2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "preferences.h"
29 #include "globaldefs.h"
32 #include "environment.h"
34 #include "debugging/debugging.h"
36 #include "generic/callback.h"
37 #include "math/vector.h"
38 #include "string/string.h"
39 #include "stream/stringstream.h"
43 #include "gtkutil/filechooser.h"
44 #include "gtkutil/messagebox.h"
50 #include "mainframe.h"
56 void Global_constructPreferences( PreferencesPage& page ){
57 page.appendCheckBox( "Console", "Enable Logging", g_Console_enableLogging );
60 void Interface_constructPreferences( PreferencesPage& page ){
62 page.appendCheckBox( "", "Default Text Editor", g_TextEditor_useWin32Editor );
65 ui::CheckButton use_custom = page.appendCheckBox( "Text Editor", "Custom", g_TextEditor_useCustomEditor );
66 ui::Widget custom_editor = page.appendPathEntry( "Text Editor Command", g_TextEditor_editorCommand, true );
67 Widget_connectToggleDependency( custom_editor, use_custom );
72 void Mouse_constructPreferences( PreferencesPage& page ){
74 const char* buttons[] = { "2 button", "3 button", };
75 page.appendRadio( "Mouse Type", g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE( buttons ) );
77 page.appendCheckBox( "Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick );
79 void Mouse_constructPage( PreferenceGroup& group ){
80 PreferencesPage page( group.createPage( "Mouse", "Mouse Preferences" ) );
81 Mouse_constructPreferences( page );
83 void Mouse_registerPreferencesPage(){
84 PreferencesDialog_addInterfacePage( makeCallbackF(Mouse_constructPage) );
89 =========================================================
90 Games selection dialog
91 =========================================================
95 #include <uilib/uilib.h>
97 inline const char* xmlAttr_getName( xmlAttrPtr attr ){
98 return reinterpret_cast<const char*>( attr->name );
101 inline const char* xmlAttr_getValue( xmlAttrPtr attr ){
102 return reinterpret_cast<const char*>( attr->children->content );
105 CGameDescription::CGameDescription( xmlDocPtr pDoc, const CopiedString& gameFile ){
106 // read the user-friendly game name
107 xmlNodePtr pNode = pDoc->children;
109 while ( strcmp( (const char*)pNode->name, "game" ) && pNode != 0 )
114 Error( "Didn't find 'game' node in the game description file '%s'\n", pDoc->URL );
117 for ( xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next )
119 m_gameDescription.insert( GameDescription::value_type( xmlAttr_getName( attr ), xmlAttr_getValue( attr ) ) );
123 StringOutputStream path( 256 );
124 path << DataPath_get() << "gamepacks/" << gameFile.c_str() << "/";
125 mGameToolsPath = path.c_str();
128 ASSERT_MESSAGE( file_exists( mGameToolsPath.c_str() ), "game directory not found: " << makeQuoted( mGameToolsPath.c_str() ) );
130 mGameFile = gameFile;
133 GameDescription::iterator i = m_gameDescription.find( "type" );
134 if ( i == m_gameDescription.end() ) {
135 globalErrorStream() << "Warning, 'type' attribute not found in '" << reinterpret_cast<const char*>( pDoc->URL ) << "'\n";
141 mGameType = ( *i ).second.c_str();
146 void CGameDescription::Dump(){
147 globalOutputStream() << "game description file: " << makeQuoted( mGameFile.c_str() ) << "\n";
148 for ( GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i )
150 globalOutputStream() << ( *i ).first.c_str() << " = " << makeQuoted( ( *i ).second.c_str() ) << "\n";
154 CGameDescription *g_pGameDescription; ///< shortcut to g_GamesDialog.m_pCurrentDescription
157 #include "warnings.h"
158 #include "stream/textfilestream.h"
159 #include "container/array.h"
160 #include "xml/ixml.h"
161 #include "xml/xmlparser.h"
162 #include "xml/xmlwriter.h"
164 #include "preferencedictionary.h"
165 #include "stringio.h"
167 const char* const PREFERENCES_VERSION = "1.0";
169 bool Preferences_Load( PreferenceDictionary& preferences, const char* filename, const char *cmdline_prefix ){
171 TextFileInputStream file( filename );
172 if ( !file.failed() ) {
173 XMLStreamParser parser( file );
174 XMLPreferenceDictionaryImporter importer( preferences, PREFERENCES_VERSION );
175 parser.exportXML( importer );
179 int l = strlen( cmdline_prefix );
180 for ( int i = 1; i < g_argc - 1; ++i )
182 if ( g_argv[i][0] == '-' ) {
183 if ( !strncmp( g_argv[i] + 1, cmdline_prefix, l ) ) {
184 if ( g_argv[i][l + 1] == '-' ) {
185 preferences.importPref( g_argv[i] + l + 2, g_argv[i + 1] );
195 bool Preferences_Save( PreferenceDictionary& preferences, const char* filename ){
196 TextFileOutputStream file( filename );
