2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
26 #include "debugging/debugging.h"
30 MapModules& ReferenceAPI_getMapModules();
32 #include "iselection.h"
36 #include "ireference.h"
37 #include "ifiletypes.h"
43 #include "ifilesystem.h"
44 #include "namespace.h"
45 #include "moduleobserver.h"
49 #include <gdk/gdkkeysyms.h>
50 #include "uilib/uilib.h"
53 #include "transformlib.h"
54 #include "selectionlib.h"
55 #include "instancelib.h"
56 #include "traverselib.h"
58 #include "eclasslib.h"
60 #include "stream/textfilestream.h"
63 #include "uniquenames.h"
64 #include "modulesystem/singletonmodule.h"
65 #include "modulesystem/moduleregistry.h"
66 #include "stream/stringstream.h"
67 #include "signal/signal.h"
69 #include "gtkutil/filechooser.h"
73 #include "filetypes.h"
75 #include "entityinspector.h"
78 #include "camwindow.h"
80 #include "mainframe.h"
81 #include "preferences.h"
82 #include "preferencesystem.h"
83 #include "referencecache.h"
87 #include "brushmodule.h"
90 bool g_writeMapComments = true;
99 //globalOutputStream() << "construct " << makeQuoted(c_str()) << "\n";
100 m_names.insert( name_read( c_str() ) );
106 //globalOutputStream() << "destroy " << makeQuoted(c_str()) << "\n";
107 m_names.erase( name_read( c_str() ) );
111 NameObserver& operator=( const NameObserver& other );
114 NameObserver( UniqueNames& names ) : m_names( names ){
117 NameObserver( const NameObserver& other ) : m_names( other.m_names ), m_name( other.m_name ){
126 return string_empty( c_str() );
129 const char* c_str() const {
130 return m_name.c_str();
133 void nameChanged( const char* name ){
139 typedef MemberCaller<NameObserver, void(const char*), &NameObserver::nameChanged> NameChangedCaller;
142 class BasicNamespace : public Namespace
144 typedef std::map<NameCallback, NameObserver> Names;
146 UniqueNames m_uniqueNames;
149 ASSERT_MESSAGE( m_names.empty(), "namespace: names still registered at shutdown" );
152 void attach( const NameCallback& setName, const NameCallbackCallback& attachObserver ){
153 std::pair<Names::iterator, bool> result = m_names.insert( Names::value_type( setName, m_uniqueNames ) );
154 ASSERT_MESSAGE( result.second, "cannot attach name" );
155 attachObserver( NameObserver::NameChangedCaller( ( *result.first ).second ) );
156 //globalOutputStream() << "attach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
159 void detach( const NameCallback& setName, const NameCallbackCallback& detachObserver ){
160 Names::iterator i = m_names.find( setName );
161 ASSERT_MESSAGE( i != m_names.end(), "cannot detach name" );
162 //globalOutputStream() << "detach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
163 detachObserver( NameObserver::NameChangedCaller( ( *i ).second ) );
167 void makeUnique( const char* name, const NameCallback& setName ) const {
169 name_write( buffer, m_uniqueNames.make_unique( name_read( name ) ) );
173 void mergeNames( const BasicNamespace& other ) const {
174 typedef std::list<NameCallback> SetNameCallbacks;
175 typedef std::map<CopiedString, SetNameCallbacks> NameGroups;
178 UniqueNames uniqueNames( other.m_uniqueNames );
180 for ( Names::const_iterator i = m_names.begin(); i != m_names.end(); ++i )
182 groups[( *i ).second.c_str()].push_back( ( *i ).first );
185 for ( NameGroups::iterator i = groups.begin(); i != groups.end(); ++i )
187 name_t uniqueName( uniqueNames.make_unique( name_read( ( *i ).first.c_str() ) ) );
188 uniqueNames.insert( uniqueName );
191 name_write( buffer, uniqueName );
193 //globalOutputStream() << "renaming " << makeQuoted((*i).first.c_str()) << " to " << makeQuoted(buffer) << "\n";
195 SetNameCallbacks& setNameCallbacks = ( *i ).second;
197 for ( SetNameCallbacks::const_iterator j = setNameCallbacks.begin(); j != setNameCallbacks.end(); ++j )
205 BasicNamespace g_defaultNamespace;
206 BasicNamespace g_cloneNamespace;
210 Namespace* m_namespace;
212 typedef Namespace Type;
214 STRING_CONSTANT( Name, "*" );
217 m_namespace = &g_defaultNamespace;
220 Namespace* getTable(){
225 typedef SingletonModule<NamespaceAPI> NamespaceModule;
226 typedef Static<NamespaceModule> StaticNamespaceModule;
227 StaticRegisterModule staticRegisterDefaultNamespace( StaticNamespaceModule::instance() );
230 std::list<Namespaced*> g_cloned;
232 inline Namespaced* Node_getNamespaced( scene::Node& node ){
233 return NodeTypeCast<Namespaced>::cast( node );
236 void Node_gatherNamespaced( scene::Node& node ){
237 Namespaced* namespaced = Node_getNamespaced( node );
238 if ( namespaced != 0 ) {
239 g_cloned.push_back( namespaced );
243 class GatherNamespaced : public scene::Traversable::Walker
246 bool pre( scene::Node& node ) const {
247 Node_gatherNamespaced( node );
252 void Map_gatherNamespaced( scene::Node& root ){
253 Node_traverseSubgraph( root, GatherNamespaced() );
256 void Map_mergeClonedNames(){
257 for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
259 ( *i )->setNamespace( g_cloneNamespace );
261 g_cloneNamespace.mergeNames( g_defaultNamespace );
262 for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
264 ( *i )->setNamespace( g_defaultNamespace );
278 void set( scene::Node* node ){
288 scene::Node* get() const {
294 void Map_SetValid( Map& map, bool valid );
296 void Map_UpdateTitle( const Map& map );
298 void Map_SetWorldspawn( Map& map, scene::Node* node );
301 class Map : public ModuleObserver
305 Resource* m_resource;
310 void ( *m_modified_changed )( const Map& );
