1 <%inherit file="base.mako"/>
2 <%namespace name="nav" file="nav.mako" />
3 <%namespace file="accuracy.mako" import="accuracy" />
5 <%block name="navigation">
10 % if player is not None:
11 <script src="/static/js/jquery-1.7.1.min.js"></script>
12 <script src="/static/js/jquery.flot.min.js"></script>
13 <script src="/static/js/bootstrap-tab.js"></script>
14 <script type="text/javascript">
16 $('#gbtab li').click(function(e) {
21 $('#gbtab a:first').tab('show');
25 <script type="text/javascript">
27 // plot the accuracy graph
28 function plot_acc_graph(data) {
29 var games = new Array();
30 var avgs = new Array();
31 var accs = new Array();
34 for(i=0; i < data.games; i++) {
35 avgs[i] = [i, data.avg];
36 accs[i] = [i, data.accs[i][1]];
37 game_link = '/game/' + data.accs[i][0];
39 games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
44 [ { label: 'average', data: avgs, hoverable: true, clickable: false },
45 { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
46 { yaxis: {ticks: 10, min: 0, max: 100 },
47 xaxis: {ticks: games},
48 grid: { hoverable: true, clickable: true },
52 // plot the damage graph
53 function plot_dmg_graph(data) {
54 var games = new Array();
55 var avgs = new Array();
56 var dmgs = new Array();
59 for(i=0; i < data.games; i++) {
60 avgs[i] = [i, data.avg];
61 dmgs[i] = [i, data.dmgs[i][1]];
62 game_link = '/game/' + data.dmgs[i][0];
64 games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
69 [ { label: 'average', data: avgs, hoverable: true, clickable: false },
70 { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
71 { yaxis: {ticks: 10, min: 0 },
72 xaxis: {ticks: games},
73 grid: { hoverable: true, clickable: true },
77 function showTooltip(x, y, contents) {
78 $('<div id="tooltip">' + contents + '</div>').css( {
83 border: '1px solid #fdd',
85 'background-color': '#333333',
87 }).appendTo("body").fadeIn(200);
90 var previousPoint = null;
91 var previousLabel = null;
92 $('#acc-graph').bind("plothover", function (event, pos, item) {
94 if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
95 previousLabel = item.series.label;
96 previousPoint = item.dataIndex;
98 $("#tooltip").remove();
99 var x = item.datapoint[0].toFixed(2),
100 y = item.datapoint[1].toFixed(2);
102 showTooltip(item.pageX, item.pageY, y + "%");
106 $("#tooltip").remove();
107 previousPoint = null;
108 previousLabel = null;
112 $('#dmg-graph').bind("plothover", function (event, pos, item) {
114 if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
115 previousPoint = item.dataIndex;
116 previousLabel = item.series.label;
118 $("#tooltip").remove();
119 var x = item.datapoint[0].toFixed(2),
120 y = item.datapoint[1].toFixed(2);
122 showTooltip(item.pageX, item.pageY, y);
126 $("#tooltip").remove();
127 previousPoint = null;
128 previousLabel = null;
132 // bind click events to the weapon images
133 $(".acc-weap").click(function () {
134 var dataurl = $(this).find('a').attr('href');
136 $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
137 $(this).addClass('weapon-active');
143 success: plot_acc_graph
147 $(".dmg-weap").click(function () {
148 var dataurl = $(this).find('a').attr('href');
150 $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
151 $(this).addClass('weapon-active');
157 success: plot_dmg_graph
161 // populate the graphs with the default weapons
163 url: '${request.route_url("player_accuracy", id=player.player_id)}',
166 success: plot_acc_graph
170 url: '${request.route_url("player_damage", id=player.player_id)}',
173 success: plot_dmg_graph
180 <%block name="title">
186 <h2>This player is so good we couldn't find him!</h2>
187 <p>Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!</p>
192 <h2>${player.nick_html_colors()|n}</h2>
197 <div id="gbtabcontainer" class="tabbable tabs-below">
198 <div class="tab-content">
199 % for g in games_played:
200 <div class="tab-pane fade in
201 % if g.game_type_cd == 'overall':
204 " id="tab-${g.game_type_cd}">
207 % if g.game_type_cd in overall_stats:
208 Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
211 Games Played: <small>${g.games} <br /></small>
213 Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
215 % if g.game_type_cd in fav_maps:
216 Favorite Map: <small>${fav_maps[g.game_type_cd].map_name} <br /></small>
222 Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
224 % if g.game_type_cd in overall_stats:
225 % if overall_stats[g.game_type_cd].k_d_ratio is not None:
226 Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
230 % if g.game_type_cd in elos:
231 % if g.game_type_cd == 'overall':
232 Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
234 Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
238 % if g.game_type_cd in ranks:
239 % if g.game_type_cd == 'overall':
240 Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
243 Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
247 % if g.game_type_cd == 'ctf':
