2 Copyright (c) 2001, Loki software, inc.
5 Redistribution and use in source and binary forms, with or without modification,
6 are permitted provided that the following conditions are met:
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9 of conditions and the following disclaimer.
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12 list of conditions and the following disclaimer in the documentation and/or
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19 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
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22 DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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31 //-----------------------------------------------------------------------------
34 // monitoring window for running BSP processes (and possibly various other stuff)
42 #include "string/string.h"
43 #include "stream/stringstream.h"
45 #include "gtkutil/messagebox.h"
48 #include "preferences.h"
51 #include "mainframe.h"
54 void message_flush( message_info_t* self ){
55 Sys_Print( self->msg_level, self->m_buffer, self->m_length );
59 void message_print( message_info_t* self, const char* characters, std::size_t length ){
60 const char* end = characters + length;
61 while ( characters != end )
63 std::size_t space = message_info_t::bufsize - 1 - self->m_length;
65 message_flush( self );
69 std::size_t size = std::min( space, std::size_t( end - characters ) );
70 memcpy( self->m_buffer + self->m_length, characters, size );
71 self->m_length += size;
79 #include <uilib/uilib.h>
85 // a flag we have set to true when using an external BSP plugin
86 // the resulting code with that is a bit dirty, cleaner solution would be to seperate the succession of commands from the listening loop
87 // (in two seperate classes probably)
90 // EIdle: we are not listening
91 // DoMonitoringLoop will change state to EBeginStep
92 // EBeginStep: the socket is up for listening, we are expecting incoming connection
93 // incoming connection will change state to EWatching
94 // EWatching: we have a connection, monitor it
95 // connection closed will see if we start a new step (EBeginStep) or launch Quake3 and end (EIdle)
96 enum EWatchBSPState { EIdle, EBeginStep, EWatching } m_eState;
97 socket_t *m_pListenSocket;
98 socket_t *m_pInSocket;
101 // used to timeout EBeginStep
103 std::size_t m_iCurrentStep;
104 // name of the map so we can run the engine
106 // buffer we use in push mode to receive data directly from the network
107 xmlParserInputBufferPtr m_xmlInputBuffer;
108 xmlParserInputPtr m_xmlInput;
109 xmlParserCtxtPtr m_xmlParserCtxt;
110 // call this to switch the set listening mode
111 bool SetupListening();
112 // start a new EBeginStep
114 // the xml and sax parser state
115 char m_xmlBuf[MAX_NETMESSAGE];
116 bool m_bNeedCtxtInit;
117 message_info_t m_message_info;
122 m_bBSPPlugin = false;
123 m_pListenSocket = NULL;
126 m_pTimer = g_timer_new();
128 m_xmlInputBuffer = NULL;
129 m_bNeedCtxtInit = true;
131 virtual ~CWatchBSP(){
135 g_timer_destroy( m_pTimer );
138 bool HasBSPPlugin() const
139 { return m_bBSPPlugin; }
141 // called regularly to keep listening
142 void RoutineProcessing();
143 // start a monitoring loop with the following steps
144 void DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName );
145 void EndMonitoringLoop(){
148 string_release( m_sBSPName, string_length( m_sBSPName ) );
152 g_ptr_array_free( m_pCmd, TRUE );
156 // close everything - may be called from the outside to abort the process
158 // start a listening loop for an external process, possibly a BSP plugin
159 void ExternalListen();
162 CWatchBSP* g_pWatchBSP;
164 // watch the BSP process through network connections
165 // true: trigger the BSP steps one by one and monitor them through the network
166 // false: create a BAT / .sh file and execute it. don't bother monitoring it.
167 bool g_WatchBSP_Enabled = true;
168 // do we stop the compilation process if we come accross a leak?
