/* =========================================================================== Copyright (C) 1997-2006 Id Software, Inc. This file is part of Quake 2 Tools source code. Quake 2 Tools source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 Tools source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 Tools source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by texmake.rc // #define IDR_MENU1 101 #define IDR_MENU2 102 #define IDR_ACCELERATOR1 104 #define IDD_NEWSKIN 105 #define IDC_WIDTH 1000 #define IDC_HEIGHT 1001 #define ID_FILE_SAVEAS 4003 #define ID_VIEW_MODELLINES 4006 #define ID_VIEW_MODELLIGHTING 4008 #define ID_FILE_OPENSKIN 4009 #define ID_FILE_SAVESKIN 4010 #define ID_FILE_SAVESKINAS 4011 #define ID_FILE_EXIT 4012 #define ID_FILE_OPENMODEL 4013 #define ID_FILE_RELOADSKIN 4014 #define ID_FILE_NEWSKIN 4016 #define ID_FILE_OPENFRAME 4017 #define ID_VIEW_SKINLINES 4018 #define ID_VIEW_MODELINES 4019 #define ID_VIEW_TEXTURELINES 4020 #define ID_FILE_RESAMPLESKIN 4024 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 106 #define _APS_NEXT_COMMAND_VALUE 4025 #define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif