1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
38 #define Q3MAP_VERSION "2.5.17"
39 #define Q3MAP_MOTD "Last one turns the lights off"
43 /* -------------------------------------------------------------------------------
47 ------------------------------------------------------------------------------- */
49 /* platform-specific */
50 #if defined( __linux__ ) || defined( __APPLE__ )
66 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
73 #include "picomodel.h"
88 /* -------------------------------------------------------------------------------
92 ------------------------------------------------------------------------------- */
94 #define MAC_STATIC_HACK 0
95 #if defined( __APPLE__ ) && MAC_STATIC_HACK
96 #define MAC_STATIC static
103 #define Q_stricmp stricmp
104 #define Q_strncasecmp strnicmp
106 #define Q_stricmp strcasecmp
107 #define Q_strncasecmp strncasecmp
112 #define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
116 /* -------------------------------------------------------------------------------
120 ------------------------------------------------------------------------------- */
125 #define MAX_IMAGES 512
126 #define DEFAULT_IMAGE "*default"
128 #define MAX_MODELS 512
130 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
131 #define DEF_BACKSPLASH_DISTANCE 23
133 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
135 #define MAX_SHADER_INFO 8192
136 #define MAX_CUST_SURFACEPARMS 64
138 #define SHADER_MAX_VERTEXES 1000
139 #define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
141 #define MAX_JITTERS 256
144 /* epair parsing (note case-sensitivity directive) */
145 #define CASE_INSENSITIVE_EPAIRS 1
147 #if CASE_INSENSITIVE_EPAIRS
148 #define EPAIR_STRCMP Q_stricmp
150 #define EPAIR_STRCMP strcmp
154 /* ydnar: compiler flags, because games have widely varying content/surface flags */
155 #define C_SOLID 0x00000001
156 #define C_TRANSLUCENT 0x00000002
157 #define C_STRUCTURAL 0x00000004
158 #define C_HINT 0x00000008
159 #define C_NODRAW 0x00000010
160 #define C_LIGHTGRID 0x00000020
161 #define C_ALPHASHADOW 0x00000040
162 #define C_LIGHTFILTER 0x00000080
163 #define C_VERTEXLIT 0x00000100
164 #define C_LIQUID 0x00000200
165 #define C_FOG 0x00000400
166 #define C_SKY 0x00000800
167 #define C_ORIGIN 0x00001000
168 #define C_AREAPORTAL 0x00002000
169 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
170 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
171 #define C_NOMARKS 0x00010000 /* no decals */
172 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
176 #define WORLDSPAWN_CAST_SHADOWS 1
177 #define WORLDSPAWN_RECV_SHADOWS 1
178 #define ENTITY_CAST_SHADOWS 0
179 #define ENTITY_RECV_SHADOWS 1
183 #define MAX_PATCH_SIZE 32
184 #define MAX_BRUSH_SIDES 1024
185 #define MAX_BUILD_SIDES 300
187 #define MAX_EXPANDED_AXIS 128
189 #define CLIP_EPSILON 0.1f
190 #define PLANESIDE_EPSILON 0.001f
191 #define PLANENUM_LEAF -1
193 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
194 #define ANTIPORTAL_PRIORITY -1000
195 #define AREAPORTAL_PRIORITY -1000
197 #define PSIDE_FRONT 1
199 #define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
200 #define PSIDE_FACING 4
202 #define BPRIMIT_UNDEFINED 0
203 #define BPRIMIT_OLDBRUSHES 1
204 #define BPRIMIT_NEWBRUSHES 2
208 #define VIS_HEADER_SIZE 8
210 #define SEPERATORCACHE /* seperator caching helps a bit */
212 #define PORTALFILE "PRT1"
214 #define MAX_PORTALS 32768
215 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
216 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
217 #define MAX_PORTALS_ON_LEAF 128
226 #define LIGHT_ATTEN_LINEAR 1
227 #define LIGHT_ATTEN_ANGLE 2
228 #define LIGHT_ATTEN_DISTANCE 4
229 #define LIGHT_TWOSIDED 8
230 #define LIGHT_GRID 16
231 #define LIGHT_SURFACES 32
232 #define LIGHT_DARK 64 /* probably never use this */
233 #define LIGHT_FAST 256
234 #define LIGHT_FAST_TEMP 512
235 #define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
236 #define LIGHT_NEGATIVE 1024
238 #define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
239 #define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
240 #define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
241 #define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
243 #define MAX_TRACE_TEST_NODES 256
244 #define DEFAULT_INHIBIT_RADIUS 1.5f
246 #define LUXEL_EPSILON 0.125f
247 #define VERTEX_EPSILON -0.125f
248 #define GRID_EPSILON 0.0f
250 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
251 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
252 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
254 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
255 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
257 #define CLUSTER_UNMAPPED -1
258 #define CLUSTER_OCCLUDED -2
259 #define CLUSTER_FLOODED -3
261 #define VERTEX_LUXEL_SIZE 3
262 #define BSP_LUXEL_SIZE 3
263 #define RAD_LUXEL_SIZE 3
264 #define SUPER_LUXEL_SIZE 4
265 #define SUPER_ORIGIN_SIZE 3
266 #define SUPER_NORMAL_SIZE 4
267 #define SUPER_DELUXEL_SIZE 3
268 #define BSP_DELUXEL_SIZE 3
270 #define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
271 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
272 #define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
273 #define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
274 #define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
275 #define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
276 #define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
277 #define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
278 #define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
279 #define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
280 #define SUPER_DIRT( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3) /* stash dirtyness in normal[ 3 ] */
284 /* -------------------------------------------------------------------------------
288 ------------------------------------------------------------------------------- */
290 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
292 #define MAX_LIGHTMAPS 4 /* RBSP */
293 #define MAX_LIGHT_STYLES 64
294 #define MAX_SWITCHED_LIGHTS 32
295 #define LS_NORMAL 0x00
296 #define LS_UNUSED 0xFE
299 #define MAX_LIGHTMAP_SHADERS 256
301 /* ok to increase these at the expense of more memory */
302 #define MAX_MAP_MODELS 0x400
303 #define MAX_MAP_BRUSHES 0x8000
304 #define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
305 #define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
306 #define MAX_MAP_SHADERS 0x800 //% 0x400 /* ydnar */
308 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
309 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
310 #define MAX_MAP_PLANES 0x100000 //% 0x20000 /* ydnar for md */
311 #define MAX_MAP_NODES 0x20000
312 #define MAX_MAP_BRUSHSIDES 0x100000 //% 0x20000 /* ydnar */