197 if ( !file.failed() ) {
198 XMLStreamWriter writer( file );
199 XMLPreferenceDictionaryExporter exporter( preferences, PREFERENCES_VERSION );
200 exporter.exportXML( writer );
206 bool Preferences_Save_Safe( PreferenceDictionary& preferences, const char* filename ){
207 std::string tmpName( filename );
210 return Preferences_Save( preferences, tmpName.c_str() )
211 && ( !file_exists( filename ) || file_remove( filename ) )
212 && file_move( tmpName.data(), filename );
217 static void Export(const Callback<void(bool)> &returnz) {
218 returnz(g_Console_enableLogging);
221 static void Import(bool value) {
222 g_Console_enableLogging = value;
223 Sys_EnableLogFile(g_Console_enableLogging);
228 void RegisterGlobalPreferences( PreferenceSystem& preferences ){
229 preferences.registerPreference( "gamefile", make_property_string( g_GamesDialog.m_sGameFile ) );
230 preferences.registerPreference( "gamePrompt", make_property_string( g_GamesDialog.m_bGamePrompt ) );
231 preferences.registerPreference( "skipGamePromptOnce", make_property_string( g_GamesDialog.m_bSkipGamePromptOnce ) );
232 preferences.registerPreference( "log console", make_property_string<LogConsole>() );
236 PreferenceDictionary g_global_preferences;
238 void GlobalPreferences_Init(){
239 RegisterGlobalPreferences( g_global_preferences );
242 void CGameDialog::LoadPrefs(){
243 // load global .pref file
244 StringOutputStream strGlobalPref( 256 );
245 strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
247 globalOutputStream() << "loading global preferences from " << makeQuoted( strGlobalPref.c_str() ) << "\n";
249 if ( !Preferences_Load( g_global_preferences, strGlobalPref.c_str(), "global" ) ) {
250 globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
254 void CGameDialog::SavePrefs(){
255 StringOutputStream strGlobalPref( 256 );
256 strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
258 globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";
260 if ( !Preferences_Save_Safe( g_global_preferences, strGlobalPref.c_str() ) ) {
261 globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
265 void CGameDialog::DoGameDialog(){
269 // we save the prefs file
273 void CGameDialog::GameFileImport( int value ){
274 m_nComboSelect = value;
275 // use value to set m_sGameFile
276 std::list<CGameDescription *>::iterator iGame = mGames.begin();
278 for ( i = 0; i < value; i++ )
283 if ( ( *iGame )->mGameFile != m_sGameFile ) {
284 m_sGameFile = ( *iGame )->mGameFile;
286 // do not trigger radiant restart when switching game on startup using Global Preferences dialog
288 PreferencesDialog_restartRequired( "Selected Game" );
292 // onStartup can only be true once, when Global Preferences are displayed at startup
296 void CGameDialog::GameFileExport( const Callback<void(int)> & importCallback ) const {
297 // use m_sGameFile to set value
298 std::list<CGameDescription *>::const_iterator iGame;
300 for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
302 if ( ( *iGame )->mGameFile == m_sGameFile ) {
308 importCallback( m_nComboSelect );
311 struct CGameDialog_GameFile {
312 static void Export(const CGameDialog &self, const Callback<void(int)> &returnz) {
313 self.GameFileExport(returnz);
316 static void Import(CGameDialog &self, int value) {
317 self.GameFileImport(value);
321 void CGameDialog::CreateGlobalFrame( PreferencesPage& page ){
322 std::vector<const char*> games;
323 games.reserve( mGames.size() );
324 for ( std::list<CGameDescription *>::iterator i = mGames.begin(); i != mGames.end(); ++i )
326 games.push_back( ( *i )->getRequiredKeyValue( "name" ) );
330 StringArrayRange( &( *games.begin() ), &( *games.end() ) ),
331 make_property<CGameDialog_GameFile>(*this)
333 page.appendCheckBox( "Startup", "Show Global Preferences", m_bGamePrompt );
336 ui::Window CGameDialog::BuildDialog(){
337 auto frame = create_dialog_frame( "Game settings", ui::Shadow::ETCHED_IN );
339 auto vbox2 = create_dialog_vbox( 0, 4 );
343 PreferencesPage preferencesPage( *this, vbox2 );
344 Global_constructPreferences( preferencesPage );
345 CreateGlobalFrame( preferencesPage );
348 return create_simple_modal_dialog_window( "Global Preferences", m_modal, frame );
351 static void StringReplace( std::string& input, const std::string& first, const std::string& second )
354 while ( ( found = input.find(first, found) ) != std::string::npos )
356 input.replace( found, first.length(), second );
360 // FIXME, for some unknown reason it sorts “Quake 3” after “Quake 4”.
