2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
26 #include "debugging/debugging.h"
30 MapModules& ReferenceAPI_getMapModules();
32 #include "iselection.h"
36 #include "ireference.h"
37 #include "ifiletypes.h"
43 #include "ifilesystem.h"
44 #include "namespace.h"
45 #include "moduleobserver.h"
49 #include <gdk/gdkkeysyms.h>
50 #include "uilib/uilib.h"
53 #include "transformlib.h"
54 #include "selectionlib.h"
55 #include "instancelib.h"
56 #include "traverselib.h"
58 #include "eclasslib.h"
60 #include "stream/textfilestream.h"
63 #include "uniquenames.h"
64 #include "modulesystem/singletonmodule.h"
65 #include "modulesystem/moduleregistry.h"
66 #include "stream/stringstream.h"
67 #include "signal/signal.h"
69 #include "gtkutil/filechooser.h"
73 #include "filetypes.h"
75 #include "entityinspector.h"
78 #include "camwindow.h"
80 #include "mainframe.h"
81 #include "preferences.h"
82 #include "preferencesystem.h"
83 #include "referencecache.h"
87 #include "brushmodule.h"
90 bool g_writeMapComments = true;
99 //globalOutputStream() << "construct " << makeQuoted(c_str()) << "\n";
100 m_names.insert( name_read( c_str() ) );
106 //globalOutputStream() << "destroy " << makeQuoted(c_str()) << "\n";
107 m_names.erase( name_read( c_str() ) );
111 NameObserver& operator=( const NameObserver& other );
114 NameObserver( UniqueNames& names ) : m_names( names ){
117 NameObserver( const NameObserver& other ) : m_names( other.m_names ), m_name( other.m_name ){
126 return string_empty( c_str() );
129 const char* c_str() const {
130 return m_name.c_str();
133 void nameChanged( const char* name ){
139 typedef MemberCaller<NameObserver, void(const char*), &NameObserver::nameChanged> NameChangedCaller;
142 class BasicNamespace : public Namespace
144 typedef std::map<NameCallback, NameObserver> Names;
146 UniqueNames m_uniqueNames;
149 ASSERT_MESSAGE( m_names.empty(), "namespace: names still registered at shutdown" );
152 void attach( const NameCallback& setName, const NameCallbackCallback& attachObserver ){
153 std::pair<Names::iterator, bool> result = m_names.insert( Names::value_type( setName, m_uniqueNames ) );
154 ASSERT_MESSAGE( result.second, "cannot attach name" );
155 attachObserver( NameObserver::NameChangedCaller( ( *result.first ).second ) );
156 //globalOutputStream() << "attach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
159 void detach( const NameCallback& setName, const NameCallbackCallback& detachObserver ){
160 Names::iterator i = m_names.find( setName );
161 ASSERT_MESSAGE( i != m_names.end(), "cannot detach name" );
162 //globalOutputStream() << "detach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
163 detachObserver( NameObserver::NameChangedCaller( ( *i ).second ) );
167 void makeUnique( const char* name, const NameCallback& setName ) const {
169 name_write( buffer, m_uniqueNames.make_unique( name_read( name ) ) );
173 void mergeNames( const BasicNamespace& other ) const {
174 typedef std::list<NameCallback> SetNameCallbacks;
175 typedef std::map<CopiedString, SetNameCallbacks> NameGroups;
178 UniqueNames uniqueNames( other.m_uniqueNames );
180 for ( Names::const_iterator i = m_names.begin(); i != m_names.end(); ++i )
182 groups[( *i ).second.c_str()].push_back( ( *i ).first );
185 for ( NameGroups::iterator i = groups.begin(); i != groups.end(); ++i )