313 #define MAX_MAP_LEAFS 0x20000
314 #define MAX_MAP_LEAFFACES 0x100000 //% 0x20000 /* ydnar */
315 #define MAX_MAP_LEAFBRUSHES 0x40000
316 #define MAX_MAP_PORTALS 0x20000
317 #define MAX_MAP_LIGHTING 0x800000
318 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
319 #define MAX_MAP_VISIBILITY 0x200000
321 #define MAX_MAP_DRAW_SURFS 0x20000
322 #define MAX_MAP_DRAW_VERTS 0x80000
323 #define MAX_MAP_DRAW_INDEXES 0x80000
325 #define MAX_MAP_ADVERTISEMENTS 30
327 /* key / value pair sizes in the entities lump */
329 #define MAX_VALUE 1024
331 /* the editor uses these predefined yaw angles to orient entities up or down */
333 #define ANGLE_DOWN -2
335 #define LIGHTMAP_WIDTH 128
336 #define LIGHTMAP_HEIGHT 128
338 #define MIN_WORLD_COORD (-65536)
339 #define MAX_WORLD_COORD (65536)
340 #define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
343 typedef void (*bspFunc)( const char * );
358 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
365 float mins[ 3 ], maxs[ 3 ];
366 int firstBSPSurface, numBSPSurfaces;
367 int firstBSPBrush, numBSPBrushes;
374 char shader[ MAX_QPATH ];
381 /* planes x^1 is allways the opposite of plane x */
394 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
395 int mins[ 3 ]; /* for frustom culling */
403 int cluster; /* -1 = opaque cluster (do I still store these?) */
406 int mins[ 3 ]; /* for frustum culling */
409 int firstBSPLeafSurface;
410 int numBSPLeafSurfaces;
412 int firstBSPLeafBrush;
413 int numBSPLeafBrushes;
420 int planeNum; /* positive plane side faces out of the leaf */
422 int surfaceNum; /* RBSP */
431 int shaderNum; /* the shader that determines the content flags */
438 char shader[ MAX_QPATH ];
440 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
449 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
451 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
468 typedef struct bspGridPoint_s
470 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
471 byte directed[ MAX_LIGHTMAPS ][ 3 ];
472 byte styles[ MAX_LIGHTMAPS ];
490 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
491 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
492 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
493 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
494 int lightmapWidth, lightmapHeight;
496 vec3_t lightmapOrigin;
497 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
510 char model[ MAX_QPATH ];
511 } bspAdvertisement_t;
514 /* -------------------------------------------------------------------------------
518 ------------------------------------------------------------------------------- */
520 /* ydnar: for smaller structs */
524 /* ydnar: for q3map_tcMod */
525 typedef float tcMod_t[ 3 ][ 3 ];
528 /* ydnar: for multiple game support */
529 typedef struct surfaceParm_s
532 int contentFlags, contentFlagsClear;
533 int surfaceFlags, surfaceFlagsClear;
534 int compileFlags, compileFlagsClear;
539 typedef struct game_s
541 char *arg; /* -game matches this */
542 char *gamePath; /* main game data dir */
543 char *homeBasePath; /* home sub-dir on unix */
544 char *magic; /* magic word for figuring out base path */
545 char *shaderPath; /* shader directory */
546 int maxLMSurfaceVerts; /* default maximum meta surface verts */
547 int maxSurfaceVerts; /* default maximum surface verts */
548 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
549 qboolean emitFlares; /* when true, emit flare surfaces */
550 char *flareShader; /* default flare shader (MUST BE SET) */
551 qboolean wolfLight; /* when true, lights work like wolf q3map */
552 int lightmapSize; /* bsp lightmap width/height */
553 float lightmapGamma; /* default lightmap gamma */
554 float lightmapCompensate; /* default lightmap compensate value */
555 char *bspIdent; /* 4-letter bsp file prefix */
556 int bspVersion; /* bsp version to use */
557 qboolean lumpSwap; /* cod-style len/ofs order */
558 bspFunc load, write; /* load/write function pointers */
559 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
564 typedef struct image_s
566 char *name, *filename;
577 vec3_t direction, color;
578 float photons, deviance, filterRadius;
579 int numSamples, style;
584 typedef struct surfaceModel_s
586 struct surfaceModel_s *next;
587 char model[ MAX_QPATH ];
589 float minScale, maxScale;
590 float minAngle, maxAngle;
596 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
597 typedef struct foliage_s
599 struct foliage_s *next;
600 char model[ MAX_QPATH ];
601 float scale, density, odds;
602 qboolean inverseAlpha;
606 typedef struct foliageInstance_s
613 typedef struct remap_s
615 struct remap_s *next;
617 char to[ MAX_QPATH ];
622 /* wingdi.h hack, it's the same: 0 */
633 CM_COLOR_DOT_PRODUCT,
634 CM_ALPHA_DOT_PRODUCT,
635 CM_COLOR_DOT_PRODUCT_2,
636 CM_ALPHA_DOT_PRODUCT_2
641 typedef struct colorMod_s
643 struct colorMod_s *next;
660 typedef struct shaderInfo_s
662 char shader[ MAX_QPATH ];
666 float value; /* light value */
668 char *flareShader; /* for light flares */
669 char *damageShader; /* ydnar: sof2 damage shader name */
670 char *backShader; /* for surfaces that generate different front and back passes */
671 char *cloneShader; /* ydnar: for cloning of a surface */
672 char *remapShader; /* ydnar: remap a shader in final stage */
674 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
675 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
677 float subdivisions; /* from a "tesssize xxx" */
678 float backsplashFraction; /* floating point value, usually 0.05 */
679 float backsplashDistance; /* default 16 */
680 float lightSubdivide; /* default 999 */
681 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
683 int lightmapSampleSize; /* lightmap sample size */
684 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
686 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
687 float offset; /* ydnar: offset in units */
688 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
690 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
692 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
693 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
694 qb_t forceMeta; /* ydnar: force metasurface path */
695 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
696 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
697 qb_t invert; /* ydnar: reverse facing */
698 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
699 qb_t tcGen; /* ydnar: has explicit texcoord generation */
700 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
701 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
702 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
703 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
705 int furNumLayers; /* ydnar: number of fur layers */
706 float furOffset; /* ydnar: offset of each layer */
707 float furFade; /* ydnar: alpha fade amount per layer */
