1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
32 #define BSPFILE_ABSTRACT_C
42 /* -------------------------------------------------------------------------------
44 this file was copied out of the common directory in order to not break
45 compatibility with the q3map 1.x tree. it was moved out in order to support
46 the raven bsp format (RBSP) used in soldier of fortune 2 and jedi knight 2.
48 since each game has its own set of particular features, the data structures
49 below no longer directly correspond to the binary format of a particular game.
51 the translation will be done at bsp load/save time to keep any sort of
52 special-case code messiness out of the rest of the program.
54 ------------------------------------------------------------------------------- */
58 /* FIXME: remove the functions below that handle memory management of bsp file chunks */
60 int numBSPDrawVertsBuffer = 0;
64 if ( bspDrawVerts == 0 ) {
65 numBSPDrawVertsBuffer = 1024;
67 bspDrawVerts = safe_malloc_info( sizeof( bspDrawVert_t ) * numBSPDrawVertsBuffer, "IncDrawVerts" );
70 else if ( numBSPDrawVerts > numBSPDrawVertsBuffer ) {
71 bspDrawVert_t *newBspDrawVerts;
73 numBSPDrawVertsBuffer *= 3; // multiply by 1.5
74 numBSPDrawVertsBuffer /= 2;
76 newBspDrawVerts = realloc( bspDrawVerts, sizeof( bspDrawVert_t ) * numBSPDrawVertsBuffer );
78 if ( !newBspDrawVerts ) {
80 Error( "realloc() failed (IncDrawVerts)" );
83 bspDrawVerts = newBspDrawVerts;
86 memset( bspDrawVerts + ( numBSPDrawVerts - 1 ), 0, sizeof( bspDrawVert_t ) );
89 void SetDrawVerts( int n ){
90 if ( bspDrawVerts != 0 ) {
95 numBSPDrawVertsBuffer = numBSPDrawVerts;
97 bspDrawVerts = safe_malloc_info( sizeof( bspDrawVert_t ) * numBSPDrawVertsBuffer, "IncDrawVerts" );
99 memset( bspDrawVerts, 0, n * sizeof( bspDrawVert_t ) );
102 int numBSPDrawSurfacesBuffer = 0;
103 void SetDrawSurfacesBuffer(){
104 if ( bspDrawSurfaces != 0 ) {
105 free( bspDrawSurfaces );
108 numBSPDrawSurfacesBuffer = MAX_MAP_DRAW_SURFS;
110 bspDrawSurfaces = safe_malloc_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
112 memset( bspDrawSurfaces, 0, MAX_MAP_DRAW_SURFS * sizeof( bspDrawSurface_t ) );
115 void SetDrawSurfaces( int n ){
116 if ( bspDrawSurfaces != 0 ) {
117 free( bspDrawSurfaces );
120 numBSPDrawSurfaces = n;
121 numBSPDrawSurfacesBuffer = numBSPDrawSurfaces;
123 bspDrawSurfaces = safe_malloc_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
125 memset( bspDrawSurfaces, 0, n * sizeof( bspDrawSurface_t ) );
128 void BSPFilesCleanup(){
129 if ( bspDrawVerts != 0 ) {
130 free( bspDrawVerts );
132 if ( bspDrawSurfaces != 0 ) {
133 free( bspDrawSurfaces );
135 if ( bspLightBytes != 0 ) {
136 free( bspLightBytes );
138 if ( bspGridPoints != 0 ) {
139 free( bspGridPoints );
150 if all values are 32 bits, this can be used to swap everything
153 void SwapBlock( int *block, int size ){
158 if ( block == NULL ) {
164 for ( i = 0; i < size; i++ )
165 block[ i ] = LittleLong( block[ i ] );
172 byte swaps all data in the abstract bsp
175 void SwapBSPFile( void ){
180 SwapBlock( (int*) bspModels, numBSPModels * sizeof( bspModels[ 0 ] ) );
182 /* shaders (don't swap the name) */
183 for ( i = 0; i < numBSPShaders ; i++ )
