/* GenSurf plugin for GtkRadiant Copyright (C) 2001 David Hyde, Loki software and qeradiant.com This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "gensurf.h" #define MAX_FACES 128 // Maximum number of faces on a brush #define MAX_POINTS_ON_WINDING 64 #define SIDE_FRONT 0 #define SIDE_ON 2 #define SIDE_BACK 1 #define SIDE_CROSS -2 //vec3 vec3_origin = {0,0,0}; void PlaneFromPoints( float *p0, float *p1, float *p2, PLANE *plane ){ vec3 t1, t2; vec length; VectorSubtract( p0, p1, t1 ); VectorSubtract( p2, p1, t2 ); plane->normal[0] = t1[1] * t2[2] - t1[2] * t2[1]; plane->normal[1] = t1[2] * t2[0] - t1[0] * t2[2]; plane->normal[2] = t1[0] * t2[1] - t1[1] * t2[0]; length = (vec)( sqrt( plane->normal[0] * plane->normal[0] + plane->normal[1] * plane->normal[1] + plane->normal[2] * plane->normal[2] ) ); if ( length == 0 ) { VectorClear( plane->normal ); } else { plane->normal[0] /= length; plane->normal[1] /= length; plane->normal[2] /= length; } plane->dist = DotProduct( p0, plane->normal ); } /* void VectorMA (vec3 va, vec scale, vec3 vb, vec3 vc) { vc[0] = va[0] + scale*vb[0]; vc[1] = va[1] + scale*vb[1]; vc[2] = va[2] + scale*vb[2]; } void CrossProduct (vec3 v1, vec3 v2, vec3 cross) { cross[0] = v1[1]*v2[2] - v1[2]*v2[1]; cross[1] = v1[2]*v2[0] - v1[0]*v2[2]; cross[2] = v1[0]*v2[1] - v1[1]*v2[0]; } */ /* ============= AllocWinding ============= */ MY_WINDING *AllocWinding( int points ){ MY_WINDING *w; int s; s = sizeof( vec ) * 3 * points + sizeof( int ); w = (MY_WINDING*)malloc( s ); memset( w, 0, s ); return w; } /* vec VectorNormalize (vec3 in, vec3 out) { vec length, ilength; length = (vec)(sqrt (in[0]*in[0] + in[1]*in[1] + in[2]*in[2])); if (length == 0) { VectorClear (out); return 0; } ilength = (vec)1.0/length; out[0] = in[0]*ilength; out[1] = in[1]*ilength; out[2] = in[2]*ilength; return length; } */ /* ================= BaseWindingForPlane ================= */ MY_WINDING *BaseWindingForPlane( vec3 normal, vec dist ){ int i, x; vec max, v; vec3 org, vright, vup; MY_WINDING *w; // find the major axis max = -BOGUS_RANGE; x = -1; for ( i = 0 ; i < 3; i++ ) { v = (vec)( fabs( normal[i] ) ); if ( v > max ) { x = i; max = v; } } if ( x == -1 ) { x = 2; } VectorCopy( vec3_origin,vup ); switch ( x ) { case 0: case 1: vup[2] = 1; break; case 2: vup[0] = 1; break; } v = DotProduct( vup, normal ); VectorMA( vup, -v, normal, vup ); VectorNormalize( vup, vup ); VectorScale( normal, dist, org ); CrossProduct( vup, normal, vright ); VectorScale( vup, 65536, vup ); VectorScale( vright, 65536, vright ); // project a really big axis aligned box onto the plane w = AllocWinding( 4 ); VectorSubtract( org, vright, w->p[0] ); VectorAdd( w->p[0], vup, w->p[0] ); VectorAdd( org, vright, w->p[1] ); VectorAdd( w->p[1], vup, w->p[1] ); VectorAdd( org, vright, w->p[2] ); VectorSubtract( w->p[2], vup, w->p[2] ); VectorSubtract( org, vright, w->p[3] ); VectorSubtract( w->p[3], vup, w->p[3] ); w->numpoints = 4; return w; } void FreeWinding( MY_WINDING *w ){ if ( *(unsigned *)w == 0xdeaddead ) { // Error ("FreeWinding: freed a freed winding"); return; } *(unsigned *)w = 0xdeaddead; free( w ); } /* ============= ChopWindingInPlace ============= */ void ChopWindingInPlace( MY_WINDING **inout, vec3 normal, vec dist, vec epsilon ){ MY_WINDING *in; vec dists[MAX_POINTS_ON_WINDING + 4]; int sides[MAX_POINTS_ON_WINDING + 4]; int counts[3]; static vec dot; // VC 4.2 optimizer bug if not static int i, j; vec *p1, *p2; vec3 mid; MY_WINDING *f; int maxpts; in = *inout; counts[0] = counts[1] = counts[2] = 0; // determine sides for each point for ( i = 0 ; i < in->numpoints ; i++ ) { dot = DotProduct( in->p[i], normal ); dot -= dist; dists[i] = dot; if ( dot > epsilon ) { sides[i] = SIDE_FRONT; } else if ( dot < -epsilon ) { sides[i] = SIDE_BACK; } else { sides[i] = SIDE_ON; } counts[sides[i]]++; } sides[i] = sides[0]; dists[i] = dists[0]; if ( !counts[0] ) { FreeWinding( in ); *inout = NULL; return; } if ( !counts[1] ) { return; // inout stays the same } maxpts = in->numpoints + 4; // cant use counts[0]+2 because // of fp grouping errors f = AllocWinding( maxpts ); for ( i = 0 ; i < in->numpoints ; i++ ) { p1 = in->p[i]; if ( sides[i] == SIDE_ON ) { VectorCopy( p1, f->p[f->numpoints] ); f->numpoints++; continue; } if ( sides[i] == SIDE_FRONT ) { VectorCopy( p1, f->p[f->numpoints] ); f->numpoints++; } if ( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] ) { continue; } // generate a split point p2 = in->p[( i + 1 ) % in->numpoints]; dot = dists[i] / ( dists[i] - dists[i + 1] ); for ( j = 0 ; j < 3 ; j++ ) { // avoid round off error when possible if ( normal[j] == 1 ) { mid[j] = dist; } else if ( normal[j] == -1 ) { mid[j] = -dist; } else{ mid[j] = p1[j] + dot * ( p2[j] - p1[j] ); } } VectorCopy( mid, f->p[f->numpoints] ); f->numpoints++; } // if (f->numpoints > maxpts) // Error ("ClipWinding: points exceeded estimate"); // if (f->numpoints > MAX_POINTS_ON_WINDING) // Error ("ClipWinding: MAX_POINTS_ON_WINDING"); FreeWinding( in ); *inout = f; } void UseFaceBounds(){ LPVOID vp; float Dot, BestDot; float planepts[3][3]; int BestFace; int i, j; int NumFaces; vec3 SurfNormal; vec3 vmin,vmax; PLANE plane[MAX_FACES * 2]; PLANE pface; MY_WINDING *w; switch ( Plane ) { case PLANE_XY1: SurfNormal[0] = 0.0; SurfNormal[1] = 0.0; SurfNormal[2] = -1.0; break; case PLANE_XZ0: SurfNormal[0] = 0.0; SurfNormal[1] = 1.0; SurfNormal[2] = 0.0; break; case PLANE_XZ1: SurfNormal[0] = 0.0; SurfNormal[1] = -1.0; SurfNormal[2] = 0.0; break; case PLANE_YZ0: SurfNormal[0] = 1.0; SurfNormal[1] = 0.0; SurfNormal[2] = 0.0; break; case PLANE_YZ1: SurfNormal[0] = -1.0; SurfNormal[1] = 0.0; SurfNormal[2] = 0.0; break; default: SurfNormal[0] = 0.0; SurfNormal[1] = 0.0; SurfNormal[2] = 1.0; } #if 0 i = g_FuncTable.m_pfnAllocateSelectedBrushHandles(); vp = g_FuncTable.m_pfnGetSelectedBrushHandle( 0 ); NumFaces = g_FuncTable.m_pfnGetFaceCount( vp ); BestFace = -1; BestDot = 0.0; for ( i = 0; i < NumFaces; i++ ) { _QERFaceData* QERFaceData = g_FuncTable.m_pfnGetFaceData( vp,i ); planepts[0][0] = QERFaceData->m_v1[0]; planepts[0][1] = QERFaceData->m_v1[1]; planepts[0][2] = QERFaceData->m_v1[2]; planepts[1][0] = QERFaceData->m_v2[0]; planepts[1][1] = QERFaceData->m_v2[1]; planepts[1][2] = QERFaceData->m_v2[2]; planepts[2][0] = QERFaceData->m_v3[0]; planepts[2][1] = QERFaceData->m_v3[1]; planepts[2][2] = QERFaceData->m_v3[2]; PlaneFromPoints( planepts[0], planepts[1], planepts[2], &plane[2 * i] ); VectorSubtract( vec3_origin, plane[2 * i].normal, plane[2 * i + 1].normal ); plane[2 * i + 1].dist = -plane[2 * i].dist; Dot = DotProduct( plane[2 * i].normal,SurfNormal ); if ( Dot > BestDot ) { BestDot = Dot; BestFace = i; if ( strlen( QERFaceData->m_TextureName ) ) { strcpy( Texture[Game][0],QERFaceData->m_TextureName ); } } } for ( i = 0; i < NumFaces; i++ ) { if ( i == BestFace ) { continue; } _QERFaceData* QERFaceData = g_FuncTable.m_pfnGetFaceData( vp,i ); if ( strlen( QERFaceData->m_TextureName ) ) { if ( strcmp( Texture[Game][0],QERFaceData->m_TextureName ) ) { strcpy( Texture[Game][1],QERFaceData->m_TextureName ); } } } g_FuncTable.m_pfnReleaseSelectedBrushHandles(); w = BaseWindingForPlane( plane[BestFace * 2].normal, plane[BestFace * 2].dist ); for ( i = 0 ; i < NumFaces && w; i++ ) { if ( BestFace == i ) { continue; } ChopWindingInPlace( &w, plane[i * 2 + 1].normal, plane[i * 2 + 1].dist, 0 ); } if ( !w ) { return; } // Get bounding box for this face vmin[0] = vmax[0] = w->p[0][0]; vmin[1] = vmax[1] = w->p[0][1]; vmin[2] = vmax[2] = w->p[0][2]; for ( j = 1; j < w->numpoints; j++ ) { vmin[0] = min( vmin[0],w->p[j][0] ); vmin[1] = min( vmin[1],w->p[j][1] ); vmin[2] = min( vmin[2],w->p[j][2] ); vmax[0] = max( vmax[0],w->p[j][0] ); vmax[1] = max( vmax[1],w->p[j][1] ); vmax[2] = max( vmax[2],w->p[j][2] ); } FreeWinding( w ); VectorCopy( plane[BestFace * 2].normal,pface.normal ); pface.dist = plane[BestFace * 2].dist; switch ( Plane ) { case PLANE_XZ0: case PLANE_XZ1: if ( pface.normal[1] == 0. ) { return; } Hll = vmin[0]; Hur = vmax[0]; Vll = vmin[2]; Vur = vmax[2]; Z00 = ( pface.dist - pface.normal[0] * Hll - pface.normal[2] * Vll ) / pface.normal[1]; Z01 = ( pface.dist - pface.normal[0] * Hll - pface.normal[2] * Vur ) / pface.normal[1]; Z10 = ( pface.dist - pface.normal[0] * Hur - pface.normal[2] * Vll ) / pface.normal[1]; Z11 = ( pface.dist - pface.normal[0] * Hur - pface.normal[2] * Vur ) / pface.normal[1]; break; case PLANE_YZ0: case PLANE_YZ1: if ( pface.normal[0] == 0. ) { return; } Hll = vmin[1]; Hur = vmax[1]; Vll = vmin[2]; Vur = vmax[2]; Z00 = ( pface.dist - pface.normal[1] * Hll - pface.normal[2] * Vll ) / pface.normal[0]; Z01 = ( pface.dist - pface.normal[1] * Hll - pface.normal[2] * Vur ) / pface.normal[0]; Z10 = ( pface.dist - pface.normal[1] * Hur - pface.normal[2] * Vll ) / pface.normal[0]; Z11 = ( pface.dist - pface.normal[1] * Hur - pface.normal[2] * Vur ) / pface.normal[0]; break; default: if ( pface.normal[2] == 0. ) { return; } Hll = vmin[0]; Hur = vmax[0]; Vll = vmin[1]; Vur = vmax[1]; Z00 = ( pface.dist - pface.normal[0] * Hll - pface.normal[1] * Vll ) / pface.normal[2]; Z01 = ( pface.dist - pface.normal[0] * Hll - pface.normal[1] * Vur ) / pface.normal[2]; Z10 = ( pface.dist - pface.normal[0] * Hur - pface.normal[1] * Vll ) / pface.normal[2]; Z11 = ( pface.dist - pface.normal[0] * Hur - pface.normal[1] * Vur ) / pface.normal[2]; } #endif }