2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
57 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
58 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
59 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
60 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
61 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
62 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
63 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
64 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
65 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
66 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
67 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
68 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
69 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
70 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
71 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
72 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
73 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
74 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
75 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
76 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
77 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
78 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
79 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
80 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
81 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
82 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
83 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
84 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
85 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
86 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
87 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
88 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
89 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
90 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
91 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
92 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
93 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
94 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
95 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
96 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
97 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
98 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
99 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
100 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
103 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
104 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
107 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
108 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
109 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
112 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
113 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
114 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
115 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
116 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
117 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
124 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
125 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
126 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
127 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
128 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
129 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
130 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
131 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
132 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
133 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
134 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
135 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
136 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
137 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
138 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
139 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
140 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
141 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
142 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
143 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
144 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
145 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
146 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
147 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
148 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
149 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
150 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
151 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
152 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
154 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
159 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
162 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
163 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
165 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
187 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
188 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
189 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
191 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
196 mempool_t *sv_mempool = NULL;
198 extern cvar_t slowmo;
199 extern float scr_centertime_off;
201 // MUST match effectnameindex_t in client.h
202 static const char *standardeffectnames[EFFECT_TOTAL] =
226 "TE_TEI_BIGEXPLOSION",
242 #define SV_REQFUNCS 0
243 #define sv_reqfuncs NULL
245 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
246 //static const char *sv_reqfuncs[] = {
249 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
251 prvm_required_field_t sv_reqfields[] =
253 #define PRVM_DECLARE_serverglobalfloat(x)
254 #define PRVM_DECLARE_serverglobalvector(x)
255 #define PRVM_DECLARE_serverglobalstring(x)
256 #define PRVM_DECLARE_serverglobaledict(x)
257 #define PRVM_DECLARE_serverglobalfunction(x)
258 #define PRVM_DECLARE_clientglobalfloat(x)
259 #define PRVM_DECLARE_clientglobalvector(x)
260 #define PRVM_DECLARE_clientglobalstring(x)
261 #define PRVM_DECLARE_clientglobaledict(x)
262 #define PRVM_DECLARE_clientglobalfunction(x)
263 #define PRVM_DECLARE_menuglobalfloat(x)
264 #define PRVM_DECLARE_menuglobalvector(x)
265 #define PRVM_DECLARE_menuglobalstring(x)
266 #define PRVM_DECLARE_menuglobaledict(x)
267 #define PRVM_DECLARE_menuglobalfunction(x)
268 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
269 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
270 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
271 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
272 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
273 #define PRVM_DECLARE_clientfieldfloat(x)
274 #define PRVM_DECLARE_clientfieldvector(x)
275 #define PRVM_DECLARE_clientfieldstring(x)
276 #define PRVM_DECLARE_clientfieldedict(x)
277 #define PRVM_DECLARE_clientfieldfunction(x)
278 #define PRVM_DECLARE_menufieldfloat(x)
279 #define PRVM_DECLARE_menufieldvector(x)
280 #define PRVM_DECLARE_menufieldstring(x)
281 #define PRVM_DECLARE_menufieldedict(x)
282 #define PRVM_DECLARE_menufieldfunction(x)
283 #define PRVM_DECLARE_serverfunction(x)
284 #define PRVM_DECLARE_clientfunction(x)
285 #define PRVM_DECLARE_menufunction(x)
286 #define PRVM_DECLARE_field(x)
287 #define PRVM_DECLARE_global(x)
288 #define PRVM_DECLARE_function(x)
289 #include "prvm_offsets.h"
290 #undef PRVM_DECLARE_serverglobalfloat
291 #undef PRVM_DECLARE_serverglobalvector
292 #undef PRVM_DECLARE_serverglobalstring
293 #undef PRVM_DECLARE_serverglobaledict
294 #undef PRVM_DECLARE_serverglobalfunction
295 #undef PRVM_DECLARE_clientglobalfloat
296 #undef PRVM_DECLARE_clientglobalvector
297 #undef PRVM_DECLARE_clientglobalstring
298 #undef PRVM_DECLARE_clientglobaledict
299 #undef PRVM_DECLARE_clientglobalfunction
300 #undef PRVM_DECLARE_menuglobalfloat
301 #undef PRVM_DECLARE_menuglobalvector
302 #undef PRVM_DECLARE_menuglobalstring
303 #undef PRVM_DECLARE_menuglobaledict
304 #undef PRVM_DECLARE_menuglobalfunction
305 #undef PRVM_DECLARE_serverfieldfloat
306 #undef PRVM_DECLARE_serverfieldvector
307 #undef PRVM_DECLARE_serverfieldstring
308 #undef PRVM_DECLARE_serverfieldedict
309 #undef PRVM_DECLARE_serverfieldfunction
310 #undef PRVM_DECLARE_clientfieldfloat
311 #undef PRVM_DECLARE_clientfieldvector
312 #undef PRVM_DECLARE_clientfieldstring
313 #undef PRVM_DECLARE_clientfieldedict
314 #undef PRVM_DECLARE_clientfieldfunction
315 #undef PRVM_DECLARE_menufieldfloat
316 #undef PRVM_DECLARE_menufieldvector
317 #undef PRVM_DECLARE_menufieldstring
318 #undef PRVM_DECLARE_menufieldedict
319 #undef PRVM_DECLARE_menufieldfunction
320 #undef PRVM_DECLARE_serverfunction
321 #undef PRVM_DECLARE_clientfunction
322 #undef PRVM_DECLARE_menufunction
323 #undef PRVM_DECLARE_field
324 #undef PRVM_DECLARE_global
325 #undef PRVM_DECLARE_function
328 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
330 prvm_required_field_t sv_reqglobals[] =
332 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
333 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
334 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
335 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
336 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
337 #define PRVM_DECLARE_clientglobalfloat(x)
338 #define PRVM_DECLARE_clientglobalvector(x)
339 #define PRVM_DECLARE_clientglobalstring(x)
340 #define PRVM_DECLARE_clientglobaledict(x)
341 #define PRVM_DECLARE_clientglobalfunction(x)
342 #define PRVM_DECLARE_menuglobalfloat(x)
343 #define PRVM_DECLARE_menuglobalvector(x)
344 #define PRVM_DECLARE_menuglobalstring(x)
345 #define PRVM_DECLARE_menuglobaledict(x)
346 #define PRVM_DECLARE_menuglobalfunction(x)
347 #define PRVM_DECLARE_serverfieldfloat(x)
348 #define PRVM_DECLARE_serverfieldvector(x)
349 #define PRVM_DECLARE_serverfieldstring(x)
350 #define PRVM_DECLARE_serverfieldedict(x)
351 #define PRVM_DECLARE_serverfieldfunction(x)
352 #define PRVM_DECLARE_clientfieldfloat(x)
353 #define PRVM_DECLARE_clientfieldvector(x)
354 #define PRVM_DECLARE_clientfieldstring(x)
355 #define PRVM_DECLARE_clientfieldedict(x)
356 #define PRVM_DECLARE_clientfieldfunction(x)
357 #define PRVM_DECLARE_menufieldfloat(x)
358 #define PRVM_DECLARE_menufieldvector(x)
359 #define PRVM_DECLARE_menufieldstring(x)
360 #define PRVM_DECLARE_menufieldedict(x)
361 #define PRVM_DECLARE_menufieldfunction(x)
362 #define PRVM_DECLARE_serverfunction(x)
363 #define PRVM_DECLARE_clientfunction(x)
364 #define PRVM_DECLARE_menufunction(x)
365 #define PRVM_DECLARE_field(x)
366 #define PRVM_DECLARE_global(x)
367 #define PRVM_DECLARE_function(x)
368 #include "prvm_offsets.h"
369 #undef PRVM_DECLARE_serverglobalfloat
370 #undef PRVM_DECLARE_serverglobalvector
371 #undef PRVM_DECLARE_serverglobalstring
372 #undef PRVM_DECLARE_serverglobaledict
373 #undef PRVM_DECLARE_serverglobalfunction
374 #undef PRVM_DECLARE_clientglobalfloat
375 #undef PRVM_DECLARE_clientglobalvector
376 #undef PRVM_DECLARE_clientglobalstring
377 #undef PRVM_DECLARE_clientglobaledict
378 #undef PRVM_DECLARE_clientglobalfunction
379 #undef PRVM_DECLARE_menuglobalfloat
380 #undef PRVM_DECLARE_menuglobalvector
381 #undef PRVM_DECLARE_menuglobalstring
382 #undef PRVM_DECLARE_menuglobaledict
383 #undef PRVM_DECLARE_menuglobalfunction
384 #undef PRVM_DECLARE_serverfieldfloat
385 #undef PRVM_DECLARE_serverfieldvector
386 #undef PRVM_DECLARE_serverfieldstring
387 #undef PRVM_DECLARE_serverfieldedict
388 #undef PRVM_DECLARE_serverfieldfunction
389 #undef PRVM_DECLARE_clientfieldfloat
390 #undef PRVM_DECLARE_clientfieldvector
391 #undef PRVM_DECLARE_clientfieldstring
392 #undef PRVM_DECLARE_clientfieldedict
393 #undef PRVM_DECLARE_clientfieldfunction
394 #undef PRVM_DECLARE_menufieldfloat
395 #undef PRVM_DECLARE_menufieldvector
396 #undef PRVM_DECLARE_menufieldstring
397 #undef PRVM_DECLARE_menufieldedict
398 #undef PRVM_DECLARE_menufieldfunction
399 #undef PRVM_DECLARE_serverfunction
400 #undef PRVM_DECLARE_clientfunction
401 #undef PRVM_DECLARE_menufunction
402 #undef PRVM_DECLARE_field
403 #undef PRVM_DECLARE_global