709 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
711 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
712 qb_t globalTexture; /* don't normalize texture repeats */
713 qb_t twoSided; /* cull none */
714 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
715 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
716 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
717 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
718 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
719 qb_t notjunc; /* don't use this surface for tjunction fixing */
720 qb_t fogParms; /* ydnar: has fogparms */
721 qb_t noFog; /* ydnar: supress fogging */
722 qb_t clipModel; /* ydnar: solid model hack */
723 qb_t noVertexLight; /* ydnar: leave vertex color alone */
725 byte styleMarker; /* ydnar: light styles hack */
727 float vertexScale; /* vertex light scale */
729 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
731 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
732 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
733 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
735 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
736 char implicitImagePath[ MAX_QPATH ];
738 image_t *shaderImage;
740 image_t *normalImage;
742 float skyLightValue; /* ydnar */
743 int skyLightIterations; /* ydnar */
744 sun_t *sun; /* ydnar */
746 vec3_t color; /* normalized color */
750 qb_t lmMergable; /* ydnar */
751 int lmCustomWidth, lmCustomHeight; /* ydnar */
752 float lmBrightness; /* ydnar */
753 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
755 int shaderWidth, shaderHeight; /* ydnar */
758 vec3_t fogDir; /* ydnar */
760 char *shaderText; /* ydnar */
768 /* -------------------------------------------------------------------------------
772 ------------------------------------------------------------------------------- */
774 typedef struct face_s
786 typedef struct plane_s
791 struct plane_s *hash_chain;
796 typedef struct side_s
800 int outputNum; /* set when the side is written to the file list */
802 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
803 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
806 winding_t *visibleHull; /* convex hull of all visible fragments */
808 shaderInfo_t *shaderInfo;
810 int contentFlags; /* from shaderInfo */
811 int surfaceFlags; /* from shaderInfo */
812 int compileFlags; /* from shaderInfo */
813 int value; /* from shaderInfo */
815 qboolean visible; /* choose visble planes first */
816 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
817 qboolean culled; /* ydnar: face culling */
822 typedef struct sideRef_s
824 struct sideRef_s *next;
830 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
831 typedef struct indexMap_s
834 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
835 float offsets[ 256 ];
841 typedef struct brush_s
843 struct brush_s *next;
844 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
845 struct brush_s *original; /* chopped up brushes will reference the originals */
847 int entityNum, brushNum;/* editor numbering */
848 int outputNum; /* set when the brush is written to the file list */
850 /* ydnar: for shadowcasting entities */
854 shaderInfo_t *contentShader;
855 shaderInfo_t *celShader; /* :) */
863 int compileFlags; /* ydnar */
867 int portalareas[ 2 ];
872 side_t sides[ 6 ]; /* variably sized */
881 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
889 bspDrawVert_t *verts;
894 typedef struct parseMesh_s
896 struct parseMesh_s *next;
898 int entityNum, brushNum; /* ydnar: editor numbering */
900 /* ydnar: for shadowcasting entities */
905 shaderInfo_t *shaderInfo;
906 shaderInfo_t *celShader; /* :) */
922 ydnar: the drawsurf struct was extended to allow for:
923 - non-convex planar surfaces
924 - non-planar brushface surfaces
925 - lightmapped terrain
931 /* ydnar: these match up exactly with bspSurfaceType_t */
937 SURFACE_FOLIAGE, /* wolf et */
939 /* ydnar: compiler-relevant surface types */
950 char *surfaceTypes[ NUM_SURFACE_TYPES ]
962 "SURFACE_FORCED_META",
971 /* ydnar: this struct needs an overhaul (again, heh) */
972 typedef struct mapDrawSurface_s
976 int outputNum; /* ydnar: to match this sort of thing up */
978 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
979 qboolean skybox; /* ydnar: yet another fun hack */
980 qboolean backSide; /* ydnar: q3map_backShader support */
982 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
983 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
984 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
986 shaderInfo_t *shaderInfo;
987 shaderInfo_t *celShader;
989 parseMesh_t *mapMesh;
994 int numVerts; /* vertexes and triangles */
995 bspDrawVert_t *verts;
1000 vec3_t lightmapOrigin; /* also used for flares */
1001 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
1002 int lightStyle; /* used for flares */
1004 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1005 float lightmapScale;
1007 /* ydnar: surface classification */
1009 vec3_t lightmapAxis;
1012 /* ydnar: shadow group support */
1013 int castShadows, recvShadows;
1015 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1017 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1019 /* ydnar: for patches */
1022 int patchWidth, patchHeight;
1025 /* ydnar/sd: for foliage */
1026 int numFoliageInstances;
1028 /* ydnar: editor/useful numbering */
1035 typedef struct drawSurfRef_s
1037 struct drawSurfRef_s *nextRef;
1043 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1044 typedef struct metaTriangle_s
1048 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1050 vec3_t lightmapAxis;
1056 typedef struct epair_s
1058 struct epair_s *next;
1067 brush_t *brushes, *lastBrush, *colorModBrushes;
1068 parseMesh_t *patches;
1069 int mapEntityNum, firstDrawSurf;
1070 int firstBrush, numBrushes; /* only valid during BSP compile */
1076 typedef struct node_s
1078 /* both leafs and nodes */
1079 int planenum; /* -1 = leaf node */
1080 struct node_s *parent;
1081 vec3_t mins, maxs; /* valid after portalization */
1082 brush_t *volume; /* one for each leaf/node */
1085 side_t *side; /* the side that created the node */
1086 struct node_s *children[ 2 ];
1087 int compileFlags; /* ydnar: hint, antiportal */
1089 vec3_t referencepoint;
1092 qboolean opaque; /* view can never be inside */
1093 qboolean areaportal;
1094 qboolean skybox; /* ydnar: a skybox leaf */
1095 qboolean sky; /* ydnar: a sky leaf */
1096 int cluster; /* for portalfile writing */
1097 int area; /* for areaportals */
1098 brush_t *brushlist; /* fragments of all brushes in this leaf */
1099 drawSurfRef_t *drawSurfReferences;
1101 int occupied; /* 1 or greater can reach entity */
1102 entity_t *occupant; /* for leak file testing */
1104 struct portal_s *portals; /* also on nodes during construction */