169 bool g_WatchBSP_LeakStop = true;
170 bool g_WatchBSP_RunQuake = false;
171 // store prefs setting for automatic sleep mode activation
172 bool g_WatchBSP_DoSleep = true;
173 // timeout when beginning a step (in seconds)
174 // if we don't get a connection quick enough we assume something failed and go back to idling
175 int g_WatchBSP_Timeout = 10;
178 void Build_constructPreferences( PreferencesPage& page ){
179 ui::CheckButton monitorbsp = page.appendCheckBox( "", "Enable Build Process Monitoring", g_WatchBSP_Enabled );
180 ui::CheckButton leakstop = page.appendCheckBox( "", "Stop Compilation on Leak", g_WatchBSP_LeakStop );
181 ui::CheckButton runengine = page.appendCheckBox( "", "Run Engine After Compile", g_WatchBSP_RunQuake );
182 ui::CheckButton sleep = page.appendCheckBox ( "", "Sleep When Running the Engine", g_WatchBSP_DoSleep );
183 Widget_connectToggleDependency( leakstop, monitorbsp );
184 Widget_connectToggleDependency( runengine, monitorbsp );
185 Widget_connectToggleDependency( sleep, runengine );
187 void Build_constructPage( PreferenceGroup& group ){
188 PreferencesPage page( group.createPage( "Build", "Build Preferences" ) );
189 Build_constructPreferences( page );
191 void Build_registerPreferencesPage(){
192 PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Build_constructPage>() );
195 #include "preferencesystem.h"
196 #include "stringio.h"
198 void BuildMonitor_Construct(){
199 g_pWatchBSP = new CWatchBSP();
201 g_WatchBSP_Enabled = !string_equal( g_pGameDescription->getKeyValue( "no_bsp_monitor" ), "1" );
203 GlobalPreferenceSystem().registerPreference( "WatchBSP", BoolImportStringCaller( g_WatchBSP_Enabled ), BoolExportStringCaller( g_WatchBSP_Enabled ) );
204 GlobalPreferenceSystem().registerPreference( "RunQuake2Run", BoolImportStringCaller( g_WatchBSP_RunQuake ), BoolExportStringCaller( g_WatchBSP_RunQuake ) );
205 GlobalPreferenceSystem().registerPreference( "LeakStop", BoolImportStringCaller( g_WatchBSP_LeakStop ), BoolExportStringCaller( g_WatchBSP_LeakStop ) );
206 GlobalPreferenceSystem().registerPreference( "SleepMode", BoolImportStringCaller( g_WatchBSP_DoSleep ), BoolExportStringCaller( g_WatchBSP_DoSleep ) );
208 Build_registerPreferencesPage();
211 void BuildMonitor_Destroy(){
215 CWatchBSP *GetWatchBSP(){
219 void BuildMonitor_Run( GPtrArray* commands, const char* mapName ){
220 GetWatchBSP()->DoMonitoringLoop( commands, mapName );
224 // Static functions for the SAX callbacks -------------------------------------------------------
226 // utility for saxStartElement below
227 static void abortStream( message_info_t *data ){
228 GetWatchBSP()->EndMonitoringLoop();
229 // tell there has been an error
231 if ( GetWatchBSP()->HasBSPPlugin() ) {
232 g_BSPFrontendTable.m_pfnEndListen( 2 );
235 // yeah this doesn't look good.. but it's needed so that everything will be ignored until the stream goes out
236 data->ignore_depth = -1;
240 #include "stream_version.h"
242 static void saxStartElement( message_info_t *data, const xmlChar *name, const xmlChar **attrs ){
244 globalOutputStream() << "<" << name;
246 for ( const xmlChar** p = attrs; *p != 0; p += 2 )
248 globalOutputStream() << " " << p[0] << "=" << makeQuoted( p[1] );
251 globalOutputStream() << ">\n";
254 if ( data->ignore_depth == 0 ) {
255 if ( data->pGeometry != 0 ) {
257 data->pGeometry->saxStartElement( data, name, attrs );
261 if ( strcmp( reinterpret_cast<const char*>( name ), "q3map_feedback" ) == 0 ) {
262 // check the correct version
263 // old q3map don't send a version attribute
264 // the ones we support .. send Q3MAP_STREAM_VERSION
265 if ( !attrs[0] || !attrs[1] || ( strcmp( reinterpret_cast<const char*>( attrs[0] ), "version" ) != 0 ) ) {
266 message_flush( data );
267 globalErrorStream() << "No stream version given in the feedback stream, this is an old q3map version.\n"
268 "Please turn off monitored compiling if you still wish to use this q3map executable\n";
272 else if ( strcmp( reinterpret_cast<const char*>( attrs[1] ), Q3MAP_STREAM_VERSION ) != 0 ) {
273 message_flush( data );
274 globalErrorStream() <<
275 "This version of Radiant reads version " Q3MAP_STREAM_VERSION " debug streams, I got an incoming connection with version " << reinterpret_cast<const char*>( attrs[1] ) << "\n"
276 "Please make sure your versions of Radiant and q3map are matching.\n";
281 // we don't treat locally
282 else if ( strcmp( reinterpret_cast<const char*>( name ), "message" ) == 0 ) {
283 int msg_level = atoi( reinterpret_cast<const char*>( attrs[1] ) );
284 if ( msg_level != data->msg_level ) {
285 message_flush( data );
286 data->msg_level = msg_level;
289 else if ( strcmp( reinterpret_cast<const char*>( name ), "polyline" ) == 0 ) {
290 // polyline has a particular status .. right now we only use it for leakfile ..
