1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
37 /* -------------------------------------------------------------------------------
39 content and surface flags
41 ------------------------------------------------------------------------------- */
43 /* this file must be included *after* game_sof2.h because it shares defines! */
47 /* -------------------------------------------------------------------------------
51 ------------------------------------------------------------------------------- */
55 "base", /* default base game data dir */
56 ".jk2", /* unix home sub-dir */
57 "GameData", /* magic path word */
58 "shaders", /* shader directory */
59 64, /* max lightmapped surface verts */
60 999, /* max surface verts */
61 6000, /* max surface indexes */
63 "gfx/misc/flare", /* default flare shader */
64 qfalse, /* wolf lighting model? */
65 128, /* lightmap width/height */
66 1.0f, /* lightmap gamma */
67 qfalse, /* lightmap sRGB */
68 qfalse, /* texture sRGB */
69 qfalse, /* color sRGB */
70 0.0f, /* lightmap exposure */
71 1.0f, /* lightmap compensate */
72 1.0f, /* lightgrid scale */
73 1.0f, /* lightgrid ambient scale */
74 qfalse, /* light angle attenuation uses half-lambert curve */
75 qfalse, /* disable shader lightstyles hack */
76 qfalse, /* keep light entities on bsp */
77 8, /* default patchMeta subdivisions tolerance */
78 qfalse, /* patch casting enabled */
79 qfalse, /* compile deluxemaps */
80 0, /* deluxemaps default mode */
81 512, /* minimap size */
82 1.0f, /* minimap sharpener */
83 0.0f, /* minimap border */
84 qtrue, /* minimap keep aspect */
85 MINIMAP_MODE_GRAY, /* minimap mode */
86 "%s.tga", /* minimap name format */
87 "RBSP", /* bsp file prefix */
88 1, /* bsp file version */
89 qfalse, /* cod-style lump len/ofs order */
90 LoadRBSPFile, /* bsp load function */
91 WriteRBSPFile, /* bsp write function */
94 /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
97 { "default", S_CONT_SOLID | S_CONT_OPAQUE, -1, 0, -1, C_SOLID, -1 },
101 { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
102 { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
103 { "skip", 0, 0, 0, 0, C_SKIP, 0 },
107 { "origin", 0, S_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
108 { "areaportal", S_CONT_TRANSLUCENT, S_CONT_SOLID | S_CONT_OPAQUE, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
109 { "trans", S_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
110 { "detail", S_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
111 { "structural", 0, 0, 0, 0, C_STRUCTURAL, 0 },
112 { "hint", 0, 0, 0, 0, C_HINT, 0 },
113 { "nodraw", 0, 0, S_SURF_NODRAW, 0, C_NODRAW, 0 },
115 { "alphashadow", 0, 0, 0, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
116 { "lightfilter", 0, 0, 0, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
117 { "nolightmap", 0, 0, 0, 0, C_VERTEXLIT, 0 },
118 { "pointlight", 0, 0, 0, 0, C_VERTEXLIT, 0 },
122 { "nonsolid", 0, S_CONT_SOLID, 0, 0, 0, C_SOLID },
123 { "nonopaque", 0, S_CONT_OPAQUE, 0, 0, C_TRANSLUCENT, 0 }, /* setting trans ok? */
125 { "trigger", S_CONT_TRIGGER, S_CONT_SOLID | S_CONT_OPAQUE, 0, 0, C_TRANSLUCENT, C_SOLID },
127 { "water", S_CONT_WATER, S_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
128 { "slime", S_CONT_SLIME, S_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
129 { "lava", S_CONT_LAVA, S_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
131 { "shotclip", S_CONT_SHOTCLIP, S_CONT_SOLID | S_CONT_OPAQUE, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, /* setting trans/detail ok? */
132 { "playerclip", S_CONT_PLAYERCLIP, S_CONT_SOLID | S_CONT_OPAQUE, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
133 { "monsterclip", S_CONT_MONSTERCLIP, S_CONT_SOLID | S_CONT_OPAQUE, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
134 { "nodrop", S_CONT_NODROP, S_CONT_SOLID | S_CONT_OPAQUE, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
136 { "terrain", S_CONT_TERRAIN, S_CONT_SOLID | S_CONT_OPAQUE, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
137 { "ladder", S_CONT_LADDER, S_CONT_SOLID | S_CONT_OPAQUE, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
138 { "abseil", S_CONT_ABSEIL, S_CONT_SOLID | S_CONT_OPAQUE, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
139 { "outside", S_CONT_OUTSIDE, S_CONT_SOLID | S_CONT_OPAQUE, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
141 { "botclip", S_CONT_BOTCLIP, S_CONT_SOLID | S_CONT_OPAQUE, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
143 { "fog", S_CONT_FOG, S_CONT_SOLID | S_CONT_OPAQUE, 0, 0, C_FOG | C_DETAIL | C_TRANSLUCENT, C_SOLID }, /* nonopaque? */
144 { "sky", 0, 0, S_SURF_SKY, 0, C_SKY, 0 },
146 { "slick", 0, 0, S_SURF_SLICK, 0, 0, 0 },
148 { "noimpact", 0, 0, S_SURF_NOIMPACT, 0, 0, 0 },
149 { "nomarks", 0, 0, S_SURF_NOMARKS, 0, C_NOMARKS, 0 },
150 { "nodamage", 0, 0, S_SURF_NODAMAGE, 0, 0, 0 },
151 { "metalsteps", 0, 0, S_SURF_METALSTEPS, 0, 0, 0 },
152 { "nosteps", 0, 0, S_SURF_NOSTEPS, 0, 0, 0 },
153 { "nodlight", 0, 0, S_SURF_NODLIGHT, 0, 0, 0 },
154 { "nomiscents", 0, 0, S_SURF_NOMISCENTS, 0, 0, 0 },
155 { "forcefield", 0, 0, S_SURF_FORCEFIELD, 0, 0, 0 },
159 { "*mat_none", 0, 0, S_MAT_NONE, S_MAT_MASK, 0, 0 },
160 { "*mat_solidwood", 0, 0, S_MAT_SOLIDWOOD, S_MAT_MASK, 0, 0 },
161 { "*mat_hollowwood", 0, 0, S_MAT_HOLLOWWOOD, S_MAT_MASK, 0, 0 },
162 { "*mat_solidmetal", 0, 0, S_MAT_SOLIDMETAL, S_MAT_MASK, 0, 0 },
163 { "*mat_hollowmetal", 0, 0, S_MAT_HOLLOWMETAL, S_MAT_MASK, 0, 0 },
164 { "*mat_shortgrass", 0, 0, S_MAT_SHORTGRASS, S_MAT_MASK, 0, 0 },
165 { "*mat_longgrass", 0, 0, S_MAT_LONGGRASS, S_MAT_MASK, 0, 0 },
166 { "*mat_dirt", 0, 0, S_MAT_DIRT, S_MAT_MASK, 0, 0 },
167 { "*mat_sand", 0, 0, S_MAT_SAND, S_MAT_MASK, 0, 0 },
168 { "*mat_gravel", 0, 0, S_MAT_GRAVEL, S_MAT_MASK, 0, 0 },
169 { "*mat_glass", 0, 0, S_MAT_GLASS, S_MAT_MASK, 0, 0 },
170 { "*mat_concrete", 0, 0, S_MAT_CONCRETE, S_MAT_MASK, 0, 0 },
171 { "*mat_marble", 0, 0, S_MAT_MARBLE, S_MAT_MASK, 0, 0 },
172 { "*mat_water", 0, 0, S_MAT_WATER, S_MAT_MASK, 0, 0 },
173 { "*mat_snow", 0, 0, S_MAT_SNOW, S_MAT_MASK, 0, 0 },
174 { "*mat_ice", 0, 0, S_MAT_ICE, S_MAT_MASK, 0, 0 },
175 { "*mat_flesh", 0, 0, S_MAT_FLESH, S_MAT_MASK, 0, 0 },
176 { "*mat_mud", 0, 0, S_MAT_MUD, S_MAT_MASK, 0, 0 },
177 { "*mat_bpglass", 0, 0, S_MAT_BPGLASS, S_MAT_MASK, 0, 0 },
178 { "*mat_dryleaves", 0, 0, S_MAT_DRYLEAVES, S_MAT_MASK, 0, 0 },
179 { "*mat_greenleaves", 0, 0, S_MAT_GREENLEAVES, S_MAT_MASK, 0, 0 },
180 { "*mat_fabric", 0, 0, S_MAT_FABRIC, S_MAT_MASK, 0, 0 },
181 { "*mat_canvas", 0, 0, S_MAT_CANVAS, S_MAT_MASK, 0, 0 },
182 { "*mat_rock", 0, 0, S_MAT_ROCK, S_MAT_MASK, 0, 0 },
183 { "*mat_rubber", 0, 0, S_MAT_RUBBER, S_MAT_MASK, 0, 0 },
184 { "*mat_plastic", 0, 0, S_MAT_PLASTIC, S_MAT_MASK, 0, 0 },
185 { "*mat_tiles", 0, 0, S_MAT_TILES, S_MAT_MASK, 0, 0 },
186 { "*mat_carpet", 0, 0, S_MAT_CARPET, S_MAT_MASK, 0, 0 },
187 { "*mat_plaster", 0, 0, S_MAT_PLASTER, S_MAT_MASK, 0, 0 },
188 { "*mat_shatterglass", 0, 0, S_MAT_SHATTERGLASS, S_MAT_MASK, 0, 0 },
189 { "*mat_armor", 0, 0, S_MAT_ARMOR, S_MAT_MASK, 0, 0 },
190 { "*mat_computer", 0, 0, S_MAT_COMPUTER, S_MAT_MASK, 0, 0 },
194 { NULL, 0, 0, 0, 0, 0, 0 }