404 #undef PRVM_DECLARE_function
409 //============================================================================
411 void SV_AreaStats_f(void)
413 World_PrintAreaStats(&sv.world, "server");
423 // init the csqc progs cvars, since they are updated/used by the server code
424 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
425 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
426 extern cvar_t csqc_progcrc;
427 extern cvar_t csqc_progsize;
429 Cvar_RegisterVariable(&sv_worldmessage);
430 Cvar_RegisterVariable(&sv_worldname);
431 Cvar_RegisterVariable(&sv_worldnamenoextension);
432 Cvar_RegisterVariable(&sv_worldbasename);
434 Cvar_RegisterVariable (&csqc_progname);
435 Cvar_RegisterVariable (&csqc_progcrc);
436 Cvar_RegisterVariable (&csqc_progsize);
438 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
439 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
440 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
441 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
443 Cvar_RegisterVariable (&coop);
444 Cvar_RegisterVariable (&deathmatch);
445 Cvar_RegisterVariable (&fraglimit);
446 Cvar_RegisterVariable (&gamecfg);
447 Cvar_RegisterVariable (&noexit);
448 Cvar_RegisterVariable (&nomonsters);
449 Cvar_RegisterVariable (&pausable);
450 Cvar_RegisterVariable (&pr_checkextension);
451 Cvar_RegisterVariable (&samelevel);
452 Cvar_RegisterVariable (&skill);
453 Cvar_RegisterVariable (&slowmo);
454 Cvar_RegisterVariable (&sv_accelerate);
455 Cvar_RegisterVariable (&sv_aim);
456 Cvar_RegisterVariable (&sv_airaccel_qw);
457 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
458 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
459 Cvar_RegisterVariable (&sv_airaccelerate);
460 Cvar_RegisterVariable (&sv_airstopaccelerate);
461 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
462 Cvar_RegisterVariable (&sv_maxairstrafespeed);
463 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
464 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
465 Cvar_RegisterVariable (&sv_aircontrol);
466 Cvar_RegisterVariable (&sv_aircontrol_power);
467 Cvar_RegisterVariable (&sv_aircontrol_penalty);
468 Cvar_RegisterVariable (&sv_allowdownloads);
469 Cvar_RegisterVariable (&sv_allowdownloads_archive);
470 Cvar_RegisterVariable (&sv_allowdownloads_config);
471 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
472 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
473 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
474 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
475 Cvar_RegisterVariable (&sv_clmovement_enable);
476 Cvar_RegisterVariable (&sv_clmovement_minping);
477 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
478 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
479 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
480 Cvar_RegisterVariable (&sv_cullentities_pvs);
481 Cvar_RegisterVariable (&sv_cullentities_stats);
482 Cvar_RegisterVariable (&sv_cullentities_trace);
483 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
484 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
485 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
486 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
487 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
488 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
489 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
490 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
491 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
492 Cvar_RegisterVariable (&sv_debugmove);
493 Cvar_RegisterVariable (&sv_echobprint);
494 Cvar_RegisterVariable (&sv_edgefriction);
495 Cvar_RegisterVariable (&sv_entpatch);
496 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
497 Cvar_RegisterVariable (&sv_freezenonclients);
498 Cvar_RegisterVariable (&sv_friction);
499 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
500 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
501 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
502 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
503 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
504 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
505 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
506 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
507 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
508 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
509 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
510 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
511 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
512 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
513 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
514 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
515 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
516 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
517 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
518 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
519 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
520 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
521 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
522 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
523 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
524 Cvar_RegisterVariable (&sv_gravity);
525 Cvar_RegisterVariable (&sv_idealpitchscale);
526 Cvar_RegisterVariable (&sv_jumpstep);
527 Cvar_RegisterVariable (&sv_jumpvelocity);
528 Cvar_RegisterVariable (&sv_maxairspeed);
529 Cvar_RegisterVariable (&sv_maxrate);
530 Cvar_RegisterVariable (&sv_maxspeed);
531 Cvar_RegisterVariable (&sv_maxvelocity);
532 Cvar_RegisterVariable (&sv_nostep);
533 Cvar_RegisterVariable (&sv_playerphysicsqc);
534 Cvar_RegisterVariable (&sv_progs);
535 Cvar_RegisterVariable (&sv_protocolname);
536 Cvar_RegisterVariable (&sv_random_seed);
537 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
538 Cvar_RegisterVariable (&sv_sound_land);
539 Cvar_RegisterVariable (&sv_sound_watersplash);
540 Cvar_RegisterVariable (&sv_stepheight);
541 Cvar_RegisterVariable (&sv_stopspeed);
542 Cvar_RegisterVariable (&sv_wallfriction);
543 Cvar_RegisterVariable (&sv_wateraccelerate);
544 Cvar_RegisterVariable (&sv_waterfriction);
545 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
546 Cvar_RegisterVariable (&sv_warsowbunny_accel);
547 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
548 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
549 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
550 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
551 Cvar_RegisterVariable (&sys_ticrate);
552 Cvar_RegisterVariable (&teamplay);
553 Cvar_RegisterVariable (&timelimit);
555 Cvar_RegisterVariable (&saved1);
556 Cvar_RegisterVariable (&saved2);
557 Cvar_RegisterVariable (&saved3);
558 Cvar_RegisterVariable (&saved4);
559 Cvar_RegisterVariable (&savedgamecfg);
560 Cvar_RegisterVariable (&scratch1);
561 Cvar_RegisterVariable (&scratch2);
562 Cvar_RegisterVariable (&scratch3);
563 Cvar_RegisterVariable (&scratch4);
564 Cvar_RegisterVariable (&temp1);
566 // LordHavoc: Nehahra uses these to pass data around cutscene demos
567 Cvar_RegisterVariable (&nehx00);
568 Cvar_RegisterVariable (&nehx01);
569 Cvar_RegisterVariable (&nehx02);
570 Cvar_RegisterVariable (&nehx03);
571 Cvar_RegisterVariable (&nehx04);
572 Cvar_RegisterVariable (&nehx05);
573 Cvar_RegisterVariable (&nehx06);
574 Cvar_RegisterVariable (&nehx07);
575 Cvar_RegisterVariable (&nehx08);
576 Cvar_RegisterVariable (&nehx09);
577 Cvar_RegisterVariable (&nehx10);
578 Cvar_RegisterVariable (&nehx11);
579 Cvar_RegisterVariable (&nehx12);
580 Cvar_RegisterVariable (&nehx13);
581 Cvar_RegisterVariable (&nehx14);
582 Cvar_RegisterVariable (&nehx15);
583 Cvar_RegisterVariable (&nehx16);
584 Cvar_RegisterVariable (&nehx17);
585 Cvar_RegisterVariable (&nehx18);
586 Cvar_RegisterVariable (&nehx19);
587 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
589 Cvar_RegisterVariable (&sv_autodemo_perclient);
590 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
591 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
593 Cvar_RegisterVariable (&halflifebsp);
595 sv_mempool = Mem_AllocPool("server", 0, NULL);
598 static void SV_SaveEntFile_f(void)
600 if (!sv.active || !sv.worldmodel)
602 Con_Print("Not running a server\n");
605 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
610 =============================================================================
614 =============================================================================
621 Make sure the event gets sent to all clients
624 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
628 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
630 MSG_WriteByte (&sv.datagram, svc_particle);
631 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
632 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
633 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
634 for (i=0 ; i<3 ; i++)
635 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
636 MSG_WriteByte (&sv.datagram, count);
637 MSG_WriteByte (&sv.datagram, color);
638 SV_FlushBroadcastMessages();
645 Make sure the event gets sent to all clients
648 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
650 if (modelindex >= 256 || startframe >= 256)
652 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
654 MSG_WriteByte (&sv.datagram, svc_effect2);
655 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
656 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
657 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
658 MSG_WriteShort (&sv.datagram, modelindex);
659 MSG_WriteShort (&sv.datagram, startframe);
660 MSG_WriteByte (&sv.datagram, framecount);
661 MSG_WriteByte (&sv.datagram, framerate);
665 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
667 MSG_WriteByte (&sv.datagram, svc_effect);
668 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
669 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
670 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
671 MSG_WriteByte (&sv.datagram, modelindex);
672 MSG_WriteByte (&sv.datagram, startframe);
673 MSG_WriteByte (&sv.datagram, framecount);
674 MSG_WriteByte (&sv.datagram, framerate);
676 SV_FlushBroadcastMessages();
683 Each entity can have eight independant sound sources, like voice,
686 Channel 0 is an auto-allocate channel, the others override anything
687 already running on that entity/channel pair.
689 An attenuation of 0 will play full volume everywhere in the level.
690 Larger attenuations will drop off. (max 4 attenuation)
694 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
696 int sound_num, field_mask, i, ent;
698 if (volume < 0 || volume > 255)
700 Con_Printf ("SV_StartSound: volume = %i\n", volume);
704 if (attenuation < 0 || attenuation > 4)
706 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
710 if (channel < 0 || channel > 7)
712 Con_Printf ("SV_StartSound: channel = %i\n", channel);
716 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
719 // find precache number for sound
720 sound_num = SV_SoundIndex(sample, 1);
724 ent = PRVM_NUM_FOR_EDICT(entity);
727 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
728 field_mask |= SND_VOLUME;
729 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
730 field_mask |= SND_ATTENUATION;
732 field_mask |= SND_LARGEENTITY;
733 if (sound_num >= 256 || channel >= 8)
734 field_mask |= SND_LARGESOUND;
736 // directed messages go only to the entity they are targeted on
737 MSG_WriteByte (&sv.datagram, svc_sound);
738 MSG_WriteByte (&sv.datagram, field_mask);
739 if (field_mask & SND_VOLUME)
740 MSG_WriteByte (&sv.datagram, volume);
741 if (field_mask & SND_ATTENUATION)
742 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
743 if (field_mask & SND_LARGEENTITY)
745 MSG_WriteShort (&sv.datagram, ent);
746 MSG_WriteByte (&sv.datagram, channel);
749 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
750 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
751 MSG_WriteShort (&sv.datagram, sound_num);
753 MSG_WriteByte (&sv.datagram, sound_num);
754 for (i = 0;i < 3;i++)
755 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
756 SV_FlushBroadcastMessages();
763 Nearly the same logic as SV_StartSound, except an origin
764 instead of an entity is provided and channel is omitted.
