2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(void);
29 static void SV_StartDownload_f(void);
30 static void SV_Download_f(void);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {0, "sv_disablenotify", "1", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {0, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
117 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
118 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
119 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
120 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
121 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
122 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
123 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
124 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
125 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
126 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
127 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
128 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
129 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
130 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
131 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
132 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
133 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
134 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
135 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
136 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
137 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
138 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
139 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
140 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
141 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
142 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
143 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
144 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
145 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
146 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
147 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
148 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
149 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
150 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
151 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
152 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
153 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
154 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
155 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
156 cvar_t sv_threaded = {0, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
158 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
159 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
164 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
169 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
191 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
192 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
193 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
195 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
200 mempool_t *sv_mempool = NULL;
202 extern cvar_t slowmo;
203 extern float scr_centertime_off;
205 // MUST match effectnameindex_t in client.h
206 static const char *standardeffectnames[EFFECT_TOTAL] =
230 "TE_TEI_BIGEXPLOSION",
246 #define SV_REQFUNCS 0
247 #define sv_reqfuncs NULL
249 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
250 //static const char *sv_reqfuncs[] = {
253 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
255 prvm_required_field_t sv_reqfields[] =
257 #define PRVM_DECLARE_serverglobalfloat(x)
258 #define PRVM_DECLARE_serverglobalvector(x)
259 #define PRVM_DECLARE_serverglobalstring(x)
260 #define PRVM_DECLARE_serverglobaledict(x)
261 #define PRVM_DECLARE_serverglobalfunction(x)
262 #define PRVM_DECLARE_clientglobalfloat(x)
263 #define PRVM_DECLARE_clientglobalvector(x)
264 #define PRVM_DECLARE_clientglobalstring(x)
265 #define PRVM_DECLARE_clientglobaledict(x)
266 #define PRVM_DECLARE_clientglobalfunction(x)
267 #define PRVM_DECLARE_menuglobalfloat(x)
268 #define PRVM_DECLARE_menuglobalvector(x)
269 #define PRVM_DECLARE_menuglobalstring(x)
270 #define PRVM_DECLARE_menuglobaledict(x)
271 #define PRVM_DECLARE_menuglobalfunction(x)
272 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
273 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
274 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
275 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
276 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
277 #define PRVM_DECLARE_clientfieldfloat(x)
278 #define PRVM_DECLARE_clientfieldvector(x)
279 #define PRVM_DECLARE_clientfieldstring(x)
280 #define PRVM_DECLARE_clientfieldedict(x)
281 #define PRVM_DECLARE_clientfieldfunction(x)
282 #define PRVM_DECLARE_menufieldfloat(x)
283 #define PRVM_DECLARE_menufieldvector(x)
284 #define PRVM_DECLARE_menufieldstring(x)
285 #define PRVM_DECLARE_menufieldedict(x)
286 #define PRVM_DECLARE_menufieldfunction(x)
287 #define PRVM_DECLARE_serverfunction(x)
288 #define PRVM_DECLARE_clientfunction(x)
289 #define PRVM_DECLARE_menufunction(x)
290 #define PRVM_DECLARE_field(x)
291 #define PRVM_DECLARE_global(x)
292 #define PRVM_DECLARE_function(x)
293 #include "prvm_offsets.h"
294 #undef PRVM_DECLARE_serverglobalfloat
295 #undef PRVM_DECLARE_serverglobalvector
296 #undef PRVM_DECLARE_serverglobalstring
297 #undef PRVM_DECLARE_serverglobaledict
298 #undef PRVM_DECLARE_serverglobalfunction
299 #undef PRVM_DECLARE_clientglobalfloat
300 #undef PRVM_DECLARE_clientglobalvector
301 #undef PRVM_DECLARE_clientglobalstring
302 #undef PRVM_DECLARE_clientglobaledict
303 #undef PRVM_DECLARE_clientglobalfunction
304 #undef PRVM_DECLARE_menuglobalfloat
305 #undef PRVM_DECLARE_menuglobalvector
306 #undef PRVM_DECLARE_menuglobalstring
307 #undef PRVM_DECLARE_menuglobaledict
308 #undef PRVM_DECLARE_menuglobalfunction
309 #undef PRVM_DECLARE_serverfieldfloat
310 #undef PRVM_DECLARE_serverfieldvector
311 #undef PRVM_DECLARE_serverfieldstring
312 #undef PRVM_DECLARE_serverfieldedict
313 #undef PRVM_DECLARE_serverfieldfunction
314 #undef PRVM_DECLARE_clientfieldfloat
315 #undef PRVM_DECLARE_clientfieldvector
316 #undef PRVM_DECLARE_clientfieldstring
317 #undef PRVM_DECLARE_clientfieldedict
318 #undef PRVM_DECLARE_clientfieldfunction
319 #undef PRVM_DECLARE_menufieldfloat
320 #undef PRVM_DECLARE_menufieldvector
321 #undef PRVM_DECLARE_menufieldstring
322 #undef PRVM_DECLARE_menufieldedict
323 #undef PRVM_DECLARE_menufieldfunction
324 #undef PRVM_DECLARE_serverfunction
325 #undef PRVM_DECLARE_clientfunction
326 #undef PRVM_DECLARE_menufunction
327 #undef PRVM_DECLARE_field
328 #undef PRVM_DECLARE_global
329 #undef PRVM_DECLARE_function
332 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
334 prvm_required_field_t sv_reqglobals[] =
336 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
337 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
338 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
339 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
340 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
341 #define PRVM_DECLARE_clientglobalfloat(x)
342 #define PRVM_DECLARE_clientglobalvector(x)
343 #define PRVM_DECLARE_clientglobalstring(x)
344 #define PRVM_DECLARE_clientglobaledict(x)
345 #define PRVM_DECLARE_clientglobalfunction(x)
346 #define PRVM_DECLARE_menuglobalfloat(x)
347 #define PRVM_DECLARE_menuglobalvector(x)
348 #define PRVM_DECLARE_menuglobalstring(x)
349 #define PRVM_DECLARE_menuglobaledict(x)
350 #define PRVM_DECLARE_menuglobalfunction(x)
351 #define PRVM_DECLARE_serverfieldfloat(x)
352 #define PRVM_DECLARE_serverfieldvector(x)
353 #define PRVM_DECLARE_serverfieldstring(x)
354 #define PRVM_DECLARE_serverfieldedict(x)
355 #define PRVM_DECLARE_serverfieldfunction(x)
356 #define PRVM_DECLARE_clientfieldfloat(x)
357 #define PRVM_DECLARE_clientfieldvector(x)
358 #define PRVM_DECLARE_clientfieldstring(x)
359 #define PRVM_DECLARE_clientfieldedict(x)
360 #define PRVM_DECLARE_clientfieldfunction(x)
361 #define PRVM_DECLARE_menufieldfloat(x)
362 #define PRVM_DECLARE_menufieldvector(x)
363 #define PRVM_DECLARE_menufieldstring(x)
364 #define PRVM_DECLARE_menufieldedict(x)
365 #define PRVM_DECLARE_menufieldfunction(x)
366 #define PRVM_DECLARE_serverfunction(x)
367 #define PRVM_DECLARE_clientfunction(x)
368 #define PRVM_DECLARE_menufunction(x)
369 #define PRVM_DECLARE_field(x)
370 #define PRVM_DECLARE_global(x)
371 #define PRVM_DECLARE_function(x)
372 #include "prvm_offsets.h"
373 #undef PRVM_DECLARE_serverglobalfloat
374 #undef PRVM_DECLARE_serverglobalvector
375 #undef PRVM_DECLARE_serverglobalstring
376 #undef PRVM_DECLARE_serverglobaledict
377 #undef PRVM_DECLARE_serverglobalfunction
378 #undef PRVM_DECLARE_clientglobalfloat
379 #undef PRVM_DECLARE_clientglobalvector
380 #undef PRVM_DECLARE_clientglobalstring
381 #undef PRVM_DECLARE_clientglobaledict
382 #undef PRVM_DECLARE_clientglobalfunction
383 #undef PRVM_DECLARE_menuglobalfloat
384 #undef PRVM_DECLARE_menuglobalvector
385 #undef PRVM_DECLARE_menuglobalstring
386 #undef PRVM_DECLARE_menuglobaledict
387 #undef PRVM_DECLARE_menuglobalfunction
388 #undef PRVM_DECLARE_serverfieldfloat
389 #undef PRVM_DECLARE_serverfieldvector
390 #undef PRVM_DECLARE_serverfieldstring
391 #undef PRVM_DECLARE_serverfieldedict
392 #undef PRVM_DECLARE_serverfieldfunction
393 #undef PRVM_DECLARE_clientfieldfloat
394 #undef PRVM_DECLARE_clientfieldvector
395 #undef PRVM_DECLARE_clientfieldstring
396 #undef PRVM_DECLARE_clientfieldedict
397 #undef PRVM_DECLARE_clientfieldfunction
398 #undef PRVM_DECLARE_menufieldfloat
399 #undef PRVM_DECLARE_menufieldvector
400 #undef PRVM_DECLARE_menufieldstring
401 #undef PRVM_DECLARE_menufieldedict
402 #undef PRVM_DECLARE_menufieldfunction
403 #undef PRVM_DECLARE_serverfunction
404 #undef PRVM_DECLARE_clientfunction
405 #undef PRVM_DECLARE_menufunction
406 #undef PRVM_DECLARE_field
407 #undef PRVM_DECLARE_global
408 #undef PRVM_DECLARE_function
413 //============================================================================
415 static void SV_AreaStats_f(void)
417 World_PrintAreaStats(&sv.world, "server");
427 // init the csqc progs cvars, since they are updated/used by the server code
428 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
429 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
430 extern cvar_t csqc_progcrc;
431 extern cvar_t csqc_progsize;
432 extern cvar_t csqc_usedemoprogs;
434 Cvar_RegisterVariable(&sv_worldmessage);
435 Cvar_RegisterVariable(&sv_worldname);
436 Cvar_RegisterVariable(&sv_worldnamenoextension);
437 Cvar_RegisterVariable(&sv_worldbasename);
439 Cvar_RegisterVariable (&csqc_progname);
440 Cvar_RegisterVariable (&csqc_progcrc);
441 Cvar_RegisterVariable (&csqc_progsize);
442 Cvar_RegisterVariable (&csqc_usedemoprogs);
444 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
445 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
446 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
447 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
449 Cvar_RegisterVariable (&sv_disablenotify);
450 Cvar_RegisterVariable (&coop);
451 Cvar_RegisterVariable (&deathmatch);
452 Cvar_RegisterVariable (&fraglimit);
453 Cvar_RegisterVariable (&gamecfg);
454 Cvar_RegisterVariable (&noexit);
455 Cvar_RegisterVariable (&nomonsters);
456 Cvar_RegisterVariable (&pausable);
457 Cvar_RegisterVariable (&pr_checkextension);
458 Cvar_RegisterVariable (&samelevel);
459 Cvar_RegisterVariable (&skill);
460 Cvar_RegisterVariable (&slowmo);
461 Cvar_RegisterVariable (&sv_accelerate);
462 Cvar_RegisterVariable (&sv_aim);
463 Cvar_RegisterVariable (&sv_airaccel_qw);
464 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
465 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
466 Cvar_RegisterVariable (&sv_airaccelerate);
467 Cvar_RegisterVariable (&sv_airstopaccelerate);
468 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
469 Cvar_RegisterVariable (&sv_maxairstrafespeed);
470 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
471 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
472 Cvar_RegisterVariable (&sv_aircontrol);
473 Cvar_RegisterVariable (&sv_aircontrol_power);
474 Cvar_RegisterVariable (&sv_aircontrol_penalty);
475 Cvar_RegisterVariable (&sv_allowdownloads);
476 Cvar_RegisterVariable (&sv_allowdownloads_archive);
477 Cvar_RegisterVariable (&sv_allowdownloads_config);
478 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
479 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
480 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
481 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
482 Cvar_RegisterVariable (&sv_clmovement_enable);
483 Cvar_RegisterVariable (&sv_clmovement_minping);
484 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
485 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
486 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
487 Cvar_RegisterVariable (&sv_cullentities_pvs);
488 Cvar_RegisterVariable (&sv_cullentities_stats);
489 Cvar_RegisterVariable (&sv_cullentities_trace);
490 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
491 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
492 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
493 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
494 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
495 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
496 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
497 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
498 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
499 Cvar_RegisterVariable (&sv_debugmove);
500 Cvar_RegisterVariable (&sv_echobprint);
501 Cvar_RegisterVariable (&sv_edgefriction);
502 Cvar_RegisterVariable (&sv_entpatch);
503 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
504 Cvar_RegisterVariable (&sv_freezenonclients);
505 Cvar_RegisterVariable (&sv_friction);
506 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
507 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
508 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
509 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
510 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
511 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
512 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
513 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
514 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
515 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
516 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
517 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
518 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
519 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
520 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
521 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
522 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
523 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
524 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
525 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
526 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
527 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
528 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
529 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
530 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
531 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
532 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
533 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
534 Cvar_RegisterVariable (&sv_gravity);
535 Cvar_RegisterVariable (&sv_idealpitchscale);
536 Cvar_RegisterVariable (&sv_jumpstep);
537 Cvar_RegisterVariable (&sv_jumpvelocity);
538 Cvar_RegisterVariable (&sv_maxairspeed);
539 Cvar_RegisterVariable (&sv_maxrate);
540 Cvar_RegisterVariable (&sv_maxspeed);
541 Cvar_RegisterVariable (&sv_maxvelocity);
542 Cvar_RegisterVariable (&sv_nostep);
543 Cvar_RegisterVariable (&sv_playerphysicsqc);
544 Cvar_RegisterVariable (&sv_progs);
545 Cvar_RegisterVariable (&sv_protocolname);
546 Cvar_RegisterVariable (&sv_random_seed);
547 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
548 Cvar_RegisterVariable (&sv_sound_land);
549 Cvar_RegisterVariable (&sv_sound_watersplash);
550 Cvar_RegisterVariable (&sv_stepheight);
551 Cvar_RegisterVariable (&sv_stopspeed);
552 Cvar_RegisterVariable (&sv_wallfriction);
553 Cvar_RegisterVariable (&sv_wateraccelerate);
554 Cvar_RegisterVariable (&sv_waterfriction);
555 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
556 Cvar_RegisterVariable (&sv_warsowbunny_accel);
557 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
558 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
559 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
560 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
561 Cvar_RegisterVariable (&sv_areadebug);
562 Cvar_RegisterVariable (&sys_ticrate);
563 Cvar_RegisterVariable (&teamplay);
564 Cvar_RegisterVariable (&timelimit);
565 Cvar_RegisterVariable (&sv_threaded);
567 Cvar_RegisterVariable (&saved1);
568 Cvar_RegisterVariable (&saved2);
569 Cvar_RegisterVariable (&saved3);
570 Cvar_RegisterVariable (&saved4);
571 Cvar_RegisterVariable (&savedgamecfg);
572 Cvar_RegisterVariable (&scratch1);
573 Cvar_RegisterVariable (&scratch2);
574 Cvar_RegisterVariable (&scratch3);
575 Cvar_RegisterVariable (&scratch4);
576 Cvar_RegisterVariable (&temp1);
578 // LordHavoc: Nehahra uses these to pass data around cutscene demos
579 Cvar_RegisterVariable (&nehx00);
580 Cvar_RegisterVariable (&nehx01);
581 Cvar_RegisterVariable (&nehx02);
582 Cvar_RegisterVariable (&nehx03);
583 Cvar_RegisterVariable (&nehx04);
584 Cvar_RegisterVariable (&nehx05);
585 Cvar_RegisterVariable (&nehx06);
586 Cvar_RegisterVariable (&nehx07);
587 Cvar_RegisterVariable (&nehx08);
588 Cvar_RegisterVariable (&nehx09);
589 Cvar_RegisterVariable (&nehx10);
590 Cvar_RegisterVariable (&nehx11);
591 Cvar_RegisterVariable (&nehx12);
592 Cvar_RegisterVariable (&nehx13);
593 Cvar_RegisterVariable (&nehx14);
594 Cvar_RegisterVariable (&nehx15);
595 Cvar_RegisterVariable (&nehx16);
596 Cvar_RegisterVariable (&nehx17);
597 Cvar_RegisterVariable (&nehx18);
598 Cvar_RegisterVariable (&nehx19);
599 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
601 Cvar_RegisterVariable (&sv_autodemo_perclient);
602 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
603 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
605 Cvar_RegisterVariable (&halflifebsp);
607 sv_mempool = Mem_AllocPool("server", 0, NULL);
610 static void SV_SaveEntFile_f(void)
613 if (!sv.active || !sv.worldmodel)
615 Con_Print("Not running a server\n");
618 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
623 =============================================================================
627 =============================================================================
634 Make sure the event gets sent to all clients
637 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
641 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
643 MSG_WriteByte (&sv.datagram, svc_particle);
644 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
645 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
646 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
647 for (i=0 ; i<3 ; i++)
648 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
649 MSG_WriteByte (&sv.datagram, count);
650 MSG_WriteByte (&sv.datagram, color);
651 SV_FlushBroadcastMessages();
658 Make sure the event gets sent to all clients
661 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
663 if (modelindex >= 256 || startframe >= 256)
665 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
667 MSG_WriteByte (&sv.datagram, svc_effect2);
668 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
669 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
670 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
671 MSG_WriteShort (&sv.datagram, modelindex);
672 MSG_WriteShort (&sv.datagram, startframe);
673 MSG_WriteByte (&sv.datagram, framecount);
674 MSG_WriteByte (&sv.datagram, framerate);
678 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
680 MSG_WriteByte (&sv.datagram, svc_effect);
681 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
682 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
683 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
684 MSG_WriteByte (&sv.datagram, modelindex);
685 MSG_WriteByte (&sv.datagram, startframe);
686 MSG_WriteByte (&sv.datagram, framecount);
687 MSG_WriteByte (&sv.datagram, framerate);
689 SV_FlushBroadcastMessages();
696 Each entity can have eight independant sound sources, like voice,
699 Channel 0 is an auto-allocate channel, the others override anything
700 already running on that entity/channel pair.
702 An attenuation of 0 will play full volume everywhere in the level.
703 Larger attenuations will drop off. (max 4 attenuation)
707 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
709 prvm_prog_t *prog = SVVM_prog;
711 int sound_num, field_mask, i, ent, speed4000;
713 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
715 if (volume < 0 || volume > 255)
717 Con_Printf ("SV_StartSound: volume = %i\n", volume);
721 if (attenuation < 0 || attenuation > 4)
723 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
727 if (!IS_CHAN(channel))
729 Con_Printf ("SV_StartSound: channel = %i\n", channel);
733 channel = CHAN_ENGINE2NET(channel);
735 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
738 // find precache number for sound
739 sound_num = SV_SoundIndex(sample, 1);
743 ent = PRVM_NUM_FOR_EDICT(entity);
745 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
747 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
748 field_mask |= SND_VOLUME;
749 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
750 field_mask |= SND_ATTENUATION;
751 if (speed4000 && speed4000 != 4000)
752 field_mask |= SND_SPEEDUSHORT4000;
753 if (ent >= 8192 || channel < 0 || channel > 7)
754 field_mask |= SND_LARGEENTITY;
755 if (sound_num >= 256)
756 field_mask |= SND_LARGESOUND;
758 // directed messages go only to the entity they are targeted on
759 MSG_WriteByte (dest, svc_sound);
760 MSG_WriteByte (dest, field_mask);
761 if (field_mask & SND_VOLUME)
762 MSG_WriteByte (dest, volume);
763 if (field_mask & SND_ATTENUATION)
764 MSG_WriteByte (dest, (int)(attenuation*64));
765 if (field_mask & SND_SPEEDUSHORT4000)
766 MSG_WriteShort (dest, speed4000);
767 if (field_mask & SND_LARGEENTITY)
769 MSG_WriteShort (dest, ent);
770 MSG_WriteChar (dest, channel);
773 MSG_WriteShort (dest, (ent<<3) | channel);
774 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
775 MSG_WriteShort (dest, sound_num);
777 MSG_WriteByte (dest, sound_num);
778 for (i = 0;i < 3;i++)
779 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
781 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
783 SV_FlushBroadcastMessages();
790 Nearly the same logic as SV_StartSound, except an origin
791 instead of an entity is provided and channel is omitted.
793 The entity sent to the client is 0 (world) and the channel
794 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
795 function, therefore the check for it is omitted.
