2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 extern cvar_t sv_airaccel_qw_stretchfactor;
25 extern cvar_t sv_gameplayfix_customstats;
26 extern cvar_t sv_warsowbunny_airforwardaccel;
27 extern cvar_t sv_warsowbunny_accel;
28 extern cvar_t sv_warsowbunny_topspeed;
29 extern cvar_t sv_warsowbunny_turnaccel;
30 extern cvar_t sv_warsowbunny_backtosideratio;
31 extern cvar_t sv_onlycsqcnetworking;
32 extern cvar_t sv_cullentities_trace_entityocclusion;
33 extern cvar_t sv_cullentities_trace_samples_players;
34 extern cvar_t sv_cullentities_trace_eyejitter;
35 extern cvar_t sv_cullentities_trace_expand;
36 extern cvar_t sv_cullentities_trace_delay_players;
39 =============================================================================
43 =============================================================================
50 Sends text across to be displayed
51 FIXME: make this just a stuffed echo?
54 void SV_ClientPrint(const char *msg)
56 if (host_client->netconnection)
58 MSG_WriteByte(&host_client->netconnection->message, svc_print);
59 MSG_WriteString(&host_client->netconnection->message, msg);
67 Sends text across to be displayed
68 FIXME: make this just a stuffed echo?
71 void SV_ClientPrintf(const char *fmt, ...)
74 char msg[MAX_INPUTLINE];
77 dpvsnprintf(msg,sizeof(msg),fmt,argptr);
87 Sends text to all active clients
90 void SV_BroadcastPrint(const char *msg)
95 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
97 if (client->active && client->netconnection)
99 MSG_WriteByte(&client->netconnection->message, svc_print);
100 MSG_WriteString(&client->netconnection->message, msg);
104 if (sv_echobprint.integer && !host_isclient.integer)
112 Sends text to all active clients
115 void SV_BroadcastPrintf(const char *fmt, ...)
118 char msg[MAX_INPUTLINE];
120 va_start(argptr,fmt);
121 dpvsnprintf(msg,sizeof(msg),fmt,argptr);
124 SV_BroadcastPrint(msg);
131 Send text over to the client to be executed
134 void SV_ClientCommands(const char *fmt, ...)
137 char string[MAX_INPUTLINE];
139 if (!host_client->netconnection)
142 va_start(argptr,fmt);
143 dpvsnprintf(string, sizeof(string), fmt, argptr);
146 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
147 MSG_WriteString(&host_client->netconnection->message, string);
154 Make sure the event gets sent to all clients
157 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
161 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
163 MSG_WriteByte (&sv.datagram, svc_particle);
164 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
165 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
166 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
167 for (i=0 ; i<3 ; i++)
168 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
169 MSG_WriteByte (&sv.datagram, count);
170 MSG_WriteByte (&sv.datagram, color);
171 SV_FlushBroadcastMessages();
178 Make sure the event gets sent to all clients
181 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
183 if (modelindex >= 256 || startframe >= 256)
185 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
187 MSG_WriteByte (&sv.datagram, svc_effect2);
188 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
189 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
190 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
191 MSG_WriteShort (&sv.datagram, modelindex);
192 MSG_WriteShort (&sv.datagram, startframe);
193 MSG_WriteByte (&sv.datagram, framecount);
194 MSG_WriteByte (&sv.datagram, framerate);
198 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
200 MSG_WriteByte (&sv.datagram, svc_effect);
201 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
202 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
203 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
204 MSG_WriteByte (&sv.datagram, modelindex);
205 MSG_WriteByte (&sv.datagram, startframe);
206 MSG_WriteByte (&sv.datagram, framecount);
207 MSG_WriteByte (&sv.datagram, framerate);
209 SV_FlushBroadcastMessages();
216 Each entity can have eight independant sound sources, like voice,
219 Channel 0 is an auto-allocate channel, the others override anything
220 already running on that entity/channel pair.