186 si = ShaderInfoForShader( bspShaders[ i ].shader );
187 if ( si->remapShader && si->remapShader[ 0 ] ) {
188 strcpy( bspShaders[ i ].shader, si->remapShader );
191 bspShaders[ i ].contentFlags = LittleLong( bspShaders[ i ].contentFlags );
192 bspShaders[ i ].surfaceFlags = LittleLong( bspShaders[ i ].surfaceFlags );
196 SwapBlock( (int*) bspPlanes, numBSPPlanes * sizeof( bspPlanes[ 0 ] ) );
199 SwapBlock( (int*) bspNodes, numBSPNodes * sizeof( bspNodes[ 0 ] ) );
202 SwapBlock( (int*) bspLeafs, numBSPLeafs * sizeof( bspLeafs[ 0 ] ) );
205 SwapBlock( (int*) bspLeafSurfaces, numBSPLeafSurfaces * sizeof( bspLeafSurfaces[ 0 ] ) );
208 SwapBlock( (int*) bspLeafBrushes, numBSPLeafBrushes * sizeof( bspLeafBrushes[ 0 ] ) );
211 SwapBlock( (int*) bspBrushes, numBSPBrushes * sizeof( bspBrushes[ 0 ] ) );
214 SwapBlock( (int*) bspBrushSides, numBSPBrushSides * sizeof( bspBrushSides[ 0 ] ) );
217 ( (int*) &bspVisBytes )[ 0 ] = LittleLong( ( (int*) &bspVisBytes )[ 0 ] );
218 ( (int*) &bspVisBytes )[ 1 ] = LittleLong( ( (int*) &bspVisBytes )[ 1 ] );
220 /* drawverts (don't swap colors) */
221 for ( i = 0; i < numBSPDrawVerts; i++ )
223 bspDrawVerts[ i ].xyz[ 0 ] = LittleFloat( bspDrawVerts[ i ].xyz[ 0 ] );
224 bspDrawVerts[ i ].xyz[ 1 ] = LittleFloat( bspDrawVerts[ i ].xyz[ 1 ] );
225 bspDrawVerts[ i ].xyz[ 2 ] = LittleFloat( bspDrawVerts[ i ].xyz[ 2 ] );
226 bspDrawVerts[ i ].normal[ 0 ] = LittleFloat( bspDrawVerts[ i ].normal[ 0 ] );
227 bspDrawVerts[ i ].normal[ 1 ] = LittleFloat( bspDrawVerts[ i ].normal[ 1 ] );
228 bspDrawVerts[ i ].normal[ 2 ] = LittleFloat( bspDrawVerts[ i ].normal[ 2 ] );
229 bspDrawVerts[ i ].st[ 0 ] = LittleFloat( bspDrawVerts[ i ].st[ 0 ] );
230 bspDrawVerts[ i ].st[ 1 ] = LittleFloat( bspDrawVerts[ i ].st[ 1 ] );
231 for ( j = 0; j < MAX_LIGHTMAPS; j++ )
233 bspDrawVerts[ i ].lightmap[ j ][ 0 ] = LittleFloat( bspDrawVerts[ i ].lightmap[ j ][ 0 ] );
234 bspDrawVerts[ i ].lightmap[ j ][ 1 ] = LittleFloat( bspDrawVerts[ i ].lightmap[ j ][ 1 ] );
239 SwapBlock( (int*) bspDrawIndexes, numBSPDrawIndexes * sizeof( bspDrawIndexes[0] ) );
242 /* note: rbsp files (and hence q3map2 abstract bsp) have byte lightstyles index arrays, this follows sof2map convention */
243 SwapBlock( (int*) bspDrawSurfaces, numBSPDrawSurfaces * sizeof( bspDrawSurfaces[ 0 ] ) );
246 for ( i = 0; i < numBSPFogs; i++ )
248 bspFogs[ i ].brushNum = LittleLong( bspFogs[ i ].brushNum );
249 bspFogs[ i ].visibleSide = LittleLong( bspFogs[ i ].visibleSide );
253 for ( i = 0; i < numBSPAds; i++ )
255 bspAds[ i ].cellId = LittleLong( bspAds[ i ].cellId );
256 bspAds[ i ].normal[ 0 ] = LittleFloat( bspAds[ i ].normal[ 0 ] );
257 bspAds[ i ].normal[ 1 ] = LittleFloat( bspAds[ i ].normal[ 1 ] );
258 bspAds[ i ].normal[ 2 ] = LittleFloat( bspAds[ i ].normal[ 2 ] );
260 for ( j = 0; j < 4; j++ )
262 bspAds[ i ].rect[j][ 0 ] = LittleFloat( bspAds[ i ].rect[j][ 0 ] );
263 bspAds[ i ].rect[j][ 1 ] = LittleFloat( bspAds[ i ].rect[j][ 1 ] );
264 bspAds[ i ].rect[j][ 2 ] = LittleFloat( bspAds[ i ].rect[j][ 2 ] );
267 //bspAds[ i ].model[ MAX_QPATH ];
273 gets the number of elements in a bsp lump
276 int GetLumpElements( bspHeader_t *header, int lump, int size ){
277 /* check for odd size */
