1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
32 #define BSPFILE_ABSTRACT_C
42 /* -------------------------------------------------------------------------------
44 this file was copied out of the common directory in order to not break
45 compatibility with the q3map 1.x tree. it was moved out in order to support
46 the raven bsp format (RBSP) used in soldier of fortune 2 and jedi knight 2.
48 since each game has its own set of particular features, the data structures
49 below no longer directly correspond to the binary format of a particular game.
51 the translation will be done at bsp load/save time to keep any sort of
52 special-case code messiness out of the rest of the program.
54 ------------------------------------------------------------------------------- */
58 /* FIXME: remove the functions below that handle memory management of bsp file chunks */
60 int numBSPDrawVertsBuffer = 0;
64 if ( bspDrawVerts == 0 ) {
65 numBSPDrawVertsBuffer = 1024;
67 bspDrawVerts = safe_malloc_info( sizeof( bspDrawVert_t ) * numBSPDrawVertsBuffer, "IncDrawVerts" );
70 else if ( numBSPDrawVerts > numBSPDrawVertsBuffer ) {
71 bspDrawVert_t *newBspDrawVerts;
73 numBSPDrawVertsBuffer *= 3; // multiply by 1.5
74 numBSPDrawVertsBuffer /= 2;
76 newBspDrawVerts = realloc( bspDrawVerts, sizeof( bspDrawVert_t ) * numBSPDrawVertsBuffer );
78 if ( !newBspDrawVerts ) {
80 Error( "realloc() failed (IncDrawVerts)" );
83 bspDrawVerts = newBspDrawVerts;
86 memset( bspDrawVerts + ( numBSPDrawVerts - 1 ), 0, sizeof( bspDrawVert_t ) );
89 void SetDrawVerts( int n ){
90 if ( bspDrawVerts != 0 ) {
95 numBSPDrawVertsBuffer = numBSPDrawVerts;
97 bspDrawVerts = safe_malloc_info( sizeof( bspDrawVert_t ) * numBSPDrawVertsBuffer, "IncDrawVerts" );
99 memset( bspDrawVerts, 0, n * sizeof( bspDrawVert_t ) );
102 int numBSPDrawSurfacesBuffer = 0;
103 void SetDrawSurfacesBuffer(){
104 if ( bspDrawSurfaces != 0 ) {
105 free( bspDrawSurfaces );
108 numBSPDrawSurfacesBuffer = MAX_MAP_DRAW_SURFS;
110 bspDrawSurfaces = safe_malloc_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
112 memset( bspDrawSurfaces, 0, MAX_MAP_DRAW_SURFS * sizeof( bspDrawVert_t ) );
115 void SetDrawSurfaces( int n ){
116 if ( bspDrawSurfaces != 0 ) {
117 free( bspDrawSurfaces );
120 numBSPDrawSurfaces = n;
121 numBSPDrawSurfacesBuffer = numBSPDrawSurfaces;
123 bspDrawSurfaces = safe_malloc_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
125 memset( bspDrawSurfaces, 0, n * sizeof( bspDrawVert_t ) );
128 void BSPFilesCleanup(){
129 if ( bspDrawVerts != 0 ) {
130 free( bspDrawVerts );
132 if ( bspDrawSurfaces != 0 ) {
133 free( bspDrawSurfaces );
135 if ( bspLightBytes != 0 ) {
136 free( bspLightBytes );
138 if ( bspGridPoints != 0 ) {
139 free( bspGridPoints );
150 if all values are 32 bits, this can be used to swap everything
153 void SwapBlock( int *block, int size ){
158 if ( block == NULL ) {
164 for ( i = 0; i < size; i++ )
165 block[ i ] = LittleLong( block[ i ] );
172 byte swaps all data in the abstract bsp
175 void SwapBSPFile( void ){
180 SwapBlock( (int*) bspModels, numBSPModels * sizeof( bspModels[ 0 ] ) );
182 /* shaders (don't swap the name) */
183 for ( i = 0; i < numBSPShaders ; i++ )
186 si = ShaderInfoForShader( bspShaders[ i ].shader );
187 if ( si->remapShader && si->remapShader[ 0 ] ) {
188 strcpy( bspShaders[ i ].shader, si->remapShader );
191 bspShaders[ i ].contentFlags = LittleLong( bspShaders[ i ].contentFlags );
192 bspShaders[ i ].surfaceFlags = LittleLong( bspShaders[ i ].surfaceFlags );
196 SwapBlock( (int*) bspPlanes, numBSPPlanes * sizeof( bspPlanes[ 0 ] ) );
199 SwapBlock( (int*) bspNodes, numBSPNodes * sizeof( bspNodes[ 0 ] ) );
202 SwapBlock( (int*) bspLeafs, numBSPLeafs * sizeof( bspLeafs[ 0 ] ) );
205 SwapBlock( (int*) bspLeafSurfaces, numBSPLeafSurfaces * sizeof( bspLeafSurfaces[ 0 ] ) );
208 SwapBlock( (int*) bspLeafBrushes, numBSPLeafBrushes * sizeof( bspLeafBrushes[ 0 ] ) );
211 SwapBlock( (int*) bspBrushes, numBSPBrushes * sizeof( bspBrushes[ 0 ] ) );
214 SwapBlock( (int*) bspBrushSides, numBSPBrushSides * sizeof( bspBrushSides[ 0 ] ) );
217 ( (int*) &bspVisBytes )[ 0 ] = LittleLong( ( (int*) &bspVisBytes )[ 0 ] );
218 ( (int*) &bspVisBytes )[ 1 ] = LittleLong( ( (int*) &bspVisBytes )[ 1 ] );
220 /* drawverts (don't swap colors) */
221 for ( i = 0; i < numBSPDrawVerts; i++ )
223 bspDrawVerts[ i ].xyz[ 0 ] = LittleFloat( bspDrawVerts[ i ].xyz[ 0 ] );
224 bspDrawVerts[ i ].xyz[ 1 ] = LittleFloat( bspDrawVerts[ i ].xyz[ 1 ] );
225 bspDrawVerts[ i ].xyz[ 2 ] = LittleFloat( bspDrawVerts[ i ].xyz[ 2 ] );
226 bspDrawVerts[ i ].normal[ 0 ] = LittleFloat( bspDrawVerts[ i ].normal[ 0 ] );
227 bspDrawVerts[ i ].normal[ 1 ] = LittleFloat( bspDrawVerts[ i ].normal[ 1 ] );
228 bspDrawVerts[ i ].normal[ 2 ] = LittleFloat( bspDrawVerts[ i ].normal[ 2 ] );
229 bspDrawVerts[ i ].st[ 0 ] = LittleFloat( bspDrawVerts[ i ].st[ 0 ] );
230 bspDrawVerts[ i ].st[ 1 ] = LittleFloat( bspDrawVerts[ i ].st[ 1 ] );
231 for ( j = 0; j < MAX_LIGHTMAPS; j++ )
233 bspDrawVerts[ i ].lightmap[ j ][ 0 ] = LittleFloat( bspDrawVerts[ i ].lightmap[ j ][ 0 ] );
234 bspDrawVerts[ i ].lightmap[ j ][ 1 ] = LittleFloat( bspDrawVerts[ i ].lightmap[ j ][ 1 ] );
239 SwapBlock( (int*) bspDrawIndexes, numBSPDrawIndexes * sizeof( bspDrawIndexes[0] ) );
242 /* note: rbsp files (and hence q3map2 abstract bsp) have byte lightstyles index arrays, this follows sof2map convention */
243 SwapBlock( (int*) bspDrawSurfaces, numBSPDrawSurfaces * sizeof( bspDrawSurfaces[ 0 ] ) );
246 for ( i = 0; i < numBSPFogs; i++ )
248 bspFogs[ i ].brushNum = LittleLong( bspFogs[ i ].brushNum );
249 bspFogs[ i ].visibleSide = LittleLong( bspFogs[ i ].visibleSide );
253 for ( i = 0; i < numBSPAds; i++ )
255 bspAds[ i ].cellId = LittleLong( bspAds[ i ].cellId );
256 bspAds[ i ].normal[ 0 ] = LittleFloat( bspAds[ i ].normal[ 0 ] );
257 bspAds[ i ].normal[ 1 ] = LittleFloat( bspAds[ i ].normal[ 1 ] );
258 bspAds[ i ].normal[ 2 ] = LittleFloat( bspAds[ i ].normal[ 2 ] );
260 for ( j = 0; j < 4; j++ )
262 bspAds[ i ].rect[j][ 0 ] = LittleFloat( bspAds[ i ].rect[j][ 0 ] );
263 bspAds[ i ].rect[j][ 1 ] = LittleFloat( bspAds[ i ].rect[j][ 1 ] );
264 bspAds[ i ].rect[j][ 2 ] = LittleFloat( bspAds[ i ].rect[j][ 2 ] );
267 //bspAds[ i ].model[ MAX_QPATH ];
273 gets the number of elements in a bsp lump
276 int GetLumpElements( bspHeader_t *header, int lump, int size ){
277 /* check for odd size */
278 if ( header->lumps[ lump ].length % size ) {
280 Sys_Printf( "WARNING: GetLumpElements: odd lump size (%d) in lump %d\n", header->lumps[ lump ].length, lump );
284 Error( "GetLumpElements: odd lump size (%d) in lump %d", header->lumps[ lump ].length, lump );
288 /* return element count */
289 return header->lumps[ lump ].length / size;
296 returns a pointer to the specified lump
299 void *GetLump( bspHeader_t *header, int lump ){
300 return (void*)( (byte*) header + header->lumps[ lump ].offset );
307 copies a bsp file lump into a destination buffer
310 int CopyLump( bspHeader_t *header, int lump, void *dest, int size ){
314 /* get lump length and offset */
315 length = header->lumps[ lump ].length;
316 offset = header->lumps[ lump ].offset;
318 /* handle erroneous cases */
322 if ( length % size ) {
324 Sys_Printf( "WARNING: CopyLump: odd lump size (%d) in lump %d\n", length, lump );
328 Error( "CopyLump: odd lump size (%d) in lump %d", length, lump );
332 /* copy block of memory and return */
333 memcpy( dest, (byte*) header + offset, length );
334 return length / size;
337 int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable ){
338 /* get lump length and offset */
339 *allocationVariable = header->lumps[ lump ].length / size;
340 *dest = realloc( *dest, size * *allocationVariable );
341 return CopyLump( header, lump, *dest, size );
347 adds a lump to an outgoing bsp file
350 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length ){
354 /* add lump to bsp file header */
355 lump = &header->lumps[ lumpNum ];
356 lump->offset = LittleLong( ftell( file ) );
357 lump->length = LittleLong( length );
359 /* write lump to file */
360 SafeWrite( file, data, ( length + 3 ) & ~3 );
367 loads a bsp file into memory
370 void LoadBSPFile( const char *filename ){
372 if ( game == NULL || game->load == NULL ) {
373 Error( "LoadBSPFile: unsupported BSP file format" );
376 /* load it, then byte swap the in-memory version */
377 game->load( filename );
383 partially loads a bsp file into memory
387 void PartialLoadBSPFile( const char *filename ){
389 if ( game == NULL || game->load == NULL ) {
390 Error( "LoadBSPFile: unsupported BSP file format" );
393 /* load it, then byte swap the in-memory version */
394 //game->load( filename );
395 PartialLoadIBSPFile( filename );
397 /* PartialSwapBSPFile() */
401 /* shaders (don't swap the name) */
402 for ( i = 0; i < numBSPShaders ; i++ )
404 bspShaders[ i ].contentFlags = LittleLong( bspShaders[ i ].contentFlags );
405 bspShaders[ i ].surfaceFlags = LittleLong( bspShaders[ i ].surfaceFlags );
409 /* note: rbsp files (and hence q3map2 abstract bsp) have byte lightstyles index arrays, this follows sof2map convention */
410 SwapBlock( (int*) bspDrawSurfaces, numBSPDrawSurfaces * sizeof( bspDrawSurfaces[ 0 ] ) );
418 void WriteBSPFile( const char *filename ){
419 char tempname[ 1024 ];
424 if ( game == NULL || game->write == NULL ) {
425 Error( "WriteBSPFile: unsupported BSP file format" );
428 /* make fake temp name so existing bsp file isn't damaged in case write process fails */
430 sprintf( tempname, "%s.%08X", filename, (int) tm );
432 /* byteswap, write the bsp, then swap back so it can be manipulated further */
