// ========================================================= // Server side networked commands code, reworked by Samual // Last updated: December 11th, 2011 // ========================================================= #define CC_REQUEST_COMMAND 1 #define CC_REQUEST_USAGE 2 .float cmd_floodtime; .float cmd_floodcount; .float checkfail; .float lms_spectate_warning; string MapVote_Suggest(string m); //void MapVote_SendPicture(float id) // move any necessary sprint statements to "print_to" // ============================ // Misc. Supporting Functions // ============================ float SV_ParseClientCommand_floodcheck() { if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code) { if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time)) { self.cmd_floodcount += 1; if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt } else { self.cmd_floodtime = time; self.cmd_floodcount = 1; } } return TRUE; // continue, as we're not flooding yet } // ======================= // Command Sub-Functions // ======================= void ClientCommand_autoswitch(float request, float argc) { switch(request) { case CC_REQUEST_COMMAND: { self.autoswitch = ("0" != argv(1)); sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n")); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd autoswitch selection\n"); sprint(self, " Where 'selection' is 1 or 0 for on or off.\n"); return; } } } void ClientCommand_checkfail(float request, string command) // used only by client side code { switch(request) { case CC_REQUEST_COMMAND: { print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)))); self.checkfail = 1; return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd checkfail message\n"); sprint(self, " Where 'message' is the message reported by client about the fail.\n"); return; } } } void ClientCommand_clientversion(float request, float argc) // used only by client side code { switch(request) { case CC_REQUEST_COMMAND: { if(self.flags & FL_CLIENT) { self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1))); if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) { self.version_mismatch = 1; ClientKill_TeamChange(-2); // observe } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) { //JoinBestTeam(self, FALSE, TRUE); } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) { self.classname = "observer"; // really? stuffcmd(self, "menu_showteamselect\n"); } } return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd clientversion version\n"); sprint(self, " Where 'version' is the game version reported by self.\n"); return; } } } void ClientCommand_cvar_changes(float request) { switch(request) { case CC_REQUEST_COMMAND: { sprint(self, cvar_changes); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n"); sprint(self, " No arguments required.\n"); //sprint(self, "See also: ^2cvar_purechanges^7\n"); return; } } } void ClientCommand_cvar_purechanges(float request) { switch(request) { case CC_REQUEST_COMMAND: { sprint(self, cvar_purechanges); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n"); sprint(self, " No arguments required.\n"); //sprint(self, "See also: ^2cvar_changes^7\n"); return; } } } void ClientCommand_getmapvotepic(float request, float argc) { switch(request) { case CC_REQUEST_COMMAND: { if(intermission_running) MapVote_SendPicture(stof(argv(1))); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n"); sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n"); return; } } } void ClientCommand_info(float request, float argc) { switch(request) { case CC_REQUEST_COMMAND: { string command; command = builtin_cvar_string(strcat("sv_info_", argv(1))); if(command) wordwrap_sprint(command, 1111); // why 1111? else sprint(self, "ERROR: unsupported info command\n"); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd info request\n"); sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n"); return; } } } void ClientCommand_join(float request) { switch(request) { case CC_REQUEST_COMMAND: { if(self.flags & FL_CLIENT) { if(self.classname != "player" && !lockteams && !g_arena) { if(nJoinAllowed(1)) { if(g_ca) { self.caplayer = 1; } if(autocvar_g_campaign) { campaign_bots_may_start = 1; } self.classname = "player"; PlayerScore_Clear(self); bprint ("^4", self.netname, "^4 is playing now\n"); PutClientInServer(); } else { //player may not join because of g_maxplayers is set centerprint(self, PREVENT_JOIN_TEXT); } } } return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd join\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_ladder(float request) { switch(request) { case CC_REQUEST_COMMAND: { sprint(self, ladder_reply); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd ladder\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_lsmaps(float request) { switch(request) { case CC_REQUEST_COMMAND: { sprint(self, lsmaps_reply); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd lsmaps\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_lsnewmaps(float request) { switch(request) { case CC_REQUEST_COMMAND: { sprint(self, lsnewmaps_reply); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd lsnewmaps\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_maplist(float request) { switch(request) { case CC_REQUEST_COMMAND: { sprint(self, maplist_reply); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd maplist\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_rankings(float request) { switch(request) { case CC_REQUEST_COMMAND: { sprint(self, rankings_reply); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd rankings\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_ready(float request) { switch(request) { case CC_REQUEST_COMMAND: { if(self.flags & FL_CLIENT) { if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2) { if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) { if (self.ready) // toggle { self.ready = FALSE; bprint(self.netname, "^2 is ^1NOT^2 ready\n"); } else { self.ready = TRUE; bprint(self.netname, "^2 is ready\n"); } // cannot reset the game while a timeout is active! if(!timeoutStatus) ReadyCount(); } else { sprint(self, "^1Game has already been restarted\n"); } } } return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd ready\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad? { switch(request) { case CC_REQUEST_COMMAND: { float i; for(i = 0; i < 10; ++i) sprint(self, records_reply[i]); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd records\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works { switch(request) { case CC_REQUEST_COMMAND: { float tokens; string s; if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then { s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); tokens = tokenize_console(s); } GetCvars(1); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd reportcvar \n"); sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); return; } } } void ClientCommand_say(float request, float argc, string command) { switch(request) { case CC_REQUEST_COMMAND: { if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd say \n"); sprint(self, " Where 'message' is the string of text to say.