278 if ( header->lumps[ lump ].length % size ) {
280 Sys_FPrintf( SYS_WRN, "WARNING: GetLumpElements: odd lump size (%d) in lump %d\n", header->lumps[ lump ].length, lump );
284 Error( "GetLumpElements: odd lump size (%d) in lump %d", header->lumps[ lump ].length, lump );
288 /* return element count */
289 return header->lumps[ lump ].length / size;
296 returns a pointer to the specified lump
299 void *GetLump( bspHeader_t *header, int lump ){
300 return (void*)( (byte*) header + header->lumps[ lump ].offset );
307 copies a bsp file lump into a destination buffer
310 int CopyLump( bspHeader_t *header, int lump, void *dest, int size ){
314 /* get lump length and offset */
315 length = header->lumps[ lump ].length;
316 offset = header->lumps[ lump ].offset;
318 /* handle erroneous cases */
322 if ( length % size ) {
324 Sys_FPrintf( SYS_WRN, "WARNING: CopyLump: odd lump size (%d) in lump %d\n", length, lump );
328 Error( "CopyLump: odd lump size (%d) in lump %d", length, lump );
332 /* copy block of memory and return */
333 memcpy( dest, (byte*) header + offset, length );
334 return length / size;
337 int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable ){
338 /* get lump length and offset */
339 *allocationVariable = header->lumps[ lump ].length / size;
340 *dest = realloc( *dest, size * *allocationVariable );
341 return CopyLump( header, lump, *dest, size );
347 adds a lump to an outgoing bsp file
350 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length ){
354 /* add lump to bsp file header */
355 lump = &header->lumps[ lumpNum ];
356 lump->offset = LittleLong( ftell( file ) );
357 lump->length = LittleLong( length );
359 /* write lump to file */
360 SafeWrite( file, data, ( length + 3 ) & ~3 );
367 loads a bsp file into memory
370 void LoadBSPFile( const char *filename ){
372 if ( game == NULL || game->load == NULL ) {
373 Error( "LoadBSPFile: unsupported BSP file format" );
376 /* load it, then byte swap the in-memory version */
377 game->load( filename );
383 partially loads a bsp file into memory
387 void PartialLoadBSPFile( const char *filename ){
389 if ( game == NULL || game->load == NULL ) {
390 Error( "LoadBSPFile: unsupported BSP file format" );
393 /* load it, then byte swap the in-memory version */
394 //game->load( filename );
395 PartialLoadIBSPFile( filename );
397 /* PartialSwapBSPFile() */
400 /* shaders (don't swap the name) */
401 for ( i = 0; i < numBSPShaders ; i++ )
403 bspShaders[ i ].contentFlags = LittleLong( bspShaders[ i ].contentFlags );
404 bspShaders[ i ].surfaceFlags = LittleLong( bspShaders[ i ].surfaceFlags );
408 /* note: rbsp files (and hence q3map2 abstract bsp) have byte lightstyles index arrays, this follows sof2map convention */
409 SwapBlock( (int*) bspDrawSurfaces, numBSPDrawSurfaces * sizeof( bspDrawSurfaces[ 0 ] ) );
417 void WriteBSPFile( const char *filename ){
418 char tempname[ 1024 ];
423 if ( game == NULL || game->write == NULL ) {
424 Error( "WriteBSPFile: unsupported BSP file format" );
427 /* make fake temp name so existing bsp file isn't damaged in case write process fails */
429 sprintf( tempname, "%s.%08X", filename, (int) tm );
431 /* byteswap, write the bsp, then swap back so it can be manipulated further */
