2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "texwindow.h"
32 #include "debugging/debugging.h"
36 #include "ifilesystem.h"
40 #include "moduleobserver.h"
46 #include <uilib/uilib.h>
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
90 bool TextureBrowser_showWads(){
91 return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
96 bool string_equal_start( const char* string, StringRange start ){
97 return string_equal_n( string, start.first, start.last - start.first );
100 typedef std::set<CopiedString> TextureGroups;
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103 if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
105 groups.insert( archive );
107 CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
108 groups.insert( archiveBaseName );
113 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
117 bool g_TextureBrowser_shaderlistOnly = false;
118 bool g_TextureBrowser_fixedSize = true;
119 bool g_TextureBrowser_filterMissing = false;
120 bool g_TextureBrowser_filterFallback = true;
121 bool g_TextureBrowser_enableAlpha = true;
124 CopiedString g_notex;
125 CopiedString g_shadernotex;
127 bool isMissing(const char* name);
129 bool isNotex(const char* name);
131 bool isMissing(const char* name){
132 if ( string_equal( g_notex.c_str(), name ) ) {
135 if ( string_equal( g_shadernotex.c_str(), name ) ) {
141 bool isNotex(const char* name){
142 if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
145 if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
151 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
152 const char* texture = path_make_relative( shaderName, "textures/" );
154 // hide notex / shadernotex images
155 if ( g_TextureBrowser_filterFallback ) {
156 if ( isNotex( shaderName ) ) {
159 if ( isNotex( texture ) ) {
164 if ( texture != shaderName ) {
165 const char* last = path_remove_directory( texture );
166 if ( !string_empty( last ) ) {
167 groups.insert( CopiedString( StringRange( texture, --last ) ) );
172 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
174 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
175 groups.insert( directory );
178 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
180 class DeferredAdjustment
185 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
187 ValueChangedFunction m_function;
190 static gboolean deferred_value_changed( gpointer data ){
191 reinterpret_cast<DeferredAdjustment*>( data )->m_function(
192 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
193 reinterpret_cast<DeferredAdjustment*>( data )->m_value
195 reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
196 reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
201 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
205 if ( m_handler != 0 ) {
206 g_source_remove( m_handler );
207 deferred_value_changed( this );
211 void value_changed( gdouble value ){
213 if ( m_handler == 0 ) {
214 m_handler = g_idle_add( deferred_value_changed, this );
218 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
219 self->value_changed( gtk_adjustment_get_value(adjustment) );
224 class TextureBrowser;
226 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
228 void TextureBrowser_scrollChanged( void* data, gdouble value );
233 STARTUPSHADERS_NONE = 0,
234 STARTUPSHADERS_COMMON,
237 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
239 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
241 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
243 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
245 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
247 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
249 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
251 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
253 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
255 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
257 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
259 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
261 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
263 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
274 ui::Window m_parent{ui::null};
275 ui::GLArea m_gl_widget{ui::null};
276 ui::Widget m_texture_scroll{ui::null};
277 ui::TreeView m_treeViewTree{ui::New};
278 ui::TreeView m_treeViewTags{ui::null};
279 ui::Frame m_tag_frame{ui::null};
280 ui::ListStore m_assigned_store{ui::null};
281 ui::ListStore m_available_store{ui::null};
282 ui::TreeView m_assigned_tree{ui::null};
283 ui::TreeView m_available_tree{ui::null};
284 ui::Widget m_scr_win_tree{ui::null};
285 ui::Widget m_scr_win_tags{ui::null};
286 ui::Widget m_tag_notebook{ui::null};
287 ui::Button m_search_button{ui::null};
288 ui::Widget m_shader_info_item{ui::null};
290 std::set<CopiedString> m_all_tags;
291 ui::ListStore m_all_tags_list{ui::null};
292 std::vector<CopiedString> m_copied_tags;
293 std::set<CopiedString> m_found_shaders;
295 ToggleItem m_hideunused_item;
296 ToggleItem m_hidenotex_item;
297 ToggleItem m_showshaders_item;
298 ToggleItem m_showshaderlistonly_item;
299 ToggleItem m_fixedsize_item;
300 ToggleItem m_filternotex_item;
301 ToggleItem m_enablealpha_item;
304 guint m_exposeHandler;
306 bool m_heightChanged;
307 bool m_originInvalid;
309 DeferredAdjustment m_scrollAdjustment;
310 FreezePointer m_freezePointer;
312 Vector3 color_textureback;
313 // the increment step we use against the wheel mouse
314 std::size_t m_mouseWheelScrollIncrement;
315 std::size_t m_textureScale;
316 // make the texture increments match the grid changes
318 bool m_showTextureScrollbar;
319 StartupShaders m_startupShaders;
320 // if true, the texture window will only display in-use shaders
321 // if false, all the shaders in memory are displayed
326 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
327 int m_uniformTextureSize;
328 int m_uniformTextureMinSize;
330 // Return the display width of a texture in the texture browser
331 /*void getTextureWH( qtexture_t* tex, int *width, int *height ){
332 if ( !g_TextureBrowser_fixedSize ) {
333 // Don't use uniform size
334 *width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
335 *height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
338 else if ( tex->width >= tex->height ) {
339 // Texture is square, or wider than it is tall
340 if ( tex->width >= m_uniformTextureSize ){
341 *width = m_uniformTextureSize;
342 *height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
344 else if ( tex->width <= m_uniformTextureMinSize ){
345 *width = m_uniformTextureMinSize;
346 *height = (int)( m_uniformTextureMinSize * ( (float)tex->height / tex->width ) );
350 *height = tex->height;
354 // Texture taller than it is wide
355 if ( tex->height >= m_uniformTextureSize ){
356 *height = m_uniformTextureSize;
357 *width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
359 else if ( tex->height <= m_uniformTextureMinSize ){
360 *height = m_uniformTextureMinSize;
361 *width = (int)( m_uniformTextureMinSize * ( (float)tex->width / tex->height ) );
365 *height = tex->height;
371 void getTextureWH( qtexture_t* tex, int *width, int *height ){
372 // Don't use uniform size
373 *width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
374 *height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
376 if ( g_TextureBrowser_fixedSize ){
380 // Texture is square, or wider than it is tall
381 if ( W >= m_uniformTextureSize ){
382 *width = m_uniformTextureSize;
383 *height = m_uniformTextureSize * H / W;
385 else if ( W <= m_uniformTextureMinSize ){
386 *width = m_uniformTextureMinSize;
387 *height = m_uniformTextureMinSize * H / W;
391 // Texture taller than it is wide
392 if ( H >= m_uniformTextureSize ){
393 *height = m_uniformTextureSize;
394 *width = m_uniformTextureSize * W / H;
396 else if ( H <= m_uniformTextureMinSize ){
397 *height = m_uniformTextureMinSize;
398 *width = m_uniformTextureMinSize * W / H;
405 m_texture_scroll( ui::null ),
406 m_hideunused_item( TextureBrowserHideUnusedExport() ),
407 m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
408 m_showshaders_item( TextureBrowserShowShadersExport() ),
409 m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
410 m_fixedsize_item( TextureBrowserFixedSizeExport() ),
411 m_filternotex_item( TextureBrowserFilterMissingExport() ),
412 m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
413 m_heightChanged( true ),
414 m_originInvalid( true ),
415 m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
416 color_textureback( 0.25f, 0.25f, 0.25f ),
417 m_mouseWheelScrollIncrement( 64 ),
418 m_textureScale( 50 ),
419 m_showShaders( true ),
420 m_showTextureScrollbar( true ),
421 m_startupShaders( STARTUPSHADERS_NONE ),