222 An attenuation of 0 will play full volume everywhere in the level.
223 Larger attenuations will drop off. (max 4 attenuation)
227 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qbool reliable, float speed)
229 prvm_prog_t *prog = SVVM_prog;
231 int sound_num, field_mask, i, ent, speed4000;
233 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
235 if (nvolume < 0 || nvolume > 255)
237 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
241 if (attenuation < 0 || attenuation > 4)
243 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
247 if (!IS_CHAN(channel))
249 Con_Printf ("SV_StartSound: channel = %i\n", channel);
253 channel = CHAN_ENGINE2NET(channel);
255 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
258 // find precache number for sound
259 sound_num = SV_SoundIndex(sample, 1);
263 ent = PRVM_NUM_FOR_EDICT(entity);
265 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
267 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
268 field_mask |= SND_VOLUME;
269 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
270 field_mask |= SND_ATTENUATION;
271 if (speed4000 && speed4000 != 4000)
272 field_mask |= SND_SPEEDUSHORT4000;
273 if (ent >= 8192 || channel < 0 || channel > 7)
274 field_mask |= SND_LARGEENTITY;
275 if (sound_num >= 256)
276 field_mask |= SND_LARGESOUND;
278 // directed messages go only to the entity they are targeted on
279 MSG_WriteByte (dest, svc_sound);
280 MSG_WriteByte (dest, field_mask);
281 if (field_mask & SND_VOLUME)
282 MSG_WriteByte (dest, nvolume);
283 if (field_mask & SND_ATTENUATION)
284 MSG_WriteByte (dest, (int)(attenuation*64));
285 if (field_mask & SND_SPEEDUSHORT4000)
286 MSG_WriteShort (dest, speed4000);
287 if (field_mask & SND_LARGEENTITY)
289 MSG_WriteShort (dest, ent);
290 MSG_WriteChar (dest, channel);
293 MSG_WriteShort (dest, (ent<<3) | channel);
294 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
295 MSG_WriteShort (dest, sound_num);
297 MSG_WriteByte (dest, sound_num);
298 for (i = 0;i < 3;i++)
299 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
301 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
303 SV_FlushBroadcastMessages();
310 Nearly the same logic as SV_StartSound, except an origin
311 instead of an entity is provided and channel is omitted.
313 The entity sent to the client is 0 (world) and the channel
314 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
315 function, therefore the check for it is omitted.
319 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
321 int sound_num, field_mask, i, speed4000;
323 if (nvolume < 0 || nvolume > 255)
325 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
329 if (attenuation < 0 || attenuation > 4)
331 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
335 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
338 // find precache number for sound
339 sound_num = SV_SoundIndex(sample, 1);
343 speed4000 = (int)(speed * 40.0f);
345 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
346 field_mask |= SND_VOLUME;
347 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
348 field_mask |= SND_ATTENUATION;
349 if (sound_num >= 256)
350 field_mask |= SND_LARGESOUND;
351 if (speed4000 && speed4000 != 4000)
352 field_mask |= SND_SPEEDUSHORT4000;
354 // directed messages go only to the entity they are targeted on
355 MSG_WriteByte (&sv.datagram, svc_sound);
356 MSG_WriteByte (&sv.datagram, field_mask);
357 if (field_mask & SND_VOLUME)
358 MSG_WriteByte (&sv.datagram, nvolume);
359 if (field_mask & SND_ATTENUATION)
360 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
361 if (field_mask & SND_SPEEDUSHORT4000)
362 MSG_WriteShort (&sv.datagram, speed4000);
363 // Always write entnum 0 for the world entity
364 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
365 if (field_mask & SND_LARGESOUND)
366 MSG_WriteShort (&sv.datagram, sound_num);
368 MSG_WriteByte (&sv.datagram, sound_num);
369 for (i = 0;i < 3;i++)
370 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
371 SV_FlushBroadcastMessages();
375 ===============================================================================
379 ===============================================================================
383 =============================================================================
385 The PVS must include a small area around the client to allow head bobbing
386 or other small motion on the client side. Otherwise, a bob might cause an
387 entity that should be visible to not show up, especially when the bob
390 =============================================================================
393 static qbool SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
395 prvm_prog_t *prog = SVVM_prog;
397 unsigned int sendflags;
398 unsigned int version;
399 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
400 unsigned int customizeentityforclient;
401 unsigned int sendentity;
404 vec3_t cullmins, cullmaxs;
407 // fast path for games that do not use legacy entity networking
408 // note: still networks clients even if they are legacy
409 sendentity = PRVM_serveredictfunction(ent, SendEntity);
410 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
413 // this 2 billion unit check is actually to detect NAN origins
414 // (we really don't want to send those)
415 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
418 // EF_NODRAW prevents sending for any reason except for your own
419 // client, so we must keep all clients in this superset
420 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
422 // we can omit invisible entities with no effects that are not clients
423 // LadyHavoc: this could kill tags attached to an invisible entity, I
424 // just hope we never have to support that case
425 i = (int)PRVM_serveredictfloat(ent, modelindex);
426 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
429 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
430 glowsize = (unsigned char)bound(0, i, 255);
431 if (PRVM_serveredictfloat(ent, glow_trail))
432 flags |= RENDER_GLOWTRAIL;
433 if (PRVM_serveredictedict(ent, viewmodelforclient))
434 flags |= RENDER_VIEWMODEL;
436 v = PRVM_serveredictvector(ent, color);
438 light[0] = (unsigned short)bound(0, f, 65535);
440 light[1] = (unsigned short)bound(0, f, 65535);
442 light[2] = (unsigned short)bound(0, f, 65535);
443 f = PRVM_serveredictfloat(ent, light_lev);
444 light[3] = (unsigned short)bound(0, f, 65535);
445 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
446 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
448 if (gamemode == GAME_TENEBRAE)
450 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
454 lightpflags |= PFLAGS_FULLDYNAMIC;