433 game->write( tempname );
436 /* replace existing bsp file */
438 rename( tempname, filename );
445 dumps info about current file
448 void PrintBSPFileSizes( void ){
449 /* parse entities first */
450 if ( numEntities <= 0 ) {
454 /* note that this is abstracted */
455 Sys_Printf( "Abstracted BSP file components (*actual sizes may differ)\n" );
457 /* print various and sundry bits */
458 Sys_Printf( "%9d models %9d\n",
459 numBSPModels, (int) ( numBSPModels * sizeof( bspModel_t ) ) );
460 Sys_Printf( "%9d shaders %9d\n",
461 numBSPShaders, (int) ( numBSPShaders * sizeof( bspShader_t ) ) );
462 Sys_Printf( "%9d brushes %9d\n",
463 numBSPBrushes, (int) ( numBSPBrushes * sizeof( bspBrush_t ) ) );
464 Sys_Printf( "%9d brushsides %9d *\n",
465 numBSPBrushSides, (int) ( numBSPBrushSides * sizeof( bspBrushSide_t ) ) );
466 Sys_Printf( "%9d fogs %9d\n",
467 numBSPFogs, (int) ( numBSPFogs * sizeof( bspFog_t ) ) );
468 Sys_Printf( "%9d planes %9d\n",
469 numBSPPlanes, (int) ( numBSPPlanes * sizeof( bspPlane_t ) ) );
470 Sys_Printf( "%9d entdata %9d\n",
471 numEntities, bspEntDataSize );
474 Sys_Printf( "%9d nodes %9d\n",
475 numBSPNodes, (int) ( numBSPNodes * sizeof( bspNode_t ) ) );
476 Sys_Printf( "%9d leafs %9d\n",
477 numBSPLeafs, (int) ( numBSPLeafs * sizeof( bspLeaf_t ) ) );
478 Sys_Printf( "%9d leafsurfaces %9d\n",
479 numBSPLeafSurfaces, (int) ( numBSPLeafSurfaces * sizeof( *bspLeafSurfaces ) ) );
480 Sys_Printf( "%9d leafbrushes %9d\n",
481 numBSPLeafBrushes, (int) ( numBSPLeafBrushes * sizeof( *bspLeafBrushes ) ) );
484 Sys_Printf( "%9d drawsurfaces %9d *\n",
485 numBSPDrawSurfaces, (int) ( numBSPDrawSurfaces * sizeof( *bspDrawSurfaces ) ) );
486 Sys_Printf( "%9d drawverts %9d *\n",
487 numBSPDrawVerts, (int) ( numBSPDrawVerts * sizeof( *bspDrawVerts ) ) );
488 Sys_Printf( "%9d drawindexes %9d\n",
489 numBSPDrawIndexes, (int) ( numBSPDrawIndexes * sizeof( *bspDrawIndexes ) ) );
492 Sys_Printf( "%9d lightmaps %9d\n",
493 numBSPLightBytes / ( game->lightmapSize * game->lightmapSize * 3 ), numBSPLightBytes );
494 Sys_Printf( "%9d lightgrid %9d *\n",
495 numBSPGridPoints, (int) ( numBSPGridPoints * sizeof( *bspGridPoints ) ) );
496 Sys_Printf( " visibility %9d\n",
502 /* -------------------------------------------------------------------------------
506 ------------------------------------------------------------------------------- */
511 strips low byte chars off the end of a string
514 void StripTrailing( char *e ){
518 s = e + strlen( e ) - 1;
519 while ( s >= e && *s <= 32 )
530 parses a single quoted "key" "value" pair into an epair struct
533 epair_t *ParseEPair( void ){
537 /* allocate and clear new epair */
538 e = safe_malloc( sizeof( epair_t ) );
539 memset( e, 0, sizeof( epair_t ) );
542 if ( strlen( token ) >= ( MAX_KEY - 1 ) ) {
543 Error( "ParseEPair: token too long" );
546 e->key = copystring( token );
550 if ( strlen( token ) >= MAX_VALUE - 1 ) {
551 Error( "ParseEpar: token too long" );
553 e->value = copystring( token );
555 /* strip trailing spaces that sometimes get accidentally added in the editor */
556 StripTrailing( e->key );
557 StripTrailing( e->value );
567 parses an entity's epairs
570 qboolean ParseEntity( void ){
