#include "cl_collision.h"
#include "libcurl.h"
#include "csprogs.h"
+#ifdef CONFIG_VIDEO_CAPTURE
#include "cap_avi.h"
#include "cap_ogg.h"
+#endif
// we have to include snd_main.h here only to get access to snd_renderbuffer->format.speed when writing the AVI headers
#include "snd_main.h"
cvar_t scr_conscroll2_y = {CVAR_SAVE, "scr_conscroll2_y", "0", "scroll speed of gfx/conback2 in y direction"};
cvar_t scr_conscroll3_x = {CVAR_SAVE, "scr_conscroll3_x", "0", "scroll speed of gfx/conback3 in x direction"};
cvar_t scr_conscroll3_y = {CVAR_SAVE, "scr_conscroll3_y", "0", "scroll speed of gfx/conback3 in y direction"};
+#ifdef CONFIG_MENU
cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
+#endif
cvar_t scr_centertime = {0, "scr_centertime","2", "how long centerprint messages show"};
cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low"};
cvar_t scr_showpause = {CVAR_SAVE, "showpause","1", "show pause icon when game is paused"};
cvar_t scr_showbrand = {0, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"};
cvar_t scr_printspeed = {0, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"};
-cvar_t scr_loadingscreen_background = {0, "scr_loadingscreen_background","0", "show the last visible background during loading screen (costs one screenful of video memory)"};
+cvar_t scr_loadingscreen_background = {0, "scr_loadingscreen_background","1", "show the last visible background during loading screen (costs one screenful of video memory)"};
cvar_t scr_loadingscreen_scale = {0, "scr_loadingscreen_scale","1", "scale factor of the background"};
cvar_t scr_loadingscreen_scale_base = {0, "scr_loadingscreen_scale_base","0", "0 = console pixels, 1 = video pixels"};
cvar_t scr_loadingscreen_scale_limit = {0, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"};
cvar_t scr_screenshot_jpeg_quality = {CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9", "image quality of saved jpeg"};
cvar_t scr_screenshot_png = {CVAR_SAVE, "scr_screenshot_png","0", "save png instead of targa"};
cvar_t scr_screenshot_gammaboost = {CVAR_SAVE, "scr_screenshot_gammaboost","1", "gamma correction on saved screenshots and videos, 1.0 saves unmodified images"};
-cvar_t scr_screenshot_hwgamma = {CVAR_SAVE, "scr_screenshot_hwgamma","1", "apply the video gamma ramp to saved screenshots and videos"};
-cvar_t scr_screenshot_alpha = {CVAR_SAVE, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"};
+cvar_t scr_screenshot_alpha = {0, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"};
cvar_t scr_screenshot_timestamp = {CVAR_SAVE, "scr_screenshot_timestamp", "1", "use a timestamp based number of the type YYYYMMDDHHMMSSsss instead of sequential numbering"};
// scr_screenshot_name is defined in fs.c
+#ifdef CONFIG_VIDEO_CAPTURE
cvar_t cl_capturevideo = {0, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"};
cvar_t cl_capturevideo_demo_stop = {CVAR_SAVE, "cl_capturevideo_demo_stop", "1", "automatically stops video recording when demo ends"};
cvar_t cl_capturevideo_printfps = {CVAR_SAVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"};
cvar_t cl_capturevideo_number = {CVAR_SAVE, "cl_capturevideo_number", "1", "number to append to video filename, incremented each time a capture begins"};
cvar_t cl_capturevideo_ogg = {CVAR_SAVE, "cl_capturevideo_ogg", "1", "save captured video data as Ogg/Vorbis/Theora streams"};