434 game->write( tempname );
437 /* replace existing bsp file */
439 rename( tempname, filename );
446 dumps info about current file
449 void PrintBSPFileSizes( void ){
450 /* parse entities first */
451 if ( numEntities <= 0 ) {
455 /* note that this is abstracted */
456 Sys_Printf( "Abstracted BSP file components (*actual sizes may differ)\n" );
458 /* print various and sundry bits */
459 Sys_Printf( "%9d models %9d\n",
460 numBSPModels, (int) ( numBSPModels * sizeof( bspModel_t ) ) );
461 Sys_Printf( "%9d shaders %9d\n",
462 numBSPShaders, (int) ( numBSPShaders * sizeof( bspShader_t ) ) );
463 Sys_Printf( "%9d brushes %9d\n",
464 numBSPBrushes, (int) ( numBSPBrushes * sizeof( bspBrush_t ) ) );
465 Sys_Printf( "%9d brushsides %9d *\n",
466 numBSPBrushSides, (int) ( numBSPBrushSides * sizeof( bspBrushSide_t ) ) );
467 Sys_Printf( "%9d fogs %9d\n",
468 numBSPFogs, (int) ( numBSPFogs * sizeof( bspFog_t ) ) );
469 Sys_Printf( "%9d planes %9d\n",
470 numBSPPlanes, (int) ( numBSPPlanes * sizeof( bspPlane_t ) ) );
471 Sys_Printf( "%9d entdata %9d\n",
472 numEntities, bspEntDataSize );
475 Sys_Printf( "%9d nodes %9d\n",
476 numBSPNodes, (int) ( numBSPNodes * sizeof( bspNode_t ) ) );
477 Sys_Printf( "%9d leafs %9d\n",
478 numBSPLeafs, (int) ( numBSPLeafs * sizeof( bspLeaf_t ) ) );
479 Sys_Printf( "%9d leafsurfaces %9d\n",
480 numBSPLeafSurfaces, (int) ( numBSPLeafSurfaces * sizeof( *bspLeafSurfaces ) ) );
481 Sys_Printf( "%9d leafbrushes %9d\n",
482 numBSPLeafBrushes, (int) ( numBSPLeafBrushes * sizeof( *bspLeafBrushes ) ) );
485 Sys_Printf( "%9d drawsurfaces %9d *\n",
486 numBSPDrawSurfaces, (int) ( numBSPDrawSurfaces * sizeof( *bspDrawSurfaces ) ) );
487 Sys_Printf( "%9d drawverts %9d *\n",
488 numBSPDrawVerts, (int) ( numBSPDrawVerts * sizeof( *bspDrawVerts ) ) );
489 Sys_Printf( "%9d drawindexes %9d\n",
490 numBSPDrawIndexes, (int) ( numBSPDrawIndexes * sizeof( *bspDrawIndexes ) ) );
493 Sys_Printf( "%9d lightmaps %9d\n",
494 numBSPLightBytes / ( game->lightmapSize * game->lightmapSize * 3 ), numBSPLightBytes );
495 Sys_Printf( "%9d lightgrid %9d *\n",
496 numBSPGridPoints, (int) ( numBSPGridPoints * sizeof( *bspGridPoints ) ) );
497 Sys_Printf( " visibility %9d\n",
503 /* -------------------------------------------------------------------------------
507 ------------------------------------------------------------------------------- */
512 strips low byte chars off the end of a string
515 void StripTrailing( char *e ){
519 s = e + strlen( e ) - 1;
520 while ( s >= e && *s <= 32 )
531 parses a single quoted "key" "value" pair into an epair struct
534 epair_t *ParseEPair( void ){
538 /* allocate and clear new epair */
539 e = safe_malloc( sizeof( epair_t ) );
540 memset( e, 0, sizeof( epair_t ) );
543 if ( strlen( token ) >= ( MAX_KEY - 1 ) ) {
544 Error( "ParseEPair: token too long" );
547 e->key = copystring( token );
551 if ( strlen( token ) >= MAX_VALUE - 1 ) {
552 Error( "ParseEpar: token too long" );
554 e->value = copystring( token );
556 /* strip trailing spaces that sometimes get accidentally added in the editor */
557 StripTrailing( e->key );
558 StripTrailing( e->value );
568 parses an entity's epairs
