2 Copyright (C) 1999-2007 id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
21 ----------------------------------------------------------------------------------
23 This code has been altered significantly from its original form, to support
24 several games based on the Quake III Arena engine, in the form of "Q3Map2."
26 ------------------------------------------------------------------------------- */
37 #define Q3MAP_VERSION "2.5.11"
38 #define Q3MAP_MOTD "A well-oiled toaster oven"
42 /* -------------------------------------------------------------------------------
46 ------------------------------------------------------------------------------- */
48 /* platform-specific */
49 #if defined( __linux__ ) || defined( __APPLE__ )
65 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
72 #include "picomodel.h"
88 /* -------------------------------------------------------------------------------
92 ------------------------------------------------------------------------------- */
94 #define MAC_STATIC_HACK 0
95 #if defined( __APPLE__ ) && MAC_STATIC_HACK
96 #define MAC_STATIC static
103 #define Q_stricmp stricmp
104 #define Q_strncasecmp strnicmp
106 #define Q_stricmp strcasecmp
107 #define Q_strncasecmp strncasecmp
112 #define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
116 /* -------------------------------------------------------------------------------
120 ------------------------------------------------------------------------------- */
125 #define MAX_IMAGES 512
126 #define DEFAULT_IMAGE "*default"
128 #define MAX_MODELS 512
130 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
131 #define DEF_BACKSPLASH_DISTANCE 23
133 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
135 #define MAX_SHADER_INFO 8192
136 #define MAX_CUST_SURFACEPARMS 64
138 #define SHADER_MAX_VERTEXES 1000
139 #define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
141 #define MAX_JITTERS 256
144 /* epair parsing (note case-sensitivity directive) */
145 #define CASE_INSENSITIVE_EPAIRS 1
147 #if CASE_INSENSITIVE_EPAIRS
148 #define EPAIR_STRCMP Q_stricmp
150 #define EPAIR_STRCMP strcmp
154 /* ydnar: compiler flags, because games have widely varying content/surface flags */
155 #define C_SOLID 0x00000001
156 #define C_TRANSLUCENT 0x00000002
157 #define C_STRUCTURAL 0x00000004
158 #define C_HINT 0x00000008
159 #define C_NODRAW 0x00000010
160 #define C_LIGHTGRID 0x00000020
161 #define C_ALPHASHADOW 0x00000040
162 #define C_LIGHTFILTER 0x00000080
163 #define C_VERTEXLIT 0x00000100
164 #define C_LIQUID 0x00000200
165 #define C_FOG 0x00000400
166 #define C_SKY 0x00000800
167 #define C_ORIGIN 0x00001000
168 #define C_AREAPORTAL 0x00002000
169 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
170 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
171 #define C_NOMARKS 0x00010000 /* no decals */
173 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
177 #define WORLDSPAWN_CAST_SHADOWS 1
178 #define WORLDSPAWN_RECV_SHADOWS 1
179 #define ENTITY_CAST_SHADOWS 0
180 #define ENTITY_RECV_SHADOWS 1
184 #define MAX_PATCH_SIZE 32
185 #define MAX_BRUSH_SIDES 1024
186 #define MAX_BUILD_SIDES 300
188 #define MAX_EXPANDED_AXIS 128
190 #define CLIP_EPSILON 0.1f
191 #define PLANESIDE_EPSILON 0.001f
192 #define PLANENUM_LEAF -1
194 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
195 #define ANTIPORTAL_PRIORITY -1000
196 #define AREAPORTAL_PRIORITY -1000
198 #define PSIDE_FRONT 1
200 #define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
201 #define PSIDE_FACING 4
203 #define BPRIMIT_UNDEFINED 0
204 #define BPRIMIT_OLDBRUSHES 1
205 #define BPRIMIT_NEWBRUSHES 2
209 #define VIS_HEADER_SIZE 8
211 #define SEPERATORCACHE /* seperator caching helps a bit */
213 #define PORTALFILE "PRT1"
215 #define MAX_PORTALS 32768
216 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
217 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
218 #define MAX_PORTALS_ON_LEAF 128
227 #define LIGHT_ATTEN_LINEAR 1
228 #define LIGHT_ATTEN_ANGLE 2
229 #define LIGHT_ATTEN_DISTANCE 4
230 #define LIGHT_TWOSIDED 8
231 #define LIGHT_GRID 16
232 #define LIGHT_SURFACES 32
233 #define LIGHT_DARK 64 /* probably never use this */
234 #define LIGHT_FAST 256
235 #define LIGHT_FAST_TEMP 512
236 #define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
237 #define LIGHT_NEGATIVE 1024
239 #define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
240 #define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
241 #define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
242 #define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
244 #define MAX_TRACE_TEST_NODES 256
245 #define DEFAULT_INHIBIT_RADIUS 1.5f
247 #define LUXEL_EPSILON 0.125f
248 #define VERTEX_EPSILON -0.125f
249 #define GRID_EPSILON 0.0f
251 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
252 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
253 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
255 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
256 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
258 #define CLUSTER_UNMAPPED -1
259 #define CLUSTER_OCCLUDED -2
260 #define CLUSTER_FLOODED -3
262 #define VERTEX_LUXEL_SIZE 3
263 #define BSP_LUXEL_SIZE 3
264 #define RAD_LUXEL_SIZE 3
265 #define SUPER_LUXEL_SIZE 4
266 #define SUPER_ORIGIN_SIZE 3
267 #define SUPER_NORMAL_SIZE 3
268 #define SUPER_DELUXEL_SIZE 3
269 #define BSP_DELUXEL_SIZE 3
271 #define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
272 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
273 #define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
274 #define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
275 #define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
276 #define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
277 #define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
278 #define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
279 #define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
280 #define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
284 /* -------------------------------------------------------------------------------
288 ------------------------------------------------------------------------------- */
290 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
292 #define MAX_LIGHTMAPS 4 /* RBSP */
293 #define MAX_LIGHT_STYLES 64
294 #define MAX_SWITCHED_LIGHTS 32
295 #define LS_NORMAL 0x00
296 #define LS_UNUSED 0xFE
299 #define MAX_LIGHTMAP_SHADERS 256
