1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
35 #include "globaldefs.h"
39 #error no Q3MAP_VERSION defined
41 #define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
44 /* -------------------------------------------------------------------------------
48 ------------------------------------------------------------------------------- */
50 /* platform-specific */
63 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
71 #endif // BUILD_CRUNCH
73 #include "picomodel.h"
86 /* -------------------------------------------------------------------------------
90 ------------------------------------------------------------------------------- */
93 #define Q_stricmp stricmp
94 #define Q_strncasecmp strnicmp
96 #define Q_stricmp strcasecmp
97 #define Q_strncasecmp strncasecmp
101 #define VectorMA( a, s, b, c ) ( ( c )[ 0 ] = ( a )[ 0 ] + ( s ) * ( b )[ 0 ], ( c )[ 1 ] = ( a )[ 1 ] + ( s ) * ( b )[ 1 ], ( c )[ 2 ] = ( a )[ 2 ] + ( s ) * ( b )[ 2 ] )
105 /* -------------------------------------------------------------------------------
109 ------------------------------------------------------------------------------- */
111 /* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
112 /* 2011-01-10 TTimo says we should turn these on in SVN, so turning on now */
113 #define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES 1
114 #define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX 1
115 #define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX 1
120 #define MAX_IMAGES 512
121 #define DEFAULT_IMAGE "*default"
123 #define MAX_MODELS 512
125 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
126 #define DEF_BACKSPLASH_DISTANCE 23
128 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
130 #define MAX_SHADER_INFO 8192
131 #define MAX_CUST_SURFACEPARMS 256
133 #define SHADER_MAX_VERTEXES 1000
134 #define SHADER_MAX_INDEXES ( 6 * SHADER_MAX_VERTEXES )
136 #define MAX_JITTERS 256
139 /* epair parsing (note case-sensitivity directive) */
140 #define CASE_INSENSITIVE_EPAIRS 1
142 #if CASE_INSENSITIVE_EPAIRS
143 #define EPAIR_STRCMP Q_stricmp
145 #define EPAIR_STRCMP strcmp
149 /* ydnar: compiler flags, because games have widely varying content/surface flags */
150 #define C_SOLID 0x00000001
151 #define C_TRANSLUCENT 0x00000002
152 #define C_STRUCTURAL 0x00000004
153 #define C_HINT 0x00000008
154 #define C_NODRAW 0x00000010
155 #define C_LIGHTGRID 0x00000020
156 #define C_ALPHASHADOW 0x00000040
157 #define C_LIGHTFILTER 0x00000080
158 #define C_VERTEXLIT 0x00000100
159 #define C_LIQUID 0x00000200
160 #define C_FOG 0x00000400
161 #define C_SKY 0x00000800
162 #define C_ORIGIN 0x00001000
163 #define C_AREAPORTAL 0x00002000
164 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
165 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
166 #define C_NOMARKS 0x00010000 /* no decals */
167 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
171 // new Smokin'Guns surface flags
172 #define Q_SURF_METAL 0x00001000
173 #define Q_SURF_WOOD 0x00080000
174 #define Q_SURF_CLOTH 0x00100000
175 #define Q_SURF_DIRT 0x00200000
176 #define Q_SURF_GLASS 0x00400000
177 #define Q_SURF_PLANT 0x00800000
178 #define Q_SURF_SAND 0x01000000
179 #define Q_SURF_SNOW 0x02000000
180 #define Q_SURF_STONE 0x04000000
181 #define Q_SURF_WATER 0x08000000
182 #define Q_SURF_GRASS 0x10000000
183 #define Q_SURF_BREAKABLE 0x20000000
188 #define WORLDSPAWN_CAST_SHADOWS 1
189 #define WORLDSPAWN_RECV_SHADOWS 1
190 #define ENTITY_CAST_SHADOWS 0
191 #define ENTITY_RECV_SHADOWS 1
195 #define MAX_PATCH_SIZE 32
196 #define MAX_BRUSH_SIDES 1024
197 #define MAX_BUILD_SIDES 1024
199 #define MAX_EXPANDED_AXIS 128
201 #define CLIP_EPSILON 0.1f
202 #define PLANESIDE_EPSILON 0.001f
203 #define PLANENUM_LEAF -1
205 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
206 #define ANTIPORTAL_PRIORITY -1000
207 #define AREAPORTAL_PRIORITY -1000
208 #define DETAIL_PRIORITY -3000
210 #define PSIDE_FRONT 1
212 #define PSIDE_BOTH ( PSIDE_FRONT | PSIDE_BACK )
213 #define PSIDE_FACING 4
215 #define BPRIMIT_UNDEFINED 0
216 #define BPRIMIT_OLDBRUSHES 1
217 #define BPRIMIT_NEWBRUSHES 2
221 #define VIS_HEADER_SIZE 8
223 #define SEPERATORCACHE /* seperator caching helps a bit */
225 #define PORTALFILE "PRT1"
227 #define MAX_PORTALS 0x20000 /* same as MAX_MAP_PORTALS */
228 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
229 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
230 #define MAX_PORTALS_ON_LEAF 1024
239 #define LIGHT_ATTEN_LINEAR 1
240 #define LIGHT_ATTEN_ANGLE 2
241 #define LIGHT_ATTEN_DISTANCE 4
242 #define LIGHT_TWOSIDED 8
243 #define LIGHT_GRID 16
244 #define LIGHT_SURFACES 32
245 #define LIGHT_DARK 64 /* probably never use this */
246 #define LIGHT_FAST 256
247 #define LIGHT_FAST_TEMP 512
248 #define LIGHT_FAST_ACTUAL ( LIGHT_FAST | LIGHT_FAST_TEMP )
249 #define LIGHT_NEGATIVE 1024
250 #define LIGHT_UNNORMALIZED 2048 /* vortex: do not normalize _color */
252 #define LIGHT_SUN_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES )
253 #define LIGHT_AREA_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES ) /* q3a and wolf are the same */
254 #define LIGHT_Q3A_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
255 #define LIGHT_WOLF_DEFAULT ( LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
257 #define MAX_TRACE_TEST_NODES 256
258 #define DEFAULT_INHIBIT_RADIUS 1.5f
260 #define LUXEL_EPSILON 0.125f
261 #define VERTEX_EPSILON -0.125f
262 #define GRID_EPSILON 0.0f
264 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
265 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
266 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
267 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
269 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
270 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
272 #define CLUSTER_UNMAPPED -1
273 #define CLUSTER_OCCLUDED -2
274 #define CLUSTER_FLOODED -3
276 #define VERTEX_LUXEL_SIZE 3
277 #define BSP_LUXEL_SIZE 3
278 #define RAD_LUXEL_SIZE 3
279 #define SUPER_LUXEL_SIZE 4
280 #define SUPER_FLAG_SIZE 4
281 #define FLAG_FORCE_SUBSAMPLING 1
282 #define FLAG_ALREADY_SUBSAMPLED 2
283 #define SUPER_ORIGIN_SIZE 3
284 #define SUPER_NORMAL_SIZE 4
285 #define SUPER_DELUXEL_SIZE 3
286 #define BSP_DELUXEL_SIZE 3
287 #define SUPER_FLOODLIGHT_SIZE 4
289 #define VERTEX_LUXEL( s, v ) ( vertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
290 #define RAD_VERTEX_LUXEL( s, v )( radVertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
291 #define BSP_LUXEL( s, x, y ) ( lm->bspLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_LUXEL_SIZE ) )
292 #define RAD_LUXEL( s, x, y ) ( lm->radLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * RAD_LUXEL_SIZE ) )
293 #define SUPER_LUXEL( s, x, y ) ( lm->superLuxels[ s ] + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_LUXEL_SIZE ) )
294 #define SUPER_FLAG( x, y ) ( lm->superFlags + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLAG_SIZE ) )
295 #define SUPER_DELUXEL( x, y ) ( lm->superDeluxels + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_DELUXEL_SIZE ) )
296 #define BSP_DELUXEL( x, y ) ( lm->bspDeluxels + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_DELUXEL_SIZE ) )
297 #define SUPER_CLUSTER( x, y ) ( lm->superClusters + ( ( ( y ) * lm->sw ) + ( x ) ) )
298 #define SUPER_ORIGIN( x, y ) ( lm->superOrigins + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_ORIGIN_SIZE ) )
299 #define SUPER_NORMAL( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) )
300 #define SUPER_DIRT( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) + 3 ) /* stash dirtyness in normal[ 3 ] */
301 #define SUPER_FLOODLIGHT( x, y ) ( lm->superFloodLight + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLOODLIGHT_SIZE ) )
305 /* -------------------------------------------------------------------------------
309 ------------------------------------------------------------------------------- */
311 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
313 #define MAX_LIGHTMAPS 4 /* RBSP */
314 #define MAX_LIGHT_STYLES 64
315 #define MAX_SWITCHED_LIGHTS 32
316 #define LS_NORMAL 0x00
317 #define LS_UNUSED 0xFE
320 #define MAX_LIGHTMAP_SHADERS 256
322 /* ok to increase these at the expense of more memory */
323 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
324 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
325 #define MAX_MAP_LEAFS 0x20000
326 #define MAX_MAP_PORTALS 0x20000
327 #define MAX_MAP_LIGHTING 0x800000
328 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
329 #define MAX_MAP_VISCLUSTERS 0x4000 // <= MAX_MAP_LEAFS
330 #define MAX_MAP_VISIBILITY ( VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * ( ( ( MAX_MAP_VISCLUSTERS + 63 ) & ~63 ) >> 3 ) )
332 #define MAX_MAP_DRAW_SURFS 0x20000
334 #define MAX_MAP_ADVERTISEMENTS 30
336 /* key / value pair sizes in the entities lump */
338 #define MAX_VALUE 1024
340 /* the editor uses these predefined yaw angles to orient entities up or down */
342 #define ANGLE_DOWN -2
344 #define LIGHTMAP_WIDTH 128
345 #define LIGHTMAP_HEIGHT 128
347 #define MIN_WORLD_COORD ( -65536 )
348 #define MAX_WORLD_COORD ( 65536 )
349 #define WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
352 typedef void ( *bspFunc )( const char * );
367 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
374 float mins[ 3 ], maxs[ 3 ];
375 int firstBSPSurface, numBSPSurfaces;
376 int firstBSPBrush, numBSPBrushes;
383 char shader[ MAX_QPATH ];
390 /* planes x^1 is allways the opposite of plane x */
403 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
404 int mins[ 3 ]; /* for frustom culling */
412 int cluster; /* -1 = opaque cluster (do I still store these?) */
415 int mins[ 3 ]; /* for frustum culling */
418 int firstBSPLeafSurface;
419 int numBSPLeafSurfaces;
421 int firstBSPLeafBrush;
422 int numBSPLeafBrushes;
429 int planeNum; /* positive plane side faces out of the leaf */
431 int surfaceNum; /* RBSP */
440 int shaderNum; /* the shader that determines the content flags */
447 char shader[ MAX_QPATH ];
449 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
458 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
460 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
477 typedef struct bspGridPoint_s
479 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
480 byte directed[ MAX_LIGHTMAPS ][ 3 ];
481 byte styles[ MAX_LIGHTMAPS ];
499 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
500 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
501 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
502 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
503 int lightmapWidth, lightmapHeight;
505 vec3_t lightmapOrigin;
506 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
519 char model[ MAX_QPATH ];
520 } bspAdvertisement_t;
523 /* -------------------------------------------------------------------------------
527 ------------------------------------------------------------------------------- */
529 /* ydnar: for smaller structs */
530 typedef unsigned char qb_t;
533 /* ydnar: for q3map_tcMod */
534 typedef float tcMod_t[ 3 ][ 3 ];
537 /* ydnar: for multiple game support */
538 typedef struct surfaceParm_s
541 int contentFlags, contentFlagsClear;
542 int surfaceFlags, surfaceFlagsClear;
543 int compileFlags, compileFlagsClear;
555 typedef struct game_s
557 char *arg; /* -game matches this */
558 char *gamePath; /* main game data dir */
559 char *homeBasePath; /* home sub-dir on unix */
560 char *magic; /* magic word for figuring out base path */
561 char *shaderPath; /* shader directory */
562 int maxLMSurfaceVerts; /* default maximum meta surface verts */
563 int maxSurfaceVerts; /* default maximum surface verts */
564 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
565 qboolean emitFlares; /* when true, emit flare surfaces */
566 char *flareShader; /* default flare shader (MUST BE SET) */
567 qboolean wolfLight; /* when true, lights work like wolf q3map */
568 int lightmapSize; /* bsp lightmap width/height */
569 float lightmapGamma; /* default lightmap gamma */
570 qboolean lightmapsRGB; /* default lightmap sRGB mode */
571 qboolean texturesRGB; /* default texture sRGB mode */
572 qboolean colorsRGB; /* default color sRGB mode */
573 float lightmapExposure; /* default lightmap exposure */
574 float lightmapCompensate; /* default lightmap compensate value */
575 float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
576 float gridAmbientScale; /* vortex: default lightgrid ambient spectre scale */
577 qboolean lightAngleHL; /* jal: use half-lambert curve for light angle attenuation */
578 qboolean noStyles; /* use lightstyles hack or not */
579 qboolean keepLights; /* keep light entities on bsp */
580 int patchSubdivisions; /* default patch subdivisions tolerance */
581 qboolean patchShadows; /* patch casting enabled */
582 qboolean deluxeMap; /* compile deluxemaps */
583 int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
584 int miniMapSize; /* minimap size */
585 float miniMapSharpen; /* minimap sharpening coefficient */
586 float miniMapBorder; /* minimap border amount */
587 qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
588 miniMapMode_t miniMapMode; /* minimap mode */
589 char *miniMapNameFormat; /* minimap name format */
590 char *bspIdent; /* 4-letter bsp file prefix */
591 int bspVersion; /* bsp version to use */
592 qboolean lumpSwap; /* cod-style len/ofs order */
593 bspFunc load, write; /* load/write function pointers */
594 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
599 typedef struct image_s
601 char *name, *filename;
612 vec3_t direction, color;
613 float photons, deviance, filterRadius;
614 int numSamples, style;
619 typedef struct surfaceModel_s
621 struct surfaceModel_s *next;
622 char model[ MAX_QPATH ];
624 float minScale, maxScale;
625 float minAngle, maxAngle;
631 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
632 typedef struct foliage_s
634 struct foliage_s *next;
635 char model[ MAX_QPATH ];
636 float scale, density, odds;
637 qboolean inverseAlpha;
641 typedef struct foliageInstance_s
648 typedef struct remap_s
650 struct remap_s *next;
652 char to[ MAX_QPATH ];
656 typedef struct skinfile_s
658 struct skinfile_s *next;
660 char to[ MAX_QPATH ];
665 /* wingdi.h hack, it's the same: 0 */
676 CM_COLOR_DOT_PRODUCT,
677 CM_ALPHA_DOT_PRODUCT,
678 CM_COLOR_DOT_PRODUCT_SCALE,
679 CM_ALPHA_DOT_PRODUCT_SCALE,
680 CM_COLOR_DOT_PRODUCT_2,
681 CM_ALPHA_DOT_PRODUCT_2,
682 CM_COLOR_DOT_PRODUCT_2_SCALE,
683 CM_ALPHA_DOT_PRODUCT_2_SCALE
688 typedef struct colorMod_s
690 struct colorMod_s *next;
707 typedef struct shaderInfo_s
709 char shader[ MAX_QPATH ];
713 float value; /* light value */
715 char *flareShader; /* for light flares */
716 char *damageShader; /* ydnar: sof2 damage shader name */
717 char *backShader; /* for surfaces that generate different front and back passes */
718 char *cloneShader; /* ydnar: for cloning of a surface */
719 char *remapShader; /* ydnar: remap a shader in final stage */
720 char *deprecateShader; /* vortex: shader is deprecated and replaced by this on use */
722 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
723 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
725 float subdivisions; /* from a "tesssize xxx" */
726 float backsplashFraction; /* floating point value, usually 0.05 */
727 float backsplashDistance; /* default 16 */
728 float lightSubdivide; /* default 999 */
729 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
731 int lightmapSampleSize; /* lightmap sample size */
732 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
734 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
735 float offset; /* ydnar: offset in units */
736 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
738 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
740 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
741 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
742 qb_t forceMeta; /* ydnar: force metasurface path */
743 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
744 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
745 qb_t invert; /* ydnar: reverse facing */
746 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
747 qb_t tcGen; /* ydnar: has explicit texcoord generation */
748 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
749 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