291 data->geometry_depth = data->recurse;
292 data->pGeometry = &g_pointfile;
293 data->pGeometry->saxStartElement( data, name, attrs );
295 else if ( strcmp( reinterpret_cast<const char*>( name ), "select" ) == 0 ) {
296 CSelectMsg *pSelect = new CSelectMsg();
297 data->geometry_depth = data->recurse;
298 data->pGeometry = pSelect;
299 data->pGeometry->saxStartElement( data, name, attrs );
301 else if ( strcmp( reinterpret_cast<const char*>( name ), "pointmsg" ) == 0 ) {
302 CPointMsg *pPoint = new CPointMsg();
303 data->geometry_depth = data->recurse;
304 data->pGeometry = pPoint;
305 data->pGeometry->saxStartElement( data, name, attrs );
307 else if ( strcmp( reinterpret_cast<const char*>( name ), "windingmsg" ) == 0 ) {
308 CWindingMsg *pWinding = new CWindingMsg();
309 data->geometry_depth = data->recurse;
310 data->pGeometry = pWinding;
311 data->pGeometry->saxStartElement( data, name, attrs );
315 globalErrorStream() << "Warning: ignoring unrecognized node in XML stream (" << reinterpret_cast<const char*>( name ) << ")\n";
316 // we don't recognize this node, jump over it
317 // (NOTE: the ignore mechanism is a bit screwed, only works when starting an ignore at the highest level)
318 data->ignore_depth = data->recurse;
325 static void saxEndElement( message_info_t *data, const xmlChar *name ){
327 globalOutputStream() << "<" << name << "/>\n";
331 // we are out of an ignored chunk
332 if ( data->recurse == data->ignore_depth ) {
333 data->ignore_depth = 0;
336 if ( data->pGeometry != 0 ) {
337 data->pGeometry->saxEndElement( data, name );
338 // we add the object to the debug window
339 if ( data->geometry_depth == data->recurse ) {
340 g_DbgDlg.Push( data->pGeometry );
344 if ( data->recurse == data->stop_depth ) {
345 message_flush( data );
347 globalOutputStream() << "Received error msg .. shutting down..\n";
349 GetWatchBSP()->EndMonitoringLoop();
350 // tell there has been an error
352 if ( GetWatchBSP()->HasBSPPlugin() ) {
353 g_BSPFrontendTable.m_pfnEndListen( 2 );
360 class MessageOutputStream : public TextOutputStream
362 message_info_t* m_data;
364 MessageOutputStream( message_info_t* data ) : m_data( data ){
367 std::size_t write( const char* buffer, std::size_t length ){
368 if ( m_data->pGeometry != 0 ) {
369 m_data->pGeometry->saxCharacters( m_data, reinterpret_cast<const xmlChar*>( buffer ), int(length) );
373 if ( m_data->ignore_depth == 0 ) {
374 // output the message using the level
375 message_print( m_data, buffer, length );
376 // if this message has error level flag, we mark the depth to stop the compilation when we get out
377 // we don't set the msg level if we don't stop on leak
378 if ( m_data->msg_level == 3 ) {
379 m_data->stop_depth = m_data->recurse - 1;
389 inline MessageOutputStream& operator<<( MessageOutputStream& ostream, const T& t ){
390 return ostream_write( ostream, t );
393 static void saxCharacters( message_info_t *data, const xmlChar *ch, int len ){
394 MessageOutputStream ostream( data );
395 ostream << StringRange( reinterpret_cast<const char*>( ch ), reinterpret_cast<const char*>( ch + len ) );
398 static void saxComment( void *ctx, const xmlChar *msg ){
399 globalOutputStream() << "XML comment: " << reinterpret_cast<const char*>( msg ) << "\n";
402 static void saxWarning( void *ctx, const char *msg, ... ){
403 char saxMsgBuffer[4096];
406 va_start( args, msg );
407 vsprintf( saxMsgBuffer, msg, args );