799 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
801 int sound_num, field_mask, i, speed4000;
803 if (volume < 0 || volume > 255)
805 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
809 if (attenuation < 0 || attenuation > 4)
811 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
815 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
818 // find precache number for sound
819 sound_num = SV_SoundIndex(sample, 1);
823 speed4000 = (int)(speed * 40.0f);
825 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
826 field_mask |= SND_VOLUME;
827 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
828 field_mask |= SND_ATTENUATION;
829 if (sound_num >= 256)
830 field_mask |= SND_LARGESOUND;
831 if (speed4000 && speed4000 != 4000)
832 field_mask |= SND_SPEEDUSHORT4000;
834 // directed messages go only to the entity they are targeted on
835 MSG_WriteByte (&sv.datagram, svc_sound);
836 MSG_WriteByte (&sv.datagram, field_mask);
837 if (field_mask & SND_VOLUME)
838 MSG_WriteByte (&sv.datagram, volume);
839 if (field_mask & SND_ATTENUATION)
840 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
841 if (field_mask & SND_SPEEDUSHORT4000)
842 MSG_WriteShort (&sv.datagram, speed4000);
843 // Always write entnum 0 for the world entity
844 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
845 if (field_mask & SND_LARGESOUND)
846 MSG_WriteShort (&sv.datagram, sound_num);
848 MSG_WriteByte (&sv.datagram, sound_num);
849 for (i = 0;i < 3;i++)
850 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
851 SV_FlushBroadcastMessages();
855 ==============================================================================
859 ==============================================================================
866 Sends the first message from the server to a connected client.
867 This will be sent on the initial connection and upon each server load.
870 void SV_SendServerinfo (client_t *client)
872 prvm_prog_t *prog = SVVM_prog;
877 // we know that this client has a netconnection and thus is not a bot
879 // edicts get reallocated on level changes, so we need to update it here
880 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
882 // clear cached stuff that depends on the level
883 client->weaponmodel[0] = 0;
884 client->weaponmodelindex = 0;
886 // LordHavoc: clear entityframe tracking
887 client->latestframenum = 0;
889 // initialize the movetime, so a speedhack can't make use of the time before this client joined
890 client->cmd.time = sv.time;
892 if (client->entitydatabase)
893 EntityFrame_FreeDatabase(client->entitydatabase);
894 if (client->entitydatabase4)
895 EntityFrame4_FreeDatabase(client->entitydatabase4);
896 if (client->entitydatabase5)
897 EntityFrame5_FreeDatabase(client->entitydatabase5);
899 memset(client->stats, 0, sizeof(client->stats));
900 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
902 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
904 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
905 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
906 else if (sv.protocol == PROTOCOL_DARKPLACES4)
907 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
909 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
912 // reset csqc entity versions
913 for (i = 0;i < prog->max_edicts;i++)
915 client->csqcentityscope[i] = 0;
916 client->csqcentitysendflags[i] = 0xFFFFFF;
918 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
920 client->csqcentityframehistory[i].num = 0;
921 client->csqcentityframehistory[i].framenum = -1;
923 client->csqcnumedicts = 0;
924 client->csqcentityframehistory_next = 0;
926 SZ_Clear (&client->netconnection->message);
927 MSG_WriteByte (&client->netconnection->message, svc_print);
928 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
929 MSG_WriteString (&client->netconnection->message,message);
931 SV_StopDemoRecording(client); // to split up demos into different files
932 if(sv_autodemo_perclient.integer && client->netconnection)
934 char demofile[MAX_OSPATH];
935 char ipaddress[MAX_QPATH];
938 // start a new demo file
939 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
940 for(i = 0; ipaddress[i]; ++i)
941 if(!isalnum(ipaddress[i]))
943 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
945 SV_StartDemoRecording(client, demofile, -1);
948 //[515]: init csprogs according to version of svprogs, check the crc, etc.
949 if (sv.csqc_progname[0])
951 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
952 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
953 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
954 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
955 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
956 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
957 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
959 if(client->sv_demo_file != NULL)
962 static char buf[NET_MAXMESSAGE];
965 sb.data = (unsigned char *) buf;
966 sb.maxsize = sizeof(buf);
968 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
969 SV_WriteDemoMessage(client, &sb, false);
972 //[515]: init stufftext string (it is sent before svc_serverinfo)
973 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
975 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
976 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
980 //if (sv_allowdownloads.integer)
981 // always send the info that the server supports the protocol, even if downloads are forbidden
982 // only because of that, the CSQC exception can work
984 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
985 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
988 // send at this time so it's guaranteed to get executed at the right time
992 host_client = client;
993 Curl_SendRequirements();
997 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
998 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
999 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1001 if (!coop.integer && deathmatch.integer)
1002 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1004 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1006 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1008 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1009 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1010 MSG_WriteByte (&client->netconnection->message, 0);
1012 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1013 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1014 MSG_WriteByte (&client->netconnection->message, 0);
1017 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1018 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1019 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1022 // store this in clientcamera, too
1023 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1024 MSG_WriteByte (&client->netconnection->message, svc_setview);
1025 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1027 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1028 MSG_WriteByte (&client->netconnection->message, 1);
1030 client->prespawned = false; // need prespawn, spawn, etc
1031 client->spawned = false; // need prespawn, spawn, etc
1032 client->begun = false; // need prespawn, spawn, etc
1033 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1035 // clear movement info until client enters the new level properly
1036 memset(&client->cmd, 0, sizeof(client->cmd));
1037 client->movesequence = 0;
1038 client->movement_highestsequence_seen = 0;
1039 memset(&client->movement_count, 0, sizeof(client->movement_count));
1040 #ifdef NUM_PING_TIMES
1041 for (i = 0;i < NUM_PING_TIMES;i++)
1042 client->ping_times[i] = 0;
1043 client->num_pings = 0;
1047 // allow the client some time to send his keepalives, even if map loading took ages
1048 client->netconnection->timeout = realtime + net_connecttimeout.value;
1055 Initializes a client_t for a new net connection. This will only be called
1056 once for a player each game, not once for each level change.
1059 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1061 prvm_prog_t *prog = SVVM_prog;
1065 client = svs.clients + clientnum;
1067 // set up the client_t
1070 float backupparms[NUM_SPAWN_PARMS];
1071 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1072 memset(client, 0, sizeof(*client));
1073 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1076 memset(client, 0, sizeof(*client));
1077 client->active = true;
1078 client->netconnection = netconnection;
1080 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1082 if(client->netconnection && client->netconnection->crypto.authenticated)
1084 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1085 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1086 client->netconnection->address,
1087 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1088 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1089 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1090 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1094 strlcpy(client->name, "unconnected", sizeof(client->name));
1095 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1096 client->prespawned = false;
1097 client->spawned = false;
1098 client->begun = false;
1099 client->edict = PRVM_EDICT_NUM(clientnum+1);
1100 if (client->netconnection)
1101 client->netconnection->message.allowoverflow = true; // we can catch it
1102 // prepare the unreliable message buffer
1103 client->unreliablemsg.data = client->unreliablemsg_data;
1104 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1105 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1106 client->rate = 1000000000;
1107 client->connecttime = realtime;
1111 // call the progs to get default spawn parms for the new client
1112 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1113 PRVM_serverglobalfloat(time) = sv.time;
1114 PRVM_serverglobaledict(self) = 0;
1115 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1116 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1117 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1119 // set up the entity for this client (including .colormap, .team, etc)
1120 PRVM_ED_ClearEdict(prog, client->edict);
1123 // don't call SendServerinfo for a fresh botclient because its fields have
1124 // not been set up by the qc yet
1125 if (client->netconnection)
1126 SV_SendServerinfo (client);
1128 client->prespawned = client->spawned = client->begun = true;
1133 ===============================================================================
1137 ===============================================================================
1141 =============================================================================
1143 The PVS must include a small area around the client to allow head bobbing
1144 or other small motion on the client side. Otherwise, a bob might cause an
1145 entity that should be visible to not show up, especially when the bob
1146 crosses a waterline.
1148 =============================================================================
1151 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1153 prvm_prog_t *prog = SVVM_prog;
1155 unsigned int sendflags;
1156 unsigned int version;
1157 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1158 unsigned int customizeentityforclient;
1159 unsigned int sendentity;
1162 vec3_t cullmins, cullmaxs;
1165 // fast path for games that do not use legacy entity networking
1166 // note: still networks clients even if they are legacy
1167 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1168 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1171 // this 2 billion unit check is actually to detect NAN origins
1172 // (we really don't want to send those)
1173 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1176 // EF_NODRAW prevents sending for any reason except for your own
1177 // client, so we must keep all clients in this superset
1178 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1180 // we can omit invisible entities with no effects that are not clients
1181 // LordHavoc: this could kill tags attached to an invisible entity, I
1182 // just hope we never have to support that case
1183 i = (int)PRVM_serveredictfloat(ent, modelindex);
1184 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1187 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1188 glowsize = (unsigned char)bound(0, i, 255);
1189 if (PRVM_serveredictfloat(ent, glow_trail))
1190 flags |= RENDER_GLOWTRAIL;
1191 if (PRVM_serveredictedict(ent, viewmodelforclient))
1192 flags |= RENDER_VIEWMODEL;
1194 v = PRVM_serveredictvector(ent, color);
1196 light[0] = (unsigned short)bound(0, f, 65535);
1198 light[1] = (unsigned short)bound(0, f, 65535);
1200 light[2] = (unsigned short)bound(0, f, 65535);
1201 f = PRVM_serveredictfloat(ent, light_lev);
1202 light[3] = (unsigned short)bound(0, f, 65535);
1203 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1204 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1206 if (gamemode == GAME_TENEBRAE)
1208 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1212 lightpflags |= PFLAGS_FULLDYNAMIC;
1214 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1218 light[0] = (int)(0.2*256);
1219 light[1] = (int)(1.0*256);
1220 light[2] = (int)(0.2*256);
1222 lightpflags |= PFLAGS_FULLDYNAMIC;
1226 specialvisibilityradius = 0;
1227 if (lightpflags & PFLAGS_FULLDYNAMIC)
1228 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1230 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1231 if (flags & RENDER_GLOWTRAIL)
1232 specialvisibilityradius = max(specialvisibilityradius, 100);
1233 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1235 if (effects & EF_BRIGHTFIELD)
1236 specialvisibilityradius = max(specialvisibilityradius, 80);
1237 if (effects & EF_MUZZLEFLASH)
1238 specialvisibilityradius = max(specialvisibilityradius, 100);
1239 if (effects & EF_BRIGHTLIGHT)
1240 specialvisibilityradius = max(specialvisibilityradius, 400);
1241 if (effects & EF_DIMLIGHT)
1242 specialvisibilityradius = max(specialvisibilityradius, 200);
1243 if (effects & EF_RED)
1244 specialvisibilityradius = max(specialvisibilityradius, 200);
1245 if (effects & EF_BLUE)
1246 specialvisibilityradius = max(specialvisibilityradius, 200);
1247 if (effects & EF_FLAME)
1248 specialvisibilityradius = max(specialvisibilityradius, 250);
1249 if (effects & EF_STARDUST)
1250 specialvisibilityradius = max(specialvisibilityradius, 100);
1253 // early culling checks
1254 // (final culling is done by SV_MarkWriteEntityStateToClient)
1255 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1256 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1260 cs->active = ACTIVE_NETWORK;
1261 cs->number = enumber;
1262 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1263 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1265 cs->effects = effects;
1266 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1267 cs->modelindex = modelindex;
1268 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1269 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1270 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1271 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1272 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1273 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1274 cs->customizeentityforclient = customizeentityforclient;
1275 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1276 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1277 cs->glowsize = glowsize;
1278 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1280 // don't need to init cs->colormod because the defaultstate did that for us
1281 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1282 v = PRVM_serveredictvector(ent, colormod);
1283 if (VectorLength2(v))
1285 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1286 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1287 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1290 // don't need to init cs->glowmod because the defaultstate did that for us
1291 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1292 v = PRVM_serveredictvector(ent, glowmod);
1293 if (VectorLength2(v))