750 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
751 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
753 int furNumLayers; /* ydnar: number of fur layers */
754 float furOffset; /* ydnar: offset of each layer */
755 float furFade; /* ydnar: alpha fade amount per layer */
757 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
759 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
760 qb_t globalTexture; /* don't normalize texture repeats */
761 qb_t twoSided; /* cull none */
762 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
763 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
764 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
765 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
766 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
767 qb_t notjunc; /* don't use this surface for tjunction fixing */
768 qb_t fogParms; /* ydnar: has fogparms */
769 qb_t noFog; /* ydnar: supress fogging */
770 qb_t clipModel; /* ydnar: solid model hack */
771 qb_t noVertexLight; /* ydnar: leave vertex color alone */
772 qb_t noDirty; /* jal: do not apply the dirty pass to this surface */
774 byte styleMarker; /* ydnar: light styles hack */
776 float vertexScale; /* vertex light scale */
778 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
780 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
781 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
782 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
784 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
785 char implicitImagePath[ MAX_QPATH ];
787 image_t *shaderImage;
789 image_t *normalImage;
791 float skyLightValue; /* ydnar */
792 int skyLightIterations; /* ydnar */
793 sun_t *sun; /* ydnar */
795 vec3_t color; /* normalized color */
799 /* vortex: per-surface floodlight */
800 float floodlightDirectionScale;
801 vec3_t floodlightRGB;
802 float floodlightIntensity;
803 float floodlightDistance;
805 qb_t lmMergable; /* ydnar */
806 int lmCustomWidth, lmCustomHeight; /* ydnar */
807 float lmBrightness; /* ydnar */
808 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
810 int shaderWidth, shaderHeight; /* ydnar */
813 vec3_t fogDir; /* ydnar */
815 char *shaderText; /* ydnar */
823 /* -------------------------------------------------------------------------------
827 ------------------------------------------------------------------------------- */
829 typedef struct face_s
841 typedef struct plane_s
852 typedef struct side_s
856 int outputNum; /* set when the side is written to the file list */
858 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
859 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
862 winding_t *visibleHull; /* convex hull of all visible fragments */
864 shaderInfo_t *shaderInfo;
866 int contentFlags; /* from shaderInfo */
867 int surfaceFlags; /* from shaderInfo */
868 int compileFlags; /* from shaderInfo */
869 int value; /* from shaderInfo */
871 qboolean visible; /* choose visble planes first */
872 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
873 qboolean culled; /* ydnar: face culling */
878 typedef struct sideRef_s
880 struct sideRef_s *next;
886 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
887 typedef struct indexMap_s
890 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
891 float offsets[ 256 ];
897 typedef struct brush_s
899 struct brush_s *next;
900 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
901 struct brush_s *original; /* chopped up brushes will reference the originals */
903 int entityNum, brushNum; /* editor numbering */
904 int outputNum; /* set when the brush is written to the file list */
906 /* ydnar: for shadowcasting entities */
910 shaderInfo_t *contentShader;
911 shaderInfo_t *celShader; /* :) */
914 int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
916 float shadeAngleDegrees; /* jal : entity based _shadeangle */
921 int compileFlags; /* ydnar */
925 int portalareas[ 2 ];
930 side_t sides[ 6 ]; /* variably sized */
939 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
947 bspDrawVert_t *verts;
952 typedef struct parseMesh_s
954 struct parseMesh_s *next;
956 int entityNum, brushNum; /* ydnar: editor numbering */
958 /* ydnar: for shadowcasting entities */
963 shaderInfo_t *shaderInfo;
964 shaderInfo_t *celShader; /* :) */
966 /* jal : entity based _lightmapsamplesize */
967 int lightmapSampleSize;
982 ydnar: the drawsurf struct was extended to allow for:
983 - non-convex planar surfaces
984 - non-planar brushface surfaces
985 - lightmapped terrain
991 /* ydnar: these match up exactly with bspSurfaceType_t */
997 SURFACE_FOLIAGE, /* wolf et */
999 /* ydnar: compiler-relevant surface types */
1000 SURFACE_FORCED_META,
1010 char *surfaceTypes[ NUM_SURFACE_TYPES ]
1019 "SURFACE_TRIANGLES",
1022 "SURFACE_FORCED_META",
1031 /* ydnar: this struct needs an overhaul (again, heh) */
1032 typedef struct mapDrawSurface_s
1036 int outputNum; /* ydnar: to match this sort of thing up */
1038 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
1039 qboolean skybox; /* ydnar: yet another fun hack */
1040 qboolean backSide; /* ydnar: q3map_backShader support */
1042 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
1043 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
1044 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
1046 shaderInfo_t *shaderInfo;
1047 shaderInfo_t *celShader;
1049 parseMesh_t *mapMesh;
1054 int numVerts; /* vertexes and triangles */
1055 bspDrawVert_t *verts;
1060 vec3_t lightmapOrigin; /* also used for flares */
1061 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
1062 int lightStyle; /* used for flares */
1064 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1065 float lightmapScale;
1067 /* jal: per-surface (per-entity, actually) shadeangle */
1068 float shadeAngleDegrees;
1070 /* ydnar: surface classification */
1072 vec3_t lightmapAxis;
1075 /* ydnar: shadow group support */
1076 int castShadows, recvShadows;
1078 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1080 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1082 /* ydnar: for patches */
1085 int patchWidth, patchHeight;
1088 /* ydnar/sd: for foliage */
1089 int numFoliageInstances;
1091 /* ydnar: editor/useful numbering */
1098 typedef struct drawSurfRef_s
1100 struct drawSurfRef_s *nextRef;
1106 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1107 typedef struct metaTriangle_s
1111 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1112 float shadeAngleDegrees;
1114 vec3_t lightmapAxis;
1120 typedef struct epair_s
1122 struct epair_s *next;
1131 brush_t *brushes, *lastBrush, *colorModBrushes;
1132 parseMesh_t *patches;
1133 int mapEntityNum, firstDrawSurf;
1134 int firstBrush, numBrushes; /* only valid during BSP compile */
1136 vec3_t originbrush_origin;
1141 typedef struct node_s
1143 /* both leafs and nodes */
1144 int planenum; /* -1 = leaf node */
1145 struct node_s *parent;
1146 vec3_t mins, maxs; /* valid after portalization */
1147 brush_t *volume; /* one for each leaf/node */
1150 side_t *side; /* the side that created the node */
1151 struct node_s *children[ 2 ];
1152 int compileFlags; /* ydnar: hint, antiportal */
1154 vec3_t referencepoint;
1157 qboolean opaque; /* view can never be inside */
1158 qboolean areaportal;
1159 qboolean skybox; /* ydnar: a skybox leaf */
1160 qboolean sky; /* ydnar: a sky leaf */
1161 int cluster; /* for portalfile writing */
1162 int area; /* for areaportals */
1163 brush_t *brushlist; /* fragments of all brushes in this leaf */
1164 drawSurfRef_t *drawSurfReferences;
1166 int occupied; /* 1 or greater can reach entity */
1167 entity_t *occupant; /* for leak file testing */
1169 struct portal_s *portals; /* also on nodes during construction */
1171 qboolean has_structural_children;
1176 typedef struct portal_s
1179 node_t *onnode; /* NULL = outside box */
1180 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1181 struct portal_s *next[ 2 ];
1184 qboolean sidefound; /* false if ->side hasn't been checked */
1185 int compileFlags; /* from original face that caused the split */
1186 side_t *side; /* NULL = non-visible */
1194 node_t outside_node;
