2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "texwindow.h"
32 #include "debugging/debugging.h"
35 #include "ifilesystem.h"
39 #include "moduleobserver.h"
45 #include <uilib/uilib.h>
47 #include "signal/signal.h"
48 #include "math/vector.h"
49 #include "texturelib.h"
50 #include "string/string.h"
51 #include "shaderlib.h"
54 #include "stream/memstream.h"
55 #include "stream/textfilestream.h"
56 #include "stream/stringstream.h"
62 #include "gtkutil/menu.h"
63 #include "gtkutil/nonmodal.h"
64 #include "gtkutil/cursor.h"
65 #include "gtkutil/widget.h"
66 #include "gtkutil/glwidget.h"
67 #include "gtkutil/messagebox.h"
73 #include "brush_primit.h"
74 #include "brushmanip.h"
75 #include "patchmanip.h"
80 #include "mainframe.h"
81 #include "findtexturedialog.h"
82 #include "surfacedialog.h"
83 #include "patchdialog.h"
84 #include "groupdialog.h"
85 #include "preferences.h"
89 #define NOTEX_BASENAME "notex"
90 #define SHADERNOTEX_BASENAME "shadernotex"
92 bool TextureBrowser_showWads()
94 return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
97 void TextureBrowser_queueDraw(TextureBrowser &textureBrowser);
99 bool string_equal_start(const char *string, StringRange start)
101 return string_equal_n(string, start.first, start.last - start.first);
104 typedef std::set<CopiedString> TextureGroups;
106 void TextureGroups_addWad(TextureGroups &groups, const char *archive)
108 if (extension_equal(path_get_extension(archive), "wad")) {
110 groups.insert(archive);
112 CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
113 groups.insert( archiveBaseName );
118 typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addWad> TextureGroupsAddWadCaller;
121 bool g_TextureBrowser_shaderlistOnly = false;
122 bool g_TextureBrowser_fixedSize = true;
123 bool g_TextureBrowser_filterMissing = false;
124 bool g_TextureBrowser_filterFallback = true;
125 bool g_TextureBrowser_enableAlpha = true;
128 CopiedString g_notex;
129 CopiedString g_shadernotex;
131 bool isMissing(const char *name);
133 bool isNotex(const char *name);
135 bool isMissing(const char *name)
137 if (string_equal(g_notex.c_str(), name)) {
140 if (string_equal(g_shadernotex.c_str(), name)) {
146 bool isNotex(const char *name)
148 if (string_equal_suffix(name, "/" NOTEX_BASENAME)) {
151 if (string_equal_suffix(name, "/" SHADERNOTEX_BASENAME)) {
157 void TextureGroups_addShader(TextureGroups &groups, const char *shaderName)
159 const char *texture = path_make_relative(shaderName, "textures/");
161 // hide notex / shadernotex images
162 if (g_TextureBrowser_filterFallback) {
163 if (isNotex(shaderName)) {
166 if (isNotex(texture)) {
171 if (texture != shaderName) {
172 const char *last = path_remove_directory(texture);
173 if (!string_empty(last)) {
174 groups.insert(CopiedString(StringRange(texture, --last)));
179 typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addShader> TextureGroupsAddShaderCaller;
181 void TextureGroups_addDirectory(TextureGroups &groups, const char *directory)
183 groups.insert(directory);
186 typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
188 class DeferredAdjustment {
192 typedef void ( *ValueChangedFunction )(void *data, gdouble value);
194 ValueChangedFunction m_function;
197 static gboolean deferred_value_changed(gpointer data)
199 reinterpret_cast<DeferredAdjustment *>( data )->m_function(
200 reinterpret_cast<DeferredAdjustment *>( data )->m_data,
201 reinterpret_cast<DeferredAdjustment *>( data )->m_value
203 reinterpret_cast<DeferredAdjustment *>( data )->m_handler = 0;
204 reinterpret_cast<DeferredAdjustment *>( data )->m_value = 0;
209 DeferredAdjustment(ValueChangedFunction function, void *data) : m_value(0), m_handler(0), m_function(function),
216 if (m_handler != 0) {
217 g_source_remove(m_handler);
218 deferred_value_changed(this);
222 void value_changed(gdouble value)
225 if (m_handler == 0) {
226 m_handler = g_idle_add(deferred_value_changed, this);
230 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment *self)
232 self->value_changed(gtk_adjustment_get_value(adjustment));
237 class TextureBrowser;
239 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
241 void TextureBrowser_scrollChanged(void *data, gdouble value);
244 enum StartupShaders {
245 STARTUPSHADERS_NONE = 0,
246 STARTUPSHADERS_COMMON,
249 void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer);
251 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
253 void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer);
255 typedef FreeCaller<void(
256 const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
258 void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer);
260 typedef FreeCaller<void(
261 const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
263 void TextureBrowser_fixedSize(const Callback<void(bool)> &importer);
265 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
267 void TextureBrowser_filterMissing(const Callback<void(bool)> &importer);
269 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
271 void TextureBrowser_filterFallback(const Callback<void(bool)> &importer);
273 typedef FreeCaller<void(
274 const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
276 void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer);
278 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
280 class TextureBrowser {
288 ui::Window m_parent{ui::null};
289 ui::GLArea m_gl_widget{ui::null};
290 ui::Widget m_texture_scroll{ui::null};
291 ui::TreeView m_treeViewTree{ui::New};
292 ui::TreeView m_treeViewTags{ui::null};
293 ui::Frame m_tag_frame{ui::null};
294 ui::ListStore m_assigned_store{ui::null};
295 ui::ListStore m_available_store{ui::null};
296 ui::TreeView m_assigned_tree{ui::null};
297 ui::TreeView m_available_tree{ui::null};
298 ui::Widget m_scr_win_tree{ui::null};
299 ui::Widget m_scr_win_tags{ui::null};
300 ui::Widget m_tag_notebook{ui::null};
301 ui::Button m_search_button{ui::null};
302 ui::Widget m_shader_info_item{ui::null};
304 std::set<CopiedString> m_all_tags;
305 ui::ListStore m_all_tags_list{ui::null};
306 std::vector<CopiedString> m_copied_tags;
307 std::set<CopiedString> m_found_shaders;
309 ToggleItem m_hideunused_item;
310 ToggleItem m_hidenotex_item;
311 ToggleItem m_showshaders_item;
312 ToggleItem m_showshaderlistonly_item;
313 ToggleItem m_fixedsize_item;
314 ToggleItem m_filternotex_item;
315 ToggleItem m_enablealpha_item;
318 guint m_exposeHandler;
320 bool m_heightChanged;
321 bool m_originInvalid;
323 DeferredAdjustment m_scrollAdjustment;
324 FreezePointer m_freezePointer;
326 Vector3 color_textureback;
327 // the increment step we use against the wheel mouse
328 std::size_t m_mouseWheelScrollIncrement;
329 std::size_t m_textureScale;
330 // make the texture increments match the grid changes
332 bool m_showTextureScrollbar;
333 StartupShaders m_startupShaders;
334 // if true, the texture window will only display in-use shaders
335 // if false, all the shaders in memory are displayed
340 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
341 int m_uniformTextureSize;
343 // Return the display width of a texture in the texture browser
344 int getTextureWidth(qtexture_t *tex)
347 if (!g_TextureBrowser_fixedSize) {
348 // Don't use uniform size
349 width = (int) (tex->width * ((float) m_textureScale / 100));
351 (tex->width >= tex->height) {
352 // Texture is square, or wider than it is tall
353 width = m_uniformTextureSize;
355 // Otherwise, preserve the texture's aspect ratio
356 width = (int) (m_uniformTextureSize * ((float) tex->width / tex->height));
361 // Return the display height of a texture in the texture browser
362 int getTextureHeight(qtexture_t *tex)
365 if (!g_TextureBrowser_fixedSize) {
366 // Don't use uniform size
367 height = (int) (tex->height * ((float) m_textureScale / 100));
368 } else if (tex->height >= tex->width) {
369 // Texture is square, or taller than it is wide
370 height = m_uniformTextureSize;
372 // Otherwise, preserve the texture's aspect ratio
373 height = (int) (m_uniformTextureSize * ((float) tex->height / tex->width));
379 m_texture_scroll(ui::null),
380 m_hideunused_item(TextureBrowserHideUnusedExport()),
381 m_hidenotex_item(TextureBrowserFilterFallbackExport()),
382 m_showshaders_item(TextureBrowserShowShadersExport()),
383 m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport()),
384 m_fixedsize_item(TextureBrowserFixedSizeExport()),
385 m_filternotex_item(TextureBrowserFilterMissingExport()),
386 m_enablealpha_item(TextureBrowserEnableAlphaExport()),
387 m_heightChanged(true),
388 m_originInvalid(true),
389 m_scrollAdjustment(TextureBrowser_scrollChanged, this),
390 color_textureback(0.25f, 0.25f, 0.25f),
391 m_mouseWheelScrollIncrement(64),
394 m_showTextureScrollbar(true),
395 m_startupShaders(STARTUPSHADERS_NONE),
397 m_rmbSelected(false),
398 m_searchedTags(false),
400 m_uniformTextureSize(96)
405 void ( *TextureBrowser_textureSelected )(const char *shader);
408 void TextureBrowser_updateScroll(TextureBrowser &textureBrowser);
411 const char *TextureBrowser_getComonShadersName()
413 const char *value = g_pGameDescription->getKeyValue("common_shaders_name");
414 if (!string_empty(value)) {
420 const char *TextureBrowser_getComonShadersDir()
422 const char *value = g_pGameDescription->getKeyValue("common_shaders_dir");
423 if (!string_empty(value)) {
429 inline int TextureBrowser_fontHeight(TextureBrowser &textureBrowser)
431 return GlobalOpenGL().m_font->getPixelHeight();
434 const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrowser)
436 return textureBrowser.shader.c_str();
439 void TextureBrowser_SetStatus(TextureBrowser &textureBrowser, const char *name)
441 IShader *shader = QERApp_Shader_ForName(name);