301 /* ok to increase these at the expense of more memory */
302 #define MAX_MAP_MODELS 0x400
303 #define MAX_MAP_BRUSHES 0x8000
304 #define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
305 #define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
306 #define MAX_MAP_SHADERS 0x400
308 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
309 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
310 #define MAX_MAP_PLANES 0x100000 //% 0x20000 /* ydnar for md */
311 #define MAX_MAP_NODES 0x20000
312 #define MAX_MAP_BRUSHSIDES 0x100000 //% 0x20000 /* ydnar */
313 #define MAX_MAP_LEAFS 0x20000
314 #define MAX_MAP_LEAFFACES 0x20000
315 #define MAX_MAP_LEAFBRUSHES 0x40000
316 #define MAX_MAP_PORTALS 0x20000
317 #define MAX_MAP_LIGHTING 0x800000
318 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
319 #define MAX_MAP_VISIBILITY 0x200000
321 #define MAX_MAP_DRAW_SURFS 0x20000
322 #define MAX_MAP_DRAW_VERTS 0x80000
323 #define MAX_MAP_DRAW_INDEXES 0x80000
326 /* key / value pair sizes in the entities lump */
328 #define MAX_VALUE 1024
330 /* the editor uses these predefined yaw angles to orient entities up or down */
332 #define ANGLE_DOWN -2
334 #define LIGHTMAP_WIDTH 128
335 #define LIGHTMAP_HEIGHT 128
337 #define MIN_WORLD_COORD (-65536)
338 #define MAX_WORLD_COORD (65536)
339 #define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
342 typedef void (*bspFunc)( const char * );
357 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
364 float mins[ 3 ], maxs[ 3 ];
365 int firstBSPSurface, numBSPSurfaces;
366 int firstBSPBrush, numBSPBrushes;
373 char shader[ MAX_QPATH ];
380 /* planes x^1 is allways the opposite of plane x */
393 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
394 int mins[ 3 ]; /* for frustom culling */
402 int cluster; /* -1 = opaque cluster (do I still store these?) */
405 int mins[ 3 ]; /* for frustum culling */
408 int firstBSPLeafSurface;
409 int numBSPLeafSurfaces;
411 int firstBSPLeafBrush;
412 int numBSPLeafBrushes;
419 int planeNum; /* positive plane side faces out of the leaf */
421 int surfaceNum; /* RBSP */
430 int shaderNum; /* the shader that determines the content flags */
437 char shader[ MAX_QPATH ];
439 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
448 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
450 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
467 typedef struct bspGridPoint_s
469 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
470 byte directed[ MAX_LIGHTMAPS ][ 3 ];
471 byte styles[ MAX_LIGHTMAPS ];
489 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
490 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
491 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
492 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
493 int lightmapWidth, lightmapHeight;
495 vec3_t lightmapOrigin;
496 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
505 /* -------------------------------------------------------------------------------
509 ------------------------------------------------------------------------------- */
511 /* ydnar: for smaller structs */
515 /* ydnar: for q3map_tcMod */
516 typedef float tcMod_t[ 3 ][ 3 ];
519 /* ydnar: for multiple game support */
520 typedef struct surfaceParm_s
523 int contentFlags, contentFlagsClear;
524 int surfaceFlags, surfaceFlagsClear;
525 int compileFlags, compileFlagsClear;
530 typedef struct game_s
532 char *arg; /* -game matches this */
533 char *gamePath; /* main game data dir */
534 char *homeBasePath; /* home sub-dir on unix */
535 char *magic; /* magic word for figuring out base path */
536 char *shaderPath; /* shader directory */
537 qboolean wolfLight; /* when true, lights work like wolf q3map */
538 qboolean emitFlares; /* when true, emit flare surfaces */
539 char *flareShader; /* default flare shader (MUST BE SET) */
540 char *bspIdent; /* 4-letter bsp file prefix */
541 int bspVersion; /* BSP version to use */
542 bspFunc load, write; /* load/write function pointers */
543 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
548 typedef struct image_s
550 char *name, *filename;
561 vec3_t direction, color;
562 float photons, deviance, filterRadius;
568 typedef struct surfaceModel_s
570 struct surfaceModel_s *next;
571 char model[ MAX_QPATH ];
573 float minScale, maxScale;
574 float minAngle, maxAngle;
580 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
581 typedef struct foliage_s
583 struct foliage_s *next;
584 char model[ MAX_QPATH ];
585 float scale, density, odds;
586 qboolean inverseAlpha;
590 typedef struct foliageInstance_s
597 typedef struct remap_s
599 struct remap_s *next;
601 char to[ MAX_QPATH ];
614 typedef struct alphaMod_s
616 struct alphaMod_s *next;
633 typedef struct shaderInfo_s
635 char shader[ MAX_QPATH ];
639 float value; /* light value */
641 char backShader[ MAX_QPATH ]; /* for surfaces that generate different front and back passes */
642 char flareShader[ MAX_QPATH ]; /* for light flares */
643 char cloneShader[ MAX_QPATH ]; /* ydnar: for cloning of a surface */
644 char damageShader[ MAX_QPATH ]; /* ydnar: sof2 damage shader name */
646 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
647 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
649 float subdivisions; /* from a "tesssize xxx" */
650 float backsplashFraction; /* floating point value, usually 0.05 */
651 float backsplashDistance; /* default 16 */
652 float lightSubdivide; /* default 999 */
653 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
655 int lightmapSampleSize; /* lightmap sample size */
656 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
658 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
659 float offset; /* ydnar: offset in units */
660 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
662 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
664 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
665 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
666 qb_t forceMeta; /* ydnar: force metasurface path */
667 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
668 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
669 qb_t invert; /* ydnar: reverse facing */
670 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
671 qb_t tcGen; /* ydnar: has explicit texcoord generation */
672 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
673 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
674 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
675 alphaMod_t *alphaMod; /* ydnar: q3map_alphaMod support */