312 Signal0 m_mapValidCallbacks;
314 WorldNode m_world_node; // "classname" "worldspawn" !
316 Map() : m_resource( 0 ), m_valid( false ), m_modified_changed( Map_UpdateTitle ){
320 if ( m_resource != 0 ) {
321 if ( Map_Unnamed( *this ) ) {
322 g_map.m_resource->setNode( NewMapRoot( "" ).get_pointer() );
323 MapFile* map = Node_getMapFile( *g_map.m_resource->getNode() );
333 GlobalSceneGraph().insert_root( *m_resource->getNode() );
337 Map_SetValid( g_map, true );
342 if ( m_resource != 0 ) {
343 Map_SetValid( g_map, false );
344 Map_SetWorldspawn( g_map, 0 );
347 GlobalUndoSystem().clear();
349 GlobalSceneGraph().erase_root();
355 Map* g_currentMap = 0;
357 void Map_addValidCallback( Map& map, const SignalHandler& handler ){
358 map.m_mapValidCallbacks.connectLast( handler );
361 bool Map_Valid( const Map& map ){
365 void Map_SetValid( Map& map, bool valid ){
367 map.m_mapValidCallbacks();
371 const char* Map_Name( const Map& map ){
372 return map.m_name.c_str();
375 bool Map_Unnamed( const Map& map ){
376 return string_equal( Map_Name( map ), "unnamed.map" );
379 inline const MapFormat& MapFormat_forFile( const char* filename ){
380 const char* moduleName = findModuleName( GetFileTypeRegistry(), MapFormat::Name(), path_get_extension( filename ) );
381 MapFormat* format = Radiant_getMapModules().findModule( moduleName );
382 ASSERT_MESSAGE( format != 0, "map format not found for file " << makeQuoted( filename ) );
386 const MapFormat& Map_getFormat( const Map& map ){
387 return MapFormat_forFile( Map_Name( map ) );
391 bool Map_Modified( const Map& map ){
392 return map.m_modified;
395 void Map_SetModified( Map& map, bool modified ){
396 if ( map.m_modified ^ modified ) {
397 map.m_modified = modified;
399 map.m_modified_changed( map );
403 void Map_UpdateTitle( const Map& map ){
404 Sys_SetTitle( map.m_name.c_str(), Map_Modified( map ) );
408 scene::Node* Map_GetWorldspawn( const Map& map ){
409 return map.m_world_node.get();
412 void Map_SetWorldspawn( Map& map, scene::Node* node ){
413 map.m_world_node.set( node );
418 // need that in a variable, will have to tweak depending on the game
419 float g_MaxWorldCoord = 64 * 1024;
420 float g_MinWorldCoord = -64 * 1024;
422 void AddRegionBrushes( void );
424 void RemoveRegionBrushes( void );
430 free all map elements, reinitialize the structures that depend on them
436 g_map.m_resource->detach( g_map );
437 GlobalReferenceCache().release( g_map.m_name.c_str() );
438 g_map.m_resource = 0;
443 Brush_unlatchPreferences();
446 class EntityFindByClassname : public scene::Graph::Walker
451 EntityFindByClassname( const char* name, Entity*& entity ) : m_name( name ), m_entity( entity ){
455 bool pre( const scene::Path& path, scene::Instance& instance ) const {
456 if ( m_entity == 0 ) {
457 Entity* entity = Node_getEntity( path.top() );
459 && string_equal( m_name, entity->getKeyValue( "classname" ) ) ) {
467 Entity* Scene_FindEntityByClass( const char* name ){
469 GlobalSceneGraph().traverse( EntityFindByClassname( name, entity ) );
473 Entity *Scene_FindPlayerStart(){
474 typedef const char* StaticString;
475 StaticString strings[] = {
477 "info_player_deathmatch",
478 "team_CTF_redplayer",
479 "team_CTF_blueplayer",
481 "team_CTF_bluespawn",
483 typedef const StaticString* StaticStringIterator;
484 for ( StaticStringIterator i = strings, end = strings + ( sizeof( strings ) / sizeof( StaticString ) ); i != end; ++i )
486 Entity* entity = Scene_FindEntityByClass( *i );
495 // move the view to a start position
499 void FocusViews( const Vector3& point, float angle ){
500 CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
501 Camera_setOrigin( camwnd, point );
502 Vector3 angles( Camera_getAngles( camwnd ) );
503 angles[CAMERA_PITCH] = 0;
504 angles[CAMERA_YAW] = angle;
505 Camera_setAngles( camwnd, angles );
507 XYWnd* xywnd = g_pParentWnd->GetXYWnd();
508 xywnd->SetOrigin( point );
511 #include "stringio.h"
513 void Map_StartPosition(){
514 Entity* entity = Scene_FindPlayerStart();
518 string_parse_vector3( entity->getKeyValue( "origin" ), origin );
519 FocusViews( origin, string_read_float( entity->getKeyValue( "angle" ) ) );
523 FocusViews( g_vector3_identity, 0 );
528 inline bool node_is_worldspawn( scene::Node& node ){
529 Entity* entity = Node_getEntity( node );
530 return entity != 0 && string_equal( entity->getKeyValue( "classname" ), "worldspawn" );
534 // use first worldspawn
535 class entity_updateworldspawn : public scene::Traversable::Walker
538 bool pre( scene::Node& node ) const {
539 if ( node_is_worldspawn( node ) ) {
540 if ( Map_GetWorldspawn( g_map ) == 0 ) {
541 Map_SetWorldspawn( g_map, &node );
548 scene::Node* Map_FindWorldspawn( Map& map ){
549 Map_SetWorldspawn( map, 0 );
551 Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() );
553 return Map_GetWorldspawn( map );
557 class CollectAllWalker : public scene::Traversable::Walker
560 UnsortedNodeSet& m_nodes;
562 CollectAllWalker( scene::Node& root, UnsortedNodeSet& nodes ) : m_root( root ), m_nodes( nodes ){
565 bool pre( scene::Node& node ) const {
566 m_nodes.insert( NodeSmartReference( node ) );
567 Node_getTraversable( m_root )->erase( node );
572 void Node_insertChildFirst( scene::Node& parent, scene::Node& child ){
573 UnsortedNodeSet nodes;
574 Node_getTraversable( parent )->traverse( CollectAllWalker( parent, nodes ) );
575 Node_getTraversable( parent )->insert( child );
577 for ( UnsortedNodeSet::iterator i = nodes.begin(); i != nodes.end(); ++i )
579 Node_getTraversable( parent )->insert( ( *i ) );
583 scene::Node& createWorldspawn(){
584 NodeSmartReference worldspawn( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "worldspawn", true ) ) );
585 Node_insertChildFirst( GlobalSceneGraph().root(), worldspawn );
589 void Map_UpdateWorldspawn( Map& map ){
590 if ( Map_FindWorldspawn( map ) == 0 ) {
591 Map_SetWorldspawn( map, &createWorldspawn() );
595 scene::Node& Map_FindOrInsertWorldspawn( Map& map ){
596 Map_UpdateWorldspawn( map );
597 return *Map_GetWorldspawn( map );
601 class MapMergeAll : public scene::Traversable::Walker
603 mutable scene::Path m_path;
605 MapMergeAll( const scene::Path& root )
609 bool pre( scene::Node& node ) const {
610 Node_getTraversable( m_path.top() )->insert( node );
611 m_path.push( makeReference( node ) );
612 selectPath( m_path, true );
616 void post( scene::Node& node ) const {
621 class MapMergeEntities : public scene::Traversable::Walker
623 mutable scene::Path m_path;
625 MapMergeEntities( const scene::Path& root )
629 bool pre( scene::Node& node ) const {
630 if ( node_is_worldspawn( node ) ) {
631 scene::Node* world_node = Map_FindWorldspawn( g_map );
632 if ( world_node == 0 ) {
633 Map_SetWorldspawn( g_map, &node );
634 Node_getTraversable( m_path.top().get() )->insert( node );
635 m_path.push( makeReference( node ) );
636 Node_getTraversable( node )->traverse( SelectChildren( m_path ) );
640 m_path.push( makeReference( *world_node ) );
641 Node_getTraversable( node )->traverse( MapMergeAll( m_path ) );
646 Node_getTraversable( m_path.top() )->insert( node );
647 m_path.push( makeReference( node ) );
648 if ( node_is_group( node ) ) {
649 Node_getTraversable( node )->traverse( SelectChildren( m_path ) );
653 selectPath( m_path, true );
659 void post( scene::Node& node ) const {
664 class BasicContainer : public scene::Node::Symbiot
668 NodeTypeCastTable m_casts;
671 NodeContainedCast<BasicContainer, scene::Traversable>::install( m_casts );
674 NodeTypeCastTable& get(){
680 TraversableNodeSet m_traverse;
683 typedef LazyStatic<TypeCasts> StaticTypeCasts;
685 scene::Traversable& get( NullType<scene::Traversable>){
689 BasicContainer() : m_node( this, this, StaticTypeCasts::instance().get() ){
701 /// Merges the map graph rooted at \p node into the global scene-graph.