187 name_t uniqueName( uniqueNames.make_unique( name_read( ( *i ).first.c_str() ) ) );
188 uniqueNames.insert( uniqueName );
191 name_write( buffer, uniqueName );
193 //globalOutputStream() << "renaming " << makeQuoted((*i).first.c_str()) << " to " << makeQuoted(buffer) << "\n";
195 SetNameCallbacks& setNameCallbacks = ( *i ).second;
197 for ( SetNameCallbacks::const_iterator j = setNameCallbacks.begin(); j != setNameCallbacks.end(); ++j )
205 BasicNamespace g_defaultNamespace;
206 BasicNamespace g_cloneNamespace;
210 Namespace* m_namespace;
212 typedef Namespace Type;
214 STRING_CONSTANT( Name, "*" );
217 m_namespace = &g_defaultNamespace;
220 Namespace* getTable(){
225 typedef SingletonModule<NamespaceAPI> NamespaceModule;
226 typedef Static<NamespaceModule> StaticNamespaceModule;
227 StaticRegisterModule staticRegisterDefaultNamespace( StaticNamespaceModule::instance() );
230 std::list<Namespaced*> g_cloned;
232 inline Namespaced* Node_getNamespaced( scene::Node& node ){
233 return NodeTypeCast<Namespaced>::cast( node );
236 void Node_gatherNamespaced( scene::Node& node ){
237 Namespaced* namespaced = Node_getNamespaced( node );
238 if ( namespaced != 0 ) {
239 g_cloned.push_back( namespaced );
243 class GatherNamespaced : public scene::Traversable::Walker
246 bool pre( scene::Node& node ) const {
247 Node_gatherNamespaced( node );
252 void Map_gatherNamespaced( scene::Node& root ){
253 Node_traverseSubgraph( root, GatherNamespaced() );
256 void Map_mergeClonedNames(){
257 for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
259 ( *i )->setNamespace( g_cloneNamespace );
261 g_cloneNamespace.mergeNames( g_defaultNamespace );
262 for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
264 ( *i )->setNamespace( g_defaultNamespace );
278 void set( scene::Node* node ){
288 scene::Node* get() const {
294 void Map_SetValid( Map& map, bool valid );
296 void Map_UpdateTitle( const Map& map );
298 void Map_SetWorldspawn( Map& map, scene::Node* node );
301 class Map : public ModuleObserver
305 Resource* m_resource;
310 void ( *m_modified_changed )( const Map& );
312 Signal0 m_mapValidCallbacks;
314 WorldNode m_world_node; // "classname" "worldspawn" !
316 Map() : m_resource( 0 ), m_valid( false ), m_modified_changed( Map_UpdateTitle ){
320 if ( m_resource != 0 ) {
321 if ( Map_Unnamed( *this ) ) {
322 g_map.m_resource->setNode( NewMapRoot( "" ).get_pointer() );
323 MapFile* map = Node_getMapFile( *g_map.m_resource->getNode() );
333 GlobalSceneGraph().insert_root( *m_resource->getNode() );
337 Map_SetValid( g_map, true );
342 if ( m_resource != 0 ) {
343 Map_SetValid( g_map, false );
344 Map_SetWorldspawn( g_map, 0 );
347 GlobalUndoSystem().clear();
349 GlobalSceneGraph().erase_root();
355 Map* g_currentMap = 0;
357 void Map_addValidCallback( Map& map, const SignalHandler& handler ){
358 map.m_mapValidCallbacks.connectLast( handler );
361 bool Map_Valid( const Map& map ){
365 void Map_SetValid( Map& map, bool valid ){
367 map.m_mapValidCallbacks();
371 const char* Map_Name( const Map& map ){
372 return map.m_name.c_str();
375 bool Map_Unnamed( const Map& map ){
376 return string_equal( Map_Name( map ), "unnamed.map" );
379 inline const MapFormat& MapFormat_forFile( const char* filename ){
380 const char* moduleName = findModuleName( GetFileTypeRegistry(), MapFormat::Name(), path_get_extension( filename ) );