1295 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1296 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1297 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1300 cs->modelindex = modelindex;
1303 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1307 cs->alpha = (unsigned char)bound(0, i, 255);
1310 f = (PRVM_serveredictfloat(ent, renderamt));
1314 cs->alpha = (unsigned char)bound(0, i, 255);
1318 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1322 cs->scale = (unsigned char)bound(0, i, 255);
1325 cs->glowcolor = 254;
1326 f = PRVM_serveredictfloat(ent, glow_color);
1328 cs->glowcolor = (int)f;
1330 if (PRVM_serveredictfloat(ent, fullbright))
1331 cs->effects |= EF_FULLBRIGHT;
1333 f = PRVM_serveredictfloat(ent, modelflags);
1335 cs->effects |= ((unsigned int)f & 0xff) << 24;
1337 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1338 cs->flags |= RENDER_STEP;
1339 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1340 cs->flags |= RENDER_LOWPRECISION;
1341 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1342 cs->flags |= RENDER_COLORMAPPED;
1343 if (cs->viewmodelforclient)
1344 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1346 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1348 cs->flags |= RENDER_COMPLEXANIMATION;
1349 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1350 cs->skeletonobject = ent->priv.server->skeleton;
1351 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1352 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1353 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1354 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1355 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1356 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1357 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1358 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1359 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1360 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1361 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1362 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1363 cs->frame = 0; // don't need the legacy frame
1366 cs->light[0] = light[0];
1367 cs->light[1] = light[1];
1368 cs->light[2] = light[2];
1369 cs->light[3] = light[3];
1370 cs->lightstyle = lightstyle;
1371 cs->lightpflags = lightpflags;
1373 cs->specialvisibilityradius = specialvisibilityradius;
1375 // calculate the visible box of this entity (don't use the physics box
1376 // as that is often smaller than a model, and would not count
1377 // specialvisibilityradius)
1378 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1380 float scale = cs->scale * (1.0f / 16.0f);
1381 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1383 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1384 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1386 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1388 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1389 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1393 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1394 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1399 // if there is no model (or it could not be loaded), use the physics box
1400 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1401 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1403 if (specialvisibilityradius)
1405 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1406 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1407 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1408 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1409 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1410 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1413 // calculate center of bbox for network prioritization purposes
1414 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1416 // if culling box has moved, update pvs cluster links
1417 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1419 VectorCopy(cullmins, ent->priv.server->cullmins);
1420 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1421 // a value of -1 for pvs_numclusters indicates that the links are not
1422 // cached, and should be re-tested each time, this is the case if the
1423 // culling box touches too many pvs clusters to store, or if the world
1424 // model does not support FindBoxClusters
1425 ent->priv.server->pvs_numclusters = -1;
1426 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1428 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1429 if (i <= MAX_ENTITYCLUSTERS)
1430 ent->priv.server->pvs_numclusters = i;
1434 // we need to do some csqc entity upkeep here
1435 // get self.SendFlags and clear them
1436 // (to let the QC know that they've been read)
1439 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1440 PRVM_serveredictfloat(ent, SendFlags) = 0;
1441 // legacy self.Version system
1442 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1444 if (sv.csqcentityversion[enumber] != version)
1445 sendflags = 0xFFFFFF;
1446 sv.csqcentityversion[enumber] = version;
1448 // move sendflags into the per-client sendflags
1450 for (i = 0;i < svs.maxclients;i++)
1451 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1452 // mark it as inactive for non-csqc networking
1453 cs->active = ACTIVE_SHARED;
1459 static void SV_PrepareEntitiesForSending(void)
1461 prvm_prog_t *prog = SVVM_prog;
1464 // send all entities that touch the pvs
1465 sv.numsendentities = 0;
1466 sv.sendentitiesindex[0] = NULL;
1467 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1468 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1470 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1472 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1473 sv.numsendentities++;
1478 #define MAX_LINEOFSIGHTTRACES 64
1480 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1482 prvm_prog_t *prog = SVVM_prog;
1485 float starttransformed[3], endtransformed[3];
1488 int originalnumtouchedicts;
1489 int numtouchedicts = 0;
1491 matrix4x4_t matrix, imatrix;
1493 prvm_edict_t *touch;
1494 static prvm_edict_t *touchedicts[MAX_EDICTS];
1495 vec3_t boxmins, boxmaxs;
1496 vec3_t clipboxmins, clipboxmaxs;
1497 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1499 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1501 // expand the box a little
1502 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1503 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1504 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1505 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1506 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1507 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1509 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1510 for (traceindex = 1;traceindex < numtraces;traceindex++)
1511 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1513 // calculate sweep box for the entire swarm of traces
1514 VectorCopy(eye, clipboxmins);
1515 VectorCopy(eye, clipboxmaxs);
1516 for (traceindex = 0;traceindex < numtraces;traceindex++)
1518 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1519 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1520 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1521 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1522 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1523 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1526 // get the list of entities in the sweep box
1527 if (sv_cullentities_trace_entityocclusion.integer)
1528 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1529 if (numtouchedicts > MAX_EDICTS)
1531 // this never happens
1532 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1533 numtouchedicts = MAX_EDICTS;
1535 // iterate the entities found in the sweep box and filter them
1536 originalnumtouchedicts = numtouchedicts;
1538 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1540 touch = touchedicts[touchindex];
1541 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1543 model = SV_GetModelFromEdict(touch);
1544 if (!model || !model->brush.TraceLineOfSight)
1546 // skip obviously transparent entities
1547 alpha = PRVM_serveredictfloat(touch, alpha);
1548 if (alpha && alpha < 1)
1550 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1552 touchedicts[numtouchedicts++] = touch;
1555 // now that we have a filtered list of "interesting" entities, fire each
1556 // ray against all of them, this gives us an early-out case when something
1557 // is visible (which it often is)
1559 for (traceindex = 0;traceindex < numtraces;traceindex++)
1561 // check world occlusion
1562 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1563 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1565 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1567 touch = touchedicts[touchindex];
1568 model = SV_GetModelFromEdict(touch);
1569 if(model && model->brush.TraceLineOfSight)
1571 // get the entity matrix
1572 pitchsign = SV_GetPitchSign(prog, touch);
1573 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1574 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1575 // see if the ray hits this entity
1576 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1577 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1578 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1585 // check if the ray was blocked
1586 if (touchindex < numtouchedicts)
1588 // return if the ray was not blocked
1596 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1598 prvm_prog_t *prog = SVVM_prog;
1602 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1604 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1605 sv.writeentitiestoclient_stats_totalentities++;
1607 if (s->customizeentityforclient)
1609 PRVM_serverglobalfloat(time) = sv.time;
1610 PRVM_serverglobaledict(self) = s->number;
1611 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1612 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1613 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1617 // never reject player
1618 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1620 // check various rejection conditions
1621 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1623 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1625 if (s->effects & EF_NODRAW)
1627 // LordHavoc: only send entities with a model or important effects
1628 if (!s->modelindex && s->specialvisibilityradius == 0)
1631 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1632 // viewmodels don't have visibility checking
1633 if (s->viewmodelforclient)
1635 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1638 else if (s->tagentity)
1640 // tag attached entities simply check their parent
1641 if (!sv.sendentitiesindex[s->tagentity])
1643 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1644 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1647 // always send world submodels in newer protocols because they don't
1648 // generate much traffic (in old protocols they hog bandwidth)
1649 // but only if sv_cullentities_nevercullbmodels is off
1650 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1652 // entity has survived every check so far, check if visible
1653 ed = PRVM_EDICT_NUM(s->number);
1655 // if not touching a visible leaf
1656 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1658 if (ed->priv.server->pvs_numclusters < 0)
1660 // entity too big for clusters list
1661 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1663 sv.writeentitiestoclient_stats_culled_pvs++;
1670 // check cached clusters list
1671 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1672 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1674 if (i == ed->priv.server->pvs_numclusters)
1676 sv.writeentitiestoclient_stats_culled_pvs++;
1682 // or not seen by random tracelines
1683 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1686 s->number <= svs.maxclients
1687 ? sv_cullentities_trace_samples_players.integer
1689 s->specialvisibilityradius
1690 ? sv_cullentities_trace_samples_extra.integer
1691 : sv_cullentities_trace_samples.integer;
1692 float enlarge = sv_cullentities_trace_enlarge.value;
1697 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1698 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1700 if(eyeindex < sv.writeentitiestoclient_numeyes)
1701 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1703 s->number <= svs.maxclients
1704 ? sv_cullentities_trace_delay_players.value
1705 : sv_cullentities_trace_delay.value
1707 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1709 sv.writeentitiestoclient_stats_culled_trace++;
1717 // this just marks it for sending
1718 // FIXME: it would be more efficient to send here, but the entity
1719 // compressor isn't that flexible
1720 sv.writeentitiestoclient_stats_visibleentities++;
1721 sv.sententities[s->number] = sv.sententitiesmark;
1724 #if MAX_LEVELNETWORKEYES > 0
1725 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1726 static void SV_AddCameraEyes(void)
1728 prvm_prog_t *prog = SVVM_prog;
1731 static int cameras[MAX_LEVELNETWORKEYES];
1732 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1733 static int eye_levels[MAX_CLIENTNETWORKEYES];
1737 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1740 // check line of sight to portal entities and add them to PVS
1741 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1743 if (!ed->priv.server->free)
1745 if(PRVM_serveredictfunction(ed, camera_transform))
1747 PRVM_serverglobalfloat(time) = sv.time;
1748 PRVM_serverglobaledict(self) = e;
1749 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1750 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1751 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1752 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1753 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1754 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1756 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1757 cameras[n_cameras] = e;
1759 if(n_cameras >= MAX_LEVELNETWORKEYES)
1769 // i is loop counter, is reset to 0 when an eye got added
1770 // j is camera index to check
1771 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1775 ed = PRVM_EDICT_NUM(cameras[j]);
1776 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1777 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1778 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1779 if(eye_levels[k] <= MAX_EYE_RECURSION)
1781 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1783 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1784 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1785 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1786 sv.writeentitiestoclient_numeyes++;
1795 void SV_AddCameraEyes(void)
1800 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1802 prvm_prog_t *prog = SVVM_prog;
1803 qboolean need_empty = false;
1804 int i, numsendstates, numcsqcsendstates;
1806 prvm_edict_t *camera;
1810 // if there isn't enough space to accomplish anything, skip it
1811 if (msg->cursize + 25 > maxsize)
1814 sv.writeentitiestoclient_msg = msg;
1815 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1817 sv.writeentitiestoclient_stats_culled_pvs = 0;
1818 sv.writeentitiestoclient_stats_culled_trace = 0;
1819 sv.writeentitiestoclient_stats_visibleentities = 0;
1820 sv.writeentitiestoclient_stats_totalentities = 0;
1821 sv.writeentitiestoclient_numeyes = 0;
1824 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1825 camera = PRVM_EDICT_NUM( client->clientcamera );
1826 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1827 sv.writeentitiestoclient_pvsbytes = 0;
1828 // get the PVS values for the eye location, later FatPVS calls will merge
1829 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1830 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1832 // add the eye to a list for SV_CanSeeBox tests
1833 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1834 sv.writeentitiestoclient_numeyes++;
1836 // calculate predicted eye origin for SV_CanSeeBox tests
1837 if (sv_cullentities_trace_prediction.integer)