cvar_t cl_capturevideo_framestep = {CVAR_SAVE, "cl_capturevideo_framestep", "1", "when set to n >= 1, render n frames to capture one (useful for motion blur like effects)"};
+#endif
cvar_t r_letterbox = {0, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
cvar_t r_stereo_separation = {0, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"};
cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"};
cvar_t shownetgraph = {CVAR_SAVE, "shownetgraph", "0", "shows a graph of packet sizes and other information, 0 = off, 1 = show client netgraph, 2 = show client and server netgraphs (when hosting a server)"};
cvar_t cl_demo_mousegrab = {0, "cl_demo_mousegrab", "0", "Allows reading the mouse input while playing demos. Useful for camera mods developed in csqc. (0: never, 1: always)"};
cvar_t timedemo_screenshotframelist = {0, "timedemo_screenshotframelist", "", "when performing a timedemo, take screenshots of each frame in this space-separated list - example: 1 201 401"};
-cvar_t vid_touchscreen_outlinealpha = {0, "vid_touchscreen_outlinealpha", "0.25", "opacity of touchscreen area outlines"};
+cvar_t vid_touchscreen_outlinealpha = {0, "vid_touchscreen_outlinealpha", "0", "opacity of touchscreen area outlines"};
cvar_t vid_touchscreen_overlayalpha = {0, "vid_touchscreen_overlayalpha", "0.25", "opacity of touchscreen area icons"};
cvar_t r_speeds_graph = {CVAR_SAVE, "r_speeds_graph", "0", "display a graph of renderer statistics "};
cvar_t r_speeds_graph_filter[8] =
cvar_t r_speeds_graph_y = {CVAR_SAVE, "r_speeds_graph_y", "0", "position of graph"};
cvar_t r_speeds_graph_width = {CVAR_SAVE, "r_speeds_graph_width", "256", "size of graph"};
cvar_t r_speeds_graph_height = {CVAR_SAVE, "r_speeds_graph_height", "128", "size of graph"};
+cvar_t r_speeds_graph_maxtimedelta = {CVAR_SAVE, "r_speeds_graph_maxtimedelta", "16667", "maximum timedelta to display in the graph (this value will be the top line)"};
+cvar_t r_speeds_graph_maxdefault = {CVAR_SAVE, "r_speeds_graph_maxdefault", "100", "if the minimum and maximum observed values are closer than this, use this value as the graph range (keeps small numbers from being big graphs)"};
-extern cvar_t v_glslgamma;
extern cvar_t sbar_info_pos;
extern cvar_t r_fog_clear;
-#define WANT_SCREENSHOT_HWGAMMA (scr_screenshot_hwgamma.integer && vid_usinghwgamma)
int jpeg_supported = false;
static void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, int graphheight, float graphscale, int graphlimit, const char *label, float textsize, int packetcounter, netgraphitem_t *netgraph)
{
netgraphitem_t *graph;
- int j, x, y, numlines;
+ int j, x, y;
int totalbytes = 0;
char bytesstring[128];
float g[NETGRAPH_PACKETS][7];
float *a;
float *b;
- r_vertexgeneric_t vertex[(NETGRAPH_PACKETS+2)*6*2];
- r_vertexgeneric_t *v;
DrawQ_Fill(graphx, graphy, graphwidth, graphheight + textsize * 2, 0, 0, 0, 0.5, 0);
// draw the bar graph itself
memset(g, 0, sizeof(g));
g[j][6] = bound(0.0f, g[j][6], 1.0f);
}
// render the lines for the graph
- numlines = 0;
- v = vertex;
for (j = 0;j < NETGRAPH_PACKETS;j++)
{
a = g[j];
b = g[(j+1)%NETGRAPH_PACKETS];
if (a[0] < 0.0f || b[0] > 1.0f || b[0] < a[0])
continue;
- VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
- VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
-
- VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
- VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
-
- VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
- VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
-
- VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
- VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
-
- VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
- VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
-
- VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[6], 0.0f);Vector4Set(v->color4f, 0.0f, 0.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
- VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[6], 0.0f);Vector4Set(v->color4f, 0.0f, 0.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
-
- numlines += 6;
- }
- if (numlines > 0)
- {
- R_Mesh_PrepareVertices_Generic(numlines*2, vertex, NULL, 0);
- DrawQ_Lines(0.0f, numlines, 0, false);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[2], graphx + graphwidth * b[0], graphy + graphheight * b[2], 1.0f, 1.0f, 1.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[1], graphx + graphwidth * b[0], graphy + graphheight * b[1], 1.0f, 0.0f, 0.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[5], graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f, 1.0f, 0.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[4], graphx + graphwidth * b[0], graphy + graphheight * b[4], 1.0f, 1.0f, 1.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[3], graphx + graphwidth * b[0], graphy + graphheight * b[3], 1.0f, 0.5f, 0.0f, 1.0f, 0);
+ DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[6], graphx + graphwidth * b[0], graphy + graphheight * b[6], 0.0f, 0.0f, 1.0f, 1.0f, 0);
}
x = graphx;
y = graphy + graphheight;
return;
pic = Draw_CachePic ("gfx/pause");
- DrawQ_Pic ((vid_conwidth.integer - pic->width)/2, (vid_conheight.integer - pic->height)/2, pic, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic ((vid_conwidth.integer - Draw_GetPicWidth(pic))/2, (vid_conheight.integer - Draw_GetPicHeight(pic))/2, pic, 0, 0, 1, 1, 1, 1, 0);
}
/*
{
case 1: // bottom left
x = 0;
- y = vid_conheight.integer - pic->height;
+ y = vid_conheight.integer - Draw_GetPicHeight(pic);
break;
case 2: // bottom centre
- x = (vid_conwidth.integer - pic->width) / 2;
- y = vid_conheight.integer - pic->height;
+ x = (vid_conwidth.integer - Draw_GetPicWidth(pic)) / 2;
+ y = vid_conheight.integer - Draw_GetPicHeight(pic);
break;
case 3: // bottom right
- x = vid_conwidth.integer - pic->width;
- y = vid_conheight.integer - pic->height;
+ x = vid_conwidth.integer - Draw_GetPicWidth(pic);
+ y = vid_conheight.integer - Draw_GetPicHeight(pic);
break;
case 4: // centre right
- x = vid_conwidth.integer - pic->width;
- y = (vid_conheight.integer - pic->height) / 2;
+ x = vid_conwidth.integer - Draw_GetPicWidth(pic);
+ y = (vid_conheight.integer - Draw_GetPicHeight(pic)) / 2;
break;
case 5: // top right
- x = vid_conwidth.integer - pic->width;
+ x = vid_conwidth.integer - Draw_GetPicWidth(pic);
y = 0;
break;
case 6: // top centre
- x = (vid_conwidth.integer - pic->width) / 2;
+ x = (vid_conwidth.integer - Draw_GetPicWidth(pic)) / 2;
y = 0;
break;
case 7: // top left
break;
case 8: // centre left
x = 0;
- y = (vid_conheight.integer - pic->height) / 2;
+ y = (vid_conheight.integer - Draw_GetPicHeight(pic)) / 2;
break;
default:
return;
{
// lines of console to display
float conlines;
+#ifdef CONFIG_MENU
static int framecounter = 0;
+#endif
Con_CheckResize ();
