5 import sqlalchemy as sa
6 import sqlalchemy.sql.functions as func
8 from pyramid.response import Response
9 from pyramid.url import current_route_url
10 from sqlalchemy import desc, distinct
11 from webhelpers.paginate import Page, PageURL
12 from xonstat.models import *
13 from xonstat.util import page_url
15 log = logging.getLogger(__name__)
18 def player_index_data(request):
19 if request.params.has_key('page'):
20 current_page = request.params['page']
25 player_q = DBSession.query(Player).\
26 filter(Player.player_id > 2).\
27 filter(Player.active_ind == True).\
28 filter(sa.not_(Player.nick.like('Anonymous Player%'))).\
29 order_by(Player.player_id.desc())
31 players = Page(player_q, current_page, items_per_page=10, url=page_url)
33 except Exception as e:
37 return {'players':players
41 def player_index(request):
43 Provides a list of all the current players.
45 return player_index_data(request)
48 def player_index_json(request):
50 Provides a list of all the current players. JSON.
52 return [{'status':'not implemented'}]
55 def _get_games_played(player_id):
57 DEPRECATED: Now included in _get_total_stats()
59 Provides a breakdown by gametype of the games played by player_id.
61 Returns a tuple containing (total_games, games_breakdown), where
62 total_games is the absolute number of games played by player_id
63 and games_breakdown is an array containing (game_type_cd, # games)
65 games_played = DBSession.query(Game.game_type_cd, func.count()).\
66 filter(Game.game_id == PlayerGameStat.game_id).\
67 filter(PlayerGameStat.player_id == player_id).\
68 group_by(Game.game_type_cd).\
69 order_by(func.count().desc()).all()
72 for (game_type_cd, games) in games_played:
75 return (total, games_played)
78 def _get_total_stats(player_id):
80 Provides aggregated stats by player_id.
82 Returns a dict with the keys 'kills', 'deaths', 'alivetime'.
84 games = how many games a player has played
85 games_breakdown = how many games of given type a player has played (dictionary)
86 kills = how many kills a player has over all games
87 deaths = how many deaths a player has over all games
88 suicides = how many suicides a player has over all games
89 alivetime = how long a player has played over all games
90 alivetime_week = how long a player has played over all games in the last week
91 alivetime_month = how long a player has played over all games in the last month
92 wins = how many games a player has won
94 If any of the above are None, they are set to 0.
96 # 7 and 30 day windows
97 one_week_ago = datetime.datetime.utcnow() - datetime.timedelta(days=7)
98 one_month_ago = datetime.datetime.utcnow() - datetime.timedelta(days=30)
102 games_played = DBSession.query(
103 Game.game_type_cd, func.count()).\
104 filter(Game.game_id == PlayerGameStat.game_id).\
105 filter(PlayerGameStat.player_id == player_id).\
106 group_by(Game.game_type_cd).\
107 order_by(func.count().desc()).\
110 total_stats['games'] = 0
111 total_stats['games_breakdown'] = {} # this is a dictionary inside a dictionary .. dictception?
112 for (game_type_cd, games) in games_played:
113 total_stats['games'] += games
114 total_stats['games_breakdown'][game_type_cd] = games
116 # more fields can be added here, e.g. 'collects' for kh games
117 (total_stats['kills'], total_stats['deaths'], total_stats['suicides'],
118 total_stats['alivetime'],) = DBSession.query(
119 func.sum(PlayerGameStat.kills),
120 func.sum(PlayerGameStat.deaths),
121 func.sum(PlayerGameStat.suicides),
122 func.sum(PlayerGameStat.alivetime)).\
123 filter(PlayerGameStat.player_id == player_id).\
126 (total_stats['alivetime_week'],) = DBSession.query(
127 func.sum(PlayerGameStat.alivetime)).\
128 filter(PlayerGameStat.player_id == player_id).\
129 filter(PlayerGameStat.create_dt > one_week_ago).\
132 (total_stats['alivetime_month'],) = DBSession.query(
133 func.sum(PlayerGameStat.alivetime)).\
134 filter(PlayerGameStat.player_id == player_id).\
135 filter(PlayerGameStat.create_dt > one_month_ago).\
138 (total_stats['wins'],) = DBSession.query(
140 filter(Game.game_id == PlayerGameStat.game_id).\
141 filter(PlayerGameStat.player_id == player_id).\
142 filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
145 (total_stats['duel_wins'],) = DBSession.query(
147 filter(Game.game_id == PlayerGameStat.game_id).\
148 filter(Game.game_type_cd == "duel").\
