1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
42 CreateSunLight() - ydnar
43 this creates a sun light
46 static void CreateSunLight( sun_t *sun ){
48 float photons, d, angle, elevation, da, de;
59 if ( sun->numSamples < 1 ) {
64 photons = sun->photons / sun->numSamples;
66 /* create the right number of suns */
67 for ( i = 0; i < sun->numSamples; i++ )
69 /* calculate sun direction */
71 VectorCopy( sun->direction, direction );
76 sun->direction[ 0 ] = cos( angle ) * cos( elevation );
77 sun->direction[ 1 ] = sin( angle ) * cos( elevation );
78 sun->direction[ 2 ] = sin( elevation );
80 xz_dist = sqrt( x*x + z*z )
81 latitude = atan2( xz_dist, y ) * RADIANS
82 longitude = atan2( x, z ) * RADIANS
85 d = sqrt( sun->direction[ 0 ] * sun->direction[ 0 ] + sun->direction[ 1 ] * sun->direction[ 1 ] );
86 angle = atan2( sun->direction[ 1 ], sun->direction[ 0 ] );
87 elevation = atan2( sun->direction[ 2 ], d );
89 /* jitter the angles (loop to keep random sample within sun->deviance steridians) */
92 da = ( Random() * 2.0f - 1.0f ) * sun->deviance;
93 de = ( Random() * 2.0f - 1.0f ) * sun->deviance;
95 while ( ( da * da + de * de ) > ( sun->deviance * sun->deviance ) );
100 //% Sys_Printf( "%d: Angle: %3.4f Elevation: %3.3f\n", sun->numSamples, (angle / Q_PI * 180.0f), (elevation / Q_PI * 180.0f) );
102 /* create new vector */
103 direction[ 0 ] = cos( angle ) * cos( elevation );
104 direction[ 1 ] = sin( angle ) * cos( elevation );
105 direction[ 2 ] = sin( elevation );
110 light = safe_malloc( sizeof( *light ) );
111 memset( light, 0, sizeof( *light ) );
112 light->next = lights;
115 /* initialize the light */
116 light->flags = LIGHT_SUN_DEFAULT;
117 light->type = EMIT_SUN;
119 light->falloffTolerance = falloffTolerance;
120 light->filterRadius = sun->filterRadius / sun->numSamples;
121 light->style = noStyles ? LS_NORMAL : sun->style;
123 /* set the light's position out to infinity */
124 VectorMA( vec3_origin, ( MAX_WORLD_COORD * 8.0f ), direction, light->origin ); /* MAX_WORLD_COORD * 2.0f */
126 /* set the facing to be the inverse of the sun direction */
127 VectorScale( direction, -1.0, light->normal );
128 light->dist = DotProduct( light->origin, light->normal );
130 /* set color and photons */
131 VectorCopy( sun->color, light->color );
132 light->photons = photons * skyScale;
136 if ( sun->next != NULL ) {
137 CreateSunLight( sun->next );
144 CreateSkyLights() - ydnar
145 simulates sky light with multiple suns
148 static void CreateSkyLights( vec3_t color, float value, int iterations, float filterRadius, int style ){
150 int angleSteps, elevationSteps;
151 float angle, elevation;
152 float angleStep, elevationStep;
157 if ( value <= 0.0f || iterations < 2 ) {
161 /* basic sun setup */
162 VectorCopy( color, sun.color );
164 sun.filterRadius = filterRadius;
166 sun.style = noStyles ? LS_NORMAL : style;
170 elevationSteps = iterations - 1;
171 angleSteps = elevationSteps * 4;
173 elevationStep = DEG2RAD( 90.0f / iterations ); /* skip elevation 0 */
174 angleStep = DEG2RAD( 360.0f / angleSteps );
176 /* calc individual sun brightness */
177 numSuns = angleSteps * elevationSteps + 1;
178 sun.photons = value / numSuns;
180 /* iterate elevation */
181 elevation = elevationStep * 0.5f;
183 for ( i = 0, elevation = elevationStep * 0.5f; i < elevationSteps; i++ )
186 for ( j = 0; j < angleSteps; j++ )
189 sun.direction[ 0 ] = cos( angle ) * cos( elevation );
190 sun.direction[ 1 ] = sin( angle ) * cos( elevation );
191 sun.direction[ 2 ] = sin( elevation );
192 CreateSunLight( &sun );
199 elevation += elevationStep;
200 angle += angleStep / elevationSteps;
203 /* create vertical sun */
204 VectorSet( sun.direction, 0.0f, 0.0f, 1.0f );
205 CreateSunLight( &sun );
215 creates lights from light entities
218 void CreateEntityLights( void ){
220 light_t *light, *light2;
226 float intensity, scale, deviance, filterRadius;
227 int spawnflags, flags, numSamples;
231 /* go throught entity list and find lights */
232 for ( i = 0; i < numEntities; i++ )
236 name = ValueForKey( e, "classname" );
238 /* ydnar: check for lightJunior */
239 if ( Q_strncasecmp( name, "lightJunior", 11 ) == 0 ) {
242 else if ( Q_strncasecmp( name, "light", 5 ) == 0 ) {
249 /* lights with target names (and therefore styles) are only parsed from BSP */
250 target = ValueForKey( e, "targetname" );
251 if ( target[ 0 ] != '\0' && i >= numBSPEntities ) {
257 light = safe_malloc( sizeof( *light ) );
258 memset( light, 0, sizeof( *light ) );
259 light->next = lights;
262 /* handle spawnflags */
263 spawnflags = IntForKey( e, "spawnflags" );
265 /* ydnar: quake 3+ light behavior */
266 if ( wolfLight == qfalse ) {
267 /* set default flags */
268 flags = LIGHT_Q3A_DEFAULT;
270 /* linear attenuation? */
271 if ( spawnflags & 1 ) {
272 flags |= LIGHT_ATTEN_LINEAR;
273 flags &= ~LIGHT_ATTEN_ANGLE;
276 /* no angle attenuate? */
277 if ( spawnflags & 2 ) {
278 flags &= ~LIGHT_ATTEN_ANGLE;
282 /* ydnar: wolf light behavior */
285 /* set default flags */
286 flags = LIGHT_WOLF_DEFAULT;
288 /* inverse distance squared attenuation? */
289 if ( spawnflags & 1 ) {
290 flags &= ~LIGHT_ATTEN_LINEAR;
291 flags |= LIGHT_ATTEN_ANGLE;
294 /* angle attenuate? */
295 if ( spawnflags & 2 ) {
296 flags |= LIGHT_ATTEN_ANGLE;
300 /* other flags (borrowed from wolf) */
302 /* wolf dark light? */
303 if ( ( spawnflags & 4 ) || ( spawnflags & 8 ) ) {
308 if ( spawnflags & 16 ) {
309 flags &= ~LIGHT_GRID;
315 flags &= ~LIGHT_SURFACES;
318 /* vortex: unnormalized? */
319 if ( spawnflags & 32 ) {
320 flags |= LIGHT_UNNORMALIZED;
323 /* vortex: distance atten? */
324 if ( spawnflags & 64 ) {
325 flags |= LIGHT_ATTEN_DISTANCE;
328 /* store the flags */
329 light->flags = flags;
331 /* ydnar: set fade key (from wolf) */
333 if ( light->flags & LIGHT_ATTEN_LINEAR ) {
334 light->fade = FloatForKey( e, "fade" );
335 if ( light->fade == 0.0f ) {
340 /* ydnar: set angle scaling (from vlight) */
341 light->angleScale = FloatForKey( e, "_anglescale" );
342 if ( light->angleScale != 0.0f ) {
343 light->flags |= LIGHT_ATTEN_ANGLE;
347 GetVectorForKey( e, "origin", light->origin );
348 light->style = IntForKey( e, "_style" );
349 if ( light->style == LS_NORMAL ) {
350 light->style = IntForKey( e, "style" );
352 if ( light->style < LS_NORMAL || light->style >= LS_NONE ) {
353 Error( "Invalid lightstyle (%d) on entity %d", light->style, i );
356 if ( light->style != LS_NORMAL ) {
357 Sys_FPrintf( SYS_WRN, "WARNING: Styled light found targeting %s\n **", target );
360 /* set light intensity */
361 intensity = FloatForKey( e, "_light" );
362 if ( intensity == 0.0f ) {
363 intensity = FloatForKey( e, "light" );
365 if ( intensity == 0.0f ) {
369 /* ydnar: set light scale (sof2) */
370 scale = FloatForKey( e, "scale" );
371 if ( scale == 0.0f ) {
376 /* ydnar: get deviance and samples */
377 deviance = FloatForKey( e, "_deviance" );
378 if ( deviance == 0.0f ) {
379 deviance = FloatForKey( e, "_deviation" );
381 if ( deviance == 0.0f ) {
382 deviance = FloatForKey( e, "_jitter" );
384 numSamples = IntForKey( e, "_samples" );
385 if ( deviance < 0.0f || numSamples < 1 ) {
389 intensity /= numSamples;
391 /* ydnar: get filter radius */
392 filterRadius = FloatForKey( e, "_filterradius" );
393 if ( filterRadius == 0.0f ) {
394 filterRadius = FloatForKey( e, "_filteradius" );
396 if ( filterRadius == 0.0f ) {
397 filterRadius = FloatForKey( e, "_filter" );
399 if ( filterRadius < 0.0f ) {
402 light->filterRadius = filterRadius;
404 /* set light color */
405 _color = ValueForKey( e, "_color" );
406 if ( _color && _color[ 0 ] ) {
407 sscanf( _color, "%f %f %f", &light->color[ 0 ], &light->color[ 1 ], &light->color[ 2 ] );
409 light->color[0] = Image_LinearFloatFromsRGBFloat( light->color[0] );
410 light->color[1] = Image_LinearFloatFromsRGBFloat( light->color[1] );
411 light->color[2] = Image_LinearFloatFromsRGBFloat( light->color[2] );
413 if ( !( light->flags & LIGHT_UNNORMALIZED ) ) {
414 ColorNormalize( light->color, light->color );
418 light->color[ 0 ] = light->color[ 1 ] = light->color[ 2 ] = 1.0f;
421 light->extraDist = FloatForKey( e, "_extradist" );
422 if ( light->extraDist == 0.0f ) {
423 light->extraDist = extraDist;
426 light->photons = intensity;
428 light->type = EMIT_POINT;
430 /* set falloff threshold */
431 light->falloffTolerance = falloffTolerance / numSamples;
433 /* lights with a target will be spotlights */
434 target = ValueForKey( e, "target" );
443 e2 = FindTargetEntity( target );
445 Sys_Printf( "WARNING: light at (%i %i %i) has missing target\n",
446 (int) light->origin[ 0 ], (int) light->origin[ 1 ], (int) light->origin[ 2 ] );
447 light->photons *= pointScale;
451 /* not a point light */
455 /* make a spotlight */
456 GetVectorForKey( e2, "origin", dest );
457 VectorSubtract( dest, light->origin, light->normal );
458 dist = VectorNormalize( light->normal, light->normal );
459 radius = FloatForKey( e, "radius" );
466 light->radiusByDist = ( radius + 16 ) / dist;
467 light->type = EMIT_SPOT;
469 /* ydnar: wolf mods: spotlights always use nonlinear + angle attenuation */
470 light->flags &= ~LIGHT_ATTEN_LINEAR;
471 light->flags |= LIGHT_ATTEN_ANGLE;
474 /* ydnar: is this a sun? */
475 _sun = ValueForKey( e, "_sun" );
476 if ( _sun[ 0 ] == '1' ) {
477 /* not a spot light */
480 /* unlink this light */
481 lights = light->next;
484 VectorScale( light->normal, -1.0f, sun.direction );
485 VectorCopy( light->color, sun.color );
486 sun.photons = intensity;
487 sun.deviance = deviance / 180.0f * Q_PI;
488 sun.numSamples = numSamples;
489 sun.style = noStyles ? LS_NORMAL : light->style;
492 /* make a sun light */
493 CreateSunLight( &sun );
495 /* free original light */
499 /* skip the rest of this love story */
504 light->photons *= spotScale;
509 light->photons *= pointScale;
512 /* jitter the light */
513 for ( j = 1; j < numSamples; j++ )
516 light2 = safe_malloc( sizeof( *light ) );
517 memcpy( light2, light, sizeof( *light ) );
518 light2->next = lights;
522 if ( light->type == EMIT_SPOT ) {
530 light2->origin[ 0 ] = light->origin[ 0 ] + ( Random() * 2.0f - 1.0f ) * deviance;
531 light2->origin[ 1 ] = light->origin[ 1 ] + ( Random() * 2.0f - 1.0f ) * deviance;
532 light2->origin[ 2 ] = light->origin[ 2 ] + ( Random() * 2.0f - 1.0f ) * deviance;
540 CreateSurfaceLights() - ydnar
541 this hijacks the radiosity code to generate surface lights for first pass
544 #define APPROX_BOUNCE 1.0f
546 void CreateSurfaceLights( void ){
548 bspDrawSurface_t *ds;
558 /* get sun shader supressor */
559 nss = ValueForKey( &entities[ 0 ], "_noshadersun" );
561 /* walk the list of surfaces */
562 for ( i = 0; i < numBSPDrawSurfaces; i++ )
564 /* get surface and other bits */
565 ds = &bspDrawSurfaces[ i ];
566 info = &surfaceInfos[ i ];
570 if ( si->sun != NULL && nss[ 0 ] != '1' ) {
571 Sys_FPrintf( SYS_VRB, "Sun: %s\n", si->shader );
572 CreateSunLight( si->sun );
573 si->sun = NULL; /* FIXME: leak! */
577 if ( si->skyLightValue > 0.0f ) {
578 Sys_FPrintf( SYS_VRB, "Sky: %s\n", si->shader );
579 CreateSkyLights( si->color, si->skyLightValue, si->skyLightIterations, si->lightFilterRadius, si->lightStyle );
580 si->skyLightValue = 0.0f; /* FIXME: hack! */
583 /* try to early out */
584 if ( si->value <= 0 ) {
588 /* autosprite shaders become point lights */
589 if ( si->autosprite ) {
590 /* create an average xyz */
591 VectorAdd( info->mins, info->maxs, origin );
592 VectorScale( origin, 0.5f, origin );
595 light = safe_malloc( sizeof( *light ) );
596 memset( light, 0, sizeof( *light ) );
597 light->next = lights;
601 light->flags = LIGHT_Q3A_DEFAULT;
602 light->type = EMIT_POINT;
603 light->photons = si->value * pointScale;
606 VectorCopy( origin, light->origin );
607 VectorCopy( si->color, light->color );
608 light->falloffTolerance = falloffTolerance;
609 light->style = si->lightStyle;
611 /* add to point light count and continue */
616 /* get subdivision amount */
617 if ( si->lightSubdivide > 0 ) {
618 subdivide = si->lightSubdivide;
621 subdivide = defaultLightSubdivide;
625 switch ( ds->surfaceType )
628 case MST_TRIANGLE_SOUP:
629 RadLightForTriangles( i, 0, info->lm, si, APPROX_BOUNCE, subdivide, &cw );
633 RadLightForPatch( i, 0, info->lm, si, APPROX_BOUNCE, subdivide, &cw );
646 find the offset values for inline models
649 void SetEntityOrigins( void ){
656 bspDrawSurface_t *ds;
659 /* ydnar: copy drawverts into private storage for nefarious purposes */
660 yDrawVerts = safe_malloc( numBSPDrawVerts * sizeof( bspDrawVert_t ) );
661 memcpy( yDrawVerts, bspDrawVerts, numBSPDrawVerts * sizeof( bspDrawVert_t ) );
663 /* set the entity origins */
664 for ( i = 0; i < numEntities; i++ )
666 /* get entity and model */
668 key = ValueForKey( e, "model" );
669 if ( key[ 0 ] != '*' ) {
672 modelnum = atoi( key + 1 );
673 dm = &bspModels[ modelnum ];
675 /* get entity origin */
676 key = ValueForKey( e, "origin" );
677 if ( key[ 0 ] == '\0' ) {
680 GetVectorForKey( e, "origin", origin );
682 /* set origin for all surfaces for this model */
683 for ( j = 0; j < dm->numBSPSurfaces; j++ )
686 ds = &bspDrawSurfaces[ dm->firstBSPSurface + j ];
689 for ( k = 0; k < ds->numVerts; k++ )
691 f = ds->firstVert + k;
692 VectorAdd( origin, bspDrawVerts[ f ].xyz, yDrawVerts[ f ].xyz );
701 PointToPolygonFormFactor()
702 calculates the area over a point/normal hemisphere a winding covers
703 ydnar: fixme: there has to be a faster way to calculate this
704 without the expensive per-vert sqrts and transcendental functions
705 ydnar 2002-09-30: added -faster switch because only 19% deviance > 10%
706 between this and the approximation
709 #define ONE_OVER_2PI 0.159154942f //% (1.0f / (2.0f * 3.141592657f))
711 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w ){
712 vec3_t triVector, triNormal;
714 vec3_t dirs[ MAX_POINTS_ON_WINDING ];
716 float dot, angle, facing;
719 /* this is expensive */
720 for ( i = 0; i < w->numpoints; i++ )
722 VectorSubtract( w->p[ i ], point, dirs[ i ] );
723 VectorNormalize( dirs[ i ], dirs[ i ] );
726 /* duplicate first vertex to avoid mod operation */
727 VectorCopy( dirs[ 0 ], dirs[ i ] );
729 /* calculcate relative area */
731 for ( i = 0; i < w->numpoints; i++ )
735 dot = DotProduct( dirs[ i ], dirs[ j ] );
737 /* roundoff can cause slight creep, which gives an IND from acos */
741 else if ( dot < -1.0f ) {
748 CrossProduct( dirs[ i ], dirs[ j ], triVector );
749 if ( VectorNormalize( triVector, triNormal ) < 0.0001f ) {
753 facing = DotProduct( normal, triNormal );
754 total += facing * angle;
756 /* ydnar: this was throwing too many errors with radiosity + crappy maps. ignoring it. */
757 if ( total > 6.3f || total < -6.3f ) {
762 /* now in the range of 0 to 1 over the entire incoming hemisphere */
763 //% total /= (2.0f * 3.141592657f);
764 total *= ONE_OVER_2PI;
771 LightContributionTosample()
772 determines the amount of light reaching a sample (luxel or vertex) from a given light
775 int LightContributionToSample( trace_t *trace ){
780 float addDeluxe = 0.0f, addDeluxeBounceScale = 0.25f;
781 qboolean angledDeluxe = qtrue;
782 float colorBrightness;
783 qboolean doAddDeluxe = qtrue;
786 light = trace->light;
789 trace->forceSubsampling = 0.0f; /* to make sure */
790 VectorClear( trace->color );
791 VectorClear( trace->colorNoShadow );
792 VectorClear( trace->directionContribution );
794 colorBrightness = RGBTOGRAY( light->color ) * ( 1.0f / 255.0f );
796 /* ydnar: early out */
797 if ( !( light->flags & LIGHT_SURFACES ) || light->envelope <= 0.0f ) {
801 /* do some culling checks */
802 if ( light->type != EMIT_SUN ) {
803 /* MrE: if the light is behind the surface */
804 if ( trace->twoSided == qfalse ) {
805 if ( DotProduct( light->origin, trace->normal ) - DotProduct( trace->origin, trace->normal ) < 0.0f ) {
810 /* ydnar: test pvs */
811 if ( !ClusterVisible( trace->cluster, light->cluster ) ) {
816 /* exact point to polygon form factor */
817 if ( light->type == EMIT_AREA ) {
822 /* project sample point into light plane */
823 d = DotProduct( trace->origin, light->normal ) - light->dist;
825 /* sample point behind plane? */
826 if ( !( light->flags & LIGHT_TWOSIDED ) && d < -1.0f ) {
830 /* sample plane coincident? */
831 if ( d > -3.0f && DotProduct( trace->normal, light->normal ) > 0.9f ) {
836 /* nudge the point so that it is clearly forward of the light */
837 /* so that surfaces meeting a light emitter don't get black edges */
838 if ( d > -8.0f && d < 8.0f ) {
839 VectorMA( trace->origin, ( 8.0f - d ), light->normal, pushedOrigin );
842 VectorCopy( trace->origin, pushedOrigin );
845 /* get direction and distance */
846 VectorCopy( light->origin, trace->end );
847 dist = SetupTrace( trace );
848 if ( dist >= light->envelope ) {
852 /* ptpff approximation */
854 /* angle attenuation */
855 angle = DotProduct( trace->normal, trace->direction );
857 /* twosided lighting */
858 if ( trace->twoSided && angle < 0 ) {
861 /* no deluxemap contribution from "other side" light */
862 doAddDeluxe = qfalse;
866 angle *= -DotProduct( light->normal, trace->direction );
867 if ( angle == 0.0f ) {
870 else if ( angle < 0.0f &&
871 ( trace->twoSided || ( light->flags & LIGHT_TWOSIDED ) ) ) {
874 /* no deluxemap contribution from "other side" light */
875 doAddDeluxe = qfalse;
878 /* clamp the distance to prevent super hot spots */
879 dist = sqrt( dist * dist + light->extraDist * light->extraDist );
880 if ( dist < 16.0f ) {
884 add = light->photons / ( dist * dist ) * angle;
887 if ( angledDeluxe ) {
888 addDeluxe = light->photons / ( dist * dist ) * angle;
891 addDeluxe = light->photons / ( dist * dist );
897 /* calculate the contribution */
898 factor = PointToPolygonFormFactor( pushedOrigin, trace->normal, light->w );
899 if ( factor == 0.0f ) {
902 else if ( factor < 0.0f ) {
903 /* twosided lighting */
904 if ( trace->twoSided || ( light->flags & LIGHT_TWOSIDED ) ) {
907 /* push light origin to other side of the plane */
908 VectorMA( light->origin, -2.0f, light->normal, trace->end );
909 dist = SetupTrace( trace );
910 if ( dist >= light->envelope ) {
914 /* no deluxemap contribution from "other side" light */
915 doAddDeluxe = qfalse;
922 /* also don't deluxe if the direction is on the wrong side */
923 if ( DotProduct( trace->normal, trace->direction ) < 0 ) {
924 /* no deluxemap contribution from "other side" light */
925 doAddDeluxe = qfalse;
928 /* ydnar: moved to here */
929 add = factor * light->add;
937 /* point/spot lights */
938 else if ( light->type == EMIT_POINT || light->type == EMIT_SPOT ) {
939 /* get direction and distance */
940 VectorCopy( light->origin, trace->end );
941 dist = SetupTrace( trace );
942 if ( dist >= light->envelope ) {
946 /* clamp the distance to prevent super hot spots */
947 dist = sqrt( dist * dist + light->extraDist * light->extraDist );
948 if ( dist < 16.0f ) {
952 /* angle attenuation */
953 if ( light->flags & LIGHT_ATTEN_ANGLE ) {
954 /* standard Lambert attenuation */
955 float dot = DotProduct( trace->normal, trace->direction );
957 /* twosided lighting */
958 if ( trace->twoSided && dot < 0 ) {
961 /* no deluxemap contribution from "other side" light */
962 doAddDeluxe = qfalse;
965 /* jal: optional half Lambert attenuation (http://developer.valvesoftware.com/wiki/Half_Lambert) */
966 if ( lightAngleHL ) {
967 if ( dot > 0.001f ) { // skip coplanar
971 dot = ( dot * 0.5f ) + 0.5f;
985 if ( light->angleScale != 0.0f ) {
986 angle /= light->angleScale;
987 if ( angle > 1.0f ) {
993 if ( light->flags & LIGHT_ATTEN_LINEAR ) {
994 add = angle * light->photons * linearScale - ( dist * light->fade );
1000 if ( angledDeluxe ) {
1001 addDeluxe = angle * light->photons * linearScale - ( dist * light->fade );
1004 addDeluxe = light->photons * linearScale - ( dist * light->fade );
1007 if ( addDeluxe < 0.0f ) {
1014 add = ( light->photons / ( dist * dist ) ) * angle;
1020 if ( angledDeluxe ) {
1021 addDeluxe = ( light->photons / ( dist * dist ) ) * angle;
1024 addDeluxe = ( light->photons / ( dist * dist ) );
1028 if ( addDeluxe < 0.0f ) {
1033 /* handle spotlights */
1034 if ( light->type == EMIT_SPOT ) {
1035 float distByNormal, radiusAtDist, sampleRadius;
1036 vec3_t pointAtDist, distToSample;
1038 /* do cone calculation */
1039 distByNormal = -DotProduct( trace->displacement, light->normal );
1040 if ( distByNormal < 0.0f ) {
1043 VectorMA( light->origin, distByNormal, light->normal, pointAtDist );
1044 radiusAtDist = light->radiusByDist * distByNormal;
1045 VectorSubtract( trace->origin, pointAtDist, distToSample );
1046 sampleRadius = VectorLength( distToSample );
1048 /* outside the cone */
1049 if ( sampleRadius >= radiusAtDist ) {
1054 if ( sampleRadius > ( radiusAtDist - 32.0f ) ) {
1055 add *= ( ( radiusAtDist - sampleRadius ) / 32.0f );
1060 addDeluxe *= ( ( radiusAtDist - sampleRadius ) / 32.0f );
1062 if ( addDeluxe < 0.0f ) {
1069 /* ydnar: sunlight */
1070 else if ( light->type == EMIT_SUN ) {
1071 /* get origin and direction */
1072 VectorAdd( trace->origin, light->origin, trace->end );
1073 dist = SetupTrace( trace );
1075 /* angle attenuation */
1076 if ( light->flags & LIGHT_ATTEN_ANGLE ) {
1077 /* standard Lambert attenuation */
1078 float dot = DotProduct( trace->normal, trace->direction );
1080 /* twosided lighting */
1081 if ( trace->twoSided && dot < 0 ) {
1084 /* no deluxemap contribution from "other side" light */
1085 doAddDeluxe = qfalse;
1088 /* jal: optional half Lambert attenuation (http://developer.valvesoftware.com/wiki/Half_Lambert) */
1089 if ( lightAngleHL ) {
1090 if ( dot > 0.001f ) { // skip coplanar
1094 dot = ( dot * 0.5f ) + 0.5f;
1109 add = light->photons * angle;
1112 if ( angledDeluxe ) {
1113 addDeluxe = light->photons * angle;
1116 addDeluxe = light->photons;
1119 if ( addDeluxe < 0.0f ) {
1124 if ( add <= 0.0f ) {
1128 /* VorteX: set noShadow color */
1129 VectorScale( light->color, add, trace->colorNoShadow );
1131 addDeluxe *= colorBrightness;
1134 addDeluxe *= addDeluxeBounceScale;
1135 if ( addDeluxe < 0.00390625f ) {
1136 addDeluxe = 0.00390625f;
1140 VectorScale( trace->direction, addDeluxe, trace->directionContribution );
1143 trace->testAll = qtrue;
1144 VectorScale( light->color, add, trace->color );
1146 /* trace to point */
1147 if ( trace->testOcclusion && !trace->forceSunlight ) {
1150 trace->forceSubsampling *= add;
1151 if ( !( trace->compileFlags & C_SKY ) || trace->opaque ) {
1152 VectorClear( trace->color );
1153 VectorClear( trace->directionContribution );
1159 /* return to sender */
1163 Error( "Light of undefined type!" );
1166 /* VorteX: set noShadow color */
1167 VectorScale( light->color, add, trace->colorNoShadow );
1169 /* ydnar: changed to a variable number */
1170 if ( add <= 0.0f || ( add <= light->falloffTolerance && ( light->flags & LIGHT_FAST_ACTUAL ) ) ) {
1174 addDeluxe *= colorBrightness;
1176 /* hack land: scale down the radiosity contribution to light directionality.
1177 Deluxemaps fusion many light directions into one. In a rtl process all lights
1178 would contribute individually to the bump map, so several light sources together
1179 would make it more directional (example: a yellow and red lights received from
1180 opposing sides would light one side in red and the other in blue, adding
1181 the effect of 2 directions applied. In the deluxemapping case, this 2 lights would
1182 neutralize each other making it look like having no direction.
1183 Same thing happens with radiosity. In deluxemapping case the radiosity contribution
1184 is modifying the direction applied from directional lights, making it go closer and closer
1185 to the surface normal the bigger is the amount of radiosity received.
1186 So, for preserving the directional lights contributions, we scale down the radiosity
1187 contribution. It's a hack, but there's a reason behind it */
1189 addDeluxe *= addDeluxeBounceScale;
1190 /* better NOT increase it beyond the original value
1191 if( addDeluxe < 0.00390625f )
1192 addDeluxe = 0.00390625f;
1196 if ( doAddDeluxe ) {
1197 VectorScale( trace->direction, addDeluxe, trace->directionContribution );
1201 trace->testAll = qfalse;
1202 VectorScale( light->color, add, trace->color );
1206 trace->forceSubsampling *= add;
1207 if ( trace->passSolid || trace->opaque ) {
1208 VectorClear( trace->color );
1209 VectorClear( trace->directionContribution );
1214 /* return to sender */
1222 determines the amount of light reaching a sample (luxel or vertex)
1225 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] ){
1230 for ( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
1231 VectorClear( colors[ lightmapNum ] );
1233 /* ydnar: normalmap */
1235 colors[ 0 ][ 0 ] = ( trace->normal[ 0 ] + 1.0f ) * 127.5f;
1236 colors[ 0 ][ 1 ] = ( trace->normal[ 1 ] + 1.0f ) * 127.5f;
1237 colors[ 0 ][ 2 ] = ( trace->normal[ 2 ] + 1.0f ) * 127.5f;
1241 /* ydnar: don't bounce ambient all the time */
1243 VectorCopy( ambientColor, colors[ 0 ] );
1246 /* ydnar: trace to all the list of lights pre-stored in tw */
1247 for ( i = 0; i < trace->numLights && trace->lights[ i ] != NULL; i++ )
1250 trace->light = trace->lights[ i ];
1253 for ( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
1255 if ( styles[ lightmapNum ] == trace->light->style ||
1256 styles[ lightmapNum ] == LS_NONE ) {
1261 /* max of MAX_LIGHTMAPS (4) styles allowed to hit a sample */
1262 if ( lightmapNum >= MAX_LIGHTMAPS ) {
1267 LightContributionToSample( trace );
1268 if ( trace->color[ 0 ] == 0.0f && trace->color[ 1 ] == 0.0f && trace->color[ 2 ] == 0.0f ) {
1272 /* handle negative light */
1273 if ( trace->light->flags & LIGHT_NEGATIVE ) {
1274 VectorScale( trace->color, -1.0f, trace->color );
1278 styles[ lightmapNum ] = trace->light->style;
1281 VectorAdd( colors[ lightmapNum ], trace->color, colors[ lightmapNum ] );
1285 colors[ 0 ][ 0 ] >= 255.0f &&
1286 colors[ 0 ][ 1 ] >= 255.0f &&
1287 colors[ 0 ][ 2 ] >= 255.0f ) {
1296 LightContributionToPoint()
1297 for a given light, how much light/color reaches a given point in space (with no facing)
1298 note: this is similar to LightContributionToSample() but optimized for omnidirectional sampling
1301 int LightContributionToPoint( trace_t *trace ){
1307 light = trace->light;
1310 VectorClear( trace->color );
1312 /* ydnar: early out */
1313 if ( !( light->flags & LIGHT_GRID ) || light->envelope <= 0.0f ) {
1317 /* is this a sun? */
1318 if ( light->type != EMIT_SUN ) {
1325 if ( !ClusterVisible( trace->cluster, light->cluster ) ) {
1330 /* ydnar: check origin against light's pvs envelope */
1331 if ( trace->origin[ 0 ] > light->maxs[ 0 ] || trace->origin[ 0 ] < light->mins[ 0 ] ||
1332 trace->origin[ 1 ] > light->maxs[ 1 ] || trace->origin[ 1 ] < light->mins[ 1 ] ||
1333 trace->origin[ 2 ] > light->maxs[ 2 ] || trace->origin[ 2 ] < light->mins[ 2 ] ) {
1338 /* set light origin */
1339 if ( light->type == EMIT_SUN ) {
1340 VectorAdd( trace->origin, light->origin, trace->end );
1343 VectorCopy( light->origin, trace->end );
1347 dist = SetupTrace( trace );
1350 if ( dist > light->envelope ) {
1351 gridEnvelopeCulled++;
1355 /* ptpff approximation */
1356 if ( light->type == EMIT_AREA && faster ) {
1357 /* clamp the distance to prevent super hot spots */
1358 dist = sqrt( dist * dist + light->extraDist * light->extraDist );
1359 if ( dist < 16.0f ) {
1364 add = light->photons / ( dist * dist );
1367 /* exact point to polygon form factor */
1368 else if ( light->type == EMIT_AREA ) {
1370 vec3_t pushedOrigin;
1373 /* see if the point is behind the light */
1374 d = DotProduct( trace->origin, light->normal ) - light->dist;
1375 if ( !( light->flags & LIGHT_TWOSIDED ) && d < -1.0f ) {
1379 /* nudge the point so that it is clearly forward of the light */
1380 /* so that surfaces meeting a light emiter don't get black edges */
1381 if ( d > -8.0f && d < 8.0f ) {
1382 VectorMA( trace->origin, ( 8.0f - d ), light->normal, pushedOrigin );
1385 VectorCopy( trace->origin, pushedOrigin );
1388 /* calculate the contribution (ydnar 2002-10-21: [bug 642] bad normal calc) */
1389 factor = PointToPolygonFormFactor( pushedOrigin, trace->direction, light->w );
1390 if ( factor == 0.0f ) {
1393 else if ( factor < 0.0f ) {
1394 if ( light->flags & LIGHT_TWOSIDED ) {
1402 /* ydnar: moved to here */
1403 add = factor * light->add;
1406 /* point/spot lights */
1407 else if ( light->type == EMIT_POINT || light->type == EMIT_SPOT ) {
1408 /* clamp the distance to prevent super hot spots */
1409 dist = sqrt( dist * dist + light->extraDist * light->extraDist );
1410 if ( dist < 16.0f ) {
1415 if ( light->flags & LIGHT_ATTEN_LINEAR ) {
1416 add = light->photons * linearScale - ( dist * light->fade );
1422 add = light->photons / ( dist * dist );
1425 /* handle spotlights */
1426 if ( light->type == EMIT_SPOT ) {
1427 float distByNormal, radiusAtDist, sampleRadius;
1428 vec3_t pointAtDist, distToSample;
1431 /* do cone calculation */
1432 distByNormal = -DotProduct( trace->displacement, light->normal );
1433 if ( distByNormal < 0.0f ) {
1436 VectorMA( light->origin, distByNormal, light->normal, pointAtDist );
1437 radiusAtDist = light->radiusByDist * distByNormal;
1438 VectorSubtract( trace->origin, pointAtDist, distToSample );
1439 sampleRadius = VectorLength( distToSample );
1441 /* outside the cone */
1442 if ( sampleRadius >= radiusAtDist ) {
1447 if ( sampleRadius > ( radiusAtDist - 32.0f ) ) {
1448 add *= ( ( radiusAtDist - sampleRadius ) / 32.0f );
1453 /* ydnar: sunlight */
1454 else if ( light->type == EMIT_SUN ) {
1456 add = light->photons;
1457 if ( add <= 0.0f ) {
1462 trace->testAll = qtrue;
1463 VectorScale( light->color, add, trace->color );
1465 /* trace to point */
1466 if ( trace->testOcclusion && !trace->forceSunlight ) {
1469 if ( !( trace->compileFlags & C_SKY ) || trace->opaque ) {
1470 VectorClear( trace->color );
1475 /* return to sender */
1479 /* unknown light type */
1484 /* ydnar: changed to a variable number */
1485 if ( add <= 0.0f || ( add <= light->falloffTolerance && ( light->flags & LIGHT_FAST_ACTUAL ) ) ) {
1490 trace->testAll = qfalse;
1491 VectorScale( light->color, add, trace->color );
1495 if ( trace->passSolid ) {
1496 VectorClear( trace->color );
1500 /* we have a valid sample */
1508 grid samples are for quickly determining the lighting
1509 of dynamically placed entities in the world
1512 #define MAX_CONTRIBUTIONS 32768
1523 void TraceGrid( int num ){
1524 int i, j, x, y, z, mod, numCon, numStyles;
1526 vec3_t baseOrigin, cheapColor, color, thisdir;
1528 bspGridPoint_t *bgp;
1529 contribution_t contributions[ MAX_CONTRIBUTIONS ];
1532 /* get grid points */
1533 gp = &rawGridPoints[ num ];
1534 bgp = &bspGridPoints[ num ];
1536 /* get grid origin */
1538 z = mod / ( gridBounds[ 0 ] * gridBounds[ 1 ] );
1539 mod -= z * ( gridBounds[ 0 ] * gridBounds[ 1 ] );
1540 y = mod / gridBounds[ 0 ];
1541 mod -= y * gridBounds[ 0 ];
1544 trace.origin[ 0 ] = gridMins[ 0 ] + x * gridSize[ 0 ];
1545 trace.origin[ 1 ] = gridMins[ 1 ] + y * gridSize[ 1 ];
1546 trace.origin[ 2 ] = gridMins[ 2 ] + z * gridSize[ 2 ];
1548 /* set inhibit sphere */
1549 if ( gridSize[ 0 ] > gridSize[ 1 ] && gridSize[ 0 ] > gridSize[ 2 ] ) {
1550 trace.inhibitRadius = gridSize[ 0 ] * 0.5f;
1552 else if ( gridSize[ 1 ] > gridSize[ 0 ] && gridSize[ 1 ] > gridSize[ 2 ] ) {
1553 trace.inhibitRadius = gridSize[ 1 ] * 0.5f;
1556 trace.inhibitRadius = gridSize[ 2 ] * 0.5f;
1559 /* find point cluster */
1560 trace.cluster = ClusterForPointExt( trace.origin, GRID_EPSILON );
1561 if ( trace.cluster < 0 ) {
1562 /* try to nudge the origin around to find a valid point */
1563 VectorCopy( trace.origin, baseOrigin );
1564 for ( step = 0; ( step += 0.005 ) <= 1.0; )
1566 VectorCopy( baseOrigin, trace.origin );
1567 trace.origin[ 0 ] += step * ( Random() - 0.5 ) * gridSize[0];
1568 trace.origin[ 1 ] += step * ( Random() - 0.5 ) * gridSize[1];
1569 trace.origin[ 2 ] += step * ( Random() - 0.5 ) * gridSize[2];
1571 /* ydnar: changed to find cluster num */
1572 trace.cluster = ClusterForPointExt( trace.origin, VERTEX_EPSILON );
1573 if ( trace.cluster >= 0 ) {
1578 /* can't find a valid point at all */
1585 trace.testOcclusion = !noTrace;
1586 trace.forceSunlight = qfalse;
1587 trace.recvShadows = WORLDSPAWN_RECV_SHADOWS;
1588 trace.numSurfaces = 0;
1589 trace.surfaces = NULL;
1590 trace.numLights = 0;
1591 trace.lights = NULL;
1595 VectorClear( cheapColor );
1597 /* trace to all the lights, find the major light direction, and divide the
1598 total light between that along the direction and the remaining in the ambient */
1599 for ( trace.light = lights; trace.light != NULL; trace.light = trace.light->next )
1605 if ( !LightContributionToPoint( &trace ) ) {
1609 /* handle negative light */
1610 if ( trace.light->flags & LIGHT_NEGATIVE ) {
1611 VectorScale( trace.color, -1.0f, trace.color );
1614 /* add a contribution */
1615 VectorCopy( trace.color, contributions[ numCon ].color );
1616 VectorCopy( trace.direction, contributions[ numCon ].dir );
1617 VectorClear( contributions[ numCon ].ambient );
1618 contributions[ numCon ].style = trace.light->style;
1621 /* push average direction around */
1622 addSize = VectorLength( trace.color );
1623 VectorMA( gp->dir, addSize, trace.direction, gp->dir );
1625 /* stop after a while */
1626 if ( numCon >= ( MAX_CONTRIBUTIONS - 1 ) ) {
1630 /* ydnar: cheap mode */
1631 VectorAdd( cheapColor, trace.color, cheapColor );
1632 if ( cheapgrid && cheapColor[ 0 ] >= 255.0f && cheapColor[ 1 ] >= 255.0f && cheapColor[ 2 ] >= 255.0f ) {
1637 /////// Floodlighting for point //////////////////
1638 //do our floodlight ambient occlusion loop, and add a single contribution based on the brightest dir
1639 if ( floodlighty ) {
1642 vec3_t dir = { 0, 0, 1 };
1643 float ambientFrac = 0.25f;
1645 trace.testOcclusion = qtrue;
1646 trace.forceSunlight = qfalse;
1647 trace.inhibitRadius = DEFAULT_INHIBIT_RADIUS;
1648 trace.testAll = qtrue;
1650 for ( k = 0; k < 2; k++ )
1652 if ( k == 0 ) { // upper hemisphere
1653 trace.normal[0] = 0;
1654 trace.normal[1] = 0;
1655 trace.normal[2] = 1;
1657 else //lower hemisphere
1659 trace.normal[0] = 0;
1660 trace.normal[1] = 0;
1661 trace.normal[2] = -1;
1664 f = FloodLightForSample( &trace, floodlightDistance, floodlight_lowquality );
1666 /* add a fraction as pure ambient, half as top-down direction */
1667 contributions[ numCon ].color[0] = floodlightRGB[0] * floodlightIntensity * f * ( 1.0f - ambientFrac );
1668 contributions[ numCon ].color[1] = floodlightRGB[1] * floodlightIntensity * f * ( 1.0f - ambientFrac );
1669 contributions[ numCon ].color[2] = floodlightRGB[2] * floodlightIntensity * f * ( 1.0f - ambientFrac );
1671 contributions[ numCon ].ambient[0] = floodlightRGB[0] * floodlightIntensity * f * ambientFrac;
1672 contributions[ numCon ].ambient[1] = floodlightRGB[1] * floodlightIntensity * f * ambientFrac;
1673 contributions[ numCon ].ambient[2] = floodlightRGB[2] * floodlightIntensity * f * ambientFrac;
1675 contributions[ numCon ].dir[0] = dir[0];
1676 contributions[ numCon ].dir[1] = dir[1];
1677 contributions[ numCon ].dir[2] = dir[2];
1679 contributions[ numCon ].style = 0;
1681 /* push average direction around */
1682 addSize = VectorLength( contributions[ numCon ].color );
1683 VectorMA( gp->dir, addSize, dir, gp->dir );
1688 /////////////////////
1690 /* normalize to get primary light direction */
1691 VectorNormalize( gp->dir, thisdir );
1693 /* now that we have identified the primary light direction,
1694 go back and separate all the light into directed and ambient */
1697 for ( i = 0; i < numCon; i++ )
1699 /* get relative directed strength */
1700 d = DotProduct( contributions[ i ].dir, thisdir );
1701 /* we map 1 to gridDirectionality, and 0 to gridAmbientDirectionality */
1702 d = gridAmbientDirectionality + d * ( gridDirectionality - gridAmbientDirectionality );
1707 /* find appropriate style */
1708 for ( j = 0; j < numStyles; j++ )
1710 if ( gp->styles[ j ] == contributions[ i ].style ) {
1715 /* style not found? */
1716 if ( j >= numStyles ) {
1717 /* add a new style */
1718 if ( numStyles < MAX_LIGHTMAPS ) {
1719 gp->styles[ numStyles ] = contributions[ i ].style;
1720 bgp->styles[ numStyles ] = contributions[ i ].style;
1722 //% Sys_Printf( "(%d, %d) ", num, contributions[ i ].style );
1731 /* add the directed color */
1732 VectorMA( gp->directed[ j ], d, contributions[ i ].color, gp->directed[ j ] );
1734 /* ambient light will be at 1/4 the value of directed light */
1735 /* (ydnar: nuke this in favor of more dramatic lighting?) */
1736 /* (PM: how about actually making it work? d=1 when it got here for single lights/sun :P */
1738 /* (Hobbes: always setting it to .25 is hardly any better) */
1739 d = 0.25f * ( 1.0f - d );
1740 VectorMA( gp->ambient[ j ], d, contributions[ i ].color, gp->ambient[ j ] );
1742 VectorAdd( gp->ambient[ j ], contributions[ i ].ambient, gp->ambient[ j ] );
1746 * the total light average = ambient value + 0.25 * sum of all directional values
1747 * we can also get the total light average as 0.25 * the sum of all contributions
1749 * 0.25 * sum(contribution_i) == ambient + 0.25 * sum(d_i contribution_i)
1752 * ambient == 0.25 * sum((1 - d_i) contribution_i)
1754 * So, 0.25f * (1.0f - d) IS RIGHT. If you want to tune it, tune d BEFORE.
1759 /* store off sample */
1760 for ( i = 0; i < MAX_LIGHTMAPS; i++ )
1763 /* do some fudging to keep the ambient from being too low (2003-07-05: 0.25 -> 0.125) */
1765 VectorMA( gp->ambient[ i ], 0.125f, gp->directed[ i ], gp->ambient[ i ] );
1769 /* set minimum light and copy off to bytes */
1770 VectorCopy( gp->ambient[ i ], color );
1771 for ( j = 0; j < 3; j++ )
1772 if ( color[ j ] < minGridLight[ j ] ) {
1773 color[ j ] = minGridLight[ j ];
1776 /* vortex: apply gridscale and gridambientscale here */
1777 ColorToBytes( color, bgp->ambient[ i ], gridScale * gridAmbientScale );
1778 ColorToBytes( gp->directed[ i ], bgp->directed[ i ], gridScale );
1783 //% Sys_FPrintf( SYS_VRB, "%10d %10d %10d ", &gp->ambient[ 0 ][ 0 ], &gp->ambient[ 0 ][ 1 ], &gp->ambient[ 0 ][ 2 ] );
1784 Sys_FPrintf( SYS_VRB, "%9d Amb: (%03.1f %03.1f %03.1f) Dir: (%03.1f %03.1f %03.1f)\n",
1786 gp->ambient[ 0 ][ 0 ], gp->ambient[ 0 ][ 1 ], gp->ambient[ 0 ][ 2 ],
1787 gp->directed[ 0 ][ 0 ], gp->directed[ 0 ][ 1 ], gp->directed[ 0 ][ 2 ] );
1790 /* store direction */
1791 NormalToLatLong( thisdir, bgp->latLong );
1798 calculates the size of the lightgrid and allocates memory
1801 void SetupGrid( void ){
1803 vec3_t maxs, oldGridSize;
1808 /* don't do this if not grid lighting */
1809 if ( noGridLighting ) {
1813 /* ydnar: set grid size */
1814 value = ValueForKey( &entities[ 0 ], "gridsize" );
1815 if ( value[ 0 ] != '\0' ) {
1816 sscanf( value, "%f %f %f", &gridSize[ 0 ], &gridSize[ 1 ], &gridSize[ 2 ] );
1820 VectorCopy( gridSize, oldGridSize );
1821 for ( i = 0; i < 3; i++ )
1822 gridSize[ i ] = gridSize[ i ] >= 8.0f ? floor( gridSize[ i ] ) : 8.0f;
1824 /* ydnar: increase gridSize until grid count is smaller than max allowed */
1825 numRawGridPoints = MAX_MAP_LIGHTGRID + 1;
1827 while ( numRawGridPoints > MAX_MAP_LIGHTGRID )
1829 /* get world bounds */
1830 for ( i = 0; i < 3; i++ )
1832 gridMins[ i ] = gridSize[ i ] * ceil( bspModels[ 0 ].mins[ i ] / gridSize[ i ] );
1833 maxs[ i ] = gridSize[ i ] * floor( bspModels[ 0 ].maxs[ i ] / gridSize[ i ] );
1834 gridBounds[ i ] = ( maxs[ i ] - gridMins[ i ] ) / gridSize[ i ] + 1;
1838 numRawGridPoints = gridBounds[ 0 ] * gridBounds[ 1 ] * gridBounds[ 2 ];
1840 /* increase grid size a bit */
1841 if ( numRawGridPoints > MAX_MAP_LIGHTGRID ) {
1842 gridSize[ j++ % 3 ] += 16.0f;
1847 Sys_Printf( "Grid size = { %1.0f, %1.0f, %1.0f }\n", gridSize[ 0 ], gridSize[ 1 ], gridSize[ 2 ] );
1850 if ( !VectorCompare( gridSize, oldGridSize ) ) {
1851 sprintf( temp, "%.0f %.0f %.0f", gridSize[ 0 ], gridSize[ 1 ], gridSize[ 2 ] );
1852 SetKeyValue( &entities[ 0 ], "gridsize", (const char*) temp );
1853 Sys_FPrintf( SYS_VRB, "Storing adjusted grid size\n" );
1856 /* 2nd variable. fixme: is this silly? */
1857 numBSPGridPoints = numRawGridPoints;
1859 /* allocate lightgrid */
1860 rawGridPoints = safe_malloc( numRawGridPoints * sizeof( *rawGridPoints ) );
1861 memset( rawGridPoints, 0, numRawGridPoints * sizeof( *rawGridPoints ) );
1863 if ( bspGridPoints != NULL ) {
1864 free( bspGridPoints );
1866 bspGridPoints = safe_malloc( numBSPGridPoints * sizeof( *bspGridPoints ) );
1867 memset( bspGridPoints, 0, numBSPGridPoints * sizeof( *bspGridPoints ) );
1869 /* clear lightgrid */
1870 for ( i = 0; i < numRawGridPoints; i++ )
1872 VectorCopy( ambientColor, rawGridPoints[ i ].ambient[ j ] );
1873 rawGridPoints[ i ].styles[ 0 ] = LS_NORMAL;
1874 bspGridPoints[ i ].styles[ 0 ] = LS_NORMAL;
1875 for ( j = 1; j < MAX_LIGHTMAPS; j++ )
1877 rawGridPoints[ i ].styles[ j ] = LS_NONE;
1878 bspGridPoints[ i ].styles[ j ] = LS_NONE;
1883 Sys_Printf( "%9d grid points\n", numRawGridPoints );
1890 does what it says...
1893 void LightWorld( void ){
1897 qboolean minVertex, minGrid;
1901 /* ydnar: smooth normals */
1903 Sys_Printf( "--- SmoothNormals ---\n" );
1907 /* determine the number of grid points */
1908 Sys_Printf( "--- SetupGrid ---\n" );
1911 /* find the optional minimum lighting values */
1912 GetVectorForKey( &entities[ 0 ], "_color", color );
1914 color[0] = Image_LinearFloatFromsRGBFloat( color[0] );
1915 color[1] = Image_LinearFloatFromsRGBFloat( color[1] );
1916 color[2] = Image_LinearFloatFromsRGBFloat( color[2] );
1918 if ( VectorLength( color ) == 0.0f ) {
1919 VectorSet( color, 1.0, 1.0, 1.0 );
1923 f = FloatForKey( &entities[ 0 ], "_ambient" );
1925 f = FloatForKey( &entities[ 0 ], "ambient" );
1927 VectorScale( color, f, ambientColor );
1929 /* minvertexlight */
1931 value = ValueForKey( &entities[ 0 ], "_minvertexlight" );
1932 if ( value[ 0 ] != '\0' ) {
1935 VectorScale( color, f, minVertexLight );
1940 value = ValueForKey( &entities[ 0 ], "_mingridlight" );
1941 if ( value[ 0 ] != '\0' ) {
1944 VectorScale( color, f, minGridLight );
1948 value = ValueForKey( &entities[ 0 ], "_minlight" );
1949 if ( value[ 0 ] != '\0' ) {
1951 VectorScale( color, f, minLight );
1952 if ( minVertex == qfalse ) {
1953 VectorScale( color, f, minVertexLight );
1955 if ( minGrid == qfalse ) {
1956 VectorScale( color, f, minGridLight );
1960 /* create world lights */
1961 Sys_FPrintf( SYS_VRB, "--- CreateLights ---\n" );
1962 CreateEntityLights();
1963 CreateSurfaceLights();
1964 Sys_Printf( "%9d point lights\n", numPointLights );
1965 Sys_Printf( "%9d spotlights\n", numSpotLights );
1966 Sys_Printf( "%9d diffuse (area) lights\n", numDiffuseLights );
1967 Sys_Printf( "%9d sun/sky lights\n", numSunLights );
1969 /* calculate lightgrid */
1970 if ( !noGridLighting ) {
1971 /* ydnar: set up light envelopes */
1972 SetupEnvelopes( qtrue, fastgrid );
1974 Sys_Printf( "--- TraceGrid ---\n" );
1976 RunThreadsOnIndividual( numRawGridPoints, qtrue, TraceGrid );
1978 Sys_Printf( "%d x %d x %d = %d grid\n",
1979 gridBounds[ 0 ], gridBounds[ 1 ], gridBounds[ 2 ], numBSPGridPoints );
1981 /* ydnar: emit statistics on light culling */
1982 Sys_FPrintf( SYS_VRB, "%9d grid points envelope culled\n", gridEnvelopeCulled );
1983 Sys_FPrintf( SYS_VRB, "%9d grid points bounds culled\n", gridBoundsCulled );
1986 /* slight optimization to remove a sqrt */
1987 subdivideThreshold *= subdivideThreshold;
1989 /* map the world luxels */
1990 Sys_Printf( "--- MapRawLightmap ---\n" );
1991 RunThreadsOnIndividual( numRawLightmaps, qtrue, MapRawLightmap );
1992 Sys_Printf( "%9d luxels\n", numLuxels );
1993 Sys_Printf( "%9d luxels mapped\n", numLuxelsMapped );
1994 Sys_Printf( "%9d luxels occluded\n", numLuxelsOccluded );
1998 Sys_Printf( "--- DirtyRawLightmap ---\n" );
1999 RunThreadsOnIndividual( numRawLightmaps, qtrue, DirtyRawLightmap );
2002 /* floodlight pass */
2003 FloodlightRawLightmaps();
2005 /* ydnar: set up light envelopes */
2006 SetupEnvelopes( qfalse, fast );
2008 /* light up my world */
2009 lightsPlaneCulled = 0;
2010 lightsEnvelopeCulled = 0;
2011 lightsBoundsCulled = 0;
2012 lightsClusterCulled = 0;
2014 Sys_Printf( "--- IlluminateRawLightmap ---\n" );
2015 RunThreadsOnIndividual( numRawLightmaps, qtrue, IlluminateRawLightmap );
2016 Sys_Printf( "%9d luxels illuminated\n", numLuxelsIlluminated );
2018 StitchSurfaceLightmaps();
2020 Sys_Printf( "--- IlluminateVertexes ---\n" );
2021 RunThreadsOnIndividual( numBSPDrawSurfaces, qtrue, IlluminateVertexes );
2022 Sys_Printf( "%9d vertexes illuminated\n", numVertsIlluminated );
2024 /* ydnar: emit statistics on light culling */
2025 Sys_FPrintf( SYS_VRB, "%9d lights plane culled\n", lightsPlaneCulled );
2026 Sys_FPrintf( SYS_VRB, "%9d lights envelope culled\n", lightsEnvelopeCulled );
2027 Sys_FPrintf( SYS_VRB, "%9d lights bounds culled\n", lightsBoundsCulled );
2028 Sys_FPrintf( SYS_VRB, "%9d lights cluster culled\n", lightsClusterCulled );
2033 while ( bounce > 0 )
2035 /* store off the bsp between bounces */
2036 StoreSurfaceLightmaps();
2038 Sys_Printf( "Writing %s\n", source );
2039 WriteBSPFile( source );
2042 Sys_Printf( "\n--- Radiosity (bounce %d of %d) ---\n", b, bt );
2046 VectorClear( ambientColor );
2047 floodlighty = qfalse;
2049 /* generate diffuse lights */
2051 RadCreateDiffuseLights();
2053 /* setup light envelopes */
2054 SetupEnvelopes( qfalse, fastbounce );
2055 if ( numLights == 0 ) {
2056 Sys_Printf( "No diffuse light to calculate, ending radiosity.\n" );
2060 /* add to lightgrid */
2062 gridEnvelopeCulled = 0;
2063 gridBoundsCulled = 0;
2065 Sys_Printf( "--- BounceGrid ---\n" );
2067 RunThreadsOnIndividual( numRawGridPoints, qtrue, TraceGrid );
2069 Sys_FPrintf( SYS_VRB, "%9d grid points envelope culled\n", gridEnvelopeCulled );
2070 Sys_FPrintf( SYS_VRB, "%9d grid points bounds culled\n", gridBoundsCulled );
2073 /* light up my world */
2074 lightsPlaneCulled = 0;
2075 lightsEnvelopeCulled = 0;
2076 lightsBoundsCulled = 0;
2077 lightsClusterCulled = 0;
2079 Sys_Printf( "--- IlluminateRawLightmap ---\n" );
2080 RunThreadsOnIndividual( numRawLightmaps, qtrue, IlluminateRawLightmap );
2081 Sys_Printf( "%9d luxels illuminated\n", numLuxelsIlluminated );
2082 Sys_Printf( "%9d vertexes illuminated\n", numVertsIlluminated );
2084 StitchSurfaceLightmaps();
2086 Sys_Printf( "--- IlluminateVertexes ---\n" );
2087 RunThreadsOnIndividual( numBSPDrawSurfaces, qtrue, IlluminateVertexes );
2088 Sys_Printf( "%9d vertexes illuminated\n", numVertsIlluminated );
2090 /* ydnar: emit statistics on light culling */
2091 Sys_FPrintf( SYS_VRB, "%9d lights plane culled\n", lightsPlaneCulled );
2092 Sys_FPrintf( SYS_VRB, "%9d lights envelope culled\n", lightsEnvelopeCulled );
2093 Sys_FPrintf( SYS_VRB, "%9d lights bounds culled\n", lightsBoundsCulled );
2094 Sys_FPrintf( SYS_VRB, "%9d lights cluster culled\n", lightsClusterCulled );
2106 main routine for light processing
2109 int LightMain( int argc, char **argv ){
2112 char mapSource[ 1024 ];
2114 int lightmapMergeSize = 0;
2115 qboolean lightSamplesInsist = qfalse;
2119 Sys_Printf( "--- Light ---\n" );
2120 Sys_Printf( "--- ProcessGameSpecific ---\n" );
2122 /* set standard game flags */
2123 wolfLight = game->wolfLight;
2124 if ( wolfLight == qtrue ) {
2125 Sys_Printf( " lightning model: wolf\n" );
2128 Sys_Printf( " lightning model: quake3\n" );
2131 lmCustomSize = game->lightmapSize;
2132 Sys_Printf( " lightmap size: %d x %d pixels\n", lmCustomSize, lmCustomSize );
2134 lightmapGamma = game->lightmapGamma;
2135 Sys_Printf( " lightning gamma: %f\n", lightmapGamma );
2137 lightmapsRGB = game->lightmapsRGB;
2138 if ( lightmapsRGB ) {
2139 Sys_Printf( " lightmap colorspace: sRGB\n" );
2142 Sys_Printf( " lightmap colorspace: linear\n" );
2145 texturesRGB = game->texturesRGB;
2146 if ( texturesRGB ) {
2147 Sys_Printf( " texture colorspace: sRGB\n" );
2150 Sys_Printf( " texture colorspace: linear\n" );
2153 colorsRGB = game->colorsRGB;
2155 Sys_Printf( " _color colorspace: sRGB\n" );
2158 Sys_Printf( " _color colorspace: linear\n" );
2161 lightmapCompensate = game->lightmapCompensate;
2162 Sys_Printf( " lightning compensation: %f\n", lightmapCompensate );
2164 lightmapExposure = game->lightmapExposure;
2165 Sys_Printf( " lightning exposure: %f\n", lightmapExposure );
2167 gridScale = game->gridScale;
2168 Sys_Printf( " lightgrid scale: %f\n", gridScale );
2170 gridAmbientScale = game->gridAmbientScale;
2171 Sys_Printf( " lightgrid ambient scale: %f\n", gridAmbientScale );
2173 lightAngleHL = game->lightAngleHL;
2174 if ( lightAngleHL ) {
2175 Sys_Printf( " half lambert light angle attenuation enabled \n" );
2178 noStyles = game->noStyles;
2179 if ( noStyles == qtrue ) {
2180 Sys_Printf( " shader lightstyles hack: disabled\n" );
2183 Sys_Printf( " shader lightstyles hack: enabled\n" );
2186 patchShadows = game->patchShadows;
2187 if ( patchShadows == qtrue ) {
2188 Sys_Printf( " patch shadows: enabled\n" );
2191 Sys_Printf( " patch shadows: disabled\n" );
2194 deluxemap = game->deluxeMap;
2195 deluxemode = game->deluxeMode;
2196 if ( deluxemap == qtrue ) {
2198 Sys_Printf( " deluxemapping: enabled with tangentspace deluxemaps\n" );
2201 Sys_Printf( " deluxemapping: enabled with modelspace deluxemaps\n" );
2205 Sys_Printf( " deluxemapping: disabled\n" );
2208 Sys_Printf( "--- ProcessCommandLine ---\n" );
2210 /* process commandline arguments */
2211 for ( i = 1; i < ( argc - 1 ); i++ )
2213 /* lightsource scaling */
2214 if ( !strcmp( argv[ i ], "-point" ) || !strcmp( argv[ i ], "-pointscale" ) ) {
2215 f = atof( argv[ i + 1 ] );
2218 Sys_Printf( "Spherical point (entity) light scaled by %f to %f\n", f, pointScale );
2219 Sys_Printf( "Spot point (entity) light scaled by %f to %f\n", f, spotScale );
2223 else if ( !strcmp( argv[ i ], "-spherical" ) || !strcmp( argv[ i ], "-sphericalscale" ) ) {
2224 f = atof( argv[ i + 1 ] );
2226 Sys_Printf( "Spherical point (entity) light scaled by %f to %f\n", f, pointScale );
2230 else if ( !strcmp( argv[ i ], "-spot" ) || !strcmp( argv[ i ], "-spotscale" ) ) {
2231 f = atof( argv[ i + 1 ] );
2233 Sys_Printf( "Spot point (entity) light scaled by %f to %f\n", f, spotScale );
2237 else if ( !strcmp( argv[ i ], "-area" ) || !strcmp( argv[ i ], "-areascale" ) ) {
2238 f = atof( argv[ i + 1 ] );
2240 Sys_Printf( "Area (shader) light scaled by %f to %f\n", f, areaScale );
2244 else if ( !strcmp( argv[ i ], "-sky" ) || !strcmp( argv[ i ], "-skyscale" ) ) {
2245 f = atof( argv[ i + 1 ] );
2247 Sys_Printf( "Sky/sun light scaled by %f to %f\n", f, skyScale );
2251 else if ( !strcmp( argv[ i ], "-bouncescale" ) ) {
2252 f = atof( argv[ i + 1 ] );
2254 Sys_Printf( "Bounce (radiosity) light scaled by %f to %f\n", f, bounceScale );
2258 else if ( !strcmp( argv[ i ], "-scale" ) ) {
2259 f = atof( argv[ i + 1 ] );
2265 Sys_Printf( "All light scaled by %f\n", f );
2269 else if ( !strcmp( argv[ i ], "-gridscale" ) ) {
2270 f = atof( argv[ i + 1 ] );
2271 Sys_Printf( "Grid lightning scaled by %f\n", f );
2276 else if ( !strcmp( argv[ i ], "-gridambientscale" ) ) {
2277 f = atof( argv[ i + 1 ] );
2278 Sys_Printf( "Grid ambient lightning scaled by %f\n", f );
2279 gridAmbientScale *= f;
2283 else if ( !strcmp( argv[ i ], "-griddirectionality" ) ) {
2284 f = atof( argv[ i + 1 ] );
2288 if ( f < gridAmbientDirectionality ) {
2289 gridAmbientDirectionality = f;
2291 Sys_Printf( "Grid directionality is %f\n", f );
2292 gridDirectionality = f;
2296 else if ( !strcmp( argv[ i ], "-gridambientdirectionality" ) ) {
2297 f = atof( argv[ i + 1 ] );
2301 if ( f > gridDirectionality ) {
2302 gridDirectionality = f;
2304 Sys_Printf( "Grid ambient directionality is %f\n", f );
2305 gridAmbientDirectionality = f;
2309 else if ( !strcmp( argv[ i ], "-gamma" ) ) {
2310 f = atof( argv[ i + 1 ] );
2312 Sys_Printf( "Lighting gamma set to %f\n", lightmapGamma );
2316 else if ( !strcmp( argv[ i ], "-sRGBlight" ) ) {
2317 lightmapsRGB = qtrue;
2318 Sys_Printf( "Lighting is in sRGB\n" );
2321 else if ( !strcmp( argv[ i ], "-nosRGBlight" ) ) {
2322 lightmapsRGB = qfalse;
2323 Sys_Printf( "Lighting is linear\n" );
2326 else if ( !strcmp( argv[ i ], "-sRGBtex" ) ) {
2327 texturesRGB = qtrue;
2328 Sys_Printf( "Textures are in sRGB\n" );
2331 else if ( !strcmp( argv[ i ], "-nosRGBtex" ) ) {
2332 texturesRGB = qfalse;
2333 Sys_Printf( "Textures are linear\n" );
2336 else if ( !strcmp( argv[ i ], "-sRGBcolor" ) ) {
2338 Sys_Printf( "Colors are in sRGB\n" );
2341 else if ( !strcmp( argv[ i ], "-nosRGBcolor" ) ) {
2343 Sys_Printf( "Colors are linear\n" );
2346 else if ( !strcmp( argv[ i ], "-nosRGB" ) ) {
2347 lightmapsRGB = qtrue;
2348 Sys_Printf( "Lighting is linear\n" );
2349 texturesRGB = qtrue;
2350 Sys_Printf( "Textures are linear\n" );
2352 Sys_Printf( "Colors are linear\n" );
2355 else if ( !strcmp( argv[ i ], "-exposure" ) ) {
2356 f = atof( argv[ i + 1 ] );
2357 lightmapExposure = f;
2358 Sys_Printf( "Lighting exposure set to %f\n", lightmapExposure );
2362 else if ( !strcmp( argv[ i ], "-compensate" ) ) {
2363 f = atof( argv[ i + 1 ] );
2367 lightmapCompensate = f;
2368 Sys_Printf( "Lighting compensation set to 1/%f\n", lightmapCompensate );
2372 /* ydnar switches */
2373 else if ( !strcmp( argv[ i ], "-bounce" ) ) {
2374 bounce = atoi( argv[ i + 1 ] );
2378 else if ( bounce > 0 ) {
2379 Sys_Printf( "Radiosity enabled with %d bounce(s)\n", bounce );
2384 else if ( !strcmp( argv[ i ], "-supersample" ) || !strcmp( argv[ i ], "-super" ) ) {
2385 superSample = atoi( argv[ i + 1 ] );
2386 if ( superSample < 1 ) {
2389 else if ( superSample > 1 ) {
2390 Sys_Printf( "Ordered-grid supersampling enabled with %d sample(s) per lightmap texel\n", ( superSample * superSample ) );
2395 else if ( !strcmp( argv[ i ], "-randomsamples" ) ) {
2396 lightRandomSamples = qtrue;
2397 Sys_Printf( "Random sampling enabled\n", lightRandomSamples );
2400 else if ( !strcmp( argv[ i ], "-samples" ) ) {
2401 if ( *argv[i + 1] == '+' ) {
2402 lightSamplesInsist = qtrue;
2405 lightSamplesInsist = qfalse;
2407 lightSamples = atoi( argv[ i + 1 ] );
2408 if ( lightSamples < 1 ) {
2411 else if ( lightSamples > 1 ) {
2412 Sys_Printf( "Adaptive supersampling enabled with %d sample(s) per lightmap texel\n", lightSamples );
2417 else if ( !strcmp( argv[ i ], "-samplessearchboxsize" ) ) {
2418 lightSamplesSearchBoxSize = atoi( argv[ i + 1 ] );
2419 if ( lightSamplesSearchBoxSize <= 0 ) {
2420 lightSamplesSearchBoxSize = 1;
2422 if ( lightSamplesSearchBoxSize > 4 ) {
2423 lightSamplesSearchBoxSize = 4; /* more makes no sense */
2425 else if ( lightSamplesSearchBoxSize != 1 ) {
2426 Sys_Printf( "Adaptive supersampling uses %f times the normal search box size\n", lightSamplesSearchBoxSize );
2431 else if ( !strcmp( argv[ i ], "-filter" ) ) {
2433 Sys_Printf( "Lightmap filtering enabled\n" );
2436 else if ( !strcmp( argv[ i ], "-dark" ) ) {
2438 Sys_Printf( "Dark lightmap seams enabled\n" );
2441 else if ( !strcmp( argv[ i ], "-shadeangle" ) ) {
2442 shadeAngleDegrees = atof( argv[ i + 1 ] );
2443 if ( shadeAngleDegrees < 0.0f ) {
2444 shadeAngleDegrees = 0.0f;
2446 else if ( shadeAngleDegrees > 0.0f ) {
2448 Sys_Printf( "Phong shading enabled with a breaking angle of %f degrees\n", shadeAngleDegrees );
2453 else if ( !strcmp( argv[ i ], "-thresh" ) ) {
2454 subdivideThreshold = atof( argv[ i + 1 ] );
2455 if ( subdivideThreshold < 0 ) {
2456 subdivideThreshold = DEFAULT_SUBDIVIDE_THRESHOLD;
2459 Sys_Printf( "Subdivision threshold set at %.3f\n", subdivideThreshold );
2464 else if ( !strcmp( argv[ i ], "-approx" ) ) {
2465 approximateTolerance = atoi( argv[ i + 1 ] );
2466 if ( approximateTolerance < 0 ) {
2467 approximateTolerance = 0;
2469 else if ( approximateTolerance > 0 ) {
2470 Sys_Printf( "Approximating lightmaps within a byte tolerance of %d\n", approximateTolerance );
2474 else if ( !strcmp( argv[ i ], "-deluxe" ) || !strcmp( argv[ i ], "-deluxemap" ) ) {
2476 Sys_Printf( "Generating deluxemaps for average light direction\n" );
2478 else if ( !strcmp( argv[ i ], "-deluxemode" ) ) {
2479 deluxemode = atoi( argv[ i + 1 ] );
2480 if ( deluxemode == 0 || deluxemode > 1 || deluxemode < 0 ) {
2481 Sys_Printf( "Generating modelspace deluxemaps\n" );
2485 Sys_Printf( "Generating tangentspace deluxemaps\n" );
2489 else if ( !strcmp( argv[ i ], "-nodeluxe" ) || !strcmp( argv[ i ], "-nodeluxemap" ) ) {
2491 Sys_Printf( "Disabling generating of deluxemaps for average light direction\n" );
2493 else if ( !strcmp( argv[ i ], "-external" ) ) {
2494 externalLightmaps = qtrue;
2495 Sys_Printf( "Storing all lightmaps externally\n" );
2498 else if ( !strcmp( argv[ i ], "-lightmapsize" ) ) {
2499 lmCustomSize = atoi( argv[ i + 1 ] );
2501 /* must be a power of 2 and greater than 2 */
2502 if ( ( ( lmCustomSize - 1 ) & lmCustomSize ) || lmCustomSize < 2 ) {
2503 Sys_Printf( "WARNING: Lightmap size must be a power of 2, greater or equal to 2 pixels.\n" );
2504 lmCustomSize = game->lightmapSize;
2507 Sys_Printf( "Default lightmap size set to %d x %d pixels\n", lmCustomSize, lmCustomSize );
2509 /* enable external lightmaps */
2510 if ( lmCustomSize != game->lightmapSize ) {
2511 externalLightmaps = qtrue;
2512 Sys_Printf( "Storing all lightmaps externally\n" );
2516 else if ( !strcmp( argv[ i ], "-rawlightmapsizelimit" ) ) {
2517 lmLimitSize = atoi( argv[ i + 1 ] );
2520 Sys_Printf( "Raw lightmap size limit set to %d x %d pixels\n", lmLimitSize, lmLimitSize );
2523 else if ( !strcmp( argv[ i ], "-lightmapdir" ) ) {
2524 lmCustomDir = argv[i + 1];
2526 Sys_Printf( "Lightmap directory set to %s\n", lmCustomDir );
2527 externalLightmaps = qtrue;
2528 Sys_Printf( "Storing all lightmaps externally\n" );
2531 /* ydnar: add this to suppress warnings */
2532 else if ( !strcmp( argv[ i ], "-custinfoparms" ) ) {
2533 Sys_Printf( "Custom info parms enabled\n" );
2534 useCustomInfoParms = qtrue;
2537 else if ( !strcmp( argv[ i ], "-wolf" ) ) {
2538 /* -game should already be set */
2540 Sys_Printf( "Enabling Wolf lighting model (linear default)\n" );
2543 else if ( !strcmp( argv[ i ], "-q3" ) ) {
2544 /* -game should already be set */
2546 Sys_Printf( "Enabling Quake 3 lighting model (nonlinear default)\n" );
2549 else if ( !strcmp( argv[ i ], "-extradist" ) ) {
2550 extraDist = atof( argv[ i + 1 ] );
2551 if ( extraDist < 0 ) {
2555 Sys_Printf( "Default extra radius set to %f units\n", extraDist );
2558 else if ( !strcmp( argv[ i ], "-sunonly" ) ) {
2560 Sys_Printf( "Only computing sunlight\n" );
2563 else if ( !strcmp( argv[ i ], "-bounceonly" ) ) {
2565 Sys_Printf( "Storing bounced light (radiosity) only\n" );
2568 else if ( !strcmp( argv[ i ], "-nocollapse" ) ) {
2570 Sys_Printf( "Identical lightmap collapsing disabled\n" );
2573 else if ( !strcmp( argv[ i ], "-nolightmapsearch" ) ) {
2574 lightmapSearchBlockSize = 1;
2575 Sys_Printf( "No lightmap searching - all lightmaps will be sequential\n" );
2578 else if ( !strcmp( argv[ i ], "-lightmapsearchpower" ) ) {
2579 lightmapMergeSize = ( game->lightmapSize << atoi( argv[i + 1] ) );
2581 Sys_Printf( "Restricted lightmap searching enabled - optimize for lightmap merge power %d (size %d)\n", atoi( argv[i] ), lightmapMergeSize );
2584 else if ( !strcmp( argv[ i ], "-lightmapsearchblocksize" ) ) {
2585 lightmapSearchBlockSize = atoi( argv[i + 1] );
2587 Sys_Printf( "Restricted lightmap searching enabled - block size set to %d\n", lightmapSearchBlockSize );
2590 else if ( !strcmp( argv[ i ], "-shade" ) ) {
2592 Sys_Printf( "Phong shading enabled\n" );
2595 else if ( !strcmp( argv[ i ], "-bouncegrid" ) ) {
2598 Sys_Printf( "Grid lighting with radiosity enabled\n" );
2602 else if ( !strcmp( argv[ i ], "-smooth" ) ) {
2603 lightSamples = EXTRA_SCALE;
2604 Sys_Printf( "The -smooth argument is deprecated, use \"-samples 2\" instead\n" );
2607 else if ( !strcmp( argv[ i ], "-nofastpoint" ) ) {
2609 Sys_Printf( "Automatic fast mode for point lights disabled\n" );
2612 else if ( !strcmp( argv[ i ], "-fast" ) ) {
2616 Sys_Printf( "Fast mode enabled for all area lights\n" );
2619 else if ( !strcmp( argv[ i ], "-faster" ) ) {
2624 Sys_Printf( "Faster mode enabled\n" );
2627 else if ( !strcmp( argv[ i ], "-fastgrid" ) ) {
2629 Sys_Printf( "Fast grid lighting enabled\n" );
2632 else if ( !strcmp( argv[ i ], "-fastbounce" ) ) {
2634 Sys_Printf( "Fast bounce mode enabled\n" );
2637 else if ( !strcmp( argv[ i ], "-cheap" ) ) {
2640 Sys_Printf( "Cheap mode enabled\n" );
2643 else if ( !strcmp( argv[ i ], "-cheapgrid" ) ) {
2645 Sys_Printf( "Cheap grid mode enabled\n" );
2648 else if ( !strcmp( argv[ i ], "-normalmap" ) ) {
2650 Sys_Printf( "Storing normal map instead of lightmap\n" );
2653 else if ( !strcmp( argv[ i ], "-trisoup" ) ) {
2655 Sys_Printf( "Converting brush faces to triangle soup\n" );
2658 else if ( !strcmp( argv[ i ], "-debug" ) ) {
2660 Sys_Printf( "Lightmap debugging enabled\n" );
2663 else if ( !strcmp( argv[ i ], "-debugsurfaces" ) || !strcmp( argv[ i ], "-debugsurface" ) ) {
2664 debugSurfaces = qtrue;
2665 Sys_Printf( "Lightmap surface debugging enabled\n" );
2668 else if ( !strcmp( argv[ i ], "-debugunused" ) ) {
2669 debugUnused = qtrue;
2670 Sys_Printf( "Unused luxel debugging enabled\n" );
2673 else if ( !strcmp( argv[ i ], "-debugaxis" ) ) {
2675 Sys_Printf( "Lightmap axis debugging enabled\n" );
2678 else if ( !strcmp( argv[ i ], "-debugcluster" ) ) {
2679 debugCluster = qtrue;
2680 Sys_Printf( "Luxel cluster debugging enabled\n" );
2683 else if ( !strcmp( argv[ i ], "-debugorigin" ) ) {
2684 debugOrigin = qtrue;
2685 Sys_Printf( "Luxel origin debugging enabled\n" );
2688 else if ( !strcmp( argv[ i ], "-debugdeluxe" ) ) {
2690 debugDeluxemap = qtrue;
2691 Sys_Printf( "Deluxemap debugging enabled\n" );
2694 else if ( !strcmp( argv[ i ], "-export" ) ) {
2695 exportLightmaps = qtrue;
2696 Sys_Printf( "Exporting lightmaps\n" );
2699 else if ( !strcmp( argv[ i ], "-notrace" ) ) {
2701 Sys_Printf( "Shadow occlusion disabled\n" );
2703 else if ( !strcmp( argv[ i ], "-patchshadows" ) ) {
2704 patchShadows = qtrue;
2705 Sys_Printf( "Patch shadow casting enabled\n" );
2707 else if ( !strcmp( argv[ i ], "-extra" ) ) {
2708 superSample = EXTRA_SCALE; /* ydnar */
2709 Sys_Printf( "The -extra argument is deprecated, use \"-super 2\" instead\n" );
2711 else if ( !strcmp( argv[ i ], "-extrawide" ) ) {
2712 superSample = EXTRAWIDE_SCALE; /* ydnar */
2713 filter = qtrue; /* ydnar */
2714 Sys_Printf( "The -extrawide argument is deprecated, use \"-filter [-super 2]\" instead\n" );
2716 else if ( !strcmp( argv[ i ], "-samplesize" ) ) {
2717 sampleSize = atoi( argv[ i + 1 ] );
2718 if ( sampleSize < 1 ) {
2722 Sys_Printf( "Default lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
2724 else if ( !strcmp( argv[ i ], "-minsamplesize" ) ) {
2725 minSampleSize = atoi( argv[ i + 1 ] );
2726 if ( minSampleSize < 1 ) {
2730 Sys_Printf( "Minimum lightmap sample size set to %dx%d units\n", minSampleSize, minSampleSize );
2732 else if ( !strcmp( argv[ i ], "-samplescale" ) ) {
2733 sampleScale = atoi( argv[ i + 1 ] );
2735 Sys_Printf( "Lightmaps sample scale set to %d\n", sampleScale );
2737 else if ( !strcmp( argv[ i ], "-novertex" ) ) {
2738 noVertexLighting = qtrue;
2739 Sys_Printf( "Disabling vertex lighting\n" );
2741 else if ( !strcmp( argv[ i ], "-nogrid" ) ) {
2742 noGridLighting = qtrue;
2743 Sys_Printf( "Disabling grid lighting\n" );
2745 else if ( !strcmp( argv[ i ], "-border" ) ) {
2746 lightmapBorder = qtrue;
2747 Sys_Printf( "Adding debug border to lightmaps\n" );
2749 else if ( !strcmp( argv[ i ], "-nosurf" ) ) {
2751 Sys_Printf( "Not tracing against surfaces\n" );
2753 else if ( !strcmp( argv[ i ], "-dump" ) ) {
2755 Sys_Printf( "Dumping radiosity lights into numbered prefabs\n" );
2757 else if ( !strcmp( argv[ i ], "-lomem" ) ) {
2759 Sys_Printf( "Enabling low-memory (potentially slower) lighting mode\n" );
2761 else if ( !strcmp( argv[ i ], "-lightanglehl" ) ) {
2762 if ( ( atoi( argv[ i + 1 ] ) != 0 ) != lightAngleHL ) {
2763 lightAngleHL = ( atoi( argv[ i + 1 ] ) != 0 );
2764 if ( lightAngleHL ) {
2765 Sys_Printf( "Enabling half lambert light angle attenuation\n" );
2768 Sys_Printf( "Disabling half lambert light angle attenuation\n" );
2772 else if ( !strcmp( argv[ i ], "-nostyle" ) || !strcmp( argv[ i ], "-nostyles" ) ) {
2774 Sys_Printf( "Disabling lightstyles\n" );
2776 else if ( !strcmp( argv[ i ], "-style" ) || !strcmp( argv[ i ], "-styles" ) ) {
2778 Sys_Printf( "Enabling lightstyles\n" );
2780 else if ( !strcmp( argv[ i ], "-cpma" ) ) {
2782 Sys_Printf( "Enabling Challenge Pro Mode Asstacular Vertex Lighting Mode (tm)\n" );
2784 else if ( !strcmp( argv[ i ], "-floodlight" ) ) {
2785 floodlighty = qtrue;
2786 Sys_Printf( "FloodLighting enabled\n" );
2788 else if ( !strcmp( argv[ i ], "-debugnormals" ) ) {
2789 debugnormals = qtrue;
2790 Sys_Printf( "DebugNormals enabled\n" );
2792 else if ( !strcmp( argv[ i ], "-lowquality" ) ) {
2793 floodlight_lowquality = qtrue;
2794 Sys_Printf( "Low Quality FloodLighting enabled\n" );
2797 /* r7: dirtmapping */
2798 else if ( !strcmp( argv[ i ], "-dirty" ) ) {
2800 Sys_Printf( "Dirtmapping enabled\n" );
2802 else if ( !strcmp( argv[ i ], "-dirtdebug" ) || !strcmp( argv[ i ], "-debugdirt" ) ) {
2804 Sys_Printf( "Dirtmap debugging enabled\n" );
2806 else if ( !strcmp( argv[ i ], "-dirtmode" ) ) {
2807 dirtMode = atoi( argv[ i + 1 ] );
2808 if ( dirtMode != 0 && dirtMode != 1 ) {
2811 if ( dirtMode == 1 ) {
2812 Sys_Printf( "Enabling randomized dirtmapping\n" );
2815 Sys_Printf( "Enabling ordered dir mapping\n" );
2819 else if ( !strcmp( argv[ i ], "-dirtdepth" ) ) {
2820 dirtDepth = atof( argv[ i + 1 ] );
2821 if ( dirtDepth <= 0.0f ) {
2824 Sys_Printf( "Dirtmapping depth set to %.1f\n", dirtDepth );
2827 else if ( !strcmp( argv[ i ], "-dirtscale" ) ) {
2828 dirtScale = atof( argv[ i + 1 ] );
2829 if ( dirtScale <= 0.0f ) {
2832 Sys_Printf( "Dirtmapping scale set to %.1f\n", dirtScale );
2835 else if ( !strcmp( argv[ i ], "-dirtgain" ) ) {
2836 dirtGain = atof( argv[ i + 1 ] );
2837 if ( dirtGain <= 0.0f ) {
2840 Sys_Printf( "Dirtmapping gain set to %.1f\n", dirtGain );
2843 else if ( !strcmp( argv[ i ], "-trianglecheck" ) ) {
2844 lightmapTriangleCheck = qtrue;
2846 else if ( !strcmp( argv[ i ], "-extravisnudge" ) ) {
2847 lightmapExtraVisClusterNudge = qtrue;
2849 else if ( !strcmp( argv[ i ], "-fill" ) ) {
2850 lightmapFill = qtrue;
2851 Sys_Printf( "Filling lightmap colors from surrounding pixels to improve JPEG compression\n" );
2853 /* unhandled args */
2856 Sys_Printf( "WARNING: Unknown argument \"%s\"\n", argv[ i ] );
2861 /* fix up falloff tolerance for sRGB */
2862 if ( lightmapsRGB ) {
2863 falloffTolerance = Image_LinearFloatFromsRGBFloat( falloffTolerance * ( 1.0 / 255.0 ) ) * 255.0;
2866 /* fix up samples count */
2867 if ( lightRandomSamples ) {
2868 if ( !lightSamplesInsist ) {
2869 /* approximately match -samples in quality */
2870 switch ( lightSamples )
2876 Sys_Printf( "Adaptive supersampling preset enabled with %d random sample(s) per lightmap texel\n", lightSamples );
2882 Sys_Printf( "Adaptive supersampling preset enabled with %d random sample(s) per lightmap texel\n", lightSamples );
2888 Sys_Printf( "Adaptive supersampling preset enabled with %d random sample(s) per lightmap texel\n", lightSamples );
2896 /* fix up lightmap search power */
2897 if ( lightmapMergeSize ) {
2898 lightmapSearchBlockSize = ( lightmapMergeSize / lmCustomSize ) * ( lightmapMergeSize / lmCustomSize );
2899 if ( lightmapSearchBlockSize < 1 ) {
2900 lightmapSearchBlockSize = 1;
2903 Sys_Printf( "Restricted lightmap searching enabled - block size adjusted to %d\n", lightmapSearchBlockSize );
2906 /* clean up map name */
2907 strcpy( source, ExpandArg( argv[ i ] ) );
2908 StripExtension( source );
2909 DefaultExtension( source, ".bsp" );
2910 strcpy( mapSource, ExpandArg( argv[ i ] ) );
2911 StripExtension( mapSource );
2912 DefaultExtension( mapSource, ".map" );
2914 /* ydnar: set default sample size */
2915 SetDefaultSampleSize( sampleSize );
2917 /* ydnar: handle shaders */
2918 BeginMapShaderFile( source );
2922 Sys_Printf( "Loading %s\n", source );
2924 /* ydnar: load surface file */
2925 LoadSurfaceExtraFile( source );
2928 LoadBSPFile( source );
2930 /* parse bsp entities */
2933 /* inject command line parameters */
2934 InjectCommandLine( argv, 0, argc - 1 );
2937 value = ValueForKey( &entities[ 0 ], "_keepLights" );
2938 if ( value[ 0 ] != '1' ) {
2939 LoadMapFile( mapSource, qtrue, qfalse );
2942 /* set the entity/model origins and init yDrawVerts */
2945 /* ydnar: set up optimization */
2949 SetupSurfaceLightmaps();
2951 /* initialize the surface facet tracing */
2954 /* light the world */
2957 /* ydnar: store off lightmaps */
2958 StoreSurfaceLightmaps();
2960 /* write out the bsp */
2962 Sys_Printf( "Writing %s\n", source );
2963 WriteBSPFile( source );
2965 /* ydnar: export lightmaps */
2966 if ( exportLightmaps && !externalLightmaps ) {
2970 /* return to sender */