#pragma once #include //someone who understands numbers better check if 2 following floats can be ints without imprecision, I'm scared of spaghettimonsters float autocvar_g_mayhem_fraglimit; float autocvar_g_mayhem_visual_score_limit; float mayhempointmultiplier = 1000/30; void mayhem_Initialize(); REGISTER_MUTATOR(mayhem, false) { MUTATOR_STATIC(); MUTATOR_ONADD { mayhem_Initialize(); } return 0; }