2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "texwindow.h"
30 #include "debugging/debugging.h"
34 #include "ifilesystem.h"
36 #include "iscriplib.h"
37 #include "iselection.h"
38 #include "iscenegraph.h"
39 #include "itextures.h"
44 #include "moduleobserver.h"
48 #include <gtk/gtkmenuitem.h>
49 #include <gtk/gtkrange.h>
50 #include <gtk/gtkframe.h>
51 #include <gtk/gtkhbox.h>
52 #include <gtk/gtkvbox.h>
53 #include <gtk/gtkvscrollbar.h>
54 #include <gtk/gtkmenu.h>
56 #include "signal/signal.h"
57 #include "math/vector.h"
58 #include "texturelib.h"
59 #include "string/string.h"
60 #include "shaderlib.h"
62 #include "stream/memstream.h"
63 #include "stream/textfilestream.h"
64 #include "stream/stringstream.h"
70 #include "gtkutil/menu.h"
71 #include "gtkutil/nonmodal.h"
72 #include "gtkutil/cursor.h"
73 #include "gtkutil/widget.h"
74 #include "gtkutil/glwidget.h"
80 #include "brush_primit.h"
81 #include "brushmanip.h"
82 #include "patchmanip.h"
87 #include "mainframe.h"
88 #include "findtexturedialog.h"
89 #include "surfacedialog.h"
90 #include "patchdialog.h"
91 #include "groupdialog.h"
92 #include "preferences.h"
98 bool TextureGroupsMenu_showWads()
100 return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
103 // globals for textures
104 class TextureMenuName
106 enum { c_menuNameLength = 64 };
107 char m_name[c_menuNameLength];
109 TextureMenuName(const char* name)
111 strncpy(m_name, name, c_menuNameLength - 1);
112 m_name[c_menuNameLength - 1] = '\0';
114 const char* c_str() const
120 typedef std::vector<TextureMenuName> TextureMenuNames;
121 TextureMenuNames texture_menunames;
123 const char* TextureGroupsMenu_GetName(std::size_t menunum)
125 return texture_menunames[menunum].c_str();
128 void TextureGroupsMenu_ListItems(GSList*& items)
130 for(TextureMenuNames::const_iterator i = texture_menunames.begin(); i != texture_menunames.end(); ++i)
132 items = g_slist_append(items, const_cast<char*>((*i).c_str()));
136 void TextureBrowser_queueDraw(TextureBrowser& textureBrower);
138 class TextureGroupLoader
142 TextureGroupLoader(std::size_t id)
148 ScopeDisableScreenUpdates disableScreenUpdates(TextureGroupsMenu_GetName(m_id), "Loading Textures");
150 TextureBrowser_ShowDirectory(GlobalTextureBrowser(), TextureGroupsMenu_GetName(m_id));
151 TextureBrowser_queueDraw(GlobalTextureBrowser());
155 std::list<TextureGroupLoader> g_texture_group_loaders;
157 void texturegroup_activated(GtkWidget* widget, gpointer data)
159 reinterpret_cast<TextureGroupLoader*>(data)->loadGroup();
162 bool string_equal_start(const char* string, StringRange start)
164 return string_equal_n(string, start.first, start.last - start.first);
167 GtkMenuItem* MenuItem_create(const char* name)
169 StringOutputStream buffer(64);
170 buffer << ConvertLocaleToUTF8(name);
171 return GTK_MENU_ITEM(gtk_menu_item_new_with_label(buffer.c_str()));
174 GtkMenuItem* Menu_addItem(GtkMenu* menu, const char* name)
176 GtkMenuItem* item = MenuItem_create(name);
177 gtk_widget_show(GTK_WIDGET(item));
178 menu_add_item(menu, item);
182 void TextureGroupsMenu_addItem(GtkMenu* menu, const char* dirName)
184 GtkMenuItem* item = Menu_addItem(menu, dirName);
186 g_texture_group_loaders.push_back(TextureGroupLoader(texture_menunames.size()));
187 g_signal_connect(G_OBJECT(item), "activate", G_CALLBACK(texturegroup_activated), &g_texture_group_loaders.back());
189 if(TextureGroupsMenu_showWads())
191 texture_menunames.push_back(dirName);
196 strcpy(buffer, dirName);
198 texture_menunames.push_back(buffer);
202 typedef std::set<CopiedString> TextureGroups;
204 void TextureGroupsMenu_Construct(GtkMenu* menu, const TextureGroups& groups)
206 texture_menunames.clear();
208 TextureGroups::const_iterator i = groups.begin();
209 while(i != groups.end())
211 const char* dirName = (*i).c_str();
212 const char* firstUnderscore = strchr(dirName, '_');
213 StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
215 // do we shrink the menus?