766 The entity sent to the client is 0 (world) and the channel
767 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
768 function, therefore the check for it is omitted.
772 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
774 int sound_num, field_mask, i;
776 if (volume < 0 || volume > 255)
778 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
782 if (attenuation < 0 || attenuation > 4)
784 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
788 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
791 // find precache number for sound
792 sound_num = SV_SoundIndex(sample, 1);
797 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
798 field_mask |= SND_VOLUME;
799 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
800 field_mask |= SND_ATTENUATION;
801 if (sound_num >= 256)
802 field_mask |= SND_LARGESOUND;
804 // directed messages go only to the entity they are targeted on
805 MSG_WriteByte (&sv.datagram, svc_sound);
806 MSG_WriteByte (&sv.datagram, field_mask);
807 if (field_mask & SND_VOLUME)
808 MSG_WriteByte (&sv.datagram, volume);
809 if (field_mask & SND_ATTENUATION)
810 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
811 // Always write entnum 0 for the world entity
812 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
813 if (field_mask & SND_LARGESOUND)
814 MSG_WriteShort (&sv.datagram, sound_num);
816 MSG_WriteByte (&sv.datagram, sound_num);
817 for (i = 0;i < 3;i++)
818 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
819 SV_FlushBroadcastMessages();
823 ==============================================================================
827 ==============================================================================
834 Sends the first message from the server to a connected client.
835 This will be sent on the initial connection and upon each server load.
838 void SV_SendServerinfo (client_t *client)
843 // we know that this client has a netconnection and thus is not a bot
845 // edicts get reallocated on level changes, so we need to update it here
846 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
848 // clear cached stuff that depends on the level
849 client->weaponmodel[0] = 0;
850 client->weaponmodelindex = 0;
852 // LordHavoc: clear entityframe tracking
853 client->latestframenum = 0;
855 // initialize the movetime, so a speedhack can't make use of the time before this client joined
856 client->cmd.time = sv.time;
858 if (client->entitydatabase)
859 EntityFrame_FreeDatabase(client->entitydatabase);
860 if (client->entitydatabase4)
861 EntityFrame4_FreeDatabase(client->entitydatabase4);
862 if (client->entitydatabase5)
863 EntityFrame5_FreeDatabase(client->entitydatabase5);
865 memset(client->stats, 0, sizeof(client->stats));
866 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
868 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
870 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
871 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
872 else if (sv.protocol == PROTOCOL_DARKPLACES4)
873 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
875 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
878 // reset csqc entity versions
879 for (i = 0;i < prog->max_edicts;i++)
881 client->csqcentityscope[i] = 0;
882 client->csqcentitysendflags[i] = 0xFFFFFF;
883 client->csqcentityglobalhistory[i] = 0;
885 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
887 client->csqcentityframehistory[i].num = 0;
888 client->csqcentityframehistory[i].framenum = -1;
890 client->csqcnumedicts = 0;
891 client->csqcentityframehistory_next = 0;
893 SZ_Clear (&client->netconnection->message);
894 MSG_WriteByte (&client->netconnection->message, svc_print);
895 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
896 MSG_WriteString (&client->netconnection->message,message);
898 SV_StopDemoRecording(client); // to split up demos into different files
899 if(sv_autodemo_perclient.integer && client->netconnection)
901 char demofile[MAX_OSPATH];
902 char ipaddress[MAX_QPATH];
905 // start a new demo file
906 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
907 for(i = 0; ipaddress[i]; ++i)
908 if(!isalnum(ipaddress[i]))
910 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
912 SV_StartDemoRecording(client, demofile, -1);
915 //[515]: init csprogs according to version of svprogs, check the crc, etc.
916 if (sv.csqc_progname[0])
918 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
919 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
920 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
921 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
922 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
923 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
924 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
926 if(client->sv_demo_file != NULL)
929 static char buf[NET_MAXMESSAGE];
932 sb.data = (unsigned char *) buf;
933 sb.maxsize = sizeof(buf);
935 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
936 SV_WriteDemoMessage(client, &sb, false);
939 //[515]: init stufftext string (it is sent before svc_serverinfo)
940 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
942 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
943 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
947 //if (sv_allowdownloads.integer)
948 // always send the info that the server supports the protocol, even if downloads are forbidden
949 // only because of that, the CSQC exception can work
951 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
952 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
955 // send at this time so it's guaranteed to get executed at the right time
959 host_client = client;
960 Curl_SendRequirements();
964 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
965 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
966 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
968 if (!coop.integer && deathmatch.integer)
969 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
971 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
973 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
975 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
976 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
977 MSG_WriteByte (&client->netconnection->message, 0);
979 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
980 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
981 MSG_WriteByte (&client->netconnection->message, 0);
984 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
985 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
986 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
989 // store this in clientcamera, too
990 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
991 MSG_WriteByte (&client->netconnection->message, svc_setview);
992 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
994 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
995 MSG_WriteByte (&client->netconnection->message, 1);
997 client->spawned = false; // need prespawn, spawn, etc
998 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1000 // clear movement info until client enters the new level properly
1001 memset(&client->cmd, 0, sizeof(client->cmd));
1002 client->movesequence = 0;
1003 client->movement_highestsequence_seen = 0;
1004 memset(&client->movement_count, 0, sizeof(client->movement_count));
1005 #ifdef NUM_PING_TIMES
1006 for (i = 0;i < NUM_PING_TIMES;i++)
1007 client->ping_times[i] = 0;
1008 client->num_pings = 0;
1012 // allow the client some time to send his keepalives, even if map loading took ages
1013 client->netconnection->timeout = realtime + net_connecttimeout.value;
1020 Initializes a client_t for a new net connection. This will only be called
1021 once for a player each game, not once for each level change.
1024 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1029 client = svs.clients + clientnum;
1031 // set up the client_t
1034 float backupparms[NUM_SPAWN_PARMS];
1035 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1036 memset(client, 0, sizeof(*client));
1037 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1040 memset(client, 0, sizeof(*client));
1041 client->active = true;
1042 client->netconnection = netconnection;
1044 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1046 if(client->netconnection && client->netconnection->crypto.authenticated)
1048 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1049 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1050 client->netconnection->address,
1051 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1052 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1053 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1054 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1058 strlcpy(client->name, "unconnected", sizeof(client->name));
1059 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1060 client->spawned = false;
1061 client->edict = PRVM_EDICT_NUM(clientnum+1);
1062 if (client->netconnection)
1063 client->netconnection->message.allowoverflow = true; // we can catch it
1064 // prepare the unreliable message buffer
1065 client->unreliablemsg.data = client->unreliablemsg_data;
1066 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1067 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1068 client->rate = 1000000000;
1069 // no limits for local player
1070 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1071 client->rate = 1000000000;
1072 client->connecttime = realtime;
1076 // call the progs to get default spawn parms for the new client
1077 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1078 prog->globals.server->self = 0;
1079 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1080 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1081 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1083 // set up the entity for this client (including .colormap, .team, etc)
1084 PRVM_ED_ClearEdict(client->edict);
1087 // don't call SendServerinfo for a fresh botclient because its fields have
1088 // not been set up by the qc yet
1089 if (client->netconnection)
1090 SV_SendServerinfo (client);
1092 client->spawned = true;
1097 ===============================================================================
1101 ===============================================================================
1105 =============================================================================
1107 The PVS must include a small area around the client to allow head bobbing
1108 or other small motion on the client side. Otherwise, a bob might cause an
1109 entity that should be visible to not show up, especially when the bob
1110 crosses a waterline.