442 qtexture_t *q = shader->getTexture();
443 StringOutputStream strTex(256);
444 strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
446 g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
449 void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name);
451 void TextureBrowser_SetSelectedShader(TextureBrowser &textureBrowser, const char *shader)
453 textureBrowser.shader = shader;
454 TextureBrowser_SetStatus(textureBrowser, shader);
455 TextureBrowser_Focus(textureBrowser, shader);
457 if (FindTextureDialog_isOpen()) {
458 FindTextureDialog_selectTexture(shader);
461 // disable the menu item "shader info" if no shader was selected
462 IShader *ishader = QERApp_Shader_ForName(shader);
463 CopiedString filename = ishader->getShaderFileName();
465 if (filename.empty()) {
466 if (textureBrowser.m_shader_info_item != NULL) {
467 gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, FALSE);
470 gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, TRUE);
477 CopiedString g_TextureBrowser_currentDirectory;
480 ============================================================================
484 TTimo: now based on a rundown through all the shaders
485 NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
486 otherwise we may need to rely on a list instead of an array storage
487 ============================================================================
490 class TextureLayout {
492 // texture layout functions
493 // TTimo: now based on shaders
494 int current_x, current_y, current_row;
497 void Texture_StartPos(TextureLayout &layout)
499 layout.current_x = 8;
500 layout.current_y = -8;
501 layout.current_row = 0;
504 void Texture_NextPos(TextureBrowser &textureBrowser, TextureLayout &layout, qtexture_t *current_texture, int *x, int *y)
506 qtexture_t *q = current_texture;
508 int nWidth = textureBrowser.getTextureWidth(q);
509 int nHeight = textureBrowser.getTextureHeight(q);
510 if (layout.current_x + nWidth > textureBrowser.width - 8 &&
511 layout.current_row) { // go to the next row unless the texture is the first on the row
512 layout.current_x = 8;
513 layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
514 layout.current_row = 0;
517 *x = layout.current_x;
518 *y = layout.current_y;
520 // Is our texture larger than the row? If so, grow the
521 // row height to match it
523 if (layout.current_row < nHeight) {
524 layout.current_row = nHeight;
527 // never go less than 96, or the names get all crunched up
528 layout.current_x += nWidth < 96 ? 96 : nWidth;
529 layout.current_x += 8;
532 bool TextureSearch_IsShown(const char *name)
534 std::set<CopiedString>::iterator iter;
536 iter = GlobalTextureBrowser().m_found_shaders.find(name);
538 if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
545 // if texture_showinuse jump over non in-use textures
546 bool Texture_IsShown(IShader *shader, bool show_shaders, bool hideUnused)
548 // filter missing shaders
549 // ugly: filter on built-in fallback name after substitution
550 if (g_TextureBrowser_filterMissing) {
551 if (isMissing(shader->getTexture()->name)) {
555 // filter the fallback (notex/shadernotex) for missing shaders or editor image
556 if (g_TextureBrowser_filterFallback) {
557 if (isNotex(shader->getName())) {
560 if (isNotex(shader->getTexture()->name)) {
565 if (g_TextureBrowser_currentDirectory == "Untagged") {
566 std::set<CopiedString>::iterator iter;
568 iter = GlobalTextureBrowser().m_found_shaders.find(shader->getName());
570 if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
577 if (!shader_equal_prefix(shader->getName(), "textures/")) {
581 if (!show_shaders && !shader->IsDefault()) {
585 if (hideUnused && !shader->IsInUse()) {
589 if (GlobalTextureBrowser().m_searchedTags) {
590 if (!TextureSearch_IsShown(shader->getName())) {
596 if (!shader_equal_prefix(shader_get_textureName(shader->getName()),
597 g_TextureBrowser_currentDirectory.c_str())) {
605 void TextureBrowser_heightChanged(TextureBrowser &textureBrowser)
607 textureBrowser.m_heightChanged = true;
609 TextureBrowser_updateScroll(textureBrowser);
610 TextureBrowser_queueDraw(textureBrowser);
613 void TextureBrowser_evaluateHeight(TextureBrowser &textureBrowser)
615 if (textureBrowser.m_heightChanged) {
616 textureBrowser.m_heightChanged = false;
618 textureBrowser.m_nTotalHeight = 0;
620 TextureLayout layout;
621 Texture_StartPos(layout);
622 for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
623 IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
625 if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
630 Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
631 textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight,
632 abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) +
633 textureBrowser.getTextureHeight(shader->getTexture()) + 4);
638 int TextureBrowser_TotalHeight(TextureBrowser &textureBrowser)
640 TextureBrowser_evaluateHeight(textureBrowser);
641 return textureBrowser.m_nTotalHeight;
644 inline const int &min_int(const int &left, const int &right)
646 return std::min(left, right);
649 void TextureBrowser_clampOriginY(TextureBrowser &textureBrowser)
651 if (textureBrowser.originy > 0) {
652 textureBrowser.originy = 0;
654 int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
655 if (textureBrowser.originy < lower) {
656 textureBrowser.originy = lower;
660 int TextureBrowser_getOriginY(TextureBrowser &textureBrowser)
662 if (textureBrowser.m_originInvalid) {
663 textureBrowser.m_originInvalid = false;
664 TextureBrowser_clampOriginY(textureBrowser);
665 TextureBrowser_updateScroll(textureBrowser);
667 return textureBrowser.originy;
670 void TextureBrowser_setOriginY(TextureBrowser &textureBrowser, int originy)
672 textureBrowser.originy = originy;
673 TextureBrowser_clampOriginY(textureBrowser);
674 TextureBrowser_updateScroll(textureBrowser);
675 TextureBrowser_queueDraw(textureBrowser);
679 Signal0 g_activeShadersChangedCallbacks;
681 void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler &handler)
683 g_activeShadersChangedCallbacks.connectLast(handler);
686 void TextureBrowser_constructTreeStore();
688 class ShadersObserver : public ModuleObserver {
689 Signal0 m_realiseCallbacks;
693 m_realiseCallbacks();
694 TextureBrowser_constructTreeStore();
701 void insert(const SignalHandler &handler)
703 m_realiseCallbacks.connectLast(handler);
708 ShadersObserver g_ShadersObserver;
711 void TextureBrowser_addShadersRealiseCallback(const SignalHandler &handler)
713 g_ShadersObserver.insert(handler);
716 void TextureBrowser_activeShadersChanged(TextureBrowser &textureBrowser)
718 TextureBrowser_heightChanged(textureBrowser);
719 textureBrowser.m_originInvalid = true;
721 g_activeShadersChangedCallbacks();
724 struct TextureBrowser_ShowScrollbar {
725 static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz)
727 returnz(self.m_showTextureScrollbar);
730 static void Import(TextureBrowser &self, bool value)
732 self.m_showTextureScrollbar = value;
733 if (self.m_texture_scroll) {
734 self.m_texture_scroll.visible(self.m_showTextureScrollbar);
735 TextureBrowser_updateScroll(self);
743 TextureBrowser_ShowDirectory
744 relies on texture_directory global for the directory to use
745 1) Load the shaders for the given directory
746 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
747 NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
748 available through the IShaders interface
749 NOTE: for texture window layout:
750 all shaders are stored with alphabetical order after load
751 previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
752 ( the GL textures are not flushed though)
756 bool endswith(const char *haystack, const char *needle)
758 size_t lh = strlen(haystack);
759 size_t ln = strlen(needle);
763 return !memcmp(haystack + (lh - ln), needle, ln);
766 bool texture_name_ignore(const char *name)
768 StringOutputStream strTemp(string_length(name));
769 strTemp << LowerCase(name);
772 endswith(strTemp.c_str(), ".specular") ||
773 endswith(strTemp.c_str(), ".glow") ||
774 endswith(strTemp.c_str(), ".bump") ||
775 endswith(strTemp.c_str(), ".diffuse") ||
776 endswith(strTemp.c_str(), ".blend") ||
777 endswith(strTemp.c_str(), ".alpha") ||
778 endswith(strTemp.c_str(), "_norm") ||
779 endswith(strTemp.c_str(), "_bump") ||
780 endswith(strTemp.c_str(), "_glow") ||
781 endswith(strTemp.c_str(), "_gloss") ||
782 endswith(strTemp.c_str(), "_pants") ||
783 endswith(strTemp.c_str(), "_shirt") ||
784 endswith(strTemp.c_str(), "_reflect") ||
785 endswith(strTemp.c_str(), "_alpha") ||
789 class LoadShaderVisitor : public Archive::Visitor {
791 void visit(const char *name)
793 IShader *shader = QERApp_Shader_ForName(
794 CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
799 void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused);
801 ui::Widget g_page_textures{ui::null};
803 void TextureBrowser_toggleShow()
805 GroupDialog_showPage(g_page_textures);
809 void TextureBrowser_updateTitle()
811 GroupDialog_updatePageTitle(g_page_textures);
815 class TextureCategoryLoadShader {
816 const char *m_directory;
817 std::size_t &m_count;
819 using func = void(const char *);
821 TextureCategoryLoadShader(const char *directory, std::size_t &count)
822 : m_directory(directory), m_count(count)
827 void operator()(const char *name) const
829 if (shader_equal_prefix(name, "textures/")
830 && shader_equal_prefix(name + string_length("textures/"), m_directory)) {
832 // request the shader, this will load the texture if needed
833 // this Shader_ForName call is a kind of hack
834 IShader *pFoo = QERApp_Shader_ForName(name);
840 void TextureDirectory_loadTexture(const char *directory, const char *texture)