1201 /* -------------------------------------------------------------------------------
1205 ------------------------------------------------------------------------------- */
1218 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1223 typedef struct passage_s
1225 struct passage_s *next;
1226 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1242 qboolean hint; /* true if this portal was created from a hint splitter */
1243 qboolean sky; /* true if this portal belongs to a sky leaf */
1245 visPlane_t plane; /* normal pointing into neighbor */
1246 int leaf; /* neighbor */
1248 vec3_t origin; /* for fast clip testing */
1251 fixedWinding_t *winding;
1253 byte *portalfront; /* [portals], preliminary */
1254 byte *portalflood; /* [portals], intermediate */
1255 byte *portalvis; /* [portals], final */
1257 int nummightsee; /* bit count on portalflood for sort */
1258 passage_t *passages; /* there are just as many passages as there */
1259 /* are portals in the leaf this portal leads */
1264 typedef struct leaf_s
1268 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1273 typedef struct pstack_s
1275 byte mightsee[ MAX_PORTALS / 8 ];
1276 struct pstack_s *next;
1278 vportal_t *portal; /* portal exiting */
1279 fixedWinding_t *source;
1280 fixedWinding_t *pass;
1282 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1283 int freewindings[ 3 ];
1285 visPlane_t portalplane;
1287 #ifdef SEPERATORCACHE
1288 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1289 int numseperators[ 2 ];
1299 pstack_t pstack_head;
1305 /* -------------------------------------------------------------------------------
1309 ------------------------------------------------------------------------------- */
1311 /* ydnar: new light struct with flags */
1312 typedef struct light_s
1314 struct light_s *next;
1317 int flags; /* ydnar: condensed all the booleans into one flags int */
1321 vec3_t normal; /* for surfaces, spotlights, and suns */
1322 float dist; /* plane location along normal */
1327 float radiusByDist; /* for spotlights */
1328 float fade; /* ydnar: from wolf, for linear lights */
1329 float angleScale; /* ydnar: stolen from vlight for K */
1330 float extraDist; /* "extra dimension" distance of the light, to kill hot spots */
1332 float add; /* ydnar: used for area lights */
1333 float envelope; /* ydnar: units until falloff < tolerance */
1334 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1335 vec3_t mins, maxs; /* ydnar: pvs envelope */
1336 int cluster; /* ydnar: cluster light falls into */
1339 vec3_t emitColor; /* full out-of-gamut value */
1341 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1342 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1349 /* constant input */
1350 qboolean testOcclusion, forceSunlight, testAll;
1361 /* per-sample input */
1363 vec3_t origin, normal;
1364 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1366 /* per-light input */
1370 /* calculated input */
1371 vec3_t displacement, direction;
1374 /* input and output */
1375 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1376 vec3_t colorNoShadow; /* result color with no shadow casting */
1377 vec3_t directionContribution; /* result contribution to the deluxe map */
1381 int compileFlags; /* for determining surface compile flags traced through */
1384 vec_t forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
1388 int testNodes[ MAX_TRACE_TEST_NODES ];
1394 /* must be identical to bspDrawVert_t except for float color! */
1399 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1401 float color[ MAX_LIGHTMAPS ][ 4 ];
1409 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1414 /* crutch for poor local allocations in win32 smp */
1417 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1418 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1423 /* ydnar: new lightmap handling code */
1424 typedef struct outLightmap_s
1426 int lightmapNum, extLightmapNum;
1427 int customWidth, customHeight;
1431 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1433 byte *bspLightBytes;
1439 typedef struct rawLightmap_s
1441 qboolean finished, splotchFix, wrap[ 2 ];
1442 int customWidth, customHeight;
1446 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1447 int numLightClusters, *lightClusters;
1449 int sampleSize, actualSampleSize, axisNum;
1451 /* vortex: per-surface floodlight */
1452 float floodlightDirectionScale;
1453 vec3_t floodlightRGB;
1454 float floodlightIntensity;
1455 float floodlightDistance;
1459 vec3_t mins, maxs, axis, origin, *vecs;
1461 int w, h, sw, sh, used;
1463 qboolean solid[ MAX_LIGHTMAPS ];
1464 vec3_t solidColor[ MAX_LIGHTMAPS ];
1467 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1469 int outLightmapNums[ MAX_LIGHTMAPS ];
1470 int twinNums[ MAX_LIGHTMAPS ];
1471 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1472 byte styles[ MAX_LIGHTMAPS ];
1473 float *bspLuxels[ MAX_LIGHTMAPS ];
1474 float *radLuxels[ MAX_LIGHTMAPS ];
1475 float *superLuxels[ MAX_LIGHTMAPS ];
1476 unsigned char *superFlags;
1477 float *superOrigins;
1478 float *superNormals;
1481 float *superDeluxels; /* average light direction */
1483 float *superFloodLight;
1488 typedef struct rawGridPoint_s
1490 vec3_t ambient[ MAX_LIGHTMAPS ];
1491 vec3_t directed[ MAX_LIGHTMAPS ];
1493 byte styles[ MAX_LIGHTMAPS ];
1498 typedef struct surfaceInfo_s
1503 int parentSurfaceNum, childSurfaceNum;
1504 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1507 vec3_t axis, mins, maxs;
1508 qboolean hasLightmap, approximated;
1509 int firstSurfaceCluster, numSurfaceClusters;
1513 /* -------------------------------------------------------------------------------
1517 ------------------------------------------------------------------------------- */
1520 vec_t Random( void );
1521 char *Q_strncpyz( char *dst, const char *src, size_t len );
1522 char *Q_strcat( char *dst, size_t dlen, const char *src );
1523 char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen );
1526 void HelpMain(const char* arg);
1529 game_t *GetGame( char *arg );
1530 void InitPaths( int *argc, char **argv );
1534 int FixAASMain( int argc, char **argv );
1538 int BSPMain( int argc, char **argv );
1542 int AnalyzeBSPMain( int argc, char **argv );
1546 int BSPInfoMain( int count, char **fileNames );
1549 int ScaleBSPMain( int argc, char **argv );
1552 int MiniMapBSPMain( int argc, char **argv );
1555 int ConvertBSPMain( int argc, char **argv );
1559 int ConvertBSPToMap( char *bspName );
1560 int ConvertBSPToMap_BP( char *bspName );
1563 int ConvertBSPToASE( char *bspName );
1566 int ConvertBSPToOBJ( char *bspName );
1569 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1570 int CountBrushList( brush_t *brushes );
1571 brush_t *AllocBrush( int numsides );
1572 void FreeBrush( brush_t *brushes );
1573 void FreeBrushList( brush_t *brushes );
1574 brush_t *CopyBrush( brush_t *brush );
1575 qboolean BoundBrush( brush_t *brush );
1576 qboolean CreateBrushWindings( brush_t *brush );
1577 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1578 vec_t BrushVolume( brush_t *brush );
1579 void WriteBSPBrushMap( char *name, brush_t *list );
1581 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1582 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1584 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1585 qboolean WindingIsTiny( winding_t *w );
1587 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back );
1589 tree_t *AllocTree( void );
1590 node_t *AllocNode( void );
1594 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1595 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1596 void FreeMesh( mesh_t *m );
1597 mesh_t *CopyMesh( mesh_t *mesh );
1598 void PrintMesh( mesh_t *m );
1599 mesh_t *TransposeMesh( mesh_t *in );
1600 void InvertMesh( mesh_t *m );
1601 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1602 int IterationsForCurve( float len, int subdivisions );
1603 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1604 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1605 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1606 void MakeMeshNormals( mesh_t in );
1607 void PutMeshOnCurve( mesh_t in );
1609 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1613 void LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
