r
- {\r
- out << " " << vertex_count+1 << "/" << vertex_count+1;\r
- }\r
- }\r
- out << "\n";\r
- }\r
- \r
- return true;\r
-}\r
-\r
-\r
-class ForEachFace : public BrushVisitor\r
-{\r
-public:\r
- ForEachFace(ExportData& _exporter)\r
- : exporter(_exporter)\r
- {}\r
- \r
- void visit(Face& face) const\r
- {\r
- exporter.AddBrushFace(face);\r
- }\r
- \r
-private:\r
- ExportData& exporter;\r
-};\r
-\r
-class ForEachSelected : public SelectionSystem::Visitor\r
-{\r
-public:\r
- ForEachSelected(ExportData& _exporter)\r
- : exporter(_exporter)\r
- {}\r
- \r
- void visit(scene::Instance& instance) const\r
- {\r
- BrushInstance* bptr = InstanceTypeCast<BrushInstance>::cast(instance);\r
- if(bptr)\r
- {\r
- Brush& brush(bptr->getBrush());\r
- \r
- exporter.BeginBrush(brush);\r
- ForEachFace face_vis(exporter);\r
- brush.forEachFace(face_vis);\r
- exporter.EndBrush();\r
- }\r
- }\r
- \r
-private:\r
- ExportData& exporter;\r
-};\r
- \r
-bool ExportSelection(const std::set<std::string>& ignorelist, collapsemode m, const std::string& path)\r
-{\r
- ExportDataAsWavefront exporter(ignorelist, m);\r
- \r
- ForEachSelected vis(exporter);\r
- GlobalSelectionSystem().foreachSelected(vis);\r
- \r
- return exporter.WriteToFile(path);\r
-}\r
+#include "export.h"
+#include "debugging/debugging.h"
+#include "ibrush.h"
+#include "iscenegraph.h"
+#include "iselection.h"
+#include "stream/stringstream.h"
+#include "stream/textfilestream.h"
+
+#include <map>
+
+// this is very evil, but right now there is no better way
+#include "../../radiant/brush.h"
+
+/*
+ Abstract baseclass for modelexporters
+ the class collects all the data which then gets
+ exported through the WriteToFile method.
+*/
+class ExportData
+{
+public:
+ ExportData(const std::set<std::string>& ignorelist, collapsemode mode, bool limNames, bool objs);
+ virtual ~ExportData(void);
+
+ virtual void BeginBrush(Brush& b);
+ virtual void AddBrushFace(Face& f);
+ virtual void EndBrush(void);
+
+ virtual bool WriteToFile(const std::string& path, collapsemode mode) const = 0;
+
+protected:
+
+ // a group of faces
+ class group
+ {
+ public:
+ std::string name;
+ std::list<const Face*> faces;
+ };
+
+ std::list<group> groups;
+
+private:
+
+ // "textures/common/caulk" -> "caulk"
+ void GetShaderNameFromShaderPath(const char* path, std::string& name);
+
+ group* current;
+ collapsemode mode;
+ const std::set<std::string>& ignorelist;
+};
+
+ExportData::ExportData(const std::set<std::string>& _ignorelist, collapsemode _mode, bool _limNames, bool _objs)
+ : mode(_mode),
+ ignorelist(_ignorelist)
+{
+ current = 0;
+
+ // in this mode, we need just one group
+ if(mode == COLLAPSE_ALL)
+ {
+ groups.push_back(group());
+ current = &groups.back();
+ current->name = "all";
+ }
+}
+
+ExportData::~ExportData(void)
+{
+
+}
+
+void ExportData::BeginBrush(Brush& b)
+{
+ // create a new group for each brush
+ if(mode == COLLAPSE_NONE)
+ {
+ groups.push_back(group());
+ current = &groups.back();
+
+ StringOutputStream str(256);
+ str << "Brush" << (const unsigned int)groups.size();
+ current->name = str.c_str();
+ }
+}
+
+void ExportData::EndBrush(void)
+{
+ // all faces of this brush were on the ignorelist, discard the emptygroup
+ if(mode == COLLAPSE_NONE)
+ {
+ ASSERT_NOTNULL(current);
+ if(current->faces.empty())
+ {
+ groups.pop_back();