702 void MergeMap( scene::Node& node ){
703 Node_getTraversable( node )->traverse( MapMergeEntities( scene::Path( makeReference( GlobalSceneGraph().root() ) ) ) );
706 void Map_ImportSelected( TextInputStream& in, const MapFormat& format ){
707 NodeSmartReference node( ( new BasicContainer )->node() );
708 format.readGraph( node, in, GlobalEntityCreator() );
709 Map_gatherNamespaced( node );
710 Map_mergeClonedNames();
714 inline scene::Cloneable* Node_getCloneable( scene::Node& node ){
715 return NodeTypeCast<scene::Cloneable>::cast( node );
718 inline scene::Node& node_clone( scene::Node& node ){
719 scene::Cloneable* cloneable = Node_getCloneable( node );
720 if ( cloneable != 0 ) {
721 return cloneable->clone();
724 return ( new scene::NullNode )->node();
727 class CloneAll : public scene::Traversable::Walker
729 mutable scene::Path m_path;
731 CloneAll( scene::Node& root )
732 : m_path( makeReference( root ) ){
735 bool pre( scene::Node& node ) const {
736 if ( node.isRoot() ) {
740 m_path.push( makeReference( node_clone( node ) ) );
741 m_path.top().get().IncRef();
746 void post( scene::Node& node ) const {
747 if ( node.isRoot() ) {
751 Node_getTraversable( m_path.parent() )->insert( m_path.top() );
753 m_path.top().get().DecRef();
758 scene::Node& Node_Clone( scene::Node& node ){
759 scene::Node& clone = node_clone( node );
760 scene::Traversable* traversable = Node_getTraversable( node );
761 if ( traversable != 0 ) {
762 traversable->traverse( CloneAll( clone ) );
768 typedef std::map<CopiedString, std::size_t> EntityBreakdown;
770 class EntityBreakdownWalker : public scene::Graph::Walker
772 EntityBreakdown& m_entitymap;
774 EntityBreakdownWalker( EntityBreakdown& entitymap )
775 : m_entitymap( entitymap ){
778 bool pre( const scene::Path& path, scene::Instance& instance ) const {
779 Entity* entity = Node_getEntity( path.top() );
781 const EntityClass& eclass = entity->getEntityClass();
782 if ( m_entitymap.find( eclass.name() ) == m_entitymap.end() ) {
783 m_entitymap[eclass.name()] = 1;
786 ++m_entitymap[eclass.name()];
793 void Scene_EntityBreakdown( EntityBreakdown& entitymap ){
794 GlobalSceneGraph().traverse( EntityBreakdownWalker( entitymap ) );
798 WindowPosition g_posMapInfoWnd( c_default_window_pos );
802 ui::Entry brushes_entry{ui::null};
803 ui::Entry entities_entry{ui::null};
804 ui::ListStore EntityBreakdownWalker{ui::null};
806 ui::Window window = MainFrame_getWindow().create_dialog_window("Map Info", G_CALLBACK(dialog_delete_callback ), &dialog );
808 window_set_position( window, g_posMapInfoWnd );
811 auto vbox = create_dialog_vbox( 4, 4 );
815 auto hbox = create_dialog_hbox( 4 );
816 vbox.pack_start( hbox, FALSE, TRUE, 0 );
819 auto table = create_dialog_table( 2, 2, 4, 4 );
820 hbox.pack_start( table, TRUE, TRUE, 0 );
823 auto entry = ui::Entry(ui::New);
825 table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
826 gtk_editable_set_editable( GTK_EDITABLE(entry), FALSE );
828 brushes_entry = entry;
831 auto entry = ui::Entry(ui::New);
833 table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
834 gtk_editable_set_editable( GTK_EDITABLE(entry), FALSE );
836 entities_entry = entry;
839 ui::Widget label = ui::Label( "Total Brushes" );
841 table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
842 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
845 ui::Widget label = ui::Label( "Total Entities" );
847 table.attach(label, {0, 1, 1, 2}, {GTK_FILL, 0});
848 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
852 auto vbox2 = create_dialog_vbox( 4 );
853 hbox.pack_start( vbox2, FALSE, FALSE, 0 );
856 auto button = create_dialog_button( "Close", G_CALLBACK( dialog_button_ok ), &dialog );
857 vbox2.pack_start( button, FALSE, FALSE, 0 );
862 ui::Widget label = ui::Label( "Entity breakdown" );
864 vbox.pack_start( label, FALSE, TRUE, 0 );
865 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
868 auto scr = create_scrolled_window( ui::Policy::NEVER, ui::Policy::AUTOMATIC, 4 );
869 vbox.pack_start( scr, TRUE, TRUE, 0 );
872 auto store = ui::ListStore::from(gtk_list_store_new( 2, G_TYPE_STRING, G_TYPE_STRING ));
874 auto view = ui::TreeView(ui::TreeModel::from(store._handle));
875 gtk_tree_view_set_headers_clickable(view, TRUE );
878 auto renderer = ui::CellRendererText(ui::New);
879 auto column = ui::TreeViewColumn( "Entity", renderer, {{"text", 0}} );
880 gtk_tree_view_append_column(view, column );
881 gtk_tree_view_column_set_sort_column_id( column, 0 );
885 auto renderer = ui::CellRendererText(ui::New);
886 auto column = ui::TreeViewColumn( "Count", renderer, {{"text", 1}} );
887 gtk_tree_view_append_column(view, column );
888 gtk_tree_view_column_set_sort_column_id( column, 1 );
895 EntityBreakdownWalker = store;
903 EntityBreakdown entitymap;
904 Scene_EntityBreakdown( entitymap );
906 for ( EntityBreakdown::iterator i = entitymap.begin(); i != entitymap.end(); ++i )
909 sprintf( tmp, "%u", Unsigned( ( *i ).second ) );
910 EntityBreakdownWalker.append(0, (*i).first.c_str(), 1, tmp);
914 EntityBreakdownWalker.unref();
917 sprintf( tmp, "%u", Unsigned( g_brushCount.get() ) );
918 brushes_entry.text(tmp);
919 sprintf( tmp, "%u", Unsigned( g_entityCount.get() ) );
920 entities_entry.text(tmp);
922 modal_dialog_show( window, dialog );
925 window_get_position( window, g_posMapInfoWnd );
935 const char* m_message;
937 ScopeTimer( const char* message )
938 : m_message( message ){
943 double elapsed_time = m_timer.elapsed_msec() / 1000.f;
944 globalOutputStream() << m_message << " timer: " << FloatFormat( elapsed_time, 5, 2 ) << " second(s) elapsed\n";
948 CopiedString g_strLastMapFolder = "";
956 void Map_LoadFile( const char *filename ){
957 g_map.m_name = filename;
959 // refresh VFS to apply new pak filtering based on mapname
960 // needed for daemon DPK VFS
963 globalOutputStream() << "Loading map from " << filename << "\n";
964 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