1614 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1615 int PlaneTypeForNormal( vec3_t normal );
1616 void AddBrushBevels( void );
1617 brush_t *FinishBrush( qboolean noCollapseGroups );
1621 void MakeHeadnodePortals( tree_t *tree );
1622 void MakeNodePortal( node_t *node );
1623 void SplitNodePortals( node_t *node );
1625 qboolean PortalPassable( portal_t *p );
1627 #define FLOODENTITIES_LEAKED 1
1628 #define FLOODENTITIES_GOOD 0
1629 #define FLOODENTITIES_EMPTY -1
1630 int FloodEntities( tree_t *tree );
1631 void FillOutside( node_t *headnode );
1632 void FloodAreas( tree_t *tree );
1633 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1634 void FreePortal( portal_t *p );
1636 void MakeTreePortals( tree_t *tree );
1640 xmlNodePtr LeakFile( tree_t *tree, const char *lineFilePath );
1644 void NumberClusters( tree_t *tree );
1645 void WritePortalFile( tree_t *tree, const char *portalFilePath );
1649 void SetModelNumbers( void );
1650 void SetLightStyles( void );
1652 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1654 void BeginBSPFile( void );
1655 void EndBSPFile( qboolean do_write, const char *BSPFilePath, const char *surfaceFilePath );
1656 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1657 void EmitFogs( void );
1659 void BeginModel( void );
1660 void EndModel( entity_t *e, node_t *headnode );
1664 void FreeTree( tree_t *tree );
1665 void FreeTree_r( node_t *node );
1666 void PrintTree_r( node_t *node, int depth );
1667 void FreeTreePortals_r( node_t *node );
1671 void ParsePatch( qboolean onlyLights );
1672 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1673 void PatchMapDrawSurfs( entity_t *e );
1674 void TriangulatePatchSurface( entity_t *e, mapDrawSurface_t *ds );
1678 void FixTJunctions( entity_t *e );
1682 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1683 void FogDrawSurfaces( entity_t *e );
1684 int FogForPoint( vec3_t point, float epsilon );
1685 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1686 void CreateMapFogs( void );
1690 face_t *MakeStructuralBSPFaceList( brush_t *list );
1691 face_t *MakeVisibleBSPFaceList( brush_t *list );
1692 tree_t *FaceBSP( face_t *list );
1696 void PicoPrintFunc( int level, const char *str );
1697 void PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
1698 picoModel_t *FindModel( const char *name, int frame );
1699 picoModel_t *LoadModel( const char *name, int frame );
1700 void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
1701 void AddTriangleModels( entity_t *e );
1705 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1706 void FinishSurface( mapDrawSurface_t *ds );
1707 void StripFaceSurface( mapDrawSurface_t *ds );
1708 void MaxAreaFaceSurface( mapDrawSurface_t *ds );
1709 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1710 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1711 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1712 void ClassifyEntitySurfaces( entity_t *e );
1713 void TidyEntitySurfaces( entity_t *e );
1714 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1715 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1716 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1717 void ClearSurface( mapDrawSurface_t *ds );
1718 void AddEntitySurfaceModels( entity_t *e );
1719 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1720 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1721 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
1722 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1723 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1724 void MakeDebugPortalSurfs( tree_t *tree );
1725 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1726 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1727 void AddEntitySurfaceModels( entity_t *e );
1728 int AddSurfaceModels( mapDrawSurface_t *ds );
1729 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1730 void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
1731 void EmitTriangleSurface( mapDrawSurface_t *ds );
1735 void Fur( mapDrawSurface_t *src );
1738 /* surface_foliage.c */
1739 void Foliage( mapDrawSurface_t *src );
1742 /* ydnar: surface_meta.c */
1743 void ClearMetaTriangles( void );
1744 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1745 void MakeEntityMetaTriangles( entity_t *e );
1746 void FixMetaTJunctions( void );
1747 void SmoothMetaTriangles( void );
1748 void MergeMetaTriangles( void );
1749 void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
1752 /* surface_extra.c */
1753 void SetDefaultSampleSize( int sampleSize );
1755 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1757 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1758 int GetSurfaceExtraParentSurfaceNum( int num );
1759 int GetSurfaceExtraEntityNum( int num );
1760 int GetSurfaceExtraCastShadows( int num );
1761 int GetSurfaceExtraRecvShadows( int num );
1762 int GetSurfaceExtraSampleSize( int num );
1763 int GetSurfaceExtraMinSampleSize( int num );
1764 float GetSurfaceExtraLongestCurve( int num );
1765 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1767 void WriteSurfaceExtraFile( const char *surfaceFilePath );
1768 void LoadSurfaceExtraFile( const char *surfaceFilePath );
1772 void ProcessDecals( void );
1773 void MakeEntityDecals( entity_t *e );
1776 void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
1778 /* brush_primit.c */
1779 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY );
1783 fixedWinding_t *NewFixedWinding( int points );
1784 int VisMain( int argc, char **argv );
1787 int CountBits( byte *bits, int numbits );
1788 void PassageFlow( int portalnum );
1789 void CreatePassages( int portalnum );
1790 void PassageMemory( void );
1791 void BasePortalVis( int portalnum );
1792 void BetterPortalVis( int portalnum );
1793 void PortalFlow( int portalnum );
1794 void PassagePortalFlow( int portalnum );
1799 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1800 int LightContributionToSample( trace_t *trace );
1801 void LightingAtSample( trace_t * trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1802 int LightContributionToPoint( trace_t *trace );
1803 int LightMain( int argc, char **argv );
1807 void SetupTraceNodes( void );
1808 void TraceLine( trace_t *trace );
1809 float SetupTrace( trace_t *trace );
1812 /* light_bounce.c */
1813 qboolean RadSampleImage( byte * pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1814 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1815 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1816 void RadCreateDiffuseLights( void );
1817 void RadFreeLights();
1821 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1822 void SmoothNormals( void );
1824 void MapRawLightmap( int num );
1827 float DirtForSample( trace_t *trace );
1828 void DirtyRawLightmap( int num );
1830 void SetupFloodLight();
1831 void FloodlightRawLightmaps();
1832 void FloodlightIlluminateLightmap( rawLightmap_t *lm );
1833 float FloodLightForSample( trace_t *trace, float floodLightDistance, qboolean floodLightLowQuality );
1834 void FloodLightRawLightmap( int num );
1836 void IlluminateRawLightmap( int num );
1837 void IlluminateVertexes( int num );
1839 void SetupBrushesFlags( unsigned int mask_any, unsigned int test_any, unsigned int mask_all, unsigned int test_all );
1840 void SetupBrushes( void );
1841 void SetupClusters( void );
1842 qboolean ClusterVisible( int a, int b );
1843 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1844 int ClusterForPoint( vec3_t point );
1845 int ClusterForPointExt( vec3_t point, float epsilon );
1846 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1847 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1848 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1849 void FreeTraceLights( trace_t *trace );
1850 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1851 void CreateTraceLightsForSurface( int num, trace_t *trace );
1854 /* lightmaps_ydnar.c */
1855 void ExportLightmaps( void );
1857 int ExportLightmapsMain( int argc, char **argv );
1858 int ImportLightmapsMain( int argc, char **argv );
1860 void SetupSurfaceLightmaps( void );
1861 void StitchSurfaceLightmaps( void );
