1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
39 #error no Q3MAP_VERSION defined
41 #define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
46 /* -------------------------------------------------------------------------------
50 ------------------------------------------------------------------------------- */
52 /* platform-specific */
53 #if defined( __linux__ ) || defined( __APPLE__ )
69 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
76 #include "picomodel.h"
91 /* -------------------------------------------------------------------------------
95 ------------------------------------------------------------------------------- */
97 #define MAC_STATIC_HACK 0
98 #if defined( __APPLE__ ) && MAC_STATIC_HACK
99 #define MAC_STATIC static
106 #define Q_stricmp stricmp
107 #define Q_strncasecmp strnicmp
109 #define Q_stricmp strcasecmp
110 #define Q_strncasecmp strncasecmp
115 #define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
119 /* -------------------------------------------------------------------------------
123 ------------------------------------------------------------------------------- */
128 #define MAX_IMAGES 512
129 #define DEFAULT_IMAGE "*default"
131 #define MAX_MODELS 512
133 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
134 #define DEF_BACKSPLASH_DISTANCE 23
136 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
138 #define MAX_SHADER_INFO 8192
139 #define MAX_CUST_SURFACEPARMS 64
141 #define SHADER_MAX_VERTEXES 1000
142 #define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
144 #define MAX_JITTERS 256
147 /* epair parsing (note case-sensitivity directive) */
148 #define CASE_INSENSITIVE_EPAIRS 1
150 #if CASE_INSENSITIVE_EPAIRS
151 #define EPAIR_STRCMP Q_stricmp
153 #define EPAIR_STRCMP strcmp
157 /* ydnar: compiler flags, because games have widely varying content/surface flags */
158 #define C_SOLID 0x00000001
159 #define C_TRANSLUCENT 0x00000002
160 #define C_STRUCTURAL 0x00000004
161 #define C_HINT 0x00000008
162 #define C_NODRAW 0x00000010
163 #define C_LIGHTGRID 0x00000020
164 #define C_ALPHASHADOW 0x00000040
165 #define C_LIGHTFILTER 0x00000080
166 #define C_VERTEXLIT 0x00000100
167 #define C_LIQUID 0x00000200
168 #define C_FOG 0x00000400
169 #define C_SKY 0x00000800
170 #define C_ORIGIN 0x00001000
171 #define C_AREAPORTAL 0x00002000
172 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
173 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
174 #define C_NOMARKS 0x00010000 /* no decals */
175 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
179 #define WORLDSPAWN_CAST_SHADOWS 1
180 #define WORLDSPAWN_RECV_SHADOWS 1
181 #define ENTITY_CAST_SHADOWS 0
182 #define ENTITY_RECV_SHADOWS 1
186 #define MAX_PATCH_SIZE 32
187 #define MAX_BRUSH_SIDES 1024
188 #define MAX_BUILD_SIDES 300
190 #define MAX_EXPANDED_AXIS 128
192 #define CLIP_EPSILON 0.1f
193 #define PLANESIDE_EPSILON 0.001f
194 #define PLANENUM_LEAF -1
196 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
197 #define ANTIPORTAL_PRIORITY -1000
198 #define AREAPORTAL_PRIORITY -1000
200 #define PSIDE_FRONT 1
202 #define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
203 #define PSIDE_FACING 4
205 #define BPRIMIT_UNDEFINED 0
206 #define BPRIMIT_OLDBRUSHES 1
207 #define BPRIMIT_NEWBRUSHES 2
211 #define VIS_HEADER_SIZE 8
213 #define SEPERATORCACHE /* seperator caching helps a bit */
215 #define PORTALFILE "PRT1"
217 #define MAX_PORTALS 32768
218 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
219 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
220 #define MAX_PORTALS_ON_LEAF 128
229 #define LIGHT_ATTEN_LINEAR 1
230 #define LIGHT_ATTEN_ANGLE 2
231 #define LIGHT_ATTEN_DISTANCE 4
232 #define LIGHT_TWOSIDED 8
233 #define LIGHT_GRID 16
234 #define LIGHT_SURFACES 32
235 #define LIGHT_DARK 64 /* probably never use this */
236 #define LIGHT_FAST 256
237 #define LIGHT_FAST_TEMP 512
238 #define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
239 #define LIGHT_NEGATIVE 1024
241 #define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
242 #define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
243 #define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
244 #define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
246 #define MAX_TRACE_TEST_NODES 256
247 #define DEFAULT_INHIBIT_RADIUS 1.5f
249 #define LUXEL_EPSILON 0.125f
250 #define VERTEX_EPSILON -0.125f
251 #define GRID_EPSILON 0.0f
253 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
254 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
255 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
256 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
258 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
259 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
261 #define CLUSTER_UNMAPPED -1
262 #define CLUSTER_OCCLUDED -2
263 #define CLUSTER_FLOODED -3
265 #define VERTEX_LUXEL_SIZE 3
266 #define BSP_LUXEL_SIZE 3
267 #define RAD_LUXEL_SIZE 3
268 #define SUPER_LUXEL_SIZE 4
269 #define SUPER_ORIGIN_SIZE 3
270 #define SUPER_NORMAL_SIZE 4
271 #define SUPER_DELUXEL_SIZE 3
272 #define BSP_DELUXEL_SIZE 3
273 #define SUPER_FLOODLIGHT_SIZE 1
275 #define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
276 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
277 #define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
278 #define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
279 #define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
280 #define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
281 #define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
282 #define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
283 #define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
284 #define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
285 #define SUPER_DIRT( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3) /* stash dirtyness in normal[ 3 ] */
286 #define SUPER_FLOODLIGHT( x, y ) (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
290 /* -------------------------------------------------------------------------------
294 ------------------------------------------------------------------------------- */
296 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
298 #define MAX_LIGHTMAPS 4 /* RBSP */
299 #define MAX_LIGHT_STYLES 64
300 #define MAX_SWITCHED_LIGHTS 32
301 #define LS_NORMAL 0x00
302 #define LS_UNUSED 0xFE
305 #define MAX_LIGHTMAP_SHADERS 256
307 /* ok to increase these at the expense of more memory */
308 #define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
309 #define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
311 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
312 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
313 #define MAX_MAP_LEAFS 0x20000
314 #define MAX_MAP_PORTALS 0x20000
315 #define MAX_MAP_LIGHTING 0x800000
316 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
317 #define MAX_MAP_VISIBILITY 0x200000
319 #define MAX_MAP_DRAW_SURFS 0x20000
320 #define MAX_MAP_DRAW_INDEXES 0x80000
322 #define MAX_MAP_ADVERTISEMENTS 30
324 /* key / value pair sizes in the entities lump */
326 #define MAX_VALUE 1024
328 /* the editor uses these predefined yaw angles to orient entities up or down */
330 #define ANGLE_DOWN -2
332 #define LIGHTMAP_WIDTH 128
333 #define LIGHTMAP_HEIGHT 128
335 #define MIN_WORLD_COORD (-65536)
336 #define MAX_WORLD_COORD (65536)
337 #define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
340 typedef void (*bspFunc)( const char * );
355 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
362 float mins[ 3 ], maxs[ 3 ];
363 int firstBSPSurface, numBSPSurfaces;
364 int firstBSPBrush, numBSPBrushes;
371 char shader[ MAX_QPATH ];
378 /* planes x^1 is allways the opposite of plane x */
391 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
392 int mins[ 3 ]; /* for frustom culling */
400 int cluster; /* -1 = opaque cluster (do I still store these?) */
403 int mins[ 3 ]; /* for frustum culling */
406 int firstBSPLeafSurface;
407 int numBSPLeafSurfaces;
409 int firstBSPLeafBrush;
410 int numBSPLeafBrushes;
417 int planeNum; /* positive plane side faces out of the leaf */
419 int surfaceNum; /* RBSP */
428 int shaderNum; /* the shader that determines the content flags */
435 char shader[ MAX_QPATH ];
437 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
446 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
448 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
465 typedef struct bspGridPoint_s
467 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
468 byte directed[ MAX_LIGHTMAPS ][ 3 ];
469 byte styles[ MAX_LIGHTMAPS ];
487 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
488 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
489 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
490 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
491 int lightmapWidth, lightmapHeight;
493 vec3_t lightmapOrigin;
494 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
507 char model[ MAX_QPATH ];
508 } bspAdvertisement_t;
511 /* -------------------------------------------------------------------------------
515 ------------------------------------------------------------------------------- */
517 /* ydnar: for smaller structs */
521 /* ydnar: for q3map_tcMod */
522 typedef float tcMod_t[ 3 ][ 3 ];
525 /* ydnar: for multiple game support */
526 typedef struct surfaceParm_s
529 int contentFlags, contentFlagsClear;
530 int surfaceFlags, surfaceFlagsClear;
531 int compileFlags, compileFlagsClear;
536 typedef struct game_s
538 char *arg; /* -game matches this */
539 char *gamePath; /* main game data dir */
540 char *homeBasePath; /* home sub-dir on unix */
541 char *magic; /* magic word for figuring out base path */
542 char *shaderPath; /* shader directory */
543 int maxLMSurfaceVerts; /* default maximum meta surface verts */
544 int maxSurfaceVerts; /* default maximum surface verts */
545 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
546 qboolean emitFlares; /* when true, emit flare surfaces */
547 char *flareShader; /* default flare shader (MUST BE SET) */
548 qboolean wolfLight; /* when true, lights work like wolf q3map */
549 int lightmapSize; /* bsp lightmap width/height */
550 float lightmapGamma; /* default lightmap gamma */
551 float lightmapExposure; /* default lightmap exposure */
552 float lightmapCompensate; /* default lightmap compensate value */
553 char *bspIdent; /* 4-letter bsp file prefix */
554 int bspVersion; /* bsp version to use */
555 qboolean lumpSwap; /* cod-style len/ofs order */
556 bspFunc load, write; /* load/write function pointers */
557 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
562 typedef struct image_s
564 char *name, *filename;
575 vec3_t direction, color;
576 float photons, deviance, filterRadius;
577 int numSamples, style;
582 typedef struct surfaceModel_s
584 struct surfaceModel_s *next;
585 char model[ MAX_QPATH ];
587 float minScale, maxScale;
588 float minAngle, maxAngle;
594 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
595 typedef struct foliage_s
597 struct foliage_s *next;
598 char model[ MAX_QPATH ];
599 float scale, density, odds;
600 qboolean inverseAlpha;
604 typedef struct foliageInstance_s
611 typedef struct remap_s
613 struct remap_s *next;
615 char to[ MAX_QPATH ];
620 /* wingdi.h hack, it's the same: 0 */
631 CM_COLOR_DOT_PRODUCT,
632 CM_ALPHA_DOT_PRODUCT,
633 CM_COLOR_DOT_PRODUCT_SCALE,
634 CM_ALPHA_DOT_PRODUCT_SCALE,
635 CM_COLOR_DOT_PRODUCT_2,
636 CM_ALPHA_DOT_PRODUCT_2,
637 CM_COLOR_DOT_PRODUCT_2_SCALE,
638 CM_ALPHA_DOT_PRODUCT_2_SCALE
643 typedef struct colorMod_s
645 struct colorMod_s *next;
662 typedef struct shaderInfo_s
664 char shader[ MAX_QPATH ];
668 float value; /* light value */
670 char *flareShader; /* for light flares */
671 char *damageShader; /* ydnar: sof2 damage shader name */
672 char *backShader; /* for surfaces that generate different front and back passes */
673 char *cloneShader; /* ydnar: for cloning of a surface */
674 char *remapShader; /* ydnar: remap a shader in final stage */
676 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
677 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
679 float subdivisions; /* from a "tesssize xxx" */
680 float backsplashFraction; /* floating point value, usually 0.05 */
681 float backsplashDistance; /* default 16 */
682 float lightSubdivide; /* default 999 */
683 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
685 int lightmapSampleSize; /* lightmap sample size */
686 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
688 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
689 float offset; /* ydnar: offset in units */
690 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
692 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
694 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
695 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
696 qb_t forceMeta; /* ydnar: force metasurface path */
697 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
698 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
699 qb_t invert; /* ydnar: reverse facing */
700 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
701 qb_t tcGen; /* ydnar: has explicit texcoord generation */
702 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
703 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
704 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
705 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
707 int furNumLayers; /* ydnar: number of fur layers */
708 float furOffset; /* ydnar: offset of each layer */
709 float furFade; /* ydnar: alpha fade amount per layer */
711 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
713 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
714 qb_t globalTexture; /* don't normalize texture repeats */
715 qb_t twoSided; /* cull none */
716 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
717 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
718 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
719 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
720 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
721 qb_t notjunc; /* don't use this surface for tjunction fixing */