409 globalOutputStream() << "XML warning: " << saxMsgBuffer << "\n";
412 static void saxError( void *ctx, const char *msg, ... ){
413 char saxMsgBuffer[4096];
416 va_start( args, msg );
417 vsprintf( saxMsgBuffer, msg, args );
419 globalErrorStream() << "XML error: " << saxMsgBuffer << "\n";
422 static void saxFatal( void *ctx, const char *msg, ... ){
427 va_start( args, msg );
428 vsprintf( buffer, msg, args );
430 globalErrorStream() << "XML fatal error: " << buffer << "\n";
433 static xmlSAXHandler saxParser = {
434 0, /* internalSubset */
435 0, /* isStandalone */
436 0, /* hasInternalSubset */
437 0, /* hasExternalSubset */
438 0, /* resolveEntity */
441 0, /* notationDecl */
442 0, /* attributeDecl */
444 0, /* unparsedEntityDecl */
445 0, /* setDocumentLocator */
446 0, /* startDocument */
448 (startElementSAXFunc)saxStartElement, /* startElement */
449 (endElementSAXFunc)saxEndElement, /* endElement */
451 (charactersSAXFunc)saxCharacters, /* characters */
452 0, /* ignorableWhitespace */
453 0, /* processingInstruction */
454 (commentSAXFunc)saxComment, /* comment */
455 (warningSAXFunc)saxWarning, /* warning */
456 (errorSAXFunc)saxError, /* error */
457 (fatalErrorSAXFunc)saxFatal, /* fatalError */
468 // ------------------------------------------------------------------------------------------------
472 static gint watchbsp_routine( gpointer data ){
473 reinterpret_cast<CWatchBSP*>( data )->RoutineProcessing();
477 void CWatchBSP::Reset(){
479 Net_Disconnect( m_pInSocket );
482 if ( m_pListenSocket ) {
483 Net_Disconnect( m_pListenSocket );
484 m_pListenSocket = NULL;
486 if ( m_xmlInputBuffer ) {
487 xmlFreeParserInputBuffer( m_xmlInputBuffer );
488 m_xmlInputBuffer = NULL;
491 if ( s_routine_id ) {
492 g_source_remove( s_routine_id );
496 bool CWatchBSP::SetupListening(){
498 if ( m_pListenSocket ) {
499 globalOutputStream() << "ERROR: m_pListenSocket != NULL in CWatchBSP::SetupListening\n";
503 globalOutputStream() << "Setting up\n";
505 m_pListenSocket = Net_ListenSocket( 39000 );
506 if ( m_pListenSocket == NULL ) {
509 globalOutputStream() << "Listening...\n";
513 void CWatchBSP::DoEBeginStep(){
515 if ( SetupListening() == false ) {
516 const char* msg = "Failed to get a listening socket on port 39000.\nTry running with Build monitoring disabled if you can't fix this.\n";
517 globalOutputStream() << msg;
518 MainFrame_getWindow().alert( msg, "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error );
521 // set the timer for timeouts and step cancellation
522 g_timer_reset( m_pTimer );
523 g_timer_start( m_pTimer );
525 if ( !m_bBSPPlugin ) {
526 globalOutputStream() << "=== running build command ===\n"
527 << static_cast<const char*>( g_ptr_array_index( m_pCmd, m_iCurrentStep ) ) << "\n";
529 if ( !Q_Exec( NULL, (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep ), NULL, true, false ) ) {
530 StringOutputStream msg( 256 );
531 msg << "Failed to execute the following command: ";
532 msg << reinterpret_cast<const char*>( g_ptr_array_index( m_pCmd, m_iCurrentStep ) );
533 msg << "\nCheck that the file exists and that you don't run out of system resources.\n";
534 globalOutputStream() << msg.c_str();
535 MainFrame_getWindow().alert( msg.c_str(), "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error );
538 // re-initialise the debug window
539 if ( m_iCurrentStep == 0 ) {
543 m_eState = EBeginStep;