216 // we shrink only if we have at least two things to shrink :-)
217 TextureGroups::const_iterator next = i;
219 if(firstUnderscore != 0
220 && next != groups.end()
221 && string_equal_start((*next).c_str(), dirRoot))
223 GtkMenuItem* item = Menu_addItem(menu, CopiedString(StringRange(dirName, firstUnderscore)).c_str());
225 GtkMenu *pSubMenu = GTK_MENU(gtk_menu_new());
226 gtk_menu_item_set_submenu(item, GTK_WIDGET(pSubMenu));
229 while(i != groups.end() && string_equal_start((*i).c_str(), dirRoot))
231 TextureGroupsMenu_addItem(pSubMenu, (*i).c_str());
238 TextureGroupsMenu_addItem(menu, dirName);
246 void TextureGroups_addWad(TextureGroups& groups, const char* archive)
248 if(extension_equal(path_get_extension(archive), "wad"))
251 groups.insert(archive);
253 CopiedString archiveBaseName(path_get_filename_start(archive), path_get_filename_base_end(archive));
254 groups.insert(archiveBaseName);
258 typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
260 void TextureGroups_addShader(TextureGroups& groups, const char* shaderName)
262 const char* texture = path_make_relative(shaderName, "textures/");
263 if(texture != shaderName)
265 const char* last = path_remove_directory(texture);
266 if(!string_empty(last))
268 groups.insert(CopiedString(StringRange(texture, --last)));
272 typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
274 void TextureGroups_addDirectory(TextureGroups& groups, const char* directory)
276 groups.insert(directory);
278 typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
280 GtkMenu* g_textures_menu = 0;
281 GtkMenuItem* g_textures_menu_separator = 0;
284 bool g_TexturesMenu_shaderlistOnly = false;
286 void TextureGroupsMenu_Construct()
288 TextureGroups groups;
290 if(TextureGroupsMenu_showWads())
292 GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups));
296 // scan texture dirs and pak files only if not restricting to shaderlist
297 if(g_pGameDescription->mGameType != "doom3" && !g_TexturesMenu_shaderlistOnly)
299 GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups));
302 GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
305 TextureGroupsMenu_Construct(g_textures_menu, groups);
308 void TextureGroupsMenu_Destroy()
311 GtkMenu* menu = g_textures_menu;
312 GtkMenuItem* sep = g_textures_menu_separator;
313 GList* lst = g_list_find(gtk_container_children(GTK_CONTAINER(menu)), GTK_WIDGET(sep));
316 // these delete functions are recursive, it's gonna free all submenus
317 gtk_widget_destroy(GTK_WIDGET (lst->next->data));
318 // lst is no longer relevant, need to get it again
319 lst = g_list_find(gtk_container_children(GTK_CONTAINER(menu)), GTK_WIDGET(sep));
324 class TextureGroupsMenu : public ModuleObserver
326 std::size_t m_unrealised;
328 TextureGroupsMenu() : m_unrealised(2)
333 if(--m_unrealised == 0)
335 if(g_textures_menu != 0)
337 TextureGroupsMenu_Construct();
343 if(++m_unrealised == 1)
345 if(g_textures_menu != 0)
347 TextureGroupsMenu_Destroy();
353 TextureGroupsMenu g_TextureGroupsMenu;
355 class DeferredAdjustment
359 typedef void (*ValueChangedFunction)(void* data, gdouble value);
360 ValueChangedFunction m_function;
363 static gboolean deferred_value_changed(gpointer data)
365 reinterpret_cast<DeferredAdjustment*>(data)->m_function(
366 reinterpret_cast<DeferredAdjustment*>(data)->m_data,
367 reinterpret_cast<DeferredAdjustment*>(data)->m_value
369 reinterpret_cast<DeferredAdjustment*>(data)->m_handler = 0;
370 reinterpret_cast<DeferredAdjustment*>(data)->m_value = 0;
374 DeferredAdjustment(ValueChangedFunction function, void* data) : m_value(0), m_handler(0), m_function(function), m_data(data)
381 g_source_remove(m_handler);
382 deferred_value_changed(this);
385 void value_changed(gdouble value)
390 m_handler = g_idle_add(deferred_value_changed, this);
393 static void adjustment_value_changed(GtkAdjustment *adjustment, DeferredAdjustment* self)
395 self->value_changed(adjustment->value);
401 class TextureBrowser;
403 typedef ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
405 void TextureBrowser_scrollChanged(void* data, gdouble value);
410 STARTUPSHADERS_NONE = 0,
411 STARTUPSHADERS_COMMON,
425 NonModalEntry m_filterEntry;
428 GtkWidget* m_gl_widget;
431 guint m_exposeHandler;
433 GtkWidget* m_texture_scroll;
435 bool m_heightChanged;
436 bool m_originInvalid;
438 DeferredAdjustment m_scrollAdjustment;
439 FreezePointer m_freezePointer;
441 Vector3 color_textureback;
442 // the increment step we use against the wheel mouse
443 std::size_t m_mouseWheelScrollIncrement;
444 std::size_t m_textureScale;
445 bool m_showTextureFilter;
446 // make the texture increments match the grid changes
448 bool m_showTextureScrollbar;
449 StartupShaders m_startupShaders;
450 // if true, the texture window will only display in-use shaders
451 // if false, all the shaders in memory are displayed
457 gtk_entry_set_text(m_filter, "");
458 TextureBrowser_queueDraw(*this);
460 typedef MemberCaller<TextureBrowser, &TextureBrowser::clearFilter> ClearFilterCaller;
464 m_filterEntry(TextureBrowserQueueDrawCaller(*this), ClearFilterCaller(*this)),
466 m_heightChanged(true),
467 m_originInvalid(true),
468 m_scrollAdjustment(TextureBrowser_scrollChanged, this),
469 color_textureback(0.25f, 0.25f, 0.25f),
470 m_mouseWheelScrollIncrement(64),
472 m_showTextureFilter(false),
474 m_showTextureScrollbar(true),
475 m_startupShaders(STARTUPSHADERS_NONE),
481 void(*TextureBrowser_textureSelected)(const char* shader);
484 void TextureBrowser_updateScroll(TextureBrowser& textureBrowser);
487 const char* TextureBrowser_getComonShadersName()
489 const char* value = g_pGameDescription->getKeyValue("common_shaders_name");
490 if(!string_empty(value))
497 const char* TextureBrowser_getComonShadersDir()
499 const char* value = g_pGameDescription->getKeyValue("common_shaders_dir");