+#ifdef CONFIG_MENU
if (scr_menuforcewhiledisconnected.integer && key_dest == key_game && cls.state == ca_disconnected)
{
if (framecounter >= 2)
}
else
framecounter = 0;
+#endif
if (scr_conforcewhiledisconnected.integer && key_dest == key_game && cls.signon != SIGNONS)
key_consoleactive |= KEY_CONSOLEACTIVE_FORCED;
"bloom",
"bloom_copypixels",
"bloom_drawpixels",
+ "rendertargets_used",
+ "rendertargets_pixels",
"indexbufferuploadcount",
"indexbufferuploadsize",
"vertexbufferuploadcount",
t = (int) ((r_timereport_current - r_timereport_temp) * 1000000.0 + 0.5);
length = dpsnprintf(tempbuf, sizeof(tempbuf), "%8i %s", t, desc);
- length = min(length, (int)sizeof(tempbuf) - 1);
+ if (length < 0)
+ length = (int)sizeof(tempbuf) - 1;
if (r_speeds_longestitem < length)
r_speeds_longestitem = length;
for (;length < r_speeds_longestitem;length++)
extern float viewscalefpsadjusted;
static void R_TimeReport_EndFrame(void)
{
- int i, j, lines, y;
+ int j, lines;
cl_locnode_t *loc;
char string[1024+4096];
mleaf_t *viewleaf;
"bouncegrid:%4i lights%6i particles%6i traces%6i hits%6i splats%6i bounces\n"
"photon cache efficiency:%6i cached%6i traced%6ianimated\n"
"%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n"
+"%3i rendertargets%8i pixels\n"
"updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
"animcache%5ib gpuskeletal%7i vertices (%7i with normals)\n"
"fastbatch%5i count%5i surfaces%7i vertices %7i triangles\n"
, r_refdef.stats[r_stat_bouncegrid_lights], r_refdef.stats[r_stat_bouncegrid_particles], r_refdef.stats[r_stat_bouncegrid_traces], r_refdef.stats[r_stat_bouncegrid_hits], r_refdef.stats[r_stat_bouncegrid_splats], r_refdef.stats[r_stat_bouncegrid_bounces]
, r_refdef.stats[r_stat_photoncache_cached], r_refdef.stats[r_stat_photoncache_traced], r_refdef.stats[r_stat_photoncache_animated]
, r_refdef.stats[r_stat_draws], r_refdef.stats[r_stat_draws_vertices], r_refdef.stats[r_stat_draws_elements] / 3, r_refdef.stats[r_stat_bloom_copypixels], r_refdef.stats[r_stat_bloom_drawpixels]
+, r_refdef.stats[r_stat_rendertargets_used], r_refdef.stats[r_stat_rendertargets_pixels]
, r_refdef.stats[r_stat_indexbufferuploadcount], r_refdef.stats[r_stat_indexbufferuploadsize], r_refdef.stats[r_stat_vertexbufferuploadcount], r_refdef.stats[r_stat_vertexbufferuploadsize]
, r_refdef.stats[r_stat_animcache_skeletal_bones], r_refdef.stats[r_stat_animcache_shape_vertices], r_refdef.stats[r_stat_animcache_shade_vertices]
, r_refdef.stats[r_stat_batch_fast_batches], r_refdef.stats[r_stat_batch_fast_surfaces], r_refdef.stats[r_stat_batch_fast_vertices], r_refdef.stats[r_stat_batch_fast_triangles]
if (string[0])
{
+ int i, y;
if (string[strlen(string)-1] == '\n')
string[strlen(string)-1] = 0;
lines = 1;
if (r_speeds_graph.integer)
{
// if we currently have no graph data, reset the graph data entirely
+ int i;
if (!cls.r_speeds_graph_data)
for (i = 0;i < r_stat_count;i++)
- cls.r_speeds_graph_datamin[i] = cls.r_speeds_graph_datamax[i] = r_refdef.stats[i];
+ cls.r_speeds_graph_datamin[i] = cls.r_speeds_graph_datamax[i] = 0;
if (cls.r_speeds_graph_length != r_speeds_graph_length.integer)
{
- int i, stat, index, d, graph_length, *graph_data;
+ int stat, index, d, graph_length, *graph_data;
cls.r_speeds_graph_length = r_speeds_graph_length.integer;
cls.r_speeds_graph_current = 0;
if (cls.r_speeds_graph_data)
if (cls.r_speeds_graph_length)