544 s_routine_id = g_timeout_add( 25, watchbsp_routine, this );
549 #define ENGINE_ATTRIBUTE "engine_win32"
550 #define MP_ENGINE_ATTRIBUTE "mp_engine_win32"
551 #elif defined( __linux__ ) || defined ( __FreeBSD__ )
552 #define ENGINE_ATTRIBUTE "engine_linux"
553 #define MP_ENGINE_ATTRIBUTE "mp_engine_linux"
554 #elif defined( __APPLE__ )
555 #define ENGINE_ATTRIBUTE "engine_macos"
556 #define MP_ENGINE_ATTRIBUTE "mp_engine_macos"
558 #error "unsupported platform"
561 class RunEngineConfiguration
564 const char* executable;
565 const char* mp_executable;
568 RunEngineConfiguration() :
569 executable( g_pGameDescription->getRequiredKeyValue( ENGINE_ATTRIBUTE ) ),
570 mp_executable( g_pGameDescription->getKeyValue( MP_ENGINE_ATTRIBUTE ) ){
571 do_sp_mp = !string_empty( mp_executable );
575 inline void GlobalGameDescription_string_write_mapparameter( StringOutputStream& string, const char* mapname ){
576 if ( g_pGameDescription->mGameType == "q2"
577 || g_pGameDescription->mGameType == "heretic2" ) {
578 string << ". +exec radiant.cfg +map " << mapname;
582 string << "+set sv_pure 0 ";
583 // TTimo: a check for vm_* but that's all fine
584 //cmdline = "+set sv_pure 0 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 ";
585 const char* fs_game = gamename_get();
586 if ( !string_equal( fs_game, basegame_get() ) ) {
587 string << "+set fs_game " << fs_game << " ";
589 if ( g_pGameDescription->mGameType == "wolf" ) {
590 //|| g_pGameDescription->mGameType == "et")
591 if ( string_equal( gamemode_get(), "mp" ) ) {
593 string << "+devmap " << mapname;
598 string << "+set nextmap \"spdevmap " << mapname << "\"";
603 string << "+devmap " << mapname;
609 void CWatchBSP::RoutineProcessing(){
613 // timeout: if we don't get an incoming connection fast enough, go back to idle
614 if ( g_timer_elapsed( m_pTimer, NULL ) > g_WatchBSP_Timeout ) {
615 MainFrame_getWindow().alert( "The connection timed out, assuming the build process failed\nMake sure you are using a networked version of Q3Map?\nOtherwise you need to disable BSP Monitoring in prefs.", "BSP process monitoring", ui::alert_type::OK );
618 if ( m_bBSPPlugin ) {
619 // status == 1 : didn't get the connection
620 g_BSPFrontendTable.m_pfnEndListen( 1 );
627 if ( !m_pListenSocket ) {
628 globalErrorStream() << "ERROR: m_pListenSocket == NULL in CWatchBSP::RoutineProcessing EBeginStep state\n";
632 // we are not connected yet, accept any incoming connection
633 m_pInSocket = Net_Accept( m_pListenSocket );
635 globalOutputStream() << "Connected.\n";
636 // prepare the message info struct for diving in
637 memset( &m_message_info, 0, sizeof( message_info_t ) );
638 // a dumb flag to make sure we init the push parser context when first getting a msg
639 m_bNeedCtxtInit = true;
640 m_eState = EWatching;
647 if ( !m_pInSocket ) {
648 globalErrorStream() << "ERROR: m_pInSocket == NULL in CWatchBSP::RoutineProcessing EWatching state\n";
653 int ret = Net_Wait( m_pInSocket, 0, 0 );
655 globalOutputStream() << "WARNING: SOCKET_ERROR in CWatchBSP::RoutineProcessing\n";
656 globalOutputStream() << "Terminating the connection.\n";
662 // the socket has been identified, there's something (message or disconnection)
663 // see if there's anything in input
664 ret = Net_Receive( m_pInSocket, &msg );
666 // unsigned int size = msg.size; //++timo just a check
667 strcpy( m_xmlBuf, NMSG_ReadString( &msg ) );