842 StringOutputStream name(256);
843 name << directory << StringRange(texture, path_get_filename_base_end(texture));
845 if (texture_name_ignore(name.c_str())) {
849 if (!shader_valid(name.c_str())) {
850 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
854 // if a texture is already in use to represent a shader, ignore it
855 IShader *shader = QERApp_Shader_ForName(name.c_str());
859 typedef ConstPointerCaller<char, void(const char *), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
861 class LoadTexturesByTypeVisitor : public ImageModules::Visitor {
862 const char *m_dirstring;
864 LoadTexturesByTypeVisitor(const char *dirstring)
865 : m_dirstring(dirstring)
869 void visit(const char *minor, const _QERPlugImageTable &table) const
871 GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
875 void TextureBrowser_ShowDirectory(TextureBrowser &textureBrowser, const char *directory)
877 if (TextureBrowser_showWads()) {
878 Archive *archive = GlobalFileSystem().getArchive(directory);
879 ASSERT_NOTNULL(archive);
880 LoadShaderVisitor visitor;
881 archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
883 g_TextureBrowser_currentDirectory = directory;
884 TextureBrowser_heightChanged(textureBrowser);
886 std::size_t shaders_count;
887 GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
888 globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
890 if (g_pGameDescription->mGameType != "doom3") {
891 // load remaining texture files
893 StringOutputStream dirstring(64);
894 dirstring << "textures/" << directory;
896 Radiant_getImageModules().foreachModule(LoadTexturesByTypeVisitor(dirstring.c_str()));
900 // we'll display the newly loaded textures + all the ones already in use
901 TextureBrowser_SetHideUnused(textureBrowser, false);
903 TextureBrowser_updateTitle();
906 void TextureBrowser_ShowTagSearchResult(TextureBrowser &textureBrowser, const char *directory)
908 g_TextureBrowser_currentDirectory = directory;
909 TextureBrowser_heightChanged(textureBrowser);
911 std::size_t shaders_count;
912 GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
913 globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
915 if (g_pGameDescription->mGameType != "doom3") {
916 // load remaining texture files
917 StringOutputStream dirstring(64);
918 dirstring << "textures/" << directory;
921 LoadTexturesByTypeVisitor visitor(dirstring.c_str());
922 Radiant_getImageModules().foreachModule(visitor);
926 // we'll display the newly loaded textures + all the ones already in use
927 TextureBrowser_SetHideUnused(textureBrowser, false);
931 bool TextureBrowser_hideUnused();
933 void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer)
935 importer(TextureBrowser_hideUnused());
938 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
940 void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer)
942 importer(GlobalTextureBrowser().m_showShaders);
945 typedef FreeCaller<void(
946 const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
948 void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer)
950 importer(g_TextureBrowser_shaderlistOnly);
953 typedef FreeCaller<void(
954 const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
956 void TextureBrowser_fixedSize(const Callback<void(bool)> &importer)
958 importer(g_TextureBrowser_fixedSize);
961 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
963 void TextureBrowser_filterMissing(const Callback<void(bool)> &importer)
965 importer(g_TextureBrowser_filterMissing);
968 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
970 void TextureBrowser_filterFallback(const Callback<void(bool)> &importer)
972 importer(g_TextureBrowser_filterFallback);
975 typedef FreeCaller<void(
976 const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
978 void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer)
980 importer(g_TextureBrowser_enableAlpha);
983 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
985 void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused)
988 textureBrowser.m_hideUnused = true;
990 textureBrowser.m_hideUnused = false;
993 textureBrowser.m_hideunused_item.update();
995 TextureBrowser_heightChanged(textureBrowser);
996 textureBrowser.m_originInvalid = true;
999 void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser)
1001 if (textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON) {
1002 TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
1007 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
1008 // it might need to be split in parts or moved out .. dunno
1009 // scroll origin so the specified texture is completely on screen
1010 // if current texture is not displayed, nothing is changed
1011 void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name)
1013 TextureLayout layout;
1014 // scroll origin so the texture is completely on screen
1015 Texture_StartPos(layout);
1017 for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
1018 IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
1020 if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
1025 Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
1026 qtexture_t *q = shader->getTexture();
1031 // we have found when texdef->name and the shader name match
1032 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1033 if (shader_equal(name, shader->getName())) {
1034 int textureHeight = (int) (q->height * ((float) textureBrowser.m_textureScale / 100))
1035 + 2 * TextureBrowser_fontHeight(textureBrowser);
1037 int originy = TextureBrowser_getOriginY(textureBrowser);
1042 if (y - textureHeight < originy - textureBrowser.height) {
1043 originy = (y - textureHeight) + textureBrowser.height;
1046 TextureBrowser_setOriginY(textureBrowser, originy);
1052 IShader *Texture_At(TextureBrowser &textureBrowser, int mx, int my)
1054 my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
1056 TextureLayout layout;
1057 Texture_StartPos(layout);
1058 for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
1059 IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
1061 if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
1066 Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
1067 qtexture_t *q = shader->getTexture();
1072 int nWidth = textureBrowser.getTextureWidth(q);
1073 int nHeight = textureBrowser.getTextureHeight(q);
1074 if (mx > x && mx - x < nWidth
1075 && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser)) {
1090 void SelectTexture(TextureBrowser &textureBrowser, int mx, int my, bool bShift)
1092 IShader *shader = Texture_At(textureBrowser, mx, my);
1095 if (shader->IsDefault()) {
1096 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1098 ViewShader(shader->getShaderFileName(), shader->getName());
1101 TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
1102 TextureBrowser_textureSelected(shader->getName());
1104 if (!FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected) {
1105 UndoableCommand undo("textureNameSetSelected");
1106 Select_SetShader(shader->getName());
1113 ============================================================================
1117 ============================================================================
1120 void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void *data)
1122 TextureBrowser &textureBrowser = *reinterpret_cast<TextureBrowser *>( data );
1126 if (state & GDK_SHIFT_MASK) {
1130 int originy = TextureBrowser_getOriginY(textureBrowser);
1131 originy += y * scale;
1132 TextureBrowser_setOriginY(textureBrowser, originy);
1136 void TextureBrowser_Tracking_MouseDown(TextureBrowser &textureBrowser)
1138 textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta,
1142 void TextureBrowser_Tracking_MouseUp(TextureBrowser &textureBrowser)
1144 textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
1147 void TextureBrowser_Selection_MouseDown(TextureBrowser &textureBrowser, guint32 flags, int pointx, int pointy)
1149 SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
1153 ============================================================================
1157 ============================================================================
1163 TTimo: relying on the shaders list to display the textures
1164 we must query all qtexture_t* to manage and display through the IShaders interface
1165 this allows a plugin to completely override the texture system
1168 void Texture_Draw(TextureBrowser &textureBrowser)
1170 int originy = TextureBrowser_getOriginY(textureBrowser);
1172 glClearColor(textureBrowser.color_textureback[0],
1173 textureBrowser.color_textureback[1],
1174 textureBrowser.color_textureback[2],
1176 glViewport(0, 0, textureBrowser.width, textureBrowser.height);
1177 glMatrixMode(GL_PROJECTION);
1180 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1181 glDisable(GL_DEPTH_TEST);
1182 if (g_TextureBrowser_enableAlpha) {
1184 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1186 glDisable(GL_BLEND);
1188 glOrtho(0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100);
1189 glEnable(GL_TEXTURE_2D);
1191 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
1193 int last_y = 0, last_height = 0;
1195 TextureLayout layout;
1196 Texture_StartPos(layout);
1197 for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
1198 IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
1200 if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
1205 Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
1206 qtexture_t *q = shader->getTexture();
1211 int nWidth = textureBrowser.getTextureWidth(q);
1212 int nHeight = textureBrowser.getTextureHeight(q);
1218 last_height = std::max(nHeight, last_height);
1220 // Is this texture visible?
