#ifndef RACE_H #define RACE_H #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) #include "../common/util-pre.qh" #include "sys-pre.qh" #include "../dpdefs/progsdefs.qc" #include "../dpdefs/dpextensions.qc" #include "sys-post.qh" #include "../warpzonelib/anglestransform.qh" #include "../warpzonelib/mathlib.qh" #include "../warpzonelib/common.qh" #include "../warpzonelib/util_server.qh" #include "../warpzonelib/server.qh" #include "../common/constants.qh" #include "../common/stats.qh" #include "../common/teams.qh" #include "../common/util.qh" #include "../common/nades.qh" #include "../common/buffs.qh" #include "../common/test.qh" #include "../common/counting.qh" #include "../common/urllib.qh" #include "../common/command/markup.qh" #include "../common/command/rpn.qh" #include "../common/command/generic.qh" #include "../common/command/shared_defs.qh" #include "../common/net_notice.qh" #include "../common/animdecide.qh" #include "../common/monsters/monsters.qh" #include "../common/monsters/sv_monsters.qh" #include "../common/monsters/spawn.qh" #include "../common/weapons/config.qh" #include "../common/weapons/weapons.qh" #include "weapons/accuracy.qh" #include "weapons/common.qh" #include "weapons/csqcprojectile.qh" #include "weapons/hitplot.qh" #include "weapons/selection.qh" #include "weapons/spawning.qh" #include "weapons/throwing.qh" #include "weapons/tracing.qh" #include "weapons/weaponstats.qh" #include "weapons/weaponsystem.qh" #include "t_items.qh" #include "autocvars.qh" #include "constants.qh" #include "defs.qh" #include "../common/notifications.qh" #include "../common/deathtypes.qh" #include "mutators/mutators_include.qh" #include "tturrets/include/turrets_early.qh" #include "vehicles/vehicles_def.qh" #include "campaign.qh" #include "../common/campaign_common.qh" #include "../common/mapinfo.qh" #include "command/common.qh" #include "command/banning.qh" #include "command/radarmap.qh" #include "command/vote.qh" #include "command/getreplies.qh" #include "command/cmd.qh" #include "command/sv_cmd.qh" #include "../common/csqcmodel_settings.qh" #include "../csqcmodellib/common.qh" #include "../csqcmodellib/sv_model.qh" #include "anticheat.qh" #include "cheats.qh" #include "../common/playerstats.qh" #include "portals.qh" #include "g_hook.qh" #include "scores.qh" #include "spawnpoints.qh" #include "mapvoting.qh" #include "ipban.qh" #endif float race_spawns; float race_highest_place_spawn; // number of places; a place higher gets spawned at 0 float race_lowest_place_spawn; // where to spawn in qualifying float race_fraglimit; float race_leadlimit; float race_timelimit; .float race_place; .float race_started; .float race_completed; float race_completing; .float race_movetime; // for reading .float race_movetime_frac; // fractional accumulator for higher accuracy (helper for writing) .float race_movetime_count; // integer accumulator .float race_respawn_checkpoint; .entity race_respawn_spotref; // try THIS spawn in case you respawn // definitions for functions used outside race.qc float race_PreviousCheckpoint(float f); float race_NextCheckpoint(float f); void race_AbandonRaceCheck(entity p); void race_ImposePenaltyTime(entity pl, float penalty, string reason); void race_StartCompleting(); float race_GetFractionalLapCount(entity e); float race_readTime(string map, float pos); string race_readUID(string map, float pos); string race_readName(string map, float pos); #endif