1112 =============================================================================
1115 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1118 unsigned int sendflags;
1119 unsigned int version;
1120 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1121 unsigned int customizeentityforclient;
1122 unsigned int sendentity;
1125 vec3_t cullmins, cullmaxs;
1128 // fast path for games that do not use legacy entity networking
1129 // note: still networks clients even if they are legacy
1130 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1131 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1134 // this 2 billion unit check is actually to detect NAN origins
1135 // (we really don't want to send those)
1136 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1139 // EF_NODRAW prevents sending for any reason except for your own
1140 // client, so we must keep all clients in this superset
1141 effects = (unsigned)ent->fields.server->effects;
1143 // we can omit invisible entities with no effects that are not clients
1144 // LordHavoc: this could kill tags attached to an invisible entity, I
1145 // just hope we never have to support that case
1146 i = (int)ent->fields.server->modelindex;
1147 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1150 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1151 glowsize = (unsigned char)bound(0, i, 255);
1152 if (PRVM_serveredictfloat(ent, glow_trail))
1153 flags |= RENDER_GLOWTRAIL;
1154 if (PRVM_serveredictedict(ent, viewmodelforclient))
1155 flags |= RENDER_VIEWMODEL;
1157 v = PRVM_serveredictvector(ent, color);
1159 light[0] = (unsigned short)bound(0, f, 65535);
1161 light[1] = (unsigned short)bound(0, f, 65535);
1163 light[2] = (unsigned short)bound(0, f, 65535);
1164 f = PRVM_serveredictfloat(ent, light_lev);
1165 light[3] = (unsigned short)bound(0, f, 65535);
1166 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1167 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1169 if (gamemode == GAME_TENEBRAE)
1171 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1175 lightpflags |= PFLAGS_FULLDYNAMIC;
1177 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1181 light[0] = (int)(0.2*256);
1182 light[1] = (int)(1.0*256);
1183 light[2] = (int)(0.2*256);
1185 lightpflags |= PFLAGS_FULLDYNAMIC;
1189 specialvisibilityradius = 0;
1190 if (lightpflags & PFLAGS_FULLDYNAMIC)
1191 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1193 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1194 if (flags & RENDER_GLOWTRAIL)
1195 specialvisibilityradius = max(specialvisibilityradius, 100);
1196 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1198 if (effects & EF_BRIGHTFIELD)
1199 specialvisibilityradius = max(specialvisibilityradius, 80);
1200 if (effects & EF_MUZZLEFLASH)
1201 specialvisibilityradius = max(specialvisibilityradius, 100);
1202 if (effects & EF_BRIGHTLIGHT)
1203 specialvisibilityradius = max(specialvisibilityradius, 400);
1204 if (effects & EF_DIMLIGHT)
1205 specialvisibilityradius = max(specialvisibilityradius, 200);
1206 if (effects & EF_RED)
1207 specialvisibilityradius = max(specialvisibilityradius, 200);
1208 if (effects & EF_BLUE)
1209 specialvisibilityradius = max(specialvisibilityradius, 200);
1210 if (effects & EF_FLAME)
1211 specialvisibilityradius = max(specialvisibilityradius, 250);
1212 if (effects & EF_STARDUST)
1213 specialvisibilityradius = max(specialvisibilityradius, 100);
1216 // early culling checks
1217 // (final culling is done by SV_MarkWriteEntityStateToClient)
1218 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1219 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1223 cs->active = ACTIVE_NETWORK;
1224 cs->number = enumber;
1225 VectorCopy(ent->fields.server->origin, cs->origin);
1226 VectorCopy(ent->fields.server->angles, cs->angles);
1228 cs->effects = effects;
1229 cs->colormap = (unsigned)ent->fields.server->colormap;
1230 cs->modelindex = modelindex;
1231 cs->skin = (unsigned)ent->fields.server->skin;
1232 cs->frame = (unsigned)ent->fields.server->frame;
1233 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1234 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1235 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1236 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1237 cs->customizeentityforclient = customizeentityforclient;
1238 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1239 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1240 cs->glowsize = glowsize;
1242 // don't need to init cs->colormod because the defaultstate did that for us
1243 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1244 v = PRVM_serveredictvector(ent, colormod);
1245 if (VectorLength2(v))
1247 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1248 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1249 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1252 // don't need to init cs->glowmod because the defaultstate did that for us
1253 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1254 v = PRVM_serveredictvector(ent, glowmod);
1255 if (VectorLength2(v))
1257 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1258 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1259 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1262 cs->modelindex = modelindex;
1265 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1269 cs->alpha = (unsigned char)bound(0, i, 255);
1272 f = (PRVM_serveredictfloat(ent, renderamt));
1276 cs->alpha = (unsigned char)bound(0, i, 255);
1280 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1284 cs->scale = (unsigned char)bound(0, i, 255);
1287 cs->glowcolor = 254;
1288 f = PRVM_serveredictfloat(ent, glow_color);
1290 cs->glowcolor = (int)f;
1292 if (PRVM_serveredictfloat(ent, fullbright))
1293 cs->effects |= EF_FULLBRIGHT;
1295 f = PRVM_serveredictfloat(ent, modelflags);
1297 cs->effects |= ((unsigned int)f & 0xff) << 24;
1299 if (ent->fields.server->movetype == MOVETYPE_STEP)
1300 cs->flags |= RENDER_STEP;
1301 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1302 cs->flags |= RENDER_LOWPRECISION;
1303 if (ent->fields.server->colormap >= 1024)
1304 cs->flags |= RENDER_COLORMAPPED;
1305 if (cs->viewmodelforclient)
1306 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1308 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1310 cs->flags |= RENDER_COMPLEXANIMATION;
1311 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1312 cs->skeletonobject = ent->priv.server->skeleton;
1313 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1314 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1315 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1316 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1317 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1318 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1319 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1320 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1321 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1322 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1323 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1324 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1327 cs->light[0] = light[0];
1328 cs->light[1] = light[1];
1329 cs->light[2] = light[2];
1330 cs->light[3] = light[3];
1331 cs->lightstyle = lightstyle;
1332 cs->lightpflags = lightpflags;
1334 cs->specialvisibilityradius = specialvisibilityradius;
1336 // calculate the visible box of this entity (don't use the physics box
1337 // as that is often smaller than a model, and would not count
1338 // specialvisibilityradius)
1339 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1341 float scale = cs->scale * (1.0f / 16.0f);
1342 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1344 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1345 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1347 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1349 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1350 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1354 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1355 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1360 // if there is no model (or it could not be loaded), use the physics box
1361 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1362 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1364 if (specialvisibilityradius)
1366 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1367 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1368 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1369 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1370 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1371 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1374 // calculate center of bbox for network prioritization purposes
1375 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1377 // if culling box has moved, update pvs cluster links
1378 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1380 VectorCopy(cullmins, ent->priv.server->cullmins);
1381 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1382 // a value of -1 for pvs_numclusters indicates that the links are not
1383 // cached, and should be re-tested each time, this is the case if the
1384 // culling box touches too many pvs clusters to store, or if the world
1385 // model does not support FindBoxClusters
1386 ent->priv.server->pvs_numclusters = -1;
1387 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1389 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1390 if (i <= MAX_ENTITYCLUSTERS)
1391 ent->priv.server->pvs_numclusters = i;
1395 // we need to do some csqc entity upkeep here
1396 // get self.SendFlags and clear them
1397 // (to let the QC know that they've been read)
1400 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1401 PRVM_serveredictfloat(ent, SendFlags) = 0;
1402 // legacy self.Version system
1403 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1405 if (sv.csqcentityversion[enumber] != version)
1406 sendflags = 0xFFFFFF;
1407 sv.csqcentityversion[enumber] = version;
1409 // move sendflags into the per-client sendflags
1411 for (i = 0;i < svs.maxclients;i++)
1412 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1413 // mark it as inactive for non-csqc networking
1414 cs->active = ACTIVE_SHARED;
1420 void SV_PrepareEntitiesForSending(void)
1424 // send all entities that touch the pvs
1425 sv.numsendentities = 0;
1426 sv.sendentitiesindex[0] = NULL;
1427 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1428 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1430 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1432 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1433 sv.numsendentities++;
1438 #define MAX_LINEOFSIGHTTRACES 64
1440 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1444 float starttransformed[3], endtransformed[3];
1447 int originalnumtouchedicts;
1448 int numtouchedicts = 0;
1450 matrix4x4_t matrix, imatrix;
1452 prvm_edict_t *touch;
1453 static prvm_edict_t *touchedicts[MAX_EDICTS];
1454 vec3_t boxmins, boxmaxs;
1455 vec3_t clipboxmins, clipboxmaxs;
1456 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1458 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1460 // expand the box a little
1461 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1462 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1463 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1464 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1465 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1466 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1468 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1469 for (traceindex = 1;traceindex < numtraces;traceindex++)
1470 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1472 // calculate sweep box for the entire swarm of traces
1473 VectorCopy(eye, clipboxmins);
1474 VectorCopy(eye, clipboxmaxs);
1475 for (traceindex = 0;traceindex < numtraces;traceindex++)
1477 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1478 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1479 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1480 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1481 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1482 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1485 // get the list of entities in the sweep box
1486 if (sv_cullentities_trace_entityocclusion.integer)
1487 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1488 if (numtouchedicts > MAX_EDICTS)
1490 // this never happens
1491 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1492 numtouchedicts = MAX_EDICTS;
1494 // iterate the entities found in the sweep box and filter them
1495 originalnumtouchedicts = numtouchedicts;
1497 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1499 touch = touchedicts[touchindex];
1500 if (touch->fields.server->solid != SOLID_BSP)
1502 model = SV_GetModelFromEdict(touch);
1503 if (!model || !model->brush.TraceLineOfSight)
1505 // skip obviously transparent entities
1506 alpha = PRVM_serveredictfloat(touch, alpha);
1507 if (alpha && alpha < 1)
1509 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1511 touchedicts[numtouchedicts++] = touch;
1514 // now that we have a filtered list of "interesting" entities, fire each
1515 // ray against all of them, this gives us an early-out case when something
1516 // is visible (which it often is)
1518 for (traceindex = 0;traceindex < numtraces;traceindex++)
1520 // check world occlusion
1521 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1522 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1524 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1526 touch = touchedicts[touchindex];
1527 model = SV_GetModelFromEdict(touch);
1528 if(model && model->brush.TraceLineOfSight)
1530 // get the entity matrix
1531 pitchsign = SV_GetPitchSign(touch);
1532 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1533 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1534 // see if the ray hits this entity
1535 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1536 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1537 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1544 // check if the ray was blocked
1545 if (touchindex < numtouchedicts)
1547 // return if the ray was not blocked
1555 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1560 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1562 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1563 sv.writeentitiestoclient_stats_totalentities++;
1565 if (s->customizeentityforclient)
1567 prog->globals.server->self = s->number;
1568 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1569 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1570 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1574 // never reject player
1575 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1577 // check various rejection conditions
1578 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1580 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1582 if (s->effects & EF_NODRAW)
1584 // LordHavoc: only send entities with a model or important effects
1585 if (!s->modelindex && s->specialvisibilityradius == 0)
1588 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1589 // viewmodels don't have visibility checking
1590 if (s->viewmodelforclient)
1592 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1595 else if (s->tagentity)
1597 // tag attached entities simply check their parent
1598 if (!sv.sendentitiesindex[s->tagentity])
1600 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1601 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1604 // always send world submodels in newer protocols because they don't
1605 // generate much traffic (in old protocols they hog bandwidth)
1606 // but only if sv_cullentities_nevercullbmodels is off
1607 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1609 // entity has survived every check so far, check if visible
1610 ed = PRVM_EDICT_NUM(s->number);
1612 // if not touching a visible leaf
1613 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1615 if (ed->priv.server->pvs_numclusters < 0)
1617 // entity too big for clusters list
1618 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1620 sv.writeentitiestoclient_stats_culled_pvs++;
1627 // check cached clusters list
1628 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1629 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1631 if (i == ed->priv.server->pvs_numclusters)
1633 sv.writeentitiestoclient_stats_culled_pvs++;
1639 // or not seen by random tracelines
1640 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1643 s->number <= svs.maxclients
1644 ? sv_cullentities_trace_samples_players.integer
1646 s->specialvisibilityradius
1647 ? sv_cullentities_trace_samples_extra.integer
1648 : sv_cullentities_trace_samples.integer;
1649 float enlarge = sv_cullentities_trace_enlarge.value;