\n"); return; } } } void ClientCommand_say_team(float request, float argc, string command) { switch(request) { case CC_REQUEST_COMMAND: { if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd say_team \n"); sprint(self, " Where 'message' is the string of text to say.\n"); return; } } } void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command { switch(request) { case CC_REQUEST_COMMAND: { float selection; if (self.flags & FL_CLIENT) { if(teamplay) if not(self.team_forced > 0) if not(lockteams) { switch(argv(1)) { case "red": selection = COLOR_TEAM1; break; case "blue": selection = COLOR_TEAM2; break; case "yellow": selection = COLOR_TEAM3; break; case "pink": selection = COLOR_TEAM4; break; case "auto": selection = (-1); break; default: break; } if(selection) { if(self.team == selection && self.deadflag == DEAD_NO) sprint(self, "^7You already are on that team.\n"); else if(self.wasplayer && autocvar_g_changeteam_banned) sprint(self, "^1You cannot change team, forbidden by the server.\n"); else ClientKill_TeamChange(selection); } } else sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); else sprint(self, "^7selectteam can not be used as your team is forced\n"); else sprint(self, "^7selectteam can only be used in teamgames\n"); } return; // never fall through to usage } default: case CC_REQUEST_USAGE: { //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); sprint(self, "\nUsage:^3 cmd selectteam team\n"); sprint(self, " Where 'team' is the prefered team to try and join.\n"); sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n"); return; } } } void ClientCommand_selfstuff(float request, string command) { switch(request) { case CC_REQUEST_COMMAND: { stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd selfstuff command\n"); sprint(self, " Where 'command' is the string to be stuffed to your client.\n"); return; } } } void ClientCommand_sentcvar(float request, float argc, string command) { switch(request) { case CC_REQUEST_COMMAND: { float tokens; string s; if(argc == 2) // undefined cvar: use the default value on the server then { s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); tokens = tokenize_console(s); } GetCvars(1); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd sentcvar \n"); sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); return; } } } void ClientCommand_spectate(float request) { switch(request) { case CC_REQUEST_COMMAND: { if(self.flags & FL_CLIENT) { if(g_arena) { return; } if(g_lms) { if(self.lms_spectate_warning) { // mark player as spectator PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); } else { self.lms_spectate_warning = 1; sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); return; } } if(self.classname == "player" && autocvar_sv_spectate == 1) ClientKill_TeamChange(-2); // observe // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list) // note: if arena game mode is ever done properly, this needs to be removed. if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) { sprint(self, "WARNING: you will spectate in the next round.\n"); self.caplayer = 0; } } return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd spectate\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_suggestmap(float request, float argc) { switch(request) { case CC_REQUEST_COMMAND: { sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd suggestmap map\n"); sprint(self, " Where 'map' is the name of the map to suggest.\n"); return; } } } void ClientCommand_teamstatus(float request) { switch(request) { case CC_REQUEST_COMMAND: { Score_NicePrint(self); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd teamstatus\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_tell(float request, float argc, string command) { switch(request) { case CC_REQUEST_COMMAND: { entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1); if(e && argc > ParseCommandPlayerSlotTarget_firsttoken) { Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE); } else { if(argc > ParseCommandPlayerSlotTarget_firsttoken) trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken))); } return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd tell playerid \n"); sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n"); return; } } } void ClientCommand_timein(float request) { switch(request) { case CC_REQUEST_COMMAND: { if(self.flags & FL_CLIENT) { if(autocvar_sv_timeout) { if (!timeoutStatus) return sprint(self, "^7Error: There is no active timeout which could be aborted!\n"); if (self != timeoutInitiator) return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n"); if (timeoutStatus == 1) { remainingTimeoutTime = timeoutStatus = 0; timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n")); } else if (timeoutStatus == 2) { //only shorten the remainingTimeoutTime if it makes sense if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) { bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); remainingTimeoutTime = autocvar_sv_timeout_resumetime; timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately } else sprint(self, "^7Error: Your resumegame call was discarded!\n"); } } } return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd timein\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE. { switch(request) { case CC_REQUEST_COMMAND: { if(self.flags & FL_CLIENT) { if(autocvar_sv_timeout) { if(self.classname == "player") { if(votecalled) sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); else { if (inWarmupStage && !g_warmup_allow_timeout) return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n"); if (time < game_starttime ) return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); if (timeoutStatus != 2) { //if the map uses a timelimit make sure that timeout cannot be called right before the map ends if (autocvar_timelimit) { //a timelimit was used float myTl; myTl = autocvar_timelimit; float lastPossibleTimeout; lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; if (lastPossibleTimeout < time - game_starttime) return sprint(self, "^7Error: It is too late to call a timeout now!\n"); } } //player may not call a timeout if he has no calls left if (self.allowedTimeouts < 1) return sprint(self, "^7Error: You already used all your timeout calls for this map!\n"); //now all required checks are passed self.allowedTimeouts -= 1; bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) remainingTimeoutTime = autocvar_sv_timeout_length; remainingLeadTime = autocvar_sv_timeout_leadtime; timeoutInitiator = self; if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet timeoutStatus = 1; //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing timeoutHandler = spawn(); timeoutHandler.think = timeoutHandler_Think; } timeoutHandler.nextthink = time; //always let the entity think asap //inform all connected clients about the timeout call Announce("timeoutcalled"); } } else sprint(self, "^7Error: only players can call a timeout!