677 int furNumLayers; /* ydnar: number of fur layers */
678 float furOffset; /* ydnar: offset of each layer */
679 float furFade; /* ydnar: alpha fade amount per layer */
681 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
683 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
684 qb_t globalTexture; /* don't normalize texture repeats */
685 qb_t twoSided; /* cull none */
686 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
687 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
688 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
689 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
690 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
691 qb_t notjunc; /* don't use this surface for tjunction fixing */
692 qb_t fogParms; /* ydnar: has fogparms */
693 qb_t noFog; /* ydnar: supress fogging */
695 qb_t clipModel; /* ydnar: solid model hack */
697 byte styleMarker; /* ydnar: light styles hack */
699 float vertexScale; /* vertex light scale */
701 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
703 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
704 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
705 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
707 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
708 char implicitImagePath[ MAX_QPATH ];
710 image_t *shaderImage;
712 image_t *normalImage;
714 float skyLightValue; /* ydnar */
715 int skyLightIterations; /* ydnar */
716 sun_t *sun; /* ydnar */
718 vec3_t color; /* normalized color */
722 qb_t lmMergable; /* ydnar */
723 int lmCustomWidth, lmCustomHeight; /* ydnar */
724 float lmGamma; /* ydnar */
725 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
727 int shaderWidth, shaderHeight; /* ydnar */
730 vec3_t fogDir; /* ydnar */
732 char *shaderText; /* ydnar */
740 /* -------------------------------------------------------------------------------
744 ------------------------------------------------------------------------------- */
746 typedef struct face_s
758 typedef struct plane_s
763 struct plane_s *hash_chain;
768 typedef struct side_s
772 int outputNum; /* set when the side is written to the file list */
774 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
775 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
778 winding_t *visibleHull; /* convex hull of all visible fragments */
780 shaderInfo_t *shaderInfo;
782 int contentFlags; /* from shaderInfo */
783 int surfaceFlags; /* from shaderInfo */
784 int compileFlags; /* from shaderInfo */
785 int value; /* from shaderInfo */
787 qboolean visible; /* choose visble planes first */
788 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
789 qboolean backSide; /* generated side for a q3map_backShader */
791 qboolean culled; /* ydnar: face culling */
796 typedef struct sideRef_s
798 struct sideRef_s *next;
804 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
805 typedef struct indexMap_s
808 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
809 float offsets[ 256 ];
815 typedef struct brush_s
817 struct brush_s *next;
818 struct brush_s *original; /* chopped up brushes will reference the originals */
820 int entityNum, brushNum;/* editor numbering */
821 int outputNum; /* set when the brush is written to the file list */
823 /* ydnar: for shadowcasting entities */
827 shaderInfo_t *contentShader;
828 shaderInfo_t *celShader; /* :) */
836 int compileFlags; /* ydnar */
840 int portalareas[ 2 ];
845 side_t sides[ 6 ]; /* variably sized */
854 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
862 bspDrawVert_t *verts;
867 typedef struct parseMesh_s
869 struct parseMesh_s *next;
871 int entityNum, brushNum; /* ydnar: editor numbering */
873 /* ydnar: for shadowcasting entities */
878 shaderInfo_t *shaderInfo;
879 shaderInfo_t *celShader; /* :) */
895 ydnar: the drawsurf struct was extended to allow for:
896 - non-convex planar surfaces
897 - non-planar brushface surfaces
898 - lightmapped terrain
904 /* ydnar: these match up exactly with bspSurfaceType_t */
910 SURFACE_FOLIAGE, /* wolf et */
912 /* ydnar: compiler-relevant surface types */
923 char *surfaceTypes[ NUM_SURFACE_TYPES ]
935 "SURFACE_FORCED_META",
944 /* ydnar: this struct needs an overhaul (again, heh) */
945 typedef struct mapDrawSurface_s
949 int outputNum; /* ydnar: to match this sort of thing up */
951 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
952 qboolean skybox; /* ydnar: yet another fun hack */
954 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
956 shaderInfo_t *shaderInfo;
957 shaderInfo_t *celShader;
959 parseMesh_t *mapMesh;
964 int numVerts; /* vertexes and triangles */
965 bspDrawVert_t *verts;
970 vec3_t lightmapOrigin; /* also used for flares */
971 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
972 int lightStyle; /* used for flares */
974 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
977 /* ydnar: surface classification */
982 /* ydnar: shadow group support */
983 int castShadows, recvShadows;
985 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
987 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
989 /* ydnar: for patches */
992 int patchWidth, patchHeight;
995 /* ydnar/sd: for foliage */
996 int numFoliageInstances;
998 /* ydnar: editor/useful numbering */
1005 typedef struct drawSurfRef_s
1007 struct drawSurfRef_s *nextRef;
1013 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1014 typedef struct metaTriangle_s
1018 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1020 vec3_t lightmapAxis;
1026 typedef struct epair_s
1028 struct epair_s *next;
1037 brush_t *brushes, *lastBrush;
1038 parseMesh_t *patches;
1039 int mapEntityNum, firstDrawSurf;
1040 int firstBrush, numBrushes; /* only valid during BSP compile */
1046 typedef struct node_s
1048 /* both leafs and nodes */
1049 int planenum; /* -1 = leaf node */
1050 struct node_s *parent;
1051 vec3_t mins, maxs; /* valid after portalization */
1052 brush_t *volume; /* one for each leaf/node */
1055 side_t *side; /* the side that created the node */
1056 struct node_s *children[ 2 ];
1057 int compileFlags; /* ydnar: hint, antiportal */
1059 vec3_t referencepoint;
1062 qboolean opaque; /* view can never be inside */
1063 qboolean areaportal;
1064 qboolean skybox; /* ydnar: a skybox leaf */
1065 qboolean sky; /* ydnar: a sky leaf */
1066 int cluster; /* for portalfile writing */
1067 int area; /* for areaportals */
1068 brush_t *brushlist; /* fragments of all brushes in this leaf */
1069 drawSurfRef_t *drawSurfReferences;