500 if(!string_empty(value))
508 void TextureBrowser_setShowFilter(TextureBrowser& textureBrowser, bool show)
510 widget_set_visible(GTK_WIDGET(textureBrowser.m_filter), show);
513 const char* TextureBrowser_getFilter(TextureBrowser& textureBrowser)
515 if(textureBrowser.m_showTextureFilter)
517 return gtk_entry_get_text(textureBrowser.m_filter);
522 inline int TextureBrowser_fontHeight(TextureBrowser& textureBrowser)
524 return GlobalOpenGL().m_fontHeight;
527 const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser)
529 return textureBrowser.shader.c_str();
532 void TextureBrowser_SetStatus(TextureBrowser& textureBrowser, const char* name)
534 IShader* shader = QERApp_Shader_ForName( name);
535 qtexture_t* q = shader->getTexture();
536 StringOutputStream strTex(256);
537 strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
539 g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
542 void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name);
544 void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader)
546 textureBrowser.shader = shader;
547 TextureBrowser_SetStatus(textureBrowser, shader);
548 TextureBrowser_Focus(textureBrowser, shader);
550 if(FindTextureDialog_isOpen())
552 FindTextureDialog_selectTexture(shader);
557 CopiedString g_TextureBrowser_currentDirectory;
560 ============================================================================
564 TTimo: now based on a rundown through all the shaders
565 NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
566 otherwise we may need to rely on a list instead of an array storage
567 ============================================================================
573 // texture layout functions
574 // TTimo: now based on shaders
575 int current_x, current_y, current_row;
578 void Texture_StartPos(TextureLayout& layout)
580 layout.current_x = 8;
581 layout.current_y = -8;
582 layout.current_row = 0;
585 void Texture_NextPos(TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y)
587 qtexture_t* q = current_texture;
589 int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
590 int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
591 if (layout.current_x + nWidth > textureBrowser.width-8 && layout.current_row)
592 { // go to the next row unless the texture is the first on the row
593 layout.current_x = 8;
594 layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
595 layout.current_row = 0;
598 *x = layout.current_x;
599 *y = layout.current_y;
601 // Is our texture larger than the row? If so, grow the
602 // row height to match it
604 if (layout.current_row < nHeight)
605 layout.current_row = nHeight;
607 // never go less than 64, or the names get all crunched up
608 layout.current_x += nWidth < 64 ? 64 : nWidth;
609 layout.current_x += 8;
612 // if texture_showinuse jump over non in-use textures
613 bool Texture_IsShown(IShader* shader, bool show_shaders, bool hideUnused, const char* filter)
615 if(!shader_equal_prefix(shader->getName(), "textures/"))
618 if (!show_shaders && !shader->IsDefault())
621 if(hideUnused && !shader->IsInUse())
624 if(!string_empty(g_TextureBrowser_currentDirectory.c_str()))
626 if(!shader_equal_prefix(shader_get_textureName(shader->getName()), g_TextureBrowser_currentDirectory.c_str()))
634 // some basic filtering
635 if (strstr( shader_get_textureName(shader->getName()), filter ) == 0)
642 void TextureBrowser_heightChanged(TextureBrowser& textureBrowser)
644 textureBrowser.m_heightChanged = true;
646 TextureBrowser_updateScroll(textureBrowser);
647 TextureBrowser_queueDraw(textureBrowser);
650 void TextureBrowser_evaluateHeight(TextureBrowser& textureBrowser)
652 if(textureBrowser.m_heightChanged)
654 textureBrowser.m_heightChanged = false;
656 textureBrowser.m_nTotalHeight = 0;
658 TextureLayout layout;
659 Texture_StartPos(layout);
660 for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
662 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
664 if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
668 Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
669 textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight, abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) + (int)(shader->getTexture()->height * ((float)textureBrowser.m_textureScale / 100)) + 4);
674 int TextureBrowser_TotalHeight(TextureBrowser& textureBrowser)
676 TextureBrowser_evaluateHeight(textureBrowser);
677 return textureBrowser.m_nTotalHeight;
680 inline const int& min_int(const int& left, const int& right)
682 return std::min(left, right);
685 void TextureBrowser_clampOriginY(TextureBrowser& textureBrowser)
687 if(textureBrowser.originy > 0)
689 textureBrowser.originy = 0;
691 int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
692 if(textureBrowser.originy < lower)
694 textureBrowser.originy = lower;
698 int TextureBrowser_getOriginY(TextureBrowser& textureBrowser)
700 if(textureBrowser.m_originInvalid)
702 textureBrowser.m_originInvalid = false;
703 TextureBrowser_clampOriginY(textureBrowser);
704 TextureBrowser_updateScroll(textureBrowser);
706 return textureBrowser.originy;
709 void TextureBrowser_setOriginY(TextureBrowser& textureBrowser, int originy)
711 textureBrowser.originy = originy;
712 TextureBrowser_clampOriginY(textureBrowser);
713 TextureBrowser_updateScroll(textureBrowser);
714 TextureBrowser_queueDraw(textureBrowser);
718 Signal0 g_activeShadersChangedCallbacks;
720 void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler& handler)
722 g_activeShadersChangedCallbacks.connectLast(handler);
725 class ShadersObserver : public ModuleObserver
727 Signal0 m_realiseCallbacks;
731 m_realiseCallbacks();
736 void insert(const SignalHandler& handler)
738 m_realiseCallbacks.connectLast(handler);
744 ShadersObserver g_ShadersObserver;
747 void TextureBrowser_addShadersRealiseCallback(const SignalHandler& handler)
749 g_ShadersObserver.insert(handler);
752 void TextureBrowser_activeShadersChanged(TextureBrowser& textureBrowser)
754 TextureBrowser_heightChanged(textureBrowser);
755 textureBrowser.m_originInvalid = true;
757 g_activeShadersChangedCallbacks();
760 void TextureBrowser_importShowScrollbar(TextureBrowser& textureBrowser, bool value)
762 textureBrowser.m_showTextureScrollbar = value;
763 if(textureBrowser.m_texture_scroll != 0)
765 widget_set_visible(textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar);
766 TextureBrowser_updateScroll(textureBrowser);
769 typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
771 void TextureBrowser_importShowFilter(TextureBrowser& textureBrowser, bool value)
773 textureBrowser.m_showTextureFilter = value;
774 if(textureBrowser.m_filter != 0)
776 TextureBrowser_setShowFilter(textureBrowser, textureBrowser.m_showTextureFilter);
779 typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowFilter> TextureBrowserImportShowFilterCaller;
783 TextureBrowser_ShowDirectory
784 relies on texture_directory global for the directory to use
785 1) Load the shaders for the given directory
786 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
787 NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
788 available through the IShaders interface
789 NOTE: for texture window layout:
790 all shaders are stored with alphabetical order after load
791 previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
792 ( the GL textures are not flushed though)
795 bool texture_name_ignore(const char* name)
797 StringOutputStream strTemp(string_length(name));
798 strTemp << LowerCase(name);
800 return strstr(strTemp.c_str(), ".specular") != 0 ||
801 strstr(strTemp.c_str(), ".glow") != 0 ||
802 strstr(strTemp.c_str(), ".bump") != 0 ||
803 strstr(strTemp.c_str(), ".diffuse") != 0 ||
804 strstr(strTemp.c_str(), ".blend") != 0 ||
805 strstr(strTemp.c_str(), ".alpha") != 0;
808 class LoadShaderVisitor : public Archive::Visitor
811 void visit(const char* name)
813 IShader* shader = QERApp_Shader_ForName(CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
818 void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused);
820 GtkWidget* g_page_textures;
822 void TextureBrowser_toggleShown()
824 GroupDialog_showPage(g_page_textures);
828 void TextureBrowser_updateTitle()
830 GroupDialog_updatePageTitle(g_page_textures);
835 class TextureCategoryLoadShader
837 const char* m_directory;
838 std::size_t& m_count;
840 typedef const char* first_argument_type;
842 TextureCategoryLoadShader(const char* directory, std::size_t& count)
843 : m_directory(directory), m_count(count)
847 void operator()(const char* name) const
849 if(shader_equal_prefix(name, "textures/")
850 && shader_equal_prefix(name + string_length("textures/"), m_directory))
853 // request the shader, this will load the texture if needed
854 // this Shader_ForName call is a kind of hack
855 IShader *pFoo = QERApp_Shader_ForName(name);
861 void TextureDirectory_loadTexture(const char* directory, const char* texture)
863 StringOutputStream name(256);
864 name << directory << StringRange(texture, path_get_filename_base_end(texture));
866 if(texture_name_ignore(name.c_str()))
871 if (!shader_valid(name.c_str()))
873 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
877 // if a texture is already in use to represent a shader, ignore it
878 IShader* shader = QERApp_Shader_ForName(name.c_str());
881 typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
883 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
885 const char* m_dirstring;
887 LoadTexturesByTypeVisitor(const char* dirstring)
888 : m_dirstring(dirstring)
891 void visit(const char* minor, const _QERPlugImageTable& table)
893 GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
897 void TextureBrowser_ShowDirectory(TextureBrowser& textureBrowser, const char* directory)
899 if(TextureGroupsMenu_showWads())
901 Archive* archive = GlobalFileSystem().getArchive(directory);
902 ASSERT_NOTNULL(archive);
903 LoadShaderVisitor visitor;
904 archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
908 g_TextureBrowser_currentDirectory = directory;
909 TextureBrowser_heightChanged(textureBrowser);
911 std::size_t shaders_count;
912 GlobalShaderSystem().foreachShaderName(makeCallback1(TextureCategoryLoadShader(directory, shaders_count)));
913 globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
915 if(g_pGameDescription->mGameType != "doom3")
917 // load remaining texture files
919 StringOutputStream dirstring(64);
920 dirstring << "textures/" << directory;
923 LoadTexturesByTypeVisitor visitor(dirstring.c_str());
924 Radiant_getImageModules().foreachModule(visitor);
929 // we'll display the newly loaded textures + all the ones already in use
930 TextureBrowser_SetHideUnused(textureBrowser, false);
932 TextureBrowser_updateTitle();
936 bool TextureBrowser_hideUnused();
938 void TextureBrowser_hideUnusedExport(const BoolImportCallback& importer)
940 importer(TextureBrowser_hideUnused());
942 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
944 void TextureBrowser_showShadersExport(const BoolImportCallback& importer)
946 importer(GlobalTextureBrowser().m_showShaders);
948 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
950 void TextureBrowser_showShaderlistOnly(const BoolImportCallback& importer)
952 importer(g_TexturesMenu_shaderlistOnly);
954 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
959 ToggleItem m_hideunused_item;
960 ToggleItem m_showshaders_item;
961 ToggleItem m_showshaderlistonly_item;
964 m_hideunused_item(TextureBrowserHideUnusedExport()),
965 m_showshaders_item(TextureBrowserShowShadersExport()),
966 m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport())
971 TexturesMenu g_TexturesMenu;
973 void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused)
977 textureBrowser.m_hideUnused = true;
981 textureBrowser.m_hideUnused = false;
984 g_TexturesMenu.m_hideunused_item.update();
986 TextureBrowser_heightChanged(textureBrowser);
987 textureBrowser.m_originInvalid = true;
990 void TextureBrowser_ShowStartupShaders(TextureBrowser& textureBrowser)
992 if(textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON)
994 TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
996 else if(textureBrowser.m_startupShaders == STARTUPSHADERS_ALL)
998 for(TextureMenuNames::const_iterator i = texture_menunames.begin(); i != texture_menunames.end(); ++i)
1000 TextureBrowser_ShowDirectory(textureBrowser, (*i).c_str());
1006 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
1007 // it might need to be split in parts or moved out .. dunno
1008 // scroll origin so the specified texture is completely on screen
1009 // if current texture is not displayed, nothing is changed
1010 void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name)
1012 TextureLayout layout;
1013 // scroll origin so the texture is completely on screen
1014 Texture_StartPos(layout);
1016 for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
1018 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1020 if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
1024 Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
1025 qtexture_t* q = shader->getTexture();
1029 // we have found when texdef->name and the shader name match
1030 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1031 if (shader_equal(name, shader->getName()))
1033 int textureHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100))
1034 + 2 * TextureBrowser_fontHeight(textureBrowser);
1036 int originy = TextureBrowser_getOriginY(textureBrowser);
1042 if (y - textureHeight < originy - textureBrowser.height)
1044 originy = (y - textureHeight) + textureBrowser.height;
1047 TextureBrowser_setOriginY(textureBrowser, originy);
1053 IShader* Texture_At(TextureBrowser& textureBrowser, int mx, int my)
1055 my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
1057 TextureLayout layout;
1058 Texture_StartPos(layout);
1059 for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
1061 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1063 if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
1067 Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
1068 qtexture_t *q = shader->getTexture();
1072 int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
1073 int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
1074 if (mx > x && mx - x < nWidth
1075 && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser))
1091 void SelectTexture(TextureBrowser& textureBrowser, int mx, int my, bool bShift)
1093 IShader* shader = Texture_At(textureBrowser, mx, my);
1098 if (shader->IsDefault())
1099 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1101 ViewShader( shader->getShaderFileName(), shader->getName() );
1105 TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
1106 TextureBrowser_textureSelected(shader->getName());
1108 if (!FindTextureDialog_isOpen())
1110 UndoableCommand undo("textureNameSetSelected");
1111 Select_SetShader(shader->getName());
1118 ============================================================================
1122 ============================================================================
1125 void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void* data)
1127 TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>(data);
1132 if(state & GDK_SHIFT_MASK)
1135 int originy = TextureBrowser_getOriginY(textureBrowser);
1136 originy += y * scale;
1137 TextureBrowser_setOriginY(textureBrowser, originy);
1141 void TextureBrowser_Tracking_MouseDown(TextureBrowser& textureBrowser)
1143 textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser);
1146 void TextureBrowser_Tracking_MouseUp(TextureBrowser& textureBrowser)
1148 textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
1151 void TextureBrowser_Selection_MouseDown(TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy)
1153 SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
1157 ============================================================================
1161 ============================================================================
1167 TTimo: relying on the shaders list to display the textures
1168 we must query all qtexture_t* to manage and display through the IShaders interface
1169 this allows a plugin to completely override the texture system
1172 void Texture_Draw(TextureBrowser& textureBrowser)
1174 int originy = TextureBrowser_getOriginY(textureBrowser);
1176 glClearColor(textureBrowser.color_textureback[0],
1177 textureBrowser.color_textureback[1],
1178 textureBrowser.color_textureback[2],
1180 glViewport(0, 0, textureBrowser.width, textureBrowser.height);
1181 glMatrixMode(GL_PROJECTION);
1184 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1185 glDisable (GL_DEPTH_TEST);
1186 glDisable(GL_BLEND);
1187 glOrtho (0, textureBrowser.width, originy-textureBrowser.height, originy, -100, 100);
1188 glEnable (GL_TEXTURE_2D);
1190 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
1192 int last_y = 0, last_height = 0;
1194 TextureLayout layout;
1195 Texture_StartPos(layout);
1196 for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
1198 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1200 if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
1204 Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
1205 qtexture_t *q = shader->getTexture();
1209 int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
1210 int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
1217 last_height = std::max (nHeight, last_height);
1219 // Is this texture visible?