722 qb_t fogParms; /* ydnar: has fogparms */
723 qb_t noFog; /* ydnar: supress fogging */
724 qb_t clipModel; /* ydnar: solid model hack */
725 qb_t noVertexLight; /* ydnar: leave vertex color alone */
727 byte styleMarker; /* ydnar: light styles hack */
729 float vertexScale; /* vertex light scale */
731 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
733 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
734 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
735 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
737 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
738 char implicitImagePath[ MAX_QPATH ];
740 image_t *shaderImage;
742 image_t *normalImage;
744 float skyLightValue; /* ydnar */
745 int skyLightIterations; /* ydnar */
746 sun_t *sun; /* ydnar */
748 vec3_t color; /* normalized color */
752 qb_t lmMergable; /* ydnar */
753 int lmCustomWidth, lmCustomHeight; /* ydnar */
754 float lmBrightness; /* ydnar */
755 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
757 int shaderWidth, shaderHeight; /* ydnar */
760 vec3_t fogDir; /* ydnar */
762 char *shaderText; /* ydnar */
770 /* -------------------------------------------------------------------------------
774 ------------------------------------------------------------------------------- */
776 typedef struct face_s
788 typedef struct plane_s
798 typedef struct side_s
802 int outputNum; /* set when the side is written to the file list */
804 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
805 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
808 winding_t *visibleHull; /* convex hull of all visible fragments */
810 shaderInfo_t *shaderInfo;
812 int contentFlags; /* from shaderInfo */
813 int surfaceFlags; /* from shaderInfo */
814 int compileFlags; /* from shaderInfo */
815 int value; /* from shaderInfo */
817 qboolean visible; /* choose visble planes first */
818 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
819 qboolean culled; /* ydnar: face culling */
824 typedef struct sideRef_s
826 struct sideRef_s *next;
832 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
833 typedef struct indexMap_s
836 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
837 float offsets[ 256 ];
843 typedef struct brush_s
845 struct brush_s *next;
846 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
847 struct brush_s *original; /* chopped up brushes will reference the originals */
849 int entityNum, brushNum;/* editor numbering */
850 int outputNum; /* set when the brush is written to the file list */
852 /* ydnar: for shadowcasting entities */
856 shaderInfo_t *contentShader;
857 shaderInfo_t *celShader; /* :) */
865 int compileFlags; /* ydnar */
869 int portalareas[ 2 ];
874 side_t sides[ 6 ]; /* variably sized */
883 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
891 bspDrawVert_t *verts;
896 typedef struct parseMesh_s
898 struct parseMesh_s *next;
900 int entityNum, brushNum; /* ydnar: editor numbering */
902 /* ydnar: for shadowcasting entities */
907 shaderInfo_t *shaderInfo;
908 shaderInfo_t *celShader; /* :) */
924 ydnar: the drawsurf struct was extended to allow for:
925 - non-convex planar surfaces
926 - non-planar brushface surfaces
927 - lightmapped terrain
933 /* ydnar: these match up exactly with bspSurfaceType_t */
939 SURFACE_FOLIAGE, /* wolf et */
941 /* ydnar: compiler-relevant surface types */
952 char *surfaceTypes[ NUM_SURFACE_TYPES ]
964 "SURFACE_FORCED_META",
973 /* ydnar: this struct needs an overhaul (again, heh) */
974 typedef struct mapDrawSurface_s
978 int outputNum; /* ydnar: to match this sort of thing up */
980 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
981 qboolean skybox; /* ydnar: yet another fun hack */
982 qboolean backSide; /* ydnar: q3map_backShader support */
984 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
985 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
986 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
988 shaderInfo_t *shaderInfo;
989 shaderInfo_t *celShader;
991 parseMesh_t *mapMesh;
996 int numVerts; /* vertexes and triangles */
997 bspDrawVert_t *verts;
1002 vec3_t lightmapOrigin; /* also used for flares */
1003 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
1004 int lightStyle; /* used for flares */
1006 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1007 float lightmapScale;
1009 /* ydnar: surface classification */
1011 vec3_t lightmapAxis;
1014 /* ydnar: shadow group support */
1015 int castShadows, recvShadows;
1017 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1019 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1021 /* ydnar: for patches */
1024 int patchWidth, patchHeight;
1027 /* ydnar/sd: for foliage */
1028 int numFoliageInstances;
1030 /* ydnar: editor/useful numbering */
1037 typedef struct drawSurfRef_s
1039 struct drawSurfRef_s *nextRef;
1045 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1046 typedef struct metaTriangle_s
1050 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1052 vec3_t lightmapAxis;
1058 typedef struct epair_s
1060 struct epair_s *next;
1069 brush_t *brushes, *lastBrush, *colorModBrushes;
1070 parseMesh_t *patches;
1071 int mapEntityNum, firstDrawSurf;
1072 int firstBrush, numBrushes; /* only valid during BSP compile */
1074 vec3_t originbrush_origin;
1079 typedef struct node_s
1081 /* both leafs and nodes */
1082 int planenum; /* -1 = leaf node */
1083 struct node_s *parent;
1084 vec3_t mins, maxs; /* valid after portalization */
1085 brush_t *volume; /* one for each leaf/node */
1088 side_t *side; /* the side that created the node */
1089 struct node_s *children[ 2 ];
1090 int compileFlags; /* ydnar: hint, antiportal */
1092 vec3_t referencepoint;
1095 qboolean opaque; /* view can never be inside */
1096 qboolean areaportal;
1097 qboolean skybox; /* ydnar: a skybox leaf */
1098 qboolean sky; /* ydnar: a sky leaf */
1099 int cluster; /* for portalfile writing */
1100 int area; /* for areaportals */
1101 brush_t *brushlist; /* fragments of all brushes in this leaf */
1102 drawSurfRef_t *drawSurfReferences;
1104 int occupied; /* 1 or greater can reach entity */
1105 entity_t *occupant; /* for leak file testing */
1107 struct portal_s *portals; /* also on nodes during construction */
1112 typedef struct portal_s
1115 node_t *onnode; /* NULL = outside box */
1116 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1117 struct portal_s *next[ 2 ];
1120 qboolean sidefound; /* false if ->side hasn't been checked */
1121 int compileFlags; /* from original face that caused the split */
1122 side_t *side; /* NULL = non-visible */
1130 node_t outside_node;
1137 /* -------------------------------------------------------------------------------
1141 ------------------------------------------------------------------------------- */
1154 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1159 typedef struct passage_s
1161 struct passage_s *next;
1162 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1178 qboolean hint; /* true if this portal was created from a hint splitter */
1180 visPlane_t plane; /* normal pointing into neighbor */