1071 int occupied; /* 1 or greater can reach entity */
1072 entity_t *occupant; /* for leak file testing */
1074 struct portal_s *portals; /* also on nodes during construction */
1079 typedef struct portal_s
1082 node_t *onnode; /* NULL = outside box */
1083 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1084 struct portal_s *next[ 2 ];
1087 qboolean sidefound; /* false if ->side hasn't been checked */
1088 int compileFlags; /* from original face that caused the split */
1089 side_t *side; /* NULL = non-visible */
1097 node_t outside_node;
1104 /* -------------------------------------------------------------------------------
1108 ------------------------------------------------------------------------------- */
1121 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1126 typedef struct passage_s
1128 struct passage_s *next;
1129 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1145 qboolean hint; /* true if this portal was created from a hint splitter */
1147 visPlane_t plane; /* normal pointing into neighbor */
1148 int leaf; /* neighbor */
1150 vec3_t origin; /* for fast clip testing */
1153 fixedWinding_t *winding;
1155 byte *portalfront; /* [portals], preliminary */
1156 byte *portalflood; /* [portals], intermediate */
1157 byte *portalvis; /* [portals], final */
1159 int nummightsee; /* bit count on portalflood for sort */
1160 passage_t *passages; /* there are just as many passages as there */
1161 /* are portals in the leaf this portal leads */
1166 typedef struct leaf_s
1170 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1175 typedef struct pstack_s
1177 byte mightsee[ MAX_PORTALS / 8 ];
1178 struct pstack_s *next;
1180 vportal_t *portal; /* portal exiting */
1181 fixedWinding_t *source;
1182 fixedWinding_t *pass;
1184 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1185 int freewindings[ 3 ];
1187 visPlane_t portalplane;
1189 #ifdef SEPERATORCACHE
1190 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1191 int numseperators[ 2 ];
1201 pstack_t pstack_head;
1207 /* -------------------------------------------------------------------------------
1211 ------------------------------------------------------------------------------- */
1213 /* ydnar: new light struct with flags */
1214 typedef struct light_s
1216 struct light_s *next;
1219 int flags; /* ydnar: condensed all the booleans into one flags int */
1223 vec3_t normal; /* for surfaces, spotlights, and suns */
1224 float dist; /* plane location along normal */
1229 float radiusByDist; /* for spotlights */
1230 float fade; /* ydnar: from wolf, for linear lights */
1231 float angleScale; /* ydnar: stolen from vlight for K */
1233 float add; /* ydnar: used for area lights */
1234 float envelope; /* ydnar: units until falloff < tolerance */
1235 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1236 vec3_t mins, maxs; /* ydnar: pvs envelope */
1237 int cluster; /* ydnar: cluster light falls into */
1240 vec3_t emitColor; /* full out-of-gamut value */
1242 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1243 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1250 /* constant input */
1251 qboolean testOcclusion, forceSunlight, testAll;
1262 /* per-sample input */
1264 vec3_t origin, normal;
1265 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1267 /* per-light input */
1271 /* calculated input */
1272 vec3_t displacement, direction;
1275 /* input and output */
1276 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1279 int compileFlags; /* for determining surface compile flags traced through */
1285 int testNodes[ MAX_TRACE_TEST_NODES ];
1291 /* must be identical to bspDrawVert_t except for float color! */
1296 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1298 float color[ MAX_LIGHTMAPS ][ 4 ];
1306 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1311 /* crutch for poor local allocations in win32 smp */
1314 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1315 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1320 /* ydnar: new lightmap handling code */
1321 typedef struct outLightmap_s
1323 int lightmapNum, extLightmapNum;
1324 int customWidth, customHeight;
1328 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1330 byte *bspLightBytes;
1336 typedef struct rawLightmap_s
1338 qboolean finished, splotchFix, wrap[ 2 ];
1339 int customWidth, customHeight;
1343 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1344 int numLightClusters, *lightClusters;
1346 int sampleSize, actualSampleSize, axisNum;
1349 vec3_t mins, maxs, axis, origin, *vecs;
1351 int w, h, sw, sh, used;
1354 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1356 int outLightmapNums[ MAX_LIGHTMAPS ];
1357 int twinNums[ MAX_LIGHTMAPS ];
1358 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1359 byte styles[ MAX_LIGHTMAPS ];
1360 float *bspLuxels[ MAX_LIGHTMAPS ];
1361 float *radLuxels[ MAX_LIGHTMAPS ];
1362 float *superLuxels[ MAX_LIGHTMAPS ];
1363 float *superOrigins;
1364 float *superNormals;
1367 float *superDeluxels; /* average light direction */
1373 typedef struct rawGridPoint_s
1375 vec3_t ambient[ MAX_LIGHTMAPS ];
1376 vec3_t directed[ MAX_LIGHTMAPS ];
1378 byte styles[ MAX_LIGHTMAPS ];
1383 typedef struct surfaceInfo_s
1388 int parentSurfaceNum, childSurfaceNum;
1389 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1392 vec3_t axis, mins, maxs;
1393 qboolean hasLightmap, approximated;
1394 int firstSurfaceCluster, numSurfaceClusters;
1400 /* -------------------------------------------------------------------------------
1404 ------------------------------------------------------------------------------- */
1407 vec_t Random( void );
1408 int BSPInfo( int count, char **fileNames );
1409 int ScaleBSPMain( int argc, char **argv );
1410 int ConvertMain( int argc, char **argv );
1414 void InitPaths( int *argc, char **argv );
1418 int BSPMain( int argc, char **argv );
1422 int ConvertBSPToMap( char *bspName );
1426 int ConvertBSPToASE( char *bspName );
1430 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1431 int CountBrushList( brush_t *brushes );
1432 brush_t *AllocBrush( int numsides );
1433 void FreeBrush( brush_t *brushes );
1434 void FreeBrushList( brush_t *brushes );
1435 brush_t *CopyBrush( brush_t *brush );
1436 qboolean BoundBrush( brush_t *brush );
1437 qboolean CreateBrushWindings( brush_t *brush );
1438 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1439 vec_t BrushVolume( brush_t *brush );
1440 void WriteBSPBrushMap( char *name, brush_t *list );