1220 if ((y-nHeight-TextureBrowser_fontHeight(textureBrowser) < originy)
1221 && (y > originy - textureBrowser.height))
1224 // if it's the current texture, draw a thick red line, else:
1225 // shaders have a white border, simple textures don't
1226 // if !texture_showinuse: (some textures displayed may not be in use)
1227 // draw an additional square around with 0.5 1 0.5 color
1228 if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName()))
1232 glDisable (GL_TEXTURE_2D);
1234 glBegin (GL_LINE_LOOP);
1235 glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)+4);
1236 glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
1237 glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
1238 glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)+4);
1241 glEnable (GL_TEXTURE_2D);
1248 if (!shader->IsDefault())
1251 glDisable (GL_TEXTURE_2D);
1253 glBegin (GL_LINE_LOOP);
1254 glVertex2i (x-1,y+1-TextureBrowser_fontHeight(textureBrowser));
1255 glVertex2i (x-1,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
1256 glVertex2i (x+1+nWidth,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
1257 glVertex2i (x+1+nWidth,y+1-TextureBrowser_fontHeight(textureBrowser));
1259 glEnable (GL_TEXTURE_2D);
1262 // highlight in-use textures
1263 if (!textureBrowser.m_hideUnused && shader->IsInUse())
1265 glColor3f (0.5,1,0.5);
1266 glDisable (GL_TEXTURE_2D);
1267 glBegin (GL_LINE_LOOP);
1268 glVertex2i (x-3,y+3-TextureBrowser_fontHeight(textureBrowser));
1269 glVertex2i (x-3,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
1270 glVertex2i (x+3+nWidth,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
1271 glVertex2i (x+3+nWidth,y+3-TextureBrowser_fontHeight(textureBrowser));
1273 glEnable (GL_TEXTURE_2D);
1278 glBindTexture (GL_TEXTURE_2D, q->texture_number);
1279 GlobalOpenGL_debugAssertNoErrors();
1283 glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser));
1285 glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser));
1287 glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
1289 glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
1292 // draw the texture name
1293 glDisable (GL_TEXTURE_2D);
1296 glRasterPos2i (x, y-TextureBrowser_fontHeight(textureBrowser)+2);
1298 // don't draw the directory name
1299 const char* name = shader->getName();
1300 name += strlen(name);
1301 while(name != shader->getName() && *(name-1) != '/' && *(name-1) != '\\')
1304 GlobalOpenGL().drawString(name);
1305 glEnable (GL_TEXTURE_2D);
1308 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1312 // reset the current texture
1313 glBindTexture(GL_TEXTURE_2D, 0);
1317 void TextureBrowser_queueDraw(TextureBrowser& textureBrowser)
1319 if(textureBrowser.m_gl_widget != 0)
1321 gtk_widget_queue_draw(textureBrowser.m_gl_widget);
1326 void TextureBrowser_setScale(TextureBrowser& textureBrowser, std::size_t scale)
1328 textureBrowser.m_textureScale = scale;
1330 TextureBrowser_queueDraw(textureBrowser);
1334 void TextureBrowser_MouseWheel(TextureBrowser& textureBrowser, bool bUp)
1336 int originy = TextureBrowser_getOriginY(textureBrowser);
1340 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1344 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1347 TextureBrowser_setOriginY(textureBrowser, originy);
1352 gboolean TextureBrowser_button_press(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
1354 if(event->type == GDK_BUTTON_PRESS)
1356 if(event->button == 3)
1358 TextureBrowser_Tracking_MouseDown(*textureBrowser);
1360 else if(event->button == 1)
1362 TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>(event->x), static_cast<int>(event->y));
1368 gboolean TextureBrowser_button_release(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
1370 if(event->type == GDK_BUTTON_RELEASE)
1372 if(event->button == 3)
1374 TextureBrowser_Tracking_MouseUp(*textureBrowser);
1380 gboolean TextureBrowser_motion(GtkWidget *widget, GdkEventMotion *event, TextureBrowser* textureBrowser)
1385 gboolean TextureBrowser_scroll(GtkWidget* widget, GdkEventScroll* event, TextureBrowser* textureBrowser)
1387 if(event->direction == GDK_SCROLL_UP)
1389 TextureBrowser_MouseWheel(*textureBrowser, true);
1391 else if(event->direction == GDK_SCROLL_DOWN)
1393 TextureBrowser_MouseWheel(*textureBrowser, false);
1398 void TextureBrowser_scrollChanged(void* data, gdouble value)
1400 //globalOutputStream() << "vertical scroll\n";
1401 TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser*>(data), -(int)value);
1404 static void TextureBrowser_verticalScroll(GtkAdjustment *adjustment, TextureBrowser* textureBrowser)
1406 textureBrowser->m_scrollAdjustment.value_changed(adjustment->value);
1409 void TextureBrowser_updateScroll(TextureBrowser& textureBrowser)
1411 if(textureBrowser.m_showTextureScrollbar)
1413 int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
1415 totalHeight = std::max(totalHeight, textureBrowser.height);
1417 GtkAdjustment *vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
1419 vadjustment->value = -TextureBrowser_getOriginY(textureBrowser);
1420 vadjustment->page_size = textureBrowser.height;
1421 vadjustment->page_increment = textureBrowser.height/2;
1422 vadjustment->step_increment = 20;