966 MRU_AddFile( filename );
967 g_strLastMapFolder = g_path_get_dirname( filename );
970 ScopeTimer timer( "map load" );
972 const MapFormat* format = NULL;
973 const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) );
974 if ( string_not_empty( moduleName ) ) {
975 format = ReferenceAPI_getMapModules().findModule( moduleName );
978 for ( int i = 0; i < Brush_toggleFormatCount(); ++i )
983 Brush_toggleFormat( i );
984 Map_UpdateTitle( g_map );
986 g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() );
988 format->wrongFormat = false;
990 g_map.m_resource->attach( g_map );
992 if ( !format->wrongFormat ) {
998 Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() );
1001 globalOutputStream() << "--- LoadMapFile ---\n";
1002 globalOutputStream() << g_map.m_name.c_str() << "\n";
1004 globalOutputStream() << Unsigned( g_brushCount.get() ) << " primitive\n";
1005 globalOutputStream() << Unsigned( g_entityCount.get() ) << " entities\n";
1007 //GlobalEntityCreator().printStatistics();
1010 // move the view to a start position
1012 Map_StartPosition();
1014 g_currentMap = &g_map;
1020 virtual bool excluded( scene::Node& node ) const = 0;
1023 class ExcludeWalker : public scene::Traversable::Walker
1025 const scene::Traversable::Walker& m_walker;
1026 const Excluder* m_exclude;
1027 mutable bool m_skip;
1029 ExcludeWalker( const scene::Traversable::Walker& walker, const Excluder& exclude )
1030 : m_walker( walker ), m_exclude( &exclude ), m_skip( false ){
1033 bool pre( scene::Node& node ) const {
1034 if ( m_exclude->excluded( node ) || node.isRoot() ) {
1040 m_walker.pre( node );
1045 void post( scene::Node& node ) const {
1051 m_walker.post( node );
1056 class AnyInstanceSelected : public scene::Instantiable::Visitor
1060 AnyInstanceSelected( bool& selected ) : m_selected( selected ){
1064 void visit( scene::Instance& instance ) const {
1065 Selectable* selectable = Instance_getSelectable( instance );
1066 if ( selectable != 0
1067 && selectable->isSelected() ) {
1073 bool Node_instanceSelected( scene::Node& node ){
1074 scene::Instantiable* instantiable = Node_getInstantiable( node );
1075 ASSERT_NOTNULL( instantiable );
1077 instantiable->forEachInstance( AnyInstanceSelected( selected ) );
1081 class SelectedDescendantWalker : public scene::Traversable::Walker
1085 SelectedDescendantWalker( bool& selected ) : m_selected( selected ){
1089 bool pre( scene::Node& node ) const {
1090 if ( node.isRoot() ) {
1094 if ( Node_instanceSelected( node ) ) {
1102 bool Node_selectedDescendant( scene::Node& node ){
1104 Node_traverseSubgraph( node, SelectedDescendantWalker( selected ) );
1108 class SelectionExcluder : public Excluder
1111 bool excluded( scene::Node& node ) const {
1112 return !Node_selectedDescendant( node );
1116 class IncludeSelectedWalker : public scene::Traversable::Walker
1118 const scene::Traversable::Walker& m_walker;
1119 mutable std::size_t m_selected;
1120 mutable bool m_skip;
1122 bool selectedParent() const {
1123 return m_selected != 0;
1127 IncludeSelectedWalker( const scene::Traversable::Walker& walker )
1128 : m_walker( walker ), m_selected( 0 ), m_skip( false ){
1131 bool pre( scene::Node& node ) const {
1133 // node is not a 'root' AND ( node is selected OR any child of node is selected OR any parent of node is selected )
1134 if ( !node.isRoot() && ( Node_selectedDescendant( node ) || selectedParent() ) ) {
1135 if ( Node_instanceSelected( node ) ) {
1138 m_walker.pre( node );
1148 void post( scene::Node& node ) const {
1154 if ( Node_instanceSelected( node ) ) {
1157 m_walker.post( node );
1162 void Map_Traverse_Selected( scene::Node& root, const scene::Traversable::Walker& walker ){
1163 scene::Traversable* traversable = Node_getTraversable( root );
1164 if ( traversable != 0 ) {
1166 traversable->traverse( ExcludeWalker( walker, SelectionExcluder() ) );
1168 traversable->traverse( IncludeSelectedWalker( walker ) );
1173 void Map_ExportSelected( TextOutputStream& out, const MapFormat& format ){
1174 format.writeGraph( GlobalSceneGraph().root(), Map_Traverse_Selected, out, g_writeMapComments );
1177 void Map_Traverse( scene::Node& root, const scene::Traversable::Walker& walker ){
1178 scene::Traversable* traversable = Node_getTraversable( root );
1179 if ( traversable != 0 ) {
1180 traversable->traverse( walker );
1184 class RegionExcluder : public Excluder
1187 bool excluded( scene::Node& node ) const {
1188 return node.excluded();
1192 void Map_Traverse_Region( scene::Node& root, const scene::Traversable::Walker& walker ){
1193 scene::Traversable* traversable = Node_getTraversable( root );
1194 if ( traversable != 0 ) {
1195 traversable->traverse( ExcludeWalker( walker, RegionExcluder() ) );
1199 bool Map_SaveRegion( const char *filename ){
1202 bool success = MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Region, filename );
1204 RemoveRegionBrushes();
1210 void Map_RenameAbsolute( const char* absolute ){
1211 Resource* resource = GlobalReferenceCache().capture( absolute );
1212 NodeSmartReference clone( NewMapRoot( path_make_relative( absolute, GlobalFileSystem().findRoot( absolute ) ) ) );
1213 resource->setNode( clone.get_pointer() );
1216 //ScopeTimer timer("clone subgraph");
1217 Node_getTraversable( GlobalSceneGraph().root() )->traverse( CloneAll( clone ) );
1220 g_map.m_resource->detach( g_map );
1221 GlobalReferenceCache().release( g_map.m_name.c_str() );
1223 g_map.m_resource = resource;
1225 g_map.m_name = absolute;
1226 Map_UpdateTitle( g_map );
1228 g_map.m_resource->attach( g_map );
1229 // refresh VFS to apply new pak filtering based on mapname
1230 // needed for daemon DPK VFS
1234 void Map_Rename( const char* filename ){
1235 if ( !string_equal( g_map.m_name.c_str(), filename ) ) {
1236 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
1238 Map_RenameAbsolute( filename );
1240 SceneChangeNotify();
1251 ScopeTimer timer( "map save" );
1253 return true; // assume success..