{
char legend[128];
- r_vertexgeneric_t *v;
- int numlines;
+ int i;
const int *data;
float x, y, width, height, scalex, scaley;
+ int range_default = max(r_speeds_graph_maxdefault.integer, 1);
int color, stat, stats, index, range_min, range_max;
int graph_current, graph_length, *graph_data;
int statindex[R_SPEEDS_GRAPH_COLORS];
// legend text is drawn after the graphs
// render the graph lines, we'll go back and render the legend text later
scalex = (float)width / (1000000.0 * r_speeds_graph_seconds.value);
- // get space in a vertex buffer to draw this
- numlines = stats * (graph_length - 1);
- v = R_Mesh_PrepareVertices_Generic_Lock(numlines * 2);
stats = 0;
for (color = 0;color < R_SPEEDS_GRAPH_COLORS;color++)
{
continue;
// prefer to graph stats with 0 base, but if they are
// negative we have no choice
- range_min = min(cls.r_speeds_graph_datamin[stat], 0);
- range_max = cls.r_speeds_graph_datamax[stat];
+ range_min = cls.r_speeds_graph_datamin[stat];
+ range_max = max(cls.r_speeds_graph_datamax[stat], range_min + range_default);
// some stats we specifically override the graph scale on
if (stat == r_stat_timedelta)
- range_max = 100000;
- if (range_max == range_min)
- range_max++;
+ range_max = r_speeds_graph_maxtimedelta.integer;
scaley = height / (range_max - range_min);
// generate lines (2 vertices each)
// to deal with incomplete data we walk right to left
sum = 0;
for (i = 0;i < graph_length - 1;)
{
- v->vertex3f[0] = x + width - sum * scalex;
- if (v->vertex3f[0] < x)
- v->vertex3f[0] = x;
- v->vertex3f[1] = y + height - (data[index] - range_min) * scaley;
- v->vertex3f[2] = 0;
- v->color4f[0] = r_speeds_graph_colors[color][0];
- v->color4f[1] = r_speeds_graph_colors[color][1];
- v->color4f[2] = r_speeds_graph_colors[color][2];
- v->color4f[3] = r_speeds_graph_colors[color][3];
- v->texcoord2f[0] = 0;
- v->texcoord2f[1] = 0;
- v++;
+ float x1, y1, x2, y2;
+ x1 = max(x, x + width - sum * scalex);
+ y1 = y + height - (data[index] - range_min) * scaley;
sum += graph_data[r_stat_timedelta * graph_length + index];
index--;
if (index < 0)
index = graph_length - 1;
i++;
- v->vertex3f[0] = x + width - sum * scalex;
- if (v->vertex3f[0] < x)
- v->vertex3f[0] = x;
- v->vertex3f[1] = y + height - (data[index] - range_min) * scaley;
- v->vertex3f[2] = 0;
- v->color4f[0] = r_speeds_graph_colors[color][0];
- v->color4f[1] = r_speeds_graph_colors[color][1];
- v->color4f[2] = r_speeds_graph_colors[color][2];
- v->color4f[3] = r_speeds_graph_colors[color][3];
- v->texcoord2f[0] = 0;
- v->texcoord2f[1] = 0;
- v++;
+ x2 = max(x, x + width - sum * scalex);
+ y2 = y + height - (data[index] - range_min) * scaley;
+ DrawQ_Line(1, x1, y1, x2, y2, r_speeds_graph_colors[color][0], r_speeds_graph_colors[color][1], r_speeds_graph_colors[color][2], r_speeds_graph_colors[color][3], 0);
}
}
- R_Mesh_PrepareVertices_Generic_Unlock();
- DrawQ_Lines(0.0f, numlines, 0, false);
}
// return to not drawing anything if r_render is 0
Cvar_SetValue ("viewsize",scr_viewsize.value-10);
}
+#ifdef CONFIG_VIDEO_CAPTURE
void SCR_CaptureVideo_EndVideo(void);
+#endif
void CL_Screen_Shutdown(void)
{
+#ifdef CONFIG_VIDEO_CAPTURE
SCR_CaptureVideo_EndVideo();
+#endif
}
void CL_Screen_Init(void)
Cvar_RegisterVariable (&scr_conscroll3_y);
Cvar_RegisterVariable (&scr_conbrightness);
Cvar_RegisterVariable (&scr_conforcewhiledisconnected);
+#ifdef CONFIG_MENU