1423 vadjustment->lower = 0;
1424 vadjustment->upper = totalHeight;
1426 g_signal_emit_by_name(G_OBJECT (vadjustment), "changed");
1430 gboolean TextureBrowser_size_allocate(GtkWidget* widget, GtkAllocation* allocation, TextureBrowser* textureBrowser)
1432 textureBrowser->width = allocation->width;
1433 textureBrowser->height = allocation->height;
1434 TextureBrowser_heightChanged(*textureBrowser);
1435 textureBrowser->m_originInvalid = true;
1436 TextureBrowser_queueDraw(*textureBrowser);
1440 gboolean TextureBrowser_expose(GtkWidget* widget, GdkEventExpose* event, TextureBrowser* textureBrowser)
1442 if(glwidget_make_current(textureBrowser->m_gl_widget) != FALSE)
1444 GlobalOpenGL_debugAssertNoErrors();
1445 TextureBrowser_evaluateHeight(*textureBrowser);
1446 Texture_Draw(*textureBrowser);
1447 GlobalOpenGL_debugAssertNoErrors();
1448 glwidget_swap_buffers(textureBrowser->m_gl_widget);
1454 TextureBrowser g_TextureBrowser;
1456 TextureBrowser& GlobalTextureBrowser()
1458 return g_TextureBrowser;
1461 bool TextureBrowser_hideUnused()
1463 return g_TextureBrowser.m_hideUnused;
1466 void TextureBrowser_ToggleHideUnused()
1468 if(g_TextureBrowser.m_hideUnused)
1470 TextureBrowser_SetHideUnused(g_TextureBrowser, false);
1474 TextureBrowser_SetHideUnused(g_TextureBrowser, true);
1478 GtkWidget* TextureBrowser_constructWindow(GtkWindow* toplevel)
1480 GlobalShaderSystem().setActiveShadersChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>(g_TextureBrowser));
1482 GtkWidget* hbox = gtk_hbox_new (FALSE, 0);
1484 g_TextureBrowser.m_parent = toplevel;
1487 GtkWidget* w = gtk_vscrollbar_new (GTK_ADJUSTMENT (gtk_adjustment_new (0,0,0,1,1,1)));
1488 gtk_widget_show (w);
1489 gtk_box_pack_end (GTK_BOX (hbox), w, FALSE, TRUE, 0);
1490 g_TextureBrowser.m_texture_scroll = w;
1492 GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_TextureBrowser.m_texture_scroll));
1493 g_signal_connect(G_OBJECT(vadjustment), "value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
1495 widget_set_visible(g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar);
1498 GtkWidget* texbox = gtk_vbox_new (FALSE, 0);
1499 gtk_widget_show(texbox);
1500 gtk_box_pack_start(GTK_BOX(hbox), texbox, TRUE, TRUE, 0);
1503 GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
1504 gtk_box_pack_start(GTK_BOX(texbox), GTK_WIDGET(entry), FALSE, FALSE, 0);
1506 g_TextureBrowser.m_filter = entry;
1507 if(g_TextureBrowser.m_showTextureFilter)
1509 gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_filter));
1512 g_TextureBrowser.m_filterEntry.connect(entry);
1516 g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
1517 gtk_widget_ref(g_TextureBrowser.m_gl_widget);
1519 gtk_widget_set_events(g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
1520 GTK_WIDGET_SET_FLAGS(g_TextureBrowser.m_gl_widget, GTK_CAN_FOCUS);
1522 gtk_box_pack_start(GTK_BOX(texbox), g_TextureBrowser.m_gl_widget, TRUE, TRUE, 0);
1523 gtk_widget_show(g_TextureBrowser.m_gl_widget);
1525 g_TextureBrowser.m_sizeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "size_allocate", G_CALLBACK(TextureBrowser_size_allocate), &g_TextureBrowser);
1526 g_TextureBrowser.m_exposeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "expose_event", G_CALLBACK(TextureBrowser_expose), &g_TextureBrowser);
1528 g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_press_event", G_CALLBACK(TextureBrowser_button_press), &g_TextureBrowser);
1529 g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_release_event", G_CALLBACK(TextureBrowser_button_release), &g_TextureBrowser);
1530 g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "motion_notify_event", G_CALLBACK(TextureBrowser_motion), &g_TextureBrowser);
1531 g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
1534 TextureBrowser_updateScroll(g_TextureBrowser);
1536 gtk_container_set_focus_chain(GTK_CONTAINER(hbox), NULL);
1541 void TextureBrowser_destroyWindow()
1543 GlobalShaderSystem().setActiveShadersChangedNotify(Callback());
1545 g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
1546 g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
1548 gtk_widget_unref(g_TextureBrowser.m_gl_widget);
1551 const Vector3& TextureBrowser_getBackgroundColour(TextureBrowser& textureBrowser)
1553 return textureBrowser.color_textureback;
1556 void TextureBrowser_setBackgroundColour(TextureBrowser& textureBrowser, const Vector3& colour)
1558 textureBrowser.color_textureback = colour;
1559 TextureBrowser_queueDraw(textureBrowser);
1563 void TextureBrowser_ToggleShowShaders()
1565 g_TextureBrowser.m_showShaders ^= 1;
1566 g_TexturesMenu.m_showshaders_item.update();
1567 TextureBrowser_queueDraw(g_TextureBrowser);
1570 void TextureBrowser_ToggleShowShaderListOnly()
1572 g_TexturesMenu_shaderlistOnly ^= 1;
1573 g_TexturesMenu.m_showshaderlistonly_item.update();
1574 TextureGroupsMenu_Destroy();
1575 TextureGroupsMenu_Construct();
1578 void TextureBrowser_showAll()
1580 g_TextureBrowser_currentDirectory = "";
1581 TextureBrowser_heightChanged(g_TextureBrowser);
1582 TextureBrowser_updateTitle();
1585 void TextureBrowser_exportTitle(const StringImportCallback& importer)
1587 StringOutputStream buffer(64);
1588 buffer << "Textures: ";