1181 int leaf; /* neighbor */
1183 vec3_t origin; /* for fast clip testing */
1186 fixedWinding_t *winding;
1188 byte *portalfront; /* [portals], preliminary */
1189 byte *portalflood; /* [portals], intermediate */
1190 byte *portalvis; /* [portals], final */
1192 int nummightsee; /* bit count on portalflood for sort */
1193 passage_t *passages; /* there are just as many passages as there */
1194 /* are portals in the leaf this portal leads */
1199 typedef struct leaf_s
1203 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1208 typedef struct pstack_s
1210 byte mightsee[ MAX_PORTALS / 8 ];
1211 struct pstack_s *next;
1213 vportal_t *portal; /* portal exiting */
1214 fixedWinding_t *source;
1215 fixedWinding_t *pass;
1217 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1218 int freewindings[ 3 ];
1220 visPlane_t portalplane;
1222 #ifdef SEPERATORCACHE
1223 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1224 int numseperators[ 2 ];
1234 pstack_t pstack_head;
1240 /* -------------------------------------------------------------------------------
1244 ------------------------------------------------------------------------------- */
1246 /* ydnar: new light struct with flags */
1247 typedef struct light_s
1249 struct light_s *next;
1252 int flags; /* ydnar: condensed all the booleans into one flags int */
1256 vec3_t normal; /* for surfaces, spotlights, and suns */
1257 float dist; /* plane location along normal */
1262 float radiusByDist; /* for spotlights */
1263 float fade; /* ydnar: from wolf, for linear lights */
1264 float angleScale; /* ydnar: stolen from vlight for K */
1266 float add; /* ydnar: used for area lights */
1267 float envelope; /* ydnar: units until falloff < tolerance */
1268 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1269 vec3_t mins, maxs; /* ydnar: pvs envelope */
1270 int cluster; /* ydnar: cluster light falls into */
1273 vec3_t emitColor; /* full out-of-gamut value */
1275 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1276 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1283 /* constant input */
1284 qboolean testOcclusion, forceSunlight, testAll;
1295 /* per-sample input */
1297 vec3_t origin, normal;
1298 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1300 /* per-light input */
1304 /* calculated input */
1305 vec3_t displacement, direction;
1308 /* input and output */
1309 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1313 int compileFlags; /* for determining surface compile flags traced through */
1319 int testNodes[ MAX_TRACE_TEST_NODES ];
1325 /* must be identical to bspDrawVert_t except for float color! */
1330 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1332 float color[ MAX_LIGHTMAPS ][ 4 ];
1340 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1345 /* crutch for poor local allocations in win32 smp */
1348 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1349 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1354 /* ydnar: new lightmap handling code */
1355 typedef struct outLightmap_s
1357 int lightmapNum, extLightmapNum;
1358 int customWidth, customHeight;
1362 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1364 byte *bspLightBytes;
1370 typedef struct rawLightmap_s
1372 qboolean finished, splotchFix, wrap[ 2 ];
1373 int customWidth, customHeight;
1377 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1378 int numLightClusters, *lightClusters;
1380 int sampleSize, actualSampleSize, axisNum;
1383 vec3_t mins, maxs, axis, origin, *vecs;
1385 int w, h, sw, sh, used;
1387 qboolean solid[ MAX_LIGHTMAPS ];
1388 vec3_t solidColor[ MAX_LIGHTMAPS ];
1391 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1393 int outLightmapNums[ MAX_LIGHTMAPS ];
1394 int twinNums[ MAX_LIGHTMAPS ];
1395 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1396 byte styles[ MAX_LIGHTMAPS ];
1397 float *bspLuxels[ MAX_LIGHTMAPS ];
1398 float *radLuxels[ MAX_LIGHTMAPS ];
1399 float *superLuxels[ MAX_LIGHTMAPS ];
1400 float *superOrigins;
1401 float *superNormals;
1404 float *superDeluxels; /* average light direction */
1406 float *superFloodLight;
1411 typedef struct rawGridPoint_s
1413 vec3_t ambient[ MAX_LIGHTMAPS ];
1414 vec3_t directed[ MAX_LIGHTMAPS ];
1416 byte styles[ MAX_LIGHTMAPS ];
1421 typedef struct surfaceInfo_s
1426 int parentSurfaceNum, childSurfaceNum;
1427 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1430 vec3_t axis, mins, maxs;
1431 qboolean hasLightmap, approximated;
1432 int firstSurfaceCluster, numSurfaceClusters;
1438 /* -------------------------------------------------------------------------------
1442 ------------------------------------------------------------------------------- */
1445 vec_t Random( void );
1446 int BSPInfo( int count, char **fileNames );
1447 int ScaleBSPMain( int argc, char **argv );
1448 int ConvertMain( int argc, char **argv );
1452 game_t *GetGame( char *arg );
1453 void InitPaths( int *argc, char **argv );
1457 int BSPMain( int argc, char **argv );
1461 int ConvertBSPToMap( char *bspName );
1465 int ConvertBSPToASE( char *bspName );
1469 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1470 int CountBrushList( brush_t *brushes );
1471 brush_t *AllocBrush( int numsides );
1472 void FreeBrush( brush_t *brushes );
1473 void FreeBrushList( brush_t *brushes );
1474 brush_t *CopyBrush( brush_t *brush );
1475 qboolean BoundBrush( brush_t *brush );
1476 qboolean CreateBrushWindings( brush_t *brush );
1477 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1478 vec_t BrushVolume( brush_t *brush );
1479 void WriteBSPBrushMap( char *name, brush_t *list );
1481 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1482 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1484 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1485 qboolean WindingIsTiny( winding_t *w );
1487 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1489 tree_t *AllocTree( void );
1490 node_t *AllocNode( void );
1494 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1495 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1496 void FreeMesh( mesh_t *m );
1497 mesh_t *CopyMesh( mesh_t *mesh );
1498 void PrintMesh( mesh_t *m );
1499 mesh_t *TransposeMesh( mesh_t *in );
1500 void InvertMesh( mesh_t *m );
1501 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1502 int IterationsForCurve( float len, int subdivisions );
1503 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1504 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1505 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1506 void MakeMeshNormals( mesh_t in );
1507 void PutMeshOnCurve( mesh_t in );
1509 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1513 void LoadMapFile( char *filename, qboolean onlyLights );
1514 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1515 int PlaneTypeForNormal( vec3_t normal );
1516 void AddBrushBevels( void );
1517 brush_t *FinishBrush( void );
1521 void MakeHeadnodePortals( tree_t *tree );
1522 void MakeNodePortal( node_t *node );
1523 void SplitNodePortals( node_t *node );
1525 qboolean PortalPassable( portal_t *p );