1109 typedef struct portal_s
1112 node_t *onnode; /* NULL = outside box */
1113 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1114 struct portal_s *next[ 2 ];
1117 qboolean sidefound; /* false if ->side hasn't been checked */
1118 int compileFlags; /* from original face that caused the split */
1119 side_t *side; /* NULL = non-visible */
1127 node_t outside_node;
1134 /* -------------------------------------------------------------------------------
1138 ------------------------------------------------------------------------------- */
1151 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1156 typedef struct passage_s
1158 struct passage_s *next;
1159 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1175 qboolean hint; /* true if this portal was created from a hint splitter */
1177 visPlane_t plane; /* normal pointing into neighbor */
1178 int leaf; /* neighbor */
1180 vec3_t origin; /* for fast clip testing */
1183 fixedWinding_t *winding;
1185 byte *portalfront; /* [portals], preliminary */
1186 byte *portalflood; /* [portals], intermediate */
1187 byte *portalvis; /* [portals], final */
1189 int nummightsee; /* bit count on portalflood for sort */
1190 passage_t *passages; /* there are just as many passages as there */
1191 /* are portals in the leaf this portal leads */
1196 typedef struct leaf_s
1200 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1205 typedef struct pstack_s
1207 byte mightsee[ MAX_PORTALS / 8 ];
1208 struct pstack_s *next;
1210 vportal_t *portal; /* portal exiting */
1211 fixedWinding_t *source;
1212 fixedWinding_t *pass;
1214 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1215 int freewindings[ 3 ];
1217 visPlane_t portalplane;
1219 #ifdef SEPERATORCACHE
1220 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1221 int numseperators[ 2 ];
1231 pstack_t pstack_head;
1237 /* -------------------------------------------------------------------------------
1241 ------------------------------------------------------------------------------- */
1243 /* ydnar: new light struct with flags */
1244 typedef struct light_s
1246 struct light_s *next;
1249 int flags; /* ydnar: condensed all the booleans into one flags int */
1253 vec3_t normal; /* for surfaces, spotlights, and suns */
1254 float dist; /* plane location along normal */
1259 float radiusByDist; /* for spotlights */
1260 float fade; /* ydnar: from wolf, for linear lights */
1261 float angleScale; /* ydnar: stolen from vlight for K */
1263 float add; /* ydnar: used for area lights */
1264 float envelope; /* ydnar: units until falloff < tolerance */
1265 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1266 vec3_t mins, maxs; /* ydnar: pvs envelope */
1267 int cluster; /* ydnar: cluster light falls into */
1270 vec3_t emitColor; /* full out-of-gamut value */
1272 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1273 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1280 /* constant input */
1281 qboolean testOcclusion, forceSunlight, testAll;
1292 /* per-sample input */
1294 vec3_t origin, normal;
1295 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1297 /* per-light input */
1301 /* calculated input */
1302 vec3_t displacement, direction;
1305 /* input and output */
1306 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1310 int compileFlags; /* for determining surface compile flags traced through */
1316 int testNodes[ MAX_TRACE_TEST_NODES ];
1322 /* must be identical to bspDrawVert_t except for float color! */
1327 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1329 float color[ MAX_LIGHTMAPS ][ 4 ];
1337 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1342 /* crutch for poor local allocations in win32 smp */
1345 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1346 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1351 /* ydnar: new lightmap handling code */
1352 typedef struct outLightmap_s
1354 int lightmapNum, extLightmapNum;
1355 int customWidth, customHeight;
1359 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1361 byte *bspLightBytes;
1367 typedef struct rawLightmap_s
1369 qboolean finished, splotchFix, wrap[ 2 ];
1370 int customWidth, customHeight;
1374 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1375 int numLightClusters, *lightClusters;
1377 int sampleSize, actualSampleSize, axisNum;
1380 vec3_t mins, maxs, axis, origin, *vecs;
1382 int w, h, sw, sh, used;
1384 qboolean solid[ MAX_LIGHTMAPS ];
1385 vec3_t solidColor[ MAX_LIGHTMAPS ];
1388 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1390 int outLightmapNums[ MAX_LIGHTMAPS ];
1391 int twinNums[ MAX_LIGHTMAPS ];
1392 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1393 byte styles[ MAX_LIGHTMAPS ];
1394 float *bspLuxels[ MAX_LIGHTMAPS ];
1395 float *radLuxels[ MAX_LIGHTMAPS ];
1396 float *superLuxels[ MAX_LIGHTMAPS ];
1397 float *superOrigins;
1398 float *superNormals;
1401 float *superDeluxels; /* average light direction */
1407 typedef struct rawGridPoint_s
1409 vec3_t ambient[ MAX_LIGHTMAPS ];
1410 vec3_t directed[ MAX_LIGHTMAPS ];
1412 byte styles[ MAX_LIGHTMAPS ];
1417 typedef struct surfaceInfo_s
1422 int parentSurfaceNum, childSurfaceNum;
1423 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1426 vec3_t axis, mins, maxs;
1427 qboolean hasLightmap, approximated;
1428 int firstSurfaceCluster, numSurfaceClusters;
1434 /* -------------------------------------------------------------------------------
1438 ------------------------------------------------------------------------------- */
1441 vec_t Random( void );
1442 int BSPInfo( int count, char **fileNames );
1443 int ScaleBSPMain( int argc, char **argv );
1444 int ConvertMain( int argc, char **argv );
1448 game_t *GetGame( char *arg );
1449 void InitPaths( int *argc, char **argv );
1453 int BSPMain( int argc, char **argv );
1457 int ConvertBSPToMap( char *bspName );
1461 int ConvertBSPToASE( char *bspName );
1465 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1466 int CountBrushList( brush_t *brushes );
1467 brush_t *AllocBrush( int numsides );
1468 void FreeBrush( brush_t *brushes );
1469 void FreeBrushList( brush_t *brushes );
1470 brush_t *CopyBrush( brush_t *brush );
1471 qboolean BoundBrush( brush_t *brush );
1472 qboolean CreateBrushWindings( brush_t *brush );
1473 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1474 vec_t BrushVolume( brush_t *brush );
1475 void WriteBSPBrushMap( char *name, brush_t *list );
1477 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1478 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1480 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1481 qboolean WindingIsTiny( winding_t *w );
1483 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1485 tree_t *AllocTree( void );
1486 node_t *AllocNode( void );
