/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // DEntity.h: interface for the DEntity class. // ////////////////////////////////////////////////////////////////////// #if !defined( AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_ ) #define AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include "str.h" #include "mathlib.h" class DEPair; class DBrush; class DPlane; class DPatch; class Entity; namespace scene { class Node; } class _QERFaceData; class DEntity { public: void RemoveFromRadiant(); scene::Node *QER_Entity; int m_nID; // Constrcution/Destruction DEntity(const char *classname = "worldspawn", int ID = -1); // sets classname virtual ~DEntity(); // --------------------------------------------- // epair functions........ void LoadEPairList(Entity *epl); void AddEPair(const char *key, const char *value); void ClearEPairs(); DEPair *FindEPairByKey(const char *keyname); // --------------------------------------------- // random functions........ bool ResetTextures(const char *textureName, float fScale[2], float fShift[2], int rotation, const char *newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild); void SaveToFile(FILE *pFile); void SetClassname(const char *classname); int GetIDMax(); void BuildInRadiant(bool allowDestruction); void ResetChecks(std::list *exclusionList); void RemoveNonCheckBrushes(std::list *exclusionList, bool useDetail); DPlane * AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData *faceData, int ID); // slow, try not to use much int GetBrushCount(void); DBrush *FindBrushByPointer(scene::Node &brush); // --------------------------------------------- // bool list functions void SelectBrushes(bool *selectList); bool *BuildDuplicateList(); bool *BuildIntersectList(); // --------------------------------------------- // brush operations void ClearBrushes(); // clears brush list and frees memory for brushes DBrush *GetBrushForID(int ID); DBrush *NewBrush(int ID = -1); // --------------------------------------------- // patch operations void ClearPatches(); DPatch *NewPatch(); // --------------------------------------------- // vars std::list epairList; std::list brushList; // new patches, wahey!!! std::list patchList; Str m_Classname; // --------------------------------------------- int FixBrushes(); bool LoadFromEntity(scene::Node &ent, bool bLoadPatches = false); void LoadSelectedBrushes(); void LoadSelectedPatches(); bool LoadFromPrt(char *filename); // --------------------------------------------- void SpawnString(const char *key, const char *defaultstring, const char **out); void SpawnInt(const char *key, const char *defaultstring, int *out); void SpawnFloat(const char *key, const char *defaultstring, float *out); void SpawnVector(const char *key, const char *defaultstring, vec_t *out); }; #endif // !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)