1839 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1841 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1842 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1844 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1845 sv.writeentitiestoclient_numeyes++;
1847 //if (!sv.writeentitiestoclient_useprediction)
1848 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1853 // build PVS from the new eyes
1854 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1855 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1856 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1858 sv.sententitiesmark++;
1860 for (i = 0;i < sv.numsendentities;i++)
1861 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1864 numcsqcsendstates = 0;
1865 for (i = 0;i < sv.numsendentities;i++)
1867 s = &sv.sendentities[i];
1868 if (sv.sententities[s->number] == sv.sententitiesmark)
1870 if(s->active == ACTIVE_NETWORK)
1872 if (s->exteriormodelforclient)
1874 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1875 s->flags |= RENDER_EXTERIORMODEL;
1877 s->flags &= ~RENDER_EXTERIORMODEL;
1879 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1881 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1882 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1884 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1888 if (sv_cullentities_stats.integer)
1889 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1891 if(client->entitydatabase5)
1892 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1894 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1896 // force every 16th frame to be not empty (or cl_movement replay takes
1898 // BTW, this should normally not kick in any more due to the check
1899 // below, except if the client stopped sending movement frames
1900 if(client->num_skippedentityframes >= 16)
1903 // help cl_movement a bit more
1904 if(client->movesequence != client->lastmovesequence)
1906 client->lastmovesequence = client->movesequence;
1908 if (client->entitydatabase5)
1909 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1910 else if (client->entitydatabase4)
1912 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1913 Protocol_WriteStatsReliable();
1915 else if (client->entitydatabase)
1917 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1918 Protocol_WriteStatsReliable();
1922 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1923 Protocol_WriteStatsReliable();
1927 client->num_skippedentityframes = 0;
1929 ++client->num_skippedentityframes;
1938 static void SV_CleanupEnts (void)
1940 prvm_prog_t *prog = SVVM_prog;
1944 ent = PRVM_NEXT_EDICT(prog->edicts);
1945 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1946 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1951 SV_WriteClientdataToMessage
1955 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1957 prvm_prog_t *prog = SVVM_prog;
1960 prvm_edict_t *other;
1965 float *statsf = (float *)stats;
1969 // send a damage message
1971 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1973 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1974 MSG_WriteByte (msg, svc_damage);
1975 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1976 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1977 for (i=0 ; i<3 ; i++)
1978 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1980 PRVM_serveredictfloat(ent, dmg_take) = 0;
1981 PRVM_serveredictfloat(ent, dmg_save) = 0;
1985 // send the current viewpos offset from the view entity
1987 SV_SetIdealPitch (); // how much to look up / down ideally
1989 // a fixangle might get lost in a dropped packet. Oh well.
1990 if(PRVM_serveredictfloat(ent, fixangle))
1992 // angle fixing was requested by global thinking code...
1993 // so store the current angles for later use
1994 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
1995 host_client->fixangle_angles_set = TRUE;
1997 // and clear fixangle for the next frame
1998 PRVM_serveredictfloat(ent, fixangle) = 0;
2001 if (host_client->fixangle_angles_set)
2003 MSG_WriteByte (msg, svc_setangle);
2004 for (i=0 ; i < 3 ; i++)
2005 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2006 host_client->fixangle_angles_set = FALSE;
2009 // the runes are in serverflags, pack them into the items value, also pack
2010 // in the items2 value for mission pack huds
2011 // (used only in the mission packs, which do not use serverflags)
2012 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2014 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2016 // cache weapon model name and index in client struct to save time
2017 // (this search can be almost 1% of cpu time!)
2018 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2019 if (strcmp(s, client->weaponmodel))
2021 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2022 client->weaponmodelindex = SV_ModelIndex(s, 1);
2025 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2031 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2032 bits |= SU_ONGROUND;
2033 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2035 if (PRVM_serveredictfloat(ent, idealpitch))
2036 bits |= SU_IDEALPITCH;
2038 for (i=0 ; i<3 ; i++)
2040 if (PRVM_serveredictvector(ent, punchangle)[i])
2041 bits |= (SU_PUNCH1<<i);
2042 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2044 bits |= (SU_PUNCHVEC1<<i);
2045 if (PRVM_serveredictvector(ent, velocity)[i])
2046 bits |= (SU_VELOCITY1<<i);
2049 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2051 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2052 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2053 stats[STAT_ITEMS] = items;
2054 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2055 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2056 stats[STAT_WEAPON] = client->weaponmodelindex;
2057 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2058 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2059 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2060 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2061 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2062 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2063 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2064 stats[STAT_VIEWZOOM] = viewzoom;
2065 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2066 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2067 // the QC bumps these itself by sending svc_'s, so we have to keep them
2068 // zero or they'll be corrected by the engine
2069 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2070 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2072 // movement settings for prediction
2073 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2074 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2075 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2076 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2077 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2079 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2080 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2081 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2082 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2083 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2084 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2085 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2086 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2087 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2088 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2089 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2090 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2091 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2092 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2093 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2094 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2095 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2096 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2097 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2098 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2099 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2100 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2101 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2102 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2103 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2104 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2105 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2106 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2107 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2108 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2109 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2110 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2111 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2112 statsf[STAT_TIMELIMIT] = timelimit.value;
2114 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2116 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2118 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2119 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2121 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2122 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2123 if (viewzoom != 255)
2124 bits |= SU_VIEWZOOM;
2129 if (bits >= 16777216)
2133 MSG_WriteByte (msg, svc_clientdata);
2134 MSG_WriteShort (msg, bits);
2135 if (bits & SU_EXTEND1)
2136 MSG_WriteByte(msg, bits >> 16);
2137 if (bits & SU_EXTEND2)
2138 MSG_WriteByte(msg, bits >> 24);
2140 if (bits & SU_VIEWHEIGHT)
2141 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2143 if (bits & SU_IDEALPITCH)
2144 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2146 for (i=0 ; i<3 ; i++)
2148 if (bits & (SU_PUNCH1<<i))
2150 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2151 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2153 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2155 if (bits & (SU_PUNCHVEC1<<i))
2157 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2158 MSG_WriteCoord16i(msg, punchvector[i]);
2160 MSG_WriteCoord32f(msg, punchvector[i]);
2162 if (bits & (SU_VELOCITY1<<i))
2164 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2165 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2167 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2171 if (bits & SU_ITEMS)
2172 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2174 if (sv.protocol == PROTOCOL_DARKPLACES5)
2176 if (bits & SU_WEAPONFRAME)
2177 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2178 if (bits & SU_ARMOR)
2179 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2180 if (bits & SU_WEAPON)
2181 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2182 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2183 MSG_WriteShort (msg, stats[STAT_AMMO]);
2184 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2185 MSG_WriteShort (msg, stats[STAT_NAILS]);
2186 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2187 MSG_WriteShort (msg, stats[STAT_CELLS]);
2188 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2189 if (bits & SU_VIEWZOOM)
2190 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2192 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2194 if (bits & SU_WEAPONFRAME)
2195 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2196 if (bits & SU_ARMOR)
2197 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2198 if (bits & SU_WEAPON)
2200 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2201 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2203 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2205 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2206 MSG_WriteByte (msg, stats[STAT_AMMO]);
2207 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2208 MSG_WriteByte (msg, stats[STAT_NAILS]);
2209 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2210 MSG_WriteByte (msg, stats[STAT_CELLS]);
2211 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2213 for (i = 0;i < 32;i++)
2214 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2216 MSG_WriteByte (msg, i);
2219 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2220 if (bits & SU_VIEWZOOM)
2222 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2223 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2225 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2230 void SV_FlushBroadcastMessages(void)
2234 if (sv.datagram.cursize <= 0)
2236 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2238 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2240 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2241 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2243 SZ_Clear(&sv.datagram);
2246 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2248 // scan the splitpoints to find out how many we can fit in
2249 int numsegments, j, split;
2250 if (!client->unreliablemsg_splitpoints)
2252 // always accept the first one if it's within 1024 bytes, this ensures
2253 // that very big datagrams which are over the rate limit still get
2254 // through, just to keep it working
2255 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2256 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2258 // the first segment gets an exemption from the rate limiting, otherwise
2259 // it could get dropped consistently due to a low rate limit
2260 if (numsegments == 1)
2262 // some will fit, so add the ones that will fit
2263 split = client->unreliablemsg_splitpoint[numsegments-1];
2264 // note this discards ones that were accepted by the segments scan but
2265 // can not fit, such as a really huge first one that will never ever
2266 // fit in a packet...
2267 if (msg->cursize + split <= maxsize)
2268 SZ_Write(msg, client->unreliablemsg.data, split);
2269 // remove the part we sent, keeping any remaining data
2270 client->unreliablemsg.cursize -= split;
2271 if (client->unreliablemsg.cursize > 0)
2272 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2273 // adjust remaining splitpoints
2274 client->unreliablemsg_splitpoints -= numsegments;
2275 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2276 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2280 =======================
2281 SV_SendClientDatagram
2282 =======================
2284 static void SV_SendClientDatagram (client_t *client)
2286 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2288 int stats[MAX_CL_STATS];
2289 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2292 // obey rate limit by limiting packet frequency if the packet size
2294 // (usually this is caused by reliable messages)
2295 if (!NetConn_CanSend(client->netconnection))
2298 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2299 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2300 if (sv_maxrate.integer != maxrate)
2301 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2303 // clientrate determines the 'cleartime' of a packet
2304 // (how long to wait before sending another, based on this packet's size)
2305 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2307 switch (sv.protocol)
2309 case PROTOCOL_QUAKE:
2310 case PROTOCOL_QUAKEDP:
2311 case PROTOCOL_NEHAHRAMOVIE:
2312 case PROTOCOL_NEHAHRABJP:
2313 case PROTOCOL_NEHAHRABJP2:
2314 case PROTOCOL_NEHAHRABJP3:
2315 case PROTOCOL_QUAKEWORLD:
2316 // no packet size limit support on Quake protocols because it just
2317 // causes missing entities/effects
2318 // packets are simply sent less often to obey the rate limit
2322 case PROTOCOL_DARKPLACES1:
2323 case PROTOCOL_DARKPLACES2:
2324 case PROTOCOL_DARKPLACES3:
2325 case PROTOCOL_DARKPLACES4:
2326 // no packet size limit support on DP1-4 protocols because they kick
2327 // the client off if they overflow, and miss effects
2328 // packets are simply sent less often to obey the rate limit
2329 maxsize = sizeof(sv_sendclientdatagram_buf);
2330 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2333 // DP5 and later protocols support packet size limiting which is a
2334 // better method than limiting packet frequency as QW does
2336 // at very low rates (or very small sys_ticrate) the packet size is
2337 // not reduced below 128, but packets may be sent less often
2339 // how long are bursts?