456 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
460 light[0] = (int)(0.2*256);
461 light[1] = (int)(1.0*256);
462 light[2] = (int)(0.2*256);
464 lightpflags |= PFLAGS_FULLDYNAMIC;
468 specialvisibilityradius = 0;
469 if (lightpflags & PFLAGS_FULLDYNAMIC)
470 specialvisibilityradius = max(specialvisibilityradius, light[3]);
472 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
473 if (flags & RENDER_GLOWTRAIL)
474 specialvisibilityradius = max(specialvisibilityradius, 100);
475 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
477 if (effects & EF_BRIGHTFIELD)
478 specialvisibilityradius = max(specialvisibilityradius, 80);
479 if (effects & EF_MUZZLEFLASH)
480 specialvisibilityradius = max(specialvisibilityradius, 100);
481 if (effects & EF_BRIGHTLIGHT)
482 specialvisibilityradius = max(specialvisibilityradius, 400);
483 if (effects & EF_DIMLIGHT)
484 specialvisibilityradius = max(specialvisibilityradius, 200);
485 if (effects & EF_RED)
486 specialvisibilityradius = max(specialvisibilityradius, 200);
487 if (effects & EF_BLUE)
488 specialvisibilityradius = max(specialvisibilityradius, 200);
489 if (effects & EF_FLAME)
490 specialvisibilityradius = max(specialvisibilityradius, 250);
491 if (effects & EF_STARDUST)
492 specialvisibilityradius = max(specialvisibilityradius, 100);
495 // early culling checks
496 // (final culling is done by SV_MarkWriteEntityStateToClient)
497 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
498 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
502 cs->active = ACTIVE_NETWORK;
503 cs->number = enumber;
504 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
505 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
507 cs->effects = effects;
508 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
509 cs->modelindex = modelindex;
510 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
511 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
512 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
513 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
514 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
515 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
516 cs->customizeentityforclient = customizeentityforclient;
517 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
518 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
519 cs->glowsize = glowsize;
520 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
522 // don't need to init cs->colormod because the defaultstate did that for us
523 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
524 v = PRVM_serveredictvector(ent, colormod);
525 if (VectorLength2(v))
527 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
528 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
529 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
532 // don't need to init cs->glowmod because the defaultstate did that for us
533 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
534 v = PRVM_serveredictvector(ent, glowmod);
535 if (VectorLength2(v))
537 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
538 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
539 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
542 cs->modelindex = modelindex;
545 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
549 cs->alpha = (unsigned char)bound(0, i, 255);
552 f = (PRVM_serveredictfloat(ent, renderamt));
556 cs->alpha = (unsigned char)bound(0, i, 255);
560 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
564 cs->scale = (unsigned char)bound(0, i, 255);
568 f = PRVM_serveredictfloat(ent, glow_color);
570 cs->glowcolor = (int)f;
572 if (PRVM_serveredictfloat(ent, fullbright))
573 cs->effects |= EF_FULLBRIGHT;
575 f = PRVM_serveredictfloat(ent, modelflags);
577 cs->effects |= ((unsigned int)f & 0xff) << 24;
579 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
580 cs->flags |= RENDER_STEP;
581 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
582 cs->flags |= RENDER_LOWPRECISION;
583 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
584 cs->flags |= RENDER_COLORMAPPED;
585 if (cs->viewmodelforclient)
586 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
588 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
590 cs->flags |= RENDER_COMPLEXANIMATION;
591 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
592 cs->skeletonobject = ent->priv.server->skeleton;
593 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
594 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
595 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
596 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
597 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
598 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
599 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
600 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
601 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
602 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
603 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
604 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
605 cs->frame = 0; // don't need the legacy frame
608 cs->light[0] = light[0];
609 cs->light[1] = light[1];
610 cs->light[2] = light[2];
611 cs->light[3] = light[3];
612 cs->lightstyle = lightstyle;
613 cs->lightpflags = lightpflags;
615 cs->specialvisibilityradius = specialvisibilityradius;
617 // calculate the visible box of this entity (don't use the physics box
618 // as that is often smaller than a model, and would not count
619 // specialvisibilityradius)
620 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
622 float scale = cs->scale * (1.0f / 16.0f);
623 if (cs->angles[0] || cs->angles[2]) // pitch and roll
625 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
626 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
628 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
630 VectorMA(cs->origin, scale, model->yawmins, cullmins);
631 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
635 VectorMA(cs->origin, scale, model->normalmins, cullmins);
636 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
641 // if there is no model (or it could not be loaded), use the physics box
642 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
643 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
645 if (specialvisibilityradius)
647 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
648 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
649 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
650 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
651 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