1527 qboolean FloodEntities( tree_t *tree );
1528 void FillOutside( node_t *headnode);
1529 void FloodAreas( tree_t *tree);
1530 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1531 void FreePortal( portal_t *p );
1533 void MakeTreePortals( tree_t *tree );
1537 xmlNodePtr LeakFile( tree_t *tree );
1541 void NumberClusters( tree_t *tree );
1542 void WritePortalFile( tree_t *tree );
1546 void SetModelNumbers( void );
1547 void SetLightStyles( void );
1549 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1551 void BeginBSPFile( void );
1552 void EndBSPFile( void );
1553 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1554 void EmitFogs( void );
1556 void BeginModel( void );
1557 void EndModel( entity_t *e, node_t *headnode );
1561 void FreeTree( tree_t *tree );
1562 void FreeTree_r( node_t *node );
1563 void PrintTree_r( node_t *node, int depth );
1564 void FreeTreePortals_r( node_t *node );
1568 void ParsePatch( qboolean onlyLights );
1569 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1570 void PatchMapDrawSurfs( entity_t *e );
1574 void FixTJunctions( entity_t *e );
1578 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1579 void FogDrawSurfaces( entity_t *e );
1580 int FogForPoint( vec3_t point, float epsilon );
1581 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1582 void CreateMapFogs( void );
1586 face_t *MakeStructuralBSPFaceList( brush_t *list );
1587 face_t *MakeVisibleBSPFaceList( brush_t *list );
1588 tree_t *FaceBSP( face_t *list );
1592 void PicoPrintFunc( int level, const char *str );
1593 void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1594 picoModel_t *FindModel( char *name, int frame );
1595 picoModel_t *LoadModel( char *name, int frame );
1596 void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1597 void AddTriangleModels( entity_t *e );
1601 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1602 void FinishSurface( mapDrawSurface_t *ds );
1603 void StripFaceSurface( mapDrawSurface_t *ds );
1604 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1605 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1606 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1607 void ClassifyEntitySurfaces( entity_t *e );
1608 void TidyEntitySurfaces( entity_t *e );
1609 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1610 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1611 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1612 void ClearSurface( mapDrawSurface_t *ds );
1613 void AddEntitySurfaceModels( entity_t *e );
1614 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1615 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1616 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1617 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1618 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1619 void MakeDebugPortalSurfs( tree_t *tree );
1620 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1621 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1622 void AddEntitySurfaceModels( entity_t *e );
1623 int AddSurfaceModels( mapDrawSurface_t *ds );
1624 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1628 void Fur( mapDrawSurface_t *src );
1631 /* surface_foliage.c */
1632 void Foliage( mapDrawSurface_t *src );
1635 /* ydnar: surface_meta.c */
1636 void ClearMetaTriangles( void );
1637 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1638 void MakeEntityMetaTriangles( entity_t *e );
1639 void FixMetaTJunctions( void );
1640 void SmoothMetaTriangles( void );
1641 void MergeMetaTriangles( void );
1642 void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
1645 /* surface_extra.c */
1646 void SetDefaultSampleSize( int sampleSize );
1648 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1650 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1651 int GetSurfaceExtraParentSurfaceNum( int num );
1652 int GetSurfaceExtraEntityNum( int num );
1653 int GetSurfaceExtraCastShadows( int num );
1654 int GetSurfaceExtraRecvShadows( int num );
1655 int GetSurfaceExtraSampleSize( int num );
1656 int GetSurfaceExtraMinSampleSize( int num );
1657 float GetSurfaceExtraLongestCurve( int num );
1658 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1660 void WriteSurfaceExtraFile( const char *path );
1661 void LoadSurfaceExtraFile( const char *path );
1665 void ProcessDecals( void );
1666 void MakeEntityDecals( entity_t *e );
1669 /* brush_primit.c */
1670 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1674 fixedWinding_t *NewFixedWinding( int points );
1675 int VisMain( int argc, char **argv );
1678 int CountBits( byte *bits, int numbits );
1679 void PassageFlow( int portalnum );
1680 void CreatePassages( int portalnum );
1681 void PassageMemory( void );
1682 void BasePortalVis( int portalnum );
1683 void BetterPortalVis( int portalnum );
1684 void PortalFlow( int portalnum );
1685 void PassagePortalFlow( int portalnum );
1690 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1691 int LightContributionToSample( trace_t *trace );
1692 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1693 int LightContributionToPoint( trace_t *trace );
1694 int LightMain( int argc, char **argv );
1698 void SetupTraceNodes( void );
1699 void TraceLine( trace_t *trace );
1700 float SetupTrace( trace_t *trace );
1703 /* light_bounce.c */
1704 qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1705 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1706 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1707 void RadCreateDiffuseLights( void );
1708 void RadFreeLights();
1712 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1713 void SmoothNormals( void );
1715 void MapRawLightmap( int num );
1718 float DirtForSample( trace_t *trace );
1719 void DirtyRawLightmap( int num );
1721 void SetupFloodLight();
1722 float FloodLightForSample( trace_t *trace );
1723 void FloodLightRawLightmap( int num );
1725 void IlluminateRawLightmap( int num );
1726 void IlluminateVertexes( int num );
1728 void SetupBrushes( void );
1729 void SetupClusters( void );
1730 qboolean ClusterVisible( int a, int b );
1731 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1732 int ClusterForPoint( vec3_t point );
1733 int ClusterForPointExt( vec3_t point, float epsilon );
1734 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1735 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1736 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1737 void FreeTraceLights( trace_t *trace );
1738 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1739 void CreateTraceLightsForSurface( int num, trace_t *trace );
1742 /* lightmaps_ydnar.c */
1743 void ExportLightmaps( void );
1745 int ExportLightmapsMain( int argc, char **argv );
1746 int ImportLightmapsMain( int argc, char **argv );
1748 void SetupSurfaceLightmaps( void );
1749 void StitchSurfaceLightmaps( void );
1750 void StoreSurfaceLightmaps( void );
1754 void ImageFree( image_t *image );
1755 image_t *ImageFind( const char *filename );
1756 image_t *ImageLoad( const char *filename );
1760 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1762 void TCMod( tcMod_t mod, float st[ 2 ] );