361 static bool CompareGameName( CGameDescription *first, CGameDescription *second )
363 std::string string1( first->getRequiredKeyValue( "name" ) );
364 std::string string2( second->getRequiredKeyValue( "name" ) );
366 // HACK: Replace some roman numerals.
367 StringReplace( string1, " III", " 3" );
368 StringReplace( string2, " III", " 3" );
369 StringReplace( string1, " II", " 2" );
370 StringReplace( string2, " II", " 2" );
372 return string1 < string2;
375 void CGameDialog::ScanForGames(){
376 StringOutputStream strGamesPath( 256 );
377 strGamesPath << DataPath_get() << "gamepacks/games/";
378 const char *path = strGamesPath.c_str();
380 globalOutputStream() << "Scanning for game description files: " << path << '\n';
384 do we put game description files below AppPath, or in ~/.radiant
385 i.e. read only or read/write?
386 my guess .. readonly cause it's an install
387 we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
388 (if that's really needed)
391 Directory_forEach(path, [&](const char *name) {
392 if (!extension_equal(path_get_extension(name), "game")) {
395 StringOutputStream strPath(256);
396 strPath << path << name;
397 globalOutputStream() << strPath.c_str() << '\n';
399 xmlDocPtr pDoc = xmlParseFile(strPath.c_str());
401 mGames.push_front(new CGameDescription(pDoc, name));
404 globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
407 mGames.sort(CompareGameName);
411 CGameDescription* CGameDialog::GameDescriptionForComboItem(){
412 std::list<CGameDescription *>::iterator iGame;
414 for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame,i++ )
416 if ( i == m_nComboSelect ) {
420 return 0; // not found
423 void CGameDialog::InitGlobalPrefPath(){
424 g_Preferences.m_global_rc_path = g_string_new( SettingsPath_get() );
427 void CGameDialog::Reset(){
428 if ( !g_Preferences.m_global_rc_path ) {
429 InitGlobalPrefPath();
431 StringOutputStream strGlobalPref( 256 );
432 strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
433 file_remove( strGlobalPref.c_str() );
436 void CGameDialog::Init(){
437 bool gamePrompt = false;
439 InitGlobalPrefPath();
443 if ( mGames.empty() ) {
444 Error( "Didn't find any valid game file descriptions, aborting\n" );
448 std::list<CGameDescription *>::iterator iGame, iPrevGame;
449 for ( iGame = mGames.begin(), iPrevGame = mGames.end(); iGame != mGames.end(); iPrevGame = iGame, ++iGame )
451 if ( iPrevGame != mGames.end() ) {
452 if ( strcmp( ( *iGame )->getRequiredKeyValue( "name" ), ( *iPrevGame )->getRequiredKeyValue( "name" ) ) < 0 ) {
453 CGameDescription *h = *iGame;
461 CGameDescription* currentGameDescription = 0;
463 // m_bSkipGamePromptOnce is used to not prompt for game on restart, only on fresh startup
464 if ( m_bGamePrompt && !m_bSkipGamePromptOnce ) {
468 m_bSkipGamePromptOnce = false;
469 g_GamesDialog.SavePrefs();
472 // search by .game name
473 std::list<CGameDescription *>::iterator iGame;
474 for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
476 if ( ( *iGame )->mGameFile == m_sGameFile ) {
477 currentGameDescription = ( *iGame );
483 if ( gamePrompt || !currentGameDescription ) {
487 // use m_nComboSelect to identify the game to run as and set the globals
488 currentGameDescription = GameDescriptionForComboItem();
489 ASSERT_NOTNULL( currentGameDescription );
495 g_pGameDescription = currentGameDescription;
497 g_pGameDescription->Dump();
500 CGameDialog::~CGameDialog(){
501 // free all the game descriptions
502 std::list<CGameDescription *>::iterator iGame;
503 for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
513 inline const char* GameDescription_getIdentifier( const CGameDescription& gameDescription ){
514 const char* identifier = gameDescription.getKeyValue( "index" );
515 if ( string_empty( identifier ) ) {