1862 void StoreSurfaceLightmaps( qboolean fastAllocate );
1866 void ExportEntities( void );
1867 int ExportEntitiesMain( int argc, char **argv );
1871 void ImageFree( image_t *image );
1872 image_t *ImageFind( const char *filename );
1873 image_t *ImageLoad( const char *filename );
1877 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1879 void TCMod( tcMod_t mod, float st[ 2 ] );
1880 void TCModIdentity( tcMod_t mod );
1881 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1882 void TCModTranslate( tcMod_t mod, float s, float t );
1883 void TCModScale( tcMod_t mod, float s, float t );
1884 void TCModRotate( tcMod_t mod, float euler );
1886 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1888 void BeginMapShaderFile( const char *mapFile );
1889 void WriteMapShaderFile( void );
1890 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1891 void EmitVertexRemapShader( char *from, char *to );
1893 void LoadShaderInfo( void );
1894 shaderInfo_t *ShaderInfoForShader( const char *shader );
1895 shaderInfo_t *ShaderInfoForShaderNull( const char *shader );
1898 /* bspfile_abstract.c */
1899 void SetGridPoints( int n );
1900 void SetDrawVerts( int n );
1901 void IncDrawVerts();
1902 void SetDrawSurfaces( int n );
1903 void SetDrawSurfacesBuffer();
1904 void BSPFilesCleanup();
1906 void SwapBlock( int *block, int size );
1908 int GetLumpElements( bspHeader_t *header, int lump, int size );
1909 void *GetLump( bspHeader_t *header, int lump );
1910 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1911 int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1912 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1914 void LoadBSPFile( const char *filename );
1915 void WriteBSPFile( const char *filename );
1916 void PrintBSPFileSizes( void );
1919 void WriteTexFile(char *name);
1920 void LoadSurfaceFlags(char *filename);
1921 int GetSurfaceParm(const char *tex);
1922 void RestoreSurfaceFlags(char *filename);
1925 epair_t *ParseEPair( void );
1926 void ParseEntities( void );
1927 void UnparseEntities( void );
1928 void PrintEntity( const entity_t *ent );
1929 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1930 qboolean KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
1931 const char *ValueForKey( const entity_t *ent, const char *key );
1932 int IntForKey( const entity_t *ent, const char *key );
1933 vec_t FloatForKey( const entity_t *ent, const char *key );
1934 qboolean GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1935 entity_t *FindTargetEntity( const char *target );
1936 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1937 void InjectCommandLine( char **argv, int beginArgs, int endArgs );
1941 /* bspfile_ibsp.c */
1942 void LoadIBSPFile( const char *filename );
1943 void WriteIBSPFile( const char *filename );
1946 /* bspfile_rbsp.c */
1947 void LoadRBSPFile( const char *filename );
1948 void WriteRBSPFile( const char *filename );
1952 /* -------------------------------------------------------------------------------
1954 bsp/general global variables
1956 ------------------------------------------------------------------------------- */
1960 #define Q_ASSIGN( a ) = a
1962 #define Q_EXTERN extern
1963 #define Q_ASSIGN( a )
1967 Q_EXTERN game_t games[]
1973 #include "game_quake3.h"
1975 #include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
1977 #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
1979 #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
1981 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1983 #include "game_unvanquished.h" /* must be after game_tremulous.h as they share defines! */
1985 #include "game_tenebrae.h"
1987 #include "game_wolf.h"
1989 #include "game_wolfet.h" /* must be after game_wolf.h as they share defines! */
1991 #include "game_etut.h"
1993 #include "game_ef.h"
1995 #include "game_sof2.h"
1997 #include "game_jk2.h" /* must be after game_sof2.h as they share defines! */
1999 #include "game_ja.h" /* must be after game_jk2.h as they share defines! */
2001 #include "game_qfusion.h" /* qfusion game */
2003 #include "game_reaction.h" /* must be after game_quake3.h */
2006 #include "game_smokinguns.h" /* Smokin'Guns */
2009 #include "game_darkplaces.h" /* vortex: darkplaces q1 engine */
2011 #include "game_dq.h" /* vortex: deluxe quake game ( darkplaces q1 engine) */
2013 #include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
2015 #include "game__null.h" /* null game (must be last item) */
2018 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
2022 Q_EXTERN int numImages Q_ASSIGN( 0 );
2023 Q_EXTERN image_t images[ MAX_IMAGES ];
2025 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
2026 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
2028 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
2029 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
2030 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
2032 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
2033 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
2035 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
2036 Q_EXTERN char mapShaderFile[ 1024 ];
2037 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
2039 /* ydnar: sinusoid samples */
2040 Q_EXTERN float jitters[ MAX_JITTERS ];
2043 /* commandline arguments */
2044 Q_EXTERN qboolean verbose;
2045 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
2046 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
2047 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
2048 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
2049 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
2050 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
2051 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
2052 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
2053 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
2054 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
2055 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
2056 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
2057 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
2058 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
2059 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
2060 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
2061 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
2062 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
2063 Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
2064 Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
2065 Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse ); /* divVerent */
2067 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
2069 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
2070 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
2071 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
2072 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
2073 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
2074 Q_EXTERN int texRange Q_ASSIGN( 0 );
2075 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
2076 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
2077 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
2078 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
2079 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
2080 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
2081 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
2082 Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN( qfalse );
2083 Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN( qfalse );
2084 Q_EXTERN qboolean lightmapFill Q_ASSIGN( qfalse );
2085 Q_EXTERN int metaAdequateScore Q_ASSIGN( -1 );
2086 Q_EXTERN int metaGoodScore Q_ASSIGN( -1 );
2087 Q_EXTERN float metaMaxBBoxDistance Q_ASSIGN( -1 );
2089 #if Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
2090 // Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
2091 // this epsilon is now used to compare against 0 components instead of the 1 or -1
2092 // components. Unfortunately, normalEpsilon is also used in PlaneEqual(). So changing
2093 // this will affect anything that calls PlaneEqual() as well (which are, at the time
2094 // of this writing, FindFloatPlane() and AddBrushBevels()).
