// ===================== // Notification System // ===================== // main types/groups of notifications #define MSG_INFO 1 // information messages (sent to console) #define MSG_NOTIFY 2 // events to be sent to the notification panel #define MSG_CENTER 3 // centerprint messages #define MSG_WEAPON 4 // weapon messages (like "You got the Nex", sent to weapon notify panel) // collapse multiple arguments into one argument #define CLPS4(arg1,arg2,arg3,arg4) arg1, arg2, arg3, arg4 #define CLPS3(arg1,arg2,arg3) arg1, arg2, arg3 #define CLPS2(arg1,arg2) arg1, arg2 // accumulate functions for declarations #define NOTIF_FIRST 1 float NOTIF_INFO_COUNT; float NOTIF_NOTIFY_COUNT; float NOTIF_CENTER_COUNT; float NOTIF_WEAPON_COUNT; float NOTIF_CPID_COUNT; #define MSG_INFO_NOTIF(name,args,normal,gentle) \ float name; \ void DecNotif_##name() { \ if(!name) { \ name = (NOTIF_FIRST + NOTIF_INFO_COUNT); \ ++NOTIF_INFO_COUNT; } } \ ACCUMULATE_FUNCTION(DecNotifs, DecNotif_##name) #define MSG_NOTIFY_NOTIF(name,args,icon,normal,gentle) \ float name; \ void DecNotif_##name() { \ if(!name) { \ name = (NOTIF_FIRST + NOTIF_NOTIFY_COUNT); \ ++NOTIF_NOTIFY_COUNT; } } \ ACCUMULATE_FUNCTION(DecNotifs, DecNotif_##name) #define MSG_CENTER_NOTIF(name,args,cpid,normal,gentle) \ float name; \ float cpid; \ void DecNotif_##name() { \ if(!name) { \ name = (NOTIF_FIRST + NOTIF_CENTER_COUNT); \ ++NOTIF_CENTER_COUNT; } \ if(!cpid) { \ cpid = (NOTIF_FIRST + NOTIF_CPID_COUNT); \ ++NOTIF_CPID_COUNT; } } \ ACCUMULATE_FUNCTION(DecNotifs, DecNotif_##name) #define MSG_WEAPON_NOTIF(name,args,normal,gentle) \ float name; \ void DecNotif_##name() { \ if(!name) { \ name = (NOTIF_FIRST + NOTIF_WEAPON_COUNT); \ ++NOTIF_WEAPON_COUNT; } } \ ACCUMULATE_FUNCTION(DecNotifs, DecNotif_##name) // =================== // Notification List // =================== // List of all notifications (including identifiers and display information) // Format: name, number, args, special, normal, gentle // Specifications: // Name of notification // ID number of notification // Arguments for sprintf(string, args), if no args needed then use "" // Special: // MSG_INFO: NULL/FLOAT: leave as FALSE // MSG_NOTIFY: STRING: icon string name for the hud notify panel, "" if no icon is used // MSG_CENTER: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed // MSG_WEAPON: NULL/FLOAT: leave as FALSE // Normal message (string for sprintf when gentle messages are NOT enabled) // Gentle message (string for sprintf when gentle messages ARE enabled) // // Messages have ^F1, ^F2, and ^BG in them-- these are replaced // with colors according to the cvars the user has chosen. // ^F1 = highest priority, "primary" // ^F2 = next highest priority, "secondary" // ^BG = normal/less important priority, "tertiary" // Guidlines: // ALWAYS start the string with a color, preferably background // ALWAYS end messages with a new line // ARIRE unir frk jvgu lbhe bja zbgure (gvc sbe zvxrrhfn) #define MSG_INFO_NOTIFICATIONS \ MSG_INFO_NOTIF(DEATH_MARBLES_LOST, CLPS3(s1, s2, s3), _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \ /* nothing */ #define MSG_NOTIFY_NOTIFICATIONS \ MSG_NOTIFY_NOTIF(DEATH_MARBLES_LOST2, CLPS3(s1, s2, s3), "notify_death", _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \ /* nothing */ #define MSG_CENTER_NOTIFICATIONS \ MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, "", CPID_CTF_CAPTURESHIELD, _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \ MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, "", CPID_CTF_CAPTURESHIELD, _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \ MSG_CENTER_NOTIF(CENTER_CTF_EVENT_PASS, CLPS2(s1, s2, s3), CPID_CTF_PASS, _("^BG%s passed the ^F1%s^BG to %s"), "") \ MSG_CENTER_NOTIF(CENTER_CTF_EVENT_PASS_SENT, CLPS2(s1, s2), CPID_CTF_PASS, _("^BGYou passed the ^F1%s^BG to %s"), "") \ MSG_CENTER_NOTIF(CENTER_CTF_EVENT_PASS_RECEIVED, CLPS2(s1, s2), CPID_CTF_PASS, _("^BGYou received the ^F1%s^BG from %s"), "") \ MSG_CENTER_NOTIF(CENTER_CTF_EVENT_RETURN, s1, CPID_CTF_LOWPRIO, _("^BGYou returned the ^F1%s"), "") \ MSG_CENTER_NOTIF(CENTER_CTF_EVENT_CAPTURE, s1, NO_CPID, _("^BGYou captured the ^F1%s"), "") \ /* nothing */ #define MSG_WEAPON_NOTIFICATIONS \ MSG_WEAPON_NOTIF(DEATH_MARBLES_LOST3, CLPS3(s1, s2, s3), _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \ /* nothing */ // NOW we actually activate the declarations MSG_INFO_NOTIFICATIONS MSG_NOTIFY_NOTIFICATIONS MSG_CENTER_NOTIFICATIONS MSG_WEAPON_NOTIFICATIONS // finally, since that's done... undeclare the handlers so that we can use the list in other ways. #undef MSG_INFO_NOTIF #undef MSG_NOTIFY_NOTIF #undef MSG_CENTER_NOTIF #undef MSG_WEAPON_NOTIF /* #define MSG_WEAPON_NOTIFICATIONS \ NOTIFICATION(DEATH_MARBLES_LOST3, 1, CLPS3(s1, s2, s3), "notify_death", _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \ /* nothing */ /*#define NOTIFICATION(name,num,args,special,normal,gentle) \ #ifndef name \ #define name num \ #endif MSG_INFO_NOTIFICATIONS MSG_NOTIFY_NOTIFICATIONS MSG_CENTER_NOTIFICATIONS MSG_WEAPON_NOTIFICATIONS #undef NOTIFICATION // declare centerprint priorities #ifdef CSQC #define NOTIFICATION(name,num,args,special,normal,gentle) \ #ifndef special \ #define special num \ #endif MSG_CENTER_NOTIFICATIONS #undef NOTIFICATION #endif */ string CCR(string input) // color code replace, place inside of sprintf and parse the string { input = strreplace("^F1", "^3", input); input = strreplace("^F2", "^2", input); input = strreplace("^BG", "^7", input); input = strreplace("^N", "^7", input); // "none"-- reset to white return input; } #ifdef CSQC void readnotificationorwhatever() { //stuff and things } #endif // ================ // #ifdef SVQC //#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname //#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement) //#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0 void Send_Notification(float type, entity client, float id, string s, float duration, float countdown_num) { if ((clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT)) { msg_entity = client; WRITESPECTATABLE_MSG_ONE({ WriteByte(MSG_ONE, SVC_TEMPENTITY); //WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION); WriteByte(MSG_ONE, id); WriteString(MSG_ONE, s); if (id != 0 && s != "") { WriteByte(MSG_ONE, duration); WriteByte(MSG_ONE, countdown_num); } }); } } #endif