1654 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1655 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1657 if(eyeindex < sv.writeentitiestoclient_numeyes)
1658 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1660 s->number <= svs.maxclients
1661 ? sv_cullentities_trace_delay_players.value
1662 : sv_cullentities_trace_delay.value
1664 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1666 sv.writeentitiestoclient_stats_culled_trace++;
1674 // this just marks it for sending
1675 // FIXME: it would be more efficient to send here, but the entity
1676 // compressor isn't that flexible
1677 sv.writeentitiestoclient_stats_visibleentities++;
1678 sv.sententities[s->number] = sv.sententitiesmark;
1681 #if MAX_LEVELNETWORKEYES > 0
1682 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1683 void SV_AddCameraEyes(void)
1687 static int cameras[MAX_LEVELNETWORKEYES];
1688 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1689 static int eye_levels[MAX_CLIENTNETWORKEYES];
1693 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1696 // check line of sight to portal entities and add them to PVS
1697 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1699 if (!ed->priv.server->free)
1701 if(PRVM_serveredictfunction(ed, camera_transform))
1703 prog->globals.server->self = e;
1704 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1705 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1706 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1707 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1708 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1709 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1711 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1712 cameras[n_cameras] = e;
1714 if(n_cameras >= MAX_LEVELNETWORKEYES)
1724 // i is loop counter, is reset to 0 when an eye got added
1725 // j is camera index to check
1726 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1730 ed = PRVM_EDICT_NUM(cameras[j]);
1731 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1732 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1733 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1734 if(eye_levels[k] <= MAX_EYE_RECURSION)
1736 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1738 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1739 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1740 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1741 sv.writeentitiestoclient_numeyes++;
1750 void SV_AddCameraEyes(void)
1755 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1757 qboolean need_empty = false;
1758 int i, numsendstates, numcsqcsendstates;
1760 prvm_edict_t *camera;
1764 // if there isn't enough space to accomplish anything, skip it
1765 if (msg->cursize + 25 > maxsize)
1768 sv.writeentitiestoclient_msg = msg;
1769 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1771 sv.writeentitiestoclient_stats_culled_pvs = 0;
1772 sv.writeentitiestoclient_stats_culled_trace = 0;
1773 sv.writeentitiestoclient_stats_visibleentities = 0;
1774 sv.writeentitiestoclient_stats_totalentities = 0;
1775 sv.writeentitiestoclient_numeyes = 0;
1778 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1779 camera = PRVM_EDICT_NUM( client->clientcamera );
1780 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1781 sv.writeentitiestoclient_pvsbytes = 0;
1782 // get the PVS values for the eye location, later FatPVS calls will merge
1783 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1784 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1786 // add the eye to a list for SV_CanSeeBox tests
1787 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1788 sv.writeentitiestoclient_numeyes++;
1790 // calculate predicted eye origin for SV_CanSeeBox tests
1791 if (sv_cullentities_trace_prediction.integer)
1793 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1795 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1796 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1798 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1799 sv.writeentitiestoclient_numeyes++;
1801 //if (!sv.writeentitiestoclient_useprediction)
1802 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1807 // build PVS from the new eyes
1808 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1809 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1810 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1812 sv.sententitiesmark++;
1814 for (i = 0;i < sv.numsendentities;i++)
1815 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1818 numcsqcsendstates = 0;
1819 for (i = 0;i < sv.numsendentities;i++)
1821 s = &sv.sendentities[i];
1822 if (sv.sententities[s->number] == sv.sententitiesmark)
1824 if(s->active == ACTIVE_NETWORK)
1826 if (s->exteriormodelforclient)
1828 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1829 s->flags |= RENDER_EXTERIORMODEL;
1831 s->flags &= ~RENDER_EXTERIORMODEL;
1833 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1835 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1836 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1838 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1842 if (sv_cullentities_stats.integer)
1843 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1845 if(client->entitydatabase5)
1846 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1848 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1850 if(client->num_skippedentityframes >= 10)
1851 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1853 if (client->entitydatabase5)
1854 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1855 else if (client->entitydatabase4)
1857 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1858 Protocol_WriteStatsReliable();
1860 else if (client->entitydatabase)
1862 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1863 Protocol_WriteStatsReliable();
1867 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1868 Protocol_WriteStatsReliable();
1872 client->num_skippedentityframes = 0;
1874 ++client->num_skippedentityframes;
1883 static void SV_CleanupEnts (void)
1888 ent = PRVM_NEXT_EDICT(prog->edicts);
1889 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1890 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1895 SV_WriteClientdataToMessage
1899 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1903 prvm_edict_t *other;
1908 float *statsf = (float *)stats;
1912 // send a damage message
1914 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1916 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1917 MSG_WriteByte (msg, svc_damage);
1918 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1919 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1920 for (i=0 ; i<3 ; i++)
1921 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1923 ent->fields.server->dmg_take = 0;
1924 ent->fields.server->dmg_save = 0;
1928 // send the current viewpos offset from the view entity
1930 SV_SetIdealPitch (); // how much to look up / down ideally
1932 // a fixangle might get lost in a dropped packet. Oh well.
1933 if(ent->fields.server->fixangle)
1935 // angle fixing was requested by global thinking code...
1936 // so store the current angles for later use
1937 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1938 host_client->fixangle_angles_set = TRUE;
1940 // and clear fixangle for the next frame
1941 ent->fields.server->fixangle = 0;
1944 if (host_client->fixangle_angles_set)
1946 MSG_WriteByte (msg, svc_setangle);
1947 for (i=0 ; i < 3 ; i++)
1948 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1949 host_client->fixangle_angles_set = FALSE;
1952 // stuff the sigil bits into the high bits of items for sbar, or else
1954 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1955 items = (int)ent->fields.server->items | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1957 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1959 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1961 // cache weapon model name and index in client struct to save time
1962 // (this search can be almost 1% of cpu time!)
1963 s = PRVM_GetString(ent->fields.server->weaponmodel);
1964 if (strcmp(s, client->weaponmodel))
1966 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1967 client->weaponmodelindex = SV_ModelIndex(s, 1);
1970 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
1976 if ((int)ent->fields.server->flags & FL_ONGROUND)
1977 bits |= SU_ONGROUND;
1978 if (ent->fields.server->waterlevel >= 2)
1980 if (ent->fields.server->idealpitch)
1981 bits |= SU_IDEALPITCH;
1983 for (i=0 ; i<3 ; i++)
1985 if (ent->fields.server->punchangle[i])
1986 bits |= (SU_PUNCH1<<i);
1987 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1989 bits |= (SU_PUNCHVEC1<<i);
1990 if (ent->fields.server->velocity[i])
1991 bits |= (SU_VELOCITY1<<i);
1994 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
1996 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1997 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1998 stats[STAT_ITEMS] = items;
1999 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
2000 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
2001 stats[STAT_WEAPON] = client->weaponmodelindex;
2002 stats[STAT_HEALTH] = (int)ent->fields.server->health;
2003 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
2004 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
2005 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
2006 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
2007 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
2008 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
2009 stats[STAT_VIEWZOOM] = viewzoom;
2010 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
2011 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
2012 // the QC bumps these itself by sending svc_'s, so we have to keep them
2013 // zero or they'll be corrected by the engine
2014 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
2015 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
2017 // movement settings for prediction
2018 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2019 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2020 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2021 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2022 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2024 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2025 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2026 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2027 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2028 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2029 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2030 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2031 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2032 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2033 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2034 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2035 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2036 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2037 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2038 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2039 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2040 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2041 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2042 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2043 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2044 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2045 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2046 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2047 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2048 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2049 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2050 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2051 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2052 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2053 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2054 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2055 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2056 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2057 statsf[STAT_TIMELIMIT] = timelimit.value;
2059 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2061 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2063 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2064 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2066 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2067 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2068 if (viewzoom != 255)
2069 bits |= SU_VIEWZOOM;
2074 if (bits >= 16777216)
2078 MSG_WriteByte (msg, svc_clientdata);
2079 MSG_WriteShort (msg, bits);
2080 if (bits & SU_EXTEND1)
2081 MSG_WriteByte(msg, bits >> 16);
2082 if (bits & SU_EXTEND2)
2083 MSG_WriteByte(msg, bits >> 24);
2085 if (bits & SU_VIEWHEIGHT)
2086 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2088 if (bits & SU_IDEALPITCH)
2089 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2091 for (i=0 ; i<3 ; i++)
2093 if (bits & (SU_PUNCH1<<i))
2095 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2096 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2098 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2100 if (bits & (SU_PUNCHVEC1<<i))
2102 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2103 MSG_WriteCoord16i(msg, punchvector[i]);
2105 MSG_WriteCoord32f(msg, punchvector[i]);
2107 if (bits & (SU_VELOCITY1<<i))
2109 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2110 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2112 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2116 if (bits & SU_ITEMS)
2117 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2119 if (sv.protocol == PROTOCOL_DARKPLACES5)
2121 if (bits & SU_WEAPONFRAME)
2122 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2123 if (bits & SU_ARMOR)
2124 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2125 if (bits & SU_WEAPON)
2126 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2127 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2128 MSG_WriteShort (msg, stats[STAT_AMMO]);
2129 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2130 MSG_WriteShort (msg, stats[STAT_NAILS]);
2131 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2132 MSG_WriteShort (msg, stats[STAT_CELLS]);
2133 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2134 if (bits & SU_VIEWZOOM)
2135 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2137 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2139 if (bits & SU_WEAPONFRAME)
2140 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2141 if (bits & SU_ARMOR)
2142 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2143 if (bits & SU_WEAPON)
2145 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2146 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2148 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2150 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2151 MSG_WriteByte (msg, stats[STAT_AMMO]);
2152 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2153 MSG_WriteByte (msg, stats[STAT_NAILS]);
2154 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2155 MSG_WriteByte (msg, stats[STAT_CELLS]);
2156 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2158 for (i = 0;i < 32;i++)
2159 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2161 MSG_WriteByte (msg, i);
2164 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2165 if (bits & SU_VIEWZOOM)
2167 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2168 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2170 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2175 void SV_FlushBroadcastMessages(void)
2179 if (sv.datagram.cursize <= 0)
2181 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2183 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2185 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2186 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2188 SZ_Clear(&sv.datagram);
2191 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2193 // scan the splitpoints to find out how many we can fit in
2194 int numsegments, j, split;
2195 if (!client->unreliablemsg_splitpoints)
2197 // always accept the first one if it's within 1024 bytes, this ensures
2198 // that very big datagrams which are over the rate limit still get
2199 // through, just to keep it working
2200 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2201 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2203 // the first segment gets an exemption from the rate limiting, otherwise
2204 // it could get dropped consistently due to a low rate limit
2205 if (numsegments == 1)
2207 // some will fit, so add the ones that will fit
2208 split = client->unreliablemsg_splitpoint[numsegments-1];
2209 // note this discards ones that were accepted by the segments scan but
2210 // can not fit, such as a really huge first one that will never ever
2211 // fit in a packet...