571 qboolean ParseEntity( void ){
576 if ( !GetToken( qtrue ) ) {
579 if ( strcmp( token, "{" ) ) {
580 Error( "ParseEntity: { not found" );
582 AUTOEXPAND_BY_REALLOC( entities, numEntities, allocatedEntities, 32 );
584 /* create new entity */
585 mapEnt = &entities[ numEntities ];
587 memset( mapEnt, 0, sizeof( *mapEnt ) );
592 if ( !GetToken( qtrue ) ) {
593 Error( "ParseEntity: EOF without closing brace" );
595 if ( !EPAIR_STRCMP( token, "}" ) ) {
599 e->next = mapEnt->epairs;
603 /* return to sender */
611 parses the bsp entity data string into entities
614 void ParseEntities( void ){
616 ParseFromMemory( bspEntData, bspEntDataSize );
617 while ( ParseEntity() ) ;
619 /* ydnar: set number of bsp entities in case a map is loaded on top */
620 numBSPEntities = numEntities;
624 * must be called before UnparseEntities
626 void InjectCommandLine( char **argv, int beginArgs, int endArgs ){
627 const char *previousCommandLine;
628 char newCommandLine[1024];
630 char *outpos = newCommandLine;
631 char *sentinel = newCommandLine + sizeof( newCommandLine ) - 1;
638 previousCommandLine = ValueForKey( &entities[0], "_q3map2_cmdline" );
639 if ( previousCommandLine && *previousCommandLine ) {
640 inpos = previousCommandLine;
641 while ( outpos != sentinel && *inpos )
642 *outpos++ = *inpos++;
643 if ( outpos != sentinel ) {
646 if ( outpos != sentinel ) {
651 for ( i = beginArgs; i < endArgs; ++i )
653 if ( outpos != sentinel && i != beginArgs ) {
657 while ( outpos != sentinel && *inpos )
658 if ( *inpos != '\\' && *inpos != '"' && *inpos != ';' && (unsigned char) *inpos >= ' ' ) {
659 *outpos++ = *inpos++;
664 SetKeyValue( &entities[0], "_q3map2_cmdline", newCommandLine );
665 SetKeyValue( &entities[0], "_q3map2_version", Q3MAP_VERSION );
670 generates the dentdata string from all the entities.
671 this allows the utilities to add or remove key/value
672 pairs to the data created by the map editor
675 void UnparseEntities( void ){
680 char key[ 1024 ], value[ 1024 ];
685 AUTOEXPAND_BY_REALLOC( bspEntData, 0, allocatedBSPEntData, 1024 );
691 /* run through entity list */
692 for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
696 AUTOEXPAND_BY_REALLOC( bspEntData, sz + 65536, allocatedBSPEntData, 1024 );
702 ep = entities[ i ].epairs;
704 continue; /* ent got removed */
707 /* ydnar: certain entities get stripped from bsp file */
708 value2 = ValueForKey( &entities[ i ], "classname" );
709 if ( !Q_stricmp( value2, "misc_model" ) ||
710 !Q_stricmp( value2, "_decal" ) ||
711 !Q_stricmp( value2, "_skybox" ) ) {
715 /* add beginning brace */
716 strcat( end, "{\n" );
719 /* walk epair list */
720 for ( ep = entities[ i ].epairs; ep != NULL; ep = ep->next )
723 strcpy( key, ep->key );
724 StripTrailing( key );
725 strcpy( value, ep->value );
726 StripTrailing( value );
729 sprintf( line, "\"%s\" \"%s\"\n", key, value );
731 end += strlen( line );
734 /* add trailing brace */
738 /* check for overflow */
739 if ( end > buf + allocatedBSPEntData ) {
740 Error( "Entity text too long" );
745 bspEntDataSize = end - buf + 1;
752 prints an entity's epairs to the console
755 void PrintEntity( const entity_t *ent ){
759 Sys_Printf( "------- entity %p -------\n", ent );
