textures/glass/wavy { dpoffsetmapping none surfaceparm nolightmap // surfaceparm nonsolid // no, it must be solid like trigger surfaceparm trans surfaceparm nomarks { map textures/glass/wavy.tga tcMod scroll 0.06 0.06 blendfunc blend } dp_water 0.1 0.9 3 3 1 1 1 1 1 1 0.4 } textures/glass/blueedge { cull none { map textures/glass/blueedge.tga blendfunc GL_SRC_ALPHA GL_ONE } } textures/glass/rededge { cull none { map textures/glass/rededge.tga blendfunc GL_SRC_ALPHA GL_ONE } } textures/glass/greenedge { cull none { map textures/glass/greenedge.tga blendfunc GL_SRC_ALPHA GL_ONE } }