522 CGameDialog g_GamesDialog;
525 // =============================================================================
526 // Widget callbacks for PrefsDlg
528 static void OnButtonClean( ui::Widget widget, gpointer data ){
529 // make sure this is what the user wants
530 if ( ui::alert( g_Preferences.GetWidget(), "This will close " RADIANT_NAME " and clean the corresponding registry entries.\n"
531 "Next time you start " RADIANT_NAME " it will be good as new. Do you wish to continue?",
532 "Reset Registry", ui::alert_type::YESNO, ui::alert_icon::Asterisk ) == ui::alert_response::YES ) {
533 PrefsDlg *dlg = (PrefsDlg*)data;
534 dlg->EndModal( eIDCANCEL );
536 g_preferences_globals.disable_ini = true;
542 // =============================================================================
548 very first prefs init deals with selecting the game and the game tools path
549 then we can load .ini stuff
551 using prefs / ini settings:
554 look in ~/.radiant/<version>/gamename
558 const char *PREFS_LOCAL_FILENAME = "local.pref";
560 void PrefsDlg::Init(){
561 // m_global_rc_path has been set above
562 // m_rc_path is for game specific preferences
563 // takes the form: global-pref-path/gamename/prefs-file
565 // this is common to win32 and Linux init now
566 m_rc_path = g_string_new( m_global_rc_path->str );
569 g_string_append( m_rc_path, g_pGameDescription->mGameFile.c_str() );
570 g_string_append( m_rc_path, "/" );
571 Q_mkdir( m_rc_path->str );
574 m_inipath = g_string_new( m_rc_path->str );
575 g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
578 void notebook_set_page( ui::Widget notebook, ui::Widget page ){
579 int pagenum = gtk_notebook_page_num( GTK_NOTEBOOK( notebook ), page );
580 if ( gtk_notebook_get_current_page( GTK_NOTEBOOK( notebook ) ) != pagenum ) {
581 gtk_notebook_set_current_page( GTK_NOTEBOOK( notebook ), pagenum );
585 void PrefsDlg::showPrefPage( ui::Widget prefpage ){
586 notebook_set_page( m_notebook, prefpage );
590 static void treeSelection( ui::TreeSelection selection, gpointer data ){
591 PrefsDlg *dlg = (PrefsDlg*)data;
594 GtkTreeIter selected;
595 if ( gtk_tree_selection_get_selected( selection, &model, &selected ) ) {
596 ui::Widget prefpage{ui::null};
597 gtk_tree_model_get( model, &selected, 1, (gpointer*)&prefpage, -1 );
598 dlg->showPrefPage( prefpage );
602 typedef std::list<PreferenceGroupCallback> PreferenceGroupCallbacks;
604 inline void PreferenceGroupCallbacks_constructGroup( const PreferenceGroupCallbacks& callbacks, PreferenceGroup& group ){
605 for ( PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
612 inline void PreferenceGroupCallbacks_pushBack( PreferenceGroupCallbacks& callbacks, const PreferenceGroupCallback& callback ){
613 callbacks.push_back( callback );
616 typedef std::list<PreferencesPageCallback> PreferencesPageCallbacks;
618 inline void PreferencesPageCallbacks_constructPage( const PreferencesPageCallbacks& callbacks, PreferencesPage& page ){
619 for ( PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
625 inline void PreferencesPageCallbacks_pushBack( PreferencesPageCallbacks& callbacks, const PreferencesPageCallback& callback ){
626 callbacks.push_back( callback );
629 PreferencesPageCallbacks g_interfacePreferences;
630 void PreferencesDialog_addInterfacePreferences( const PreferencesPageCallback& callback ){
631 PreferencesPageCallbacks_pushBack( g_interfacePreferences, callback );
633 PreferenceGroupCallbacks g_interfaceCallbacks;
634 void PreferencesDialog_addInterfacePage( const PreferenceGroupCallback& callback ){
635 PreferenceGroupCallbacks_pushBack( g_interfaceCallbacks, callback );
638 PreferencesPageCallbacks g_displayPreferences;
639 void PreferencesDialog_addDisplayPreferences( const PreferencesPageCallback& callback ){
