2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
23 The following source code is licensed by Id Software and subject to the terms of
24 its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
25 GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
26 please contact Id Software immediately at info@idsoftware.com.
32 // Leonardo Zide (leo@lokigames.com)
39 #include "debugging/debugging.h"
41 #include "ifilesystem.h"
46 #include <uilib/uilib.h>
48 #include "stream/textfilestream.h"
50 #include "stream/stringstream.h"
54 #include "gtkutil/messagebox.h"
59 #include "camwindow.h"
60 #include "mainframe.h"
61 #include "preferences.h"
66 QEGlobals_t g_qeglobals;
75 // VFS initialization -----------------------
76 // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
77 // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
78 // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
80 const char* gamename = gamename_get();
81 const char* basegame = basegame_get();
82 const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
83 const char* globalRoot = EnginePath_get();
85 // if we have a mod dir
86 if ( !string_equal( gamename, basegame ) ) {
87 // ~/.<gameprefix>/<fs_game>
89 StringOutputStream userGamePath( 256 );
90 userGamePath << userRoot << gamename << '/';
91 GlobalFileSystem().initDirectory( userGamePath.c_str() );
94 // <fs_basepath>/<fs_game>
96 StringOutputStream globalGamePath( 256 );
97 globalGamePath << globalRoot << gamename << '/';
98 GlobalFileSystem().initDirectory( globalGamePath.c_str() );
102 // ~/.<gameprefix>/<fs_main>
104 StringOutputStream userBasePath( 256 );
105 userBasePath << userRoot << basegame << '/';
106 GlobalFileSystem().initDirectory( userBasePath.c_str() );
109 // <fs_basepath>/<fs_main>
111 StringOutputStream globalBasePath( 256 );
112 globalBasePath << globalRoot << basegame << '/';
113 GlobalFileSystem().initDirectory( globalBasePath.c_str() );
117 int g_numbrushes = 0;
118 int g_numentities = 0;
120 void QE_UpdateStatusBar(){
122 sprintf( buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
123 g_pParentWnd->SetStatusText( g_pParentWnd->m_brushcount_status, buffer );
126 SimpleCounter g_brushCount;
128 void QE_brushCountChanged(){
129 g_numbrushes = int(g_brushCount.get() );
130 QE_UpdateStatusBar();
133 SimpleCounter g_entityCount;
135 void QE_entityCountChanged(){
136 g_numentities = int(g_entityCount.get() );
137 QE_UpdateStatusBar();
140 bool ConfirmModified( const char* title ){
141 if ( !Map_Modified( g_map ) ) {
145 auto result = MainFrame_getWindow().alert( "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question );
146 if ( result == ui::alert_response::CANCEL ) {
149 if ( result == ui::alert_response::YES ) {
150 if ( Map_Unnamed( g_map ) ) {
162 build_set_variable( "RadiantPath", AppPath_get() );
163 build_set_variable( "ExecutableType", RADIANT_EXECUTABLE );
164 build_set_variable( "EnginePath", EnginePath_get() );
165 build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() );
166 build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? "127.0.0.1:39000" : "" );
167 build_set_variable( "GameName", gamename_get() );
169 const char* mapname = Map_Name( g_map );
170 StringOutputStream name( 256 );
171 name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".bsp";
173 build_set_variable( "MapFile", mapname );
174 build_set_variable( "BspFile", name.c_str() );
178 build_clear_variables();
181 class ArrayCommandListener : public CommandListener
185 ArrayCommandListener(){
186 m_array = g_ptr_array_new();
188 ~ArrayCommandListener(){
189 g_ptr_array_free( m_array, TRUE );
192 void execute( const char* command ){
193 g_ptr_array_add( m_array, g_strdup( command ) );
196 GPtrArray* array() const {
201 class BatchCommandListener : public CommandListener
203 TextOutputStream& m_file;
204 std::size_t m_commandCount;
205 const char* m_outputRedirect;
207 BatchCommandListener( TextOutputStream& file, const char* outputRedirect ) : m_file( file ), m_commandCount( 0 ), m_outputRedirect( outputRedirect ){
210 void execute( const char* command ){
212 if ( m_commandCount == 0 ) {
219 m_file << "\"" << m_outputRedirect << "\"";
225 bool Region_cameraValid(){
226 Vector3 vOrig( vector3_snapped( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) ) );
228 for ( int i = 0 ; i < 3 ; i++ )
230 if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
238 void RunBSP( const char* name ){
239 // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
240 // make sure we don't attempt to region compile a map with the camera outside the region
241 if ( region_active && !Region_cameraValid() ) {
242 globalErrorStream() << "The camera must be in the region to start a region compile.\n";
248 if ( Map_Unnamed( g_map ) ) {
249 globalOutputStream() << "build cancelled\n";
253 if ( g_SnapShots_Enabled && !Map_Unnamed( g_map ) && Map_Modified( g_map ) ) {
257 if ( region_active ) {
258 const char* mapname = Map_Name( g_map );
259 StringOutputStream name( 256 );
260 name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg";
261 Map_SaveRegion( name.c_str() );
268 if ( g_WatchBSP_Enabled ) {
269 ArrayCommandListener listener;
270 build_run( name, listener );
271 // grab the file name for engine running
272 const char* fullname = Map_Name( g_map );
273 StringOutputStream bspname( 64 );
274 bspname << StringRange( path_get_filename_start( fullname ), path_get_filename_base_end( fullname ) );
275 BuildMonitor_Run( listener.array(), bspname.c_str() );
279 char junkpath[PATH_MAX];
280 strcpy( junkpath, SettingsPath_get() );
281 strcat( junkpath, "junk.txt" );
283 char batpath[PATH_MAX];
285 strcpy( batpath, SettingsPath_get() );
286 strcat( batpath, "qe3bsp.sh" );
287 #elif defined( WIN32 )
288 strcpy( batpath, SettingsPath_get() );
289 strcat( batpath, "qe3bsp.bat" );
291 #error "unsupported platform"
293 bool written = false;
295 TextFileOutputStream batchFile( batpath );
296 if ( !batchFile.failed() ) {
297 #if defined ( POSIX )
298 batchFile << "#!/bin/sh \n\n";
300 BatchCommandListener listener( batchFile, junkpath );
301 build_run( name, listener );
306 #if defined ( POSIX )
307 chmod( batpath, 0744 );
309 globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
310 globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
311 Q_Exec( batpath, NULL, NULL, true, false );
318 // =============================================================================
321 void Sys_SetTitle( const char *text, bool modified ){
322 StringOutputStream title;
329 gtk_window_set_title(MainFrame_getWindow(), title.c_str() );
332 bool g_bWaitCursor = false;
334 void Sys_BeginWait( void ){
335 ScreenUpdates_Disable( "Processing...", "Please Wait" );
336 GdkCursor *cursor = gdk_cursor_new( GDK_WATCH );
337 gdk_window_set_cursor( gtk_widget_get_window(MainFrame_getWindow()), cursor );
338 gdk_cursor_unref( cursor );
339 g_bWaitCursor = true;
342 void Sys_EndWait( void ){
343 ScreenUpdates_Enable();
344 gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0 );
345 g_bWaitCursor = false;
348 void Sys_Beep( void ){