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Don't show ratios if they are undefined.
[xonotic/xonstat.git] / xonstat / templates / player_info.mako
1 <%inherit file="base.mako"/>
2 <%namespace name="nav" file="nav.mako" />
3 <%namespace file="accuracy.mako" import="accuracy" />
4
5 <%block name="navigation">
6 ${nav.nav('players')}
7 </%block>
8
9 <%block name="js">
10     % if player is not None:
11       <script src="/static/js/jquery-1.7.1.min.js"></script>
12       <script src="/static/js/jquery.flot.min.js"></script>
13       <script src="/static/js/bootstrap-tab.js"></script>
14       <script type="text/javascript">
15       $(function () {
16         $('#gbtab').click(function(e) {
17             e.preventDefault();
18             $(this).tab('show');
19         })
20
21       $('#gbtab a:first').tab('show');
22       })
23       </script>
24
25       <script type="text/javascript">
26       $(function () {
27           // plot the accuracy graph
28           function plot_acc_graph(data) {
29               var games = new Array();
30               var avgs = new Array();
31               var accs = new Array();
32
33               var i=0;
34               for(i=0; i < data.games; i++) {
35                   avgs[i] = [i, data.avg];
36                   accs[i] = [i, data.accs[i][1]];
37                   game_link = '/game/' + data.accs[i][0];
38                   j = data.games - i;
39                   games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
40               }
41
42               $.plot(
43                   $("#acc-graph"), 
44                   [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
45                     { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
46                   { yaxis: {ticks: 10, min: 0, max: 100 },
47                     xaxis: {ticks: games},
48                     grid: { hoverable: true, clickable: true },
49               });
50           }
51
52           // plot the damage graph
53           function plot_dmg_graph(data) {
54               var games = new Array();
55               var avgs = new Array();
56               var dmgs = new Array();
57
58               var i=0;
59               for(i=0; i < data.games; i++) {
60                   avgs[i] = [i, data.avg];
61                   dmgs[i] = [i, data.dmgs[i][1]];
62                   game_link = '/game/' + data.dmgs[i][0];
63                   j = data.games - i;
64                   games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
65               }
66
67               $.plot(
68                   $("#dmg-graph"), 
69                   [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
70                     { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
71                   { yaxis: {ticks: 10, min: 0 },
72                     xaxis: {ticks: games},
73                     grid: { hoverable: true, clickable: true },
74               });
75           }
76
77           function showTooltip(x, y, contents) {
78             $('<div id="tooltip">' + contents + '</div>').css( {
79                 position: 'absolute',
80                 display: 'none',
81                 top: y - 35,
82                 left: x + 10,
83                 border: '1px solid #fdd',
84                 padding: '2px',
85                 'background-color': '#333333',
86                 opacity: 0.80
87             }).appendTo("body").fadeIn(200);
88           }
89
90           var previousPoint = null;
91           var previousLabel = null;
92           $('#acc-graph').bind("plothover", function (event, pos, item) {
93               if (item) {
94                 if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
95                     previousLabel = item.series.label;
96                     previousPoint = item.dataIndex;
97
98                     $("#tooltip").remove();
99                     var x = item.datapoint[0].toFixed(2),
100                         y = item.datapoint[1].toFixed(2);
101
102                     showTooltip(item.pageX, item.pageY, y + "%");
103                   }
104               }
105               else {
106                   $("#tooltip").remove();
107                   previousPoint = null;
108                   previousLabel = null;
109               }
110           });
111
112           $('#dmg-graph').bind("plothover", function (event, pos, item) {
113               if (item) {
114                 if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
115                     previousPoint = item.dataIndex;
116                     previousLabel = item.series.label;
117
118                     $("#tooltip").remove();
119                     var x = item.datapoint[0].toFixed(2),
120                         y = item.datapoint[1].toFixed(2);
121
122                     showTooltip(item.pageX, item.pageY, y);
123                   }
124               }
125               else {
126                   $("#tooltip").remove();
127                   previousPoint = null;
128                   previousLabel = null;
129               }
130           });
131
132           // bind click events to the weapon images
133           $(".acc-weap").click(function () {
134               var dataurl = $(this).find('a').attr('href');
135
136               $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
137               $(this).addClass('weapon-active');
