1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
42 CreateSunLight() - ydnar
43 this creates a sun light
46 static void CreateSunLight( sun_t *sun )
49 float photons, d, angle, elevation, da, de;
59 if( sun->numSamples < 1 )
63 photons = sun->photons / sun->numSamples;
65 /* create the right number of suns */
66 for( i = 0; i < sun->numSamples; i++ )
68 /* calculate sun direction */
70 VectorCopy( sun->direction, direction );
74 sun->direction[ 0 ] = cos( angle ) * cos( elevation );
75 sun->direction[ 1 ] = sin( angle ) * cos( elevation );
76 sun->direction[ 2 ] = sin( elevation );
78 xz_dist = sqrt( x*x + z*z )
79 latitude = atan2( xz_dist, y ) * RADIANS
80 longitude = atan2( x, z ) * RADIANS
83 d = sqrt( sun->direction[ 0 ] * sun->direction[ 0 ] + sun->direction[ 1 ] * sun->direction[ 1 ] );
84 angle = atan2( sun->direction[ 1 ], sun->direction[ 0 ] );
85 elevation = atan2( sun->direction[ 2 ], d );
87 /* jitter the angles (loop to keep random sample within sun->deviance steridians) */
90 da = (Random() * 2.0f - 1.0f) * sun->deviance;
91 de = (Random() * 2.0f - 1.0f) * sun->deviance;
93 while( (da * da + de * de) > (sun->deviance * sun->deviance) );
98 //% Sys_Printf( "%d: Angle: %3.4f Elevation: %3.3f\n", sun->numSamples, (angle / Q_PI * 180.0f), (elevation / Q_PI * 180.0f) );
100 /* create new vector */
101 direction[ 0 ] = cos( angle ) * cos( elevation );
102 direction[ 1 ] = sin( angle ) * cos( elevation );
103 direction[ 2 ] = sin( elevation );
108 light = safe_malloc( sizeof( *light ) );
109 memset( light, 0, sizeof( *light ) );
110 light->next = lights;
113 /* initialize the light */
114 light->flags = LIGHT_SUN_DEFAULT;
115 light->type = EMIT_SUN;
117 light->falloffTolerance = falloffTolerance;
118 light->filterRadius = sun->filterRadius / sun->numSamples;
119 light->style = noStyles ? LS_NORMAL : sun->style;
121 /* set the light's position out to infinity */
122 VectorMA( vec3_origin, (MAX_WORLD_COORD * 8.0f), direction, light->origin ); /* MAX_WORLD_COORD * 2.0f */
124 /* set the facing to be the inverse of the sun direction */
125 VectorScale( direction, -1.0, light->normal );
126 light->dist = DotProduct( light->origin, light->normal );
128 /* set color and photons */
129 VectorCopy( sun->color, light->color );
130 light->photons = photons * skyScale;
134 if( sun->next != NULL )
135 CreateSunLight( sun->next );
141 CreateSkyLights() - ydnar
142 simulates sky light with multiple suns
145 static void CreateSkyLights( vec3_t color, float value, int iterations, float filterRadius, int style )
148 int angleSteps, elevationSteps;
149 float angle, elevation;
150 float angleStep, elevationStep;
156 if( value <= 0.0f || iterations < 2 )
159 /* calculate some stuff */
160 step = 2.0f / (iterations - 1);
163 /* basic sun setup */
164 VectorCopy( color, sun.color );
166 sun.filterRadius = filterRadius;
168 sun.style = noStyles ? LS_NORMAL : style;
172 elevationSteps = iterations - 1;
173 angleSteps = elevationSteps * 4;
175 elevationStep = DEG2RAD( 90.0f / iterations ); /* skip elevation 0 */
176 angleStep = DEG2RAD( 360.0f / angleSteps );
178 /* calc individual sun brightness */
179 numSuns = angleSteps * elevationSteps + 1;
180 sun.photons = value / numSuns;
182 /* iterate elevation */
183 elevation = elevationStep * 0.5f;
185 for( i = 0, elevation = elevationStep * 0.5f; i < elevationSteps; i++ )
188 for( j = 0; j < angleSteps; j++ )
191 sun.direction[ 0 ] = cos( angle ) * cos( elevation );
192 sun.direction[ 1 ] = sin( angle ) * cos( elevation );
193 sun.direction[ 2 ] = sin( elevation );
194 CreateSunLight( &sun );
201 elevation += elevationStep;
202 angle += angleStep / elevationSteps;
205 /* create vertical sun */
206 VectorSet( sun.direction, 0.0f, 0.0f, 1.0f );
207 CreateSunLight( &sun );
217 creates lights from light entities
220 void CreateEntityLights( void )
223 light_t *light, *light2;
229 float intensity, scale, deviance, filterRadius;
230 int spawnflags, flags, numSamples;
234 /* go throught entity list and find lights */
235 for( i = 0; i < numEntities; i++ )
239 name = ValueForKey( e, "classname" );
241 /* ydnar: check for lightJunior */
242 if( Q_strncasecmp( name, "lightJunior", 11 ) == 0 )
244 else if( Q_strncasecmp( name, "light", 5 ) == 0 )
249 /* lights with target names (and therefore styles) are only parsed from BSP */
250 target = ValueForKey( e, "targetname" );
251 if( target[ 0 ] != '\0' && i >= numBSPEntities )
256 light = safe_malloc( sizeof( *light ) );
257 memset( light, 0, sizeof( *light ) );
258 light->next = lights;
261 /* handle spawnflags */
262 spawnflags = IntForKey( e, "spawnflags" );
264 /* ydnar: quake 3+ light behavior */
265 if( wolfLight == qfalse )
267 /* set default flags */
268 flags = LIGHT_Q3A_DEFAULT;
270 /* linear attenuation? */
273 flags |= LIGHT_ATTEN_LINEAR;
274 flags &= ~LIGHT_ATTEN_ANGLE;
277 /* no angle attenuate? */
279 flags &= ~LIGHT_ATTEN_ANGLE;
282 /* ydnar: wolf light behavior */
285 /* set default flags */
286 flags = LIGHT_WOLF_DEFAULT;
288 /* inverse distance squared attenuation? */
291 flags &= ~LIGHT_ATTEN_LINEAR;
292 flags |= LIGHT_ATTEN_ANGLE;
295 /* angle attenuate? */
297 flags |= LIGHT_ATTEN_ANGLE;
300 /* other flags (borrowed from wolf) */
302 /* wolf dark light? */
303 if( (spawnflags & 4) || (spawnflags & 8) )
307 if( spawnflags & 16 )
308 flags &= ~LIGHT_GRID;
314 flags &= ~LIGHT_SURFACES;
317 /* vortex: unnormalized? */
319 flags |= LIGHT_UNNORMALIZED;
321 /* vortex: distance atten? */
323 flags |= LIGHT_ATTEN_DISTANCE;
325 /* store the flags */
326 light->flags = flags;
328 /* ydnar: set fade key (from wolf) */
330 if( light->flags & LIGHT_ATTEN_LINEAR )
332 light->fade = FloatForKey( e, "fade" );
333 if( light->fade == 0.0f )
337 /* ydnar: set angle scaling (from vlight) */
338 light->angleScale = FloatForKey( e, "_anglescale" );
339 if( light->angleScale != 0.0f )
340 light->flags |= LIGHT_ATTEN_ANGLE;
343 GetVectorForKey( e, "origin", light->origin);
344 light->style = IntForKey( e, "_style" );
345 if( light->style == LS_NORMAL )
346 light->style = IntForKey( e, "style" );
347 if( light->style < LS_NORMAL || light->style >= LS_NONE )
348 Error( "Invalid lightstyle (%d) on entity %d", light->style, i );
350 if( light->style != LS_NORMAL ) {
351 Sys_FPrintf (SYS_WRN, "WARNING: Styled light found targeting %s\n **", target );
354 /* set light intensity */
355 intensity = FloatForKey( e, "_light" );
356 if( intensity == 0.0f )
357 intensity = FloatForKey( e, "light" );
358 if( intensity == 0.0f)
361 /* ydnar: set light scale (sof2) */
362 scale = FloatForKey( e, "scale" );
367 /* ydnar: get deviance and samples */
368 deviance = FloatForKey( e, "_deviance" );
369 if( deviance == 0.0f )
370 deviance = FloatForKey( e, "_deviation" );
371 if( deviance == 0.0f )
372 deviance = FloatForKey( e, "_jitter" );
373 numSamples = IntForKey( e, "_samples" );
374 if( deviance < 0.0f || numSamples < 1 )
379 intensity /= numSamples;
381 /* ydnar: get filter radius */
382 filterRadius = FloatForKey( e, "_filterradius" );
383 if( filterRadius == 0.0f )
384 filterRadius = FloatForKey( e, "_filteradius" );
385 if( filterRadius == 0.0f )
386 filterRadius = FloatForKey( e, "_filter" );
387 if( filterRadius < 0.0f )
389 light->filterRadius = filterRadius;
391 /* set light color */
392 _color = ValueForKey( e, "_color" );
393 if( _color && _color[ 0 ] )
395 sscanf( _color, "%f %f %f", &light->color[ 0 ], &light->color[ 1 ], &light->color[ 2 ] );
396 if (!(light->flags & LIGHT_UNNORMALIZED))
398 ColorNormalize( light->color, light->color );
402 light->color[ 0 ] = light->color[ 1 ] = light->color[ 2 ] = 1.0f;
404 intensity = intensity * pointScale;
405 light->photons = intensity;
406 light->type = EMIT_POINT;
408 /* set falloff threshold */
409 light->falloffTolerance = falloffTolerance / numSamples;
411 /* lights with a target will be spotlights */
412 target = ValueForKey( e, "target" );
422 e2 = FindTargetEntity( target );
425 Sys_Printf( "WARNING: light at (%i %i %i) has missing target\n",
426 (int) light->origin[ 0 ], (int) light->origin[ 1 ], (int) light->origin[ 2 ] );
430 /* not a point light */
434 /* make a spotlight */
435 GetVectorForKey( e2, "origin", dest );
436 VectorSubtract( dest, light->origin, light->normal );
437 dist = VectorNormalize( light->normal, light->normal );
438 radius = FloatForKey( e, "radius" );
443 light->radiusByDist = (radius + 16) / dist;
444 light->type = EMIT_SPOT;
446 /* ydnar: wolf mods: spotlights always use nonlinear + angle attenuation */
447 light->flags &= ~LIGHT_ATTEN_LINEAR;
448 light->flags |= LIGHT_ATTEN_ANGLE;
451 /* ydnar: is this a sun? */
452 _sun = ValueForKey( e, "_sun" );
453 if( _sun[ 0 ] == '1' )
455 /* not a spot light */
458 /* unlink this light */
459 lights = light->next;
462 VectorScale( light->normal, -1.0f, sun.direction );
463 VectorCopy( light->color, sun.color );
464 sun.photons = (intensity / pointScale);
465 sun.deviance = deviance / 180.0f * Q_PI;
466 sun.numSamples = numSamples;
467 sun.style = noStyles ? LS_NORMAL : light->style;
470 /* make a sun light */
471 CreateSunLight( &sun );
473 /* free original light */
477 /* skip the rest of this love story */
483 /* jitter the light */
484 for( j = 1; j < numSamples; j++ )
487 light2 = safe_malloc( sizeof( *light ) );
488 memcpy( light2, light, sizeof( *light ) );
489 light2->next = lights;
493 if( light->type == EMIT_SPOT )
499 light2->origin[ 0 ] = light->origin[ 0 ] + (Random() * 2.0f - 1.0f) * deviance;
500 light2->origin[ 1 ] = light->origin[ 1 ] + (Random() * 2.0f - 1.0f) * deviance;
501 light2->origin[ 2 ] = light->origin[ 2 ] + (Random() * 2.0f - 1.0f) * deviance;
509 CreateSurfaceLights() - ydnar
510 this hijacks the radiosity code to generate surface lights for first pass
513 #define APPROX_BOUNCE 1.0f
515 void CreateSurfaceLights( void )
518 bspDrawSurface_t *ds;
528 /* get sun shader supressor */
529 nss = ValueForKey( &entities[ 0 ], "_noshadersun" );
531 /* walk the list of surfaces */
532 for( i = 0; i < numBSPDrawSurfaces; i++ )
534 /* get surface and other bits */
535 ds = &bspDrawSurfaces[ i ];
536 info = &surfaceInfos[ i ];
540 if( si->sun != NULL && nss[ 0 ] != '1' )
542 Sys_FPrintf( SYS_VRB, "Sun: %s\n", si->shader );
543 CreateSunLight( si->sun );
544 si->sun = NULL; /* FIXME: leak! */
548 if( si->skyLightValue > 0.0f )
550 Sys_FPrintf( SYS_VRB, "Sky: %s\n", si->shader );
551 CreateSkyLights( si->color, si->skyLightValue, si->skyLightIterations, si->lightFilterRadius, si->lightStyle );
552 si->skyLightValue = 0.0f; /* FIXME: hack! */
555 /* try to early out */
559 /* autosprite shaders become point lights */
562 /* create an average xyz */
563 VectorAdd( info->mins, info->maxs, origin );
564 VectorScale( origin, 0.5f, origin );
567 light = safe_malloc( sizeof( *light ) );
568 memset( light, 0, sizeof( *light ) );
569 light->next = lights;
573 light->flags = LIGHT_Q3A_DEFAULT;
574 light->type = EMIT_POINT;
575 light->photons = si->value * pointScale;
578 VectorCopy( origin, light->origin );
579 VectorCopy( si->color, light->color );
580 light->falloffTolerance = falloffTolerance;
581 light->style = si->lightStyle;
583 /* add to point light count and continue */
588 /* get subdivision amount */
589 if( si->lightSubdivide > 0 )
590 subdivide = si->lightSubdivide;
592 subdivide = defaultLightSubdivide;
595 switch( ds->surfaceType )
598 case MST_TRIANGLE_SOUP:
599 RadLightForTriangles( i, 0, info->lm, si, APPROX_BOUNCE, subdivide, &cw );
603 RadLightForPatch( i, 0, info->lm, si, APPROX_BOUNCE, subdivide, &cw );
616 find the offset values for inline models
619 void SetEntityOrigins( void )
627 bspDrawSurface_t *ds;
630 /* ydnar: copy drawverts into private storage for nefarious purposes */
631 yDrawVerts = safe_malloc( numBSPDrawVerts * sizeof( bspDrawVert_t ) );
632 memcpy( yDrawVerts, bspDrawVerts, numBSPDrawVerts * sizeof( bspDrawVert_t ) );
634 /* set the entity origins */
635 for( i = 0; i < numEntities; i++ )
637 /* get entity and model */
639 key = ValueForKey( e, "model" );
640 if( key[ 0 ] != '*' )
642 modelnum = atoi( key + 1 );
643 dm = &bspModels[ modelnum ];
645 /* get entity origin */
646 key = ValueForKey( e, "origin" );
647 if( key[ 0 ] == '\0' )
649 GetVectorForKey( e, "origin", origin );
651 /* set origin for all surfaces for this model */
652 for( j = 0; j < dm->numBSPSurfaces; j++ )
655 ds = &bspDrawSurfaces[ dm->firstBSPSurface + j ];
658 for( k = 0; k < ds->numVerts; k++ )
660 f = ds->firstVert + k;
661 VectorAdd( origin, bspDrawVerts[ f ].xyz, yDrawVerts[ f ].xyz );
670 PointToPolygonFormFactor()
671 calculates the area over a point/normal hemisphere a winding covers
672 ydnar: fixme: there has to be a faster way to calculate this
673 without the expensive per-vert sqrts and transcendental functions
674 ydnar 2002-09-30: added -faster switch because only 19% deviance > 10%
675 between this and the approximation
678 #define ONE_OVER_2PI 0.159154942f //% (1.0f / (2.0f * 3.141592657f))
680 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w )
682 vec3_t triVector, triNormal;
684 vec3_t dirs[ MAX_POINTS_ON_WINDING ];
686 float dot, angle, facing;
689 /* this is expensive */
690 for( i = 0; i < w->numpoints; i++ )
692 VectorSubtract( w->p[ i ], point, dirs[ i ] );
693 VectorNormalize( dirs[ i ], dirs[ i ] );
696 /* duplicate first vertex to avoid mod operation */
697 VectorCopy( dirs[ 0 ], dirs[ i ] );
699 /* calculcate relative area */
701 for( i = 0; i < w->numpoints; i++ )
705 dot = DotProduct( dirs[ i ], dirs[ j ] );
707 /* roundoff can cause slight creep, which gives an IND from acos */
710 else if( dot < -1.0f )
716 CrossProduct( dirs[ i ], dirs[ j ], triVector );
717 if( VectorNormalize( triVector, triNormal ) < 0.0001f )
720 facing = DotProduct( normal, triNormal );
721 total += facing * angle;
723 /* ydnar: this was throwing too many errors with radiosity + crappy maps. ignoring it. */
724 if( total > 6.3f || total < -6.3f )
728 /* now in the range of 0 to 1 over the entire incoming hemisphere */
729 //% total /= (2.0f * 3.141592657f);
730 total *= ONE_OVER_2PI;
737 LightContributionTosample()
738 determines the amount of light reaching a sample (luxel or vertex) from a given light
741 int LightContributionToSample( trace_t *trace )
750 light = trace->light;
753 VectorClear( trace->color );
754 VectorClear( trace->colorNoShadow );
756 /* ydnar: early out */
757 if( !(light->flags & LIGHT_SURFACES) || light->envelope <= 0.0f )
760 /* do some culling checks */
761 if( light->type != EMIT_SUN )
763 /* MrE: if the light is behind the surface */
764 if( trace->twoSided == qfalse )
765 if( DotProduct( light->origin, trace->normal ) - DotProduct( trace->origin, trace->normal ) < 0.0f )
768 /* ydnar: test pvs */
769 if( !ClusterVisible( trace->cluster, light->cluster ) )
773 /* exact point to polygon form factor */
774 if( light->type == EMIT_AREA )
780 /* project sample point into light plane */
781 d = DotProduct( trace->origin, light->normal ) - light->dist;
784 /* sample point behind plane? */
785 if( !(light->flags & LIGHT_TWOSIDED) && d < -1.0f )
788 /* sample plane coincident? */
789 if( d > -3.0f && DotProduct( trace->normal, light->normal ) > 0.9f )
793 /* nudge the point so that it is clearly forward of the light */
794 /* so that surfaces meeting a light emiter don't get black edges */
795 if( d > -8.0f && d < 8.0f )
796 VectorMA( trace->origin, (8.0f - d), light->normal, pushedOrigin );
798 VectorCopy( trace->origin, pushedOrigin );
800 /* get direction and distance */
801 VectorCopy( light->origin, trace->end );
802 dist = SetupTrace( trace );
803 if( dist >= light->envelope )
806 /* ptpff approximation */
809 /* angle attenuation */
810 angle = DotProduct( trace->normal, trace->direction );
812 /* twosided lighting */
813 if( trace->twoSided )
814 angle = fabs( angle );
817 angle *= -DotProduct( light->normal, trace->direction );
820 else if( angle < 0.0f &&
821 (trace->twoSided || (light->flags & LIGHT_TWOSIDED)) )
823 add = light->photons / (dist * dist) * angle;
827 /* calculate the contribution */
828 factor = PointToPolygonFormFactor( pushedOrigin, trace->normal, light->w );
831 else if( factor < 0.0f )
833 /* twosided lighting */
834 if( trace->twoSided || (light->flags & LIGHT_TWOSIDED) )
838 /* push light origin to other side of the plane */
839 VectorMA( light->origin, -2.0f, light->normal, trace->end );
840 dist = SetupTrace( trace );
841 if( dist >= light->envelope )
848 /* ydnar: moved to here */
849 add = factor * light->add;
853 /* point/spot lights */
854 else if( light->type == EMIT_POINT || light->type == EMIT_SPOT )
856 /* get direction and distance */
857 VectorCopy( light->origin, trace->end );
858 dist = SetupTrace( trace );
859 if( dist >= light->envelope )
862 /* clamp the distance to prevent super hot spots */
866 /* angle attenuation */
867 angle = (light->flags & LIGHT_ATTEN_ANGLE) ? DotProduct( trace->normal, trace->direction ) : 1.0f;
868 if( light->angleScale != 0.0f )
870 angle /= light->angleScale;
875 /* twosided lighting */
876 if( trace->twoSided )
877 angle = fabs( angle );
880 if( light->flags & LIGHT_ATTEN_LINEAR )
882 add = angle * light->photons * linearScale - (dist * light->fade);
887 add = light->photons / (dist * dist) * angle;
889 /* handle spotlights */
890 if( light->type == EMIT_SPOT )
892 float distByNormal, radiusAtDist, sampleRadius;
893 vec3_t pointAtDist, distToSample;
895 /* do cone calculation */
896 distByNormal = -DotProduct( trace->displacement, light->normal );
897 if( distByNormal < 0.0f )
899 VectorMA( light->origin, distByNormal, light->normal, pointAtDist );
900 radiusAtDist = light->radiusByDist * distByNormal;
901 VectorSubtract( trace->origin, pointAtDist, distToSample );
902 sampleRadius = VectorLength( distToSample );
904 /* outside the cone */
905 if( sampleRadius >= radiusAtDist )
909 if( sampleRadius > (radiusAtDist - 32.0f) )
910 add *= ((radiusAtDist - sampleRadius) / 32.0f);
914 /* ydnar: sunlight */
915 else if( light->type == EMIT_SUN )
917 /* get origin and direction */
918 VectorAdd( trace->origin, light->origin, trace->end );
919 dist = SetupTrace( trace );
921 /* angle attenuation */
922 angle = (light->flags & LIGHT_ATTEN_ANGLE)
923 ? DotProduct( trace->normal, trace->direction )
926 /* twosided lighting */
927 if( trace->twoSided )
928 angle = fabs( angle );
931 add = light->photons * angle;
935 /* VorteX: set noShadow color */
936 VectorScale(light->color, add, trace->colorNoShadow);
939 trace->testAll = qtrue;
940 VectorScale( light->color, add, trace->color );
943 if( trace->testOcclusion && !trace->forceSunlight )
947 if( !(trace->compileFlags & C_SKY) || trace->opaque )
949 VectorClear( trace->color );
954 /* return to sender */
958 /* VorteX: set noShadow color */
959 VectorScale(light->color, add, trace->colorNoShadow);
961 /* ydnar: changed to a variable number */
962 if( add <= 0.0f || (add <= light->falloffTolerance && (light->flags & LIGHT_FAST_ACTUAL)) )
966 trace->testAll = qfalse;
967 VectorScale( light->color, add, trace->color );
971 if( trace->passSolid || trace->opaque )
973 VectorClear( trace->color );
977 /* return to sender */
985 determines the amount of light reaching a sample (luxel or vertex)
988 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] )
994 for( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
995 VectorClear( colors[ lightmapNum ] );
997 /* ydnar: normalmap */
1000 colors[ 0 ][ 0 ] = (trace->normal[ 0 ] + 1.0f) * 127.5f;
1001 colors[ 0 ][ 1 ] = (trace->normal[ 1 ] + 1.0f) * 127.5f;
1002 colors[ 0 ][ 2 ] = (trace->normal[ 2 ] + 1.0f) * 127.5f;
1006 /* ydnar: don't bounce ambient all the time */
1008 VectorCopy( ambientColor, colors[ 0 ] );
1010 /* ydnar: trace to all the list of lights pre-stored in tw */
1011 for( i = 0; i < trace->numLights && trace->lights[ i ] != NULL; i++ )
1014 trace->light = trace->lights[ i ];
1017 for( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
1019 if( styles[ lightmapNum ] == trace->light->style ||
1020 styles[ lightmapNum ] == LS_NONE )
1024 /* max of MAX_LIGHTMAPS (4) styles allowed to hit a sample */
1025 if( lightmapNum >= MAX_LIGHTMAPS )
1029 LightContributionToSample( trace );
1030 if( trace->color[ 0 ] == 0.0f && trace->color[ 1 ] == 0.0f && trace->color[ 2 ] == 0.0f )
1033 /* handle negative light */
1034 if( trace->light->flags & LIGHT_NEGATIVE )
1035 VectorScale( trace->color, -1.0f, trace->color );
1038 styles[ lightmapNum ] = trace->light->style;
1041 VectorAdd( colors[ lightmapNum ], trace->color, colors[ lightmapNum ] );
1045 colors[ 0 ][ 0 ] >= 255.0f &&
1046 colors[ 0 ][ 1 ] >= 255.0f &&
1047 colors[ 0 ][ 2 ] >= 255.0f )
1055 LightContributionToPoint()
1056 for a given light, how much light/color reaches a given point in space (with no facing)
1057 note: this is similar to LightContributionToSample() but optimized for omnidirectional sampling
1060 int LightContributionToPoint( trace_t *trace )
1067 light = trace->light;
1070 VectorClear( trace->color );
1072 /* ydnar: early out */
1073 if( !(light->flags & LIGHT_GRID) || light->envelope <= 0.0f )
1076 /* is this a sun? */
1077 if( light->type != EMIT_SUN )
1084 if( !ClusterVisible( trace->cluster, light->cluster ) )
1088 /* ydnar: check origin against light's pvs envelope */
1089 if( trace->origin[ 0 ] > light->maxs[ 0 ] || trace->origin[ 0 ] < light->mins[ 0 ] ||
1090 trace->origin[ 1 ] > light->maxs[ 1 ] || trace->origin[ 1 ] < light->mins[ 1 ] ||
1091 trace->origin[ 2 ] > light->maxs[ 2 ] || trace->origin[ 2 ] < light->mins[ 2 ] )
1097 /* set light origin */
1098 if( light->type == EMIT_SUN )
1099 VectorAdd( trace->origin, light->origin, trace->end );
1101 VectorCopy( light->origin, trace->end );
1104 dist = SetupTrace( trace );
1107 if( dist > light->envelope )
1109 gridEnvelopeCulled++;
1113 /* ptpff approximation */
1114 if( light->type == EMIT_AREA && faster )
1116 /* clamp the distance to prevent super hot spots */
1121 add = light->photons / (dist * dist);
1124 /* exact point to polygon form factor */
1125 else if( light->type == EMIT_AREA )
1128 vec3_t pushedOrigin;
1131 /* see if the point is behind the light */
1132 d = DotProduct( trace->origin, light->normal ) - light->dist;
1133 if( !(light->flags & LIGHT_TWOSIDED) && d < -1.0f )
1136 /* nudge the point so that it is clearly forward of the light */
1137 /* so that surfaces meeting a light emiter don't get black edges */
1138 if( d > -8.0f && d < 8.0f )
1139 VectorMA( trace->origin, (8.0f - d), light->normal, pushedOrigin );
1141 VectorCopy( trace->origin, pushedOrigin );
1143 /* calculate the contribution (ydnar 2002-10-21: [bug 642] bad normal calc) */
1144 factor = PointToPolygonFormFactor( pushedOrigin, trace->direction, light->w );
1145 if( factor == 0.0f )
1147 else if( factor < 0.0f )
1149 if( light->flags & LIGHT_TWOSIDED )
1155 /* ydnar: moved to here */
1156 add = factor * light->add;
1159 /* point/spot lights */
1160 else if( light->type == EMIT_POINT || light->type == EMIT_SPOT )
1162 /* clamp the distance to prevent super hot spots */
1167 if( light->flags & LIGHT_ATTEN_LINEAR )
1169 add = light->photons * linearScale - (dist * light->fade);
1174 add = light->photons / (dist * dist);
1176 /* handle spotlights */
1177 if( light->type == EMIT_SPOT )
1179 float distByNormal, radiusAtDist, sampleRadius;
1180 vec3_t pointAtDist, distToSample;
1183 /* do cone calculation */
1184 distByNormal = -DotProduct( trace->displacement, light->normal );
1185 if( distByNormal < 0.0f )
1187 VectorMA( light->origin, distByNormal, light->normal, pointAtDist );
1188 radiusAtDist = light->radiusByDist * distByNormal;
1189 VectorSubtract( trace->origin, pointAtDist, distToSample );
1190 sampleRadius = VectorLength( distToSample );
1192 /* outside the cone */
1193 if( sampleRadius >= radiusAtDist )
1197 if( sampleRadius > (radiusAtDist - 32.0f) )
1198 add *= ((radiusAtDist - sampleRadius) / 32.0f);
1202 /* ydnar: sunlight */
1203 else if( light->type == EMIT_SUN )
1206 add = light->photons;
1211 trace->testAll = qtrue;
1212 VectorScale( light->color, add, trace->color );
1214 /* trace to point */
1215 if( trace->testOcclusion && !trace->forceSunlight )
1219 if( !(trace->compileFlags & C_SKY) || trace->opaque )
1221 VectorClear( trace->color );
1226 /* return to sender */
1230 /* unknown light type */
1234 /* ydnar: changed to a variable number */
1235 if( add <= 0.0f || (add <= light->falloffTolerance && (light->flags & LIGHT_FAST_ACTUAL)) )
1239 trace->testAll = qfalse;
1240 VectorScale( light->color, add, trace->color );
1244 if( trace->passSolid )
1246 VectorClear( trace->color );
1250 /* we have a valid sample */
1258 grid samples are for quickly determining the lighting
1259 of dynamically placed entities in the world
1262 #define MAX_CONTRIBUTIONS 1024
1272 void TraceGrid( int num )
1274 int i, j, x, y, z, mod, step, numCon, numStyles;
1276 vec3_t baseOrigin, cheapColor, color;
1278 bspGridPoint_t *bgp;
1279 contribution_t contributions[ MAX_CONTRIBUTIONS ];
1283 /* get grid points */
1284 gp = &rawGridPoints[ num ];
1285 bgp = &bspGridPoints[ num ];
1287 /* get grid origin */
1289 z = mod / (gridBounds[ 0 ] * gridBounds[ 1 ]);
1290 mod -= z * (gridBounds[ 0 ] * gridBounds[ 1 ]);
1291 y = mod / gridBounds[ 0 ];
1292 mod -= y * gridBounds[ 0 ];
1295 trace.origin[ 0 ] = gridMins[ 0 ] + x * gridSize[ 0 ];
1296 trace.origin[ 1 ] = gridMins[ 1 ] + y * gridSize[ 1 ];
1297 trace.origin[ 2 ] = gridMins[ 2 ] + z * gridSize[ 2 ];
1299 /* set inhibit sphere */
1300 if( gridSize[ 0 ] > gridSize[ 1 ] && gridSize[ 0 ] > gridSize[ 2 ] )
1301 trace.inhibitRadius = gridSize[ 0 ] * 0.5f;
1302 else if( gridSize[ 1 ] > gridSize[ 0 ] && gridSize[ 1 ] > gridSize[ 2 ] )
1303 trace.inhibitRadius = gridSize[ 1 ] * 0.5f;
1305 trace.inhibitRadius = gridSize[ 2 ] * 0.5f;
1307 /* find point cluster */
1308 trace.cluster = ClusterForPointExt( trace.origin, GRID_EPSILON );
1309 if( trace.cluster < 0 )
1311 /* try to nudge the origin around to find a valid point */
1312 VectorCopy( trace.origin, baseOrigin );
1313 for( step = 9; step <= 18; step += 9 )
1315 for( i = 0; i < 8; i++ )
1317 VectorCopy( baseOrigin, trace.origin );
1319 trace.origin[ 0 ] += step;
1321 trace.origin[ 0 ] -= step;
1324 trace.origin[ 1 ] += step;
1326 trace.origin[ 1 ] -= step;
1329 trace.origin[ 2 ] += step;
1331 trace.origin[ 2 ] -= step;
1333 /* ydnar: changed to find cluster num */
1334 trace.cluster = ClusterForPointExt( trace.origin, VERTEX_EPSILON );
1335 if( trace.cluster >= 0 )
1343 /* can't find a valid point at all */
1349 trace.testOcclusion = !noTrace;
1350 trace.forceSunlight = qfalse;
1351 trace.recvShadows = WORLDSPAWN_RECV_SHADOWS;
1352 trace.numSurfaces = 0;
1353 trace.surfaces = NULL;
1354 trace.numLights = 0;
1355 trace.lights = NULL;
1359 VectorClear( cheapColor );
1361 /* trace to all the lights, find the major light direction, and divide the
1362 total light between that along the direction and the remaining in the ambient */
1363 for( trace.light = lights; trace.light != NULL; trace.light = trace.light->next )
1369 if( !LightContributionToPoint( &trace ) )
1372 /* handle negative light */
1373 if( trace.light->flags & LIGHT_NEGATIVE )
1374 VectorScale( trace.color, -1.0f, trace.color );
1376 /* add a contribution */
1377 VectorCopy( trace.color, contributions[ numCon ].color );
1378 VectorCopy( trace.direction, contributions[ numCon ].dir );
1379 contributions[ numCon ].style = trace.light->style;
1382 /* push average direction around */
1383 addSize = VectorLength( trace.color );
1384 VectorMA( gp->dir, addSize, trace.direction, gp->dir );
1386 /* stop after a while */
1387 if( numCon >= (MAX_CONTRIBUTIONS - 1) )
1390 /* ydnar: cheap mode */
1391 VectorAdd( cheapColor, trace.color, cheapColor );
1392 if( cheapgrid && cheapColor[ 0 ] >= 255.0f && cheapColor[ 1 ] >= 255.0f && cheapColor[ 2 ] >= 255.0f )
1396 /////// Floodlighting for point //////////////////
1397 //do our floodlight ambient occlusion loop, and add a single contribution based on the brightest dir
1403 col[0]=col[1]=col[2]=floodlightIntensity;
1407 trace.testOcclusion = qtrue;
1408 trace.forceSunlight = qfalse;
1409 trace.inhibitRadius = DEFAULT_INHIBIT_RADIUS;
1410 trace.testAll = qtrue;
1414 if (q==0) //upper hemisphere
1420 else //lower hemisphere
1427 f = FloodLightForSample(&trace, floodlightDistance, floodlight_lowquality);
1429 contributions[ numCon ].color[0]=col[0]*f;
1430 contributions[ numCon ].color[1]=col[1]*f;
1431 contributions[ numCon ].color[2]=col[2]*f;
1433 contributions[ numCon ].dir[0]=dir[0];
1434 contributions[ numCon ].dir[1]=dir[1];
1435 contributions[ numCon ].dir[2]=dir[2];
1437 contributions[ numCon ].style = 0;
1439 /* push average direction around */
1440 addSize = VectorLength( col );
1441 VectorMA( gp->dir, addSize, dir, gp->dir );
1444 /////////////////////
1446 /* normalize to get primary light direction */
1447 VectorNormalize( gp->dir, gp->dir );
1449 /* now that we have identified the primary light direction,
1450 go back and separate all the light into directed and ambient */
1452 for( i = 0; i < numCon; i++ )
1454 /* get relative directed strength */
1455 d = DotProduct( contributions[ i ].dir, gp->dir );
1459 /* find appropriate style */
1460 for( j = 0; j < numStyles; j++ )
1462 if( gp->styles[ j ] == contributions[ i ].style )
1466 /* style not found? */
1467 if( j >= numStyles )
1469 /* add a new style */
1470 if( numStyles < MAX_LIGHTMAPS )
1472 gp->styles[ numStyles ] = contributions[ i ].style;
1473 bgp->styles[ numStyles ] = contributions[ i ].style;
1475 //% Sys_Printf( "(%d, %d) ", num, contributions[ i ].style );
1483 /* add the directed color */
1484 VectorMA( gp->directed[ j ], d, contributions[ i ].color, gp->directed[ j ] );
1486 /* ambient light will be at 1/4 the value of directed light */
1487 /* (ydnar: nuke this in favor of more dramatic lighting?) */
1488 /* (PM: how about actually making it work? d=1 when it got here for single lights/sun :P */
1490 /* (Hobbes: always setting it to .25 is hardly any better) */
1491 d = 0.25f * (1.0f - d);
1492 VectorMA( gp->ambient[ j ], d, contributions[ i ].color, gp->ambient[ j ] );
1496 /* store off sample */
1497 for( i = 0; i < MAX_LIGHTMAPS; i++ )
1499 /* do some fudging to keep the ambient from being too low (2003-07-05: 0.25 -> 0.125) */
1501 VectorMA( gp->ambient[ i ], 0.125f, gp->directed[ i ], gp->ambient[ i ] );
1503 /* set minimum light and copy off to bytes */
1504 VectorCopy( gp->ambient[ i ], color );
1505 for( j = 0; j < 3; j++ )
1506 if( color[ j ] < minGridLight[ j ] )
1507 color[ j ] = minGridLight[ j ];
1509 /* vortex: apply gridscale and gridambientscale here */
1510 ColorToBytes( color, bgp->ambient[ i ], gridScale*gridAmbientScale );
1511 ColorToBytes( gp->directed[ i ], bgp->directed[ i ], gridScale );
1516 //% Sys_FPrintf( SYS_VRB, "%10d %10d %10d ", &gp->ambient[ 0 ][ 0 ], &gp->ambient[ 0 ][ 1 ], &gp->ambient[ 0 ][ 2 ] );
1517 Sys_FPrintf( SYS_VRB, "%9d Amb: (%03.1f %03.1f %03.1f) Dir: (%03.1f %03.1f %03.1f)\n",
1519 gp->ambient[ 0 ][ 0 ], gp->ambient[ 0 ][ 1 ], gp->ambient[ 0 ][ 2 ],
1520 gp->directed[ 0 ][ 0 ], gp->directed[ 0 ][ 1 ], gp->directed[ 0 ][ 2 ] );
1523 /* store direction */
1525 NormalToLatLong( gp->dir, bgp->latLong );
1532 calculates the size of the lightgrid and allocates memory
1535 void SetupGrid( void )
1538 vec3_t maxs, oldGridSize;
1543 /* don't do this if not grid lighting */
1544 if( noGridLighting )
1547 /* ydnar: set grid size */
1548 value = ValueForKey( &entities[ 0 ], "gridsize" );
1549 if( value[ 0 ] != '\0' )
1550 sscanf( value, "%f %f %f", &gridSize[ 0 ], &gridSize[ 1 ], &gridSize[ 2 ] );
1553 VectorCopy( gridSize, oldGridSize );
1554 for( i = 0; i < 3; i++ )
1555 gridSize[ i ] = gridSize[ i ] >= 8.0f ? floor( gridSize[ i ] ) : 8.0f;
1557 /* ydnar: increase gridSize until grid count is smaller than max allowed */
1558 numRawGridPoints = MAX_MAP_LIGHTGRID + 1;
1560 while( numRawGridPoints > MAX_MAP_LIGHTGRID )
1562 /* get world bounds */
1563 for( i = 0; i < 3; i++ )
1565 gridMins[ i ] = gridSize[ i ] * ceil( bspModels[ 0 ].mins[ i ] / gridSize[ i ] );
1566 maxs[ i ] = gridSize[ i ] * floor( bspModels[ 0 ].maxs[ i ] / gridSize[ i ] );
1567 gridBounds[ i ] = (maxs[ i ] - gridMins[ i ]) / gridSize[ i ] + 1;
1571 numRawGridPoints = gridBounds[ 0 ] * gridBounds[ 1 ] * gridBounds[ 2 ];
1573 /* increase grid size a bit */
1574 if( numRawGridPoints > MAX_MAP_LIGHTGRID )
1575 gridSize[ j++ % 3 ] += 16.0f;
1579 Sys_Printf( "Grid size = { %1.0f, %1.0f, %1.0f }\n", gridSize[ 0 ], gridSize[ 1 ], gridSize[ 2 ] );
1582 if( !VectorCompare( gridSize, oldGridSize ) )
1584 sprintf( temp, "%.0f %.0f %.0f", gridSize[ 0 ], gridSize[ 1 ], gridSize[ 2 ] );
1585 SetKeyValue( &entities[ 0 ], "gridsize", (const char*) temp );
1586 Sys_FPrintf( SYS_VRB, "Storing adjusted grid size\n" );
1589 /* 2nd variable. fixme: is this silly? */
1590 numBSPGridPoints = numRawGridPoints;
1592 /* allocate lightgrid */
1593 rawGridPoints = safe_malloc( numRawGridPoints * sizeof( *rawGridPoints ) );
1594 memset( rawGridPoints, 0, numRawGridPoints * sizeof( *rawGridPoints ) );
1596 if( bspGridPoints != NULL )
1597 free( bspGridPoints );
1598 bspGridPoints = safe_malloc( numBSPGridPoints * sizeof( *bspGridPoints ) );
1599 memset( bspGridPoints, 0, numBSPGridPoints * sizeof( *bspGridPoints ) );
1601 /* clear lightgrid */
1602 for( i = 0; i < numRawGridPoints; i++ )
1604 VectorCopy( ambientColor, rawGridPoints[ i ].ambient[ j ] );
1605 rawGridPoints[ i ].styles[ 0 ] = LS_NORMAL;
1606 bspGridPoints[ i ].styles[ 0 ] = LS_NORMAL;
1607 for( j = 1; j < MAX_LIGHTMAPS; j++ )
1609 rawGridPoints[ i ].styles[ j ] = LS_NONE;
1610 bspGridPoints[ i ].styles[ j ] = LS_NONE;
1615 Sys_Printf( "%9d grid points\n", numRawGridPoints );
1622 does what it says...
1625 void LightWorld( void )
1630 qboolean minVertex, minGrid;
1634 /* ydnar: smooth normals */
1637 Sys_Printf( "--- SmoothNormals ---\n" );
1641 /* determine the number of grid points */
1642 Sys_Printf( "--- SetupGrid ---\n" );
1645 /* find the optional minimum lighting values */
1646 GetVectorForKey( &entities[ 0 ], "_color", color );
1647 if( VectorLength( color ) == 0.0f )
1648 VectorSet( color, 1.0, 1.0, 1.0 );
1651 f = FloatForKey( &entities[ 0 ], "_ambient" );
1653 f = FloatForKey( &entities[ 0 ], "ambient" );
1654 VectorScale( color, f, ambientColor );
1656 /* minvertexlight */
1658 value = ValueForKey( &entities[ 0 ], "_minvertexlight" );
1659 if( value[ 0 ] != '\0' )
1663 VectorScale( color, f, minVertexLight );
1668 value = ValueForKey( &entities[ 0 ], "_mingridlight" );
1669 if( value[ 0 ] != '\0' )
1673 VectorScale( color, f, minGridLight );
1677 value = ValueForKey( &entities[ 0 ], "_minlight" );
1678 if( value[ 0 ] != '\0' )
1681 VectorScale( color, f, minLight );
1682 if( minVertex == qfalse )
1683 VectorScale( color, f, minVertexLight );
1684 if( minGrid == qfalse )
1685 VectorScale( color, f, minGridLight );
1688 /* create world lights */
1689 Sys_FPrintf( SYS_VRB, "--- CreateLights ---\n" );
1690 CreateEntityLights();
1691 CreateSurfaceLights();
1692 Sys_Printf( "%9d point lights\n", numPointLights );
1693 Sys_Printf( "%9d spotlights\n", numSpotLights );
1694 Sys_Printf( "%9d diffuse (area) lights\n", numDiffuseLights );
1695 Sys_Printf( "%9d sun/sky lights\n", numSunLights );
1697 /* calculate lightgrid */
1698 if( !noGridLighting )
1700 /* ydnar: set up light envelopes */
1701 SetupEnvelopes( qtrue, fastgrid );
1703 Sys_Printf( "--- TraceGrid ---\n" );
1704 RunThreadsOnIndividual( numRawGridPoints, qtrue, TraceGrid );
1705 Sys_Printf( "%d x %d x %d = %d grid\n",
1706 gridBounds[ 0 ], gridBounds[ 1 ], gridBounds[ 2 ], numBSPGridPoints );
1708 /* ydnar: emit statistics on light culling */
1709 Sys_FPrintf( SYS_VRB, "%9d grid points envelope culled\n", gridEnvelopeCulled );
1710 Sys_FPrintf( SYS_VRB, "%9d grid points bounds culled\n", gridBoundsCulled );
1713 /* slight optimization to remove a sqrt */
1714 subdivideThreshold *= subdivideThreshold;
1716 /* map the world luxels */
1717 Sys_Printf( "--- MapRawLightmap ---\n" );
1718 RunThreadsOnIndividual( numRawLightmaps, qtrue, MapRawLightmap );
1719 Sys_Printf( "%9d luxels\n", numLuxels );
1720 Sys_Printf( "%9d luxels mapped\n", numLuxelsMapped );
1721 Sys_Printf( "%9d luxels occluded\n", numLuxelsOccluded );
1726 Sys_Printf( "--- DirtyRawLightmap ---\n" );
1731 RunThreadsOnIndividual( numRawLightmaps, qtrue, DirtyRawLightmap );
1734 /* floodlight pass */
1735 FloodlightRawLightmaps();
1737 /* ydnar: set up light envelopes */
1738 SetupEnvelopes( qfalse, fast );
1740 /* light up my world */
1741 lightsPlaneCulled = 0;
1742 lightsEnvelopeCulled = 0;
1743 lightsBoundsCulled = 0;
1744 lightsClusterCulled = 0;
1746 Sys_Printf( "--- IlluminateRawLightmap ---\n" );
1747 RunThreadsOnIndividual( numRawLightmaps, qtrue, IlluminateRawLightmap );
1748 Sys_Printf( "%9d luxels illuminated\n", numLuxelsIlluminated );
1750 StitchSurfaceLightmaps();
1752 Sys_Printf( "--- IlluminateVertexes ---\n" );
1753 RunThreadsOnIndividual( numBSPDrawSurfaces, qtrue, IlluminateVertexes );
1754 Sys_Printf( "%9d vertexes illuminated\n", numVertsIlluminated );
1756 /* ydnar: emit statistics on light culling */
1757 Sys_FPrintf( SYS_VRB, "%9d lights plane culled\n", lightsPlaneCulled );
1758 Sys_FPrintf( SYS_VRB, "%9d lights envelope culled\n", lightsEnvelopeCulled );
1759 Sys_FPrintf( SYS_VRB, "%9d lights bounds culled\n", lightsBoundsCulled );
1760 Sys_FPrintf( SYS_VRB, "%9d lights cluster culled\n", lightsClusterCulled );
1767 /* store off the bsp between bounces */
1768 StoreSurfaceLightmaps();
1770 Sys_Printf( "Writing %s\n", source );
1771 WriteBSPFile( source );
1774 Sys_Printf( "\n--- Radiosity (bounce %d of %d) ---\n", b, bt );
1778 VectorClear( ambientColor );
1779 floodlighty = qfalse;
1781 /* generate diffuse lights */
1783 RadCreateDiffuseLights();
1785 /* setup light envelopes */
1786 SetupEnvelopes( qfalse, fastbounce );
1787 if( numLights == 0 )
1789 Sys_Printf( "No diffuse light to calculate, ending radiosity.\n" );
1793 /* add to lightgrid */
1796 gridEnvelopeCulled = 0;
1797 gridBoundsCulled = 0;
1799 Sys_Printf( "--- BounceGrid ---\n" );
1800 RunThreadsOnIndividual( numRawGridPoints, qtrue, TraceGrid );
1801 Sys_FPrintf( SYS_VRB, "%9d grid points envelope culled\n", gridEnvelopeCulled );
1802 Sys_FPrintf( SYS_VRB, "%9d grid points bounds culled\n", gridBoundsCulled );
1805 /* light up my world */
1806 lightsPlaneCulled = 0;
1807 lightsEnvelopeCulled = 0;
1808 lightsBoundsCulled = 0;
1809 lightsClusterCulled = 0;
1811 Sys_Printf( "--- IlluminateRawLightmap ---\n" );
1812 RunThreadsOnIndividual( numRawLightmaps, qtrue, IlluminateRawLightmap );
1813 Sys_Printf( "%9d luxels illuminated\n", numLuxelsIlluminated );
1814 Sys_Printf( "%9d vertexes illuminated\n", numVertsIlluminated );
1816 StitchSurfaceLightmaps();
1818 Sys_Printf( "--- IlluminateVertexes ---\n" );
1819 RunThreadsOnIndividual( numBSPDrawSurfaces, qtrue, IlluminateVertexes );
1820 Sys_Printf( "%9d vertexes illuminated\n", numVertsIlluminated );
1822 /* ydnar: emit statistics on light culling */
1823 Sys_FPrintf( SYS_VRB, "%9d lights plane culled\n", lightsPlaneCulled );
1824 Sys_FPrintf( SYS_VRB, "%9d lights envelope culled\n", lightsEnvelopeCulled );
1825 Sys_FPrintf( SYS_VRB, "%9d lights bounds culled\n", lightsBoundsCulled );
1826 Sys_FPrintf( SYS_VRB, "%9d lights cluster culled\n", lightsClusterCulled );
1838 main routine for light processing
1841 int LightMain( int argc, char **argv )
1845 char mapSource[ 1024 ];
1850 Sys_Printf( "--- Light ---\n" );
1851 Sys_Printf( "--- ProcessGameSpecific ---\n" );
1853 /* set standard game flags */
1854 wolfLight = game->wolfLight;
1855 if (wolfLight == qtrue)
1856 Sys_Printf( " lightning model: wolf\n" );
1858 Sys_Printf( " lightning model: quake3\n" );
1860 lmCustomSize = game->lightmapSize;
1861 Sys_Printf( " lightmap size: %d x %d pixels\n", lmCustomSize, lmCustomSize );
1863 lightmapGamma = game->lightmapGamma;
1864 Sys_Printf( " lightning gamma: %f\n", lightmapGamma );
1866 lightmapCompensate = game->lightmapCompensate;
1867 Sys_Printf( " lightning compensation: %f\n", lightmapCompensate );
1869 lightmapExposure = game->lightmapExposure;
1870 Sys_Printf( " lightning exposure: %f\n", lightmapExposure );
1872 gridScale = game->gridScale;
1873 Sys_Printf( " lightgrid scale: %f\n", gridScale );
1875 gridAmbientScale = game->gridAmbientScale;
1876 Sys_Printf( " lightgrid ambient scale: %f\n", gridAmbientScale );
1878 noStyles = game->noStyles;
1879 if (noStyles == qtrue)
1880 Sys_Printf( " shader lightstyles hack: disabled\n" );
1882 Sys_Printf( " shader lightstyles hack: enabled\n" );
1884 keepLights = game->keepLights;
1885 if (keepLights == qtrue)
1886 Sys_Printf( " keep lights: enabled\n" );
1888 Sys_Printf( " keep lights: disabled\n" );
1890 patchShadows = game->patchShadows;
1891 if (patchShadows == qtrue)
1892 Sys_Printf( " patch shadows: enabled\n" );
1894 Sys_Printf( " patch shadows: disabled\n" );
1896 deluxemap = game->deluxeMap;
1897 deluxemode = game->deluxeMode;
1898 if (deluxemap == qtrue)
1901 Sys_Printf( " deluxemapping: enabled with tangentspace deluxemaps\n" );
1903 Sys_Printf( " deluxemapping: enabled with modelspace deluxemaps\n" );
1906 Sys_Printf( " deluxemapping: disabled\n" );
1908 Sys_Printf( "--- ProcessCommandLine ---\n" );
1910 /* process commandline arguments */
1911 for( i = 1; i < (argc - 1); i++ )
1913 /* lightsource scaling */
1914 if( !strcmp( argv[ i ], "-point" ) || !strcmp( argv[ i ], "-pointscale" ) )
1916 f = atof( argv[ i + 1 ] );
1918 Sys_Printf( "Point (entity) light scaled by %f to %f\n", f, pointScale );
1922 else if( !strcmp( argv[ i ], "-area" ) || !strcmp( argv[ i ], "-areascale" ) )
1924 f = atof( argv[ i + 1 ] );
1926 Sys_Printf( "Area (shader) light scaled by %f to %f\n", f, areaScale );
1930 else if( !strcmp( argv[ i ], "-sky" ) || !strcmp( argv[ i ], "-skyscale" ) )
1932 f = atof( argv[ i + 1 ] );
1934 Sys_Printf( "Sky/sun light scaled by %f to %f\n", f, skyScale );
1938 else if( !strcmp( argv[ i ], "-bouncescale" ) )
1940 f = atof( argv[ i + 1 ] );
1942 Sys_Printf( "Bounce (radiosity) light scaled by %f to %f\n", f, bounceScale );
1946 else if( !strcmp( argv[ i ], "-scale" ) )
1948 f = atof( argv[ i + 1 ] );
1953 Sys_Printf( "All light scaled by %f\n", f );
1957 else if( !strcmp( argv[ i ], "-gridscale" ) )
1959 f = atof( argv[ i + 1 ] );
1960 Sys_Printf( "Grid lightning scaled by %f\n", f );
1965 else if( !strcmp( argv[ i ], "-gridambientscale" ) )
1967 f = atof( argv[ i + 1 ] );
1968 Sys_Printf( "Grid ambient lightning scaled by %f\n", f );
1969 gridAmbientScale *= f;
1973 else if( !strcmp( argv[ i ], "-gamma" ) )
1975 f = atof( argv[ i + 1 ] );
1977 Sys_Printf( "Lighting gamma set to %f\n", lightmapGamma );
1981 else if( !strcmp( argv[ i ], "-exposure" ) )
1983 f = atof( argv[ i + 1 ] );
1984 lightmapExposure = f;
1985 Sys_Printf( "Lighting exposure set to %f\n", lightmapExposure );
1989 else if( !strcmp( argv[ i ], "-compensate" ) )
1991 f = atof( argv[ i + 1 ] );
1994 lightmapCompensate = f;
1995 Sys_Printf( "Lighting compensation set to 1/%f\n", lightmapCompensate );
1999 /* ydnar switches */
2000 else if( !strcmp( argv[ i ], "-bounce" ) )
2002 bounce = atoi( argv[ i + 1 ] );
2005 else if( bounce > 0 )
2006 Sys_Printf( "Radiosity enabled with %d bounce(s)\n", bounce );
2010 else if( !strcmp( argv[ i ], "-supersample" ) || !strcmp( argv[ i ], "-super" ) )
2012 superSample = atoi( argv[ i + 1 ] );
2013 if( superSample < 1 )
2015 else if( superSample > 1 )
2016 Sys_Printf( "Ordered-grid supersampling enabled with %d sample(s) per lightmap texel\n", (superSample * superSample) );
2020 else if( !strcmp( argv[ i ], "-samples" ) )
2022 lightSamples = atoi( argv[ i + 1 ] );
2023 if( lightSamples < 1 )
2025 else if( lightSamples > 1 )
2026 Sys_Printf( "Adaptive supersampling enabled with %d sample(s) per lightmap texel\n", lightSamples );
2030 else if( !strcmp( argv[ i ], "-filter" ) )
2033 Sys_Printf( "Lightmap filtering enabled\n" );
2036 else if( !strcmp( argv[ i ], "-dark" ) )
2039 Sys_Printf( "Dark lightmap seams enabled\n" );
2042 else if( !strcmp( argv[ i ], "-shadeangle" ) )
2044 shadeAngleDegrees = atof( argv[ i + 1 ] );
2045 if( shadeAngleDegrees < 0.0f )
2046 shadeAngleDegrees = 0.0f;
2047 else if( shadeAngleDegrees > 0.0f )
2050 Sys_Printf( "Phong shading enabled with a breaking angle of %f degrees\n", shadeAngleDegrees );
2055 else if( !strcmp( argv[ i ], "-thresh" ) )
2057 subdivideThreshold = atof( argv[ i + 1 ] );
2058 if( subdivideThreshold < 0 )
2059 subdivideThreshold = DEFAULT_SUBDIVIDE_THRESHOLD;
2061 Sys_Printf( "Subdivision threshold set at %.3f\n", subdivideThreshold );
2065 else if( !strcmp( argv[ i ], "-approx" ) )
2067 approximateTolerance = atoi( argv[ i + 1 ] );
2068 if( approximateTolerance < 0 )
2069 approximateTolerance = 0;
2070 else if( approximateTolerance > 0 )
2071 Sys_Printf( "Approximating lightmaps within a byte tolerance of %d\n", approximateTolerance );
2074 else if( !strcmp( argv[ i ], "-deluxe" ) || !strcmp( argv[ i ], "-deluxemap" ) )
2077 Sys_Printf( "Generating deluxemaps for average light direction\n" );
2079 else if( !strcmp( argv[ i ], "-deluxemode" ))
2081 deluxemode = atoi( argv[ i + 1 ] );
2082 if (deluxemode == 0 || deluxemode > 1 || deluxemode < 0)
2084 Sys_Printf( "Generating modelspace deluxemaps\n" );
2088 Sys_Printf( "Generating tangentspace deluxemaps\n" );
2091 else if( !strcmp( argv[ i ], "-nodeluxe" ) || !strcmp( argv[ i ], "-nodeluxemap" ) )
2094 Sys_Printf( "Disabling generating of deluxemaps for average light direction\n" );
2096 else if( !strcmp( argv[ i ], "-external" ) )
2098 externalLightmaps = qtrue;
2099 Sys_Printf( "Storing all lightmaps externally\n" );
2102 else if( !strcmp( argv[ i ], "-lightmapsize" ) )
2104 lmCustomSize = atoi( argv[ i + 1 ] );
2106 /* must be a power of 2 and greater than 2 */
2107 if( ((lmCustomSize - 1) & lmCustomSize) || lmCustomSize < 2 )
2109 Sys_Printf( "WARNING: Lightmap size must be a power of 2, greater or equal to 2 pixels.\n" );
2110 lmCustomSize = game->lightmapSize;
2113 Sys_Printf( "Default lightmap size set to %d x %d pixels\n", lmCustomSize, lmCustomSize );
2115 /* enable external lightmaps */
2116 if( lmCustomSize != game->lightmapSize )
2118 externalLightmaps = qtrue;
2119 Sys_Printf( "Storing all lightmaps externally\n" );
2123 else if( !strcmp( argv[ i ], "-lightmapdir" ) )
2125 lmCustomDir = argv[i + 1];
2127 Sys_Printf( "Lightmap directory set to %s\n", lmCustomDir );
2128 externalLightmaps = qtrue;
2129 Sys_Printf( "Storing all lightmaps externally\n" );
2132 /* ydnar: add this to suppress warnings */
2133 else if( !strcmp( argv[ i ], "-custinfoparms") )
2135 Sys_Printf( "Custom info parms enabled\n" );
2136 useCustomInfoParms = qtrue;
2139 else if( !strcmp( argv[ i ], "-wolf" ) )
2141 /* -game should already be set */
2143 Sys_Printf( "Enabling Wolf lighting model (linear default)\n" );
2146 else if( !strcmp( argv[ i ], "-q3" ) )
2148 /* -game should already be set */
2150 Sys_Printf( "Enabling Quake 3 lighting model (nonlinear default)\n" );
2153 else if( !strcmp( argv[ i ], "-sunonly" ) )
2156 Sys_Printf( "Only computing sunlight\n" );
2159 else if( !strcmp( argv[ i ], "-bounceonly" ) )
2162 Sys_Printf( "Storing bounced light (radiosity) only\n" );
2165 else if( !strcmp( argv[ i ], "-nocollapse" ) )
2168 Sys_Printf( "Identical lightmap collapsing disabled\n" );
2171 else if( !strcmp( argv[ i ], "-shade" ) )
2174 Sys_Printf( "Phong shading enabled\n" );
2177 else if( !strcmp( argv[ i ], "-bouncegrid") )
2181 Sys_Printf( "Grid lighting with radiosity enabled\n" );
2184 else if( !strcmp( argv[ i ], "-smooth" ) )
2186 lightSamples = EXTRA_SCALE;
2187 Sys_Printf( "The -smooth argument is deprecated, use \"-samples 2\" instead\n" );
2190 else if( !strcmp( argv[ i ], "-fast" ) )
2195 Sys_Printf( "Fast mode enabled\n" );
2198 else if( !strcmp( argv[ i ], "-faster" ) )
2204 Sys_Printf( "Faster mode enabled\n" );
2207 else if( !strcmp( argv[ i ], "-fastgrid" ) )
2210 Sys_Printf( "Fast grid lighting enabled\n" );
2213 else if( !strcmp( argv[ i ], "-fastbounce" ) )
2216 Sys_Printf( "Fast bounce mode enabled\n" );
2219 else if( !strcmp( argv[ i ], "-cheap" ) )
2223 Sys_Printf( "Cheap mode enabled\n" );
2226 else if( !strcmp( argv[ i ], "-cheapgrid" ) )
2229 Sys_Printf( "Cheap grid mode enabled\n" );
2232 else if( !strcmp( argv[ i ], "-normalmap" ) )
2235 Sys_Printf( "Storing normal map instead of lightmap\n" );
2238 else if( !strcmp( argv[ i ], "-trisoup" ) )
2241 Sys_Printf( "Converting brush faces to triangle soup\n" );
2244 else if( !strcmp( argv[ i ], "-debug" ) )
2247 Sys_Printf( "Lightmap debugging enabled\n" );
2250 else if( !strcmp( argv[ i ], "-debugsurfaces" ) || !strcmp( argv[ i ], "-debugsurface" ) )
2252 debugSurfaces = qtrue;
2253 Sys_Printf( "Lightmap surface debugging enabled\n" );
2256 else if( !strcmp( argv[ i ], "-debugunused" ) )
2258 debugUnused = qtrue;
2259 Sys_Printf( "Unused luxel debugging enabled\n" );
2262 else if( !strcmp( argv[ i ], "-debugaxis" ) )
2265 Sys_Printf( "Lightmap axis debugging enabled\n" );
2268 else if( !strcmp( argv[ i ], "-debugcluster" ) )
2270 debugCluster = qtrue;
2271 Sys_Printf( "Luxel cluster debugging enabled\n" );
2274 else if( !strcmp( argv[ i ], "-debugorigin" ) )
2276 debugOrigin = qtrue;
2277 Sys_Printf( "Luxel origin debugging enabled\n" );
2280 else if( !strcmp( argv[ i ], "-debugdeluxe" ) )
2283 debugDeluxemap = qtrue;
2284 Sys_Printf( "Deluxemap debugging enabled\n" );
2287 else if( !strcmp( argv[ i ], "-export" ) )
2289 exportLightmaps = qtrue;
2290 Sys_Printf( "Exporting lightmaps\n" );
2293 else if( !strcmp(argv[ i ], "-notrace" ))
2296 Sys_Printf( "Shadow occlusion disabled\n" );
2298 else if( !strcmp(argv[ i ], "-patchshadows" ) )
2300 patchShadows = qtrue;
2301 Sys_Printf( "Patch shadow casting enabled\n" );
2303 else if( !strcmp( argv[ i ], "-extra" ) )
2305 superSample = EXTRA_SCALE; /* ydnar */
2306 Sys_Printf( "The -extra argument is deprecated, use \"-super 2\" instead\n" );
2308 else if( !strcmp( argv[ i ], "-extrawide" ) )
2310 superSample = EXTRAWIDE_SCALE; /* ydnar */
2311 filter = qtrue; /* ydnar */
2312 Sys_Printf( "The -extrawide argument is deprecated, use \"-filter [-super 2]\" instead\n");
2314 else if( !strcmp( argv[ i ], "-samplesize" ) )
2316 sampleSize = atoi( argv[ i + 1 ] );
2317 if( sampleSize < 1 )
2320 Sys_Printf( "Default lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
2322 else if( !strcmp( argv[ i ], "-minsamplesize" ) )
2324 minSampleSize = atoi( argv[ i + 1 ] );
2325 if( minSampleSize < 1 )
2328 Sys_Printf( "Minimum lightmap sample size set to %dx%d units\n", minSampleSize, minSampleSize );
2330 else if( !strcmp( argv[ i ], "-samplescale" ) )
2332 sampleScale = atoi( argv[ i + 1 ] );
2334 Sys_Printf( "Lightmaps sample scale set to %d\n", sampleScale);
2336 else if( !strcmp( argv[ i ], "-novertex" ) )
2338 noVertexLighting = qtrue;
2339 Sys_Printf( "Disabling vertex lighting\n" );
2341 else if( !strcmp( argv[ i ], "-nogrid" ) )
2343 noGridLighting = qtrue;
2344 Sys_Printf( "Disabling grid lighting\n" );
2346 else if( !strcmp( argv[ i ], "-border" ) )
2348 lightmapBorder = qtrue;
2349 Sys_Printf( "Adding debug border to lightmaps\n" );
2351 else if( !strcmp( argv[ i ], "-nosurf" ) )
2354 Sys_Printf( "Not tracing against surfaces\n" );
2356 else if( !strcmp( argv[ i ], "-dump" ) )
2359 Sys_Printf( "Dumping radiosity lights into numbered prefabs\n" );
2361 else if( !strcmp( argv[ i ], "-lomem" ) )
2364 Sys_Printf( "Enabling low-memory (potentially slower) lighting mode\n" );
2366 else if( !strcmp( argv[ i ], "-nostyle" ) || !strcmp( argv[ i ], "-nostyles" ) )
2369 Sys_Printf( "Disabling lightstyles\n" );
2371 else if( !strcmp( argv[ i ], "-style" ) || !strcmp( argv[ i ], "-styles" ) )
2374 Sys_Printf( "Enabling lightstyles\n" );
2376 else if( !strcmp( argv[ i ], "-keeplights" ))
2379 Sys_Printf( "Leaving light entities on map after compile\n" );
2381 else if( !strcmp( argv[ i ], "-cpma" ) )
2384 Sys_Printf( "Enabling Challenge Pro Mode Asstacular Vertex Lighting Mode (tm)\n" );
2386 else if( !strcmp( argv[ i ], "-floodlight" ) )
2388 floodlighty = qtrue;
2389 Sys_Printf( "FloodLighting enabled\n" );
2391 else if( !strcmp( argv[ i ], "-debugnormals" ) )
2393 debugnormals = qtrue;
2394 Sys_Printf( "DebugNormals enabled\n" );
2396 else if( !strcmp( argv[ i ], "-lowquality" ) )
2398 floodlight_lowquality = qtrue;
2399 Sys_Printf( "Low Quality FloodLighting enabled\n" );
2402 /* r7: dirtmapping */
2403 else if( !strcmp( argv[ i ], "-dirty" ) )
2406 Sys_Printf( "Dirtmapping enabled\n" );
2408 else if( !strcmp( argv[ i ], "-dirtdebug" ) || !strcmp( argv[ i ], "-debugdirt" ) )
2411 Sys_Printf( "Dirtmap debugging enabled\n" );
2413 else if( !strcmp( argv[ i ], "-dirtmode" ) )
2415 dirtMode = atoi( argv[ i + 1 ] );
2416 if( dirtMode != 0 && dirtMode != 1 )
2419 Sys_Printf( "Enabling randomized dirtmapping\n" );
2421 Sys_Printf( "Enabling ordered dir mapping\n" );
2424 else if( !strcmp( argv[ i ], "-dirtdepth" ) )
2426 dirtDepth = atof( argv[ i + 1 ] );
2427 if( dirtDepth <= 0.0f )
2429 Sys_Printf( "Dirtmapping depth set to %.1f\n", dirtDepth );
2432 else if( !strcmp( argv[ i ], "-dirtscale" ) )
2434 dirtScale = atof( argv[ i + 1 ] );
2435 if( dirtScale <= 0.0f )
2437 Sys_Printf( "Dirtmapping scale set to %.1f\n", dirtScale );
2440 else if( !strcmp( argv[ i ], "-dirtgain" ) )
2442 dirtGain = atof( argv[ i + 1 ] );
2443 if( dirtGain <= 0.0f )
2445 Sys_Printf( "Dirtmapping gain set to %.1f\n", dirtGain );
2448 else if( !strcmp( argv[ i ], "-trianglecheck" ) )
2450 lightmapTriangleCheck = qtrue;
2452 else if( !strcmp( argv[ i ], "-extravisnudge" ) )
2454 lightmapExtraVisClusterNudge = qtrue;
2456 /* unhandled args */
2459 Sys_Printf( "WARNING: Unknown argument \"%s\"\n", argv[ i ] );
2464 /* clean up map name */
2465 strcpy( source, ExpandArg( argv[ i ] ) );
2466 StripExtension( source );
2467 DefaultExtension( source, ".bsp" );
2468 strcpy( mapSource, ExpandArg( argv[ i ] ) );
2469 StripExtension( mapSource );
2470 DefaultExtension( mapSource, ".map" );
2472 /* ydnar: set default sample size */
2473 SetDefaultSampleSize( sampleSize );
2475 /* ydnar: handle shaders */
2476 BeginMapShaderFile( source );
2480 Sys_Printf( "Loading %s\n", source );
2482 /* ydnar: load surface file */
2483 LoadSurfaceExtraFile( source );
2486 LoadBSPFile( source );
2488 /* parse bsp entities */
2491 /* inject command line parameters */
2492 InjectCommandLine(argv, 0, argc - 1);
2495 value = ValueForKey( &entities[ 0 ], "_keepLights" );
2496 if( value[ 0 ] != '1' )
2497 LoadMapFile( mapSource, qtrue );
2499 /* set the entity/model origins and init yDrawVerts */
2502 /* ydnar: set up optimization */
2506 SetupSurfaceLightmaps();
2508 /* initialize the surface facet tracing */
2511 /* light the world */
2514 /* ydnar: store off lightmaps */
2515 StoreSurfaceLightmaps();
2517 /* write out the bsp */
2519 Sys_Printf( "Writing %s\n", source );
2520 WriteBSPFile( source );
2522 /* ydnar: export lightmaps */
2523 if( exportLightmaps && !externalLightmaps )
2526 /* return to sender */