2212 if (msg->cursize + split <= maxsize)
2213 SZ_Write(msg, client->unreliablemsg.data, split);
2214 // remove the part we sent, keeping any remaining data
2215 client->unreliablemsg.cursize -= split;
2216 if (client->unreliablemsg.cursize > 0)
2217 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2218 // adjust remaining splitpoints
2219 client->unreliablemsg_splitpoints -= numsegments;
2220 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2221 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2225 =======================
2226 SV_SendClientDatagram
2227 =======================
2229 static void SV_SendClientDatagram (client_t *client)
2231 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2233 int stats[MAX_CL_STATS];
2234 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2236 // obey rate limit by limiting packet frequency if the packet size
2238 // (usually this is caused by reliable messages)
2239 if (!NetConn_CanSend(client->netconnection))
2242 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2243 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2244 if (sv_maxrate.integer != maxrate)
2245 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2247 // clientrate determines the 'cleartime' of a packet
2248 // (how long to wait before sending another, based on this packet's size)
2249 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2251 switch (sv.protocol)
2253 case PROTOCOL_QUAKE:
2254 case PROTOCOL_QUAKEDP:
2255 case PROTOCOL_NEHAHRAMOVIE:
2256 case PROTOCOL_NEHAHRABJP:
2257 case PROTOCOL_NEHAHRABJP2:
2258 case PROTOCOL_NEHAHRABJP3:
2259 case PROTOCOL_QUAKEWORLD:
2260 // no packet size limit support on Quake protocols because it just
2261 // causes missing entities/effects
2262 // packets are simply sent less often to obey the rate limit
2266 case PROTOCOL_DARKPLACES1:
2267 case PROTOCOL_DARKPLACES2:
2268 case PROTOCOL_DARKPLACES3:
2269 case PROTOCOL_DARKPLACES4:
2270 // no packet size limit support on DP1-4 protocols because they kick
2271 // the client off if they overflow, and miss effects
2272 // packets are simply sent less often to obey the rate limit
2273 maxsize = sizeof(sv_sendclientdatagram_buf);
2274 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2277 // DP5 and later protocols support packet size limiting which is a
2278 // better method than limiting packet frequency as QW does
2280 // at very low rates (or very small sys_ticrate) the packet size is
2281 // not reduced below 128, but packets may be sent less often
2282 maxsize = (int)(clientrate * sys_ticrate.value);
2283 maxsize = bound(128, maxsize, 1400);
2285 // csqc entities can easily exceed 128 bytes, so disable throttling in
2286 // mods that use csqc (they are likely to use less bandwidth anyway)
2287 if (sv.csqc_progsize > 0)
2292 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2294 // for good singleplayer, send huge packets
2295 maxsize = sizeof(sv_sendclientdatagram_buf);
2296 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2297 // never limit frequency in singleplayer
2298 clientrate = 1000000000;
2301 // while downloading, limit entity updates to half the packet
2302 // (any leftover space will be used for downloading)
2303 if (host_client->download_file)
2306 msg.data = sv_sendclientdatagram_buf;
2307 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2309 msg.allowoverflow = false;
2311 if (host_client->spawned)
2313 // the player is in the game
2314 MSG_WriteByte (&msg, svc_time);
2315 MSG_WriteFloat (&msg, sv.time);
2317 // add the client specific data to the datagram
2318 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2319 // now update the stats[] array using any registered custom fields
2320 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2321 // set host_client->statsdeltabits
2322 Protocol_UpdateClientStats (stats);
2324 // add as many queued unreliable messages (effects) as we can fit
2325 // limit effects to half of the remaining space
2326 if (client->unreliablemsg.cursize)
2327 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2329 // now write as many entities as we can fit, and also sends stats
2330 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2332 else if (realtime > client->keepalivetime)
2334 // the player isn't totally in the game yet
2335 // send small keepalive messages if too much time has passed
2336 // (may also be sending downloads)
2337 client->keepalivetime = realtime + 5;
2338 MSG_WriteChar (&msg, svc_nop);
2341 // if a download is active, see if there is room to fit some download data
2343 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2344 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2346 fs_offset_t downloadstart;
2347 unsigned char data[1400];
2348 downloadstart = FS_Tell(host_client->download_file);
2349 downloadsize = min(downloadsize, (int)sizeof(data));
2350 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2351 // note this sends empty messages if at the end of the file, which is
2352 // necessary to keep the packet loss logic working
2353 // (the last blocks may be lost and need to be re-sent, and that will
2354 // only occur if the client acks the empty end messages, revealing
2355 // a gap in the download progress, causing the last blocks to be
2357 MSG_WriteChar (&msg, svc_downloaddata);
2358 MSG_WriteLong (&msg, downloadstart);
2359 MSG_WriteShort (&msg, downloadsize);
2360 if (downloadsize > 0)
2361 SZ_Write (&msg, data, downloadsize);
2364 // reliable only if none is in progress
2365 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2366 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2368 SV_WriteDemoMessage(client, &msg, false);
2370 // send the datagram
2371 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2372 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2373 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2377 =======================
2378 SV_UpdateToReliableMessages
2379 =======================
2381 static void SV_UpdateToReliableMessages (void)
2390 // check for changes to be sent over the reliable streams
2391 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2393 // update the host_client fields we care about according to the entity fields
2394 host_client->edict = PRVM_EDICT_NUM(i+1);
2397 name = PRVM_GetString(host_client->edict->fields.server->netname);
2400 // always point the string back at host_client->name to keep it safe
2401 strlcpy (host_client->name, name, sizeof (host_client->name));
2402 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2403 if (strcmp(host_client->old_name, host_client->name))
2405 if (host_client->spawned)
2406 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2407 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2408 // send notification to all clients
2409 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2410 MSG_WriteByte (&sv.reliable_datagram, i);
2411 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2412 SV_WriteNetnameIntoDemo(host_client);
2415 // DP_SV_CLIENTCOLORS
2416 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2417 if (host_client->old_colors != host_client->colors)
2419 host_client->old_colors = host_client->colors;
2420 // send notification to all clients
2421 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2422 MSG_WriteByte (&sv.reliable_datagram, i);
2423 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2426 // NEXUIZ_PLAYERMODEL
2427 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2430 // always point the string back at host_client->name to keep it safe
2431 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2432 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2434 // NEXUIZ_PLAYERSKIN
2435 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2438 // always point the string back at host_client->name to keep it safe
2439 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2440 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2442 // TODO: add an extension name for this [1/17/2008 Black]
2443 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2444 if (clientcamera > 0)
2446 int oldclientcamera = host_client->clientcamera;
2447 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2448 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2449 host_client->clientcamera = clientcamera;
2451 if (oldclientcamera != host_client->clientcamera)
2453 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2454 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2459 host_client->frags = (int)host_client->edict->fields.server->frags;
2460 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2461 if(!host_client->spawned && host_client->netconnection)
2462 host_client->frags = -666;
2463 if (host_client->old_frags != host_client->frags)
2465 host_client->old_frags = host_client->frags;
2466 // send notification to all clients
2467 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2468 MSG_WriteByte (&sv.reliable_datagram, i);
2469 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2473 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2474 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2475 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2477 SZ_Clear (&sv.reliable_datagram);
2482 =======================
2483 SV_SendClientMessages
2484 =======================
2486 void SV_SendClientMessages (void)
2488 int i, prepared = false;
2490 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2491 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2493 SV_FlushBroadcastMessages();
2495 // update frags, names, etc
2496 SV_UpdateToReliableMessages();
2498 // build individual updates
2499 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2501 if (!host_client->active)
2503 if (!host_client->netconnection)
2506 if (host_client->netconnection->message.overflowed)
2508 SV_DropClient (true); // if the message couldn't send, kick off
2515 // only prepare entities once per frame
2516 SV_PrepareEntitiesForSending();
2518 SV_SendClientDatagram (host_client);
2521 // clear muzzle flashes
2525 static void SV_StartDownload_f(void)
2527 if (host_client->download_file)
2528 host_client->download_started = true;
2532 * Compression extension negotiation:
2535 * cl_serverextension_download 2
2538 * download <filename> <list of zero or more suppported compressions in order of preference>
2540 * download maps/map1.bsp lzo deflate huffman
2543 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2545 * cl_downloadbegin 123456 maps/map1.bsp deflate
2547 * The server may choose not to compress the file by sending no compression name, like:
2548 * cl_downloadbegin 345678 maps/map1.bsp
2550 * NOTE: the "download" command may only specify compression algorithms if
2551 * cl_serverextension_download is 2!
2552 * If cl_serverextension_download has a different value, the client must
2553 * assume this extension is not supported!
