1 <%inherit file="base.mako"/>
2 <%namespace name="nav" file="nav.mako" />
3 <%namespace file="accuracy.mako" import="accuracy" />
5 <%block name="navigation">
10 % if player is not None:
11 <script src="/static/js/jquery-1.7.1.min.js"></script>
12 <script src="/static/js/jquery.flot.min.js"></script>
13 <script type="text/javascript">
16 // plot the accuracy graph
17 function plot_acc_graph(data) {
18 var games = new Array();
19 var avgs = new Array();
20 var accs = new Array();
23 for(i=0; i < data.games; i++) {
24 avgs[i] = [i, data.avg];
25 accs[i] = [i, data.accs[i][1]];
26 game_link = '/game/' + data.accs[i][0];
28 games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
33 [ { label: 'average', data: avgs, hoverable: true, clickable: false },
34 { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
35 { yaxis: {ticks: 10, min: 0, max: 100 },
36 xaxis: {ticks: games},
37 grid: { hoverable: true, clickable: true },
41 // plot the damage graph
42 function plot_dmg_graph(data) {
43 var games = new Array();
44 var avgs = new Array();
45 var dmgs = new Array();
48 for(i=0; i < data.games; i++) {
49 avgs[i] = [i, data.avg];
50 dmgs[i] = [i, data.dmgs[i][1]];
51 game_link = '/game/' + data.dmgs[i][0];
53 games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
58 [ { label: 'average', data: avgs, hoverable: true, clickable: false },
59 { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
60 { yaxis: {ticks: 10, min: 0 },
61 xaxis: {ticks: games},
62 grid: { hoverable: true, clickable: true },
66 function showTooltip(x, y, contents) {
67 $('<div id="tooltip">' + contents + '</div>').css( {
72 border: '1px solid #fdd',
74 'background-color': '#333333',
76 }).appendTo("body").fadeIn(200);
79 var previousPoint = null;
80 var previousLabel = null;
81 $('#acc-graph').bind("plothover", function (event, pos, item) {
83 if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
84 previousPoint = item.dataIndex;
85 previousLabel = item.series.label;
87 $("#tooltip").remove();
88 var x = item.datapoint[0].toFixed(2),
89 y = item.datapoint[1].toFixed(2);
91 showTooltip(item.pageX, item.pageY, y + "%");
95 $("#tooltip").remove();
101 $('#dmg-graph').bind("plothover", function (event, pos, item) {
103 if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
104 previousPoint = item.dataIndex;
105 previousLabel = item.series.label;
107 $("#tooltip").remove();
108 var x = item.datapoint[0].toFixed(2),
109 y = item.datapoint[1].toFixed(2);
111 showTooltip(item.pageX, item.pageY, y);
115 $("#tooltip").remove();
116 previousPoint = null;
117 previousLabel = null;
121 // bind click events to the weapon images
122 $(".acc-weap").click(function () {
123 var dataurl = $(this).find('a').attr('href');
125 $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
126 $(this).addClass('weapon-active');
132 success: plot_acc_graph
136 $(".dmg-weap").click(function () {
137 var dataurl = $(this).find('a').attr('href');
139 $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
140 $(this).addClass('weapon-active');
146 success: plot_dmg_graph
150 // populate the graphs with the default weapons
152 url: '${request.route_url("player_accuracy", id=player.player_id)}',
155 success: plot_acc_graph
159 url: '${request.route_url("player_damage", id=player.player_id)}',
162 success: plot_dmg_graph
169 <%block name="title">
175 <h2>This player is so good we couldn't find him!</h2>
176 <p>Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!</p>
181 <h2>${player.nick_html_colors()|n}</h2>
188 Member Since: <small>${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} </small><br />
190 Last Seen: <small>${recent_games[0][1].fuzzy_date()} </small><br />
192 Playing Time: <small>${total_stats['alivetime']}
193 % if total_stats['alivetime_month'] and total_stats['alivetime'] > total_stats['alivetime_month']:
194 % if total_stats['alivetime_week'] and total_stats['alivetime_month'] > total_stats['alivetime_week']:
195 <br />(${total_stats['alivetime_month']} this month; ${total_stats['alivetime_week']} this week)