760 for ( ep = ent->epairs; ep != NULL; ep = ep->next )
761 Sys_Printf( "%s = %s\n", ep->key, ep->value );
769 sets an epair in an entity
772 void SetKeyValue( entity_t *ent, const char *key, const char *value ){
776 /* check for existing epair */
777 for ( ep = ent->epairs; ep != NULL; ep = ep->next )
779 if ( !EPAIR_STRCMP( ep->key, key ) ) {
781 ep->value = copystring( value );
786 /* create new epair */
787 ep = safe_malloc( sizeof( *ep ) );
788 ep->next = ent->epairs;
790 ep->key = copystring( key );
791 ep->value = copystring( value );
796 returns true if entity has this key
799 qboolean KeyExists( const entity_t *ent, const char *key ){
802 /* walk epair list */
803 for ( ep = ent->epairs; ep != NULL; ep = ep->next )
805 if ( !EPAIR_STRCMP( ep->key, key ) ) {
816 gets the value for an entity key
819 const char *ValueForKey( const entity_t *ent, const char *key ){
828 /* walk epair list */
829 for ( ep = ent->epairs; ep != NULL; ep = ep->next )
831 if ( !EPAIR_STRCMP( ep->key, key ) ) {
836 /* if no match, return empty string */
844 gets the integer point value for an entity key
847 int IntForKey( const entity_t *ent, const char *key ){
851 k = ValueForKey( ent, key );
859 gets the floating point value for an entity key
862 vec_t FloatForKey( const entity_t *ent, const char *key ){
866 k = ValueForKey( ent, key );
874 gets a 3-element vector value for an entity key
877 void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec ){
883 k = ValueForKey( ent, key );
885 /* scanf into doubles, then assign, so it is vec_t size independent */
887 sscanf( k, "%lf %lf %lf", &v1, &v2, &v3 );
897 finds an entity target
900 entity_t *FindTargetEntity( const char *target ){
905 /* walk entity list */
906 for ( i = 0; i < numEntities; i++ )
908 n = ValueForKey( &entities[ i ], "targetname" );
909 if ( !strcmp( n, target ) ) {
910 return &entities[ i ];
921 GetEntityShadowFlags() - ydnar
922 gets an entity's shadow flags
923 note: does not set them to defaults if the keys are not found!
926 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows ){
929 /* get cast shadows */
930 if ( castShadows != NULL ) {
931 value = ValueForKey( ent, "_castShadows" );
932 if ( value[ 0 ] == '\0' ) {
933 value = ValueForKey( ent, "_cs" );
935 if ( value[ 0 ] == '\0' ) {
936 value = ValueForKey( ent2, "_castShadows" );
938 if ( value[ 0 ] == '\0' ) {
939 value = ValueForKey( ent2, "_cs" );
941 if ( value[ 0 ] != '\0' ) {
942 *castShadows = atoi( value );
947 if ( recvShadows != NULL ) {
948 value = ValueForKey( ent, "_receiveShadows" );
949 if ( value[ 0 ] == '\0' ) {
950 value = ValueForKey( ent, "_rs" );
952 if ( value[ 0 ] == '\0' ) {
953 value = ValueForKey( ent2, "_receiveShadows" );
955 if ( value[ 0 ] == '\0' ) {
956 value = ValueForKey( ent2, "_rs" );
958 if ( value[ 0 ] != '\0' ) {
959 *recvShadows = atoi( value );
963 /* vortex: game-specific default entity keys */
964 value = ValueForKey( ent, "classname" );
965 if ( !Q_stricmp( game->magic, "dq" ) || !Q_stricmp( game->magic, "prophecy" ) ) {
966 /* vortex: deluxe quake default shadow flags */
967 if ( !Q_stricmp( value, "func_wall" ) ) {
968 if ( recvShadows != NULL ) {
971 if ( castShadows != NULL ) {