422 m_hideUnused( false ),
423 m_rmbSelected( false ),
424 m_searchedTags( false ),
426 m_uniformTextureSize( 160 ),
427 m_uniformTextureMinSize( 48 ){
431 void ( *TextureBrowser_textureSelected )( const char* shader );
434 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
437 const char* TextureBrowser_getComonShadersName(){
438 const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
439 if ( !string_empty( value ) ) {
445 const char* TextureBrowser_getComonShadersDir(){
446 const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
447 if ( !string_empty( value ) ) {
453 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
454 return GlobalOpenGL().m_font->getPixelHeight();
457 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
458 return textureBrowser.shader.c_str();
461 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
462 IShader* shader = QERApp_Shader_ForName( name );
463 qtexture_t* q = shader->getTexture();
464 StringOutputStream strTex( 256 );
465 strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
467 g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
470 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
472 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
473 textureBrowser.shader = shader;
474 TextureBrowser_SetStatus( textureBrowser, shader );
475 TextureBrowser_Focus( textureBrowser, shader );
477 if ( FindTextureDialog_isOpen() ) {
478 FindTextureDialog_selectTexture( shader );
481 // disable the menu item "shader info" if no shader was selected
482 IShader* ishader = QERApp_Shader_ForName( shader );
483 CopiedString filename = ishader->getShaderFileName();
485 if ( filename.empty() ) {
486 if ( textureBrowser.m_shader_info_item != NULL ) {
487 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
491 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
498 CopiedString g_TextureBrowser_currentDirectory;
501 ============================================================================
505 TTimo: now based on a rundown through all the shaders
506 NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
507 otherwise we may need to rely on a list instead of an array storage
508 ============================================================================
514 // texture layout functions
515 // TTimo: now based on shaders
516 int current_x, current_y, current_row;
519 void Texture_StartPos( TextureLayout& layout ){
520 layout.current_x = 8;
521 layout.current_y = -8;
522 layout.current_row = 0;
525 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
526 qtexture_t* q = current_texture;
529 textureBrowser.getTextureWH( q, &nWidth, &nHeight );
530 if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
531 layout.current_x = 8;
532 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
533 layout.current_row = 0;
536 *x = layout.current_x;
537 *y = layout.current_y;
539 // Is our texture larger than the row? If so, grow the
540 // row height to match it
542 if ( layout.current_row < nHeight ) {
543 layout.current_row = nHeight;
546 // never go less than 96, or the names get all crunched up
547 layout.current_x += nWidth < 96 ? 96 : nWidth;
548 layout.current_x += 8;
551 bool TextureSearch_IsShown( const char* name ){
552 std::set<CopiedString>::iterator iter;
554 iter = GlobalTextureBrowser().m_found_shaders.find( name );
556 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
564 // if texture_showinuse jump over non in-use textures
565 bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
566 // filter missing shaders
567 // ugly: filter on built-in fallback name after substitution
568 if ( g_TextureBrowser_filterMissing ) {
569 if ( isMissing( shader->getTexture()->name ) ) {
573 // filter the fallback (notex/shadernotex) for missing shaders or editor image
574 if ( g_TextureBrowser_filterFallback ) {
575 if ( isNotex( shader->getName() ) ) {
578 if ( isNotex( shader->getTexture()->name ) ) {
583 if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
584 std::set<CopiedString>::iterator iter;
586 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
588 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
596 if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
600 if ( !show_shaders && !shader->IsDefault() ) {
604 if ( hideUnused && !shader->IsInUse() ) {
608 if ( GlobalTextureBrowser().m_searchedTags ) {
609 if ( !TextureSearch_IsShown( shader->getName() ) ) {
617 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
625 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
626 textureBrowser.m_heightChanged = true;
628 TextureBrowser_updateScroll( textureBrowser );
629 TextureBrowser_queueDraw( textureBrowser );
632 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
633 if ( textureBrowser.m_heightChanged ) {
634 textureBrowser.m_heightChanged = false;
636 textureBrowser.m_nTotalHeight = 0;
638 TextureLayout layout;
639 Texture_StartPos( layout );
640 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
642 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
644 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
649 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
651 textureBrowser.getTextureWH( shader->getTexture(), &nWidth, &nHeight );
652 textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
657 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
658 TextureBrowser_evaluateHeight( textureBrowser );
659 return textureBrowser.m_nTotalHeight;
662 inline const int& min_int( const int& left, const int& right ){
663 return std::min( left, right );
666 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
667 if ( textureBrowser.originy > 0 ) {
668 textureBrowser.originy = 0;
670 int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
671 if ( textureBrowser.originy < lower ) {
672 textureBrowser.originy = lower;
676 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
677 if ( textureBrowser.m_originInvalid ) {
678 textureBrowser.m_originInvalid = false;
679 TextureBrowser_clampOriginY( textureBrowser );
680 TextureBrowser_updateScroll( textureBrowser );
682 return textureBrowser.originy;
685 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
686 textureBrowser.originy = originy;
687 TextureBrowser_clampOriginY( textureBrowser );
688 TextureBrowser_updateScroll( textureBrowser );
689 TextureBrowser_queueDraw( textureBrowser );
693 Signal0 g_activeShadersChangedCallbacks;
695 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
696 g_activeShadersChangedCallbacks.connectLast( handler );
699 void TextureBrowser_constructTreeStore();
701 class ShadersObserver : public ModuleObserver
703 Signal0 m_realiseCallbacks;
706 m_realiseCallbacks();
707 TextureBrowser_constructTreeStore();
713 void insert( const SignalHandler& handler ){
714 m_realiseCallbacks.connectLast( handler );
720 ShadersObserver g_ShadersObserver;
723 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
724 g_ShadersObserver.insert( handler );
727 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
728 TextureBrowser_heightChanged( textureBrowser );
729 textureBrowser.m_originInvalid = true;
731 g_activeShadersChangedCallbacks();
734 struct TextureBrowser_ShowScrollbar {
735 static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
736 returnz(self.m_showTextureScrollbar);
739 static void Import(TextureBrowser &self, bool value) {
740 self.m_showTextureScrollbar = value;
741 if (self.m_texture_scroll) {
742 self.m_texture_scroll.visible(self.m_showTextureScrollbar);
743 TextureBrowser_updateScroll(self);
751 TextureBrowser_ShowDirectory
752 relies on texture_directory global for the directory to use
753 1) Load the shaders for the given directory
754 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
755 NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
756 available through the IShaders interface
757 NOTE: for texture window layout:
758 all shaders are stored with alphabetical order after load
759 previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
760 ( the GL textures are not flushed though)
764 bool endswith( const char *haystack, const char *needle ){
765 size_t lh = strlen( haystack );
766 size_t ln = strlen( needle );
770 return !memcmp( haystack + ( lh - ln ), needle, ln );
773 bool texture_name_ignore( const char* name ){
774 StringOutputStream strTemp( string_length( name ) );
775 strTemp << LowerCase( name );
778 endswith( strTemp.c_str(), ".specular" ) ||
779 endswith( strTemp.c_str(), ".glow" ) ||
780 endswith( strTemp.c_str(), ".bump" ) ||
781 endswith( strTemp.c_str(), ".diffuse" ) ||
782 endswith( strTemp.c_str(), ".blend" ) ||
783 endswith( strTemp.c_str(), ".alpha" ) ||
784 endswith( strTemp.c_str(), "_alpha" ) ||