197 <br />(${total_stats['alivetime_month']} this month)
202 <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in total_stats['games_breakdown'].items()]) %>
203 Games Played: <small>${total_stats['games']}<br />(${games_breakdown_str})</small><br />
208 % if fav_server is not None:
209 Favorite Server: <small><a href="${request.route_url('server_info', id=fav_server[0]['id'])}" title="view server info">${fav_server[0]['name']}</a></small><br />
212 % if fav_map is not None:
213 Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map[0]['id'])}" title="view map info">${fav_map[0]['name']}</a></small><br />
216 % if fav_weapon is not None:
217 Favorite Weapon: <small>${fav_weapon[0]['name']}</small><br />
220 % if total_stats['games'] > 0 and total_stats['wins'] is not None:
221 Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
224 % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
225 Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
234 % if total_stats['games_breakdown'].has_key('duel'):
236 % if total_stats['duel_wins'] is not None:
237 Win Percentage ${round(float(total_stats['duel_wins'])/total_stats['games_breakdown']['duel'] * 100, 2)}% (${total_stats['duel_wins']} wins, ${total_stats['games_breakdown']['duel'] - total_stats['duel_wins']} losses)
240 % if total_stats['duel_kills'] > 0 and total_stats['duel_deaths'] > 0:
241 | Kill Ratio ${round(float(total_stats['duel_kills'])/total_stats['duel_deaths'], 3)} (${total_stats['duel_kills']} kills, ${total_stats['duel_deaths']} deaths, ${total_stats['duel_suicides']} suicides)
246 % if total_stats['games_breakdown'].has_key('dm'):
248 % if total_stats['dm_wins'] is not None:
249 Win Percentage ${round(float(total_stats['dm_wins'])/total_stats['games_breakdown']['dm'] * 100, 2)}% (${total_stats['dm_wins']} wins, ${total_stats['games_breakdown']['dm'] - total_stats['dm_wins']} losses)
252 % if total_stats['dm_kills'] > 0 and total_stats['dm_deaths'] > 0:
253 | Kill Ratio ${round(float(total_stats['dm_kills'])/total_stats['dm_deaths'], 3)} (${total_stats['dm_kills']} kills, ${total_stats['dm_deaths']} deaths, ${total_stats['dm_suicides']} suicides)
258 % if total_stats['games_breakdown'].has_key('tdm'):
260 % if total_stats['tdm_wins'] is not None:
261 Win Percentage ${round(float(total_stats['tdm_wins'])/total_stats['games_breakdown']['tdm'] * 100, 2)}% (${total_stats['tdm_wins']} wins, ${total_stats['games_breakdown']['tdm'] - total_stats['tdm_wins']} losses)
264 % if total_stats['tdm_kills'] > 0 and total_stats['tdm_deaths'] > 0:
265 | Kill Ratio ${round(float(total_stats['tdm_kills'])/total_stats['tdm_deaths'], 3)} (${total_stats['tdm_kills']} kills, ${total_stats['tdm_deaths']} deaths, ${total_stats['tdm_suicides']} suicides)
270 % if total_stats['games_breakdown'].has_key('ctf'):
272 % if total_stats['ctf_wins'] is not None:
273 Win Percentage ${round(float(total_stats['ctf_wins'])/total_stats['games_breakdown']['ctf'] * 100, 2)}% (${total_stats['ctf_wins']} wins, ${total_stats['games_breakdown']['ctf'] - total_stats['ctf_wins']} losses)
276 % if total_stats['ctf_pickups'] > 0 and total_stats['ctf_caps'] > 0:
277 | Cap Ratio ${round(float(total_stats['ctf_caps'])/total_stats['ctf_pickups'], 3)} (${total_stats['ctf_caps']} caps, ${total_stats['ctf_pickups']} pickups, ${total_stats['ctf_returns']} returns, ${total_stats['ctf_fckills']} fckills)
282 % if elos_display is not None and len(elos_display) > 0:
284 <small>${elos_display} </small>
285 %if '*' in elos_display:
286 <small><i>*preliminary Elo</i></small>
291 % if ranks_display != '':
292 Ranks: <small>${ranks_display}</small><br />
298 % if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
302 <div id="acc-graph" class="flot" style="width:900px; height:200px;">
305 <div class="weapon-nav accuracy-nav">
307 % if 'nex' in recent_weapons:
309 <div class="acc-weap weapon-active">
310 <img src="${request.static_url("xonstat:static/images/nex.png")}" />
