2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
23 The following source code is licensed by Id Software and subject to the terms of
24 its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
25 GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
26 please contact Id Software immediately at info@idsoftware.com.
32 // Leonardo Zide (leo@lokigames.com)
36 #include "globaldefs.h"
40 #include "debugging/debugging.h"
42 #include "ifilesystem.h"
47 #include <uilib/uilib.h>
49 #include "stream/textfilestream.h"
51 #include "stream/stringstream.h"
55 #include "gtkutil/messagebox.h"
60 #include "camwindow.h"
61 #include "mainframe.h"
62 #include "preferences.h"
67 QEGlobals_t g_qeglobals;
77 // VFS initialization -----------------------
78 // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
79 // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
80 // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
82 const char *gamename = gamename_get();
83 const char *basegame = basegame_get();
84 const char *userRoot = g_qeglobals.m_userEnginePath.c_str();
85 const char *globalRoot = EnginePath_get();
87 // if we have a mod dir
88 if (!string_equal(gamename, basegame)) {
89 // ~/.<gameprefix>/<fs_game>
90 if (userRoot && !g_disableHomePath) {
91 StringOutputStream userGamePath(256);
92 userGamePath << userRoot << gamename << '/';
93 GlobalFileSystem().initDirectory(userGamePath.c_str());
96 // <fs_basepath>/<fs_game>
97 if (!g_disableEnginePath) {
98 StringOutputStream globalGamePath(256);
99 globalGamePath << globalRoot << gamename << '/';
100 GlobalFileSystem().initDirectory(globalGamePath.c_str());
104 // ~/.<gameprefix>/<fs_main>
105 if (userRoot && !g_disableHomePath) {
106 StringOutputStream userBasePath(256);
107 userBasePath << userRoot << basegame << '/';
108 GlobalFileSystem().initDirectory(userBasePath.c_str());
111 // <fs_basepath>/<fs_main>
112 if (!g_disableEnginePath) {
113 StringOutputStream globalBasePath(256);
114 globalBasePath << globalRoot << basegame << '/';
115 GlobalFileSystem().initDirectory(globalBasePath.c_str());
119 for (int i = 0; i < g_pakPathCount; i++) {
120 if (g_strcmp0(g_strPakPath[i].c_str(), "")) {
121 GlobalFileSystem().initDirectory(g_strPakPath[i].c_str());
126 int g_numbrushes = 0;
127 int g_numentities = 0;
129 void QE_UpdateStatusBar()
132 sprintf(buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities);
133 g_pParentWnd->SetStatusText(g_pParentWnd->m_brushcount_status, buffer);
136 SimpleCounter g_brushCount;
138 void QE_brushCountChanged()
140 g_numbrushes = int(g_brushCount.get());
141 QE_UpdateStatusBar();
144 SimpleCounter g_entityCount;
146 void QE_entityCountChanged()
148 g_numentities = int(g_entityCount.get());
149 QE_UpdateStatusBar();
152 bool ConfirmModified(const char *title)
154 if (!Map_Modified(g_map)) {
158 auto result = ui::alert(MainFrame_getWindow(),
159 "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?",
160 title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question);
161 if (result == ui::alert_response::CANCEL) {
164 if (result == ui::alert_response::YES) {
165 if (Map_Unnamed(g_map)) {
176 build_set_variable("RadiantPath", AppPath_get());
177 build_set_variable("ExecutableType", RADIANT_EXECUTABLE);
178 build_set_variable("EnginePath", EnginePath_get());
179 build_set_variable("UserEnginePath", g_qeglobals.m_userEnginePath.c_str());
180 build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : "");
181 build_set_variable("GameName", gamename_get());
183 StringBuffer ExtraQ3map2Args;
185 for (int i = 0; i < g_pakPathCount; i++) {
186 if (g_strcmp0(g_strPakPath[i].c_str(), "")) {
187 ExtraQ3map2Args.push_string(" -fs_pakpath \"");
188 ExtraQ3map2Args.push_string(g_strPakPath[i].c_str());
189 ExtraQ3map2Args.push_string("\"");
194 if (g_disableEnginePath) {
195 ExtraQ3map2Args.push_string(" -fs_nobasepath ");