1763 void TCModIdentity( tcMod_t mod );
1764 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1765 void TCModTranslate( tcMod_t mod, float s, float t );
1766 void TCModScale( tcMod_t mod, float s, float t );
1767 void TCModRotate( tcMod_t mod, float euler );
1769 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1771 void BeginMapShaderFile( const char *mapFile );
1772 void WriteMapShaderFile( void );
1773 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1774 void EmitVertexRemapShader( char *from, char *to );
1776 void LoadShaderInfo( void );
1777 shaderInfo_t *ShaderInfoForShader( const char *shader );
1780 /* bspfile_abstract.c */
1781 void SetGridPoints( int n );
1782 void SetDrawVerts( int n );
1783 void IncDrawVerts();
1784 void SetDrawSurfaces(int n);
1785 void SetDrawSurfacesBuffer();
1786 void BSPFilesCleanup();
1788 void SwapBlock( int *block, int size );
1790 int GetLumpElements( bspHeader_t *header, int lump, int size );
1791 void *GetLump( bspHeader_t *header, int lump );
1792 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1793 int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1794 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1796 void LoadBSPFile( const char *filename );
1797 void WriteBSPFile( const char *filename );
1798 void PrintBSPFileSizes( void );
1800 epair_t *ParseEPair( void );
1801 void ParseEntities( void );
1802 void UnparseEntities( void );
1803 void PrintEntity( const entity_t *ent );
1804 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1805 qboolean KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
1806 const char *ValueForKey( const entity_t *ent, const char *key );
1807 int IntForKey( const entity_t *ent, const char *key );
1808 vec_t FloatForKey( const entity_t *ent, const char *key );
1809 void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1810 entity_t *FindTargetEntity( const char *target );
1811 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1812 void InjectCommandLine(char **argv, int beginArgs, int endArgs);
1816 /* bspfile_ibsp.c */
1817 void LoadIBSPFile( const char *filename );
1818 void WriteIBSPFile( const char *filename );
1821 /* bspfile_rbsp.c */
1822 void LoadRBSPFile( const char *filename );
1823 void WriteRBSPFile( const char *filename );
1827 /* -------------------------------------------------------------------------------
1829 bsp/general global variables
1831 ------------------------------------------------------------------------------- */
1835 #define Q_ASSIGN( a ) = a
1837 #define Q_EXTERN extern
1838 #define Q_ASSIGN( a )
1842 Q_EXTERN game_t games[]
1848 #include "game_quake3.h"
1850 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1852 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1854 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1856 #include "game_tenebrae.h"
1858 #include "game_wolf.h"
1860 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1862 #include "game_etut.h"
1864 #include "game_ef.h"
1866 #include "game_sof2.h"
1868 #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
1870 #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
1872 #include "game_qfusion.h" /* qfusion game */
1874 { NULL } /* null game */
1877 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
1881 Q_EXTERN int numImages Q_ASSIGN( 0 );
1882 Q_EXTERN image_t images[ MAX_IMAGES ];
1884 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
1885 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
1887 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
1888 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
1889 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
1891 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1892 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
1894 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
1895 Q_EXTERN char mapShaderFile[ 1024 ];
1896 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
1898 /* ydnar: sinusoid samples */
1899 Q_EXTERN float jitters[ MAX_JITTERS ];
1902 /* commandline arguments */
1903 Q_EXTERN qboolean verbose;
1904 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
1905 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
1906 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
1907 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
1908 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
1909 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
1910 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
1911 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
1912 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
1913 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
1914 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
1915 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
1916 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
1917 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
1918 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
1919 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
1920 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
1921 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
1923 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
1925 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
1926 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
1927 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
1928 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
1929 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
1930 Q_EXTERN int texRange Q_ASSIGN( 0 );
1931 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
1932 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
1933 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
1934 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
1935 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
1936 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
1937 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
1938 Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN(qfalse);
1939 Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
1940 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
1941 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
1945 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
1947 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
1951 = { 1024, 1024, 1024 };
1954 Q_EXTERN char name[ 1024 ];
1955 Q_EXTERN char source[ 1024 ];
1956 Q_EXTERN char outbase[ 32 ];
1958 Q_EXTERN int sampleSize; /* lightmap sample size in units */
1959 Q_EXTERN int minSampleSize; /* minimum sample size to use at all */
1961 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
1963 Q_EXTERN int entitySourceBrushes;
1965 Q_EXTERN plane_t *mapplanes Q_ASSIGN(NULL); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
1966 Q_EXTERN int nummapplanes Q_ASSIGN(0); /* nummapplanes will always be even */
1967 Q_EXTERN int allocatedmapplanes Q_ASSIGN(0);
1968 Q_EXTERN int numMapPatches;
1969 Q_EXTERN vec3_t mapMins, mapMaxs;
1971 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