640 PreferencesPageCallbacks_pushBack( g_displayPreferences, callback );
642 PreferenceGroupCallbacks g_displayCallbacks;
643 void PreferencesDialog_addDisplayPage( const PreferenceGroupCallback& callback ){
644 PreferenceGroupCallbacks_pushBack( g_displayCallbacks, callback );
647 PreferencesPageCallbacks g_settingsPreferences;
648 void PreferencesDialog_addSettingsPreferences( const PreferencesPageCallback& callback ){
649 PreferencesPageCallbacks_pushBack( g_settingsPreferences, callback );
651 PreferenceGroupCallbacks g_settingsCallbacks;
652 void PreferencesDialog_addSettingsPage( const PreferenceGroupCallback& callback ){
653 PreferenceGroupCallbacks_pushBack( g_settingsCallbacks, callback );
656 void Widget_updateDependency( ui::Widget self, ui::Widget toggleButton ){
657 gtk_widget_set_sensitive( self, gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( toggleButton ) ) && gtk_widget_is_sensitive( toggleButton ) );
660 void ToggleButton_toggled_Widget_updateDependency( ui::Widget toggleButton, ui::Widget self ){
661 Widget_updateDependency( self, toggleButton );
664 void ToggleButton_state_changed_Widget_updateDependency( ui::Widget toggleButton, GtkStateType state, ui::Widget self ){
665 if ( state == GTK_STATE_INSENSITIVE ) {
666 Widget_updateDependency( self, toggleButton );
670 void Widget_connectToggleDependency( ui::Widget self, ui::Widget toggleButton ){
671 toggleButton.connect( "state_changed", G_CALLBACK( ToggleButton_state_changed_Widget_updateDependency ), self );
672 toggleButton.connect( "toggled", G_CALLBACK( ToggleButton_toggled_Widget_updateDependency ), self );
673 Widget_updateDependency( self, toggleButton );
677 inline ui::VBox getVBox( ui::Bin page ){
678 return ui::VBox::from(gtk_bin_get_child(page));
681 GtkTreeIter PreferenceTree_appendPage( ui::TreeStore store, GtkTreeIter* parent, const char* name, ui::Widget page ){
683 gtk_tree_store_append( store, &group, parent );
684 gtk_tree_store_set( store, &group, 0, name, 1, page, -1 );
688 ui::Bin PreferencePages_addPage( ui::Widget notebook, const char* name ){
689 ui::Widget preflabel = ui::Label( name );
692 auto pageframe = ui::Frame( name );
693 gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 4 );
696 ui::Widget vbox = ui::VBox( FALSE, 4 );
698 gtk_container_set_border_width( GTK_CONTAINER( vbox ), 4 );
701 // Add the page to the notebook
702 gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
707 class PreferenceTreeGroup : public PreferenceGroup
710 ui::Widget m_notebook;
711 ui::TreeStore m_store;
714 PreferenceTreeGroup( Dialog& dialog, ui::Widget notebook, ui::TreeStore store, GtkTreeIter group ) :
716 m_notebook( notebook ),
720 PreferencesPage createPage( const char* treeName, const char* frameName ){
721 auto page = PreferencePages_addPage( m_notebook, frameName );
722 PreferenceTree_appendPage( m_store, &m_group, treeName, page );
723 return PreferencesPage( m_dialog, getVBox( page ) );
727 ui::Window PrefsDlg::BuildDialog(){
728 PreferencesDialog_addInterfacePreferences( makeCallbackF(Interface_constructPreferences) );
729 Mouse_registerPreferencesPage();
731 ui::Window dialog = ui::Window(create_floating_window( RADIANT_NAME " Preferences", m_parent ));
733 gtk_window_set_transient_for( dialog, m_parent );
734 gtk_window_set_position( dialog, GTK_WIN_POS_CENTER_ON_PARENT );
737 auto mainvbox = ui::VBox( FALSE, 5 );
738 dialog.add(mainvbox);
739 gtk_container_set_border_width( GTK_CONTAINER( mainvbox ), 5 );
743 auto hbox = ui::HBox( FALSE, 5 );
745 mainvbox.pack_end(hbox, FALSE, TRUE, 0);
748 auto button = create_dialog_button( "OK", G_CALLBACK( dialog_button_ok ), &m_modal );
749 hbox.pack_end(button, FALSE, FALSE, 0);
752 auto button = create_dialog_button( "Cancel", G_CALLBACK( dialog_button_cancel ), &m_modal );