1263 //globalOutputStream() << "Map_New\n";
1265 g_map.m_name = "unnamed.map";
1266 Map_UpdateTitle( g_map );
1269 g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() );
1270 // ASSERT_MESSAGE(g_map.m_resource->getNode() == 0, "bleh");
1271 g_map.m_resource->attach( g_map );
1273 SceneChangeNotify();
1276 FocusViews( g_vector3_identity, 0 );
1278 g_currentMap = &g_map;
1280 // restart VFS to apply new pak filtering based on mapname
1281 // needed for daemon DPK VFS
1285 extern void ConstructRegionBrushes( scene::Node * brushes[6], const Vector3 ®ion_mins, const Vector3 ®ion_maxs );
1287 void ConstructRegionStartpoint( scene::Node* startpoint, const Vector3& region_mins, const Vector3& region_maxs ){
1289 \todo we need to make sure that the player start IS inside the region and bail out if it's not
1290 the compiler will refuse to compile a map with a player_start somewhere in empty space..
1291 for now, let's just print an error
1294 Vector3 vOrig( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) );
1296 for ( int i = 0 ; i < 3 ; i++ )
1298 if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
1299 globalErrorStream() << "Camera is NOT in the region, it's likely that the region won't compile correctly\n";
1304 // write the info_playerstart
1306 sprintf( sTmp, "%d %d %d", (int)vOrig[0], (int)vOrig[1], (int)vOrig[2] );
1307 Node_getEntity( *startpoint )->setKeyValue( "origin", sTmp );
1308 sprintf( sTmp, "%d", (int)Camera_getAngles( *g_pParentWnd->GetCamWnd() )[CAMERA_YAW] );
1309 Node_getEntity( *startpoint )->setKeyValue( "angle", sTmp );
1313 ===========================================================
1317 ===========================================================
1320 Vector3 region_mins( g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord );
1321 Vector3 region_maxs( g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord );
1323 scene::Node* region_sides[6];
1324 scene::Node* region_startpoint = 0;
1329 a regioned map will have temp walls put up at the region boundary
1330 \todo TODO TTimo old implementation of region brushes
1331 we still add them straight in the worldspawn and take them out after the map is saved
1332 with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module
1335 void AddRegionBrushes( void ){
1338 for ( i = 0; i < 6; i++ )
1340 region_sides[i] = &GlobalBrushCreator().createBrush();
1341 Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( NodeSmartReference( *region_sides[i] ) );
1344 region_startpoint = &GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "info_player_start", false ) );
1346 ConstructRegionBrushes( region_sides, region_mins, region_maxs );
1347 ConstructRegionStartpoint( region_startpoint, region_mins, region_maxs );
1349 Node_getTraversable( GlobalSceneGraph().root() )->insert( NodeSmartReference( *region_startpoint ) );
1352 void RemoveRegionBrushes( void ){
1353 for ( std::size_t i = 0; i < 6; i++ )
1355 Node_getTraversable( *Map_GetWorldspawn( g_map ) )->erase( *region_sides[i] );
1357 Node_getTraversable( GlobalSceneGraph().root() )->erase( *region_startpoint );
1360 inline void exclude_node( scene::Node& node, bool exclude ){
1362 ? node.enable( scene::Node::eExcluded )
1363 : node.disable( scene::Node::eExcluded );
1366 class ExcludeAllWalker : public scene::Graph::Walker
1370 ExcludeAllWalker( bool exclude )
1371 : m_exclude( exclude ){
1374 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1375 exclude_node( path.top(), m_exclude );
1381 void Scene_Exclude_All( bool exclude ){
1382 GlobalSceneGraph().traverse( ExcludeAllWalker( exclude ) );
1385 bool Instance_isSelected( const scene::Instance& instance ){
1386 const Selectable* selectable = Instance_getSelectable( instance );
1387 return selectable != 0 && selectable->isSelected();
1390 class ExcludeSelectedWalker : public scene::Graph::Walker
1394 ExcludeSelectedWalker( bool exclude )
1395 : m_exclude( exclude ){
1398 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1399 exclude_node( path.top(), ( instance.isSelected() || instance.childSelected() || instance.parentSelected() ) == m_exclude );
1404 void Scene_Exclude_Selected( bool exclude ){
1405 GlobalSceneGraph().traverse( ExcludeSelectedWalker( exclude ) );
1408 class ExcludeRegionedWalker : public scene::Graph::Walker
1412 ExcludeRegionedWalker( bool exclude )
1413 : m_exclude( exclude ){
1416 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1421 aabb_intersects_aabb(
1422 instance.worldAABB(),
1423 aabb_for_minmax( region_mins, region_maxs )
1433 void Scene_Exclude_Region( bool exclude ){
1434 GlobalSceneGraph().traverse( ExcludeRegionedWalker( exclude ) );
1441 Other filtering options may still be on
1444 void Map_RegionOff(){
1445 region_active = false;
1447 region_maxs[0] = g_MaxWorldCoord - 64;
1448 region_mins[0] = g_MinWorldCoord + 64;
1449 region_maxs[1] = g_MaxWorldCoord - 64;
1450 region_mins[1] = g_MinWorldCoord + 64;
1451 region_maxs[2] = g_MaxWorldCoord - 64;
1452 region_mins[2] = g_MinWorldCoord + 64;
1454 Scene_Exclude_All( false );
1457 void Map_ApplyRegion( void ){
1458 region_active = true;
1460 Scene_Exclude_Region( false );
1465 ========================
1466 Map_RegionSelectedBrushes
1467 ========================
1469 void Map_RegionSelectedBrushes( void ){
1472 if ( GlobalSelectionSystem().countSelected() != 0
1473 && GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
1474 region_active = true;
1475 Select_GetBounds( region_mins, region_maxs );
1477 Scene_Exclude_Selected( false );
1479 GlobalSelectionSystem().setSelectedAll( false );
1489 void Map_RegionXY( float x_min, float y_min, float x_max, float y_max ){
1492 region_mins[0] = x_min;
1493 region_maxs[0] = x_max;
1494 region_mins[1] = y_min;
1495 region_maxs[1] = y_max;
1496 region_mins[2] = g_MinWorldCoord + 64;
1497 region_maxs[2] = g_MaxWorldCoord - 64;
1502 void Map_RegionBounds( const AABB& bounds ){
1505 region_mins = vector3_subtracted( bounds.origin, bounds.extents );
1506 region_maxs = vector3_added( bounds.origin, bounds.extents );
1518 void Map_RegionBrush( void ){
1519 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1520 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1521 Map_RegionBounds( instance.worldAABB() );
1530 bool Map_ImportFile( const char* filename ){
1531 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
1533 g_strLastMapFolder = g_path_get_dirname( filename );
1535 bool success = false;
1537 if ( extension_equal( path_get_extension( filename ), "bsp" ) ) {
1542 const MapFormat* format = NULL;
1543 const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) );
1544 if ( string_not_empty( moduleName ) ) {
1545 format = ReferenceAPI_getMapModules().findModule( moduleName );
1549 format->wrongFormat = false;
1551 Resource* resource = GlobalReferenceCache().capture( filename );
1552 resource->refresh(); // avoid loading old version if map has changed on disk since last import
1553 if ( !resource->load() ) {
1554 GlobalReferenceCache().release( filename );
1558 if ( format->wrongFormat ) {
1559 GlobalReferenceCache().release( filename );
1563 NodeSmartReference clone( NewMapRoot( "" ) );
1564 Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) );
1565 Map_gatherNamespaced( clone );
1566 Map_mergeClonedNames();
1569 GlobalReferenceCache().release( filename );
1572 SceneChangeNotify();
1578 const char *type = GlobalRadiant().getGameDescriptionKeyValue( "q3map2_type" );
1579 int n = string_length( path_get_extension( filename ) );
1580 if ( n && ( extension_equal( path_get_extension( filename ), "bsp" ) || extension_equal( path_get_extension( filename ), "map" ) ) ) {
1581 StringBuffer output;
1582 output.push_string( AppPath_get() );
1583 output.push_string( "q3map2" );
1584 output.push_string( GDEF_OS_EXE_EXT );
1586 output.push_string( " -v -game " );
1587 output.push_string( ( type && *type ) ? type : "quake3" );
1588 output.push_string( " -fs_basepath \"" );
1589 output.push_string( EnginePath_get() );
1590 output.push_string( "\" -fs_homepath \"" );
1591 output.push_string( g_qeglobals.m_userEnginePath.c_str() );
1592 output.push_string( "\"" );
1595 for ( int i = 0; i < g_pakPathCount; i++ ) {
1596 if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
1597 output.push_string( " -fs_pakpath \"" );
1598 output.push_string( g_strPakPath[i].c_str() );
1599 output.push_string( "\"" );
1604 if ( g_disableEnginePath ) {
1605 output.push_string( " -fs_nobasepath " );
1608 if ( g_disableHomePath ) {
1609 output.push_string( " -fs_nohomepath " );
1612 output.push_string( " -fs_game " );
1613 output.push_string( gamename_get() );
1614 output.push_string( " -convert -format " );
1615 output.push_string( Brush::m_type == eBrushTypeQuake3BP ? "map_bp" : "map" );
1616 if ( extension_equal( path_get_extension( filename ), "map" ) ) {
1617 output.push_string( " -readmap " );
1619 output.push_string( " \"" );
1620 output.push_string( filename );
1621 output.push_string( "\"" );
1624 Q_Exec( NULL, output.c_str(), NULL, false, true );
1626 // rebuild filename as "filenamewithoutext_converted.map"
1628 output.push_range( filename, filename + string_length( filename ) - ( n + 1 ) );
1629 output.push_string( "_converted.map" );
1630 filename = output.c_str();
1633 Resource* resource = GlobalReferenceCache().capture( filename );
1634 resource->refresh(); // avoid loading old version if map has changed on disk since last import
1635 if ( !resource->load() ) {
1636 GlobalReferenceCache().release( filename );
1639 NodeSmartReference clone( NewMapRoot( "" ) );
1640 Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) );
1641 Map_gatherNamespaced( clone );
1642 Map_mergeClonedNames();
1645 GlobalReferenceCache().release( filename );
1648 SceneChangeNotify();
1657 bool Map_SaveFile( const char* filename ){
1658 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
1659 bool success = MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse, filename );
1661 // refresh VFS to apply new pak filtering based on mapname
1662 // needed for daemon DPK VFS
1673 // Saves selected world brushes and whole entities with partial/full selections
1675 bool Map_SaveSelected( const char* filename ){
1676 return MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Selected, filename );
1680 class ParentSelectedBrushesToEntityWalker : public scene::Graph::Walker
1682 scene::Node& m_parent;
1684 ParentSelectedBrushesToEntityWalker( scene::Node& parent ) : m_parent( parent ){
1687 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1688 if ( path.top().get_pointer() != &m_parent
1689 && Node_isPrimitive( path.top() ) ) {
1690 Selectable* selectable = Instance_getSelectable( instance );
1691 if ( selectable != 0
1692 && selectable->isSelected()
1693 && path.size() > 1 ) {
1700 void post( const scene::Path& path, scene::Instance& instance ) const {
1701 if ( path.top().get_pointer() != &m_parent
1702 && Node_isPrimitive( path.top() ) ) {
1703 Selectable* selectable = Instance_getSelectable( instance );
1704 if ( selectable != 0
1705 && selectable->isSelected()
1706 && path.size() > 1 ) {
1707 scene::Node& parent = path.parent();
1708 if ( &parent != &m_parent ) {
1709 NodeSmartReference node( path.top().get() );
1710 Node_getTraversable( parent )->erase( node );
1711 Node_getTraversable( m_parent )->insert( node );
1718 void Scene_parentSelectedBrushesToEntity( scene::Graph& graph, scene::Node& parent ){
1719 graph.traverse( ParentSelectedBrushesToEntityWalker( parent ) );
1722 class CountSelectedBrushes : public scene::Graph::Walker
1724 std::size_t& m_count;
1725 mutable std::size_t m_depth;
1727 CountSelectedBrushes( std::size_t& count ) : m_count( count ), m_depth( 0 ){
1731 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1732 if ( ++m_depth != 1 && path.top().get().isRoot() ) {
1735 Selectable* selectable = Instance_getSelectable( instance );
1736 if ( selectable != 0
1737 && selectable->isSelected()
1738 && Node_isPrimitive( path.top() ) ) {
1744 void post( const scene::Path& path, scene::Instance& instance ) const {
1749 std::size_t Scene_countSelectedBrushes( scene::Graph& graph ){
1751 graph.traverse( CountSelectedBrushes( count ) );
1763 const char* nodetype_get_name( ENodeType type ){
1764 if ( type == eNodeMap ) {