1972 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
1973 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
1975 Q_EXTERN entity_t *mapEnt;
1976 Q_EXTERN brush_t *buildBrush;
1977 Q_EXTERN int numActiveBrushes;
1978 Q_EXTERN int g_bBrushPrimit;
1980 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
1984 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
1985 Q_EXTERN int numMapDrawSurfs;
1987 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
1988 Q_EXTERN int numClearedSurfaces;
1989 Q_EXTERN int numStripSurfaces;
1990 Q_EXTERN int numFanSurfaces;
1991 Q_EXTERN int numMergedSurfaces;
1992 Q_EXTERN int numMergedVerts;
1994 Q_EXTERN int numRedundantIndexes;
1996 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
1998 Q_EXTERN byte debugColors[ 12 ][ 3 ]
2019 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
2020 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
2021 Q_EXTERN m4x4_t skyboxTransform;
2025 /* -------------------------------------------------------------------------------
2027 vis global variables
2029 ------------------------------------------------------------------------------- */
2031 /* commandline arguments */
2032 Q_EXTERN qboolean fastvis;
2033 Q_EXTERN qboolean noPassageVis;
2034 Q_EXTERN qboolean passageVisOnly;
2035 Q_EXTERN qboolean mergevis;
2036 Q_EXTERN qboolean nosort;
2037 Q_EXTERN qboolean saveprt;
2038 Q_EXTERN qboolean hint; /* ydnar */
2039 Q_EXTERN char inbase[ MAX_QPATH ];
2040 Q_EXTERN char globalCelShader[ MAX_QPATH ];
2043 Q_EXTERN int totalvis;
2045 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2047 Q_EXTERN int numportals;
2048 Q_EXTERN int portalclusters;
2050 Q_EXTERN vportal_t *portals;
2051 Q_EXTERN leaf_t *leafs;
2053 Q_EXTERN vportal_t *faces;
2054 Q_EXTERN leaf_t *faceleafs;
2056 Q_EXTERN int numfaces;
2058 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2059 Q_EXTERN int c_portalskip, c_leafskip;
2060 Q_EXTERN int c_vistest, c_mighttest;
2061 Q_EXTERN int c_chains;
2063 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2065 Q_EXTERN int testlevel;
2067 Q_EXTERN byte *uncompressed;
2069 Q_EXTERN int leafbytes, leaflongs;
2070 Q_EXTERN int portalbytes, portallongs;
2072 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2076 /* -------------------------------------------------------------------------------
2078 light global variables
2080 ------------------------------------------------------------------------------- */
2082 /* commandline arguments */
2083 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2084 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2085 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2087 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2088 Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2089 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2090 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2092 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2093 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2094 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2095 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2097 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2098 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2100 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2101 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2102 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2103 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2104 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2105 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2106 Q_EXTERN int bounce Q_ASSIGN( 0 );
2107 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2108 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2109 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2110 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2111 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2112 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2113 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2114 Q_EXTERN int superSample Q_ASSIGN( 0 );
2115 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2116 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2117 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2118 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2119 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2120 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2121 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2122 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2123 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2124 Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
2126 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2127 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2128 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2129 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2130 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2131 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2133 Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
2134 Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
2135 Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
2136 Q_EXTERN vec3_t floodlightRGB;
2137 Q_EXTERN float floodlightIntensity Q_ASSIGN( 512 );
2138 Q_EXTERN float floodlightDistance Q_ASSIGN( 1024 );
2140 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2141 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2142 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2143 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2144 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2145 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2146 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2148 /* longest distance across the map */
2149 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2151 /* for run time tweaking of light sources */
2152 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2153 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2154 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2155 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2157 /* ydnar: lightmap gamma/compensation */
2158 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2159 Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
2160 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2162 /* ydnar: for runtime tweaking of falloff tolerance */
2163 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2164 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2165 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2166 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2168 // for .ase conversion
2169 Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
2171 Q_EXTERN light_t *lights;
2172 Q_EXTERN int numPointLights;
2173 Q_EXTERN int numSpotLights;
2174 Q_EXTERN int numSunLights;
2175 Q_EXTERN int numAreaLights;
2177 /* ydnar: for luxel placement */
2178 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2179 Q_EXTERN int *surfaceClusters;
2181 /* ydnar: for radiosity */
2182 Q_EXTERN int numDiffuseLights;