575 if ( !GetToken( qtrue ) ) {
578 if ( strcmp( token, "{" ) ) {
579 Error( "ParseEntity: { not found" );
581 AUTOEXPAND_BY_REALLOC( entities, numEntities, allocatedEntities, 32 );
583 /* create new entity */
584 mapEnt = &entities[ numEntities ];
586 memset( mapEnt, 0, sizeof( *mapEnt ) );
591 if ( !GetToken( qtrue ) ) {
592 Error( "ParseEntity: EOF without closing brace" );
594 if ( !EPAIR_STRCMP( token, "}" ) ) {
598 e->next = mapEnt->epairs;
602 /* return to sender */
610 parses the bsp entity data string into entities
613 void ParseEntities( void ){
615 ParseFromMemory( bspEntData, bspEntDataSize );
616 while ( ParseEntity() ) ;
618 /* ydnar: set number of bsp entities in case a map is loaded on top */
619 numBSPEntities = numEntities;
625 * must be called before UnparseEntities
627 void InjectCommandLine( char **argv, int beginArgs, int endArgs ){
628 const char *previousCommandLine;
629 char newCommandLine[1024];
631 char *outpos = newCommandLine;
632 char *sentinel = newCommandLine + sizeof( newCommandLine ) - 1;
639 previousCommandLine = ValueForKey( &entities[0], "_q3map2_cmdline" );
640 if ( previousCommandLine && *previousCommandLine ) {
641 inpos = previousCommandLine;
642 while ( outpos != sentinel && *inpos )
643 *outpos++ = *inpos++;
644 if ( outpos != sentinel ) {
647 if ( outpos != sentinel ) {
652 for ( i = beginArgs; i < endArgs; ++i )
654 if ( outpos != sentinel && i != beginArgs ) {
658 while ( outpos != sentinel && *inpos )
659 if ( *inpos != '\\' && *inpos != '"' && *inpos != ';' && (unsigned char) *inpos >= ' ' ) {
660 *outpos++ = *inpos++;
665 SetKeyValue( &entities[0], "_q3map2_cmdline", newCommandLine );
666 SetKeyValue( &entities[0], "_q3map2_version", Q3MAP_VERSION );
673 generates the dentdata string from all the entities.
674 this allows the utilities to add or remove key/value
675 pairs to the data created by the map editor
678 void UnparseEntities( void ){
683 char key[ 1024 ], value[ 1024 ];
688 AUTOEXPAND_BY_REALLOC( bspEntData, 0, allocatedBSPEntData, 1024 );
694 /* run through entity list */
695 for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
699 AUTOEXPAND_BY_REALLOC( bspEntData, sz + 65536, allocatedBSPEntData, 1024 );
705 ep = entities[ i ].epairs;
707 continue; /* ent got removed */
710 /* ydnar: certain entities get stripped from bsp file */
711 value2 = ValueForKey( &entities[ i ], "classname" );
712 if ( !Q_stricmp( value2, "misc_model" ) ||
713 !Q_stricmp( value2, "_decal" ) ||
714 !Q_stricmp( value2, "_skybox" ) ) {
718 /* add beginning brace */
719 strcat( end, "{\n" );
722 /* walk epair list */
723 for ( ep = entities[ i ].epairs; ep != NULL; ep = ep->next )
726 strcpy( key, ep->key );
727 StripTrailing( key );
728 strcpy( value, ep->value );
729 StripTrailing( value );
732 sprintf( line, "\"%s\" \"%s\"\n", key, value );
734 end += strlen( line );
737 /* add trailing brace */
741 /* check for overflow */
742 if ( end > buf + allocatedBSPEntData ) {
743 Error( "Entity text too long" );
748 bspEntDataSize = end - buf + 1;
755 prints an entity's epairs to the console
758 void PrintEntity( const entity_t *ent ){
762 Sys_Printf( "------- entity %p -------\n", ent );
763 for ( ep = ent->epairs; ep != NULL; ep = ep->next )