2556 static void Download_CheckExtensions(void)
2559 int argc = Cmd_Argc();
2561 // first reset them all
2562 host_client->download_deflate = false;
2564 for(i = 2; i < argc; ++i)
2566 if(!strcmp(Cmd_Argv(i), "deflate"))
2568 host_client->download_deflate = true;
2574 static void SV_Download_f(void)
2576 const char *whichpack, *whichpack2, *extension;
2577 qboolean is_csqc; // so we need to check only once
2581 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2582 SV_ClientPrintf(" supported extensions: deflate\n");
2586 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2588 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2592 if (host_client->download_file)
2594 // at this point we'll assume the previous download should be aborted
2595 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2596 Host_ClientCommands("\nstopdownload\n");
2598 // close the file and reset variables
2599 FS_Close(host_client->download_file);
2600 host_client->download_file = NULL;
2601 host_client->download_name[0] = 0;
2602 host_client->download_expectedposition = 0;
2603 host_client->download_started = false;
2606 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2608 if (!sv_allowdownloads.integer && !is_csqc)
2610 SV_ClientPrintf("Downloads are disabled on this server\n");
2611 Host_ClientCommands("\nstopdownload\n");
2615 Download_CheckExtensions();
2617 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2618 extension = FS_FileExtension(host_client->download_name);
2620 // host_client is asking to download a specified file
2621 if (developer_extra.integer)
2622 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2626 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2627 extensions[0] = '\0';
2629 if(host_client->download_deflate)
2630 strlcat(extensions, " deflate", sizeof(extensions));
2632 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2634 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2635 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2637 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2639 // no, no space is needed between %s and %s :P
2640 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2642 host_client->download_expectedposition = 0;
2643 host_client->download_started = false;
2644 host_client->sendsignon = true; // make sure this message is sent
2648 if (!FS_FileExists(host_client->download_name))
2650 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2651 Host_ClientCommands("\nstopdownload\n");
2655 // check if the user is trying to download part of registered Quake(r)
2656 whichpack = FS_WhichPack(host_client->download_name);
2657 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2658 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2660 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2661 Host_ClientCommands("\nstopdownload\n");
2665 // check if the server has forbidden archive downloads entirely
2666 if (!sv_allowdownloads_inarchive.integer)
2668 whichpack = FS_WhichPack(host_client->download_name);
2671 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2672 Host_ClientCommands("\nstopdownload\n");
2677 if (!sv_allowdownloads_config.integer)
2679 if (!strcasecmp(extension, "cfg"))
2681 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2682 Host_ClientCommands("\nstopdownload\n");
2687 if (!sv_allowdownloads_dlcache.integer)
2689 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2691 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2692 Host_ClientCommands("\nstopdownload\n");
2697 if (!sv_allowdownloads_archive.integer)
2699 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2701 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2702 Host_ClientCommands("\nstopdownload\n");
2707 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2708 if (!host_client->download_file)
2710 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2711 Host_ClientCommands("\nstopdownload\n");
2715 if (FS_FileSize(host_client->download_file) > 1<<30)
2717 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2718 Host_ClientCommands("\nstopdownload\n");
2719 FS_Close(host_client->download_file);
2720 host_client->download_file = NULL;
2724 if (FS_FileSize(host_client->download_file) < 0)
2726 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2727 Host_ClientCommands("\nstopdownload\n");
2728 FS_Close(host_client->download_file);
2729 host_client->download_file = NULL;
2733 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2736 * we can only do this if we would actually deflate on the fly
2737 * which we do not (yet)!
2739 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2740 extensions[0] = '\0';
2742 if(host_client->download_deflate)
2743 strlcat(extensions, " deflate", sizeof(extensions));
2745 // no, no space is needed between %s and %s :P
2746 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2749 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2751 host_client->download_expectedposition = 0;
2752 host_client->download_started = false;
2753 host_client->sendsignon = true; // make sure this message is sent
2755 // the rest of the download process is handled in SV_SendClientDatagram
2756 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2758 // no svc_downloaddata messages will be sent until sv_startdownload is
2759 // sent by the client
2763 ==============================================================================
2767 ==============================================================================
2776 int SV_ModelIndex(const char *s, int precachemode)
2778 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2779 char filename[MAX_QPATH];
2783 //if (precachemode == 2)
2785 strlcpy(filename, s, sizeof(filename));
2786 for (i = 2;i < limit;i++)
2788 if (!sv.model_precache[i][0])
2792 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2794 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2797 if (precachemode == 1)
2798 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2799 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2800 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2801 if (sv.state != ss_loading)
2803 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2804 MSG_WriteShort(&sv.reliable_datagram, i);
2805 MSG_WriteString(&sv.reliable_datagram, filename);
2809 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2812 if (!strcmp(sv.model_precache[i], filename))
2815 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2825 int SV_SoundIndex(const char *s, int precachemode)
2827 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2828 char filename[MAX_QPATH];
2832 //if (precachemode == 2)
2834 strlcpy(filename, s, sizeof(filename));
2835 for (i = 1;i < limit;i++)
2837 if (!sv.sound_precache[i][0])
2841 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2843 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2846 if (precachemode == 1)
2847 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2848 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2849 if (sv.state != ss_loading)
2851 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2852 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2853 MSG_WriteString(&sv.reliable_datagram, filename);
2857 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2860 if (!strcmp(sv.sound_precache[i], filename))
2863 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2869 SV_ParticleEffectIndex
2873 int SV_ParticleEffectIndex(const char *name)
2875 int i, argc, linenumber, effectnameindex;
2877 fs_offset_t filesize;
2878 unsigned char *filedata;
2880 const char *textstart;
2881 //const char *textend;
2882 char argv[16][1024];
2883 char filename[MAX_QPATH];
2884 if (!sv.particleeffectnamesloaded)
2886 sv.particleeffectnamesloaded = true;
2887 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2888 for (i = 0;i < EFFECT_TOTAL;i++)
2889 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2890 for (filepass = 0;;filepass++)
2893 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2894 else if (filepass == 1)
2895 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2898 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2901 textstart = (const char *)filedata;
2902 //textend = (const char *)filedata + filesize;
2904 for (linenumber = 1;;linenumber++)
2909 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2913 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2917 if (com_token[0] == 0)
2918 break; // if the loop exited and it's not a \n, it's EOF
2921 if (!strcmp(argv[0], "effect"))
2925 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2927 if (sv.particleeffectname[effectnameindex][0])
2929 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2934 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2938 // if we run out of names, abort
2939 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2941 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2950 // search for the name
2951 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2952 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2953 return effectnameindex;
2954 // return 0 if we couldn't find it
2958 dp_model_t *SV_GetModelByIndex(int modelindex)
2960 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2963 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2966 if (!ed || ed->priv.server->free)
2968 modelindex = (int)ed->fields.server->modelindex;
2969 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2978 static void SV_CreateBaseline (void)
2980 int i, entnum, large;
2981 prvm_edict_t *svent;
2983 // LordHavoc: clear *all* states (note just active ones)
2984 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2986 // get the current server version
2987 svent = PRVM_EDICT_NUM(entnum);
2989 // LordHavoc: always clear state values, whether the entity is in use or not
2990 svent->priv.server->baseline = defaultstate;
2992 if (svent->priv.server->free)
2994 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2997 // create entity baseline
2998 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2999 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
3000 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
3001 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
3002 if (entnum > 0 && entnum <= svs.maxclients)
3004 svent->priv.server->baseline.colormap = entnum;
3005 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3009 svent->priv.server->baseline.colormap = 0;
3010 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
3014 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3017 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3021 // add to the message
3023 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3025 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3026 MSG_WriteShort (&sv.signon, entnum);
3030 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3031 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3033 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3035 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3036 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3040 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3041 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3043 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3044 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3045 for (i=0 ; i<3 ; i++)
3047 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3048 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3057 Load csprogs.dat and comperss it so it doesn't need to be
3058 reloaded on request.
3061 void SV_Prepare_CSQC(void)
3063 fs_offset_t progsize;
3065 if(svs.csqc_progdata)
3067 Con_DPrintf("Unloading old CSQC data.\n");
3068 Mem_Free(svs.csqc_progdata);
3069 if(svs.csqc_progdata_deflated)
3070 Mem_Free(svs.csqc_progdata_deflated);
3073 svs.csqc_progdata = NULL;
3074 svs.csqc_progdata_deflated = NULL;
3076 sv.csqc_progname[0] = 0;
3077 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3081 size_t deflated_size;
3083 sv.csqc_progsize = (int)progsize;
3084 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3085 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3086 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3088 Con_DPrint("Compressing csprogs.dat\n");
3089 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3090 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3091 svs.csqc_progsize_deflated = (int)deflated_size;
3092 if(svs.csqc_progdata_deflated)
3094 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3095 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3098 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3106 Grabs the current state of each client for saving across the
3107 transition to another level
3110 void SV_SaveSpawnparms (void)
3114 svs.serverflags = (int)prog->globals.server->serverflags;
3116 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3118 if (!host_client->active)
3121 // call the progs to get default spawn parms for the new client
3122 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3123 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3124 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3125 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3133 This is called at the start of each level
3137 void SV_SpawnServer (const char *server)
3142 dp_model_t *worldmodel;
3143 char modelname[sizeof(sv.worldname)];
3145 Con_DPrintf("SpawnServer: %s\n", server);
3147 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3149 if (!FS_FileExists(modelname))
3151 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3152 if (!FS_FileExists(modelname))
3154 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3159 if (cls.state != ca_dedicated)
3161 SCR_BeginLoadingPlaque();
3168 World_End(&sv.world);
3169 if(PRVM_serverfunction(SV_Shutdown))
3171 func_t s = PRVM_serverfunction(SV_Shutdown);
3172 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3173 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3178 // free q3 shaders so that any newly downloaded shaders will be active
3179 Mod_FreeQ3Shaders();
3181 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3182 if (!worldmodel || !worldmodel->TraceBox)
3184 Con_Printf("Couldn't load map %s\n", modelname);
3188 Collision_Cache_Reset(true);
3190 // let's not have any servers with no name
3191 if (hostname.string[0] == 0)
3192 Cvar_Set ("hostname", "UNNAMED");
3193 scr_centertime_off = 0;
3195 svs.changelevel_issued = false; // now safe to issue another
3197 // make the map a required file for clients
3198 Curl_ClearRequirements();
3199 Curl_RequireFile(modelname);
3202 // tell all connected clients that we are going to a new level
3207 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3209 if (client->netconnection)
3211 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3212 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3219 NetConn_OpenServerPorts(true);
3223 // make cvars consistant
3226 Cvar_SetValue ("deathmatch", 0);
3227 // LordHavoc: it can be useful to have skills outside the range 0-3...