2095 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00005 );
2097 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
2100 #if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
2101 // NOTE: This distanceEpsilon is too small if parts of the map are at maximum world
2102 // extents (in the range of plus or minus 2^16). The smallest epsilon at values
2103 // close to 2^16 is about 0.007, which is greater than distanceEpsilon. Therefore,
2104 // maps should be constrained to about 2^15, otherwise slightly undesirable effects
2105 // may result. The 0.01 distanceEpsilon used previously is just too coarse in my
2106 // opinion. The real fix for this problem is to have 64 bit distances and then make
2107 // this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
2109 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.005 );
2111 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
2116 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
2118 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
2122 = { 1024, 1024, 1024 };
2125 Q_EXTERN char name[ 1024 ];
2126 Q_EXTERN char source[ 1024 ];
2127 Q_EXTERN char outbase[ 32 ];
2129 Q_EXTERN int sampleSize; /* lightmap sample size in units */
2130 Q_EXTERN int minSampleSize; /* minimum sample size to use at all */
2131 Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
2133 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
2135 Q_EXTERN int entitySourceBrushes;
2137 Q_EXTERN plane_t *mapplanes Q_ASSIGN( NULL ); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
2138 Q_EXTERN int nummapplanes Q_ASSIGN( 0 ); /* nummapplanes will always be even */
2139 Q_EXTERN int allocatedmapplanes Q_ASSIGN( 0 );
2140 Q_EXTERN int numMapPatches;
2141 Q_EXTERN vec3_t mapMins, mapMaxs;
2143 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
2144 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
2145 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
2147 Q_EXTERN entity_t *mapEnt;
2148 Q_EXTERN brush_t *buildBrush;
2149 Q_EXTERN int numActiveBrushes;
2150 Q_EXTERN int g_bBrushPrimit;
2152 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
2156 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
2157 Q_EXTERN int numMapDrawSurfs;
2159 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
2160 Q_EXTERN int numClearedSurfaces;
2161 Q_EXTERN int numStripSurfaces;
2162 Q_EXTERN int numMaxAreaSurfaces;
2163 Q_EXTERN int numFanSurfaces;
2164 Q_EXTERN int numMergedSurfaces;
2165 Q_EXTERN int numMergedVerts;
2167 Q_EXTERN int numRedundantIndexes;
2169 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
2171 Q_EXTERN byte debugColors[ 12 ][ 3 ]
2192 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
2193 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
2194 Q_EXTERN m4x4_t skyboxTransform;
2198 /* -------------------------------------------------------------------------------
2200 vis global variables
2202 ------------------------------------------------------------------------------- */
2204 /* commandline arguments */
2205 Q_EXTERN qboolean fastvis;
2206 Q_EXTERN qboolean noPassageVis;
2207 Q_EXTERN qboolean passageVisOnly;
2208 Q_EXTERN qboolean mergevis;
2209 Q_EXTERN qboolean mergevisportals;
2210 Q_EXTERN qboolean nosort;
2211 Q_EXTERN qboolean saveprt;
2212 Q_EXTERN qboolean hint; /* ydnar */
2213 Q_EXTERN char inbase[ MAX_QPATH ];
2214 Q_EXTERN char globalCelShader[ MAX_QPATH ];
2216 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2218 Q_EXTERN int numportals;
2219 Q_EXTERN int portalclusters;
2221 Q_EXTERN vportal_t *portals;
2222 Q_EXTERN leaf_t *leafs;
2224 Q_EXTERN vportal_t *faces;
2225 Q_EXTERN leaf_t *faceleafs;
2227 Q_EXTERN int numfaces;
2229 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2230 Q_EXTERN int c_portalskip, c_leafskip;
2231 Q_EXTERN int c_vistest, c_mighttest;
2232 Q_EXTERN int c_chains;
2234 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2236 Q_EXTERN int testlevel;
2238 Q_EXTERN byte *uncompressed;
2240 Q_EXTERN int leafbytes, leaflongs;
2241 Q_EXTERN int portalbytes, portallongs;
2243 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2247 /* -------------------------------------------------------------------------------
2249 light global variables
2251 ------------------------------------------------------------------------------- */
2253 /* commandline arguments */
2254 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2255 Q_EXTERN float extraDist Q_ASSIGN( 0.0f );
2256 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2257 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2258 Q_EXTERN qboolean keepLights Q_ASSIGN( qfalse );
2260 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2261 Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2262 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2263 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2265 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2266 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2267 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2268 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2270 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2271 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2272 Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
2274 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2275 Q_EXTERN qboolean fastpoint Q_ASSIGN( qtrue );
2276 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2277 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2278 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2279 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2280 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2281 Q_EXTERN int bounce Q_ASSIGN( 0 );
2282 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2283 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2284 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2285 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2286 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2287 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2288 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2289 Q_EXTERN int superSample Q_ASSIGN( 0 );
2290 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2291 Q_EXTERN qboolean lightRandomSamples Q_ASSIGN( qfalse );
2292 Q_EXTERN int lightSamplesSearchBoxSize Q_ASSIGN( 1 );
2293 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2294 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2295 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2296 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2297 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2298 Q_EXTERN int lightmapSearchBlockSize Q_ASSIGN( 0 );
2299 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2300 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2301 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2302 Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
2303 Q_EXTERN int lmLimitSize Q_ASSIGN( 0 );
2305 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2306 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2307 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2308 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2309 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2310 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2312 /* 27: floodlighting */
2313 Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
2314 Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
2315 Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
2316 Q_EXTERN vec3_t floodlightRGB;
2317 Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
2318 Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
2319 Q_EXTERN float floodlightDirectionScale Q_ASSIGN( 1.0f );
2321 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2322 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2323 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2324 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2325 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2326 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2327 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2329 /* longest distance across the map */
2330 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2332 /* for run time tweaking of light sources */
2333 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2334 Q_EXTERN float spotScale Q_ASSIGN( 7500.0f );
2335 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2336 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2337 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2339 /* jal: alternative angle attenuation curve */
2340 Q_EXTERN qboolean lightAngleHL Q_ASSIGN( qfalse );
2342 /* vortex: gridscale and gridambientscale */
2343 Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
2344 Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
2345 Q_EXTERN float gridDirectionality Q_ASSIGN( 1.0f );
2346 Q_EXTERN float gridAmbientDirectionality Q_ASSIGN( 0.0f );
2347 Q_EXTERN qboolean inGrid Q_ASSIGN( 0 );