786 endswith( strTemp.c_str(), "_h" ) ||
787 endswith( strTemp.c_str(), "_local" ) ||
788 endswith( strTemp.c_str(), "_nm" ) ||
789 endswith( strTemp.c_str(), "_s" ) ||
791 endswith( strTemp.c_str(), "_bump" ) ||
792 endswith( strTemp.c_str(), "_glow" ) ||
793 endswith( strTemp.c_str(), "_gloss" ) ||
794 endswith( strTemp.c_str(), "_luma" ) ||
795 endswith( strTemp.c_str(), "_norm" ) ||
796 endswith( strTemp.c_str(), "_pants" ) ||
797 endswith( strTemp.c_str(), "_shirt" ) ||
798 endswith( strTemp.c_str(), "_reflect" ) ||
800 endswith( strTemp.c_str(), "_d" ) ||
801 endswith( strTemp.c_str(), "_n" ) ||
802 endswith( strTemp.c_str(), "_p" ) ||
803 endswith( strTemp.c_str(), "_g" ) ||
804 endswith( strTemp.c_str(), "_a" ) ||
808 class LoadShaderVisitor : public Archive::Visitor
811 void visit( const char* name ){
812 IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
817 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
819 ui::Widget g_page_textures{ui::null};
821 void TextureBrowser_toggleShow(){
822 GroupDialog_showPage( g_page_textures );
826 void TextureBrowser_updateTitle(){
827 GroupDialog_updatePageTitle( g_page_textures );
831 class TextureCategoryLoadShader
833 const char* m_directory;
834 std::size_t& m_count;
836 using func = void(const char *);
838 TextureCategoryLoadShader( const char* directory, std::size_t& count )
839 : m_directory( directory ), m_count( count ){
843 void operator()( const char* name ) const {
844 if ( shader_equal_prefix( name, "textures/" )
845 && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
847 // request the shader, this will load the texture if needed
848 // this Shader_ForName call is a kind of hack
849 IShader *pFoo = QERApp_Shader_ForName( name );
855 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
856 StringOutputStream name( 256 );
857 name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
859 if ( texture_name_ignore( name.c_str() ) ) {
863 if ( !shader_valid( name.c_str() ) ) {
864 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
868 // if a texture is already in use to represent a shader, ignore it
869 IShader* shader = QERApp_Shader_ForName( name.c_str() );
873 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
875 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
877 const char* m_dirstring;
879 LoadTexturesByTypeVisitor( const char* dirstring )
880 : m_dirstring( dirstring ){
883 void visit( const char* minor, const _QERPlugImageTable& table ) const {
884 GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
888 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
889 if ( TextureBrowser_showWads() ) {
890 Archive* archive = GlobalFileSystem().getArchive( directory );
891 ASSERT_NOTNULL( archive );
892 LoadShaderVisitor visitor;
893 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
897 g_TextureBrowser_currentDirectory = directory;
898 TextureBrowser_heightChanged( textureBrowser );
900 std::size_t shaders_count;
901 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
902 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
904 if ( g_pGameDescription->mGameType != "doom3" ) {
905 // load remaining texture files
907 StringOutputStream dirstring( 64 );
908 dirstring << "textures/" << directory;
910 Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
914 // we'll display the newly loaded textures + all the ones already in use
915 TextureBrowser_SetHideUnused( textureBrowser, false );
917 TextureBrowser_updateTitle();
920 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
921 g_TextureBrowser_currentDirectory = directory;
922 TextureBrowser_heightChanged( textureBrowser );
924 std::size_t shaders_count;
925 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
926 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
928 if ( g_pGameDescription->mGameType != "doom3" ) {
929 // load remaining texture files
930 StringOutputStream dirstring( 64 );
931 dirstring << "textures/" << directory;
934 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
935 Radiant_getImageModules().foreachModule( visitor );
939 // we'll display the newly loaded textures + all the ones already in use
940 TextureBrowser_SetHideUnused( textureBrowser, false );
944 bool TextureBrowser_hideUnused();
946 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
947 importer( TextureBrowser_hideUnused() );
950 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
952 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
953 importer( GlobalTextureBrowser().m_showShaders );
956 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
958 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
959 importer( g_TextureBrowser_shaderlistOnly );
962 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
964 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
965 importer( g_TextureBrowser_fixedSize );
968 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
970 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
971 importer( g_TextureBrowser_filterMissing );
974 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
976 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
977 importer( g_TextureBrowser_filterFallback );
980 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
982 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
983 importer( g_TextureBrowser_enableAlpha );
986 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
988 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
990 textureBrowser.m_hideUnused = true;
994 textureBrowser.m_hideUnused = false;
997 textureBrowser.m_hideunused_item.update();
999 TextureBrowser_heightChanged( textureBrowser );
1000 textureBrowser.m_originInvalid = true;
1003 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
1004 if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
1005 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
1010 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
1011 // it might need to be split in parts or moved out .. dunno
1012 // scroll origin so the specified texture is completely on screen
1013 // if current texture is not displayed, nothing is changed
1014 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
1015 TextureLayout layout;
1016 // scroll origin so the texture is completely on screen
1017 Texture_StartPos( layout );
1019 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1021 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1023 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1028 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1029 qtexture_t* q = shader->getTexture();
1034 // we have found when texdef->name and the shader name match
1035 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1036 if ( shader_equal( name, shader->getName() ) ) {
1037 int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
1038 + 2 * TextureBrowser_fontHeight( textureBrowser );
1040 int originy = TextureBrowser_getOriginY( textureBrowser );
1041 if ( y > originy ) {
1045 if ( y - textureHeight < originy - textureBrowser.height ) {
1046 originy = ( y - textureHeight ) + textureBrowser.height;
1049 TextureBrowser_setOriginY( textureBrowser, originy );
1055 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1056 my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1058 TextureLayout layout;
1059 Texture_StartPos( layout );
1060 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1062 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1064 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1069 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1070 qtexture_t *q = shader->getTexture();
1075 int nWidth, nHeight;
1076 textureBrowser.getTextureWH( q, &nWidth, &nHeight );
1077 if ( mx > x && mx - x < nWidth
1078 && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1093 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1094 IShader* shader = Texture_At( textureBrowser, mx, my );
1095 if ( shader != 0 ) {
1097 if ( shader->IsDefault() ) {
1098 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1101 ViewShader( shader->getShaderFileName(), shader->getName() );
1106 TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1107 TextureBrowser_textureSelected( shader->getName() );
1109 if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1110 UndoableCommand undo( "textureNameSetSelected" );
1111 Select_SetShader( shader->getName() );
1118 ============================================================================
1122 ============================================================================
1125 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1126 TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1130 if ( state & GDK_SHIFT_MASK ) {