1767 if ( type == eNodeEntity ) {
1770 if ( type == eNodePrimitive ) {
1776 ENodeType node_get_nodetype( scene::Node& node ){
1777 if ( Node_isEntity( node ) ) {
1780 if ( Node_isPrimitive( node ) ) {
1781 return eNodePrimitive;
1783 return eNodeUnknown;
1786 bool contains_entity( scene::Node& node ){
1787 return Node_getTraversable( node ) != 0 && !Node_isBrush( node ) && !Node_isPatch( node ) && !Node_isEntity( node );
1790 bool contains_primitive( scene::Node& node ){
1791 return Node_isEntity( node ) && Node_getTraversable( node ) != 0 && Node_getEntity( node )->isContainer();
1794 ENodeType node_get_contains( scene::Node& node ){
1795 if ( contains_entity( node ) ) {
1798 if ( contains_primitive( node ) ) {
1799 return eNodePrimitive;
1801 return eNodeUnknown;
1804 void Path_parent( const scene::Path& parent, const scene::Path& child ){
1805 ENodeType contains = node_get_contains( parent.top() );
1806 ENodeType type = node_get_nodetype( child.top() );
1808 if ( contains != eNodeUnknown && contains == type ) {
1809 NodeSmartReference node( child.top().get() );
1810 Path_deleteTop( child );
1811 Node_getTraversable( parent.top() )->insert( node );
1812 SceneChangeNotify();
1816 globalErrorStream() << "failed - " << nodetype_get_name( type ) << " cannot be parented to " << nodetype_get_name( contains ) << " container.\n";
1820 void Scene_parentSelected(){
1821 UndoableCommand undo( "parentSelected" );
1823 if ( GlobalSelectionSystem().countSelected() > 1 ) {
1824 class ParentSelectedBrushesToEntityWalker : public SelectionSystem::Visitor
1826 const scene::Path& m_parent;
1828 ParentSelectedBrushesToEntityWalker( const scene::Path& parent ) : m_parent( parent ){
1831 void visit( scene::Instance& instance ) const {
1832 if ( &m_parent != &instance.path() ) {
1833 Path_parent( m_parent, instance.path() );
1838 ParentSelectedBrushesToEntityWalker visitor( GlobalSelectionSystem().ultimateSelected().path() );
1839 GlobalSelectionSystem().foreachSelected( visitor );
1843 globalOutputStream() << "failed - did not find two selected nodes.\n";
1849 if ( ConfirmModified( "New Map" ) ) {
1856 CopiedString g_mapsPath;
1858 const char* getMapsPath(){
1859 return g_mapsPath.c_str();
1862 const char* getLastMapFolderPath(){
1863 if (g_strLastMapFolder.empty()) {
1864 GlobalPreferenceSystem().registerPreference( "LastMapFolder", make_property_string( g_strLastMapFolder ) );
1865 if (g_strLastMapFolder.empty()) {
1866 StringOutputStream buffer( 1024 );
1867 buffer << getMapsPath();
1868 if ( !file_readable( buffer.c_str() ) ) {
1870 buffer << g_qeglobals.m_userGamePath.c_str() << "/";
1872 g_strLastMapFolder = buffer.c_str();
1875 return g_strLastMapFolder.c_str();
1878 const char* map_open( const char* title ){
1879 return MainFrame_getWindow().file_dialog( TRUE, title, getLastMapFolderPath(), MapFormat::Name(), true, false, false );
1882 const char* map_import( const char* title ){
1883 return MainFrame_getWindow().file_dialog( TRUE, title, getLastMapFolderPath(), MapFormat::Name(), false, true, false );
1886 const char* map_save( const char* title ){
1887 return MainFrame_getWindow().file_dialog( FALSE, title, getLastMapFolderPath(), MapFormat::Name(), false, false, true );
1891 if ( !ConfirmModified( "Open Map" ) ) {
1895 const char* filename = map_open( "Open Map" );
1897 if ( filename != NULL ) {
1898 MRU_AddFile( filename );
1901 Map_LoadFile( filename );
1906 const char* filename = map_import( "Import Map" );
1908 if ( filename != NULL ) {
1909 UndoableCommand undo( "mapImport" );
1910 Map_ImportFile( filename );
1915 const char* filename = map_save( "Save Map" );
1917 if ( filename != NULL ) {
1918 g_strLastMapFolder = g_path_get_dirname( filename );
1919 MRU_AddFile( filename );
1920 Map_Rename( filename );
1931 if ( Map_Unnamed( g_map ) ) {
1934 else if ( Map_Modified( g_map ) ) {
1940 const char* filename = map_save( "Export Selection" );
1942 if ( filename != NULL ) {
1943 g_strLastMapFolder = g_path_get_dirname( filename );
1944 Map_SaveSelected( filename );
1949 const char* filename = map_save( "Export Region" );
1951 if ( filename != NULL ) {
1952 g_strLastMapFolder = g_path_get_dirname( filename );
1953 Map_SaveRegion( filename );
1960 SceneChangeNotify();
1965 g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
1966 g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(),
1967 g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
1968 g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale()
1970 SceneChangeNotify();
1975 SceneChangeNotify();
1978 void RegionSelected(){
1979 Map_RegionSelectedBrushes();
1980 SceneChangeNotify();
1987 class BrushFindByIndexWalker : public scene::Traversable::Walker
1989 mutable std::size_t m_index;
1990 scene::Path& m_path;
1992 BrushFindByIndexWalker( std::size_t index, scene::Path& path )
1993 : m_index( index ), m_path( path ){
1996 bool pre( scene::Node& node ) const {
1997 if ( Node_isPrimitive( node ) && m_index-- == 0 ) {
1998 m_path.push( makeReference( node ) );
2004 class EntityFindByIndexWalker : public scene::Traversable::Walker
2006 mutable std::size_t m_index;
2007 scene::Path& m_path;
2009 EntityFindByIndexWalker( std::size_t index, scene::Path& path )
2010 : m_index( index ), m_path( path ){
2013 bool pre( scene::Node& node ) const {
2014 if ( Node_isEntity( node ) && m_index-- == 0 ) {
2015 m_path.push( makeReference( node ) );
2021 void Scene_FindEntityBrush( std::size_t entity, std::size_t brush, scene::Path& path ){
2022 path.push( makeReference( GlobalSceneGraph().root() ) );
2024 Node_getTraversable( path.top() )->traverse( EntityFindByIndexWalker( entity, path ) );
2026 if ( path.size() == 2 ) {
2027 scene::Traversable* traversable = Node_getTraversable( path.top() );
2028 if ( traversable != 0 ) {
2029 traversable->traverse( BrushFindByIndexWalker( brush, path ) );
2034 inline bool Node_hasChildren( scene::Node& node ){
2035 scene::Traversable* traversable = Node_getTraversable( node );
2036 return traversable != 0 && !traversable->empty();
2039 void SelectBrush( int entitynum, int brushnum ){
2041 Scene_FindEntityBrush( entitynum, brushnum, path );