652 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
655 // calculate center of bbox for network prioritization purposes
656 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
658 // if culling box has moved, update pvs cluster links
659 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
661 VectorCopy(cullmins, ent->priv.server->cullmins);
662 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
663 // a value of -1 for pvs_numclusters indicates that the links are not
664 // cached, and should be re-tested each time, this is the case if the
665 // culling box touches too many pvs clusters to store, or if the world
666 // model does not support FindBoxClusters
667 ent->priv.server->pvs_numclusters = -1;
668 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
670 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
671 if (i <= MAX_ENTITYCLUSTERS)
672 ent->priv.server->pvs_numclusters = i;
676 // we need to do some csqc entity upkeep here
677 // get self.SendFlags and clear them
678 // (to let the QC know that they've been read)
681 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
682 PRVM_serveredictfloat(ent, SendFlags) = 0;
683 // legacy self.Version system
684 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
686 if (sv.csqcentityversion[enumber] != version)
687 sendflags = 0xFFFFFF;
688 sv.csqcentityversion[enumber] = version;
690 // move sendflags into the per-client sendflags
692 for (i = 0;i < svs.maxclients;i++)
693 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
694 // mark it as inactive for non-csqc networking
695 cs->active = ACTIVE_SHARED;
701 static void SV_PrepareEntitiesForSending(void)
703 prvm_prog_t *prog = SVVM_prog;
706 // send all entities that touch the pvs
707 sv.numsendentities = 0;
708 sv.sendentitiesindex[0] = NULL;
709 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
710 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
712 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
714 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
715 sv.numsendentities++;
720 #define MAX_LINEOFSIGHTTRACES 64
722 qbool SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
724 prvm_prog_t *prog = SVVM_prog;
727 float starttransformed[3], endtransformed[3];
728 float boxminstransformed[3], boxmaxstransformed[3];
729 float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
732 int originalnumtouchedicts;
733 int numtouchedicts = 0;
735 matrix4x4_t matrix, imatrix;
738 static prvm_edict_t *touchedicts[MAX_EDICTS];
739 vec3_t eyemins, eyemaxs, start;
740 vec3_t boxmins, boxmaxs;
741 vec3_t clipboxmins, clipboxmaxs;
742 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
744 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
746 // jitter the eye location within this box
747 eyemins[0] = eye[0] - eyejitter;
748 eyemaxs[0] = eye[0] + eyejitter;
749 eyemins[1] = eye[1] - eyejitter;
750 eyemaxs[1] = eye[1] + eyejitter;
751 eyemins[2] = eye[2] - eyejitter;
752 eyemaxs[2] = eye[2] + eyejitter;
753 // expand the box a little
754 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
755 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
756 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
757 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
758 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
759 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
761 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
762 for (traceindex = 1;traceindex < numtraces;traceindex++)
763 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
765 // calculate sweep box for the entire swarm of traces
766 VectorCopy(eyemins, clipboxmins);
767 VectorCopy(eyemaxs, clipboxmaxs);
768 for (traceindex = 0;traceindex < numtraces;traceindex++)
770 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
771 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
772 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
773 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
774 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
775 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
778 // get the list of entities in the sweep box
779 if (sv_cullentities_trace_entityocclusion.integer)
780 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
781 if (numtouchedicts > MAX_EDICTS)
783 // this never happens
784 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
785 numtouchedicts = MAX_EDICTS;
787 // iterate the entities found in the sweep box and filter them
788 originalnumtouchedicts = numtouchedicts;
790 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
792 touch = touchedicts[touchindex];
793 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
795 model = SV_GetModelFromEdict(touch);
796 if (!model || !model->brush.TraceLineOfSight)
798 // skip obviously transparent entities
799 alpha = PRVM_serveredictfloat(touch, alpha);
800 if (alpha && alpha < 1)
802 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
804 touchedicts[numtouchedicts++] = touch;
807 // now that we have a filtered list of "interesting" entities, fire each
808 // ray against all of them, this gives us an early-out case when something
809 // is visible (which it often is)
811 for (traceindex = 0;traceindex < numtraces;traceindex++)
813 VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
814 // check world occlusion
815 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
816 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
818 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
820 touch = touchedicts[touchindex];
821 model = SV_GetModelFromEdict(touch);
822 if(model && model->brush.TraceLineOfSight)
824 // get the entity matrix
825 pitchsign = SV_GetPitchSign(prog, touch);
826 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
827 Matrix4x4_Invert_Simple(&imatrix, &matrix);
828 // see if the ray hits this entity
829 Matrix4x4_Transform(&imatrix, start, starttransformed);
830 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
831 Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
832 Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
833 // transform the AABB to local space
834 VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
835 localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
836 localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
837 localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
838 localboxmins[0] = localboxcenter[0] - localboxextents[0];
839 localboxmins[1] = localboxcenter[1] - localboxextents[1];
840 localboxmins[2] = localboxcenter[2] - localboxextents[2];
841 localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