2349 /* ydnar: lightmap gamma/compensation */
2350 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2351 Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
2352 Q_EXTERN float texturesRGB Q_ASSIGN( qfalse );
2353 Q_EXTERN float colorsRGB Q_ASSIGN( qfalse );
2354 Q_EXTERN float lightmapExposure Q_ASSIGN( 0.0f );
2355 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2357 /* ydnar: for runtime tweaking of falloff tolerance */
2358 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2359 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2360 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2361 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2363 // for .ase conversion
2364 Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
2365 Q_EXTERN qboolean lightmapsAsTexcoord Q_ASSIGN( qfalse );
2367 Q_EXTERN light_t *lights;
2368 Q_EXTERN int numPointLights;
2369 Q_EXTERN int numSpotLights;
2370 Q_EXTERN int numSunLights;
2371 Q_EXTERN int numAreaLights;
2373 /* ydnar: for luxel placement */
2374 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2375 Q_EXTERN int *surfaceClusters;
2377 /* ydnar: for radiosity */
2378 Q_EXTERN int numDiffuseLights;
2379 Q_EXTERN int numBrushDiffuseLights;
2380 Q_EXTERN int numTriangleDiffuseLights;
2381 Q_EXTERN int numPatchDiffuseLights;
2383 /* ydnar: general purpose extra copy of drawvert list */
2384 Q_EXTERN bspDrawVert_t *yDrawVerts;
2386 /* ydnar: for tracing statistics */
2387 Q_EXTERN int minSurfacesTested;
2388 Q_EXTERN int maxSurfacesTested;
2389 Q_EXTERN int totalSurfacesTested;
2390 Q_EXTERN int totalTraces;
2392 Q_EXTERN FILE *dumpFile;
2394 Q_EXTERN int c_visible, c_occluded;
2395 Q_EXTERN int c_subsampled; /* ydnar */
2397 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2399 Q_EXTERN vec3_t ambientColor;
2400 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2402 Q_EXTERN int *entitySurface;
2403 Q_EXTERN vec3_t *surfaceOrigin;
2405 Q_EXTERN vec3_t sunDirection;
2406 Q_EXTERN vec3_t sunLight;
2409 Q_EXTERN int c_totalTrace;
2410 Q_EXTERN int c_cullTrace, c_testTrace;
2411 Q_EXTERN int c_testFacets;
2413 /* ydnar: light optimization */
2414 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2416 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2417 Q_EXTERN byte *opaqueBrushes;
2419 Q_EXTERN int numLights;
2420 Q_EXTERN int numCulledLights;
2422 Q_EXTERN int gridBoundsCulled;
2423 Q_EXTERN int gridEnvelopeCulled;
2425 Q_EXTERN int lightsBoundsCulled;
2426 Q_EXTERN int lightsEnvelopeCulled;
2427 Q_EXTERN int lightsPlaneCulled;
2428 Q_EXTERN int lightsClusterCulled;
2430 /* ydnar: radiosity */
2431 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2432 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2433 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2435 /* ydnar: list of surface information necessary for lightmap calculation */
2436 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2438 /* ydnar: sorted list of surfaces */
2439 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2441 /* clumps of surfaces that share a raw lightmap */
2442 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2443 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2446 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2447 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2448 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2449 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2452 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2453 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2456 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2457 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2458 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2459 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2460 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2461 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2463 /* vortex: per surface floodlight statictics */
2464 Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
2467 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2468 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2470 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2471 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2472 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2473 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2474 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2475 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2476 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2477 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2479 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2480 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2481 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2482 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2483 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2486 Q_EXTERN vec3_t gridMins;
2487 Q_EXTERN int gridBounds[ 3 ];
2488 Q_EXTERN vec3_t gridSize
2497 /* -------------------------------------------------------------------------------
2499 abstracted bsp globals
2501 ------------------------------------------------------------------------------- */
2503 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2504 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2505 Q_EXTERN int allocatedEntities Q_ASSIGN( 0 );
2506 Q_EXTERN entity_t* entities Q_ASSIGN( NULL );
2508 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2509 Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
2510 Q_EXTERN bspModel_t* bspModels Q_ASSIGN( NULL );
2512 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2513 Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
2514 Q_EXTERN bspShader_t* bspShaders Q_ASSIGN( 0 );
2516 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2517 Q_EXTERN int allocatedBSPEntData Q_ASSIGN( 0 );
2518 Q_EXTERN char *bspEntData Q_ASSIGN( 0 );
2520 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2521 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2523 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2524 Q_EXTERN int allocatedBSPPlanes Q_ASSIGN( 0 );
2525 Q_EXTERN bspPlane_t *bspPlanes;
2527 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2528 Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
2529 Q_EXTERN bspNode_t* bspNodes Q_ASSIGN( NULL );
2531 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2532 Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2533 Q_EXTERN int* bspLeafSurfaces Q_ASSIGN( NULL );
2535 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2536 Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2537 Q_EXTERN int* bspLeafBrushes Q_ASSIGN( NULL );
2539 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2540 Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
2541 Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN( NULL );
2543 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2544 Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
2545 Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN( NULL );
2547 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2548 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2550 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2551 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2553 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2554 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2556 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2557 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2559 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2560 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2562 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2563 Q_EXTERN int allocatedBSPDrawIndexes Q_ASSIGN( 0 );
2564 Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
2566 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2567 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2569 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2570 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
2572 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
2573 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
2576 // Smokin'Guns globals
2577 Q_EXTERN qboolean compile_map;
2580 #define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) \
2583 if ( reqitem >= allocated ) \
2585 if ( allocated == 0 ) { \
2586 allocated = def; } \
2587 while ( reqitem >= allocated && allocated ) \
2589 if ( !allocated || allocated > 2147483647 / (int)sizeof( *ptr ) ) \
2591 Error( #ptr " over 2 GB" ); \
2593 ptr = realloc( ptr, sizeof( *ptr ) * allocated ); \
2595 Error( #ptr " out of memory" ); } \
2600 #define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
2602 #define Image_LinearFloatFromsRGBFloat( c ) ( ( ( c ) <= 0.04045f ) ? ( c ) * ( 1.0f / 12.92f ) : (float)pow( ( ( c ) + 0.055f ) * ( 1.0f / 1.055f ), 2.4f ) )
2603 #define Image_sRGBFloatFromLinearFloat( c ) ( ( ( c ) < 0.0031308f ) ? ( c ) * 12.92f : 1.055f * (float)pow( ( c ), 1.0f / 2.4f ) - 0.055f )