1134 int originy = TextureBrowser_getOriginY( textureBrowser );
1135 originy += y * scale;
1136 TextureBrowser_setOriginY( textureBrowser, originy );
1140 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1141 textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
1144 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1145 textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1148 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1149 SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1153 ============================================================================
1157 ============================================================================
1163 TTimo: relying on the shaders list to display the textures
1164 we must query all qtexture_t* to manage and display through the IShaders interface
1165 this allows a plugin to completely override the texture system
1168 void Texture_Draw( TextureBrowser& textureBrowser ){
1169 int originy = TextureBrowser_getOriginY( textureBrowser );
1171 glClearColor( textureBrowser.color_textureback[0],
1172 textureBrowser.color_textureback[1],
1173 textureBrowser.color_textureback[2],
1175 glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1176 glMatrixMode( GL_PROJECTION );
1179 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1180 glDisable( GL_DEPTH_TEST );
1181 if ( g_TextureBrowser_enableAlpha ) {
1182 glEnable( GL_BLEND );
1183 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1186 glDisable( GL_BLEND );
1188 glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1189 glEnable( GL_TEXTURE_2D );
1191 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1193 int last_y = 0, last_height = 0;
1195 TextureLayout layout;
1196 Texture_StartPos( layout );
1197 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1199 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1201 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1206 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1207 qtexture_t *q = shader->getTexture();
1212 int nWidth, nHeight;
1213 textureBrowser.getTextureWH( q, &nWidth, &nHeight );
1215 if ( y != last_y ) {
1219 last_height = std::max( nHeight, last_height );
1221 // Is this texture visible?
1222 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1223 && ( y > originy - textureBrowser.height ) ) {
1225 // if it's the current texture, draw a thick red line, else:
1226 // shaders have a white border, simple textures don't
1227 // if !texture_showinuse: (some textures displayed may not be in use)
1228 // draw an additional square around with 0.5 1 0.5 color
1229 if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1231 if ( textureBrowser.m_rmbSelected ) {
1237 glDisable( GL_TEXTURE_2D );
1239 glBegin( GL_LINE_LOOP );
1240 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1241 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1242 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1243 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1246 glEnable( GL_TEXTURE_2D );
1253 if ( !shader->IsDefault() ) {
1255 glDisable( GL_TEXTURE_2D );
1257 glBegin( GL_LINE_LOOP );
1258 glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1259 glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1260 glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1261 glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1263 glEnable( GL_TEXTURE_2D );
1266 // highlight in-use textures
1267 if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1268 glColor3f( 0.5,1,0.5 );
1269 glDisable( GL_TEXTURE_2D );
1270 glBegin( GL_LINE_LOOP );
1271 glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1272 glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1273 glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1274 glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1276 glEnable( GL_TEXTURE_2D );
1280 // draw checkerboard for transparent textures
1281 if ( g_TextureBrowser_enableAlpha )
1283 glDisable( GL_TEXTURE_2D );
1284 glBegin( GL_QUADS );
1285 int font_height = TextureBrowser_fontHeight( textureBrowser );
1286 for ( int i = 0; i < nHeight; i += 8 )
1288 for ( int j = 0; j < nWidth; j += 8 )
1290 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1291 glColor3ub( color, color, color );
1293 int right = std::min(j+8, nWidth);
1295 int bottom = std::min(i+8, nHeight);
1296 glVertex2i(x + right, y - nHeight - font_height + top);
1297 glVertex2i(x + left, y - nHeight - font_height + top);
1298 glVertex2i(x + left, y - nHeight - font_height + bottom);
1299 glVertex2i(x + right, y - nHeight - font_height + bottom);
1303 glEnable( GL_TEXTURE_2D );
1307 glBindTexture( GL_TEXTURE_2D, q->texture_number );
1308 GlobalOpenGL_debugAssertNoErrors();
1310 glBegin( GL_QUADS );
1311 glTexCoord2i( 0,0 );
1312 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1313 glTexCoord2i( 1,0 );
1314 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1315 glTexCoord2i( 1,1 );
1316 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1317 glTexCoord2i( 0,1 );
1318 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1321 // draw the texture name
1322 glDisable( GL_TEXTURE_2D );
1325 glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
1327 // don't draw the directory name
1328 const char* name = shader->getName();
1329 name += strlen( name );
1330 while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1333 GlobalOpenGL().drawString( name );
1334 glEnable( GL_TEXTURE_2D );
1337 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1341 // reset the current texture
1342 glBindTexture( GL_TEXTURE_2D, 0 );
1346 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1347 if ( textureBrowser.m_gl_widget ) {
1348 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1353 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1354 textureBrowser.m_textureScale = scale;
1356 TextureBrowser_queueDraw( textureBrowser );
1359 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1360 textureBrowser.m_uniformTextureSize = scale;
1362 TextureBrowser_queueDraw( textureBrowser );
1365 void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
1366 textureBrowser.m_uniformTextureMinSize = scale;
1368 TextureBrowser_queueDraw( textureBrowser );
1371 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1372 int originy = TextureBrowser_getOriginY( textureBrowser );
1375 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1379 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1382 TextureBrowser_setOriginY( textureBrowser, originy );
1385 XmlTagBuilder TagBuilder;
1393 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1398 std::vector<CopiedString> assigned_tags;
1399 TagBuilder.GetShaderTags( shader, assigned_tags );
1401 for ( size_t i = 0; i < assigned_tags.size(); i++ )
1403 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1407 void BuildStoreAvailableTags( ui::ListStore storeAvailable,
1408 ui::ListStore storeAssigned,
1409 const std::set<CopiedString>& allTags,
1410 TextureBrowser* textureBrowser ){
1411 GtkTreeIter iterAssigned;
1412 GtkTreeIter iterAvailable;
1413 std::set<CopiedString>::const_iterator iterAll;
1414 gchar* tag_assigned;
1416 storeAvailable.clear();
1418 bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1420 if ( !row ) { // does the shader have tags assigned?
1421 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1423 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1428 while ( row ) // available tags = all tags - assigned tags
1430 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1432 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1434 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1435 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1439 row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1442 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1450 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1451 if ( event->type == GDK_BUTTON_PRESS ) {
1452 if ( event->button == 3 ) {
1453 if ( GlobalTextureBrowser().m_tags ) {
1454 textureBrowser->m_rmbSelected = true;
1455 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1457 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1458 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1459 textureBrowser->m_heightChanged = true;
1460 textureBrowser->m_tag_frame.show();
1464 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1468 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1471 else if ( event->button == 1 ) {
1472 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1474 if ( GlobalTextureBrowser().m_tags ) {
1475 textureBrowser->m_rmbSelected = false;
1476 textureBrowser->m_tag_frame.hide();
1483 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1484 if ( event->type == GDK_BUTTON_RELEASE ) {
1485 if ( event->button == 3 ) {
1486 if ( !GlobalTextureBrowser().m_tags ) {
1487 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1494 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1498 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1499 if ( event->direction == GDK_SCROLL_UP ) {
1500 TextureBrowser_MouseWheel( *textureBrowser, true );
1502 else if ( event->direction == GDK_SCROLL_DOWN ) {
1503 TextureBrowser_MouseWheel( *textureBrowser, false );
1508 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1509 //globalOutputStream() << "vertical scroll\n";
1510 TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1513 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1514 textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1517 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1518 if ( textureBrowser.m_showTextureScrollbar ) {
1519 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1521 totalHeight = std::max( totalHeight, textureBrowser.height );
1523 auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1525 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1526 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1527 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1528 gtk_adjustment_set_step_increment(vadjustment, 20);
1529 gtk_adjustment_set_lower(vadjustment, 0);
1530 gtk_adjustment_set_upper(vadjustment, totalHeight);
1532 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1536 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1537 textureBrowser->width = allocation->width;
1538 textureBrowser->height = allocation->height;
1539 TextureBrowser_heightChanged( *textureBrowser );
1540 textureBrowser->m_originInvalid = true;
1541 TextureBrowser_queueDraw( *textureBrowser );
1545 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1546 if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1547 GlobalOpenGL_debugAssertNoErrors();
1548 TextureBrowser_evaluateHeight( *textureBrowser );
1549 Texture_Draw( *textureBrowser );
1550 GlobalOpenGL_debugAssertNoErrors();
1551 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1557 TextureBrowser g_TextureBrowser;
1559 TextureBrowser& GlobalTextureBrowser(){
1560 return g_TextureBrowser;
1563 bool TextureBrowser_hideUnused(){
1564 return g_TextureBrowser.m_hideUnused;
1567 void TextureBrowser_ToggleHideUnused(){
1568 if ( g_TextureBrowser.m_hideUnused ) {
1569 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1573 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1577 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1578 // put the information from the old textures menu into a treeview
1579 GtkTreeIter iter, child;
1581 TextureGroups::const_iterator i = groups.begin();
1582 while ( i != groups.end() )
1584 const char* dirName = ( *i ).c_str();
1585 const char* firstUnderscore = strchr( dirName, '_' );
1586 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1588 TextureGroups::const_iterator next = i;
1590 if ( firstUnderscore != 0
1591 && next != groups.end()
1592 && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1593 gtk_tree_store_append( store, &iter, NULL );
1594 gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1597 while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1599 gtk_tree_store_append( store, &child, &iter );
1600 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1606 gtk_tree_store_append( store, &iter, NULL );
1607 gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1613 TextureGroups TextureGroups_constructTreeView(){
1614 TextureGroups groups;
1616 if ( TextureBrowser_showWads() ) {
1617 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1621 // scan texture dirs and pak files only if not restricting to shaderlist
1622 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1623 GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1626 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1632 void TextureBrowser_constructTreeStore(){
1633 TextureGroups groups = TextureGroups_constructTreeView();
1634 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1635 TextureGroups_constructTreeModel( groups, store );
1637 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1639 g_object_unref( G_OBJECT( store ) );
1642 void TextureBrowser_constructTreeStoreTags(){
1643 TextureGroups groups;
1644 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1645 auto model = g_TextureBrowser.m_all_tags_list;
1647 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1649 g_object_unref( G_OBJECT( store ) );
1652 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1655 auto model = gtk_tree_view_get_model(treeview );
1657 if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1658 gchar dirName[1024];
1661 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1662 strcpy( dirName, buffer );
1665 g_TextureBrowser.m_searchedTags = false;
1667 if ( !TextureBrowser_showWads() ) {
1668 strcat( dirName, "/" );
1671 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1672 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1673 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1674 //deactivate, so SPACE and RETURN wont be broken for 2d
1675 gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
1679 void TextureBrowser_createTreeViewTree(){
1680 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1682 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1683 g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1685 auto renderer = ui::CellRendererText(ui::New);
1686 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1688 TextureBrowser_constructTreeStore();
1691 void TextureBrowser_addTag();
1693 void TextureBrowser_renameTag();
1695 void TextureBrowser_deleteTag();
1697 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1698 ui::Widget menu = ui::Menu(ui::New);
1700 ui::Widget menuitem = ui::MenuItem( "Add tag" );
1701 menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1702 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1704 menuitem = ui::MenuItem( "Rename tag" );
1705 menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1706 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1708 menuitem = ui::MenuItem( "Delete tag" );
1709 menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1710 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1712 gtk_widget_show_all( menu );
1714 gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1715 ( event != NULL ) ? event->button : 0,
1716 gdk_event_get_time( (GdkEvent*)event ) );
1719 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1720 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1722 auto selection = gtk_tree_view_get_selection(treeview );
1724 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1725 gtk_tree_selection_unselect_all( selection );
1726 gtk_tree_selection_select_path( selection, path );
1727 gtk_tree_path_free( path );
1730 TextureBrowser_createContextMenu( treeview, event );
1736 void TextureBrowser_createTreeViewTags(){
1737 g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1738 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1740 g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1742 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1744 auto renderer = ui::CellRendererText(ui::New);
1745 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1747 TextureBrowser_constructTreeStoreTags();
1750 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1751 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1753 if ( g_Layout_enableDetachableMenus.m_value ) {
1754 menu_tearoff( menu );
1757 create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1758 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1759 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1762 // hide notex and shadernotex on texture browser: no one wants to apply them
1763 create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1765 menu_separator( menu );
1767 create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
1769 // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1770 if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1771 g_TextureBrowser.m_showShaders = true;
1775 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1778 if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1779 create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
1781 if ( g_TextureBrowser.m_tags ) {
1782 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1785 menu_separator( menu );
1786 create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1787 create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1789 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1790 menu_separator( menu );
1791 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ));
1792 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1796 return textures_menu_item;
1799 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1800 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1802 if ( g_Layout_enableDetachableMenus.m_value ) {
1803 menu_tearoff( menu );
1806 create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1807 create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1809 return textures_menu_item;
1812 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1813 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1815 if ( g_Layout_enableDetachableMenus.m_value ) {
1816 menu_tearoff( menu );
1819 create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1820 create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1821 create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1822 menu_separator( menu );
1823 create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1824 create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1826 return textures_menu_item;
1829 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1830 g_assert( selected != NULL );
1832 auto rowref = gtk_tree_row_reference_new( model, path );
1833 *selected = g_slist_append( *selected, rowref );
1838 void TextureBrowser_assignTags(){
1839 GSList* selected = NULL;
1841 gchar* tag_assigned;
1843 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1845 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1847 if ( selected != NULL ) {
1848 for ( node = selected; node != NULL; node = node->next )
1850 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1855 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1856 gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1857 if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1858 // create a custom shader/texture entry
1859 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1860 CopiedString filename = ishader->getShaderFileName();
1862 if ( filename.empty() ) {
1864 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1868 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1872 TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1874 gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1875 g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1880 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1883 TagBuilder.SaveXmlDoc();
1885 g_slist_free( selected );
1888 void TextureBrowser_removeTags(){
1889 GSList* selected = NULL;
1893 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1895 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1897 if ( selected != NULL ) {
1898 for ( node = selected; node != NULL; node = node->next )
1900 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1905 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1906 gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1907 TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1908 gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1913 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1915 // Update the "available tags list"
1916 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1919 TagBuilder.SaveXmlDoc();
1921 g_slist_free( selected );
1924 void TextureBrowser_buildTagList(){
1925 g_TextureBrowser.m_all_tags_list.clear();
1927 std::set<CopiedString>::iterator iter;
1929 for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1931 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
1935 void TextureBrowser_searchTags(){
1936 GSList* selected = NULL;
1940 char tags_searched[256];
1942 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
1944 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1946 if ( selected != NULL ) {
1947 strcpy( buffer, "/root/*/*[tag='" );
1948 strcpy( tags_searched, "[TAGS] " );
1950 for ( node = selected; node != NULL; node = node->next )
1952 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1957 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
1958 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
1960 strcat( buffer, tag );
1961 strcat( tags_searched, tag );
1962 if ( node != g_slist_last( node ) ) {
1963 strcat( buffer, "' and tag='" );
1964 strcat( tags_searched, ", " );
1970 strcat( buffer, "']" );
1972 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1974 g_TextureBrowser.m_found_shaders.clear(); // delete old list
1975 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
1977 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
1978 size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
1980 globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
1981 ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
1983 std::set<CopiedString>::iterator iter;
1985 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
1987 std::string path = ( *iter ).c_str();
1988 size_t pos = path.find_last_of( "/", path.size() );
1989 std::string name = path.substr( pos + 1, path.size() );
1990 path = path.substr( 0, pos + 1 );
1991 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
1994 g_TextureBrowser.m_searchedTags = true;
1995 g_TextureBrowser_currentDirectory = tags_searched;
1997 g_TextureBrowser.m_nTotalHeight = 0;
1998 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
1999 TextureBrowser_heightChanged( g_TextureBrowser );
2000 TextureBrowser_updateTitle();
2002 g_slist_free( selected );
2005 void TextureBrowser_toggleSearchButton(){
2006 gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
2008 if ( page == 0 ) { // tag page
2009 gtk_widget_show_all( g_TextureBrowser.m_search_button );
2012 g_TextureBrowser.m_search_button.hide();
2016 void TextureBrowser_constructTagNotebook(){
2017 g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
2018 ui::Widget labelTags = ui::Label( "Tags" );
2019 ui::Widget labelTextures = ui::Label( "Textures" );
2021 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
2022 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
2024 g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
2026 gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
2029 void TextureBrowser_constructSearchButton(){
2030 auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
2031 g_TextureBrowser.m_search_button = ui::Button(ui::New);
2032 g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2033 gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
2034 g_TextureBrowser.m_search_button.add(image);
2037 void TextureBrowser_checkTagFile(){
2038 const char SHADERTAG_FILE[] = "shadertags.xml";
2039 CopiedString default_filename, rc_filename;
2040 StringOutputStream stream( 256 );
2042 stream << LocalRcPath_get();
2043 stream << SHADERTAG_FILE;
2044 rc_filename = stream.c_str();
2046 if ( file_exists( rc_filename.c_str() ) ) {
2047 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2049 if ( g_TextureBrowser.m_tags ) {
2050 globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2055 // load default tagfile
2057 stream << g_pGameDescription->mGameToolsPath.c_str();
2058 stream << SHADERTAG_FILE;
2059 default_filename = stream.c_str();
2061 if ( file_exists( default_filename.c_str() ) ) {
2062 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2064 if ( g_TextureBrowser.m_tags ) {
2065 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2070 globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
2075 void TextureBrowser_SetNotex(){
2076 IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2077 IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2079 g_notex = notex->getTexture()->name;
2080 g_shadernotex = shadernotex->getTexture()->name;
2083 shadernotex->DecRef();
2086 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2087 // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2088 // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2089 // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2090 // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2092 TextureBrowser_checkTagFile();
2093 TextureBrowser_SetNotex();
2095 GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2097 g_TextureBrowser.m_parent = toplevel;
2099 auto table = ui::Table(3, 3, FALSE);
2100 auto vbox = ui::VBox(FALSE, 0);
2101 table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2104 ui::Widget menu_bar{ui::null};
2107 menu_bar = ui::Widget::from(gtk_menu_bar_new());
2108 auto menu_view = ui::Menu(ui::New);
2109 auto view_item = TextureBrowser_constructViewMenu( menu_view );
2110 gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2111 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2113 auto menu_tools = ui::Menu(ui::New);