2340 timedelta = host_client->rate_burstsize / (double)client->rate;
2342 // how much of the burst do we keep reserved?
2343 timedelta *= 1 - net_burstreserve.value;
2345 // only try to use excess time
2346 timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
2348 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2349 timedelta += sys_ticrate.value;
2351 // note: packet overhead (not counted in maxsize) is 28 bytes
2352 maxsize = (int)(clientrate * timedelta) - 28;
2354 // put it in sound bounds
2355 maxsize = bound(128, maxsize, 1400);
2358 // csqc entities can easily exceed 128 bytes, so disable throttling in
2359 // mods that use csqc (they are likely to use less bandwidth anyway)
2360 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2366 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2368 // for good singleplayer, send huge packets
2369 maxsize = sizeof(sv_sendclientdatagram_buf);
2370 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2371 // never limit frequency in singleplayer
2372 clientrate = 1000000000;
2375 // while downloading, limit entity updates to half the packet
2376 // (any leftover space will be used for downloading)
2377 if (host_client->download_file)
2380 msg.data = sv_sendclientdatagram_buf;
2381 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2383 msg.allowoverflow = false;
2385 if (host_client->begun)
2387 // the player is in the game
2388 MSG_WriteByte (&msg, svc_time);
2389 MSG_WriteFloat (&msg, sv.time);
2391 // add the client specific data to the datagram
2392 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2393 // now update the stats[] array using any registered custom fields
2394 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2395 // set host_client->statsdeltabits
2396 Protocol_UpdateClientStats (stats);
2398 // add as many queued unreliable messages (effects) as we can fit
2399 // limit effects to half of the remaining space
2400 if (client->unreliablemsg.cursize)
2401 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2403 // now write as many entities as we can fit, and also sends stats
2404 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2406 else if (realtime > client->keepalivetime)
2408 // the player isn't totally in the game yet
2409 // send small keepalive messages if too much time has passed
2410 // (may also be sending downloads)
2411 client->keepalivetime = realtime + 5;
2412 MSG_WriteChar (&msg, svc_nop);
2415 // if a download is active, see if there is room to fit some download data
2417 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2418 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2420 fs_offset_t downloadstart;
2421 unsigned char data[1400];
2422 downloadstart = FS_Tell(host_client->download_file);
2423 downloadsize = min(downloadsize, (int)sizeof(data));
2424 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2425 // note this sends empty messages if at the end of the file, which is
2426 // necessary to keep the packet loss logic working
2427 // (the last blocks may be lost and need to be re-sent, and that will
2428 // only occur if the client acks the empty end messages, revealing
2429 // a gap in the download progress, causing the last blocks to be
2431 MSG_WriteChar (&msg, svc_downloaddata);
2432 MSG_WriteLong (&msg, downloadstart);
2433 MSG_WriteShort (&msg, downloadsize);
2434 if (downloadsize > 0)
2435 SZ_Write (&msg, data, downloadsize);
2438 // reliable only if none is in progress
2439 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2440 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2442 SV_WriteDemoMessage(client, &msg, false);
2444 // send the datagram
2445 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2446 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2447 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2451 =======================
2452 SV_UpdateToReliableMessages
2453 =======================
2455 static void SV_UpdateToReliableMessages (void)
2457 prvm_prog_t *prog = SVVM_prog;
2465 // check for changes to be sent over the reliable streams
2466 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2468 // update the host_client fields we care about according to the entity fields
2469 host_client->edict = PRVM_EDICT_NUM(i+1);
2472 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2475 // always point the string back at host_client->name to keep it safe
2476 strlcpy (host_client->name, name, sizeof (host_client->name));
2477 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2478 if (strcmp(host_client->old_name, host_client->name))
2480 if (host_client->begun)
2481 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2482 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2483 // send notification to all clients
2484 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2485 MSG_WriteByte (&sv.reliable_datagram, i);
2486 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2487 SV_WriteNetnameIntoDemo(host_client);
2490 // DP_SV_CLIENTCOLORS
2491 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2492 if (host_client->old_colors != host_client->colors)
2494 host_client->old_colors = host_client->colors;
2495 // send notification to all clients
2496 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2497 MSG_WriteByte (&sv.reliable_datagram, i);
2498 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2501 // NEXUIZ_PLAYERMODEL
2502 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2505 // always point the string back at host_client->name to keep it safe
2506 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2507 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2509 // NEXUIZ_PLAYERSKIN
2510 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2513 // always point the string back at host_client->name to keep it safe
2514 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2515 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2517 // TODO: add an extension name for this [1/17/2008 Black]
2518 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2519 if (clientcamera > 0)
2521 int oldclientcamera = host_client->clientcamera;
2522 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2523 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2524 host_client->clientcamera = clientcamera;
2526 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2528 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2529 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2534 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2535 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2536 if(!host_client->begun && host_client->netconnection)
2537 host_client->frags = -666;
2538 if (host_client->old_frags != host_client->frags)
2540 host_client->old_frags = host_client->frags;
2541 // send notification to all clients
2542 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2543 MSG_WriteByte (&sv.reliable_datagram, i);
2544 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2548 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2549 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2550 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2552 SZ_Clear (&sv.reliable_datagram);
2557 =======================
2558 SV_SendClientMessages
2559 =======================
2561 void SV_SendClientMessages(void)
2563 int i, prepared = false;
2565 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2566 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2568 SV_FlushBroadcastMessages();
2570 // update frags, names, etc
2571 SV_UpdateToReliableMessages();
2573 // build individual updates
2574 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2576 if (!host_client->active)
2578 if (!host_client->netconnection)
2581 if (host_client->netconnection->message.overflowed)
2583 SV_DropClient (true); // if the message couldn't send, kick off
2590 // only prepare entities once per frame
2591 SV_PrepareEntitiesForSending();
2593 SV_SendClientDatagram(host_client);
2596 // clear muzzle flashes
2600 static void SV_StartDownload_f(void)
2602 if (host_client->download_file)
2603 host_client->download_started = true;
2607 * Compression extension negotiation:
2610 * cl_serverextension_download 2
2613 * download <filename> <list of zero or more suppported compressions in order of preference>
2615 * download maps/map1.bsp lzo deflate huffman
2618 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2620 * cl_downloadbegin 123456 maps/map1.bsp deflate
2622 * The server may choose not to compress the file by sending no compression name, like:
2623 * cl_downloadbegin 345678 maps/map1.bsp
2625 * NOTE: the "download" command may only specify compression algorithms if
2626 * cl_serverextension_download is 2!
2627 * If cl_serverextension_download has a different value, the client must
2628 * assume this extension is not supported!
2631 static void Download_CheckExtensions(void)
2634 int argc = Cmd_Argc();
2636 // first reset them all
2637 host_client->download_deflate = false;
2639 for(i = 2; i < argc; ++i)
2641 if(!strcmp(Cmd_Argv(i), "deflate"))
2643 host_client->download_deflate = true;
2649 static void SV_Download_f(void)
2651 const char *whichpack, *whichpack2, *extension;
2652 qboolean is_csqc; // so we need to check only once
2656 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2657 SV_ClientPrintf(" supported extensions: deflate\n");
2661 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2663 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2667 if (host_client->download_file)
2669 // at this point we'll assume the previous download should be aborted
2670 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2671 Host_ClientCommands("\nstopdownload\n");
2673 // close the file and reset variables
2674 FS_Close(host_client->download_file);
2675 host_client->download_file = NULL;
2676 host_client->download_name[0] = 0;
2677 host_client->download_expectedposition = 0;
2678 host_client->download_started = false;
2681 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2683 if (!sv_allowdownloads.integer && !is_csqc)
2685 SV_ClientPrintf("Downloads are disabled on this server\n");
2686 Host_ClientCommands("\nstopdownload\n");
2690 Download_CheckExtensions();
2692 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2693 extension = FS_FileExtension(host_client->download_name);
2695 // host_client is asking to download a specified file
2696 if (developer_extra.integer)
2697 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2701 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2702 extensions[0] = '\0';
2704 if(host_client->download_deflate)
2705 strlcat(extensions, " deflate", sizeof(extensions));
2707 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2709 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2710 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2712 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2714 // no, no space is needed between %s and %s :P
2715 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2717 host_client->download_expectedposition = 0;
2718 host_client->download_started = false;
2719 host_client->sendsignon = true; // make sure this message is sent
2723 if (!FS_FileExists(host_client->download_name))
2725 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2726 Host_ClientCommands("\nstopdownload\n");
2730 // check if the user is trying to download part of registered Quake(r)
2731 whichpack = FS_WhichPack(host_client->download_name);
2732 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2733 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2735 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2736 Host_ClientCommands("\nstopdownload\n");
2740 // check if the server has forbidden archive downloads entirely
2741 if (!sv_allowdownloads_inarchive.integer)
2743 whichpack = FS_WhichPack(host_client->download_name);
2746 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2747 Host_ClientCommands("\nstopdownload\n");
2752 if (!sv_allowdownloads_config.integer)
2754 if (!strcasecmp(extension, "cfg"))
2756 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2757 Host_ClientCommands("\nstopdownload\n");
2762 if (!sv_allowdownloads_dlcache.integer)
2764 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2766 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2767 Host_ClientCommands("\nstopdownload\n");
2772 if (!sv_allowdownloads_archive.integer)
2774 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2776 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2777 Host_ClientCommands("\nstopdownload\n");
2782 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2783 if (!host_client->download_file)
2785 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2786 Host_ClientCommands("\nstopdownload\n");
2790 if (FS_FileSize(host_client->download_file) > 1<<30)
2792 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2793 Host_ClientCommands("\nstopdownload\n");
2794 FS_Close(host_client->download_file);
2795 host_client->download_file = NULL;
2799 if (FS_FileSize(host_client->download_file) < 0)
2801 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2802 Host_ClientCommands("\nstopdownload\n");
2803 FS_Close(host_client->download_file);
2804 host_client->download_file = NULL;
2808 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2811 * we can only do this if we would actually deflate on the fly
2812 * which we do not (yet)!
