3 <point name="turret_machinegun" color="1 0 0" box="-32 -32 0 32 32 50">
4 Fast firing moderate damage bullet (hitscan) turret.
6 <real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
7 <real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
8 <real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
9 <real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
10 <real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
11 <real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
12 <target key="target" name="target">Defend the position of this entity</target>
13 <real key="team" name="team">5=red, 14=blue</real>
14 -------- SPAWNFLAGS --------
15 <flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
16 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
17 model="../xonotic-data.pk3dir/models/turrets/radiant/mg.md3"
20 <point name="turret_plasma" color="1 0 0" box="-32 -32 0 32 32 50">
21 -------- KEYS --------
22 <real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
23 <real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
24 <real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
25 <real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
26 <real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
27 <real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
28 <target key="target" name="target">Defend the position of this entity</target>
29 <real key="team" name="team">5=red, 14=blue</real>
30 -------- SPAWNFLAGS --------
31 <flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
32 ---------NOTES----------
34 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
35 model="../xonotic-data.pk3dir/models/turrets/radiant/plasma.md3"
38 <point name="turret_plasma_dual" color="1 0 0" box="-32 -32 0 32 32 50">
39 basic energy cannon * 2
40 -------- KEYS --------
41 <real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
42 <real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
43 <real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
44 <real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
45 <real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
46 <real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
47 <target key="target" name="target">Defend the position of this entity</target>
48 <real key="team" name="team">5=red, 14=blue</real>
49 -------- SPAWNFLAGS --------
50 <flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
51 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
52 model="../xonotic-data.pk3dir/models/turrets/radiant/plasma2.md3"
55 <point name="turret_flac" color="1 0 0" box="-32 -32 0 32 32 50">
56 Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise.
57 -------- KEYS --------
58 <real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
59 <real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
60 <real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
61 <real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
62 <real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
63 <real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
64 <target key="target" name="target">Defend the position of this entity</target>
65 <real key="team" name="team">5=red, 14=blue</real>
66 -------- SPAWNFLAGS --------
67 <flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
68 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
69 model="../xonotic-data.pk3dir/models/turrets/radiant/flac.md3"
72 <point name="turret_mlrs" color="1 0 0" box="-32 -32 0 32 32 50">
73 6 unguided rockers fired in a rapid burst.
74 -------- KEYS --------
75 <real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
76 <real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
77 <real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
78 <real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
79 <real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
80 <real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
81 <target key="target" name="target">Defend the position of this entity</target>
82 <real key="team" name="team">5=red, 14=blue</real>
83 -------- SPAWNFLAGS --------
84 <flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
85 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
86 model="../xonotic-data.pk3dir/models/turrets/radiant/mlrs.md3"
89 <point name="turret_hellion" color="1 0 0" box="-32 -32 0 32 32 50">
90 2 guided moderate damage accelerating rockets
91 -------- KEYS --------
92 <real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
93 <real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
94 <real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
95 <real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
96 <real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
97 <real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
98 <target key="target" name="target">Defend the position of this entity</target>
99 <real key="team" name="team">5=red, 14=blue</real>
100 -------- SPAWNFLAGS --------
101 <flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
102 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
103 model="../xonotic-data.pk3dir/models/turrets/radiant/hellion.md3"
107 <point name="turret_hk" color="1 0 0" box="-32 -32 0 32 32 50">
108 Single powerful rocket with the ability to evade obstacles to find its target. Varied speed.
109 -------- KEYS --------
110 <real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
111 <real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
112 <real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
113 <real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
114 <real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
115 <real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
116 <target key="target" name="target">Defend the position of this entity</target>
117 <real key="team" name="team">5=red, 14=blue</real>
118 -------- SPAWNFLAGS --------
119 <flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
120 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
121 model="../xonotic-data.pk3dir/models/turrets/radiant/hk.md3"
124 <point name="turret_tesla" color="1 0 0" box="-32 -32 0 32 32 50">
125 Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.
126 -------- KEYS --------
127 <real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
128 <real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
129 <real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
130 <real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
131 <real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
132 <real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
133 <target key="target" name="target">Defend the position of this entity</target>
134 <real key="team" name="team">5=red, 14=blue</real>
135 -------- SPAWNFLAGS --------
136 <flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
137 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
138 model="../xonotic-data.pk3dir/models/turrets/radiant/tesla.md3"
141 <point name="turret_phaser" color="1 0 0" box="-32 -32 0 32 32 50">
142 Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
143 -------- KEYS --------
144 <real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
145 <real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
146 <real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
147 <real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
148 <real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
149 <real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
150 <target key="target" name="target">Defend the position of this entity</target>
151 <real key="team" name="team">5=red, 14=blue</real>
152 -------- SPAWNFLAGS --------
153 <flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
154 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
155 model="../xonotic-data.pk3dir/models/turrets/radiant/phaser.md3"
159 <point name="turret_fusionreactor" color="1 0 0" box="-32 -32 0 32 32 50">
160 -------- KEYS --------
161 <real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
162 <real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
163 <real key="turret_scale_refire" name="turret_scale_refire">2 = double refire (SLOWER!), 0.5 = half (FASTER!)</real>
164 <real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
165 <real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
166 <real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
167 <real key="team" name="team">5=red, 14=blue</real>
168 -------- SPAWNFLAGS --------
169 <flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
170 ---------NOTES----------
171 Supplies neerby energy based turrets with more power so they can fire more often.
172 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
173 model="../xonotic-data.pk3dir/models/turrets/radiant/reactor.md3"
176 <group name="turret_targettrigger" color=".5 .5 .5">
177 Used to feed turrets capable of it with remote target info. currently only turret_hk supports this.
181 <point name="turret_walker" color="1 0 0" box="-32 -32 0 32 32 50">
182 -----------KEYS------------
183 <real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
184 <real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
185 <real key="turret_scale_refire" name="turret_scale_refire">2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)</real>
186 <real key="turret_scale_ammo" name="turret_scale_ammo">2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen</real>
187 <real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
188 <real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
189 <real key="team" name="team">5=red, 14=blue</real>
190 -----------SPAWNFLAGS-----------
191 ---------NOTES----------
193 A nasty mechanical critter that will engage longrange target with missiles, midrange with its minigun and meele things up close and personal.
195 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
196 model="../xonotic-data.pk3dir/models/turrets/radiant/walker.md3"
200 <point name="turret_ewheel" color="1 0 0" box="-32 -32 0 32 32 50">
201 -----------KEYS------------
202 <real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real>
203 <real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real>
204 <real key="turret_scale_refire" name="turret_scale_refire">2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)</real>
205 <real key="turret_scale_ammo" name="turret_scale_ammo">2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen</real>
206 <real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
207 <real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
208 <real key="team" name="team">5=red, 14=blue</real>
209 -----------SPAWNFLAGS-----------
210 ---------NOTES----------
212 Small, agile and moveing turret.
214 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
215 model="../xonotic-data.pk3dir/models/turrets/radiant/ewheel.md3"
219 <point name="turret_checkpoint" color="1 0 1" box="-32 -32 -32 32 32 32">
220 -----------KEYS------------
221 <target key="target" name="target">.targetname of next wapoint in chain.</target>
222 <real key="wait" name="wait">Pause at this point # seconds.</real>
223 -----------SPAWNFLAGS-----------
225 ---------NOTES----------
226 If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
227 If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.