3 from pyramid.response import Response
4 from pyramid.view import view_config
6 from xonstat.models import *
7 from sqlalchemy.orm.exc import MultipleResultsFound, NoResultFound
11 log = logging.getLogger(__name__)
13 ##########################################################################
14 # This is the main index - the entry point to the entire site
15 ##########################################################################
16 @view_config(renderer='index.jinja2')
17 def main_index(request):
18 log.debug("testing logging; entered MainHandler.index()")
19 return {'project':'xonstat'}
21 ##########################################################################
22 # This is the player views area - only views pertaining to Xonotic players
23 # and their related information goes here
24 ##########################################################################
25 @view_config(renderer='player_index.mako')
26 def player_index(request):
27 players = DBSession.query(Player)
28 log.debug("testing logging; entered PlayerHandler.index()")
29 return {'players':players}
31 @view_config(renderer='player_info.mako')
32 def player_info(request):
33 player_id = request.matchdict['id']
35 player = DBSession.query(Player).filter_by(player_id=player_id).one()
36 recent_games = DBSession.query("game_id", "server_name", "map_name").\
37 from_statement("select g.game_id, s.name as server_name, m.name as map_name "
38 "from player_game_stats gs, games g, servers s, maps m "
39 "where gs.player_id=:player_id "
40 "and gs.game_id = g.game_id "
41 "and g.server_id = s.server_id "
42 "and g.map_id = m.map_id "
43 "order by g.start_dt desc "
44 "limit 10 offset 1").\
45 params(player_id=player_id).all()
47 log.debug(recent_games)
48 except Exception as e:
51 return {'player':player, 'recent_games':recent_games}
54 ##########################################################################
55 # This is the game views area - only views pertaining to Xonotic
56 # games and their related information goes here
57 ##########################################################################
58 def game_info(request):
59 game_id = request.matchdict['id']
61 game = DBSession.query(Game).filter_by(game_id=game_id).one()
67 ##########################################################################
68 # This is the server views area - only views pertaining to Xonotic
69 # servers and their related information goes here
70 ##########################################################################
71 def server_info(request):
72 server_id = request.matchdict['id']
74 server = DBSession.query(Server).filter_by(server_id=server_id).one()
77 return {'server':server}
80 ##########################################################################
81 # This is the map views area - only views pertaining to Xonotic
82 # maps and their related information goes here
83 ##########################################################################
84 def map_info(request):
85 map_id = request.matchdict['id']
87 gmap = DBSession.query(Map).filter_by(map_id=map_id).one()
93 ##########################################################################
94 # This is the stats views area - only views pertaining to Xonotic
95 # statistics and its related information goes here
96 ##########################################################################
97 def get_or_create_server(session=None, name=None):
99 # find one by that name, if it exists
100 server = session.query(Server).filter_by(name=name).one()
101 log.debug("Found server id {0} with name {1}.".format(
102 server.server_id, server.name))
103 except NoResultFound, e:
104 server = Server(name=name)
107 log.debug("Created server id {0} with name {1}".format(
108 server.server_id, server.name))
109 except MultipleResultsFound, e:
110 # multiple found, so use the first one but warn
112 servers = session.query(Server).filter_by(name=name).order_by(
113 Server.server_id).all()
115 log.debug("Created server id {0} with name {1} but found \
117 server.server_id, server.name))
121 def get_or_create_map(session=None, name=None):
123 # find one by the name, if it exists
124 gmap = session.query(Map).filter_by(name=name).one()
125 log.debug("Found map id {0} with name {1}.".format(gmap.map_id,
127 except NoResultFound, e:
128 gmap = Map(name=name)
131 log.debug("Created map id {0} with name {1}.".format(gmap.map_id,
133 except MultipleResultsFound, e:
134 # multiple found, so use the first one but warn
136 gmaps = session.query(Map).filter_by(name=name).order_by(
139 log.debug("Found map id {0} with name {1} but found \
140 multiple.".format(gmap.map_id, gmap.name))
144 def create_game(session=None, start_dt=None, game_type_cd=None,
145 server_id=None, map_id=None, winner=None):
146 game = Game(start_dt=start_dt, game_type_cd=game_type_cd,
147 server_id=server_id, map_id=map_id, winner=winner)
150 log.debug("Created game id {0} on server {1}, map {2} at time \
151 {3} and on map {4}".format(game.game_id,
152 server_id, map_id, start_dt, map_id))
156 # search for a player and if found, create a new one (w/ hashkey)
157 def get_or_create_player(session=None, hashkey=None):
159 if re.search('^bot#\d+$', hashkey):
160 player = session.query(Player).filter_by(player_id=1).one()
161 # if we have an untracked player
162 elif re.search('^player#\d+$', hashkey):
163 player = session.query(Player).filter_by(player_id=2).one()