1490 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1491 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1492 void FreeMesh( mesh_t *m );
1493 mesh_t *CopyMesh( mesh_t *mesh );
1494 void PrintMesh( mesh_t *m );
1495 mesh_t *TransposeMesh( mesh_t *in );
1496 void InvertMesh( mesh_t *m );
1497 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1498 int IterationsForCurve( float len, int subdivisions );
1499 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1500 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1501 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1502 void MakeMeshNormals( mesh_t in );
1503 void PutMeshOnCurve( mesh_t in );
1505 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1509 void LoadMapFile( char *filename, qboolean onlyLights );
1510 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1511 int PlaneTypeForNormal( vec3_t normal );
1512 void AddBrushBevels( void );
1513 brush_t *FinishBrush( void );
1517 void MakeHeadnodePortals( tree_t *tree );
1518 void MakeNodePortal( node_t *node );
1519 void SplitNodePortals( node_t *node );
1521 qboolean PortalPassable( portal_t *p );
1523 qboolean FloodEntities( tree_t *tree );
1524 void FillOutside( node_t *headnode);
1525 void FloodAreas( tree_t *tree);
1526 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1527 void FreePortal( portal_t *p );
1529 void MakeTreePortals( tree_t *tree );
1533 xmlNodePtr LeakFile( tree_t *tree );
1537 void NumberClusters( tree_t *tree );
1538 void WritePortalFile( tree_t *tree );
1542 void SetModelNumbers( void );
1543 void SetLightStyles( void );
1545 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1547 void BeginBSPFile( void );
1548 void EndBSPFile( void );
1549 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1550 void EmitFogs( void );
1552 void BeginModel( void );
1553 void EndModel( entity_t *e, node_t *headnode );
1557 void FreeTree( tree_t *tree );
1558 void FreeTree_r( node_t *node );
1559 void PrintTree_r( node_t *node, int depth );
1560 void FreeTreePortals_r( node_t *node );
1564 void ParsePatch( qboolean onlyLights );
1565 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1566 void PatchMapDrawSurfs( entity_t *e );
1570 void FixTJunctions( entity_t *e );
1574 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1575 void FogDrawSurfaces( entity_t *e );
1576 int FogForPoint( vec3_t point, float epsilon );
1577 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1578 void CreateMapFogs( void );
1582 face_t *MakeStructuralBSPFaceList( brush_t *list );
1583 face_t *MakeVisibleBSPFaceList( brush_t *list );
1584 tree_t *FaceBSP( face_t *list );
1588 void PicoPrintFunc( int level, const char *str );
1589 void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1590 picoModel_t *FindModel( char *name, int frame );
1591 picoModel_t *LoadModel( char *name, int frame );
1592 void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1593 void AddTriangleModels( entity_t *e );
1597 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1598 void FinishSurface( mapDrawSurface_t *ds );
1599 void StripFaceSurface( mapDrawSurface_t *ds );
1600 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1601 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1602 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1603 void ClassifyEntitySurfaces( entity_t *e );
1604 void TidyEntitySurfaces( entity_t *e );
1605 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1606 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1607 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1608 void ClearSurface( mapDrawSurface_t *ds );
1609 void AddEntitySurfaceModels( entity_t *e );
1610 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1611 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1612 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1613 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1614 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1615 void MakeDebugPortalSurfs( tree_t *tree );
1616 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1617 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1618 void AddEntitySurfaceModels( entity_t *e );
1619 int AddSurfaceModels( mapDrawSurface_t *ds );
1620 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1624 void Fur( mapDrawSurface_t *src );
1627 /* surface_foliage.c */
1628 void Foliage( mapDrawSurface_t *src );
1631 /* ydnar: surface_meta.c */
1632 void ClearMetaTriangles( void );
1633 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1634 void MakeEntityMetaTriangles( entity_t *e );
1635 void FixMetaTJunctions( void );
1636 void SmoothMetaTriangles( void );
1637 void MergeMetaTriangles( void );
1640 /* surface_extra.c */
1641 void SetDefaultSampleSize( int sampleSize );
1643 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1645 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1646 int GetSurfaceExtraParentSurfaceNum( int num );
1647 int GetSurfaceExtraEntityNum( int num );
1648 int GetSurfaceExtraCastShadows( int num );
1649 int GetSurfaceExtraRecvShadows( int num );
1650 int GetSurfaceExtraSampleSize( int num );
1651 float GetSurfaceExtraLongestCurve( int num );
1652 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1654 void WriteSurfaceExtraFile( const char *path );
1655 void LoadSurfaceExtraFile( const char *path );
1659 void ProcessDecals( void );
1660 void MakeEntityDecals( entity_t *e );
1663 /* brush_primit.c */
1664 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1668 fixedWinding_t *NewFixedWinding( int points );
1669 int VisMain( int argc, char **argv );
1672 int CountBits( byte *bits, int numbits );
1673 void PassageFlow( int portalnum );
1674 void CreatePassages( int portalnum );
1675 void PassageMemory( void );
1676 void BasePortalVis( int portalnum );
1677 void BetterPortalVis( int portalnum );
1678 void PortalFlow( int portalnum );
1679 void PassagePortalFlow( int portalnum );
1684 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1685 int LightContributionToSample( trace_t *trace );
1686 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1687 int LightContributionToPoint( trace_t *trace );
1688 int LightMain( int argc, char **argv );
1692 void SetupTraceNodes( void );
1693 void TraceLine( trace_t *trace );
1694 float SetupTrace( trace_t *trace );
1697 /* light_bounce.c */
1698 qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1699 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1700 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1701 void RadCreateDiffuseLights( void );
1702 void RadFreeLights();
1706 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1707 void SmoothNormals( void );
1709 void MapRawLightmap( int num );
1712 float DirtForSample( trace_t *trace );
1713 void DirtyRawLightmap( int num );
1715 void IlluminateRawLightmap( int num );
