// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
-set g_projectiles_keep_owner 0
+set g_projectiles_keep_owner 1
set g_projectiles_newton_style 0
// possible values:
// 0: absolute velocity projectiles (like Quake)