2814 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2815 extensions[0] = '\0';
2817 if(host_client->download_deflate)
2818 strlcat(extensions, " deflate", sizeof(extensions));
2820 // no, no space is needed between %s and %s :P
2821 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2824 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2826 host_client->download_expectedposition = 0;
2827 host_client->download_started = false;
2828 host_client->sendsignon = true; // make sure this message is sent
2830 // the rest of the download process is handled in SV_SendClientDatagram
2831 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2833 // no svc_downloaddata messages will be sent until sv_startdownload is
2834 // sent by the client
2838 ==============================================================================
2842 ==============================================================================
2851 int SV_ModelIndex(const char *s, int precachemode)
2853 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2854 char filename[MAX_QPATH];
2858 //if (precachemode == 2)
2860 strlcpy(filename, s, sizeof(filename));
2861 for (i = 2;i < limit;i++)
2863 if (!sv.model_precache[i][0])
2867 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2869 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2872 if (precachemode == 1)
2873 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2874 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2875 if (sv.state == ss_loading)
2877 // running from SV_SpawnServer which is launched from the client console command interpreter
2878 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2884 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2885 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2889 // running single threaded, so we can load the model here
2890 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2892 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2893 MSG_WriteShort(&sv.reliable_datagram, i);
2894 MSG_WriteString(&sv.reliable_datagram, filename);
2898 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2901 if (!strcmp(sv.model_precache[i], filename))
2904 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2914 int SV_SoundIndex(const char *s, int precachemode)
2916 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2917 char filename[MAX_QPATH];
2921 //if (precachemode == 2)
2923 strlcpy(filename, s, sizeof(filename));
2924 for (i = 1;i < limit;i++)
2926 if (!sv.sound_precache[i][0])
2930 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2932 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2935 if (precachemode == 1)
2936 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2937 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2938 if (sv.state != ss_loading)
2940 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2941 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2942 MSG_WriteString(&sv.reliable_datagram, filename);
2946 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2949 if (!strcmp(sv.sound_precache[i], filename))
2952 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2958 SV_ParticleEffectIndex
2962 int SV_ParticleEffectIndex(const char *name)
2964 int i, argc, linenumber, effectnameindex;
2966 fs_offset_t filesize;
2967 unsigned char *filedata;
2969 const char *textstart;
2970 //const char *textend;
2971 char argv[16][1024];
2972 char filename[MAX_QPATH];
2973 if (!sv.particleeffectnamesloaded)
2975 sv.particleeffectnamesloaded = true;
2976 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2977 for (i = 0;i < EFFECT_TOTAL;i++)
2978 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2979 for (filepass = 0;;filepass++)
2982 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2983 else if (filepass == 1)
2984 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2987 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2990 textstart = (const char *)filedata;
2991 //textend = (const char *)filedata + filesize;
2993 for (linenumber = 1;;linenumber++)
2998 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3002 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3006 if (com_token[0] == 0)
3007 break; // if the loop exited and it's not a \n, it's EOF
3010 if (!strcmp(argv[0], "effect"))
3014 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3016 if (sv.particleeffectname[effectnameindex][0])
3018 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3023 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3027 // if we run out of names, abort
3028 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3030 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3039 // search for the name
3040 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3041 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3042 return effectnameindex;
3043 // return 0 if we couldn't find it
3047 dp_model_t *SV_GetModelByIndex(int modelindex)
3049 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3052 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3054 prvm_prog_t *prog = SVVM_prog;
3056 if (!ed || ed->priv.server->free)
3058 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3059 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3068 static void SV_CreateBaseline (void)
3070 prvm_prog_t *prog = SVVM_prog;
3071 int i, entnum, large;
3072 prvm_edict_t *svent;
3074 // LordHavoc: clear *all* baselines (not just active ones)
3075 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3077 // get the current server version
3078 svent = PRVM_EDICT_NUM(entnum);
3080 // LordHavoc: always clear state values, whether the entity is in use or not
3081 svent->priv.server->baseline = defaultstate;
3083 if (svent->priv.server->free)
3085 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3088 // create entity baseline
3089 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3090 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3091 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3092 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3093 if (entnum > 0 && entnum <= svs.maxclients)
3095 svent->priv.server->baseline.colormap = entnum;
3096 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3100 svent->priv.server->baseline.colormap = 0;
3101 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3105 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3108 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3112 // add to the message
3114 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3116 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3117 MSG_WriteShort (&sv.signon, entnum);
3121 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3122 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3124 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3126 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3127 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3131 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3132 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3134 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3135 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3136 for (i=0 ; i<3 ; i++)
3138 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3139 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3148 Load csprogs.dat and comperss it so it doesn't need to be
3149 reloaded on request.
3152 static void SV_Prepare_CSQC(void)
3154 fs_offset_t progsize;
3156 if(svs.csqc_progdata)
3158 Con_DPrintf("Unloading old CSQC data.\n");
3159 Mem_Free(svs.csqc_progdata);
3160 if(svs.csqc_progdata_deflated)
3161 Mem_Free(svs.csqc_progdata_deflated);
3164 svs.csqc_progdata = NULL;
3165 svs.csqc_progdata_deflated = NULL;
3167 sv.csqc_progname[0] = 0;
3168 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3172 size_t deflated_size;
3174 sv.csqc_progsize = (int)progsize;
3175 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3176 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3177 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3179 Con_DPrint("Compressing csprogs.dat\n");
3180 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3181 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3182 svs.csqc_progsize_deflated = (int)deflated_size;
3183 if(svs.csqc_progdata_deflated)
3185 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3186 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3189 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3197 Grabs the current state of each client for saving across the
3198 transition to another level
3201 void SV_SaveSpawnparms (void)
3203 prvm_prog_t *prog = SVVM_prog;
3206 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3208 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3210 if (!host_client->active)
3213 // call the progs to get default spawn parms for the new client
3214 PRVM_serverglobalfloat(time) = sv.time;
3215 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3216 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3217 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3218 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3226 This is called at the start of each level
3230 void SV_SpawnServer (const char *server)
3232 prvm_prog_t *prog = SVVM_prog;
3236 dp_model_t *worldmodel;
3237 char modelname[sizeof(sv.worldname)];
3240 Con_DPrintf("SpawnServer: %s\n", server);
3242 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3244 if (!FS_FileExists(modelname))
3246 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3247 if (!FS_FileExists(modelname))
3249 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3254 // SV_LockThreadMutex();
3256 if(cls.state == ca_dedicated)
3257 Sys_MakeProcessNice();
3259 if (cls.state != ca_dedicated)
3261 SCR_BeginLoadingPlaque(false);
3267 World_End(&sv.world);
3268 if(PRVM_serverfunction(SV_Shutdown))
3270 func_t s = PRVM_serverfunction(SV_Shutdown);
3271 PRVM_serverglobalfloat(time) = sv.time;
3272 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3273 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3277 // free q3 shaders so that any newly downloaded shaders will be active
3278 Mod_FreeQ3Shaders();
3280 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3281 if (!worldmodel || !worldmodel->TraceBox)
3283 Con_Printf("Couldn't load map %s\n", modelname);
3285 if(cls.state == ca_dedicated)
3286 Sys_MakeProcessMean();
3288 // SV_UnlockThreadMutex();
3293 Collision_Cache_Reset(true);
3295 // let's not have any servers with no name
3296 if (hostname.string[0] == 0)
3297 Cvar_Set ("hostname", "UNNAMED");
3298 scr_centertime_off = 0;
3300 svs.changelevel_issued = false; // now safe to issue another
3302 // make the map a required file for clients
3303 Curl_ClearRequirements();
3304 Curl_RequireFile(modelname);
3307 // tell all connected clients that we are going to a new level
3312 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3314 if (client->netconnection)
3316 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3317 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3324 NetConn_OpenServerPorts(true);
3328 // make cvars consistant
3331 Cvar_SetValue ("deathmatch", 0);
3332 // LordHavoc: it can be useful to have skills outside the range 0-3...