138
139               $.ajax({
140                   url: dataurl,
141                   method: 'GET',
142                   dataType: 'json',
143                   success: plot_acc_graph
144               });
145           });
146
147           $(".dmg-weap").click(function () {
148               var dataurl = $(this).find('a').attr('href');
149
150               $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
151               $(this).addClass('weapon-active');
152
153               $.ajax({
154                   url: dataurl,
155                   method: 'GET',
156                   dataType: 'json',
157                   success: plot_dmg_graph
158               });
159           });
160
161           // populate the graphs with the default weapons
162           $.ajax({
163               url: '${request.route_url("player_accuracy", id=player.player_id)}',
164               method: 'GET',
165               dataType: 'json',
166               success: plot_acc_graph
167           });
168
169           $.ajax({
170               url: '${request.route_url("player_damage", id=player.player_id)}',
171               method: 'GET',
172               dataType: 'json',
173               success: plot_dmg_graph
174           });
175       })
176       </script>
177     % endif
178 </%block>
179
180 <%block name="title">
181 Player Information
182 </%block>
183
184
185 % if player is None:
186 <h2>This player is so good we couldn't find him!</h2>
187 <p>Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!</p>
188
189 % else:
190 <div class="row">
191   <div class="span12">
192     <h2>${player.nick_html_colors()|n}</h2>
193   </div>
194 </div>
195
196 <div class="row">
197   <div id="gbtabcontainer" class="tabbable tabs-right">
198       <ul id="gbtab" class="nav nav-tabs">
199       % for g in games_played:
200         <li><a href="#tab-${g.game_type_cd}" data-toggle="tab">${g.game_type_cd} (${g.games})</a></li>
201       % endfor
202       </ul>
203
204       <div class="tab-content">
205       % for g in games_played:
206         <div class="tab-pane fade in 
207         % if g.game_type_cd == 'overall':
208           active
209         % endif
210         " id="tab-${g.game_type_cd}">
211           <div class="span5">
212             <p>
213             % if g.game_type_cd in overall_stats:
214             Last Played: <small>${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M UTC')} <br /></small>
215             % endif
216
217             Games Played: <small>${g.games} <br /></small>
218
219             % if g.game_type_cd in fav_maps:
220             Favorite Map: <small>${fav_maps[g.game_type_cd].map_name} <br /></small>
221             % endif
222
223             Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
224             </p>
225           </div>
226           <div class="span5">
227             <p>
228             % if g.game_type_cd in overall_stats:
229               % if overall_stats[g.game_type_cd].k_d_ratio is not None:
230               Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
231               % endif
232             % endif
233
234             % if g.game_type_cd in elos:
235               % if g.game_type_cd == 'overall':
236               Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
237               % else:
238               Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
239               % endif
240             % endif
241
242             % if g.game_type_cd in ranks:
243               % if g.game_type_cd == 'overall':
244               Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd})<br /></small>
245
246               % else:
247               Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} <br /></small>
248               % endif
249             % endif
250
251             % if g.game_type_cd == 'ctf':
252               % if  overall_stats[g.game_type_cd].cap_ratio is not None:
253                 Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
254               % endif
255             % endif
256             </p>
257           </div>
258         </div>
259       % endfor
260       </div>
261   </div>
262 </div>
263
264
265 % if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
266 <div class="row">
267   <div class="span10">
268     <h3>Accuracy</h3>
269     <div id="acc-graph" class="flot" style="width:900px; height:200px;">
270     </div>
271
272     <div class="weapon-nav accuracy-nav">
273       <ul>
274         % if 'nex' in recent_weapons:
275         <li>
276           <div class="acc-weap weapon-active">
277             <img src="${request.static_url("xonstat:static/images/nex.png")}" />
278             <p><small>Nex</small></p>
279             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
280           </div>
281         </li>
282         % endif
283
284         % if 'rifle' in recent_weapons:
285         <li>
286           <div class="acc-weap">
287             <img src="${request.static_url("xonstat:static/images/rifle.png")}" />
288             <p><small>Rifle</small></p>
289             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
290           </div>
291         </li>
292         % endif
293
294         % if 'minstanex' in recent_weapons:
295         <li>
296           <div class="acc-weap">
297             <img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