Cvar_RegisterVariable (&scr_menuforcewhiledisconnected);
+#endif
Cvar_RegisterVariable (&scr_loadingscreen_background);
Cvar_RegisterVariable (&scr_loadingscreen_scale);
Cvar_RegisterVariable (&scr_loadingscreen_scale_base);
Cvar_RegisterVariable (&scr_screenshot_jpeg_quality);
Cvar_RegisterVariable (&scr_screenshot_png);
Cvar_RegisterVariable (&scr_screenshot_gammaboost);
- Cvar_RegisterVariable (&scr_screenshot_hwgamma);
Cvar_RegisterVariable (&scr_screenshot_name_in_mapdir);
Cvar_RegisterVariable (&scr_screenshot_alpha);
Cvar_RegisterVariable (&scr_screenshot_timestamp);
+#ifdef CONFIG_VIDEO_CAPTURE
Cvar_RegisterVariable (&cl_capturevideo);
Cvar_RegisterVariable (&cl_capturevideo_demo_stop);
Cvar_RegisterVariable (&cl_capturevideo_printfps);
Cvar_RegisterVariable (&cl_capturevideo_number);
Cvar_RegisterVariable (&cl_capturevideo_ogg);
Cvar_RegisterVariable (&cl_capturevideo_framestep);
+#endif
Cvar_RegisterVariable (&r_letterbox);
Cvar_RegisterVariable(&r_stereo_separation);
Cvar_RegisterVariable(&r_stereo_sidebyside);
Cvar_RegisterVariable(&r_speeds_graph_y);
Cvar_RegisterVariable(&r_speeds_graph_width);
Cvar_RegisterVariable(&r_speeds_graph_height);
+ Cvar_RegisterVariable(&r_speeds_graph_maxtimedelta);
+ Cvar_RegisterVariable(&r_speeds_graph_maxdefault);
// if we want no console, turn it off here too
if (COM_CheckParm ("-noconsole"))
Cmd_AddCommand ("envmap", R_Envmap_f, "render a cubemap (skybox) of the current scene");
Cmd_AddCommand ("infobar", SCR_InfoBar_f, "display a text in the infobar (usage: infobar expiretime string)");
+#ifdef CONFIG_VIDEO_CAPTURE
SCR_CaptureVideo_Ogg_Init();
+#endif
scr_initialized = true;
}
Mem_Free (buffer2);
}
+#ifdef CONFIG_VIDEO_CAPTURE
static void SCR_CaptureVideo_BeginVideo(void)
{
double r, g, b;
Cr = R * .500 + G * -.419 + B * -.0813 + 128.;
*/
- if(WANT_SCREENSHOT_HWGAMMA)
- {
- VID_BuildGammaTables(&cls.capturevideo.vidramp[0], 256);
- }
- else
- {
- // identity gamma table
- BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp, 256);
- BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256, 256);
- BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256*2, 256);
- }
+ // identity gamma table
+ BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp, 256);
+ BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256, 256);
+ BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256*2, 256);
if(scr_screenshot_gammaboost.value != 1)
{
double igamma = 1 / scr_screenshot_gammaboost.value;
void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length)
{
- cls.capturevideo.soundsampleframe += length;
+ cls.capturevideo.soundsampleframe += (int)length;
cls.capturevideo.soundframe(paintbuffer, length);
}
else if (cls.capturevideo.active)
SCR_CaptureVideo_EndVideo();
}
+#endif
/*
===============
char filename[MAX_QPATH], basename[MAX_QPATH];
unsigned char *buffer1;
unsigned char *buffer2;
+ r_rendertarget_t *rt;
if (Cmd_Argc() != 3)
{
r_refdef.view.depth = 1;
r_refdef.view.useperspective = true;
r_refdef.view.isoverlay = false;
+ r_refdef.view.ismain = true;
r_refdef.view.frustum_x = 1; // tan(45 * M_PI / 180.0);
r_refdef.view.frustum_y = 1; // tan(45 * M_PI / 180.0);
buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 4);
buffer2 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
+ // TODO: use TEXTYPE_COLORBUFFER16F and output to .exr files as well?