1589 if(!string_empty(g_TextureBrowser_currentDirectory.c_str()))
1591 buffer << g_TextureBrowser_currentDirectory.c_str();
1597 importer(buffer.c_str());
1601 void TextureScaleImport(TextureBrowser& textureBrowser, int value)
1606 TextureBrowser_setScale(textureBrowser, 10);
1609 TextureBrowser_setScale(textureBrowser, 25);
1612 TextureBrowser_setScale(textureBrowser, 50);
1615 TextureBrowser_setScale(textureBrowser, 100);
1618 TextureBrowser_setScale(textureBrowser, 200);
1622 typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
1624 void TextureScaleExport(TextureBrowser& textureBrowser, const IntImportCallback& importer)
1626 switch(textureBrowser.m_textureScale)
1645 typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
1647 void TextureBrowser_constructPreferences(PreferencesPage& page)
1649 page.appendCheckBox(
1650 "", "Texture subsets",
1651 TextureBrowserImportShowFilterCaller(GlobalTextureBrowser()),
1652 BoolExportCaller(GlobalTextureBrowser().m_showTextureFilter)
1654 page.appendCheckBox(
1655 "", "Texture scrollbar",
1656 TextureBrowserImportShowScrollbarCaller(GlobalTextureBrowser()),
1657 BoolExportCaller(GlobalTextureBrowser().m_showTextureScrollbar)
1660 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
1662 "Texture Thumbnail Scale",
1663 STRING_ARRAY_RANGE(texture_scale),
1664 IntImportCallback(TextureScaleImportCaller(GlobalTextureBrowser())),
1665 IntExportCallback(TextureScaleExportCaller(GlobalTextureBrowser()))
1668 page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
1670 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName(), "All" };
1671 page.appendCombo("Load Shaders at Startup", reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders), STRING_ARRAY_RANGE(startup_shaders));
1674 void TextureBrowser_constructPage(PreferenceGroup& group)
1676 PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
1677 TextureBrowser_constructPreferences(page);
1679 void TextureBrowser_registerPreferencesPage()
1681 PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>());
1685 #include "preferencesystem.h"
1686 #include "stringio.h"
1688 typedef ReferenceCaller1<TextureBrowser, std::size_t, TextureBrowser_setScale> TextureBrowserSetScaleCaller;
1692 void TextureClipboard_textureSelected(const char* shader);
1694 void TextureBrowser_Construct()
1696 GlobalToggles_insert("ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_hideunused_item), Accelerator('U'));
1697 GlobalCommands_insert("ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator('A', (GdkModifierType)GDK_CONTROL_MASK));
1698 GlobalCommands_insert("ViewTextures", FreeCaller<TextureBrowser_toggleShown>(), Accelerator('T'));
1699 GlobalToggles_insert("ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_showshaders_item));
1700 GlobalToggles_insert("ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_showshaderlistonly_item));
1702 GlobalPreferenceSystem().registerPreference("TextureScale",
1703 makeSizeStringImportCallback(TextureBrowserSetScaleCaller(g_TextureBrowser)),
1704 SizeExportStringCaller(g_TextureBrowser.m_textureScale)
1706 GlobalPreferenceSystem().registerPreference("NewTextureWindowStuff",
1707 makeBoolStringImportCallback(TextureBrowserImportShowFilterCaller(g_TextureBrowser)),
1708 BoolExportStringCaller(GlobalTextureBrowser().m_showTextureFilter)
1710 GlobalPreferenceSystem().registerPreference("TextureScrollbar",
1711 makeBoolStringImportCallback(TextureBrowserImportShowScrollbarCaller(g_TextureBrowser)),
1712 BoolExportStringCaller(GlobalTextureBrowser().m_showTextureScrollbar)
1714 GlobalPreferenceSystem().registerPreference("ShowShaders", BoolImportStringCaller(GlobalTextureBrowser().m_showShaders), BoolExportStringCaller(GlobalTextureBrowser().m_showShaders));
1715 GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly", BoolImportStringCaller(g_TexturesMenu_shaderlistOnly), BoolExportStringCaller(g_TexturesMenu_shaderlistOnly));
1716 GlobalPreferenceSystem().registerPreference("LoadShaders", IntImportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)), IntExportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)));
1717 GlobalPreferenceSystem().registerPreference("WheelMouseInc", SizeImportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement), SizeExportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement));
1718 GlobalPreferenceSystem().registerPreference("SI_Colors0", Vector3ImportStringCaller(GlobalTextureBrowser().color_textureback), Vector3ExportStringCaller(GlobalTextureBrowser().color_textureback));
1720 g_TextureBrowser.shader = texdef_name_default();
1722 Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>(g_TextureBrowser));
1724 TextureBrowser_registerPreferencesPage();
1726 GlobalShaderSystem().attach(g_ShadersObserver);
1727 GlobalShaderSystem().attach(g_TextureGroupsMenu);
1728 GlobalFileSystem().attach(g_TextureGroupsMenu);
1730 TextureBrowser_textureSelected = TextureClipboard_textureSelected;
1732 void TextureBrowser_Destroy()
1734 GlobalFileSystem().detach(g_TextureGroupsMenu);
1735 GlobalShaderSystem().detach(g_TextureGroupsMenu);
1736 GlobalShaderSystem().detach(g_ShadersObserver);
1738 Textures_setModeChangedNotify(Callback());