3228 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3229 //Cvar_SetValue ("skill", (float)current_skill);
3230 current_skill = (int)(skill.value + 0.5);
3233 // set up the new server
3235 memset (&sv, 0, sizeof(sv));
3236 // if running a local client, make sure it doesn't try to access the last
3237 // level's data which is no longer valiud
3240 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3242 if(*sv_random_seed.string)
3244 srand(sv_random_seed.integer);
3245 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3252 // set level base name variables for later use
3253 strlcpy (sv.name, server, sizeof (sv.name));
3254 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3255 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3256 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3257 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3258 Cvar_SetQuick(&sv_worldname, sv.worldname);
3259 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3260 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3262 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3263 if (sv.protocol == PROTOCOL_UNKNOWN)
3266 Protocol_Names(buffer, sizeof(buffer));
3267 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3268 sv.protocol = PROTOCOL_QUAKE;
3273 // load progs to get entity field count
3274 //PR_LoadProgs ( sv_progs.string );
3276 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3277 sv.datagram.cursize = 0;
3278 sv.datagram.data = sv.datagram_buf;
3280 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3281 sv.reliable_datagram.cursize = 0;
3282 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3284 sv.signon.maxsize = sizeof(sv.signon_buf);
3285 sv.signon.cursize = 0;
3286 sv.signon.data = sv.signon_buf;
3288 // leave slots at start for clients only
3289 //prog->num_edicts = svs.maxclients+1;
3291 sv.state = ss_loading;
3292 prog->allowworldwrites = true;
3295 prog->globals.server->time = sv.time = 1.0;
3298 worldmodel->used = true;
3300 sv.worldmodel = worldmodel;
3301 sv.models[1] = sv.worldmodel;
3304 // clear world interaction links
3306 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3307 World_Start(&sv.world);
3309 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3311 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3312 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3313 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3315 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3316 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3318 if(i < sv.worldmodel->brush.numsubmodels)
3319 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3322 // load the rest of the entities
3324 // AK possible hack since num_edicts is still 0
3325 ent = PRVM_EDICT_NUM(0);
3326 memset (ent->fields.server, 0, prog->entityfields * 4);
3327 ent->priv.server->free = false;
3328 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3329 ent->fields.server->modelindex = 1; // world model
3330 ent->fields.server->solid = SOLID_BSP;
3331 ent->fields.server->movetype = MOVETYPE_PUSH;
3332 VectorCopy(sv.world.mins, ent->fields.server->mins);
3333 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3334 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3335 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3338 prog->globals.server->coop = coop.integer;
3340 prog->globals.server->deathmatch = deathmatch.integer;
3342 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3344 // serverflags are for cross level information (sigils)
3345 prog->globals.server->serverflags = svs.serverflags;
3347 // we need to reset the spawned flag on all connected clients here so that
3348 // their thinks don't run during startup (before PutClientInServer)
3349 // we also need to set up the client entities now
3350 // and we need to set the ->edict pointers to point into the progs edicts
3351 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3353 host_client->spawned = false;
3354 host_client->edict = PRVM_EDICT_NUM(i + 1);
3355 PRVM_ED_ClearEdict(host_client->edict);
3358 // load replacement entity file if found
3359 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3361 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3362 PRVM_ED_LoadFromFile (entities);
3366 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3369 // LordHavoc: clear world angles (to fix e3m3.bsp)
3370 VectorClear(prog->edicts->fields.server->angles);
3372 // all setup is completed, any further precache statements are errors
3373 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3374 prog->allowworldwrites = false;
3376 // run two frames to allow everything to settle
3377 prog->globals.server->time = sv.time = 1.0001;
3378 for (i = 0;i < 2;i++)
3384 if (cls.state == ca_dedicated)
3387 // create a baseline for more efficient communications
3388 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3389 SV_CreateBaseline ();
3391 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3393 // to prevent network timeouts
3394 realtime = Sys_DoubleTime();
3396 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3397 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3399 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3400 if (!host_client->active)
3402 if (host_client->netconnection)
3403 SV_SendServerinfo(host_client);
3407 // if client is a botclient coming from a level change, we need to
3408 // set up client info that normally requires networking
3410 // copy spawn parms out of the client_t
3411 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3412 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3414 // call the spawn function
3415 host_client->clientconnectcalled = true;
3416 prog->globals.server->time = sv.time;
3417 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3418 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3419 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3420 host_client->spawned = true;
3424 // update the map title cvar
3425 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3426 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3428 Con_DPrint("Server spawned.\n");
3429 NetConn_Heartbeat (2);
3434 /////////////////////////////////////////////////////
3437 static void SV_VM_CB_BeginIncreaseEdicts(void)
3439 // links don't survive the transition, so unlink everything
3440 World_UnlinkAll(&sv.world);
3443 static void SV_VM_CB_EndIncreaseEdicts(void)
3448 // link every entity except world
3449 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3450 if (!ent->priv.server->free)
3454 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3456 // LordHavoc: for consistency set these here
3457 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3459 e->priv.server->move = false; // don't move on first frame
3461 if (num >= 0 && num < svs.maxclients)
3463 // set colormap and team on newly created player entity
3464 e->fields.server->colormap = num + 1;
3465 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3466 // set netname/clientcolors back to client values so that
3467 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3469 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3470 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3471 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3472 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3473 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3474 // Assign netaddress (IP Address, etc)
3475 if(svs.clients[num].netconnection != NULL)
3477 // Acquire Readable Address
3478 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3479 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3482 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3483 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3484 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3486 PRVM_serveredictstring(e, crypto_idfp) = 0;
3487 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3488 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3490 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3491 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3492 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3494 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3495 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3496 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3498 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3499 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3500 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3502 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3506 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3511 World_UnlinkEdict(ed); // unlink from world bsp
3513 ed->fields.server->model = 0;
3514 ed->fields.server->takedamage = 0;
3515 ed->fields.server->modelindex = 0;
3516 ed->fields.server->colormap = 0;
3517 ed->fields.server->skin = 0;
3518 ed->fields.server->frame = 0;
3519 VectorClear(ed->fields.server->origin);
3520 VectorClear(ed->fields.server->angles);
3521 ed->fields.server->nextthink = -1;
3522 ed->fields.server->solid = 0;
3524 VM_RemoveEdictSkeleton(ed);
3525 World_Physics_RemoveFromEntity(&sv.world, ed);
3526 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3528 // make sure csqc networking is aware of the removed entity
3529 e = PRVM_NUM_FOR_EDICT(ed);
3530 sv.csqcentityversion[e] = 0;
3531 for (i = 0;i < svs.maxclients;i++)
3533 if (svs.clients[i].csqcentityscope[e])
3534 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3535 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3539 static void SV_VM_CB_CountEdicts(void)
3543 int active, models, solid, step;
3545 active = models = solid = step = 0;
3546 for (i=0 ; i<prog->num_edicts ; i++)
3548 ent = PRVM_EDICT_NUM(i);
3549 if (ent->priv.server->free)
3552 if (ent->fields.server->solid)
3554 if (ent->fields.server->model)
3556 if (ent->fields.server->movetype == MOVETYPE_STEP)
3560 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3561 Con_Printf("active :%3i\n", active);
3562 Con_Printf("view :%3i\n", models);
3563 Con_Printf("touch :%3i\n", solid);
3564 Con_Printf("step :%3i\n", step);
3567 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3569 // remove things from different skill levels or deathmatch
3570 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3572 if (deathmatch.integer)
3574 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3579 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3580 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3581 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3589 static void SV_VM_Setup(void)
3592 PRVM_InitProg( PRVM_SERVERPROG );
3594 // allocate the mempools
3595 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3596 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3597 prog->builtins = vm_sv_builtins;
3598 prog->numbuiltins = vm_sv_numbuiltins;
3599 prog->headercrc = PROGHEADER_CRC;
3600 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3601 prog->max_edicts = 512;
3602 if (sv.protocol == PROTOCOL_QUAKE)
3603 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3604 else if (sv.protocol == PROTOCOL_QUAKEDP)
3605 prog->limit_edicts = 2048; // guessing
3606 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3607 prog->limit_edicts = 2048; // guessing!
3608 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3609 prog->limit_edicts = 4096; // guessing!
3611 prog->limit_edicts = MAX_EDICTS;
3612 prog->reserved_edicts = svs.maxclients;
3613 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3614 prog->name = "server";
3615 prog->extensionstring = vm_sv_extensions;
3616 prog->loadintoworld = true;
3618 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3619 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3620 prog->init_edict = SV_VM_CB_InitEdict;
3621 prog->free_edict = SV_VM_CB_FreeEdict;
3622 prog->count_edicts = SV_VM_CB_CountEdicts;
3623 prog->load_edict = SV_VM_CB_LoadEdict;
3624 prog->init_cmd = VM_SV_Cmd_Init;
3625 prog->reset_cmd = VM_SV_Cmd_Reset;
3626 prog->error_cmd = Host_Error;
3627 prog->ExecuteProgram = SVVM_ExecuteProgram;
3629 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3631 // some mods compiled with scrambling compilers lack certain critical
3632 // global names and field names such as "self" and "time" and "nextthink"
3633 // so we have to set these offsets manually, matching the entvars_t
3634 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3635 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3636 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3637 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3638 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3639 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3640 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3641 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3642 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3643 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3644 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3645 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3646 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3647 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3648 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3649 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3650 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3651 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3652 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3653 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3654 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3655 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3656 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3657 // OP_STATE is always supported on server (due to entvars_t)
3658 prog->flag |= PRVM_OP_STATE;
3660 VM_CustomStats_Clear();//[515]: csqc
3667 void SV_VM_Begin(void)
3670 PRVM_SetProg( PRVM_SERVERPROG );
3672 prog->globals.server->time = (float) sv.time;
3675 void SV_VM_End(void)