2114 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2115 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2116 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2118 table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2121 { // Texture TreeView
2122 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2123 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2125 // vertical only scrolling for treeview
2126 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2128 g_TextureBrowser.m_scr_win_tree.show();
2130 TextureBrowser_createTreeViewTree();
2132 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree );
2133 g_TextureBrowser.m_treeViewTree.show();
2135 { // gl_widget scrollbar
2136 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2137 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2139 g_TextureBrowser.m_texture_scroll = w;
2141 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2142 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2144 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2147 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2148 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2150 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2151 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2153 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2154 g_TextureBrowser.m_gl_widget.show();
2156 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2157 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2159 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2160 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2161 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2162 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2166 if ( g_TextureBrowser.m_tags ) {
2167 { // fill tag GtkListStore
2168 g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2169 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2170 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2172 TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2173 TextureBrowser_buildTagList();
2176 auto menu_tags = ui::Menu(ui::New);
2177 auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2178 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2179 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2182 g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2183 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2185 // vertical only scrolling for treeview
2186 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2188 TextureBrowser_createTreeViewTags();
2190 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2191 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2193 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags );
2194 g_TextureBrowser.m_treeViewTags.show();
2196 { // Texture/Tag notebook
2197 TextureBrowser_constructTagNotebook();
2198 vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2200 { // Tag search button
2201 TextureBrowser_constructSearchButton();
2202 vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2204 auto frame_table = ui::Table(3, 3, FALSE);
2207 g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2208 gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2209 gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2211 table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2215 g_TextureBrowser.m_tag_frame.add(frame_table);
2217 { // assigned tag list
2218 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2219 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2220 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2222 g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2224 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2225 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2227 auto renderer = ui::CellRendererText(ui::New);
2229 g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2230 g_TextureBrowser.m_assigned_store.unref();
2231 g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2232 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2234 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2235 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2237 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2238 gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2239 g_TextureBrowser.m_assigned_tree.show();
2241 scrolled_win.show();
2242 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree );
2244 frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2246 { // available tag list
2247 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2248 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2249 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2251 g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2252 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2253 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2255 auto renderer = ui::CellRendererText(ui::New);
2257 g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2258 g_TextureBrowser.m_available_store.unref();
2259 g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2260 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2262 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2263 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2265 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2266 gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2267 g_TextureBrowser.m_available_tree.show();
2269 scrolled_win.show();
2270 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree );
2272 frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2274 { // tag arrow buttons
2275 auto m_btn_left = ui::Button(ui::New);
2276 auto m_btn_right = ui::Button(ui::New);
2277 auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2278 auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2279 m_btn_left.add(m_arrow_left);
2280 m_btn_right.add(m_arrow_right);
2282 // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2283 m_arrow_left.dimensions(-1, 68);
2284 m_arrow_right.dimensions(-1, 68);
2286 frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2287 frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2289 m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2290 m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2294 m_arrow_left.show();
2295 m_arrow_right.show();
2297 { // tag fram labels
2298 ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2299 ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2301 frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2302 frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2304 m_lbl_assigned.show();
2305 m_lbl_unassigned.show();
2308 else { // no tag support, show the texture tree only
2309 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2312 // TODO do we need this?
2313 //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2318 void TextureBrowser_destroyWindow(){
2319 GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2321 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2322 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2324 g_TextureBrowser.m_gl_widget.unref();
2327 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2328 return textureBrowser.color_textureback;
2331 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2332 textureBrowser.color_textureback = colour;
2333 TextureBrowser_queueDraw( textureBrowser );
2336 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2337 g_assert( selected != NULL );
2340 gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2341 *selected = g_slist_append( *selected, name );
2344 void TextureBrowser_shaderInfo(){
2345 const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2346 IShader* shader = QERApp_Shader_ForName( name );
2348 DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2353 void TextureBrowser_addTag(){
2356 EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2358 if ( result == eIDOK && !tag.empty() ) {
2360 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2361 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2362 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2364 // Select the currently added tag in the available list
2365 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2366 gtk_tree_selection_select_iter( selection, &iter );
2368 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2372 void TextureBrowser_renameTag(){
2373 /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2374 gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2375 we need to count the number of selected rows first and use
2376 gtk_tree_selection_selected_foreach() then to go through the list of selected
2377 rows (which always containins a single row).