764 Sys_Printf( "%s = %s\n", ep->key, ep->value );
772 sets an epair in an entity
775 void SetKeyValue( entity_t *ent, const char *key, const char *value ){
779 /* check for existing epair */
780 for ( ep = ent->epairs; ep != NULL; ep = ep->next )
782 if ( !EPAIR_STRCMP( ep->key, key ) ) {
784 ep->value = copystring( value );
789 /* create new epair */
790 ep = safe_malloc( sizeof( *ep ) );
791 ep->next = ent->epairs;
793 ep->key = copystring( key );
794 ep->value = copystring( value );
801 returns true if entity has this key
804 qboolean KeyExists( const entity_t *ent, const char *key ){
807 /* walk epair list */
808 for ( ep = ent->epairs; ep != NULL; ep = ep->next )
810 if ( !EPAIR_STRCMP( ep->key, key ) ) {
823 gets the value for an entity key
826 const char *ValueForKey( const entity_t *ent, const char *key ){
835 /* walk epair list */
836 for ( ep = ent->epairs; ep != NULL; ep = ep->next )
838 if ( !EPAIR_STRCMP( ep->key, key ) ) {
843 /* if no match, return empty string */
851 gets the integer point value for an entity key
854 int IntForKey( const entity_t *ent, const char *key ){
858 k = ValueForKey( ent, key );
866 gets the floating point value for an entity key
869 vec_t FloatForKey( const entity_t *ent, const char *key ){
873 k = ValueForKey( ent, key );
881 gets a 3-element vector value for an entity key
884 qboolean GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec ){
890 k = ValueForKey( ent, key );
892 /* scanf into doubles, then assign, so it is vec_t size independent */
894 sscanf( k, "%lf %lf %lf", &v1, &v2, &v3 );
899 /* true if the key is found, false otherwise */
907 finds an entity target
910 entity_t *FindTargetEntity( const char *target ){
915 /* walk entity list */
916 for ( i = 0; i < numEntities; i++ )
918 n = ValueForKey( &entities[ i ], "targetname" );
919 if ( !strcmp( n, target ) ) {
920 return &entities[ i ];
931 GetEntityShadowFlags() - ydnar
932 gets an entity's shadow flags
933 note: does not set them to defaults if the keys are not found!
936 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows ){
939 /* get cast shadows */
940 if ( castShadows != NULL ) {
941 value = ValueForKey( ent, "_castShadows" );
942 if ( value[ 0 ] == '\0' ) {
943 value = ValueForKey( ent, "_cs" );
945 if ( value[ 0 ] == '\0' ) {
946 value = ValueForKey( ent2, "_castShadows" );
948 if ( value[ 0 ] == '\0' ) {
949 value = ValueForKey( ent2, "_cs" );
951 if ( value[ 0 ] != '\0' ) {
952 *castShadows = atoi( value );
957 if ( recvShadows != NULL ) {
958 value = ValueForKey( ent, "_receiveShadows" );
959 if ( value[ 0 ] == '\0' ) {
960 value = ValueForKey( ent, "_rs" );
962 if ( value[ 0 ] == '\0' ) {
963 value = ValueForKey( ent2, "_receiveShadows" );
965 if ( value[ 0 ] == '\0' ) {
966 value = ValueForKey( ent2, "_rs" );
968 if ( value[ 0 ] != '\0' ) {
969 *recvShadows = atoi( value );
973 /* vortex: game-specific default entity keys */
974 value = ValueForKey( ent, "classname" );
975 if ( !Q_stricmp( game->magic, "dq" ) || !Q_stricmp( game->magic, "prophecy" ) ) {
976 /* vortex: deluxe quake default shadow flags */
977 if ( !Q_stricmp( value, "func_wall" ) ) {
978 if ( recvShadows != NULL ) {
981 if ( castShadows != NULL ) {