1442 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1443 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1445 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1446 qboolean WindingIsTiny( winding_t *w );
1448 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1450 tree_t *AllocTree( void );
1451 node_t *AllocNode( void );
1455 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1456 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1457 void FreeMesh( mesh_t *m );
1458 mesh_t *CopyMesh( mesh_t *mesh );
1459 void PrintMesh( mesh_t *m );
1460 mesh_t *TransposeMesh( mesh_t *in );
1461 void InvertMesh( mesh_t *m );
1462 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1463 int IterationsForCurve( float len, int subdivisions );
1464 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1465 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1466 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1467 void MakeMeshNormals( mesh_t in );
1468 void PutMeshOnCurve( mesh_t in );
1470 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1474 void LoadMapFile( char *filename, qboolean onlyLights );
1475 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1476 int PlaneTypeForNormal( vec3_t normal );
1477 void AddBrushBevels( void );
1478 brush_t *FinishBrush( void );
1482 void MakeHeadnodePortals( tree_t *tree );
1483 void MakeNodePortal( node_t *node );
1484 void SplitNodePortals( node_t *node );
1486 qboolean PortalPassable( portal_t *p );
1488 qboolean FloodEntities( tree_t *tree );
1489 void FillOutside( node_t *headnode);
1490 void FloodAreas( tree_t *tree);
1491 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1492 void FreePortal( portal_t *p );
1494 void MakeTreePortals( tree_t *tree );
1498 xmlNodePtr LeakFile( tree_t *tree );
1502 void NumberClusters( tree_t *tree );
1503 void WritePortalFile( tree_t *tree );
1507 void SetModelNumbers( void );
1508 void SetLightStyles( void );
1510 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1512 void BeginBSPFile( void );
1513 void EndBSPFile( void );
1514 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1515 void EmitFogs( void );
1517 void BeginModel( void );
1518 void EndModel( entity_t *e, node_t *headnode );
1522 void FreeTree( tree_t *tree );
1523 void FreeTree_r( node_t *node );
1524 void PrintTree_r( node_t *node, int depth );
1525 void FreeTreePortals_r( node_t *node );
1529 void ParsePatch( qboolean onlyLights );
1530 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1531 void PatchMapDrawSurfs( entity_t *e );
1535 void FixTJunctions( entity_t *e );
1539 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1540 void FogDrawSurfaces( entity_t *e );
1541 int FogForPoint( vec3_t point, float epsilon );
1542 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1543 void CreateMapFogs( void );
1547 face_t *MakeStructuralBSPFaceList( brush_t *list );
1548 face_t *MakeVisibleBSPFaceList( brush_t *list );
1549 tree_t *FaceBSP( face_t *list );
1553 void PicoPrintFunc( int level, const char *str );
1554 void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1555 picoModel_t *FindModel( char *name, int frame );
1556 picoModel_t *LoadModel( char *name, int frame );
1557 void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1558 void AddTriangleModels( entity_t *e );
1562 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1563 void FinishSurface( mapDrawSurface_t *ds );
1564 void StripFaceSurface( mapDrawSurface_t *ds );
1565 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1566 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1567 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1568 void ClassifyEntitySurfaces( entity_t *e );
1569 void TidyEntitySurfaces( entity_t *e );
1570 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1571 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1572 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1573 void ClearSurface( mapDrawSurface_t *ds );
1574 void AddEntitySurfaceModels( entity_t *e );
1575 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1576 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1577 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1578 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1579 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1580 void MakeDebugPortalSurfs( tree_t *tree );
1581 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1582 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1583 void AddEntitySurfaceModels( entity_t *e );
1584 int AddSurfaceModels( mapDrawSurface_t *ds );
1585 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1589 void Fur( mapDrawSurface_t *src );
1592 /* surface_foliage.c */
1593 void Foliage( mapDrawSurface_t *src );
1596 /* ydnar: surface_meta.c */
1597 void ClearMetaTriangles( void );
1598 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1599 void MakeEntityMetaTriangles( entity_t *e );
1600 void FixMetaTJunctions( void );
1601 void SmoothMetaTriangles( void );
1602 void MergeMetaTriangles( void );
1605 /* surface_extra.c */
1606 void SetDefaultSampleSize( int sampleSize );
1608 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1610 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1611 int GetSurfaceExtraParentSurfaceNum( int num );
1612 int GetSurfaceExtraEntityNum( int num );
1613 int GetSurfaceExtraCastShadows( int num );
1614 int GetSurfaceExtraRecvShadows( int num );
1615 int GetSurfaceExtraSampleSize( int num );
1616 float GetSurfaceExtraLongestCurve( int num );
1617 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1619 void WriteSurfaceExtraFile( const char *path );
1620 void LoadSurfaceExtraFile( const char *path );
1624 void ProcessDecals( void );
1625 void MakeEntityDecals( entity_t *e );
1628 /* brush_primit.c */
1629 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1633 fixedWinding_t *NewFixedWinding( int points );
1634 int VisMain( int argc, char **argv );
1637 int CountBits( byte *bits, int numbits );
1638 void PassageFlow( int portalnum );
1639 void CreatePassages( int portalnum );
1640 void PassageMemory( void );
1641 void BasePortalVis( int portalnum );
1642 void BetterPortalVis( int portalnum );
1643 void PortalFlow( int portalnum );
1644 void PassagePortalFlow( int portalnum );
1649 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1650 int LightContributionToSample( trace_t *trace );
1651 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1652 int LightContributionToPoint( trace_t *trace );
