%inherit file="base.mako"/> <%namespace name="nav" file="nav.mako" /> <%namespace file="accuracy.mako" import="accuracy" /> <%block name="navigation"> ${nav.nav('players')} %block> <%block name="js"> % if player is not None: % endif %block> <%block name="title"> Player Information %block> % if player is None:
Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!
% else:
% if g.game_type_cd in overall_stats:
Last Played: ${overall_stats[g.game_type_cd].last_played_fuzzy}
% endif
Games Played: ${g.games}
Playing Time: ${overall_stats[g.game_type_cd].total_playing_time}
% if g.game_type_cd in fav_maps:
Favorite Map: ${fav_maps[g.game_type_cd].map_name}
% endif
Win Percentage: ${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses)
% if g.game_type_cd in overall_stats:
% if overall_stats[g.game_type_cd].k_d_ratio is not None:
Kill Ratio: ${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths)
% endif
% endif
% if g.game_type_cd in elos:
% if g.game_type_cd == 'overall':
Best Elo: ${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games)
% else:
Elo: ${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games)
% endif
% endif
% if g.game_type_cd in ranks:
% if g.game_type_cd == 'overall':
Best Rank: ${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)})
% else:
Rank: ${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (percentile: ${round(ranks[g.game_type_cd].percentile,2)})
% endif
% endif
% if g.game_type_cd == 'ctf':
% if overall_stats[g.game_type_cd].cap_ratio is not None:
Cap Ratio: ${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups)
% endif
% endif
Type | Server | Map | Result | Played | |
---|---|---|---|---|---|
view | ${server.name} | ${map.name} | % if gamestat.team != None: % if gamestat.team == game.winner: Win % else: Loss % endif % else: % if gamestat.rank == 1: Win % else: Loss (#${gamestat.rank}) % endif % endif | ${game.fuzzy_date()} |