149 filter(PlayerGameStat.player_id == player_id).\
150 filter(PlayerGameStat.rank == 1).\
153 (total_stats['duel_kills'], total_stats['duel_deaths'], total_stats['duel_suicides'],) = DBSession.query(
154 func.sum(PlayerGameStat.kills),
155 func.sum(PlayerGameStat.deaths),
156 func.sum(PlayerGameStat.suicides)).\
157 filter(Game.game_id == PlayerGameStat.game_id).\
158 filter(Game.game_type_cd == "duel").\
159 filter(PlayerGameStat.player_id == player_id).\
162 (total_stats['dm_wins'],) = DBSession.query(
164 filter(Game.game_id == PlayerGameStat.game_id).\
165 filter(Game.game_type_cd == "dm" or Game.game_type_cd == "tdm").\
166 filter(PlayerGameStat.player_id == player_id).\
167 filter(PlayerGameStat.rank == 1).\
170 (total_stats['dm_kills'], total_stats['dm_deaths'], total_stats['dm_suicides'],) = DBSession.query(
171 func.sum(PlayerGameStat.kills),
172 func.sum(PlayerGameStat.deaths),
173 func.sum(PlayerGameStat.suicides)).\
174 filter(Game.game_id == PlayerGameStat.game_id).\
175 filter(Game.game_type_cd == "dm" or Game.game_type_cd == "tdm").\
176 filter(PlayerGameStat.player_id == player_id).\
179 (total_stats['ctf_wins'],) = DBSession.query(
181 filter(Game.game_id == PlayerGameStat.game_id).\
182 filter(Game.game_type_cd == "ctf").\
183 filter(PlayerGameStat.player_id == player_id).\
184 filter(PlayerGameStat.rank == 1).\
187 (total_stats['ctf_caps'], total_stats['ctf_pickups'], total_stats['ctf_drops'],
188 total_stats['ctf_returns'], total_stats['ctf_fckills'],) = DBSession.query(
189 func.sum(PlayerGameStat.captures),
190 func.sum(PlayerGameStat.pickups),
191 func.sum(PlayerGameStat.drops),
192 func.sum(PlayerGameStat.returns),
193 func.sum(PlayerGameStat.carrier_frags)).\
194 filter(Game.game_id == PlayerGameStat.game_id).\
195 filter(Game.game_type_cd == "ctf").\
196 filter(PlayerGameStat.player_id == player_id).\
199 for (key,value) in total_stats.items():
206 def _get_fav_map(player_id):
208 Get the player's favorite map. The favorite map is defined
209 as the map that he or she has played the most in the past
212 Returns a dictionary with keys for the map's name and id.
215 back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
217 raw_fav_map = DBSession.query(Map.name, Map.map_id).\
218 filter(Game.game_id == PlayerGameStat.game_id).\
219 filter(Game.map_id == Map.map_id).\
220 filter(PlayerGameStat.player_id == player_id).\
221 filter(PlayerGameStat.create_dt > back_then).\
222 group_by(Map.name, Map.map_id).\
223 order_by(func.count().desc()).\
227 for map_e in raw_fav_map:
229 entry['name'] = map_e[0]
230 entry['id'] = map_e[1]
231 fav_map.append(entry)
236 def _get_fav_weapon(player_id):
238 Get the player's favorite weapon. The favorite weapon is defined
239 as the weapon that he or she has employed the most in the past
242 Returns a sequence of dictionaries with keys for the weapon's name and id.
243 The sequence holds the most-used weapons in decreasing order.
246 back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
248 raw_fav_weapon = DBSession.query(Weapon.descr, Weapon.weapon_cd).\
249 filter(Game.game_id == PlayerGameStat.game_id).\
250 filter(PlayerWeaponStat.weapon_cd == Weapon.weapon_cd).\
251 filter(PlayerGameStat.player_id == player_id).\
252 filter(PlayerGameStat.create_dt > back_then).\
253 group_by(Weapon.descr, Weapon.weapon_cd).\
254 order_by(func.count().desc()).\
258 for wpn_e in raw_fav_weapon:
260 entry['name'] = wpn_e[0]
261 entry['id'] = wpn_e[1]
262 fav_weapon.append(entry)
267 def _get_fav_server(player_id):
269 Get the player's favorite server. The favorite server is defined
270 as the server that he or she has played on the most in the past
273 Returns a sequence of dictionaries with keys for the server's name and id.
274 The sequence holds the most-used servers in decreasing order.
277 back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
279 raw_fav_server = DBSession.query(Server.name, Server.server_id).\
280 filter(Game.game_id == PlayerGameStat.game_id).\
281 filter(Game.server_id == Server.server_id).\
282 filter(PlayerGameStat.player_id == player_id).\
283 filter(PlayerGameStat.create_dt > back_then).\
284 group_by(Server.name, Server.server_id).\
285 order_by(func.count().desc()).\
289 for srv_e in raw_fav_server:
291 entry['name'] = srv_e[0]
292 entry['id'] = srv_e[1]
293 fav_server.append(entry)
298 def _get_rank(player_id):