3333 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3334 //Cvar_SetValue ("skill", (float)current_skill);
3335 current_skill = (int)(skill.value + 0.5);
3338 // set up the new server
3340 memset (&sv, 0, sizeof(sv));
3341 // if running a local client, make sure it doesn't try to access the last
3342 // level's data which is no longer valiud
3345 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3347 if(*sv_random_seed.string)
3349 srand(sv_random_seed.integer);
3350 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3357 // set level base name variables for later use
3358 strlcpy (sv.name, server, sizeof (sv.name));
3359 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3360 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3361 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3362 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3363 Cvar_SetQuick(&sv_worldname, sv.worldname);
3364 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3365 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3367 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3368 if (sv.protocol == PROTOCOL_UNKNOWN)
3371 Protocol_Names(buffer, sizeof(buffer));
3372 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3373 sv.protocol = PROTOCOL_QUAKE;
3376 // load progs to get entity field count
3377 //PR_LoadProgs ( sv_progs.string );
3379 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3380 sv.datagram.cursize = 0;
3381 sv.datagram.data = sv.datagram_buf;
3383 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3384 sv.reliable_datagram.cursize = 0;
3385 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3387 sv.signon.maxsize = sizeof(sv.signon_buf);
3388 sv.signon.cursize = 0;
3389 sv.signon.data = sv.signon_buf;
3391 // leave slots at start for clients only
3392 //prog->num_edicts = svs.maxclients+1;
3394 sv.state = ss_loading;
3395 prog->allowworldwrites = true;
3401 worldmodel->used = true;
3403 sv.worldmodel = worldmodel;
3404 sv.models[1] = sv.worldmodel;
3407 // clear world interaction links
3409 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3410 World_Start(&sv.world);
3412 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3414 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3415 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3416 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3418 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3419 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3421 if(i < sv.worldmodel->brush.numsubmodels)
3422 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3425 // load the rest of the entities
3427 // AK possible hack since num_edicts is still 0
3428 ent = PRVM_EDICT_NUM(0);
3429 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3430 ent->priv.server->free = false;
3431 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3432 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3433 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3434 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3435 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3436 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3437 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3438 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3441 PRVM_serverglobalfloat(coop) = coop.integer;
3443 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3445 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3447 // serverflags are for cross level information (sigils)
3448 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3450 // we need to reset the spawned flag on all connected clients here so that
3451 // their thinks don't run during startup (before PutClientInServer)
3452 // we also need to set up the client entities now
3453 // and we need to set the ->edict pointers to point into the progs edicts
3454 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3456 host_client->begun = false;
3457 host_client->edict = PRVM_EDICT_NUM(i + 1);
3458 PRVM_ED_ClearEdict(prog, host_client->edict);
3461 // load replacement entity file if found
3462 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3464 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3465 PRVM_ED_LoadFromFile(prog, entities);
3469 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3472 // LordHavoc: clear world angles (to fix e3m3.bsp)
3473 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3475 // all setup is completed, any further precache statements are errors
3476 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3477 prog->allowworldwrites = false;
3479 // run two frames to allow everything to settle
3481 for (i = 0;i < 2;i++)
3487 if (cls.state == ca_dedicated)
3490 // create a baseline for more efficient communications
3491 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3492 SV_CreateBaseline ();
3494 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3496 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3497 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3499 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3500 if (!host_client->active)
3502 if (host_client->netconnection)
3503 SV_SendServerinfo(host_client);
3507 // if client is a botclient coming from a level change, we need to
3508 // set up client info that normally requires networking
3510 // copy spawn parms out of the client_t
3511 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3512 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3514 // call the spawn function
3515 host_client->clientconnectcalled = true;
3516 PRVM_serverglobalfloat(time) = sv.time;
3517 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3518 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3519 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3520 host_client->begun = true;
3524 // update the map title cvar
3525 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3526 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3528 Con_DPrint("Server spawned.\n");
3529 NetConn_Heartbeat (2);
3531 if(cls.state == ca_dedicated)
3532 Sys_MakeProcessMean();
3534 // SV_UnlockThreadMutex();
3537 /////////////////////////////////////////////////////
3540 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3542 // links don't survive the transition, so unlink everything
3543 World_UnlinkAll(&sv.world);
3546 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3551 // link every entity except world
3552 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3553 if (!ent->priv.server->free)
3557 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3559 // LordHavoc: for consistency set these here
3560 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3562 e->priv.server->move = false; // don't move on first frame
3564 if (num >= 0 && num < svs.maxclients)
3566 // set colormap and team on newly created player entity
3567 PRVM_serveredictfloat(e, colormap) = num + 1;
3568 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3569 // set netname/clientcolors back to client values so that
3570 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3572 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3573 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3574 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3575 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3576 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3577 // Assign netaddress (IP Address, etc)
3578 if(svs.clients[num].netconnection != NULL)
3580 // Acquire Readable Address
3581 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3582 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3585 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3586 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3587 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3589 PRVM_serveredictstring(e, crypto_idfp) = 0;
3590 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3591 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3593 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3594 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3595 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3597 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3598 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3599 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3601 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3602 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3603 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3605 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3609 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3614 World_UnlinkEdict(ed); // unlink from world bsp
3616 PRVM_serveredictstring(ed, model) = 0;
3617 PRVM_serveredictfloat(ed, takedamage) = 0;
3618 PRVM_serveredictfloat(ed, modelindex) = 0;
3619 PRVM_serveredictfloat(ed, colormap) = 0;
3620 PRVM_serveredictfloat(ed, skin) = 0;
3621 PRVM_serveredictfloat(ed, frame) = 0;
3622 VectorClear(PRVM_serveredictvector(ed, origin));
3623 VectorClear(PRVM_serveredictvector(ed, angles));
3624 PRVM_serveredictfloat(ed, nextthink) = -1;
3625 PRVM_serveredictfloat(ed, solid) = 0;
3627 VM_RemoveEdictSkeleton(prog, ed);
3628 World_Physics_RemoveFromEntity(&sv.world, ed);
3629 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3631 // make sure csqc networking is aware of the removed entity
3632 e = PRVM_NUM_FOR_EDICT(ed);
3633 sv.csqcentityversion[e] = 0;
3634 for (i = 0;i < svs.maxclients;i++)
3635 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3638 static void SVVM_count_edicts(prvm_prog_t *prog)
3642 int active, models, solid, step;
3644 active = models = solid = step = 0;
3645 for (i=0 ; i<prog->num_edicts ; i++)
3647 ent = PRVM_EDICT_NUM(i);
3648 if (ent->priv.server->free)
3651 if (PRVM_serveredictfloat(ent, solid))
3653 if (PRVM_serveredictstring(ent, model))
3655 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3659 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3660 Con_Printf("active :%3i\n", active);
3661 Con_Printf("view :%3i\n", models);
3662 Con_Printf("touch :%3i\n", solid);
3663 Con_Printf("step :%3i\n", step);
3666 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3668 // remove things from different skill levels or deathmatch
3669 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3671 if (deathmatch.integer)
3673 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3678 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3679 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3680 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3688 static void SV_VM_Setup(void)
3690 prvm_prog_t *prog = SVVM_prog;
3691 PRVM_Prog_Init(prog);
3693 // allocate the mempools
3694 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3695 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3696 prog->builtins = vm_sv_builtins;
3697 prog->numbuiltins = vm_sv_numbuiltins;
3698 prog->max_edicts = 512;
3699 if (sv.protocol == PROTOCOL_QUAKE)
3700 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3701 else if (sv.protocol == PROTOCOL_QUAKEDP)
3702 prog->limit_edicts = 2048; // guessing
3703 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3704 prog->limit_edicts = 2048; // guessing!
3705 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3706 prog->limit_edicts = 4096; // guessing!
3708 prog->limit_edicts = MAX_EDICTS;
3709 prog->reserved_edicts = svs.maxclients;
3710 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3711 prog->name = "server";
3712 prog->extensionstring = vm_sv_extensions;
3713 prog->loadintoworld = true;
3715 // all callbacks must be defined (pointers are not checked before calling)
3716 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3717 prog->end_increase_edicts = SVVM_end_increase_edicts;
3718 prog->init_edict = SVVM_init_edict;
3719 prog->free_edict = SVVM_free_edict;
3720 prog->count_edicts = SVVM_count_edicts;
3721 prog->load_edict = SVVM_load_edict;
3722 prog->init_cmd = SVVM_init_cmd;
3723 prog->reset_cmd = SVVM_reset_cmd;
3724 prog->error_cmd = Host_Error;
3725 prog->ExecuteProgram = SVVM_ExecuteProgram;
3727 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3729 // some mods compiled with scrambling compilers lack certain critical
3730 // global names and field names such as "self" and "time" and "nextthink"
3731 // so we have to set these offsets manually, matching the entvars_t
3732 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3733 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3735 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3736 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3737 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3738 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3739 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3740 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3741 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3742 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3743 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3744 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3745 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3746 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3747 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3748 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3749 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3750 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3751 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3752 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3753 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3754 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3755 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3756 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3757 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3758 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3759 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3760 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3761 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3762 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3763 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3764 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3765 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3766 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3767 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3768 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3769 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3770 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3771 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3772 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3773 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3774 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3775 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3776 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3777 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3778 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3779 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3780 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3781 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3782 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3783 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3784 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3785 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3786 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3787 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3788 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3789 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3790 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3791 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3792 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3793 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3794 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3795 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3796 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3797 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3800 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3801 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3802 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3803 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3804 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3805 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3806 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3807 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3808 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3809 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3810 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3811 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3812 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3813 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3814 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3815 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3816 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3817 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3818 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3819 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3820 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3821 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3822 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3823 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3824 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3825 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3826 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3827 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3828 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3829 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3830 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3831 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3832 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3833 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3834 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3835 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3836 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3837 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3838 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3839 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3840 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3841 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3842 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3843 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3844 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3845 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3846 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3847 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3848 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3849 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3850 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3851 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3852 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3853 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3854 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3855 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3856 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3857 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3858 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3859 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3860 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3861 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3862 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3863 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3864 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3865 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3868 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3870 // OP_STATE is always supported on server because we add fields/globals for it
3871 prog->flag |= PRVM_OP_STATE;
3873 VM_CustomStats_Clear();//[515]: csqc
3878 extern cvar_t host_maxwait;
3879 extern cvar_t host_framerate;
3880 static int SV_ThreadFunc(void *voiddata)
3882 prvm_prog_t *prog = SVVM_prog;
3883 qboolean playing = false;
3884 double sv_timer = 0;
3885 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3889 sv_realtime = Sys_DirtyTime();
3890 while (!svs.threadstop)
3892 // FIXME: we need to handle Host_Error in the server thread somehow
3893 // if (setjmp(sv_abortframe))
3894 // continue; // something bad happened in the server game
3896 sv_oldrealtime = sv_realtime;
3897 sv_realtime = Sys_DirtyTime();
3898 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3899 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3901 sv_timer += sv_deltarealtime;
3903 svs.perf_acc_realtime += sv_deltarealtime;
3905 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3906 SV_LockThreadMutex();
3908 // Look for clients who have spawned
3911 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3912 if(host_client->begun)
3913 if(host_client->netconnection)
3917 // don't accumulate time for the first 10 seconds of a match
3918 // so things can settle
3919 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3921 else if(svs.perf_acc_realtime > 5)
3923 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3924 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3925 if(svs.perf_acc_offset_samples > 0)
3927 svs.perf_offset_max = svs.perf_acc_offset_max;
3928 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3929 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3931 if(svs.perf_lost > 0 && developer_extra.integer)
3933 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3934 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3939 NetConn_ServerFrame();
3941 // if the accumulators haven't become positive yet, wait a while
3942 wait = sv_timer * -1000000.0;
3945 double time0, delta;
3946 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
3947 if (host_maxwait.value <= 0)
3948 wait = min(wait, 1000000.0);
3950 wait = min(wait, host_maxwait.value * 1000.0);
3952 wait = 1; // because we cast to int
3953 time0 = Sys_DirtyTime();
3954 Sys_Sleep((int)wait);
3955 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
3956 svs.perf_acc_sleeptime += delta;
3960 if (sv.active && sv_timer > 0)
3962 // execute one server frame
3966 if (sys_ticrate.value <= 0)
3967 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
3969 advancetime = sys_ticrate.value;
3973 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this line
3974 ++svs.perf_acc_offset_samples;
3975 svs.perf_acc_offset += offset;
3976 svs.perf_acc_offset_squared += offset * offset;
3977 if(svs.perf_acc_offset_max < offset)
3978 svs.perf_acc_offset_max = offset;
3981 // only advance time if not paused
3982 // the game also pauses in singleplayer when menu or console is used
3983 sv.frametime = advancetime * slowmo.value;
3984 if (host_framerate.value)
3985 sv.frametime = host_framerate.value;
3986 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
3989 sv_timer -= advancetime;
3991 // move things around and think unless paused
3995 // send all messages to the clients
3996 SV_SendClientMessages();
3998 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4000 PRVM_serverglobalfloat(time) = sv.time;
4001 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4002 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4005 // send an heartbeat if enough time has passed since the last one
4006 NetConn_Heartbeat(0);
4010 // we're back to safe code now
4011 SV_UnlockThreadMutex();
4013 // if there is some time remaining from this frame, reset the timers
4016 svs.perf_acc_lost += sv_timer;
4023 void SV_StartThread(void)
4025 if (!sv_threaded.integer || !Thread_HasThreads())
4027 svs.threaded = true;
4028 svs.threadstop = false;
4029 svs.threadmutex = Thread_CreateMutex();
4030 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4033 void SV_StopThread(void)
4037 svs.threadstop = true;
4038 Thread_WaitThread(svs.thread, 0);
4039 Thread_DestroyMutex(svs.threadmutex);
4040 svs.threaded = false;