298             <p><small>Minstanex</small></p>
299             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
300           </div>
301         </li>
302         % endif
303
304         % if 'uzi' in recent_weapons:
305         <li>
306           <div class="acc-weap">
307             <img src="${request.static_url("xonstat:static/images/uzi.png")}" />
308             <p><small>Uzi</small></p>
309             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
310           </div>
311         </li>
312         % endif
313
314         % if 'shotgun' in recent_weapons:
315         <li>
316           <div class="acc-weap">
317             <img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
318             <p><small>Shotgun</small></p>
319             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
320           </div>
321         </li>
322         % endif
323       </ul>
324     </div>
325
326   </div>
327 </div>
328 % endif
329
330
331 % if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
332 <div class="row">
333   <div class="span10">
334     <h3>Damage Efficiency</h3>
335     <div id="dmg-graph" class="flot" style="width:900px; height:200px;">
336     </div>
337
338     <div class="weapon-nav damage-nav">
339       <ul>
340         % if 'rocketlauncher' in recent_weapons:
341         <li>
342           <div class="dmg-weap weapon-active">
343             <img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
344             <p><small>Rocket</small></p>
345             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
346           </div>
347         </li>
348         % endif
349
350         % if 'grenadelauncher' in recent_weapons:
351         <li>
352           <div class="dmg-weap">
353             <img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
354             <p><small>Mortar</small></p>
355             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
356           </div>
357         </li>
358         % endif
359
360         % if 'electro' in recent_weapons:
361         <li>
362           <div class="dmg-weap">
363             <img src="${request.static_url("xonstat:static/images/electro.png")}" />
364             <p><small>Electro</small></p>
365             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
366           </div>
367         </li>
368         % endif
369
370         % if 'crylink' in recent_weapons:
371         <li>
372           <div class="dmg-weap">
373             <img src="${request.static_url("xonstat:static/images/crylink.png")}" />
374             <p><small>Crylink</small></p>
375             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
376           </div>
377         </li>
378         % endif
379
380         % if 'hagar' in recent_weapons:
381         <li>
382           <div class="dmg-weap">
383             <img src="${request.static_url("xonstat:static/images/hagar.png")}" />
384             <p><small>Hagar</small></p>
385             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
386           </div>
387         </li>
388         % endif
389
390         % if 'laser' in recent_weapons:
391         <li>
392           <div class="dmg-weap">
393             <img src="${request.static_url("xonstat:static/images/laser.png")}" />
394             <p><small>Laser</small></p>
395             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
396           </div>
397         </li>
398         % endif
399
400       </ul>
401     </div>
402
403   </div>
404 </div>
405 % endif
406
407
408 ##### RECENT GAMES (v2) ####
409 % if recent_games:
410 <div class="row">
411   <div class="span12">
412     <h3>Recent Games</h3>
413     <table class="table table-bordered table-condensed">
414       <thead>
415         <tr>
416            <th></th>
417            <th>Type</th>
418            <th>Server</th>
419            <th>Map</th>
420            <th>Result</th>
421            <th>Played</th>
422         </tr>
423       </thead>
424       <tbody>
425       % for (gamestat, game, server, map) in recent_games:
426         <tr>
427            <td><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=game.game_id)}" title="View detailed information about this game">view</a></td>
428            <td style="width:20px;"><img title="${game.game_type_cd}" src="/static/images/icons/24x24/${game.game_type_cd}.png" alt="${game.game_type_cd}" /></td>
429            <td>${server.name}</td>
430            <td>${map.name}</td>
431            <td>
432            % if gamestat.team != None:
433              % if gamestat.team == game.winner:
434              Win
435              % else:
436              Loss
437              % endif
438           % else:
439             % if gamestat.rank == 1:
440             Win
441             % else:
442             Loss (#${gamestat.rank})
443             % endif
444           % endif
445            </td>
446            <td><span class="abstime" data-epoch="${game.epoch()}" title="${game.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${game.fuzzy_date()}</span></td>
447         </tr>
448       % endfor
449       </tbody>
450     </table>
451     % if total_games > 10:
452     <a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.nick}">More games played by ${player.nick_html_colors()|n}...</a>
453     % endif
454   </div>
455 </div>
456 % endif
457 % endif