2183 Q_EXTERN int numBrushDiffuseLights;
2184 Q_EXTERN int numTriangleDiffuseLights;
2185 Q_EXTERN int numPatchDiffuseLights;
2187 /* ydnar: general purpose extra copy of drawvert list */
2188 Q_EXTERN bspDrawVert_t *yDrawVerts;
2190 /* ydnar: for tracing statistics */
2191 Q_EXTERN int minSurfacesTested;
2192 Q_EXTERN int maxSurfacesTested;
2193 Q_EXTERN int totalSurfacesTested;
2194 Q_EXTERN int totalTraces;
2196 Q_EXTERN FILE *dumpFile;
2198 Q_EXTERN int c_visible, c_occluded;
2199 Q_EXTERN int c_subsampled; /* ydnar */
2201 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2203 Q_EXTERN vec3_t ambientColor;
2204 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2206 Q_EXTERN int *entitySurface;
2207 Q_EXTERN vec3_t *surfaceOrigin;
2209 Q_EXTERN vec3_t sunDirection;
2210 Q_EXTERN vec3_t sunLight;
2213 Q_EXTERN int c_totalTrace;
2214 Q_EXTERN int c_cullTrace, c_testTrace;
2215 Q_EXTERN int c_testFacets;
2217 /* ydnar: light optimization */
2218 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2220 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2221 Q_EXTERN byte *opaqueBrushes;
2223 Q_EXTERN int numLights;
2224 Q_EXTERN int numCulledLights;
2226 Q_EXTERN int gridBoundsCulled;
2227 Q_EXTERN int gridEnvelopeCulled;
2229 Q_EXTERN int lightsBoundsCulled;
2230 Q_EXTERN int lightsEnvelopeCulled;
2231 Q_EXTERN int lightsPlaneCulled;
2232 Q_EXTERN int lightsClusterCulled;
2234 /* ydnar: radiosity */
2235 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2236 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2237 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2239 /* ydnar: list of surface information necessary for lightmap calculation */
2240 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2242 /* ydnar: sorted list of surfaces */
2243 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2245 /* clumps of surfaces that share a raw lightmap */
2246 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2247 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2250 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2251 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2252 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2253 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2256 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2257 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2260 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2261 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2262 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2263 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2264 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2265 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2268 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2269 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2271 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2272 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2273 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2274 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2275 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2276 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2277 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2278 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2280 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2281 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2282 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2283 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2284 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2287 Q_EXTERN vec3_t gridMins;
2288 Q_EXTERN int gridBounds[ 3 ];
2289 Q_EXTERN vec3_t gridSize
2298 /* -------------------------------------------------------------------------------
2300 abstracted bsp globals
2302 ------------------------------------------------------------------------------- */
2304 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2305 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2306 Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ];
2308 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2309 Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
2310 Q_EXTERN bspModel_t* bspModels Q_ASSIGN(NULL);
2312 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2313 Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
2314 Q_EXTERN bspShader_t* bspShaders Q_ASSIGN(0);
2316 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2317 Q_EXTERN char bspEntData[ MAX_MAP_ENTSTRING ];
2319 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2320 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2322 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2323 Q_EXTERN int allocatedBSPPlanes Q_ASSIGN(0);
2324 Q_EXTERN bspPlane_t *bspPlanes;
2326 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2327 Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
2328 Q_EXTERN bspNode_t* bspNodes Q_ASSIGN(NULL);
2330 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2331 Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2332 Q_EXTERN int* bspLeafSurfaces Q_ASSIGN(NULL);
2334 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2335 Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2336 Q_EXTERN int* bspLeafBrushes Q_ASSIGN(NULL);
2338 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2339 Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
2340 Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN(NULL);
2342 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2343 Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
2344 Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN(NULL);
2346 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2347 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2349 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2350 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2352 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2353 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2355 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2356 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2358 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2359 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2361 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2362 Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2364 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2365 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2367 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2368 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
2370 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
2371 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
2373 #define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
2376 if(reqitem >= allocated) \
2378 if(allocated == 0) \
2380 while(reqitem >= allocated && allocated) \
2382 if(!allocated || allocated > 2147483647 / sizeof(*ptr)) \
2384 Error(#ptr " over 2 GB"); \
2386 ptr = realloc(ptr, sizeof(*ptr) * allocated); \
2388 Error(#ptr " out of memory"); \
2393 #define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)