1653 int LightMain( int argc, char **argv );
1657 void SetupTraceNodes( void );
1658 void TraceLine( trace_t *trace );
1659 float SetupTrace( trace_t *trace );
1662 /* light_bounce.c */
1663 qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1664 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1665 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1666 void RadCreateDiffuseLights( void );
1667 void RadFreeLights();
1671 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1672 void SmoothNormals( void );
1674 void MapRawLightmap( int num );
1675 void IlluminateRawLightmap( int num );
1676 void IlluminateVertexes( int num );
1678 void SetupBrushes( void );
1679 void SetupClusters( void );
1680 qboolean ClusterVisible( int a, int b );
1681 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1682 int ClusterForPoint( vec3_t point );
1683 int ClusterForPointExt( vec3_t point, float epsilon );
1684 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1685 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1686 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1687 void FreeTraceLights( trace_t *trace );
1688 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1689 void CreateTraceLightsForSurface( int num, trace_t *trace );
1692 /* lightmaps_ydnar.c */
1693 void ExportLightmaps( void );
1695 int ExportLightmapsMain( int argc, char **argv );
1696 int ImportLightmapsMain( int argc, char **argv );
1698 void SetupSurfaceLightmaps( void );
1699 void StitchSurfaceLightmaps( void );
1700 void StoreSurfaceLightmaps( void );
1704 void ImageFree( image_t *image );
1705 image_t *ImageFind( const char *filename );
1706 image_t *ImageLoad( const char *filename );
1710 void AlphaMod( alphaMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1712 void TcMod( tcMod_t mod, float st[ 2 ] );
1713 void TcModIdentity( tcMod_t mod );
1714 void TcModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1715 void TcModTranslate( tcMod_t mod, float s, float t );
1716 void TcModScale( tcMod_t mod, float s, float t );
1717 void TcModRotate( tcMod_t mod, float euler );
1719 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1721 void BeginMapShaderFile( const char *mapFile );
1722 void WriteMapShaderFile( void );
1723 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1724 void EmitVertexRemapShader( char *from, char *to );
1726 void LoadShaderInfo( void );
1727 shaderInfo_t *ShaderInfoForShader( const char *shader );
1730 /* bspfile_abstract.c */
1731 void SetGridPoints( int n );
1732 void SetDrawVerts( int n );
1733 void IncDrawVerts();
1734 void SetDrawSurfaces(int n);
1735 void SetDrawSurfacesBuffer();
1736 void BSPFilesCleanup();
1738 void SwapBlock( int *block, int size );
1740 int GetLumpElements( bspHeader_t *header, int lump, int size );
1741 void *GetLump( bspHeader_t *header, int lump );
1742 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1743 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1745 void LoadBSPFile( const char *filename );
1746 void WriteBSPFile( const char *filename );
1747 void PrintBSPFileSizes( void );
1749 epair_t *ParseEPair( void );
1750 void ParseEntities( void );
1751 void UnparseEntities( void );
1752 void PrintEntity( const entity_t *ent );
1753 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1754 const char *ValueForKey( const entity_t *ent, const char *key );
1755 int IntForKey( const entity_t *ent, const char *key );
1756 vec_t FloatForKey( const entity_t *ent, const char *key );
1757 void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1758 entity_t *FindTargetEntity( const char *target );
1759 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1762 /* bspfile_ibsp.c */
1763 void LoadIBSPFile( const char *filename );
1764 void WriteIBSPFile( const char *filename );
1767 /* bspfile_rbsp.c */
1768 void LoadRBSPFile( const char *filename );
1769 void WriteRBSPFile( const char *filename );
1773 /* -------------------------------------------------------------------------------
1775 bsp/general global variables
1777 ------------------------------------------------------------------------------- */
1781 #define Q_ASSIGN( a ) = a
1783 #define Q_EXTERN extern
1784 #define Q_ASSIGN( a )
1788 Q_EXTERN game_t games[]
1794 #include "game_quake3.h"
1796 #include "game_tenebrae.h"
1798 #include "game_wolf.h"
1800 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1802 #include "game_ef.h"
1804 #include "game_sof2.h"
1806 #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
1808 #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
1810 { NULL, NULL, NULL, NULL, NULL, qfalse, 0, 0, NULL } /* null game */
1813 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
1817 Q_EXTERN int numImages Q_ASSIGN( 0 );
1818 Q_EXTERN image_t images[ MAX_IMAGES ];
1820 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
1821 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
1823 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
1824 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
1825 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
1827 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1828 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
1830 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
1831 Q_EXTERN char mapShaderFile[ 1024 ];
1832 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
1834 /* ydnar: sinusoid samples */
1835 Q_EXTERN float jitters[ MAX_JITTERS ];
1838 /* commandline arguments */
1839 Q_EXTERN qboolean verbose;
1840 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
1841 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
1842 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
1843 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
1844 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
1845 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
1846 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
1847 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
1848 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
1849 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
1850 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
1851 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
1852 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
1853 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
1854 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
1855 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