842 localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
843 localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
844 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
851 // check if the ray was blocked
852 if (touchindex < numtouchedicts)
854 // return if the ray was not blocked
862 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
864 prvm_prog_t *prog = SVVM_prog;
868 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
870 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
871 sv.writeentitiestoclient_stats_totalentities++;
873 if (s->customizeentityforclient)
875 PRVM_serverglobalfloat(time) = sv.time;
876 PRVM_serverglobaledict(self) = s->number;
877 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
878 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
879 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
883 // never reject player
884 if (s->number != sv.writeentitiestoclient_cliententitynumber)
886 // check various rejection conditions
887 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
889 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
891 if (s->effects & EF_NODRAW)
893 // LadyHavoc: only send entities with a model or important effects
894 if (!s->modelindex && s->specialvisibilityradius == 0)
897 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
898 // viewmodels don't have visibility checking
899 if (s->viewmodelforclient)
901 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
904 else if (s->tagentity)
906 // tag attached entities simply check their parent
907 if (!sv.sendentitiesindex[s->tagentity])
909 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
910 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
913 // always send world submodels in newer protocols because they don't
914 // generate much traffic (in old protocols they hog bandwidth)
915 // but only if sv_cullentities_nevercullbmodels is off
916 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
918 // entity has survived every check so far, check if visible
919 ed = PRVM_EDICT_NUM(s->number);
921 // if not touching a visible leaf
922 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
924 if (ed->priv.server->pvs_numclusters < 0)
926 // entity too big for clusters list
927 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
929 sv.writeentitiestoclient_stats_culled_pvs++;
936 // check cached clusters list
937 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
938 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
940 if (i == ed->priv.server->pvs_numclusters)
942 sv.writeentitiestoclient_stats_culled_pvs++;
948 // or not seen by random tracelines
949 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
952 s->number <= svs.maxclients
953 ? sv_cullentities_trace_samples_players.integer
955 s->specialvisibilityradius
956 ? sv_cullentities_trace_samples_extra.integer
957 : sv_cullentities_trace_samples.integer;
958 float enlarge = sv_cullentities_trace_enlarge.value;
963 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
964 if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
966 if(eyeindex < sv.writeentitiestoclient_numeyes)
967 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
969 s->number <= svs.maxclients
970 ? sv_cullentities_trace_delay_players.value
971 : sv_cullentities_trace_delay.value
973 else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
975 sv.writeentitiestoclient_stats_culled_trace++;
983 // this just marks it for sending
984 // FIXME: it would be more efficient to send here, but the entity
985 // compressor isn't that flexible
986 sv.writeentitiestoclient_stats_visibleentities++;
987 sv.sententities[s->number] = sv.sententitiesmark;
990 #if MAX_LEVELNETWORKEYES > 0
991 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
992 void SV_AddCameraEyes(void)
994 prvm_prog_t *prog = SVVM_prog;
997 static int cameras[MAX_LEVELNETWORKEYES];
998 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
999 static int eye_levels[MAX_CLIENTNETWORKEYES];
1003 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1006 // check line of sight to portal entities and add them to PVS
1007 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1009 if (!ed->priv.server->free)
1011 if(PRVM_serveredictfunction(ed, camera_transform))
1013 PRVM_serverglobalfloat(time) = sv.time;
1014 PRVM_serverglobaledict(self) = e;
1015 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1016 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1017 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1018 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1019 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1020 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1022 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1023 cameras[n_cameras] = e;
1025 if(n_cameras >= MAX_LEVELNETWORKEYES)
1035 // i is loop counter, is reset to 0 when an eye got added
1036 // j is camera index to check
1037 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1041 ed = PRVM_EDICT_NUM(cameras[j]);
1042 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1043 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1044 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1045 if(eye_levels[k] <= MAX_EYE_RECURSION)
1047 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1049 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1050 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1051 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1052 sv.writeentitiestoclient_numeyes++;
1061 void SV_AddCameraEyes(void)
1072 static void SV_CleanupEnts (void)
1074 prvm_prog_t *prog = SVVM_prog;
1078 ent = PRVM_NEXT_EDICT(prog->edicts);
1079 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1080 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1085 SV_WriteClientdataToMessage
1089 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1091 prvm_prog_t *prog = SVVM_prog;
1094 prvm_edict_t *other;
1099 float *statsf = (float *)stats;
1103 // send a damage message
1105 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1107 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1108 MSG_WriteByte (msg, svc_damage);
1109 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1110 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1111 for (i=0 ; i<3 ; i++)
1112 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1114 PRVM_serveredictfloat(ent, dmg_take) = 0;
1115 PRVM_serveredictfloat(ent, dmg_save) = 0;
1119 // send the current viewpos offset from the view entity
1121 SV_SetIdealPitch (); // how much to look up / down ideally
1123 // a fixangle might get lost in a dropped packet. Oh well.