753 hbox.pack_end(button, FALSE, FALSE, 0);
756 auto button = create_dialog_button( "Clean", G_CALLBACK( OnButtonClean ), this );
757 hbox.pack_end(button, FALSE, FALSE, 0);
762 auto hbox = ui::HBox( FALSE, 5 );
763 mainvbox.pack_start( hbox, TRUE, TRUE, 0 );
767 auto sc_win = ui::ScrolledWindow(ui::New);
768 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( sc_win ), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC );
769 hbox.pack_start( sc_win, FALSE, FALSE, 0 );
771 gtk_scrolled_window_set_shadow_type( GTK_SCROLLED_WINDOW( sc_win ), GTK_SHADOW_IN );
773 // prefs pages notebook
774 m_notebook = ui::Widget::from(gtk_notebook_new());
775 // hide the notebook tabs since its not supposed to look like a notebook
776 gtk_notebook_set_show_tabs( GTK_NOTEBOOK( m_notebook ), FALSE );
777 hbox.pack_start( m_notebook, TRUE, TRUE, 0 );
782 auto store = ui::TreeStore::from(gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER ));
784 auto view = ui::TreeView(ui::TreeModel::from(store._handle));
785 gtk_tree_view_set_headers_visible(view, FALSE );
788 auto renderer = ui::CellRendererText(ui::New);
789 auto column = ui::TreeViewColumn( "Preferences", renderer, {{"text", 0}} );
790 gtk_tree_view_append_column(view, column );
794 auto selection = ui::TreeSelection::from(gtk_tree_view_get_selection(view));
795 selection.connect( "changed", G_CALLBACK( treeSelection ), this );
803 /********************************************************************/
804 /* Add preference tree options */
805 /********************************************************************/
808 PreferencePages_addPage( m_notebook, "Front Page" );
811 auto global = PreferencePages_addPage( m_notebook, "Global Preferences" );
813 PreferencesPage preferencesPage( *this, getVBox( global ) );
814 Global_constructPreferences( preferencesPage );
816 auto group = PreferenceTree_appendPage( store, 0, "Global", global );
818 auto game = PreferencePages_addPage( m_notebook, "Game" );
819 PreferencesPage preferencesPage( *this, getVBox( game ) );
820 g_GamesDialog.CreateGlobalFrame( preferencesPage );
822 PreferenceTree_appendPage( store, &group, "Game", game );
827 auto interfacePage = PreferencePages_addPage( m_notebook, "Interface Preferences" );
829 PreferencesPage preferencesPage( *this, getVBox( interfacePage ) );
830 PreferencesPageCallbacks_constructPage( g_interfacePreferences, preferencesPage );
833 auto group = PreferenceTree_appendPage( store, 0, "Interface", interfacePage );
834 PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
836 PreferenceGroupCallbacks_constructGroup( g_interfaceCallbacks, preferenceGroup );
840 auto display = PreferencePages_addPage( m_notebook, "Display Preferences" );
842 PreferencesPage preferencesPage( *this, getVBox( display ) );
843 PreferencesPageCallbacks_constructPage( g_displayPreferences, preferencesPage );
845 auto group = PreferenceTree_appendPage( store, 0, "Display", display );
846 PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
848 PreferenceGroupCallbacks_constructGroup( g_displayCallbacks, preferenceGroup );
852 auto settings = PreferencePages_addPage( m_notebook, "General Settings" );
854 PreferencesPage preferencesPage( *this, getVBox( settings ) );
855 PreferencesPageCallbacks_constructPage( g_settingsPreferences, preferencesPage );
858 auto group = PreferenceTree_appendPage( store, 0, "Settings", settings );
859 PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
861 PreferenceGroupCallbacks_constructGroup( g_settingsCallbacks, preferenceGroup );
865 gtk_tree_view_expand_all(view );
867 g_object_unref( G_OBJECT( store ) );
873 gtk_notebook_set_current_page( GTK_NOTEBOOK( m_notebook ), 0 );
878 preferences_globals_t g_preferences_globals;