1856 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
1857 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
1859 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
1861 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
1862 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 1000 ); /* ydnar */
1863 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
1864 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
1865 Q_EXTERN int texRange Q_ASSIGN( 0 );
1866 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
1867 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
1868 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
1869 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
1870 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
1871 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
1872 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
1874 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
1875 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
1879 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
1881 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
1885 = { 1024, 1024, 1024 };
1888 Q_EXTERN char name[ 1024 ];
1889 Q_EXTERN char source[ 1024 ];
1890 Q_EXTERN char outbase[ 32 ];
1892 Q_EXTERN int sampleSize; /* lightmap sample size in units */
1894 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
1896 Q_EXTERN int entitySourceBrushes;
1898 Q_EXTERN plane_t mapplanes[ MAX_MAP_PLANES ]; /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
1899 Q_EXTERN int nummapplanes; /* nummapplanes will always be even */
1900 Q_EXTERN int numMapPatches;
1901 Q_EXTERN vec3_t mapMins, mapMaxs;
1903 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
1904 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
1905 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
1907 Q_EXTERN entity_t *mapEnt;
1908 Q_EXTERN brush_t *buildBrush;
1909 Q_EXTERN int numActiveBrushes;
1910 Q_EXTERN int g_bBrushPrimit;
1912 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
1916 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
1917 Q_EXTERN int numMapDrawSurfs;
1919 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
1920 Q_EXTERN int numClearedSurfaces;
1921 Q_EXTERN int numStripSurfaces;
1922 Q_EXTERN int numFanSurfaces;
1923 Q_EXTERN int numMergedSurfaces;
1924 Q_EXTERN int numMergedVerts;
1926 Q_EXTERN int numRedundantIndexes;
1928 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
1930 Q_EXTERN byte debugColors[ 12 ][ 3 ]
1951 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
1952 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
1953 Q_EXTERN m4x4_t skyboxTransform;
1957 /* -------------------------------------------------------------------------------
1959 vis global variables
1961 ------------------------------------------------------------------------------- */
1963 /* commandline arguments */
1964 Q_EXTERN qboolean fastvis;
1965 Q_EXTERN qboolean noPassageVis;
1966 Q_EXTERN qboolean passageVisOnly;
1967 Q_EXTERN qboolean mergevis;
1968 Q_EXTERN qboolean nosort;
1969 Q_EXTERN qboolean saveprt;
1970 Q_EXTERN qboolean hint; /* ydnar */
1971 Q_EXTERN char inbase[ MAX_QPATH ];
1974 Q_EXTERN int totalvis;
1976 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
1978 Q_EXTERN int numportals;
1979 Q_EXTERN int portalclusters;
1981 Q_EXTERN vportal_t *portals;
1982 Q_EXTERN leaf_t *leafs;
1984 Q_EXTERN vportal_t *faces;
1985 Q_EXTERN leaf_t *faceleafs;
1987 Q_EXTERN int numfaces;
1989 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
1990 Q_EXTERN int c_portalskip, c_leafskip;
1991 Q_EXTERN int c_vistest, c_mighttest;
1992 Q_EXTERN int c_chains;
1994 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
1996 Q_EXTERN int testlevel;
1998 Q_EXTERN byte *uncompressed;
2000 Q_EXTERN int leafbytes, leaflongs;
2001 Q_EXTERN int portalbytes, portallongs;
2003 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2007 /* -------------------------------------------------------------------------------
2009 light global variables
2011 ------------------------------------------------------------------------------- */
2013 /* commandline arguments */
2014 Q_EXTERN qboolean noSurfaces;
2016 Q_EXTERN qboolean deluxemap;
2017 Q_EXTERN qboolean debugDeluxemap;
2019 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2021 Q_EXTERN qboolean fast;
2022 Q_EXTERN qboolean faster;
2023 Q_EXTERN qboolean fastgrid;
2024 Q_EXTERN qboolean fastbounce;
2025 Q_EXTERN qboolean cheap;
2026 Q_EXTERN qboolean cheapgrid;
2027 Q_EXTERN qboolean smooth;
2028 Q_EXTERN int bounce;
2029 Q_EXTERN qboolean bounceOnly;
2030 Q_EXTERN qboolean bouncing;
2031 Q_EXTERN qboolean bouncegrid;
2032 Q_EXTERN qboolean normalmap;
2033 Q_EXTERN qboolean trisoup;
2034 Q_EXTERN qboolean shade;
2035 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2036 Q_EXTERN int superSample Q_ASSIGN( 0 );
2037 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2038 Q_EXTERN qboolean filter;
2039 Q_EXTERN qboolean sunOnly;
2040 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2041 Q_EXTERN qboolean noCollapse;
2042 Q_EXTERN qboolean debug;
2043 Q_EXTERN qboolean debugSurfaces;
2044 Q_EXTERN qboolean debugUnused;
2045 Q_EXTERN qboolean debugAxis;
2046 Q_EXTERN qboolean debugCluster;
2047 Q_EXTERN qboolean debugOrigin;
2048 Q_EXTERN qboolean exportLightmaps;
2049 Q_EXTERN qboolean externalLightmaps;
2050 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2052 /* standard flags */
2053 Q_EXTERN qboolean noTrace;
2054 Q_EXTERN qboolean patchShadows;
2055 Q_EXTERN qboolean dump;
2056 Q_EXTERN qboolean extra;
2057 Q_EXTERN qboolean extraWide;
2058 Q_EXTERN qboolean lightmapBorder;
2060 Q_EXTERN qboolean noSurfaces;
2062 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2063 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2064 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2066 /* longest distance across the map */
2067 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2069 /* for run time tweaking of light sources */
2070 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2071 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2072 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2073 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2075 /* ydnar: for runtime tweaking of falloff tolerance */
2076 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2078 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2080 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2082 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2084 Q_EXTERN light_t *lights;