1124 if(PRVM_serveredictfloat(ent, fixangle))
1126 // angle fixing was requested by global thinking code...
1127 // so store the current angles for later use
1128 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
1129 host_client->fixangle_angles_set = true;
1131 // and clear fixangle for the next frame
1132 PRVM_serveredictfloat(ent, fixangle) = 0;
1135 if (host_client->fixangle_angles_set)
1137 MSG_WriteByte (msg, svc_setangle);
1138 for (i=0 ; i < 3 ; i++)
1139 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1140 host_client->fixangle_angles_set = false;
1143 // the runes are in serverflags, pack them into the items value, also pack
1144 // in the items2 value for mission pack huds
1145 // (used only in the mission packs, which do not use serverflags)
1146 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
1148 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1150 // cache weapon model name and index in client struct to save time
1151 // (this search can be almost 1% of cpu time!)
1152 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
1153 if (strcmp(s, client->weaponmodel))
1155 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1156 client->weaponmodelindex = SV_ModelIndex(s, 1);
1159 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
1165 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
1166 bits |= SU_ONGROUND;
1167 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
1169 if (PRVM_serveredictfloat(ent, idealpitch))
1170 bits |= SU_IDEALPITCH;
1172 for (i=0 ; i<3 ; i++)
1174 if (PRVM_serveredictvector(ent, punchangle)[i])
1175 bits |= (SU_PUNCH1<<i);
1176 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1178 bits |= (SU_PUNCHVEC1<<i);
1179 if (PRVM_serveredictvector(ent, velocity)[i])
1180 bits |= (SU_VELOCITY1<<i);
1183 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
1185 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1186 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
1187 stats[STAT_ITEMS] = items;
1188 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
1189 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
1190 stats[STAT_WEAPON] = client->weaponmodelindex;
1191 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
1192 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
1193 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
1194 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
1195 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
1196 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
1197 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
1198 stats[STAT_VIEWZOOM] = viewzoom;
1199 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
1200 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
1201 // the QC bumps these itself by sending svc_'s, so we have to keep them
1202 // zero or they'll be corrected by the engine
1203 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
1204 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
1206 if(!sv_gameplayfix_customstats.integer)
1208 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
1209 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
1210 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
1211 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
1212 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
1213 // movement settings for prediction
1214 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1215 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1216 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1217 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1218 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1220 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1221 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1222 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1223 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1224 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1225 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1226 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1227 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1228 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1229 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1230 statsf[STAT_TIMELIMIT] = timelimit.value;
1231 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1232 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1233 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1234 statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value;
1235 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1236 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1237 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1238 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1239 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1240 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1241 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1242 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
1243 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1244 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1245 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1246 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1247 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1248 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1251 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1253 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1255 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1256 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1258 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1259 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1260 if (viewzoom != 255)
1261 bits |= SU_VIEWZOOM;
1266 if (bits >= 16777216)
1270 MSG_WriteByte (msg, svc_clientdata);
1271 MSG_WriteShort (msg, bits);
1272 if (bits & SU_EXTEND1)
1273 MSG_WriteByte(msg, bits >> 16);
1274 if (bits & SU_EXTEND2)
1275 MSG_WriteByte(msg, bits >> 24);
1277 if (bits & SU_VIEWHEIGHT)
1278 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1280 if (bits & SU_IDEALPITCH)
1281 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
1283 for (i=0 ; i<3 ; i++)
1285 if (bits & (SU_PUNCH1<<i))
1287 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1288 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
1290 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
1292 if (bits & (SU_PUNCHVEC1<<i))
1294 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1295 MSG_WriteCoord16i(msg, punchvector[i]);
1297 MSG_WriteCoord32f(msg, punchvector[i]);
1299 if (bits & (SU_VELOCITY1<<i))
1301 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1302 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
1304 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
1308 if (bits & SU_ITEMS)
1309 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1311 if (sv.protocol == PROTOCOL_DARKPLACES5)
1313 if (bits & SU_WEAPONFRAME)
1314 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1315 if (bits & SU_ARMOR)
1316 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1317 if (bits & SU_WEAPON)
1318 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1319 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1320 MSG_WriteShort (msg, stats[STAT_AMMO]);
1321 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1322 MSG_WriteShort (msg, stats[STAT_NAILS]);
1323 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1324 MSG_WriteShort (msg, stats[STAT_CELLS]);
1325 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1326 if (bits & SU_VIEWZOOM)
1327 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1329 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1331 if (bits & SU_WEAPONFRAME)
1332 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1333 if (bits & SU_ARMOR)
1334 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1335 if (bits & SU_WEAPON)
1337 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1338 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1340 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1342 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1343 MSG_WriteByte (msg, stats[STAT_AMMO]);
1344 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1345 MSG_WriteByte (msg, stats[STAT_NAILS]);
1346 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1347 MSG_WriteByte (msg, stats[STAT_CELLS]);
1348 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
1350 for (i = 0;i < 32;i++)
1351 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1353 MSG_WriteByte (msg, i);
1356 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1357 if (bits & SU_VIEWZOOM)
1359 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1360 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1362 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1367 void SV_FlushBroadcastMessages(void)
1371 if (sv.datagram.cursize <= 0)
1373 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1375 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1377 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1378 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1380 SZ_Clear(&sv.datagram);
1383 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
1385 // scan the splitpoints to find out how many we can fit in
1386 int numsegments, j, split;
1387 if (!client->unreliablemsg_splitpoints)
1389 // always accept the first one if it's within 1024 bytes, this ensures
1390 // that very big datagrams which are over the rate limit still get
1391 // through, just to keep it working
1392 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1393 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1395 // the first segment gets an exemption from the rate limiting, otherwise
1396 // it could get dropped consistently due to a low rate limit
1397 if (numsegments == 1)
1399 // some will fit, so add the ones that will fit
1400 split = client->unreliablemsg_splitpoint[numsegments-1];
1401 // note this discards ones that were accepted by the segments scan but
1402 // can not fit, such as a really huge first one that will never ever
1403 // fit in a packet...