+ rt = R_RenderTarget_Get(size, size, TEXTYPE_DEPTHBUFFER24STENCIL8, true, TEXTYPE_COLORBUFFER, TEXTYPE_UNUSED, TEXTYPE_UNUSED, TEXTYPE_UNUSED);
+ CL_UpdateEntityShading();
for (j = 0;j < 12;j++)
{
dpsnprintf(filename, sizeof(filename), "env/%s%s.tga", basename, envmapinfo[j].name);
r_refdef.view.quality = 1;
r_refdef.view.clear = true;
R_Mesh_Start();
- R_RenderView();
+ R_RenderView(rt->fbo, rt->depthtexture, rt->colortexture[0], 0, 0, size, size);
R_Mesh_Finish();
SCR_ScreenShot(filename, buffer1, buffer2, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false, false, false);
}
showlmp_t *oldshowlmps = cl.showlmps;
cl.max_showlmps += 16;
cl.showlmps = (showlmp_t *) Mem_Alloc(cls.levelmempool, cl.max_showlmps * sizeof(showlmp_t));
- if (cl.num_showlmps)
- memcpy(cl.showlmps, oldshowlmps, cl.num_showlmps * sizeof(showlmp_t));
if (oldshowlmps)
+ {
+ if (cl.num_showlmps)
+ memcpy(cl.showlmps, oldshowlmps, cl.num_showlmps * sizeof(showlmp_t));
Mem_Free(oldshowlmps);
+ }
}
for (k = 0;k < cl.max_showlmps;k++)
if (cl.showlmps[k].isactive && !strcmp(cl.showlmps[k].label, lmplabel))
GL_ReadPixelsBGRA(x, y, width, height, buffer1);
- if(gammacorrect && (scr_screenshot_gammaboost.value != 1 || WANT_SCREENSHOT_HWGAMMA))
+ if(gammacorrect && (scr_screenshot_gammaboost.value != 1))
{
int i;
double igamma = 1.0 / scr_screenshot_gammaboost.value;
unsigned short vidramp[256 * 3];
- if(WANT_SCREENSHOT_HWGAMMA)
- {
- VID_BuildGammaTables(&vidramp[0], 256);
- }
- else
- {
- // identity gamma table
- BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp, 256);
- BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256, 256);
- BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256*2, 256);
- }
+ // identity gamma table
+ BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp, 256);
+ BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256, 256);
+ BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256*2, 256);
if(scr_screenshot_gammaboost.value != 1)
{
for (i = 0;i < 256 * 3;i++)
//=============================================================================
int scr_numtouchscreenareas;
-scr_touchscreenarea_t scr_touchscreenareas[16];
+scr_touchscreenarea_t scr_touchscreenareas[128];
static void SCR_DrawTouchscreenOverlay(void)
{
DrawQ_Fill(a->rect[0] + 1, a->rect[1] + a->rect[3] - 2, a->rect[2] - 2, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
DrawQ_Fill(a->rect[0] + 2, a->rect[1] + a->rect[3] - 1, a->rect[2] - 4, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
}
- pic = a->pic ? Draw_CachePic(a->pic) : NULL;
- if (pic && pic->tex != r_texture_notexture)
- DrawQ_Pic(a->rect[0], a->rect[1], Draw_CachePic(a->pic), a->rect[2], a->rect[3], 1, 1, 1, vid_touchscreen_overlayalpha.value * (0.5f + 0.5f * a->active), 0);
+ pic = a->pic ? Draw_CachePic_Flags(a->pic, CACHEPICFLAG_FAILONMISSING) : NULL;
+ if (Draw_IsPicLoaded(pic))
+ DrawQ_Pic(a->rect[0], a->rect[1], pic, a->rect[2], a->rect[3], 1, 1, 1, vid_touchscreen_overlayalpha.value * (0.5f + 0.5f * a->active), 0);
+ if (a->text && a->text[0])
+ {
+ int textwidth = DrawQ_TextWidth(a->text, 0, a->textheight, a->textheight, false, FONT_CHAT);
+ DrawQ_String(a->rect[0] + (a->rect[2] - textwidth) * 0.5f, a->rect[1] + (a->rect[3] - a->textheight) * 0.5f, a->text, 0, a->textheight, a->textheight, 1.0f, 1.0f, 1.0f, vid_touchscreen_overlayalpha.value, 0, NULL, false, FONT_CHAT);
+ }
}
}
void R_ClearScreen(qboolean fogcolor)
{
float clearcolor[4];
- // clear to black
- Vector4Clear(clearcolor);
+ if (scr_screenshot_alpha.integer)
+ // clear to transparency (so png screenshots can contain alpha channel, useful for building model pictures)
+ Vector4Set(clearcolor, 0.0f, 0.0f, 0.0f, 0.0f);
+ else
+ // clear to opaque black (if we're being composited it might otherwise render as transparent)
+ Vector4Set(clearcolor, 0.0f, 0.0f, 0.0f, 1.0f);