2380 GSList* selected = NULL;
2382 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2383 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2385 if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2386 CopiedString newTag;
2387 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2389 if ( result == eIDOK && !newTag.empty() ) {
2390 GtkTreeIter iterList;
2392 gchar* oldTag = (char*)selected->data;
2394 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2398 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2400 if ( strcmp( rowTag, oldTag ) == 0 ) {
2401 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2403 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2406 TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2408 g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2409 g_TextureBrowser.m_all_tags.insert( newTag );
2411 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2412 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2417 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2421 void TextureBrowser_deleteTag(){
2422 GSList* selected = NULL;
2424 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2425 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2427 if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2428 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2430 if ( result == ui::alert_response::YES ) {
2431 GtkTreeIter iterSelected;
2434 gchar* tagSelected = (char*)selected->data;
2436 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2440 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2442 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2443 gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2446 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2449 TagBuilder.DeleteTag( tagSelected );
2450 g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2452 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2453 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2457 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2461 void TextureBrowser_copyTag(){
2462 g_TextureBrowser.m_copied_tags.clear();
2463 TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2466 void TextureBrowser_pasteTag(){
2467 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2468 CopiedString shader = g_TextureBrowser.shader.c_str();
2470 if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2471 CopiedString shaderFile = ishader->getShaderFileName();
2472 if ( shaderFile.empty() ) {
2474 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2479 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2482 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2484 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2489 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2491 if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2492 // the tag doesn't exist - let's add it
2493 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2500 TagBuilder.SaveXmlDoc();
2501 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2502 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2505 void TextureBrowser_RefreshShaders(){
2506 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2507 GlobalShaderSystem().refresh();
2509 auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2510 GtkTreeModel* model = NULL;
2512 if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2514 gchar dirName[1024];
2517 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2518 strcpy( dirName, buffer );
2520 if ( !TextureBrowser_showWads() ) {
2521 strcat( dirName, "/" );
2523 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2524 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2528 void TextureBrowser_ToggleShowShaders(){
2529 g_TextureBrowser.m_showShaders ^= 1;
2530 g_TextureBrowser.m_showshaders_item.update();
2531 TextureBrowser_queueDraw( g_TextureBrowser );
2534 void TextureBrowser_ToggleShowShaderListOnly(){
2535 g_TextureBrowser_shaderlistOnly ^= 1;
2536 g_TextureBrowser.m_showshaderlistonly_item.update();
2538 TextureBrowser_constructTreeStore();
2541 void TextureBrowser_showAll(){
2542 g_TextureBrowser_currentDirectory = "";
2543 g_TextureBrowser.m_searchedTags = false;
2544 TextureBrowser_heightChanged( g_TextureBrowser );
2545 TextureBrowser_updateTitle();
2548 void TextureBrowser_showUntagged(){
2549 auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2551 if ( result == ui::alert_response::YES ) {
2552 g_TextureBrowser.m_found_shaders.clear();
2553 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2554 std::set<CopiedString>::iterator iter;
2556 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2558 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2560 std::string path = ( *iter ).c_str();
2561 size_t pos = path.find_last_of( "/", path.size() );
2562 std::string name = path.substr( pos + 1, path.size() );
2563 path = path.substr( 0, pos + 1 );
2564 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2565 globalErrorStream() << path.c_str() << name.c_str() << "\n";
2568 g_TextureBrowser_currentDirectory = "Untagged";
2569 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2570 TextureBrowser_heightChanged( g_TextureBrowser );
2571 TextureBrowser_updateTitle();
2575 void TextureBrowser_FixedSize(){
2576 g_TextureBrowser_fixedSize ^= 1;
2577 GlobalTextureBrowser().m_fixedsize_item.update();
2578 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2581 void TextureBrowser_FilterMissing(){
2582 g_TextureBrowser_filterMissing ^= 1;
2583 GlobalTextureBrowser().m_filternotex_item.update();
2584 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2585 TextureBrowser_RefreshShaders();
2588 void TextureBrowser_FilterFallback(){
2589 g_TextureBrowser_filterFallback ^= 1;
2590 GlobalTextureBrowser().m_hidenotex_item.update();
2591 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2592 TextureBrowser_RefreshShaders();
2595 void TextureBrowser_EnableAlpha(){
2596 g_TextureBrowser_enableAlpha ^= 1;
2597 GlobalTextureBrowser().m_enablealpha_item.update();
2598 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2601 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2602 StringOutputStream buffer( 64 );
2603 buffer << "Textures: ";
2604 if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2605 buffer << g_TextureBrowser_currentDirectory.c_str();
2611 importer( buffer.c_str() );
2614 struct TextureScale {
2615 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2616 switch (self.m_textureScale) {
2635 static void Import(TextureBrowser &self, int value) {
2638 TextureBrowser_setScale(self, 10);
2641 TextureBrowser_setScale(self, 25);
2644 TextureBrowser_setScale(self, 50);
2647 TextureBrowser_setScale(self, 100);
2650 TextureBrowser_setScale(self, 200);
2656 struct UniformTextureSize {
2657 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2658 returnz(g_TextureBrowser.m_uniformTextureSize);
2661 static void Import(TextureBrowser &self, int value) {
2663 TextureBrowser_setUniformSize(self, value);
2667 struct UniformTextureMinSize {
2668 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2669 returnz(g_TextureBrowser.m_uniformTextureMinSize);
2672 static void Import(TextureBrowser &self, int value) {
2674 TextureBrowser_setUniformSize(self, value);
2678 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2679 page.appendCheckBox(
2680 "", "Texture scrollbar",
2681 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2684 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2686 "Texture Thumbnail Scale",
2687 STRING_ARRAY_RANGE( texture_scale ),
2688 make_property<TextureScale>(GlobalTextureBrowser())
2691 page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
2692 page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
2693 page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2695 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2696 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2700 void TextureBrowser_constructPage( PreferenceGroup& group ){
2701 PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2702 TextureBrowser_constructPreferences( page );
2705 void TextureBrowser_registerPreferencesPage(){
2706 PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2710 #include "preferencesystem.h"
2711 #include "stringio.h"
2714 void TextureClipboard_textureSelected( const char* shader );
2716 void TextureBrowser_Construct(){
2717 GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2718 GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2719 GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2720 GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2721 GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2722 GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2723 GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2724 GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2725 GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2726 GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2727 GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2728 GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2729 GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2730 GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2731 GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2732 GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2733 GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2735 GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2736 GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2737 GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(g_TextureBrowser) );
2738 GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2739 GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2740 GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2741 GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2742 GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2743 GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2744 GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2745 GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2746 GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2748 g_TextureBrowser.shader = texdef_name_default();
2750 Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2752 TextureBrowser_registerPreferencesPage();
2754 GlobalShaderSystem().attach( g_ShadersObserver );
2756 TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2759 void TextureBrowser_Destroy(){
2760 GlobalShaderSystem().detach( g_ShadersObserver );
2762 Textures_setModeChangedNotify( Callback<void()>() );