#ifdef REGISTER_MONSTER REGISTER_MONSTER( /* MON_##id */ ANIMUS, /* function */ m_animus, /* spawnflags */ MONSTER_SIZE_BROKEN, /* mins,maxs */ '-41 -41 -31', '41 41 31', /* model */ "demon.mdl", /* netname */ "animus", /* fullname */ _("Animus") ); #else #ifdef SVQC float autocvar_g_monster_animus; float autocvar_g_monster_animus_health; float autocvar_g_monster_animus_attack_jump_damage; float autocvar_g_monster_animus_damage; float autocvar_g_monster_animus_speed_walk; float autocvar_g_monster_animus_speed_run; const float animus_anim_stand = 0; const float animus_anim_walk = 1; const float animus_anim_run = 2; const float animus_anim_leap = 3; const float animus_anim_pain = 4; const float animus_anim_death = 5; const float animus_anim_attack = 6; void animus_touch_jump() { if (self.health <= 0) return; if (monster_isvalidtarget(other, self)) { if (vlen(self.velocity) > 300) { Damage(other, self, self, autocvar_g_monster_animus_attack_jump_damage * monster_skill, DEATH_MONSTER_ANIMUS, other.origin, normalize(other.origin - self.origin)); self.touch = MonsterTouch; // instantly turn it off to stop damage spam } } if(trace_dphitcontents) self.touch = MonsterTouch; } float animus_attack(float attack_type) { switch(attack_type) { case MONSTER_ATTACK_MELEE: { monsters_setframe(animus_anim_attack); self.attack_finished_single = time + 1; monster_melee(self.enemy, autocvar_g_monster_animus_damage, 0.3, DEATH_MONSTER_ANIMUS, TRUE); return TRUE; } case MONSTER_ATTACK_RANGED: { makevectors(self.angles); if(monster_leap(animus_anim_leap, animus_touch_jump, v_forward * 700 + '0 0 300', 0.8)) return TRUE; } } return FALSE; } void spawnfunc_monster_animus() { if not(autocvar_g_monster_animus) { remove(self); return; } self.classname = "monster_animus"; self.monster_spawnfunc = spawnfunc_monster_animus; if(Monster_CheckAppearFlags(self)) return; if not(monster_initialize(MON_ANIMUS, FALSE)) { remove(self); return; } } // compatibility with old spawns void spawnfunc_monster_demon1() { spawnfunc_monster_animus(); } void spawnfunc_monster_demon() { spawnfunc_monster_animus(); } float m_animus(float req) { switch(req) { case MR_THINK: { monster_move(autocvar_g_monster_animus_speed_run, autocvar_g_monster_animus_speed_walk, 100, animus_anim_run, animus_anim_walk, animus_anim_stand); return TRUE; } case MR_DEATH: { monsters_setframe(animus_anim_death); return TRUE; } case MR_SETUP: { if not(self.health) self.health = autocvar_g_monster_animus_health; self.monster_attackfunc = animus_attack; monsters_setframe(animus_anim_stand); return TRUE; } case MR_INIT: { // nothing return TRUE; } } return TRUE; } #endif // SVQC #ifdef CSQC float m_animus(float req) { switch(req) { case MR_DEATH: { // nothing return TRUE; } case MR_INIT: { precache_model ("models/monsters/demon.mdl"); return TRUE; } } return TRUE; } #endif // CSQC #endif // REGISTER_MONSTER