248 % if overall_stats[g.game_type_cd].cap_ratio is not None:
249 Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
261 <ul id="gbtab" class="nav nav-tabs">
262 % for g in games_played:
264 <a href="#tab-${g.game_type_cd}" data-toggle="tab">
265 <img src="/static/images/icons/24x24/${g.game_type_cd}.png"> <br />
266 ${g.game_type_cd} <br />
267 <small>(${g.games})</small>
276 % if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
280 <div id="acc-graph" class="flot" style="width:900px; height:200px;">
283 <div class="weapon-nav accuracy-nav">
285 % if 'nex' in recent_weapons:
287 <div class="acc-weap weapon-active">
288 <img src="${request.static_url("xonstat:static/images/nex.png")}" />
289 <p><small>Nex</small></p>
290 <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
295 % if 'rifle' in recent_weapons:
297 <div class="acc-weap">
298 <img src="${request.static_url("xonstat:static/images/rifle.png")}" />
299 <p><small>Rifle</small></p>
300 <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
305 % if 'minstanex' in recent_weapons:
307 <div class="acc-weap">
308 <img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
309 <p><small>Minstanex</small></p>
310 <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
315 % if 'uzi' in recent_weapons:
317 <div class="acc-weap">
318 <img src="${request.static_url("xonstat:static/images/uzi.png")}" />
319 <p><small>Uzi</small></p>
320 <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
325 % if 'shotgun' in recent_weapons:
327 <div class="acc-weap">
328 <img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
329 <p><small>Shotgun</small></p>
330 <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
342 % if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
345 <h3>Damage Efficiency</h3>
346 <div id="dmg-graph" class="flot" style="width:900px; height:200px;">
349 <div class="weapon-nav damage-nav">
351 % if 'rocketlauncher' in recent_weapons:
353 <div class="dmg-weap weapon-active">
354 <img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
355 <p><small>Rocket</small></p>
356 <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
361 % if 'grenadelauncher' in recent_weapons:
363 <div class="dmg-weap">
364 <img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
365 <p><small>Mortar</small></p>
366 <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
371 % if 'electro' in recent_weapons:
373 <div class="dmg-weap">
374 <img src="${request.static_url("xonstat:static/images/electro.png")}" />
375 <p><small>Electro</small></p>
376 <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
381 % if 'crylink' in recent_weapons:
383 <div class="dmg-weap">
384 <img src="${request.static_url("xonstat:static/images/crylink.png")}" />
385 <p><small>Crylink</small></p>
386 <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
391 % if 'hagar' in recent_weapons:
393 <div class="dmg-weap">
394 <img src="${request.static_url("xonstat:static/images/hagar.png")}" />
395 <p><small>Hagar</small></p>
396 <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
401 % if 'laser' in recent_weapons:
403 <div class="dmg-weap">
404 <img src="${request.static_url("xonstat:static/images/laser.png")}" />
405 <p><small>Laser</small></p>
406 <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
419 ##### RECENT GAMES (v2) ####
423 <h3>Recent Games</h3>
424 <table class="table table-bordered table-condensed">
437 % for (gamestat, game, server, map) in recent_games:
439 <td class="tdcenter"><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=game.game_id)}" title="View detailed information about this game">view</a></td>
440 <td class="tdcenter"><img title="${game.game_type_cd}" src="/static/images/icons/24x24/${game.game_type_cd}.png" alt="${game.game_type_cd}" /></td>
441 <td>${server.name}</td>
444 % if gamestat.team != None:
445 % if gamestat.team == game.winner:
451 % if gamestat.rank == 1:
454 Loss (#${gamestat.rank})
458 <td><span class="abstime" data-epoch="${game.epoch()}" title="${game.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${game.fuzzy_date()}</span></td>
459 <td class="tdcenter">
460 <a href="${request.route_url('game_info', id=game.game_id, _query={'show_elo':1})}" title="View detailed information about this game">
461 % if gamestat.elo_delta is not None:
462 % if round(gamestat.elo_delta,2) > 0:
463 <span title="Elo went up by ${round(gamestat.elo_delta,2)}"><i class="icon-arrow-up icon-white"></i></span>
464 % elif round(gamestat.elo_delta,2) < 0:
465 <span title="Elo went down by ${round(-gamestat.elo_delta,2)}"><i class="icon-arrow-down icon-white"></i></span>
467 <span title="Elo did not change"><i class="icon-minus icon-white"></i></span>
470 <span title="Elo did not change"><i class="icon-minus icon-white"></i></span>
478 % if total_games > 10:
479 <a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.nick}">More games played by ${player.nick_html_colors()|n}...</a>