300 Get the player's rank as well as the total number of ranks.
302 rank = DBSession.query("game_type_cd", "rank", "max_rank").\
304 "select pr.game_type_cd, pr.rank, overall.max_rank "
305 "from player_ranks pr, "
306 "(select game_type_cd, max(rank) max_rank "
308 "group by game_type_cd) overall "
309 "where pr.game_type_cd = overall.game_type_cd "
310 "and player_id = :player_id "
312 params(player_id=player_id).all()
317 def get_accuracy_stats(player_id, weapon_cd, games):
319 Provides accuracy for weapon_cd by player_id for the past N games.
321 # Reaching back 90 days should give us an accurate enough average
322 # We then multiply this out for the number of data points (games) to
323 # create parameters for a flot graph
325 raw_avg = DBSession.query(func.sum(PlayerWeaponStat.hit),
326 func.sum(PlayerWeaponStat.fired)).\
327 filter(PlayerWeaponStat.player_id == player_id).\
328 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
331 avg = round(float(raw_avg[0])/raw_avg[1]*100, 2)
333 # Determine the raw accuracy (hit, fired) numbers for $games games
334 # This is then enumerated to create parameters for a flot graph
335 raw_accs = DBSession.query(PlayerWeaponStat.game_id,
336 PlayerWeaponStat.hit, PlayerWeaponStat.fired).\
337 filter(PlayerWeaponStat.player_id == player_id).\
338 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
339 order_by(PlayerWeaponStat.game_id.desc()).\
343 # they come out in opposite order, so flip them in the right direction
347 for i in range(len(raw_accs)):
348 accs.append((raw_accs[i][0], round(float(raw_accs[i][1])/raw_accs[i][2]*100, 2)))
356 def get_damage_stats(player_id, weapon_cd, games):
358 Provides damage info for weapon_cd by player_id for the past N games.
361 raw_avg = DBSession.query(func.sum(PlayerWeaponStat.actual),
362 func.sum(PlayerWeaponStat.hit)).\
363 filter(PlayerWeaponStat.player_id == player_id).\
364 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
367 avg = round(float(raw_avg[0])/raw_avg[1], 2)
369 # Determine the damage efficiency (hit, fired) numbers for $games games
370 # This is then enumerated to create parameters for a flot graph
371 raw_dmgs = DBSession.query(PlayerWeaponStat.game_id,
372 PlayerWeaponStat.actual, PlayerWeaponStat.hit).\
373 filter(PlayerWeaponStat.player_id == player_id).\
374 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
375 order_by(PlayerWeaponStat.game_id.desc()).\
379 # they come out in opposite order, so flip them in the right direction
383 for i in range(len(raw_dmgs)):
384 # try to derive, unless we've hit nothing then set to 0!
386 dmg = round(float(raw_dmgs[i][1])/raw_dmgs[i][2], 2)
390 dmgs.append((raw_dmgs[i][0], dmg))
391 except Exception as e:
398 def player_info_data(request):
399 player_id = int(request.matchdict['id'])
404 player = DBSession.query(Player).filter_by(player_id=player_id).\
405 filter(Player.active_ind == True).one()
407 # games played, alivetime, wins, kills, deaths
408 total_stats = _get_total_stats(player.player_id)
410 # games breakdown - N games played (X ctf, Y dm) etc
411 # DEPRECATED: included in total_stats, see above
412 # (total_games, games_breakdown) = _get_games_played(player.player_id)
414 # favorite map from the past 90 days
416 fav_map = _get_fav_map(player.player_id)
420 # favorite weapon from the past 90 days
422 fav_weapon = _get_fav_weapon(player.player_id)
426 # favorite server from the past 90 days
428 fav_server = _get_fav_server(player.player_id)
432 # friendly display of elo information and preliminary status
433 elos = DBSession.query(PlayerElo).filter_by(player_id=player_id).\
434 filter(PlayerElo.game_type_cd.in_(['ctf','duel','dm'])).\
435 order_by(PlayerElo.elo.desc()).all()
445 elos_display.append(str.format(round(elo.elo, 3),
447 elos_dict[elo.game_type_cd] = round(elo.elo, 3)
448 elos_display = ', '.join(elos_display)
450 # get current rank information
451 ranks = _get_rank(player_id)
455 for gtc,rank,max_rank in ranks:
456 ranks_display.append("{1} of {2} ({0})".format(gtc, rank, max_rank))
457 ranks_dict[gtc] = (rank, max_rank)
458 ranks_display = ', '.join(ranks_display)
461 # which weapons have been used in the past 90 days
462 # and also, used in 5 games or more?