2085 Q_EXTERN int numPointLights;
2086 Q_EXTERN int numSpotLights;
2087 Q_EXTERN int numSunLights;
2088 Q_EXTERN int numAreaLights;
2090 /* ydnar: for luxel placement */
2091 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2092 Q_EXTERN int *surfaceClusters;
2094 /* ydnar: for radiosity */
2095 Q_EXTERN int numDiffuseLights;
2096 Q_EXTERN int numBrushDiffuseLights;
2097 Q_EXTERN int numTriangleDiffuseLights;
2098 Q_EXTERN int numPatchDiffuseLights;
2100 /* ydnar: general purpose extra copy of drawvert list */
2101 Q_EXTERN bspDrawVert_t *yDrawVerts;
2103 /* ydnar: for tracing statistics */
2104 Q_EXTERN int minSurfacesTested;
2105 Q_EXTERN int maxSurfacesTested;
2106 Q_EXTERN int totalSurfacesTested;
2107 Q_EXTERN int totalTraces;
2109 Q_EXTERN FILE *dumpFile;
2111 Q_EXTERN int c_visible, c_occluded;
2112 Q_EXTERN int c_subsampled; /* ydnar */
2114 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2116 Q_EXTERN vec3_t ambientColor;
2117 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2119 Q_EXTERN int *entitySurface;
2120 Q_EXTERN vec3_t *surfaceOrigin;
2122 Q_EXTERN vec3_t sunDirection;
2123 Q_EXTERN vec3_t sunLight;
2126 Q_EXTERN int c_totalTrace;
2127 Q_EXTERN int c_cullTrace, c_testTrace;
2128 Q_EXTERN int c_testFacets;
2130 /* ydnar: light optimization */
2131 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2133 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2134 Q_EXTERN byte *opaqueBrushes;
2136 Q_EXTERN int numLights;
2137 Q_EXTERN int numCulledLights;
2139 Q_EXTERN int gridBoundsCulled;
2140 Q_EXTERN int gridEnvelopeCulled;
2142 Q_EXTERN int lightsBoundsCulled;
2143 Q_EXTERN int lightsEnvelopeCulled;
2144 Q_EXTERN int lightsPlaneCulled;
2145 Q_EXTERN int lightsClusterCulled;
2147 /* ydnar: radiosity */
2148 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2149 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2150 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2152 /* ydnar: list of surface information necessary for lightmap calculation */
2153 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2155 /* ydnar: sorted list of surfaces */
2156 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2158 /* clumps of surfaces that share a raw lightmap */
2159 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2160 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2163 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2164 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2165 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2166 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2169 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2170 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2173 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2174 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2175 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2176 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2177 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2180 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2181 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2183 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2184 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2185 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2186 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2187 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2188 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2189 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2190 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2192 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2193 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2194 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2195 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2196 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2199 Q_EXTERN vec3_t gridMins;
2200 Q_EXTERN int gridBounds[ 3 ];
2201 Q_EXTERN vec3_t gridSize
2210 /* -------------------------------------------------------------------------------
2212 abstracted bsp globals
2214 ------------------------------------------------------------------------------- */
2216 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2217 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2218 Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ];
2220 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2221 Q_EXTERN bspModel_t bspModels[ MAX_MAP_MODELS ];
2223 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2224 Q_EXTERN bspShader_t bspShaders[ MAX_MAP_MODELS ];
2226 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2227 Q_EXTERN char bspEntData[ MAX_MAP_ENTSTRING ];
2229 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2230 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2232 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2233 Q_EXTERN bspPlane_t bspPlanes[ MAX_MAP_PLANES ];
2235 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2236 Q_EXTERN bspNode_t bspNodes[ MAX_MAP_NODES ];
2238 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2239 Q_EXTERN int bspLeafSurfaces[ MAX_MAP_LEAFFACES ];
2241 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2242 Q_EXTERN int bspLeafBrushes[ MAX_MAP_LEAFBRUSHES ];
2244 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2245 Q_EXTERN bspBrush_t bspBrushes[ MAX_MAP_BRUSHES ];
2247 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2248 Q_EXTERN bspBrushSide_t bspBrushSides[ MAX_MAP_BRUSHSIDES ];
2250 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2251 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2253 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2254 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2256 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2257 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2259 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2260 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2262 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2263 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2265 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2266 Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2268 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2269 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2271 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2272 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];