880 PrefsDlg g_Preferences; // global prefs instance
883 void PreferencesDialog_constructWindow( ui::Window main_window ){
884 g_Preferences.m_parent = main_window;
885 g_Preferences.Create();
887 void PreferencesDialog_destroyWindow(){
888 g_Preferences.Destroy();
892 PreferenceDictionary g_preferences;
894 PreferenceSystem& GetPreferenceSystem(){
895 return g_preferences;
898 class PreferenceSystemAPI
900 PreferenceSystem* m_preferencesystem;
902 typedef PreferenceSystem Type;
903 STRING_CONSTANT( Name, "*" );
905 PreferenceSystemAPI(){
906 m_preferencesystem = &GetPreferenceSystem();
908 PreferenceSystem* getTable(){
909 return m_preferencesystem;
913 #include "modulesystem/singletonmodule.h"
914 #include "modulesystem/moduleregistry.h"
916 typedef SingletonModule<PreferenceSystemAPI> PreferenceSystemModule;
917 typedef Static<PreferenceSystemModule> StaticPreferenceSystemModule;
918 StaticRegisterModule staticRegisterPreferenceSystem( StaticPreferenceSystemModule::instance() );
920 void Preferences_Load(){
921 g_GamesDialog.LoadPrefs();
923 globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n";
925 if ( !Preferences_Load( g_preferences, g_Preferences.m_inipath->str, g_GamesDialog.m_sGameFile.c_str() ) ) {
926 globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n";
930 void Preferences_Save(){
931 if ( g_preferences_globals.disable_ini ) {
935 // save global preferences
936 g_GamesDialog.SavePrefs();
938 globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
940 if ( !Preferences_Save_Safe( g_preferences, g_Preferences.m_inipath->str ) ) {
941 globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n";
945 void Preferences_Reset(){
946 file_remove( g_Preferences.m_inipath->str );
950 void PrefsDlg::PostModal( EMessageBoxReturn code ){
951 if ( code == eIDOK ) {
957 std::vector<const char*> g_restart_required;
959 void PreferencesDialog_restartRequired( const char* staticName ){
960 g_restart_required.push_back( staticName );
963 bool PreferencesDialog_isRestartRequired(){
964 return !g_restart_required.empty();
967 void PreferencesDialog_restartIfRequired(){
968 if ( !g_restart_required.empty() ) {
969 StringOutputStream message( 256 );
970 message << "Preference changes require a restart:\n\n";
972 for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
974 message << ( *i ) << '\n';
977 message << "\nRestart now?";
979 auto ret = ui::alert( MainFrame_getWindow(), message.c_str(), "Restart " RADIANT_NAME "?", ui::alert_type::YESNO, ui::alert_icon::Question );
981 g_restart_required.clear();
983 if ( ret == ui::alert_response::YES ) {
984 g_GamesDialog.m_bSkipGamePromptOnce = true;
990 void PreferencesDialog_showDialog(){
991 if ( ConfirmModified( "Edit Preferences" ) && g_Preferences.DoModal() == eIDOK ) {
992 PreferencesDialog_restartIfRequired();
997 static void Export(const Callback<void(const char *)> &returnz) {
998 returnz(gamename_get());
1001 static void Import(const char *value) {
1002 gamename_set(value);
1007 static void Export(const Callback<void(const char *)> &returnz) {
1008 returnz(gamemode_get());
1011 static void Import(const char *value) {
1012 gamemode_set(value);
1016 void RegisterPreferences( PreferenceSystem& preferences ){
1018 preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useWin32Editor ) );
1020 preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useCustomEditor ) );
1021 preferences.registerPreference( "CustomShaderEditorCommand", make_property_string( g_TextEditor_editorCommand ) );
1024 preferences.registerPreference( "GameName", make_property<GameName>() );
1025 preferences.registerPreference( "GameMode", make_property<GameMode>() );
1028 void Preferences_Init(){
1029 RegisterPreferences( GetPreferenceSystem() );