463 back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
465 for weapon in DBSession.query(PlayerWeaponStat.weapon_cd, func.count()).\
466 filter(PlayerWeaponStat.player_id == player_id).\
467 filter(PlayerWeaponStat.create_dt > back_then).\
468 group_by(PlayerWeaponStat.weapon_cd).\
469 having(func.count() > 4).\
471 recent_weapons.append(weapon[0])
473 # recent games table, all data
474 recent_games = DBSession.query(PlayerGameStat, Game, Server, Map).\
475 filter(PlayerGameStat.player_id == player_id).\
476 filter(PlayerGameStat.game_id == Game.game_id).\
477 filter(Game.server_id == Server.server_id).\
478 filter(Game.map_id == Map.map_id).\
479 order_by(Game.game_id.desc())[0:10]
481 except Exception as e:
487 # DEPRECATED: included in total_stats, see above
489 #games_breakdown = None
495 ranks_display = None;
497 return {'player':player,
499 'elos_display':elos_display,
500 'recent_games':recent_games,
501 'total_stats':total_stats,
502 # DEPRECATED: included in total_stats, see above
503 #'total_games':total_games,
504 #'games_breakdown':games_breakdown,
505 'recent_weapons':recent_weapons,
507 'fav_weapon':fav_weapon,
508 'fav_server':fav_server,
510 'ranks_display':ranks_display,
514 def player_info(request):
516 Provides detailed information on a specific player
518 return player_info_data(request)
521 def player_info_json(request):
523 Provides detailed information on a specific player. JSON.
525 return [{'status':'not implemented'}]
528 def player_game_index_data(request):
529 player_id = request.matchdict['player_id']
531 if request.params.has_key('page'):
532 current_page = request.params['page']
537 games_q = DBSession.query(Game, Server, Map).\
538 filter(PlayerGameStat.game_id == Game.game_id).\
539 filter(PlayerGameStat.player_id == player_id).\
540 filter(Game.server_id == Server.server_id).\
541 filter(Game.map_id == Map.map_id).\
542 order_by(Game.game_id.desc())
544 games = Page(games_q, current_page, items_per_page=10, url=page_url)
547 for (game, server, map) in games:
548 pgstats[game.game_id] = DBSession.query(PlayerGameStat).\
549 filter(PlayerGameStat.game_id == game.game_id).\
550 order_by(PlayerGameStat.rank).\
551 order_by(PlayerGameStat.score).all()
553 except Exception as e:
557 return {'player_id':player_id,
562 def player_game_index(request):
564 Provides an index of the games in which a particular
565 player was involved. This is ordered by game_id, with
566 the most recent game_ids first. Paginated.
568 return player_game_index_data(request)
571 def player_game_index_json(request):
573 Provides an index of the games in which a particular
574 player was involved. This is ordered by game_id, with
575 the most recent game_ids first. Paginated. JSON.
577 return [{'status':'not implemented'}]
580 def player_accuracy_data(request):
581 player_id = request.matchdict['id']
582 allowed_weapons = ['nex', 'rifle', 'shotgun', 'uzi', 'minstanex']
586 if request.params.has_key('weapon'):
587 if request.params['weapon'] in allowed_weapons:
588 weapon_cd = request.params['weapon']
590 if request.params.has_key('games'):
592 games = request.params['games']
601 (avg, accs) = get_accuracy_stats(player_id, weapon_cd, games)
603 # if we don't have enough data for the given weapon
604 if len(accs) < games:
608 'player_id':player_id,
609 'player_url':request.route_url('player_info', id=player_id),
617 def player_accuracy(request):
619 Provides the accuracy for the given weapon. (JSON only)
621 return player_accuracy_data(request)
624 def player_accuracy_json(request):
626 Provides a JSON response representing the accuracy for the given weapon.
629 weapon = which weapon to display accuracy for. Valid values are 'nex',
630 'shotgun', 'uzi', and 'minstanex'.
631 games = over how many games to display accuracy. Can be up to 50.
633 return player_accuracy_data(request)
636 def player_damage_data(request):
637 player_id = request.matchdict['id']
638 allowed_weapons = ['grenadelauncher', 'electro', 'crylink', 'hagar',
639 'rocketlauncher', 'laser']
640 weapon_cd = 'rocketlauncher'
643 if request.params.has_key('weapon'):
644 if request.params['weapon'] in allowed_weapons:
645 weapon_cd = request.params['weapon']
647 if request.params.has_key('games'):
649 games = request.params['games']
658 (avg, dmgs) = get_damage_stats(player_id, weapon_cd, games)
660 # if we don't have enough data for the given weapon
661 if len(dmgs) < games:
665 'player_id':player_id,
666 'player_url':request.route_url('player_info', id=player_id),
674 def player_damage_json(request):
676 Provides a JSON response representing the damage for the given weapon.
679 weapon = which weapon to display damage for. Valid values are
680 'grenadelauncher', 'electro', 'crylink', 'hagar', 'rocketlauncher',
682 games = over how many games to display damage. Can be up to 50.
684 return player_damage_data(request)