2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #if !defined( INCLUDED_SELECT_H )
23 #define INCLUDED_SELECT_H
25 #include "math/vector.h"
27 void Select_GetBounds(Vector3 &mins, Vector3 &maxs);
29 void Select_GetMid(Vector3 &mid);
37 void Select_Touching();
39 void Scene_ExpandSelectionToEntities();
41 void Selection_Flipx();
43 void Selection_Flipy();
45 void Selection_Flipz();
47 void Selection_Rotatex();
49 void Selection_Rotatey();
51 void Selection_Rotatez();
54 void Selection_MoveDown();
56 void Selection_MoveUp();
58 void Select_AllOfType();
65 void Select_SetShader(const char *shader);
67 class TextureProjection;
69 void Select_SetTexdef(const TextureProjection &projection);
71 class ContentsFlagsValue;
73 void Select_SetFlags(const ContentsFlagsValue &flags);
75 void Select_RotateTexture(float amt);
77 void Select_ScaleTexture(float x, float y);
79 void Select_ShiftTexture(float x, float y);
81 void Select_FitTexture(float horizontal = 1, float vertical = 1);
83 void FindReplaceTextures(const char *pFind, const char *pReplace, bool bSelected);
87 void Select_ShowAllHidden();
89 // updating workzone to a given brush (depends on current view)
91 void Selection_construct();
93 void Selection_destroy();
96 struct select_workzone_t {
97 // defines the boundaries of the current work area
98 // is used to guess brushes and drop points third coordinate when creating from 2D view
99 Vector3 d_work_min, d_work_max;
101 select_workzone_t() :
102 d_work_min(-64.0f, -64.0f, -64.0f),
103 d_work_max(64.0f, 64.0f, 64.0f)
108 const select_workzone_t &Select_getWorkZone();