1221 if ((y - nHeight - TextureBrowser_fontHeight(textureBrowser) < originy)
1222 && (y > originy - textureBrowser.height)) {
1224 // if it's the current texture, draw a thick red line, else:
1225 // shaders have a white border, simple textures don't
1226 // if !texture_showinuse: (some textures displayed may not be in use)
1227 // draw an additional square around with 0.5 1 0.5 color
1228 if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName())) {
1230 if (textureBrowser.m_rmbSelected) {
1235 glDisable(GL_TEXTURE_2D);
1237 glBegin(GL_LINE_LOOP);
1238 glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) + 4);
1239 glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
1240 glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
1241 glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) + 4);
1244 glEnable(GL_TEXTURE_2D);
1249 if (!shader->IsDefault()) {
1251 glDisable(GL_TEXTURE_2D);
1253 glBegin(GL_LINE_LOOP);
1254 glVertex2i(x - 1, y + 1 - TextureBrowser_fontHeight(textureBrowser));
1255 glVertex2i(x - 1, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
1256 glVertex2i(x + 1 + nWidth, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
1257 glVertex2i(x + 1 + nWidth, y + 1 - TextureBrowser_fontHeight(textureBrowser));
1259 glEnable(GL_TEXTURE_2D);
1262 // highlight in-use textures
1263 if (!textureBrowser.m_hideUnused && shader->IsInUse()) {
1264 glColor3f(0.5, 1, 0.5);
1265 glDisable(GL_TEXTURE_2D);
1266 glBegin(GL_LINE_LOOP);
1267 glVertex2i(x - 3, y + 3 - TextureBrowser_fontHeight(textureBrowser));
1268 glVertex2i(x - 3, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
1269 glVertex2i(x + 3 + nWidth, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
1270 glVertex2i(x + 3 + nWidth, y + 3 - TextureBrowser_fontHeight(textureBrowser));
1272 glEnable(GL_TEXTURE_2D);
1276 // draw checkerboard for transparent textures
1277 if (g_TextureBrowser_enableAlpha) {
1278 glDisable(GL_TEXTURE_2D);
1280 int font_height = TextureBrowser_fontHeight(textureBrowser);
1281 for (int i = 0; i < nHeight; i += 8) {
1282 for (int j = 0; j < nWidth; j += 8) {
1283 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1284 glColor3ub(color, color, color);
1286 int right = std::min(j + 8, nWidth);
1288 int bottom = std::min(i + 8, nHeight);
1289 glVertex2i(x + right, y - nHeight - font_height + top);
1290 glVertex2i(x + left, y - nHeight - font_height + top);
1291 glVertex2i(x + left, y - nHeight - font_height + bottom);
1292 glVertex2i(x + right, y - nHeight - font_height + bottom);
1296 glEnable(GL_TEXTURE_2D);
1300 glBindTexture(GL_TEXTURE_2D, q->texture_number);
1301 GlobalOpenGL_debugAssertNoErrors();
1305 glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser));
1307 glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser));
1309 glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
1311 glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
1314 // draw the texture name
1315 glDisable(GL_TEXTURE_2D);
1318 glRasterPos2i(x, y - TextureBrowser_fontHeight(textureBrowser) + 5);
1320 // don't draw the directory name
1321 const char *name = shader->getName();
1322 name += strlen(name);
1323 while (name != shader->getName() && *(name - 1) != '/' && *(name - 1) != '\\') {
1327 GlobalOpenGL().drawString(name);
1328 glEnable(GL_TEXTURE_2D);
1331 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1335 // reset the current texture
1336 glBindTexture(GL_TEXTURE_2D, 0);
1340 void TextureBrowser_queueDraw(TextureBrowser &textureBrowser)
1342 if (textureBrowser.m_gl_widget) {
1343 gtk_widget_queue_draw(textureBrowser.m_gl_widget);
1348 void TextureBrowser_setScale(TextureBrowser &textureBrowser, std::size_t scale)
1350 textureBrowser.m_textureScale = scale;
1352 TextureBrowser_queueDraw(textureBrowser);
1355 void TextureBrowser_setUniformSize(TextureBrowser &textureBrowser, std::size_t scale)
1357 textureBrowser.m_uniformTextureSize = scale;
1359 TextureBrowser_queueDraw(textureBrowser);
1363 void TextureBrowser_MouseWheel(TextureBrowser &textureBrowser, bool bUp)
1365 int originy = TextureBrowser_getOriginY(textureBrowser);
1368 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1370 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1373 TextureBrowser_setOriginY(textureBrowser, originy);
1376 XmlTagBuilder TagBuilder;
1383 void BuildStoreAssignedTags(ui::ListStore store, const char *shader, TextureBrowser *textureBrowser)
1389 std::vector<CopiedString> assigned_tags;
1390 TagBuilder.GetShaderTags(shader, assigned_tags);
1392 for (size_t i = 0; i < assigned_tags.size(); i++) {
1393 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1397 void BuildStoreAvailableTags(ui::ListStore storeAvailable,
1398 ui::ListStore storeAssigned,
1399 const std::set<CopiedString> &allTags,
1400 TextureBrowser *textureBrowser)
1402 GtkTreeIter iterAssigned;
1403 GtkTreeIter iterAvailable;
1404 std::set<CopiedString>::const_iterator iterAll;
1405 gchar *tag_assigned;
1407 storeAvailable.clear();
1409 bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned) != 0;
1411 if (!row) { // does the shader have tags assigned?
1412 for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
1413 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1416 while (row) // available tags = all tags - assigned tags
1418 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
1420 for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
1421 if (strcmp((char *) tag_assigned, (*iterAll).c_str()) != 0) {
1422 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1424 row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned) != 0;
1427 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
1435 gboolean TextureBrowser_button_press(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
1437 if (event->type == GDK_BUTTON_PRESS) {
1438 if (event->button == 3) {
1439 if (GlobalTextureBrowser().m_tags) {
1440 textureBrowser->m_rmbSelected = true;
1441 TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
1442 static_cast<int>( event->y ));
1444 BuildStoreAssignedTags(textureBrowser->m_assigned_store, textureBrowser->shader.c_str(),
1446 BuildStoreAvailableTags(textureBrowser->m_available_store, textureBrowser->m_assigned_store,
1447 textureBrowser->m_all_tags, textureBrowser);
1448 textureBrowser->m_heightChanged = true;
1449 textureBrowser->m_tag_frame.show();
1453 TextureBrowser_Focus(*textureBrowser, textureBrowser->shader.c_str());
1455 TextureBrowser_Tracking_MouseDown(*textureBrowser);
1457 } else if (event->button == 1) {
1458 TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
1459 static_cast<int>( event->y ));
1461 if (GlobalTextureBrowser().m_tags) {
1462 textureBrowser->m_rmbSelected = false;
1463 textureBrowser->m_tag_frame.hide();
1470 gboolean TextureBrowser_button_release(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
1472 if (event->type == GDK_BUTTON_RELEASE) {
1473 if (event->button == 3) {
1474 if (!GlobalTextureBrowser().m_tags) {
1475 TextureBrowser_Tracking_MouseUp(*textureBrowser);
1482 gboolean TextureBrowser_motion(ui::Widget widget, GdkEventMotion *event, TextureBrowser *textureBrowser)
1487 gboolean TextureBrowser_scroll(ui::Widget widget, GdkEventScroll *event, TextureBrowser *textureBrowser)
1489 if (event->direction == GDK_SCROLL_UP) {
1490 TextureBrowser_MouseWheel(*textureBrowser, true);
1491 } else if (event->direction == GDK_SCROLL_DOWN) {
1492 TextureBrowser_MouseWheel(*textureBrowser, false);
1497 void TextureBrowser_scrollChanged(void *data, gdouble value)
1499 //globalOutputStream() << "vertical scroll\n";
1500 TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser *>( data ), -(int) value);
1503 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser *textureBrowser)
1505 textureBrowser->m_scrollAdjustment.value_changed(gtk_adjustment_get_value(adjustment));
1508 void TextureBrowser_updateScroll(TextureBrowser &textureBrowser)
1510 if (textureBrowser.m_showTextureScrollbar) {
1511 int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
1513 totalHeight = std::max(totalHeight, textureBrowser.height);
1515 auto vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
1517 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY(textureBrowser));
1518 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1519 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1520 gtk_adjustment_set_step_increment(vadjustment, 20);
1521 gtk_adjustment_set_lower(vadjustment, 0);
1522 gtk_adjustment_set_upper(vadjustment, totalHeight);
1524 g_signal_emit_by_name(G_OBJECT(vadjustment), "changed");
1528 gboolean TextureBrowser_size_allocate(ui::Widget widget, GtkAllocation *allocation, TextureBrowser *textureBrowser)
1530 textureBrowser->width = allocation->width;
1531 textureBrowser->height = allocation->height;
1532 TextureBrowser_heightChanged(*textureBrowser);
1533 textureBrowser->m_originInvalid = true;
1534 TextureBrowser_queueDraw(*textureBrowser);
1538 gboolean TextureBrowser_expose(ui::Widget widget, GdkEventExpose *event, TextureBrowser *textureBrowser)
1540 if (glwidget_make_current(textureBrowser->m_gl_widget) != FALSE) {
1541 GlobalOpenGL_debugAssertNoErrors();
1542 TextureBrowser_evaluateHeight(*textureBrowser);
1543 Texture_Draw(*textureBrowser);
1544 GlobalOpenGL_debugAssertNoErrors();
1545 glwidget_swap_buffers(textureBrowser->m_gl_widget);
1551 TextureBrowser g_TextureBrowser;
1553 TextureBrowser &GlobalTextureBrowser()
1555 return g_TextureBrowser;
1558 bool TextureBrowser_hideUnused()
1560 return g_TextureBrowser.m_hideUnused;
1563 void TextureBrowser_ToggleHideUnused()
1565 if (g_TextureBrowser.m_hideUnused) {
1566 TextureBrowser_SetHideUnused(g_TextureBrowser, false);
1568 TextureBrowser_SetHideUnused(g_TextureBrowser, true);
1572 void TextureGroups_constructTreeModel(TextureGroups groups, ui::TreeStore store)