198 if (g_disableHomePath) {
199 ExtraQ3map2Args.push_string(" -fs_nohomepath ");
202 build_set_variable("ExtraQ3map2Args", ExtraQ3map2Args.c_str());
204 const char *mapname = Map_Name(g_map);
205 StringOutputStream name(256);
206 name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".bsp";
208 build_set_variable("MapFile", mapname);
209 build_set_variable("BspFile", name.c_str());
214 build_clear_variables();
217 class ArrayCommandListener : public CommandListener {
220 ArrayCommandListener()
222 m_array = g_ptr_array_new();
225 ~ArrayCommandListener()
227 g_ptr_array_free(m_array, TRUE);
230 void execute(const char *command)
232 g_ptr_array_add(m_array, g_strdup(command));
235 GPtrArray *array() const
241 class BatchCommandListener : public CommandListener {
242 TextOutputStream &m_file;
243 std::size_t m_commandCount;
244 const char *m_outputRedirect;
246 BatchCommandListener(TextOutputStream &file, const char *outputRedirect) : m_file(file), m_commandCount(0),
247 m_outputRedirect(outputRedirect)
251 void execute(const char *command)
254 if (m_commandCount == 0) {
259 m_file << "\"" << m_outputRedirect << "\"";
265 bool Region_cameraValid()
267 Vector3 vOrig(vector3_snapped(Camera_getOrigin(*g_pParentWnd->GetCamWnd())));
269 for (int i = 0; i < 3; i++) {
270 if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i]) {
278 void RunBSP(const char *name)
280 // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
281 // make sure we don't attempt to region compile a map with the camera outside the region
282 if (region_active && !Region_cameraValid()) {
283 globalErrorStream() << "The camera must be in the region to start a region compile.\n";
289 if (Map_Unnamed(g_map)) {
290 globalOutputStream() << "build cancelled\n";
294 if (g_SnapShots_Enabled && !Map_Unnamed(g_map) && Map_Modified(g_map)) {
299 const char *mapname = Map_Name(g_map);
300 StringOutputStream name(256);
301 name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".reg";
302 Map_SaveRegion(name.c_str());
309 if (g_WatchBSP_Enabled) {
310 ArrayCommandListener listener;
311 build_run(name, listener);
312 // grab the file name for engine running
313 const char *fullname = Map_Name(g_map);
314 StringOutputStream bspname(64);
315 bspname << StringRange(path_get_filename_start(fullname), path_get_filename_base_end(fullname));
316 BuildMonitor_Run(listener.array(), bspname.c_str());
318 char junkpath[PATH_MAX];
319 strcpy(junkpath, SettingsPath_get());
320 strcat(junkpath, "junk.txt");
322 char batpath[PATH_MAX];
324 strcpy(batpath, SettingsPath_get());
325 strcat(batpath, "qe3bsp.sh");
326 #elif GDEF_OS_WINDOWS
327 strcpy( batpath, SettingsPath_get() );
328 strcat( batpath, "qe3bsp.bat" );
330 #error "unsupported platform"
332 bool written = false;
334 TextFileOutputStream batchFile(batpath);
335 if (!batchFile.failed()) {
337 batchFile << "#!/bin/sh \n\n";
339 BatchCommandListener listener(batchFile, junkpath);
340 build_run(name, listener);
346 chmod(batpath, 0744);
348 globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
349 globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
350 Q_Exec(batpath, NULL, NULL, true, false);
357 // =============================================================================
360 void Sys_SetTitle(const char *text, bool modified)
362 StringOutputStream title;
369 gtk_window_set_title(MainFrame_getWindow(), title.c_str());
372 bool g_bWaitCursor = false;
374 void Sys_BeginWait(void)
376 ScreenUpdates_Disable("Processing...", "Please Wait");
377 GdkCursor *cursor = gdk_cursor_new(GDK_WATCH);
378 gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), cursor);
379 gdk_cursor_unref(cursor);
380 g_bWaitCursor = true;
383 void Sys_EndWait(void)
385 ScreenUpdates_Enable();
386 gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0);
387 g_bWaitCursor = false;