2042 if ( path.size() == 3 || ( path.size() == 2 && !Node_hasChildren( path.top() ) ) ) {
2043 scene::Instance* instance = GlobalSceneGraph().find( path );
2044 ASSERT_MESSAGE( instance != 0, "SelectBrush: path not found in scenegraph" );
2045 Selectable* selectable = Instance_getSelectable( *instance );
2046 ASSERT_MESSAGE( selectable != 0, "SelectBrush: path not selectable" );
2047 selectable->setSelected( true );
2048 g_pParentWnd->GetXYWnd()->PositionView( instance->worldAABB().origin );
2053 class BrushFindIndexWalker : public scene::Graph::Walker
2055 mutable const scene::Node* m_node;
2056 std::size_t& m_count;
2058 BrushFindIndexWalker( const scene::Node& node, std::size_t& count )
2059 : m_node( &node ), m_count( count ){
2062 bool pre( const scene::Path& path, scene::Instance& instance ) const {
2063 if ( Node_isPrimitive( path.top() ) ) {
2064 if ( m_node == path.top().get_pointer() ) {
2075 class EntityFindIndexWalker : public scene::Graph::Walker
2077 mutable const scene::Node* m_node;
2078 std::size_t& m_count;
2080 EntityFindIndexWalker( const scene::Node& node, std::size_t& count )
2081 : m_node( &node ), m_count( count ){
2084 bool pre( const scene::Path& path, scene::Instance& instance ) const {
2085 if ( Node_isEntity( path.top() ) ) {
2086 if ( m_node == path.top().get_pointer() ) {
2097 static void GetSelectionIndex( int *ent, int *brush ){
2098 std::size_t count_brush = 0;
2099 std::size_t count_entity = 0;
2100 if ( GlobalSelectionSystem().countSelected() != 0 ) {
2101 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
2103 GlobalSceneGraph().traverse( BrushFindIndexWalker( path.top(), count_brush ) );
2104 GlobalSceneGraph().traverse( EntityFindIndexWalker( path.parent(), count_entity ) );
2106 *brush = int(count_brush);
2107 *ent = int(count_entity);
2112 ui::Entry entity{ui::null};
2113 ui::Entry brush{ui::null};
2115 ui::Window window = MainFrame_getWindow().create_dialog_window("Find Brush", G_CALLBACK(dialog_delete_callback ), &dialog );
2117 auto accel = ui::AccelGroup(ui::New);
2118 window.add_accel_group( accel );
2121 auto vbox = create_dialog_vbox( 4, 4 );
2124 auto table = create_dialog_table( 2, 2, 4, 4 );
2125 vbox.pack_start( table, TRUE, TRUE, 0 );
2127 ui::Widget label = ui::Label( "Entity number" );
2129 (table).attach(label, {0, 1, 0, 1}, {0, 0});
2132 ui::Widget label = ui::Label( "Brush number" );
2134 (table).attach(label, {0, 1, 1, 2}, {0, 0});
2137 auto entry = ui::Entry(ui::New);
2139 table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
2140 gtk_widget_grab_focus( entry );
2144 auto entry = ui::Entry(ui::New);
2146 table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
2152 auto hbox = create_dialog_hbox( 4 );
2153 vbox.pack_start( hbox, TRUE, TRUE, 0 );
2155 auto button = create_dialog_button( "Find", G_CALLBACK( dialog_button_ok ), &dialog );
2156 hbox.pack_start( button, FALSE, FALSE, 0 );
2157 widget_make_default( button );
2158 gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Return, (GdkModifierType)0, (GtkAccelFlags)0 );
2161 auto button = create_dialog_button( "Close", G_CALLBACK( dialog_button_cancel ), &dialog );
2162 hbox.pack_start( button, FALSE, FALSE, 0 );
2163 gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
2168 // Initialize dialog
2172 GetSelectionIndex( &ent, &br );
2173 sprintf( buf, "%i", ent );
2175 sprintf( buf, "%i", br );
2178 if ( modal_dialog_show( window, dialog ) == eIDOK ) {
2179 const char *entstr = gtk_entry_get_text( entity );
2180 const char *brushstr = gtk_entry_get_text( brush );
2181 SelectBrush( atoi( entstr ), atoi( brushstr ) );
2187 void Map_constructPreferences( PreferencesPage& page ){
2188 page.appendCheckBox( "", "Load last map at startup", g_bLoadLastMap );
2189 page.appendCheckBox( "", "Add entity and brush number comments on map write", g_writeMapComments );
2193 class MapEntityClasses : public ModuleObserver
2195 std::size_t m_unrealised;
2197 MapEntityClasses() : m_unrealised( 1 ){
2201 if ( --m_unrealised == 0 ) {
2202 if ( g_map.m_resource != 0 ) {
2203 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
2204 g_map.m_resource->realise();
2210 if ( ++m_unrealised == 1 ) {
2211 if ( g_map.m_resource != 0 ) {
2212 g_map.m_resource->flush();
2213 g_map.m_resource->unrealise();
2219 MapEntityClasses g_MapEntityClasses;
2222 class MapModuleObserver : public ModuleObserver
2224 std::size_t m_unrealised;
2226 MapModuleObserver() : m_unrealised( 1 ){
2230 if ( --m_unrealised == 0 ) {
2231 ASSERT_MESSAGE( !string_empty( g_qeglobals.m_userGamePath.c_str() ), "maps_directory: user-game-path is empty" );
2232 StringOutputStream buffer( 256 );
2233 buffer << g_qeglobals.m_userGamePath.c_str() << "maps/";
2234 Q_mkdir( buffer.c_str() );
2235 g_mapsPath = buffer.c_str();
2240 if ( ++m_unrealised == 1 ) {
2246 MapModuleObserver g_MapModuleObserver;
2248 CopiedString g_strLastMap;
2249 bool g_bLoadLastMap = false;
2251 void Map_Construct(){
2252 GlobalCommands_insert( "RegionOff", makeCallbackF(RegionOff) );
2253 GlobalCommands_insert( "RegionSetXY", makeCallbackF(RegionXY) );
2254 GlobalCommands_insert( "RegionSetBrush", makeCallbackF(RegionBrush) );
2255 GlobalCommands_insert( "RegionSetSelection", makeCallbackF(RegionSelected), Accelerator( 'R', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2257 GlobalPreferenceSystem().registerPreference( "LastMap", make_property_string( g_strLastMap ) );
2258 GlobalPreferenceSystem().registerPreference( "LoadLastMap", make_property_string( g_bLoadLastMap ) );
2259 GlobalPreferenceSystem().registerPreference( "MapInfoDlg", make_property<WindowPosition_String>( g_posMapInfoWnd ) );
2260 GlobalPreferenceSystem().registerPreference( "WriteMapComments", make_property_string( g_writeMapComments ) );
2262 PreferencesDialog_addSettingsPreferences( makeCallbackF(Map_constructPreferences) );
2264 GlobalEntityClassManager().attach( g_MapEntityClasses );
2265 Radiant_attachHomePathsObserver( g_MapModuleObserver );
2269 Radiant_detachHomePathsObserver( g_MapModuleObserver );
2270 GlobalEntityClassManager().detach( g_MapEntityClasses );