1574 // put the information from the old textures menu into a treeview
1575 GtkTreeIter iter, child;
1577 TextureGroups::const_iterator i = groups.begin();
1578 while (i != groups.end()) {
1579 const char *dirName = (*i).c_str();
1580 const char *firstUnderscore = strchr(dirName, '_');
1581 StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
1583 TextureGroups::const_iterator next = i;
1585 if (firstUnderscore != 0
1586 && next != groups.end()
1587 && string_equal_start((*next).c_str(), dirRoot)) {
1588 gtk_tree_store_append(store, &iter, NULL);
1589 gtk_tree_store_set(store, &iter, 0, CopiedString(StringRange(dirName, firstUnderscore)).c_str(), -1);
1592 while (i != groups.end() && string_equal_start((*i).c_str(), dirRoot)) {
1593 gtk_tree_store_append(store, &child, &iter);
1594 gtk_tree_store_set(store, &child, 0, (*i).c_str(), -1);
1598 gtk_tree_store_append(store, &iter, NULL);
1599 gtk_tree_store_set(store, &iter, 0, dirName, -1);
1605 TextureGroups TextureGroups_constructTreeView()
1607 TextureGroups groups;
1609 if (TextureBrowser_showWads()) {
1610 GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups));
1612 // scan texture dirs and pak files only if not restricting to shaderlist
1613 if (g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly) {
1614 GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups));
1617 GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
1623 void TextureBrowser_constructTreeStore()
1625 TextureGroups groups = TextureGroups_constructTreeView();
1626 auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
1627 TextureGroups_constructTreeModel(groups, store);
1629 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1631 g_object_unref(G_OBJECT(store));
1634 void TextureBrowser_constructTreeStoreTags()
1636 TextureGroups groups;
1637 auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
1638 auto model = g_TextureBrowser.m_all_tags_list;
1640 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model);
1642 g_object_unref(G_OBJECT(store));
1645 void TreeView_onRowActivated(ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata)
1649 auto model = gtk_tree_view_get_model(treeview);
1651 if (gtk_tree_model_get_iter(model, &iter, path)) {
1652 gchar dirName[1024];
1655 gtk_tree_model_get(model, &iter, 0, &buffer, -1);
1656 strcpy(dirName, buffer);
1659 g_TextureBrowser.m_searchedTags = false;
1661 if (!TextureBrowser_showWads()) {
1662 strcat(dirName, "/");
1665 ScopeDisableScreenUpdates disableScreenUpdates(dirName, "Loading Textures");
1666 TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
1667 TextureBrowser_queueDraw(GlobalTextureBrowser());
1671 void TextureBrowser_createTreeViewTree()
1673 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE);
1675 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE);
1676 g_TextureBrowser.m_treeViewTree.connect("row-activated", (GCallback) TreeView_onRowActivated, NULL);
1678 auto renderer = ui::CellRendererText(ui::New);
1679 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL);
1681 TextureBrowser_constructTreeStore();
1684 void TextureBrowser_addTag();
1686 void TextureBrowser_renameTag();
1688 void TextureBrowser_deleteTag();
1690 void TextureBrowser_createContextMenu(ui::Widget treeview, GdkEventButton *event)
1692 ui::Widget menu = ui::Menu(ui::New);
1694 ui::Widget menuitem = ui::MenuItem("Add tag");
1695 menuitem.connect("activate", (GCallback) TextureBrowser_addTag, treeview);
1696 gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
1698 menuitem = ui::MenuItem("Rename tag");
1699 menuitem.connect("activate", (GCallback) TextureBrowser_renameTag, treeview);
1700 gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
1702 menuitem = ui::MenuItem("Delete tag");
1703 menuitem.connect("activate", (GCallback) TextureBrowser_deleteTag, treeview);
1704 gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
1706 gtk_widget_show_all(menu);
1708 gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL,
1709 (event != NULL) ? event->button : 0,
1710 gdk_event_get_time((GdkEvent *) event));
1713 gboolean TreeViewTags_onButtonPressed(ui::TreeView treeview, GdkEventButton *event)
1715 if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
1717 auto selection = gtk_tree_view_get_selection(treeview);
1719 if (gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL)) {
1720 gtk_tree_selection_unselect_all(selection);
1721 gtk_tree_selection_select_path(selection, path);
1722 gtk_tree_path_free(path);
1725 TextureBrowser_createContextMenu(treeview, event);
1731 void TextureBrowser_createTreeViewTags()
1733 g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1734 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE);
1736 g_TextureBrowser.m_treeViewTags.connect("button-press-event", (GCallback) TreeViewTags_onButtonPressed, NULL);
1738 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE);
1740 auto renderer = ui::CellRendererText(ui::New);
1741 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL);
1743 TextureBrowser_constructTreeStoreTags();
1746 ui::MenuItem TextureBrowser_constructViewMenu(ui::Menu menu)
1748 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_View"));
1750 if (g_Layout_enableDetachableMenus.m_value) {
1754 create_check_menu_item_with_mnemonic(menu, "Hide _Unused", "ShowInUse");
1755 if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
1756 create_check_menu_item_with_mnemonic(menu, "Hide Image Missing", "FilterMissing");
1759 // hide notex and shadernotex on texture browser: no one wants to apply them
1760 create_check_menu_item_with_mnemonic(menu, "Hide Fallback", "FilterFallback");
1762 menu_separator(menu);
1764 create_menu_item_with_mnemonic(menu, "Show All", "ShowAllTextures");
1766 // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1767 if (g_pGameDescription->mGameType == "doom3" || !string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
1768 g_TextureBrowser.m_showShaders = true;
1770 create_check_menu_item_with_mnemonic(menu, "Show shaders", "ToggleShowShaders");
1773 if (g_pGameDescription->mGameType != "doom3" && string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
1774 create_check_menu_item_with_mnemonic(menu, "Shaders Only", "ToggleShowShaderlistOnly");
1776 if (g_TextureBrowser.m_tags) {
1777 create_menu_item_with_mnemonic(menu, "Show Untagged", "ShowUntagged");
1780 menu_separator(menu);
1781 create_check_menu_item_with_mnemonic(menu, "Fixed Size", "FixedSize");
1782 create_check_menu_item_with_mnemonic(menu, "Transparency", "EnableAlpha");
1784 if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
1785 menu_separator(menu);
1786 g_TextureBrowser.m_shader_info_item = ui::Widget(
1787 create_menu_item_with_mnemonic(menu, "Shader Info", "ShaderInfo"));
1788 gtk_widget_set_sensitive(g_TextureBrowser.m_shader_info_item, FALSE);
1792 return textures_menu_item;
1795 ui::MenuItem TextureBrowser_constructToolsMenu(ui::Menu menu)
1797 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_Tools"));
1799 if (g_Layout_enableDetachableMenus.m_value) {
1803 create_menu_item_with_mnemonic(menu, "Flush & Reload Shaders", "RefreshShaders");
1804 create_menu_item_with_mnemonic(menu, "Find / Replace...", "FindReplaceTextures");
1806 return textures_menu_item;
1809 ui::MenuItem TextureBrowser_constructTagsMenu(ui::Menu menu)
1811 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("T_ags"));
1813 if (g_Layout_enableDetachableMenus.m_value) {
1817 create_menu_item_with_mnemonic(menu, "Add tag", "AddTag");
1818 create_menu_item_with_mnemonic(menu, "Rename tag", "RenameTag");
1819 create_menu_item_with_mnemonic(menu, "Delete tag", "DeleteTag");
1820 menu_separator(menu);
1821 create_menu_item_with_mnemonic(menu, "Copy tags from selected", "CopyTag");
1822 create_menu_item_with_mnemonic(menu, "Paste tags to selected", "PasteTag");
1824 return textures_menu_item;
1827 gboolean TextureBrowser_tagMoveHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList **selected)
1829 g_assert(selected != NULL);
1831 auto rowref = gtk_tree_row_reference_new(model, path);
1832 *selected = g_slist_append(*selected, rowref);
1837 void TextureBrowser_assignTags()
1839 GSList *selected = NULL;
1841 gchar *tag_assigned;
1843 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
1845 gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
1848 if (selected != NULL) {
1849 for (node = selected; node != NULL; node = node->next) {
1850 auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
1855 if (gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path)) {
1856 gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1);
1857 if (!TagBuilder.CheckShaderTag(g_TextureBrowser.shader.c_str())) {
1858 // create a custom shader/texture entry
1859 IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
1860 CopiedString filename = ishader->getShaderFileName();
1862 if (filename.empty()) {
1864 TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE);
1867 TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, SHADER);
1871 TagBuilder.AddShaderTag(g_TextureBrowser.shader.c_str(), (char *) tag_assigned, TAG);
1873 gtk_list_store_remove(g_TextureBrowser.m_available_store, &iter);
1874 g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1879 g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
1882 TagBuilder.SaveXmlDoc();
1884 g_slist_free(selected);
1887 void TextureBrowser_removeTags()
1889 GSList *selected = NULL;
1893 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
1895 gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
1898 if (selected != NULL) {
1899 for (node = selected; node != NULL; node = node->next) {
1900 auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
1905 if (gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path)) {
1906 gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1);