1404 if (msg->cursize + split <= maxsize)
1405 SZ_Write(msg, client->unreliablemsg.data, split);
1406 // remove the part we sent, keeping any remaining data
1407 client->unreliablemsg.cursize -= split;
1408 if (client->unreliablemsg.cursize > 0)
1409 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1410 // adjust remaining splitpoints
1411 client->unreliablemsg_splitpoints -= numsegments;
1412 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1413 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1417 =======================
1418 SV_SendClientDatagram
1419 =======================
1421 static void SV_SendClientDatagram (client_t *client)
1423 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1425 int stats[MAX_CL_STATS];
1426 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1429 // obey rate limit by limiting packet frequency if the packet size
1431 // (usually this is caused by reliable messages)
1432 // if (!NetConn_CanSend(client->netconnection))
1435 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1436 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1437 if (sv_maxrate.integer != maxrate)
1438 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1440 // clientrate determines the 'cleartime' of a packet
1441 // (how long to wait before sending another, based on this packet's size)
1442 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1444 switch (sv.protocol)
1446 case PROTOCOL_QUAKE:
1447 case PROTOCOL_QUAKEDP:
1448 case PROTOCOL_NEHAHRAMOVIE:
1449 case PROTOCOL_NEHAHRABJP:
1450 case PROTOCOL_NEHAHRABJP2:
1451 case PROTOCOL_NEHAHRABJP3:
1452 case PROTOCOL_QUAKEWORLD:
1453 // no packet size limit support on Quake protocols because it just
1454 // causes missing entities/effects
1455 // packets are simply sent less often to obey the rate limit
1459 case PROTOCOL_DARKPLACES1:
1460 case PROTOCOL_DARKPLACES2:
1461 case PROTOCOL_DARKPLACES3:
1462 case PROTOCOL_DARKPLACES4:
1463 // no packet size limit support on DP1-4 protocols because they kick
1464 // the client off if they overflow, and miss effects
1465 // packets are simply sent less often to obey the rate limit
1466 maxsize = sizeof(sv_sendclientdatagram_buf);
1467 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1470 // DP5 and later protocols support packet size limiting which is a
1471 // better method than limiting packet frequency as QW does
1473 // at very low rates (or very small sys_ticrate) the packet size is
1474 // not reduced below 128, but packets may be sent less often
1476 // how long are bursts?
1477 timedelta = host_client->rate_burstsize / (double)client->rate;
1479 // how much of the burst do we keep reserved?