1716 void IlluminateVertexes( int num );
1718 void SetupBrushes( void );
1719 void SetupClusters( void );
1720 qboolean ClusterVisible( int a, int b );
1721 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1722 int ClusterForPoint( vec3_t point );
1723 int ClusterForPointExt( vec3_t point, float epsilon );
1724 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1725 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1726 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1727 void FreeTraceLights( trace_t *trace );
1728 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1729 void CreateTraceLightsForSurface( int num, trace_t *trace );
1732 /* lightmaps_ydnar.c */
1733 void ExportLightmaps( void );
1735 int ExportLightmapsMain( int argc, char **argv );
1736 int ImportLightmapsMain( int argc, char **argv );
1738 void SetupSurfaceLightmaps( void );
1739 void StitchSurfaceLightmaps( void );
1740 void StoreSurfaceLightmaps( void );
1744 void ImageFree( image_t *image );
1745 image_t *ImageFind( const char *filename );
1746 image_t *ImageLoad( const char *filename );
1750 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1752 void TCMod( tcMod_t mod, float st[ 2 ] );
1753 void TCModIdentity( tcMod_t mod );
1754 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1755 void TCModTranslate( tcMod_t mod, float s, float t );
1756 void TCModScale( tcMod_t mod, float s, float t );
1757 void TCModRotate( tcMod_t mod, float euler );
1759 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1761 void BeginMapShaderFile( const char *mapFile );
1762 void WriteMapShaderFile( void );
1763 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1764 void EmitVertexRemapShader( char *from, char *to );
1766 void LoadShaderInfo( void );
1767 shaderInfo_t *ShaderInfoForShader( const char *shader );
1770 /* bspfile_abstract.c */
1771 void SetGridPoints( int n );
1772 void SetDrawVerts( int n );
1773 void IncDrawVerts();
1774 void SetDrawSurfaces(int n);
1775 void SetDrawSurfacesBuffer();
1776 void BSPFilesCleanup();
1778 void SwapBlock( int *block, int size );
1780 int GetLumpElements( bspHeader_t *header, int lump, int size );
1781 void *GetLump( bspHeader_t *header, int lump );
1782 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1783 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1785 void LoadBSPFile( const char *filename );
1786 void WriteBSPFile( const char *filename );
1787 void PrintBSPFileSizes( void );
1789 epair_t *ParseEPair( void );
1790 void ParseEntities( void );
1791 void UnparseEntities( void );
1792 void PrintEntity( const entity_t *ent );
1793 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1794 const char *ValueForKey( const entity_t *ent, const char *key );
1795 int IntForKey( const entity_t *ent, const char *key );
1796 vec_t FloatForKey( const entity_t *ent, const char *key );
1797 void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1798 entity_t *FindTargetEntity( const char *target );
1799 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1802 /* bspfile_ibsp.c */
1803 void LoadIBSPFile( const char *filename );
1804 void WriteIBSPFile( const char *filename );
1807 /* bspfile_rbsp.c */
1808 void LoadRBSPFile( const char *filename );
1809 void WriteRBSPFile( const char *filename );
1813 /* -------------------------------------------------------------------------------
1815 bsp/general global variables
1817 ------------------------------------------------------------------------------- */
1821 #define Q_ASSIGN( a ) = a
1823 #define Q_EXTERN extern
1824 #define Q_ASSIGN( a )
1828 Q_EXTERN game_t games[]
1834 #include "game_quake3.h"
1836 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1838 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1840 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1842 #include "game_tenebrae.h"
1844 #include "game_wolf.h"
1846 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1848 #include "game_etut.h"
1850 #include "game_ef.h"
1852 #include "game_sof2.h"
1854 #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
1856 #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
1858 #include "game_qfusion.h" /* qfusion game */
1860 { NULL } /* null game */
1863 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
1867 Q_EXTERN int numImages Q_ASSIGN( 0 );
1868 Q_EXTERN image_t images[ MAX_IMAGES ];
1870 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
1871 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
1873 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
1874 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
1875 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
1877 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1878 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
1880 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
1881 Q_EXTERN char mapShaderFile[ 1024 ];
1882 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
1884 /* ydnar: sinusoid samples */
1885 Q_EXTERN float jitters[ MAX_JITTERS ];
1888 /* commandline arguments */
1889 Q_EXTERN qboolean verbose;
1890 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
1891 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
1892 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
1893 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
1894 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
1895 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
1896 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
1897 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
1898 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
1899 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
1900 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
1901 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
1902 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
1903 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
1904 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
1905 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
1906 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
1907 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
1909 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
1911 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
1912 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
1913 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
1914 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
1915 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
1916 Q_EXTERN int texRange Q_ASSIGN( 0 );
1917 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
1918 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
1919 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
1920 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
1921 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