1907 TagBuilder.DeleteShaderTag(g_TextureBrowser.shader.c_str(), tag);
1908 gtk_list_store_remove(g_TextureBrowser.m_assigned_store, &iter);
1913 g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
1915 // Update the "available tags list"
1916 BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
1917 g_TextureBrowser.m_all_tags, &g_TextureBrowser);
1920 TagBuilder.SaveXmlDoc();
1922 g_slist_free(selected);
1925 void TextureBrowser_buildTagList()
1927 g_TextureBrowser.m_all_tags_list.clear();
1929 std::set<CopiedString>::iterator iter;
1931 for (iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter) {
1932 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
1936 void TextureBrowser_searchTags()
1938 GSList *selected = NULL;
1942 char tags_searched[256];
1944 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
1946 gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
1949 if (selected != NULL) {
1950 strcpy(buffer, "/root/*/*[tag='");
1951 strcpy(tags_searched, "[TAGS] ");
1953 for (node = selected; node != NULL; node = node->next) {
1954 auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
1959 if (gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path)) {
1960 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1);
1962 strcat(buffer, tag);
1963 strcat(tags_searched, tag);
1964 if (node != g_slist_last(node)) {
1965 strcat(buffer, "' and tag='");
1966 strcat(tags_searched, ", ");
1972 strcat(buffer, "']");
1974 g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
1976 g_TextureBrowser.m_found_shaders.clear(); // delete old list
1977 TagBuilder.TagSearch(buffer, g_TextureBrowser.m_found_shaders);
1979 if (!g_TextureBrowser.m_found_shaders.empty()) { // found something
1980 size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
1982 globalOutputStream() << "Found " << (unsigned int) shaders_found << " textures and shaders with "
1983 << tags_searched << "\n";
1984 ScopeDisableScreenUpdates disableScreenUpdates("Searching...", "Loading Textures");
1986 std::set<CopiedString>::iterator iter;
1988 for (iter = g_TextureBrowser.m_found_shaders.begin();
1989 iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
1990 std::string path = (*iter).c_str();
1991 size_t pos = path.find_last_of("/", path.size());
1992 std::string name = path.substr(pos + 1, path.size());
1993 path = path.substr(0, pos + 1);
1994 TextureDirectory_loadTexture(path.c_str(), name.c_str());
1997 g_TextureBrowser.m_searchedTags = true;
1998 g_TextureBrowser_currentDirectory = tags_searched;
2000 g_TextureBrowser.m_nTotalHeight = 0;
2001 TextureBrowser_setOriginY(g_TextureBrowser, 0);
2002 TextureBrowser_heightChanged(g_TextureBrowser);
2003 TextureBrowser_updateTitle();
2005 g_slist_free(selected);
2008 void TextureBrowser_toggleSearchButton()
2010 gint page = gtk_notebook_get_current_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook));
2012 if (page == 0) { // tag page
2013 gtk_widget_show_all(g_TextureBrowser.m_search_button);
2015 g_TextureBrowser.m_search_button.hide();
2019 void TextureBrowser_constructTagNotebook()
2021 g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
2022 ui::Widget labelTags = ui::Label("Tags");
2023 ui::Widget labelTextures = ui::Label("Textures");
2025 gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tree,
2027 gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tags, labelTags);
2029 g_TextureBrowser.m_tag_notebook.connect("switch-page", G_CALLBACK(TextureBrowser_toggleSearchButton), NULL);
2031 gtk_widget_show_all(g_TextureBrowser.m_tag_notebook);
2034 void TextureBrowser_constructSearchButton()
2036 auto image = ui::Widget::from(gtk_image_new_from_stock(GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR));
2037 g_TextureBrowser.m_search_button = ui::Button(ui::New);
2038 g_TextureBrowser.m_search_button.connect("clicked", G_CALLBACK(TextureBrowser_searchTags), NULL);
2039 gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
2040 g_TextureBrowser.m_search_button.add(image);
2043 void TextureBrowser_checkTagFile()
2045 const char SHADERTAG_FILE[] = "shadertags.xml";
2046 CopiedString default_filename, rc_filename;
2047 StringOutputStream stream(256);
2049 stream << LocalRcPath_get();
2050 stream << SHADERTAG_FILE;
2051 rc_filename = stream.c_str();
2053 if (file_exists(rc_filename.c_str())) {
2054 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(rc_filename.c_str());
2056 if (g_TextureBrowser.m_tags) {
2057 globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2060 // load default tagfile
2062 stream << g_pGameDescription->mGameToolsPath.c_str();
2063 stream << SHADERTAG_FILE;
2064 default_filename = stream.c_str();
2066 if (file_exists(default_filename.c_str())) {
2067 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(default_filename.c_str(), rc_filename.c_str());
2069 if (g_TextureBrowser.m_tags) {
2070 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2073 globalErrorStream() << "Unable to find default tag file " << default_filename.c_str()
2074 << ". No tag support.\n";
2079 void TextureBrowser_SetNotex()
2081 StringOutputStream name(256);
2082 name << GlobalRadiant().getAppPath() << "bitmaps/" NOTEX_BASENAME ".png";
2083 g_notex = name.c_str();
2085 name = StringOutputStream(256);
2086 name << GlobalRadiant().getAppPath() << "bitmaps/" SHADERNOTEX_BASENAME " .png";
2087 g_shadernotex = name.c_str();
2090 ui::Widget TextureBrowser_constructWindow(ui::Window toplevel)
2092 // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2093 // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2094 // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2095 // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2097 TextureBrowser_checkTagFile();
2098 TextureBrowser_SetNotex();
2100 GlobalShaderSystem().setActiveShadersChangedNotify(
2101 ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>(g_TextureBrowser));
2103 g_TextureBrowser.m_parent = toplevel;
2105 auto table = ui::Table(3, 3, FALSE);
2106 auto vbox = ui::VBox(FALSE, 0);
2107 table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2110 ui::Widget menu_bar{ui::null};
2113 menu_bar = ui::Widget::from(gtk_menu_bar_new());
2114 auto menu_view = ui::Menu(ui::New);
2115 auto view_item = TextureBrowser_constructViewMenu(menu_view);
2116 gtk_menu_item_set_submenu(GTK_MENU_ITEM(view_item), menu_view);
2117 gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), view_item);
2119 auto menu_tools = ui::Menu(ui::New);
2120 auto tools_item = TextureBrowser_constructToolsMenu(menu_tools);
2121 gtk_menu_item_set_submenu(GTK_MENU_ITEM(tools_item), menu_tools);
2122 gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tools_item);
2124 table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2127 { // Texture TreeView
2128 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2129 gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tree), 0);
2131 // vertical only scrolling for treeview
2132 gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_POLICY_NEVER,
2135 g_TextureBrowser.m_scr_win_tree.show();
2137 TextureBrowser_createTreeViewTree();
2139 gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree),
2140 g_TextureBrowser.m_treeViewTree);
2141 g_TextureBrowser.m_treeViewTree.show();
2143 { // gl_widget scrollbar
2144 auto w = ui::Widget::from(gtk_vscrollbar_new(ui::Adjustment(0, 0, 0, 1, 1, 0)));
2145 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2147 g_TextureBrowser.m_texture_scroll = w;
2149 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment(GTK_RANGE(g_TextureBrowser.m_texture_scroll)));
2150 vadjustment.connect("value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
2152 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2155 g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
2156 g_object_ref(g_TextureBrowser.m_gl_widget._handle);
2158 gtk_widget_set_events(g_TextureBrowser.m_gl_widget,
2159 GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
2160 GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
2161 gtk_widget_set_can_focus(g_TextureBrowser.m_gl_widget, true);
2163 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2164 g_TextureBrowser.m_gl_widget.show();
2166 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect("size_allocate",
2167 G_CALLBACK(TextureBrowser_size_allocate),
2169 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render(G_CALLBACK(TextureBrowser_expose),
2172 g_TextureBrowser.m_gl_widget.connect("button_press_event", G_CALLBACK(TextureBrowser_button_press),
2174 g_TextureBrowser.m_gl_widget.connect("button_release_event", G_CALLBACK(TextureBrowser_button_release),
2176 g_TextureBrowser.m_gl_widget.connect("motion_notify_event", G_CALLBACK(TextureBrowser_motion),
2178 g_TextureBrowser.m_gl_widget.connect("scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
2182 if (g_TextureBrowser.m_tags) {
2183 { // fill tag GtkListStore
2184 g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
2185 auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_all_tags_list);
2186 gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
2188 TagBuilder.GetAllTags(g_TextureBrowser.m_all_tags);
2189 TextureBrowser_buildTagList();
2192 auto menu_tags = ui::Menu(ui::New);
2193 auto tags_item = TextureBrowser_constructTagsMenu(menu_tags);
2194 gtk_menu_item_set_submenu(GTK_MENU_ITEM(tags_item), menu_tags);
2195 gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tags_item);
2198 g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2199 gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tags), 0);
2201 // vertical only scrolling for treeview
2202 gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), GTK_POLICY_NEVER,
2205 TextureBrowser_createTreeViewTags();
2207 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
2208 gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
