// for definitions used outside the monsters folder #ifdef SVQC .string spawnmob; .float monster_attack; float monster_skill; float spawncode_first_load; // used to tell the player the monster database is loading (TODO: fix this?) .entity monster_owner; // new monster owner entity, fixes non-solid monsters .float monstercount; // per player monster count .float stat_monsters_killed; // stats .float stat_monsters_total; float monsters_total; float monsters_killed; void monsters_setstatus(); // monsters.qc .float monster_moveflags; // checks where to move when not attacking #endif // SVQC #ifndef MENUQC .float anim_start_time; float MSF_UPDATE = 2; float MSF_STATUS = 4; float MSF_SETUP = 8; float MSF_ANG = 16; float MSF_MOVE = 32; float MSF_ANIM = 64; float MSF_FULL_UPDATE = 16777215; #endif // CSQC/SVQC