1922 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
1923 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
1925 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
1926 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
1930 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
1932 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
1936 = { 1024, 1024, 1024 };
1939 Q_EXTERN char name[ 1024 ];
1940 Q_EXTERN char source[ 1024 ];
1941 Q_EXTERN char outbase[ 32 ];
1943 Q_EXTERN int sampleSize; /* lightmap sample size in units */
1945 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
1947 Q_EXTERN int entitySourceBrushes;
1949 Q_EXTERN plane_t mapplanes[ MAX_MAP_PLANES ]; /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
1950 Q_EXTERN int nummapplanes; /* nummapplanes will always be even */
1951 Q_EXTERN int numMapPatches;
1952 Q_EXTERN vec3_t mapMins, mapMaxs;
1954 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
1955 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
1956 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
1958 Q_EXTERN entity_t *mapEnt;
1959 Q_EXTERN brush_t *buildBrush;
1960 Q_EXTERN int numActiveBrushes;
1961 Q_EXTERN int g_bBrushPrimit;
1963 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
1967 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
1968 Q_EXTERN int numMapDrawSurfs;
1970 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
1971 Q_EXTERN int numClearedSurfaces;
1972 Q_EXTERN int numStripSurfaces;
1973 Q_EXTERN int numFanSurfaces;
1974 Q_EXTERN int numMergedSurfaces;
1975 Q_EXTERN int numMergedVerts;
1977 Q_EXTERN int numRedundantIndexes;
1979 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
1981 Q_EXTERN byte debugColors[ 12 ][ 3 ]
2002 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
2003 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
2004 Q_EXTERN m4x4_t skyboxTransform;
2008 /* -------------------------------------------------------------------------------
2010 vis global variables
2012 ------------------------------------------------------------------------------- */
2014 /* commandline arguments */
2015 Q_EXTERN qboolean fastvis;
2016 Q_EXTERN qboolean noPassageVis;
2017 Q_EXTERN qboolean passageVisOnly;
2018 Q_EXTERN qboolean mergevis;
2019 Q_EXTERN qboolean nosort;
2020 Q_EXTERN qboolean saveprt;
2021 Q_EXTERN qboolean hint; /* ydnar */
2022 Q_EXTERN char inbase[ MAX_QPATH ];
2025 Q_EXTERN int totalvis;
2027 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2029 Q_EXTERN int numportals;
2030 Q_EXTERN int portalclusters;
2032 Q_EXTERN vportal_t *portals;
2033 Q_EXTERN leaf_t *leafs;
2035 Q_EXTERN vportal_t *faces;
2036 Q_EXTERN leaf_t *faceleafs;
2038 Q_EXTERN int numfaces;
2040 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2041 Q_EXTERN int c_portalskip, c_leafskip;
2042 Q_EXTERN int c_vistest, c_mighttest;
2043 Q_EXTERN int c_chains;
2045 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2047 Q_EXTERN int testlevel;
2049 Q_EXTERN byte *uncompressed;
2051 Q_EXTERN int leafbytes, leaflongs;
2052 Q_EXTERN int portalbytes, portallongs;
2054 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2058 /* -------------------------------------------------------------------------------
2060 light global variables
2062 ------------------------------------------------------------------------------- */
2064 /* commandline arguments */
2065 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2066 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2067 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2069 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2070 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2071 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2073 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2074 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2075 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2076 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2078 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2079 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2081 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2082 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2083 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2084 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2085 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2086 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2087 Q_EXTERN int bounce Q_ASSIGN( 0 );
2088 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2089 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2090 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2091 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2092 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2093 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2094 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2095 Q_EXTERN int superSample Q_ASSIGN( 0 );
2096 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2097 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2098 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2099 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2100 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2101 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2102 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2103 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2104 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2106 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2107 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2108 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2109 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2110 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2111 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2113 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2114 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2115 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2116 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2117 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2118 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2119 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2121 /* longest distance across the map */
2122 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2124 /* for run time tweaking of light sources */
2125 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2126 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2127 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2128 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2130 /* ydnar: lightmap gamma/compensation */
2131 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2132 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2134 /* ydnar: for runtime tweaking of falloff tolerance */