2210 gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags),
2211 g_TextureBrowser.m_treeViewTags);
2212 g_TextureBrowser.m_treeViewTags.show();
2214 { // Texture/Tag notebook
2215 TextureBrowser_constructTagNotebook();
2216 vbox.pack_start(g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0);
2218 { // Tag search button
2219 TextureBrowser_constructSearchButton();
2220 vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2222 auto frame_table = ui::Table(3, 3, FALSE);
2225 g_TextureBrowser.m_tag_frame = ui::Frame("Tag assignment");
2226 gtk_frame_set_label_align(GTK_FRAME(g_TextureBrowser.m_tag_frame), 0.5, 0.5);
2227 gtk_frame_set_shadow_type(GTK_FRAME(g_TextureBrowser.m_tag_frame), GTK_SHADOW_NONE);
2229 table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2233 g_TextureBrowser.m_tag_frame.add(frame_table);
2235 { // assigned tag list
2236 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2237 gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
2238 gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
2240 g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
2242 auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_assigned_store);
2243 gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
2245 auto renderer = ui::CellRendererText(ui::New);
2247 g_TextureBrowser.m_assigned_tree = ui::TreeView(
2248 ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2249 g_TextureBrowser.m_assigned_store.unref();
2250 g_TextureBrowser.m_assigned_tree.connect("row-activated", (GCallback) TextureBrowser_removeTags, NULL);
2251 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE);
2253 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
2254 gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
2256 auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
2257 gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column);
2258 g_TextureBrowser.m_assigned_tree.show();
2260 scrolled_win.show();
2261 gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_assigned_tree);
2263 frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2265 { // available tag list
2266 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2267 gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
2268 gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
2270 g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
2271 auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_available_store);
2272 gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
2274 auto renderer = ui::CellRendererText(ui::New);
2276 g_TextureBrowser.m_available_tree = ui::TreeView(
2277 ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2278 g_TextureBrowser.m_available_store.unref();
2279 g_TextureBrowser.m_available_tree.connect("row-activated", (GCallback) TextureBrowser_assignTags, NULL);
2280 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE);
2282 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
2283 gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
2285 auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
2286 gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column);
2287 g_TextureBrowser.m_available_tree.show();
2289 scrolled_win.show();
2290 gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_available_tree);
2292 frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2294 { // tag arrow buttons
2295 auto m_btn_left = ui::Button(ui::New);
2296 auto m_btn_right = ui::Button(ui::New);
2297 auto m_arrow_left = ui::Widget::from(gtk_arrow_new(GTK_ARROW_LEFT, GTK_SHADOW_OUT));
2298 auto m_arrow_right = ui::Widget::from(gtk_arrow_new(GTK_ARROW_RIGHT, GTK_SHADOW_OUT));
2299 m_btn_left.add(m_arrow_left);
2300 m_btn_right.add(m_arrow_right);
2302 // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2303 m_arrow_left.dimensions(-1, 68);
2304 m_arrow_right.dimensions(-1, 68);
2306 frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2307 frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2309 m_btn_left.connect("clicked", G_CALLBACK(TextureBrowser_assignTags), NULL);
2310 m_btn_right.connect("clicked", G_CALLBACK(TextureBrowser_removeTags), NULL);
2314 m_arrow_left.show();
2315 m_arrow_right.show();
2317 { // tag fram labels
2318 ui::Widget m_lbl_assigned = ui::Label("Assigned");
2319 ui::Widget m_lbl_unassigned = ui::Label("Available");
2321 frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2322 frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2324 m_lbl_assigned.show();
2325 m_lbl_unassigned.show();
2327 } else { // no tag support, show the texture tree only
2328 vbox.pack_start(g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0);
2331 // TODO do we need this?
2332 //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2337 void TextureBrowser_destroyWindow()
2339 GlobalShaderSystem().setActiveShadersChangedNotify(Callback<void()>());
2341 g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
2342 g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
2344 g_TextureBrowser.m_gl_widget.unref();
2347 const Vector3 &TextureBrowser_getBackgroundColour(TextureBrowser &textureBrowser)
2349 return textureBrowser.color_textureback;
2352 void TextureBrowser_setBackgroundColour(TextureBrowser &textureBrowser, const Vector3 &colour)
2354 textureBrowser.color_textureback = colour;
2355 TextureBrowser_queueDraw(textureBrowser);
2358 void TextureBrowser_selectionHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter *iter, GSList **selected)
2360 g_assert(selected != NULL);
2363 gtk_tree_model_get(model, iter, TAG_COLUMN, &name, -1);
2364 *selected = g_slist_append(*selected, name);
2367 void TextureBrowser_shaderInfo()
2369 const char *name = TextureBrowser_GetSelectedShader(g_TextureBrowser);
2370 IShader *shader = QERApp_Shader_ForName(name);
2372 DoShaderInfoDlg(name, shader->getShaderFileName(), "Shader Info");
2377 void TextureBrowser_addTag()
2381 EMessageBoxReturn result = DoShaderTagDlg(&tag, "Add shader tag");
2383 if (result == eIDOK && !tag.empty()) {
2385 g_TextureBrowser.m_all_tags.insert(tag.c_str());
2386 gtk_list_store_append(g_TextureBrowser.m_available_store, &iter);
2387 gtk_list_store_set(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1);
2389 // Select the currently added tag in the available list
2390 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
2391 gtk_tree_selection_select_iter(selection, &iter);
2393 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2397 void TextureBrowser_renameTag()
2399 /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2400 gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2401 we need to count the number of selected rows first and use
2402 gtk_tree_selection_selected_foreach() then to go through the list of selected
2403 rows (which always containins a single row).
2406 GSList *selected = NULL;
2408 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
2409 gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
2412 if (g_slist_length(selected) == 1) { // we only rename a single tag
2413 CopiedString newTag;
2414 EMessageBoxReturn result = DoShaderTagDlg(&newTag, "Rename shader tag");
2416 if (result == eIDOK && !newTag.empty()) {
2417 GtkTreeIter iterList;
2419 gchar *oldTag = (char *) selected->data;
2421 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
2424 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1);
2426 if (strcmp(rowTag, oldTag) == 0) {
2427 gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1);
2429 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
2432 TagBuilder.RenameShaderTag(oldTag, newTag.c_str());
2434 g_TextureBrowser.m_all_tags.erase((CopiedString) oldTag);
2435 g_TextureBrowser.m_all_tags.insert(newTag);
2437 BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
2439 BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
2440 g_TextureBrowser.m_all_tags, &g_TextureBrowser);
2443 ui::alert(g_TextureBrowser.m_parent, "Select a single tag for renaming.");
2447 void TextureBrowser_deleteTag()
2449 GSList *selected = NULL;
2451 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
2452 gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
2455 if (g_slist_length(selected) == 1) { // we only delete a single tag
2456 auto result = ui::alert(g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?",
2457 "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question);
2459 if (result == ui::alert_response::YES) {
2460 GtkTreeIter iterSelected;
2463 gchar *tagSelected = (char *) selected->data;
2465 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
2468 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1);
2470 if (strcmp(rowTag, tagSelected) == 0) {
2471 gtk_list_store_remove(g_TextureBrowser.m_all_tags_list, &iterSelected);
2474 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
2477 TagBuilder.DeleteTag(tagSelected);
2478 g_TextureBrowser.m_all_tags.erase((CopiedString) tagSelected);
2480 BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
2482 BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
2483 g_TextureBrowser.m_all_tags, &g_TextureBrowser);
2486 ui::alert(g_TextureBrowser.m_parent, "Select a single tag for deletion.");
2490 void TextureBrowser_copyTag()
2492 g_TextureBrowser.m_copied_tags.clear();
2493 TagBuilder.GetShaderTags(g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags);
2496 void TextureBrowser_pasteTag()
2498 IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
2499 CopiedString shader = g_TextureBrowser.shader.c_str();
2501 if (!TagBuilder.CheckShaderTag(shader.c_str())) {
2502 CopiedString shaderFile = ishader->getShaderFileName();
2503 if (shaderFile.empty()) {
2505 TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, TEXTURE);
2508 TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, SHADER);
2511 for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