311 <p><small>Nex</small></p>
312 <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','nex')])}" title="Show nex accuracy"></a>
317 % if 'rifle' in recent_weapons:
319 <div class="acc-weap">
320 <img src="${request.static_url("xonstat:static/images/rifle.png")}" />
321 <p><small>Rifle</small></p>
322 <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','rifle')])}" title="Show rifle accuracy"></a>
327 % if 'minstanex' in recent_weapons:
329 <div class="acc-weap">
330 <img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
331 <p><small>Minstanex</small></p>
332 <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','minstanex')])}" title="Show minstanex accuracy"></a>
337 % if 'uzi' in recent_weapons:
339 <div class="acc-weap">
340 <img src="${request.static_url("xonstat:static/images/uzi.png")}" />
341 <p><small>Uzi</small></p>
342 <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','uzi')])}" title="Show uzi accuracy"></a>
347 % if 'shotgun' in recent_weapons:
349 <div class="acc-weap">
350 <img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
351 <p><small>Shotgun</small></p>
352 <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','shotgun')])}" title="Show shotgun accuracy"></a>
364 % if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
367 <h3>Damage Efficiency</h3>
368 <div id="dmg-graph" class="flot" style="width:900px; height:200px;">
371 <div class="weapon-nav damage-nav">
373 % if 'rocketlauncher' in recent_weapons:
375 <div class="dmg-weap weapon-active">
376 <img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
377 <p><small>Rocket</small></p>
378 <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','rocketlauncher')])}" title="Show rocket launcher efficiency"></a>
383 % if 'grenadelauncher' in recent_weapons:
385 <div class="dmg-weap">
386 <img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
387 <p><small>Mortar</small></p>
388 <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','grenadelauncher')])}" title="Show mortar damage efficiency"></a>
393 % if 'electro' in recent_weapons:
395 <div class="dmg-weap">
396 <img src="${request.static_url("xonstat:static/images/electro.png")}" />
397 <p><small>Electro</small></p>
398 <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','electro')])}" title="Show electro damage efficiency"></a>
403 % if 'crylink' in recent_weapons:
405 <div class="dmg-weap">
406 <img src="${request.static_url("xonstat:static/images/crylink.png")}" />
407 <p><small>Crylink</small></p>
408 <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','crylink')])}" title="Show crylink damage efficiency"></a>
413 % if 'hagar' in recent_weapons:
415 <div class="dmg-weap">
416 <img src="${request.static_url("xonstat:static/images/hagar.png")}" />
417 <p><small>Hagar</small></p>
418 <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','hagar')])}" title="Show hagar damage efficiency"></a>
423 % if 'laser' in recent_weapons:
425 <div class="dmg-weap">
426 <img src="${request.static_url("xonstat:static/images/laser.png")}" />
427 <p><small>Laser</small></p>
428 <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','laser')])}" title="Show laser damage efficiency"></a>
441 ##### RECENT GAMES (v2) ####
445 <h3>Recent Games</h3>
446 <table class="table table-bordered table-condensed">
458 % for (gamestat, game, server, map) in recent_games:
460 <td><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=game.game_id)}" title="View detailed information about this game">view</a></td>
461 <td style="width:20px;"><img title="${game.game_type_cd}" src="/static/images/icons/24x24/${game.game_type_cd}.png" alt="${game.game_type_cd}" /></td>
462 <td>${server.name}</td>
465 % if gamestat.team != None:
466 % if gamestat.team == game.winner:
472 % if gamestat.rank == 1:
475 Loss (#${gamestat.rank})
479 <td>${game.fuzzy_date()}</td>
484 % if total_games > 10:
485 <a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.nick}">More games played by ${player.nick_html_colors()|n}...</a>