1480 timedelta *= 1 - net_burstreserve.value;
1482 // only try to use excess time
1483 timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta);
1485 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
1486 timedelta += sys_ticrate.value;
1488 // note: packet overhead (not counted in maxsize) is 28 bytes
1489 maxsize = (int)(clientrate * timedelta) - 28;
1491 // put it in sound bounds
1492 maxsize = bound(128, maxsize, 1400);
1495 // csqc entities can easily exceed 128 bytes, so disable throttling in
1496 // mods that use csqc (they are likely to use less bandwidth anyway)
1497 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
1503 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !host_limitlocal.integer)
1505 // for good singleplayer, send huge packets
1506 maxsize = sizeof(sv_sendclientdatagram_buf);
1507 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1508 // never limit frequency in singleplayer
1509 clientrate = 1000000000;
1512 // while downloading, limit entity updates to half the packet
1513 // (any leftover space will be used for downloading)
1514 if (host_client->download_file)
1517 msg.data = sv_sendclientdatagram_buf;
1518 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1520 msg.allowoverflow = false;
1522 if (host_client->begun)
1524 // the player is in the game
1525 MSG_WriteByte (&msg, svc_time);
1526 MSG_WriteFloat (&msg, sv.time);
1528 // add the client specific data to the datagram
1529 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1530 // now update the stats[] array using any registered custom fields
1531 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
1532 // set host_client->statsdeltabits
1533 Protocol_UpdateClientStats (stats);
1535 // add as many queued unreliable messages (effects) as we can fit
1536 // limit effects to half of the remaining space
1537 if (client->unreliablemsg.cursize)
1538 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
1540 // now write as many entities as we can fit, and also sends stats
1541 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1543 else if (host.realtime > client->keepalivetime)
1545 // the player isn't totally in the game yet
1546 // send small keepalive messages if too much time has passed
1547 // (may also be sending downloads)
1548 client->keepalivetime = host.realtime + 5;
1549 MSG_WriteChar (&msg, svc_nop);
1552 // if a download is active, see if there is room to fit some download data
1554 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1555 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1557 fs_offset_t downloadstart;
1558 unsigned char data[1400];
1559 downloadstart = FS_Tell(host_client->download_file);
1560 downloadsize = min(downloadsize, (int)sizeof(data));
1561 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1562 // note this sends empty messages if at the end of the file, which is
1563 // necessary to keep the packet loss logic working
1564 // (the last blocks may be lost and need to be re-sent, and that will
1565 // only occur if the client acks the empty end messages, revealing
1566 // a gap in the download progress, causing the last blocks to be
1568 MSG_WriteChar (&msg, svc_downloaddata);
1569 MSG_WriteLong (&msg, downloadstart);
1570 MSG_WriteShort (&msg, downloadsize);
1571 if (downloadsize > 0)
1572 SZ_Write (&msg, data, downloadsize);
1575 // reliable only if none is in progress
1576 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1577 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1579 SV_WriteDemoMessage(client, &msg, false);
1581 // send the datagram
1582 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
1583 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1584 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1588 =======================
1589 SV_UpdateToReliableMessages
1590 =======================
1592 static void SV_UpdateToReliableMessages (void)
1594 prvm_prog_t *prog = SVVM_prog;
1602 // check for changes to be sent over the reliable streams
1603 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1605 // update the host_client fields we care about according to the entity fields
1606 host_client->edict = PRVM_EDICT_NUM(i+1);
1609 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
1612 // always point the string back at host_client->name to keep it safe
1613 //strlcpy (host_client->name, name, sizeof (host_client->name));
1614 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
1615 strlcpy (host_client->name, name, sizeof (host_client->name));
1618 // DP_SV_CLIENTCOLORS
1619 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
1620 if (host_client->old_colors != host_client->colors)
1622 host_client->old_colors = host_client->colors;
1623 // send notification to all clients
1624 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1625 MSG_WriteByte (&sv.reliable_datagram, i);
1626 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1629 // NEXUIZ_PLAYERMODEL
1630 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
1633 // always point the string back at host_client->name to keep it safe
1634 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1635 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
1636 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1637 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
1639 // NEXUIZ_PLAYERSKIN
1640 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
1643 // always point the string back at host_client->name to keep it safe
1644 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1645 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
1646 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1647 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
1649 // TODO: add an extension name for this [1/17/2008 Black]
1650 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
1651 if (clientcamera > 0)
1653 int oldclientcamera = host_client->clientcamera;
1654 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
1655 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
1656 host_client->clientcamera = clientcamera;
1658 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
1660 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
1661 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
1666 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
1667 if(IS_OLDNEXUIZ_DERIVED(gamemode))
1668 if(!host_client->begun && host_client->netconnection)
1669 host_client->frags = -666;
1670 if (host_client->old_frags != host_client->frags)
1672 host_client->old_frags = host_client->frags;
1673 // send notification to all clients
1674 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1675 MSG_WriteByte (&sv.reliable_datagram, i);
1676 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1680 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1681 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
1682 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1684 SZ_Clear (&sv.reliable_datagram);
1689 =======================
1690 SV_SendClientMessages
1691 =======================
1693 void SV_SendClientMessages(void)
1695 int i, prepared = false;
1697 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1698 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1700 SV_FlushBroadcastMessages();
1702 // update frags, names, etc
1703 SV_UpdateToReliableMessages();
1705 // build individual updates
1706 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1708 if (!host_client->active)
1710 if (!host_client->netconnection)
1713 if (host_client->netconnection->message.overflowed)
1715 SV_DropClient (true); // if the message couldn't send, kick off
1722 // only prepare entities once per frame
1723 SV_PrepareEntitiesForSending();
1725 SV_SendClientDatagram(host_client);
1728 // clear muzzle flashes