2512 TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
2515 for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
2516 if (!TagBuilder.CheckShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str())) {
2517 // the tag doesn't exist - let's add it
2518 TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
2525 TagBuilder.SaveXmlDoc();
2526 BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser);
2527 BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
2528 g_TextureBrowser.m_all_tags, &g_TextureBrowser);
2531 void TextureBrowser_RefreshShaders()
2533 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders");
2534 GlobalShaderSystem().refresh();
2536 auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2537 GtkTreeModel *model = NULL;
2539 if (gtk_tree_selection_get_selected(selection, &model, &iter)) {
2540 gchar dirName[1024];
2543 gtk_tree_model_get(model, &iter, 0, &buffer, -1);
2544 strcpy(dirName, buffer);
2546 if (!TextureBrowser_showWads()) {
2547 strcat(dirName, "/");
2549 TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
2550 TextureBrowser_queueDraw(GlobalTextureBrowser());
2554 void TextureBrowser_ToggleShowShaders()
2556 g_TextureBrowser.m_showShaders ^= 1;
2557 g_TextureBrowser.m_showshaders_item.update();
2558 TextureBrowser_queueDraw(g_TextureBrowser);
2561 void TextureBrowser_ToggleShowShaderListOnly()
2563 g_TextureBrowser_shaderlistOnly ^= 1;
2564 g_TextureBrowser.m_showshaderlistonly_item.update();
2566 TextureBrowser_constructTreeStore();
2569 void TextureBrowser_showAll()
2571 g_TextureBrowser_currentDirectory = "";
2572 g_TextureBrowser.m_searchedTags = false;
2573 TextureBrowser_heightChanged(g_TextureBrowser);
2574 TextureBrowser_updateTitle();
2577 void TextureBrowser_showUntagged()
2579 auto result = ui::alert(g_TextureBrowser.m_parent,
2580 "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?",
2581 "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning);
2583 if (result == ui::alert_response::YES) {
2584 g_TextureBrowser.m_found_shaders.clear();
2585 TagBuilder.GetUntagged(g_TextureBrowser.m_found_shaders);
2586 std::set<CopiedString>::iterator iter;
2588 ScopeDisableScreenUpdates disableScreenUpdates("Searching untagged textures...", "Loading Textures");
2590 for (iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
2591 std::string path = (*iter).c_str();
2592 size_t pos = path.find_last_of("/", path.size());
2593 std::string name = path.substr(pos + 1, path.size());
2594 path = path.substr(0, pos + 1);
2595 TextureDirectory_loadTexture(path.c_str(), name.c_str());
2596 globalErrorStream() << path.c_str() << name.c_str() << "\n";
2599 g_TextureBrowser_currentDirectory = "Untagged";
2600 TextureBrowser_queueDraw(GlobalTextureBrowser());
2601 TextureBrowser_heightChanged(g_TextureBrowser);
2602 TextureBrowser_updateTitle();
2606 void TextureBrowser_FixedSize()
2608 g_TextureBrowser_fixedSize ^= 1;
2609 GlobalTextureBrowser().m_fixedsize_item.update();
2610 TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
2613 void TextureBrowser_FilterMissing()
2615 g_TextureBrowser_filterMissing ^= 1;
2616 GlobalTextureBrowser().m_filternotex_item.update();
2617 TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
2618 TextureBrowser_RefreshShaders();
2621 void TextureBrowser_FilterFallback()
2623 g_TextureBrowser_filterFallback ^= 1;
2624 GlobalTextureBrowser().m_hidenotex_item.update();
2625 TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
2626 TextureBrowser_RefreshShaders();
2629 void TextureBrowser_EnableAlpha()
2631 g_TextureBrowser_enableAlpha ^= 1;
2632 GlobalTextureBrowser().m_enablealpha_item.update();
2633 TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
2636 void TextureBrowser_exportTitle(const Callback<void(const char *)> &importer)
2638 StringOutputStream buffer(64);
2639 buffer << "Textures: ";
2640 if (!string_empty(g_TextureBrowser_currentDirectory.c_str())) {
2641 buffer << g_TextureBrowser_currentDirectory.c_str();
2645 importer(buffer.c_str());
2648 struct TextureScale {
2649 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
2651 switch (self.m_textureScale) {
2670 static void Import(TextureBrowser &self, int value)
2674 TextureBrowser_setScale(self, 10);
2677 TextureBrowser_setScale(self, 25);
2680 TextureBrowser_setScale(self, 50);
2683 TextureBrowser_setScale(self, 100);
2686 TextureBrowser_setScale(self, 200);
2692 struct UniformTextureSize {
2693 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
2695 returnz(g_TextureBrowser.m_uniformTextureSize);
2698 static void Import(TextureBrowser &self, int value)
2701 TextureBrowser_setUniformSize(self, value);
2706 void TextureBrowser_constructPreferences(PreferencesPage &page)
2708 page.appendCheckBox(
2709 "", "Texture scrollbar",
2710 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2713 const char *texture_scale[] = {"10%", "25%", "50%", "100%", "200%"};
2715 "Texture Thumbnail Scale",
2716 STRING_ARRAY_RANGE(texture_scale),
2717 make_property<TextureScale>(GlobalTextureBrowser())
2721 "Texture Thumbnail Size",
2722 GlobalTextureBrowser().m_uniformTextureSize,
2723 GlobalTextureBrowser().m_uniformTextureSize,
2726 page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
2728 const char *startup_shaders[] = {"None", TextureBrowser_getComonShadersName()};
2729 page.appendCombo("Load Shaders at Startup", reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders ),
2730 STRING_ARRAY_RANGE(startup_shaders));
2734 void TextureBrowser_constructPage(PreferenceGroup &group)
2736 PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
2737 TextureBrowser_constructPreferences(page);
2740 void TextureBrowser_registerPreferencesPage()
2742 PreferencesDialog_addSettingsPage(makeCallbackF(TextureBrowser_constructPage));
2746 #include "preferencesystem.h"
2747 #include "stringio.h"
2750 void TextureClipboard_textureSelected(const char *shader);
2752 void TextureBrowser_Construct()
2754 GlobalCommands_insert("ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo));
2755 GlobalCommands_insert("ShowUntagged", makeCallbackF(TextureBrowser_showUntagged));
2756 GlobalCommands_insert("AddTag", makeCallbackF(TextureBrowser_addTag));
2757 GlobalCommands_insert("RenameTag", makeCallbackF(TextureBrowser_renameTag));
2758 GlobalCommands_insert("DeleteTag", makeCallbackF(TextureBrowser_deleteTag));
2759 GlobalCommands_insert("CopyTag", makeCallbackF(TextureBrowser_copyTag));
2760 GlobalCommands_insert("PasteTag", makeCallbackF(TextureBrowser_pasteTag));
2761 GlobalCommands_insert("RefreshShaders", makeCallbackF(VFS_Refresh));
2762 GlobalToggles_insert("ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused),
2763 ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hideunused_item), Accelerator('U'));
2764 GlobalCommands_insert("ShowAllTextures", makeCallbackF(TextureBrowser_showAll),
2765 Accelerator('A', (GdkModifierType) GDK_CONTROL_MASK));
2766 GlobalCommands_insert("ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator('T'));
2767 GlobalToggles_insert("ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders),
2768 ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaders_item));
2769 GlobalToggles_insert("ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
2770 ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaderlistonly_item));
2771 GlobalToggles_insert("FixedSize", makeCallbackF(TextureBrowser_FixedSize),
2772 ToggleItem::AddCallbackCaller(g_TextureBrowser.m_fixedsize_item));
2773 GlobalToggles_insert("FilterMissing", makeCallbackF(TextureBrowser_FilterMissing),
2774 ToggleItem::AddCallbackCaller(g_TextureBrowser.m_filternotex_item));
2775 GlobalToggles_insert("FilterFallback", makeCallbackF(TextureBrowser_FilterFallback),
2776 ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hidenotex_item));
2777 GlobalToggles_insert("EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha),
2778 ToggleItem::AddCallbackCaller(g_TextureBrowser.m_enablealpha_item));
2780 GlobalPreferenceSystem().registerPreference("TextureScale", make_property_string<TextureScale>(g_TextureBrowser));
2781 GlobalPreferenceSystem().registerPreference("UniformTextureSize",
2782 make_property_string<UniformTextureSize>(g_TextureBrowser));
2783 GlobalPreferenceSystem().registerPreference("TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(
2784 GlobalTextureBrowser()));
2785 GlobalPreferenceSystem().registerPreference("ShowShaders",
2786 make_property_string(GlobalTextureBrowser().m_showShaders));
2787 GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly",
2788 make_property_string(g_TextureBrowser_shaderlistOnly));
2789 GlobalPreferenceSystem().registerPreference("FixedSize", make_property_string(g_TextureBrowser_fixedSize));
2790 GlobalPreferenceSystem().registerPreference("FilterMissing", make_property_string(g_TextureBrowser_filterMissing));
2791 GlobalPreferenceSystem().registerPreference("EnableAlpha", make_property_string(g_TextureBrowser_enableAlpha));
2792 GlobalPreferenceSystem().registerPreference("LoadShaders", make_property_string(
2793 reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders )));
2794 GlobalPreferenceSystem().registerPreference("WheelMouseInc", make_property_string(
2795 GlobalTextureBrowser().m_mouseWheelScrollIncrement));
2796 GlobalPreferenceSystem().registerPreference("SI_Colors0",
2797 make_property_string(GlobalTextureBrowser().color_textureback));
2799 g_TextureBrowser.shader = texdef_name_default();
2801 Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>(g_TextureBrowser));
2803 TextureBrowser_registerPreferencesPage();
2805 GlobalShaderSystem().attach(g_ShadersObserver);
2807 TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2810 void TextureBrowser_Destroy()
2812 GlobalShaderSystem().detach(g_ShadersObserver);
2814 Textures_setModeChangedNotify(Callback<void()>());