164 # else it is a tracked player
166 # see if the player is already in the database
167 # if not, create one and the hashkey along with it
169 hashkey = session.query(Hashkey).filter_by(
170 hashkey=hashkey).one()
171 player = session.query(Player).filter_by(
172 player_id=hashkey.player_id).one()
173 log.debug("Found existing player {0} with hashkey {1}.".format(
174 player.player_id, hashkey.hashkey))
179 hashkey = Hashkey(player_id=player.player_id, hashkey=hashkey)
181 log.debug("Created player {0} with hashkey {1}.".format(
182 player.player_id, hashkey.hashkey))
186 def create_player_game_stat(session=None, player=None,
187 game=None, player_events=None):
189 # in here setup default values (e.g. if game type is CTF then
190 # set kills=0, score=0, captures=0, pickups=0, fckills=0, etc
191 # TODO: use game's create date here instead of now()
192 pgstat = PlayerGameStat(create_dt=datetime.datetime.now())
194 # set player id from player record
195 pgstat.player_id = player.player_id
197 #set game id from game record
198 pgstat.game_id = game.game_id
200 # all games have a score
203 if game.game_type_cd == 'dm':
207 elif game.game_type_cd == 'ctf':
213 pgstat.carrier_frags = 0
215 for (key,value) in player_events.items():
216 if key == 'n': pgstat.nick = value
217 if key == 't': pgstat.team = value
218 if key == 'rank': pgstat.rank = value
219 if key == 'alivetime':
220 pgstat.alivetime = datetime.timedelta(seconds=int(round(float(value))))
221 if key == 'scoreboard-drops': pgstat.drops = value
222 if key == 'scoreboard-returns': pgstat.returns = value
223 if key == 'scoreboard-fckills': pgstat.carrier_frags = value
224 if key == 'scoreboard-pickups': pgstat.pickups = value
225 if key == 'scoreboard-caps': pgstat.captures = value
226 if key == 'scoreboard-score': pgstat.score = value
227 if key == 'scoreboard-deaths': pgstat.deaths = value
228 if key == 'scoreboard-kills': pgstat.kills = value
229 if key == 'scoreboard-suicides': pgstat.suicides = value
231 # check to see if we had a name, and if
232 # not use the name from the player id
233 if pgstat.nick == None:
234 pgstat.nick = player.nick
242 def create_player_weapon_stats(session=None, player=None,
243 game=None, player_events=None):
246 for (key,value) in player_events.items():
247 matched = re.search("acc-(.*?)-cnt-fired", key)
249 log.debug("Matched key: {0}".format(key))
250 weapon_cd = matched.group(1)
251 pwstat = PlayerWeaponStat()
252 pwstat.player_id = player.player_id
253 pwstat.game_id = game.game_id
254 pwstat.weapon_cd = weapon_cd
256 pwstat.max = int(player_events['acc-' + weapon_cd + '-fired'])
260 pwstat.actual = int(player_events['acc-' + weapon_cd + '-hit'])
264 pwstat.fired = int(player_events['acc-' + weapon_cd + '-cnt-fired'])
268 pwstat.hit = int(player_events['acc-' + weapon_cd + '-cnt-hit'])
272 pwstat.frags = int(player_events['acc-' + weapon_cd + '-frags'])
277 pwstats.append(pwstat)
282 def parse_body(request):
283 # storage vars for the request body
289 log.debug(request.body)
291 for line in request.body.split('\n'):
293 (key, value) = line.strip().split(' ', 1)
295 if key in 'V' 'T' 'G' 'M' 'S' 'C' 'R' 'W':
296 game_meta[key] = value
302 # if we were working on a player record already, append
303 # it and work on a new one (only set team info)
304 if len(player_events) != 0:
305 players.append(player_events)
306 player_events = {'t':current_team}
308 player_events[key] = value
311 (subkey, subvalue) = value.split(' ', 1)
312 player_events[subkey] = subvalue
315 player_events[key] = value
317 # no key/value pair - move on to the next line
320 # add the last player we were working on
321 if len(player_events) > 0:
322 players.append(player_events)
324 return (game_meta, players)
327 @view_config(renderer='stats_submit.mako')
328 def stats_submit(request):
330 session = DBSession()
332 (game_meta, players) = parse_body(request)
334 # verify required metadata is present
335 if 'T' not in game_meta or\
336 'G' not in game_meta or\
337 'M' not in game_meta or\
338 'S' not in game_meta:
339 log.debug("Required game meta fields (T, G, M, or S) missing. "\
343 server = get_or_create_server(session=session, name=game_meta['S'])
344 gmap = get_or_create_map(session=session, name=game_meta['M'])
347 winner = game_meta['W']
351 # FIXME: don't use python now() here, convert from epoch T value
352 game = create_game(session=session, start_dt=datetime.datetime.now(),
353 server_id=server.server_id, game_type_cd=game_meta['G'],
354 map_id=gmap.map_id, winner=winner)
356 # find or create a record for each player
357 # and add stats for each if they were present at the end
359 has_real_players = False
360 for player_events in players:
361 if not player_events['P'].startswith('bot'):
362 has_real_players = True
363 player = get_or_create_player(session=session,
364 hashkey=player_events['P'])
365 if 'joins' in player_events and 'matches' in player_events\
366 and 'scoreboardvalid' in player_events:
367 pgstat = create_player_game_stat(session=session,
368 player=player, game=game, player_events=player_events)
369 #pwstats = create_player_weapon_stats(session=session,
370 #player=player, game=game, player_events=player_events)
374 log.debug('Success! Stats recorded.')
375 return Response('200 OK')
378 log.debug('No real players found. Stats ignored.')
379 return {'msg':'No real players found. Stats ignored.'}
380 except Exception as e: