1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
37 /* -------------------------------------------------------------------------------
39 content and surface flags
42 ------------------------------------------------------------------------------- */
46 /* -------------------------------------------------------------------------------
50 ------------------------------------------------------------------------------- */
54 NULL, /* default base game data dir */
55 NULL, /* unix home sub-dir */
56 NULL, /* magic path word */
57 NULL, /* shader directory */
58 0, /* max lightmapped surface verts */
59 0, /* max surface verts */
60 0, /* max surface indexes */
61 qfalse, /* enable per shader prefix surface flags and .tex file */
63 NULL, /* default flare shader */
64 qfalse, /* wolf lighting model? */
65 0, /* lightmap width/height */
66 0, /* lightmap gamma */
67 qfalse, /* lightmap sRGB */
68 qfalse, /* texture sRGB */
69 qfalse, /* color sRGB */
70 0, /* lightmap exposure */
71 0, /* lightmap compensate */
72 0, /* lightgrid scale */
73 0, /* lightgrid ambient scale */
74 qfalse, /* light angle attenuation uses half-lambert curve */
75 qfalse, /* disable shader lightstyles hack */
76 qfalse, /* keep light entities on bsp */
77 0, /* default patchMeta subdivisions tolerance */
78 qfalse, /* patch casting enabled */
79 qfalse, /* compile deluxemaps */
80 0, /* deluxemaps default mode */
82 0, /* minimap sharpener */
83 0, /* minimap border */
84 qfalse, /* minimap keep aspect */
85 MINIMAP_MODE_GRAY, /* minimap mode */
86 NULL, /* minimap name format */
87 MINIMAP_SIDECAR_NONE, /* minimap sidecar format */
88 NULL, /* bsp file prefix */
89 0, /* bsp file version */
90 qfalse, /* cod-style lump len/ofs order */
91 NULL, /* bsp load function */
92 NULL, /* bsp write function */
95 { NULL, 0, 0, 0, 0, 0, 0 }