if (fogcolor && r_fog_clear.integer)
{
R_UpdateFog();
VectorCopy(r_refdef.fogcolor, clearcolor);
}
// clear depth is 1.0
- // LordHavoc: we use a stencil centered around 128 instead of 0,
- // to avoid clamping interfering with strange shadow volume
- // drawing orders
// clear the screen
- GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 128);
+ GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 0);
}
int r_stereo_side;
+extern cvar_t v_isometric;
+extern cvar_t v_isometric_verticalfov;
static void SCR_DrawScreen (void)
{
R_UpdateVariables();
+ // this will be set back to 0 by R_RenderView during CL_VM_UpdateView
+ r_refdef.draw2dstage = 1;
+ R_ResetViewRendering2D_Common(0, NULL, NULL, 0, 0, vid.width, vid.height, vid_conwidth.integer, vid_conheight.integer);
+
// Quake uses clockwise winding, so these are swapped
r_refdef.view.cullface_front = GL_BACK;
r_refdef.view.cullface_back = GL_FRONT;
// for a 4x3 display, if the ratio is not 4x3 this makes the fov
// higher/lower according to the ratio
r_refdef.view.useperspective = true;
- r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
+ r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0 / 4.0) * cl.viewzoom;
r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
r_refdef.view.ortho_x = atan(r_refdef.view.frustum_x) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
r_refdef.view.ortho_y = atan(r_refdef.view.frustum_y) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
- if(!CL_VM_UpdateView(r_stereo_side ? 0.0 : max(0.0, cl.time - cl.oldtime)))
- R_RenderView();
+ r_refdef.view.ismain = true;
+
+ // if CSQC is loaded, it is required to provide the CSQC_UpdateView function,
+ // and won't render a view if it does not call that.
+ if (cl.csqc_loaded)
+ CL_VM_UpdateView(r_stereo_side ? 0.0 : max(0.0, cl.time - cl.oldtime));
+ else
+ {
+ CL_UpdateEntityShading();
+ R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
+ }
}
if (!r_stereo_sidebyside.integer && !r_stereo_horizontal.integer && !r_stereo_vertical.integer)
SCR_CheckDrawCenterString();
}
SCR_DrawNetGraph ();
+#ifdef CONFIG_MENU
MR_Draw();
+#endif
CL_DrawVideo();
R_Shadow_EditLights_DrawSelectedLightProperties();
DrawQ_Finish();
- R_DrawGamma();
-
R_Mesh_Finish();
+ R_RenderTarget_FreeUnused(false);
}
typedef struct loadingscreenstack_s
// draw the loading plaque
loadingscreenpic = Draw_CachePic_Flags (loadingscreenpic_number ? va(vabuf, sizeof(vabuf), "%s%d", scr_loadingscreen_picture.string, loadingscreenpic_number+1) : scr_loadingscreen_picture.string, loadingscreenpic_number ? CACHEPICFLAG_NOTPERSISTENT : 0);
- w = loadingscreenpic->width;
- h = loadingscreenpic->height;
+ w = Draw_GetPicWidth(loadingscreenpic);
+ h = Draw_GetPicHeight(loadingscreenpic);
// apply scale
w *= scr_loadingscreen_scale.value;
if(loadingscreentexture)
{
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
- R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, true, true, true);
+ R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, false, true, true);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
}
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
loadingscreen_lastupdate = t;
}
+ // set up the r_texture_gammaramps texture which we need for rendering the loadingscreenpic
+ VID_UpdateGamma();
+ R_UpdateVariables();
+
if(!scr_loadingscreen_background.integer)
clear = true;
loadingscreendone = false;
- if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if(IS_NEXUIZ_DERIVED(gamemode))
{
// play a bit with the palette (experimental)
palette_rgb_pantscolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 0.0f*M_PI/3.0f));
qglDrawBuffer(GL_BACK_LEFT);
SCR_DrawScreen();
+ r_stereo_side = 0;
}
else
#endif
+ {
+ r_stereo_side = 0;
SCR_DrawScreen();
+ }
+#ifdef CONFIG_VIDEO_CAPTURE
SCR_CaptureVideo();
+#endif
if (qglFlush)
qglFlush(); // FIXME: should we really be using qglFlush here?