2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
23 The following source code is licensed by Id Software and subject to the terms of
24 its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
25 GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
26 please contact Id Software immediately at info@idsoftware.com.
32 // Leonardo Zide (leo@lokigames.com)
36 #include "globaldefs.h"
40 #include "debugging/debugging.h"
42 #include "ifilesystem.h"
47 #include <uilib/uilib.h>
49 #include "stream/textfilestream.h"
51 #include "stream/stringstream.h"
55 #include "gtkutil/messagebox.h"
60 #include "camwindow.h"
61 #include "mainframe.h"
62 #include "preferences.h"
67 QEGlobals_t g_qeglobals;
76 // VFS initialization -----------------------
77 // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
78 // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
79 // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
81 const char* gamename = gamename_get();
82 const char* basegame = basegame_get();
83 const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
84 const char* globalRoot = EnginePath_get();
86 // if we have a mod dir
87 if ( !string_equal( gamename, basegame ) ) {
88 // ~/.<gameprefix>/<fs_game>
90 StringOutputStream userGamePath( 256 );
91 userGamePath << userRoot << gamename << '/';
92 GlobalFileSystem().initDirectory( userGamePath.c_str() );
95 // <fs_basepath>/<fs_game>
97 StringOutputStream globalGamePath( 256 );
98 globalGamePath << globalRoot << gamename << '/';
99 GlobalFileSystem().initDirectory( globalGamePath.c_str() );
103 // ~/.<gameprefix>/<fs_main>
105 StringOutputStream userBasePath( 256 );
106 userBasePath << userRoot << basegame << '/';
107 GlobalFileSystem().initDirectory( userBasePath.c_str() );
110 // <fs_basepath>/<fs_main>
112 StringOutputStream globalBasePath( 256 );
113 globalBasePath << globalRoot << basegame << '/';
114 GlobalFileSystem().initDirectory( globalBasePath.c_str() );
118 for ( int i = 0; i < g_pakPathCount; i++ ) {
119 if (g_strcmp0( g_strPakPath[i].c_str(), "")) {
120 GlobalFileSystem().initDirectory( g_strPakPath[i].c_str() );
125 int g_numbrushes = 0;
126 int g_numentities = 0;
128 void QE_UpdateStatusBar(){
130 sprintf( buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
131 g_pParentWnd->SetStatusText( g_pParentWnd->m_brushcount_status, buffer );
134 SimpleCounter g_brushCount;
136 void QE_brushCountChanged(){
137 g_numbrushes = int(g_brushCount.get() );
138 QE_UpdateStatusBar();
141 SimpleCounter g_entityCount;
143 void QE_entityCountChanged(){
144 g_numentities = int(g_entityCount.get() );
145 QE_UpdateStatusBar();
148 bool ConfirmModified( const char* title ){
149 if ( !Map_Modified( g_map ) ) {
153 auto result = ui::alert( MainFrame_getWindow(), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question );
154 if ( result == ui::alert_response::CANCEL ) {
157 if ( result == ui::alert_response::YES ) {
158 if ( Map_Unnamed( g_map ) ) {
170 build_set_variable( "RadiantPath", AppPath_get() );
171 build_set_variable( "ExecutableType", RADIANT_EXECUTABLE );
172 build_set_variable( "EnginePath", EnginePath_get() );
173 build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() );
174 build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? "127.0.0.1:39000" : "" );
175 build_set_variable( "GameName", gamename_get() );
177 StringBuffer ExtraQ3map2Args;
179 for ( int i = 0; i < g_pakPathCount; i++ ) {
180 if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
181 ExtraQ3map2Args.push_string( " -fs_pakpath \"" );
182 ExtraQ3map2Args.push_string( g_strPakPath[i].c_str() );
183 ExtraQ3map2Args.push_string( "\"" );
186 build_set_variable( "ExtraQ3map2Args", ExtraQ3map2Args.c_str() );
188 const char* mapname = Map_Name( g_map );
189 StringOutputStream name( 256 );
190 name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".bsp";
192 build_set_variable( "MapFile", mapname );
193 build_set_variable( "BspFile", name.c_str() );
197 build_clear_variables();
200 class ArrayCommandListener : public CommandListener
204 ArrayCommandListener(){
205 m_array = g_ptr_array_new();
207 ~ArrayCommandListener(){
208 g_ptr_array_free( m_array, TRUE );
211 void execute( const char* command ){
212 g_ptr_array_add( m_array, g_strdup( command ) );
215 GPtrArray* array() const {
220 class BatchCommandListener : public CommandListener
222 TextOutputStream& m_file;
223 std::size_t m_commandCount;
224 const char* m_outputRedirect;
226 BatchCommandListener( TextOutputStream& file, const char* outputRedirect ) : m_file( file ), m_commandCount( 0 ), m_outputRedirect( outputRedirect ){
229 void execute( const char* command ){
231 if ( m_commandCount == 0 ) {
238 m_file << "\"" << m_outputRedirect << "\"";
244 bool Region_cameraValid(){
245 Vector3 vOrig( vector3_snapped( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) ) );
247 for ( int i = 0 ; i < 3 ; i++ )
249 if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
257 void RunBSP( const char* name ){
258 // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
259 // make sure we don't attempt to region compile a map with the camera outside the region
260 if ( region_active && !Region_cameraValid() ) {
261 globalErrorStream() << "The camera must be in the region to start a region compile.\n";
267 if ( Map_Unnamed( g_map ) ) {
268 globalOutputStream() << "build cancelled\n";
272 if ( g_SnapShots_Enabled && !Map_Unnamed( g_map ) && Map_Modified( g_map ) ) {
276 if ( region_active ) {
277 const char* mapname = Map_Name( g_map );
278 StringOutputStream name( 256 );
279 name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg";
280 Map_SaveRegion( name.c_str() );
287 if ( g_WatchBSP_Enabled ) {
288 ArrayCommandListener listener;
289 build_run( name, listener );
290 // grab the file name for engine running
291 const char* fullname = Map_Name( g_map );
292 StringOutputStream bspname( 64 );
293 bspname << StringRange( path_get_filename_start( fullname ), path_get_filename_base_end( fullname ) );
294 BuildMonitor_Run( listener.array(), bspname.c_str() );
298 char junkpath[PATH_MAX];
299 strcpy( junkpath, SettingsPath_get() );
300 strcat( junkpath, "junk.txt" );
302 char batpath[PATH_MAX];
304 strcpy( batpath, SettingsPath_get() );
305 strcat( batpath, "qe3bsp.sh" );
306 #elif GDEF_OS_WINDOWS
307 strcpy( batpath, SettingsPath_get() );
308 strcat( batpath, "qe3bsp.bat" );
310 #error "unsupported platform"
312 bool written = false;
314 TextFileOutputStream batchFile( batpath );
315 if ( !batchFile.failed() ) {
317 batchFile << "#!/bin/sh \n\n";
319 BatchCommandListener listener( batchFile, junkpath );
320 build_run( name, listener );
326 chmod( batpath, 0744 );
328 globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
329 globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
330 Q_Exec( batpath, NULL, NULL, true, false );
337 // =============================================================================
340 void Sys_SetTitle( const char *text, bool modified ){
341 StringOutputStream title;
348 gtk_window_set_title(MainFrame_getWindow(), title.c_str() );
351 bool g_bWaitCursor = false;
353 void Sys_BeginWait( void ){
354 ScreenUpdates_Disable( "Processing...", "Please Wait" );
355 GdkCursor *cursor = gdk_cursor_new( GDK_WATCH );
356 gdk_window_set_cursor( gtk_widget_get_window(MainFrame_getWindow()), cursor );
357 gdk_cursor_unref( cursor );
358 g_bWaitCursor = true;
361 void Sys_EndWait( void ){
362 ScreenUpdates_Enable();
363 gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0 );
364 g_bWaitCursor = false;
367 void Sys_Beep( void ){