2135 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2136 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2137 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2138 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2140 Q_EXTERN light_t *lights;
2141 Q_EXTERN int numPointLights;
2142 Q_EXTERN int numSpotLights;
2143 Q_EXTERN int numSunLights;
2144 Q_EXTERN int numAreaLights;
2146 /* ydnar: for luxel placement */
2147 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2148 Q_EXTERN int *surfaceClusters;
2150 /* ydnar: for radiosity */
2151 Q_EXTERN int numDiffuseLights;
2152 Q_EXTERN int numBrushDiffuseLights;
2153 Q_EXTERN int numTriangleDiffuseLights;
2154 Q_EXTERN int numPatchDiffuseLights;
2156 /* ydnar: general purpose extra copy of drawvert list */
2157 Q_EXTERN bspDrawVert_t *yDrawVerts;
2159 /* ydnar: for tracing statistics */
2160 Q_EXTERN int minSurfacesTested;
2161 Q_EXTERN int maxSurfacesTested;
2162 Q_EXTERN int totalSurfacesTested;
2163 Q_EXTERN int totalTraces;
2165 Q_EXTERN FILE *dumpFile;
2167 Q_EXTERN int c_visible, c_occluded;
2168 Q_EXTERN int c_subsampled; /* ydnar */
2170 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2172 Q_EXTERN vec3_t ambientColor;
2173 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2175 Q_EXTERN int *entitySurface;
2176 Q_EXTERN vec3_t *surfaceOrigin;
2178 Q_EXTERN vec3_t sunDirection;
2179 Q_EXTERN vec3_t sunLight;
2182 Q_EXTERN int c_totalTrace;
2183 Q_EXTERN int c_cullTrace, c_testTrace;
2184 Q_EXTERN int c_testFacets;
2186 /* ydnar: light optimization */
2187 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2189 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2190 Q_EXTERN byte *opaqueBrushes;
2192 Q_EXTERN int numLights;
2193 Q_EXTERN int numCulledLights;
2195 Q_EXTERN int gridBoundsCulled;
2196 Q_EXTERN int gridEnvelopeCulled;
2198 Q_EXTERN int lightsBoundsCulled;
2199 Q_EXTERN int lightsEnvelopeCulled;
2200 Q_EXTERN int lightsPlaneCulled;
2201 Q_EXTERN int lightsClusterCulled;
2203 /* ydnar: radiosity */
2204 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2205 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2206 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2208 /* ydnar: list of surface information necessary for lightmap calculation */
2209 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2211 /* ydnar: sorted list of surfaces */
2212 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2214 /* clumps of surfaces that share a raw lightmap */
2215 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2216 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2219 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2220 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2221 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2222 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2225 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2226 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2229 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2230 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2231 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2232 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2233 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2234 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2237 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2238 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2240 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2241 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2242 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2243 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2244 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2245 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2246 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2247 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2249 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2250 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2251 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2252 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2253 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2256 Q_EXTERN vec3_t gridMins;
2257 Q_EXTERN int gridBounds[ 3 ];
2258 Q_EXTERN vec3_t gridSize
2267 /* -------------------------------------------------------------------------------
2269 abstracted bsp globals
2271 ------------------------------------------------------------------------------- */
2273 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2274 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2275 Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ];
2277 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2278 Q_EXTERN bspModel_t bspModels[ MAX_MAP_MODELS ];
2280 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2281 Q_EXTERN bspShader_t bspShaders[ MAX_MAP_MODELS ];
2283 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2284 Q_EXTERN char bspEntData[ MAX_MAP_ENTSTRING ];
2286 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2287 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2289 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2290 Q_EXTERN bspPlane_t bspPlanes[ MAX_MAP_PLANES ];
2292 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2293 Q_EXTERN bspNode_t bspNodes[ MAX_MAP_NODES ];
2295 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2296 Q_EXTERN int bspLeafSurfaces[ MAX_MAP_LEAFFACES ];
2298 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2299 Q_EXTERN int bspLeafBrushes[ MAX_MAP_LEAFBRUSHES ];
2301 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2302 Q_EXTERN bspBrush_t bspBrushes[ MAX_MAP_BRUSHES ];
2304 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2305 Q_EXTERN bspBrushSide_t bspBrushSides[ MAX_MAP_BRUSHSIDES ];
2307 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2308 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2310 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2311 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2313 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2314 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2316 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2317 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2319 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2320 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2322 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2323 Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2325 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2326 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2328 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2329 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
2331 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
2332 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];