\n"); } } return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd timeout\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_voice(float request, float argc, string command) { switch(request) { case CC_REQUEST_COMMAND: { if(argc >= 3) VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); else VoiceMessage(argv(1), ""); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd voice\n"); sprint(self, " FIXME ARGUMENTS UNKNOWN.\n"); return; } } } string strlimitedlen(string input, float strip_colors, float limit) { if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit) return input; else return strcat(substring(input, 0, (strlen(input) - 3)), "..."); } void ClientCommand_who(float request) { switch(request) { case CC_REQUEST_COMMAND: { float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds; entity tmp_player; string tmp_player_name; sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n")); sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id")); FOR_EACH_CLIENT(tmp_player) { tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20); tmp_hours = tmp_minutes = tmp_seconds = 0; tmp_seconds = (time - tmp_player.jointime); tmp_minutes = (tmp_seconds / 60); if(tmp_minutes) { tmp_seconds -= (tmp_minutes * 60); tmp_hours = (tmp_minutes / 60); if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); } } sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n", strcat("#", ftos(num_for_edict(tmp_player))), tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")), tmp_player.ping, tmp_player.ping_packetloss, sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds), (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress), (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp))); ++total_listed_players; } sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n")); return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd who\n"); sprint(self, " No arguments required.\n"); return; } } } /* use this when creating a new command, making sure to place it in alphabetical order. void ClientCommand_(float request) { switch(request) { case CC_REQUEST_COMMAND: { return; // never fall through to usage } default: case CC_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd \n"); sprint(self, " No arguments required.\n"); return; } } } */ // ===================================== // Macro system for networked commands // ===================================== // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) #define CLIENT_COMMANDS(request,arguments,command) \ CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \ CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \ CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \ CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \ CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \ CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \ CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \ CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \ CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \ CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \ CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \ CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \ CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \ CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \ CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \ CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \ CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \ CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \ CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \ CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \ CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \ CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \ CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \ CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \ CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \ CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \ CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \ CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \ CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \ CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \ /* nothing */ void ClientCommand_macro_help() { #define CLIENT_COMMAND(name,function,description) \ { print(" ^2", name, "^7: ", description, "\n"); } CLIENT_COMMANDS(0, 0, "") #undef CLIENT_COMMAND return; } float ClientCommand_macro_command(float argc, string command) { #define CLIENT_COMMAND(name,function,description) \ { if(name == strtolower(argv(0))) { function; return TRUE; } } CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command) #undef CLIENT_COMMAND return FALSE; } float ClientCommand_macro_usage(float argc, string command) { #define CLIENT_COMMAND(name,function,description) \ { if(name == strtolower(argv(1))) { function; return TRUE; } } CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command) #undef CLIENT_COMMAND return FALSE; } // ====================================== // Main Function Called By Engine (cmd) // ====================================== // If this function exists, server game code parses clientcommand before the engine code gets it. void SV_ParseClientCommand(string command) { float argc = tokenize_console(command); // for floodcheck switch(strtolower(argv(0))) { // exempt commands which are not subject to floodcheck case "begin": break; // handled by engine in host_cmd.c case "getmapvotepic": break; // handled by server in this file case "pause": break; // handled by engine in host_cmd.c case "prespawn": break; // handled by engine in host_cmd.c case "reportcvar": break; // handled by server in this file case "sentcvar": break; // handled by server in this file case "spawn": break; // handled by engine in host_cmd.c default: if(SV_ParseClientCommand_floodcheck()) break; // "TRUE": continue, as we're not flooding yet else return; // "FALSE": not allowed to continue, halt } /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it. if(argv(0) == "help") { if(argc == 1) { sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n"); ClientCommand_macro_help; sprint(self, "For help about specific commands, type cmd help COMMAND\n"); return; } else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it { return; } } else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand)) { return; // handled by a mutator } else if(CheatCommand(argc)) { return; // handled by server/cheats.qc } else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands { return; // handled by one of the above GameCommand_* functions } else clientcommand(self, command); }