668 if ( m_bNeedCtxtInit ) {
669 m_xmlParserCtxt = NULL;
670 m_xmlParserCtxt = xmlCreatePushParserCtxt( &saxParser, &m_message_info, m_xmlBuf, static_cast<int>( strlen( m_xmlBuf ) ), NULL );
672 if ( m_xmlParserCtxt == NULL ) {
673 globalErrorStream() << "Failed to create the XML parser (incoming stream began with: " << m_xmlBuf << ")\n";
676 m_bNeedCtxtInit = false;
680 xmlParseChunk( m_xmlParserCtxt, m_xmlBuf, static_cast<int>( strlen( m_xmlBuf ) ), 0 );
685 message_flush( &m_message_info );
686 // error or connection closed/reset
687 // NOTE: if we get an error down the XML stream we don't reach here
688 Net_Disconnect( m_pInSocket );
690 globalOutputStream() << "Connection closed.\n";
692 if ( m_bBSPPlugin ) {
694 // let the BSP plugin know that the job is done
695 g_BSPFrontendTable.m_pfnEndListen( 0 );
699 // move to next step or finish
701 if ( m_iCurrentStep < m_pCmd->len ) {
706 // launch the engine .. OMG
707 if ( g_WatchBSP_RunQuake ) {
709 // do we enter sleep mode before?
710 if ( g_WatchBSP_DoSleep ) {
711 globalOutputStream() << "Going into sleep mode..\n";
712 g_pParentWnd->OnSleep();
715 globalOutputStream() << "Running engine...\n";
716 StringOutputStream cmd( 256 );
717 // build the command line
718 cmd << EnginePath_get();
719 // this is game dependant
721 RunEngineConfiguration engineConfig;
723 if ( engineConfig.do_sp_mp ) {
724 if ( string_equal( gamemode_get(), "mp" ) ) {
725 cmd << engineConfig.mp_executable;
729 cmd << engineConfig.executable;
734 cmd << engineConfig.executable;
737 StringOutputStream cmdline;
739 GlobalGameDescription_string_write_mapparameter( cmdline, m_sBSPName );
741 globalOutputStream() << cmd.c_str() << " " << cmdline.c_str() << "\n";
744 if ( !Q_Exec( cmd.c_str(), (char *)cmdline.c_str(), EnginePath_get(), false, false ) ) {
745 StringOutputStream msg;
746 msg << "Failed to execute the following command: " << cmd.c_str() << cmdline.c_str();
747 globalOutputStream() << msg.c_str();
748 MainFrame_getWindow().alert( msg.c_str(), "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error );
762 GPtrArray* str_ptr_array_clone( GPtrArray* array ){
763 GPtrArray* cloned = g_ptr_array_sized_new( array->len );
764 for ( guint i = 0; i < array->len; ++i )
766 g_ptr_array_add( cloned, g_strdup( (char*)g_ptr_array_index( array, i ) ) );
771 void CWatchBSP::DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName ){
772 m_sBSPName = string_clone( sBSPName );
773 if ( m_eState != EIdle ) {
774 globalOutputStream() << "WatchBSP got a monitoring request while not idling...\n";
775 // prompt the user, should we cancel the current process and go ahead?
776 if ( MainFrame_getWindow().alert( "I am already monitoring a Build process.\nDo you want me to override and start a new compilation?",
777 "Build process monitoring", ui::alert_type::YESNO ) == ui::alert_response::YES ) {
778 // disconnect and set EIdle state
782 m_pCmd = str_ptr_array_clone( pCmd );
787 void CWatchBSP::ExternalListen(){
792 // the part of the watchbsp interface we export to plugins
793 // NOTE: in the long run, the whole watchbsp.cpp interface needs to go out and be handled at the BSP plugin level
794 // for now we provide something really basic and limited, the essential is to have something that works fine and fast (for 1.1 final)
795 void QERApp_Listen(){
796 // open the listening socket
797 GetWatchBSP()->ExternalListen();