//Lightning1-a textures/fx/lightning1-a { qer_editorimage textures/fx/lightnings/lightning1_1.tga surfaceparm nolightmap surfaceparm nodlight surfaceparm trans surfaceparm nomarks surfaceparm noimpact cull none deformVertexes autosprite2 { animMap 15 textures/fx/lightnings/lightning1_1.tga textures/fx/lightnings/lightning1_2.tga textures/fx/lightnings/lightning1_3.tga textures/fx/lightnings/lightning1_4.tga textures/fx/lightnings/lightning1_5.tga textures/fx/lightnings/lightning1_6.tga textures/fx/lightnings/lightning1_7.tga textures/fx/lightnings/lightning1_8.tga textures/fx/lightnings/lightning1_9.tga textures/fx/lightnings/lightning1_10.tga textures/fx/lightnings/lightning1_11.tga blendfunc add } } //Lightning1-b textures/fx/lightning1-b { qer_editorimage textures/fx/lightnings/lightning1_4.tga surfaceparm nolightmap surfaceparm nodlight surfaceparm trans surfaceparm nomarks surfaceparm noimpact cull none deformVertexes autosprite2 { animMap 15 textures/fx/lightnings/lightning1_4.tga textures/fx/lightnings/lightning1_5.tga textures/fx/lightnings/lightning1_6.tga textures/fx/lightnings/lightning1_7.tga textures/fx/lightnings/lightning1_8.tga textures/fx/lightnings/lightning1_9.tga textures/fx/lightnings/lightning1_10.tga textures/fx/lightnings/lightning1_11.tga textures/fx/lightnings/lightning1_1.tga textures/fx/lightnings/lightning1_2.tga textures/fx/lightnings/lightning1_3.tga blendfunc add } } //Lightning1-c textures/fx/lightning1-c { qer_editorimage textures/fx/lightnings/lightning1_6.tga surfaceparm nolightmap surfaceparm nodlight surfaceparm trans surfaceparm nomarks surfaceparm noimpact cull none deformVertexes autosprite2 { animMap 15 textures/fx/lightnings/lightning1_6.tga textures/fx/lightnings/lightning1_7.tga textures/fx/lightnings/lightning1_8.tga textures/fx/lightnings/lightning1_9.tga textures/fx/lightnings/lightning1_10.tga textures/fx/lightnings/lightning1_11.tga textures/fx/lightnings/lightning1_1.tga textures/fx/lightnings/lightning1_2.tga textures/fx/lightnings/lightning1_3.tga textures/fx/lightnings/lightning1_4.tga textures/fx/lightnings/lightning1_5.tga blendfunc add } } //Lightning1-d textures/fx/lightning1-d { qer_editorimage textures/fx/lightnings/lightning1_8.tga surfaceparm nolightmap surfaceparm nodlight surfaceparm trans surfaceparm nomarks surfaceparm noimpact cull none deformVertexes autosprite2 { animMap 15 textures/fx/lightnings/lightning1_8.tga textures/fx/lightnings/lightning1_9.tga textures/fx/lightnings/lightning1_10.tga textures/fx/lightnings/lightning1_11.tga textures/fx/lightnings/lightning1_1.tga textures/fx/lightnings/lightning1_2.tga textures/fx/lightnings/lightning1_3.tga textures/fx/lightnings/lightning1_4.tga textures/fx/lightnings/lightning1_5.tga textures/fx/lightnings/lightning1_6.tga textures/fx/lightnings/lightning1_7.tga blendfunc add } }