+ current = 0;
+ }
+ }
+}
+
+void ExportData::AddBrushFace(Face& f)
+{
+ std::string shadername;
+ GetShaderNameFromShaderPath(f.GetShader(), shadername);
+
+ // ignore faces from ignore list
+ if(ignorelist.find(shadername) != ignorelist.end())
+ return;
+
+ if(mode == COLLAPSE_BY_MATERIAL)
+ {
+ // find a group for this material
+ current = 0;
+ const std::list<group>::iterator end(groups.end());
+ for(std::list<group>::iterator it(groups.begin()); it != end; ++it)
+ {
+ if(it->name == shadername)
+ current = &(*it);
+ }
+
+ // no group found, create one
+ if(!current)
+ {
+ groups.push_back(group());
+ current = &groups.back();
+ current->name = shadername;
+ }
+ }
+
+ ASSERT_NOTNULL(current);
+
+ // add face to current group
+ current->faces.push_back(&f);
+
+#ifdef _DEBUG
+ globalOutputStream() << "Added Face to group " << current->name.c_str() << "\n";
+#endif
+}
+
+void ExportData::GetShaderNameFromShaderPath(const char* path, std::string& name)
+{
+ std::string tmp(path);
+
+ size_t last_slash = tmp.find_last_of("/");
+
+ if(last_slash != std::string::npos && last_slash == (tmp.length() - 1))
+ name = path;
+ else
+ name = tmp.substr(last_slash + 1, tmp.length() - last_slash);
+
+#ifdef _DEBUG
+ globalOutputStream() << "Last: " << last_slash << " " << "length: " << (const unsigned int)tmp.length() << "Name: " << name.c_str() << "\n";
+#endif
+}
+
+/*
+ Exporter writing facedata as wavefront object
+*/
+class ExportDataAsWavefront : public ExportData
+{
+private:
+ bool expmat;
+ bool limNames;
+ bool objs;
+
+public:
+ ExportDataAsWavefront(const std::set<std::string>& _ignorelist, collapsemode _mode, bool _expmat, bool _limNames, bool _objs)
+ : ExportData(_ignorelist, _mode, _limNames, _objs)
+ {
+ expmat = _expmat;
+ limNames = _limNames;
+ objs = _objs;
+ }
+
+ bool WriteToFile(const std::string& path, collapsemode mode) const;
+};
+
+bool ExportDataAsWavefront::WriteToFile(const std::string& path, collapsemode mode) const
+{
+ std::string objFile = path.substr(0, path.length() -4) + ".obj";
+ std::string mtlFile = path.substr(0, path.length() -4) + ".mtl";
+
+ std::set<std::string> materials;
+
+ TextFileOutputStream out(objFile.c_str());
+
+ if(out.failed())
+ {
+ globalErrorStream() << "Unable to open file\n";
+ return false;
+ }
+
+ out << "# Wavefront Objectfile exported with radiants brushexport plugin 3.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n";
+
+ if(expmat)
+ {
+ size_t last = mtlFile.find_last_of("//");
+ std::string mtllib = mtlFile.substr(last + 1, mtlFile.size() - last).c_str();
+ out << "mtllib " << mtllib.c_str() << "\n";
+ }
+
+ unsigned int vertex_count = 0;
+
+ const std::list<ExportData::group>::const_iterator gend(groups.end());
+ for(std::list<ExportData::group>::const_iterator git(groups.begin()); git != gend; ++git)
+ {
+ typedef std::multimap<std::string, std::string> bm;
+ bm brushMaterials;
+ typedef std::pair<std::string, std::string> String_Pair;
+
+ const std::list<const Face*>::const_iterator end(git->faces.end());
+
+ // submesh starts here
+ if(objs)
+ {
+ out << "\no ";
+ } else {
+ out << "\ng ";
+ }
+ out << git->name.c_str() << "\n";
+
+ // material
+ if(expmat && mode == COLLAPSE_ALL)
+ {
+ out << "usemtl material" << "\n\n";
+ materials.insert("material");
+ }
+
+ for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)
+ {
+ const Winding& w((*it)->getWinding());
+
+ // vertices
+ for(size_t i = 0; i < w.numpoints; ++i)
+ out << "v " << FloatFormat(w[i].vertex.x(), 1, 6) << " " << FloatFormat(w[i].vertex.z(), 1, 6) << " " << FloatFormat(w[i].vertex.y(), 1, 6) << "\n";
+ }
+ out << "\n";
+
+ for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)
+ {
+ const Winding& w((*it)->getWinding());
+
+ // texcoords
+ for(size_t i = 0; i < w.numpoints; ++i)
+ out << "vt " << FloatFormat(w[i].texcoord.x(), 1, 6) << " " << FloatFormat(w[i].texcoord.y(), 1, 6) << "\n";
+ }
+
+ for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)
+ {
+ const Winding& w((*it)->getWinding());
+
+ // faces
+ StringOutputStream faceLine(256);
+ faceLine << "\nf";
+ for(size_t i = 0; i < w.numpoints; ++i, ++vertex_count)
+ {
+ faceLine << " " << vertex_count+1 << "/" << vertex_count+1;
+ }
+
+ if(mode != COLLAPSE_ALL)
+ {
+ materials.insert((*it)->getShader().getShader());
+ brushMaterials.insert(String_Pair((*it)->getShader().getShader(), faceLine.c_str()));
+ } else {
+ out << faceLine.c_str();
+ }
+ }
+
+ if(mode != COLLAPSE_ALL)
+ {
+ std::string lastMat;
+ std::string mat;
+ std::string faces;
+
+ for(bm::iterator iter = brushMaterials.begin(); iter != brushMaterials.end(); iter++)
+ {
+ mat = (*iter).first.c_str();
+ faces = (*iter).second.c_str();
+
+ if(mat != lastMat)
+ {
+ if(limNames && mat.size() > 20)
+ {
+ out << "\nusemtl " << mat.substr(mat.size() - 20, mat.size()).c_str();
+ } else {
+ out << "\nusemtl " << mat.c_str();
+ }
+ }
+
+ out << faces.c_str();
+ lastMat = mat;
+ }
+ }
+
+ out << "\n";
+ }
+
+ if(expmat)
+ {
+ TextFileOutputStream outMtl(mtlFile.c_str());
+ if(outMtl.failed())
+ {
+ globalErrorStream() << "Unable to open material file\n";
+ return false;
+ }
+
+ outMtl << "# Wavefront material file exported with GtkRadiants brushexport plugin.\n";
+ outMtl << "# Material Count: " << (const Unsigned)materials.size() << "\n\n";
+ for(std::set<std::string>::const_iterator it(materials.begin()); it != materials.end(); ++it)
+ {
+ if(limNames && it->size() > 20)
+ {
+ outMtl << "newmtl " << it->substr(it->size() - 20, it->size()).c_str() << "\n";
+ } else {
+ outMtl << "newmtl " << it->c_str() << "\n";
+ }
+ }
+ }
+
+ return true;
+}
+
+
+class ForEachFace : public BrushVisitor
+{
+public:
+ ForEachFace(ExportData& _exporter)
+ : exporter(_exporter)
+ {}
+
+ void visit(Face& face) const
+ {
+ exporter.AddBrushFace(face);
+ }
+
+private:
+ ExportData& exporter;
+};
+
+class ForEachSelected : public SelectionSystem::Visitor
+{
+public:
+ ForEachSelected(ExportData& _exporter)
+ : exporter(_exporter)
+ {}
+
+ void visit(scene::Instance& instance) const
+ {
+ BrushInstance* bptr = InstanceTypeCast<BrushInstance>::cast(instance);
+ if(bptr)
+ {
+ Brush& brush(bptr->getBrush());
+
+ exporter.BeginBrush(brush);
+ ForEachFace face_vis(exporter);
+ brush.forEachFace(face_vis);
+ exporter.EndBrush();
+ }
+ }
+
+private:
+ ExportData& exporter;
+};
+
+bool ExportSelection(const std::set<std::string>& ignorelist, collapsemode m, bool exmat, const std::string& path, bool limNames, bool objs)
+{
+ ExportDataAsWavefront exporter(ignorelist, m, exmat, limNames, objs);
+
+ ForEachSelected vis(exporter);
+ GlobalSelectionSystem().foreachSelected(vis);
+
+ return exporter.WriteToFile(path, m);
+}