381 MapFormat* format = Radiant_getMapModules().findModule( moduleName );
382 ASSERT_MESSAGE( format != 0, "map format not found for file " << makeQuoted( filename ) );
386 const MapFormat& Map_getFormat( const Map& map ){
387 return MapFormat_forFile( Map_Name( map ) );
391 bool Map_Modified( const Map& map ){
392 return map.m_modified;
395 void Map_SetModified( Map& map, bool modified ){
396 if ( map.m_modified ^ modified ) {
397 map.m_modified = modified;
399 map.m_modified_changed( map );
403 void Map_UpdateTitle( const Map& map ){
404 Sys_SetTitle( map.m_name.c_str(), Map_Modified( map ) );
408 scene::Node* Map_GetWorldspawn( const Map& map ){
409 return map.m_world_node.get();
412 void Map_SetWorldspawn( Map& map, scene::Node* node ){
413 map.m_world_node.set( node );
418 // need that in a variable, will have to tweak depending on the game
419 float g_MaxWorldCoord = 64 * 1024;
420 float g_MinWorldCoord = -64 * 1024;
422 void AddRegionBrushes( void );
424 void RemoveRegionBrushes( void );
430 free all map elements, reinitialize the structures that depend on them
436 g_map.m_resource->detach( g_map );
437 GlobalReferenceCache().release( g_map.m_name.c_str() );
438 g_map.m_resource = 0;
443 Brush_unlatchPreferences();
446 class EntityFindByClassname : public scene::Graph::Walker
451 EntityFindByClassname( const char* name, Entity*& entity ) : m_name( name ), m_entity( entity ){
455 bool pre( const scene::Path& path, scene::Instance& instance ) const {
456 if ( m_entity == 0 ) {
457 Entity* entity = Node_getEntity( path.top() );
459 && string_equal( m_name, entity->getKeyValue( "classname" ) ) ) {
467 Entity* Scene_FindEntityByClass( const char* name ){
469 GlobalSceneGraph().traverse( EntityFindByClassname( name, entity ) );
473 Entity *Scene_FindPlayerStart(){
474 typedef const char* StaticString;
475 StaticString strings[] = {
477 "info_player_deathmatch",
478 "team_CTF_redplayer",
479 "team_CTF_blueplayer",
481 "team_CTF_bluespawn",
483 typedef const StaticString* StaticStringIterator;
484 for ( StaticStringIterator i = strings, end = strings + ( sizeof( strings ) / sizeof( StaticString ) ); i != end; ++i )
486 Entity* entity = Scene_FindEntityByClass( *i );
495 // move the view to a start position
499 void FocusViews( const Vector3& point, float angle ){
500 CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
501 Camera_setOrigin( camwnd, point );
502 Vector3 angles( Camera_getAngles( camwnd ) );
503 angles[CAMERA_PITCH] = 0;
504 angles[CAMERA_YAW] = angle;
505 Camera_setAngles( camwnd, angles );
507 XYWnd* xywnd = g_pParentWnd->GetXYWnd();
508 xywnd->SetOrigin( point );
511 #include "stringio.h"
513 void Map_StartPosition(){
514 Entity* entity = Scene_FindPlayerStart();
518 string_parse_vector3( entity->getKeyValue( "origin" ), origin );
519 FocusViews( origin, string_read_float( entity->getKeyValue( "angle" ) ) );
523 FocusViews( g_vector3_identity, 0 );
528 inline bool node_is_worldspawn( scene::Node& node ){
529 Entity* entity = Node_getEntity( node );
530 return entity != 0 && string_equal( entity->getKeyValue( "classname" ), "worldspawn" );
534 // use first worldspawn
535 class entity_updateworldspawn : public scene::Traversable::Walker
538 bool pre( scene::Node& node ) const {
539 if ( node_is_worldspawn( node ) ) {
540 if ( Map_GetWorldspawn( g_map ) == 0 ) {
541 Map_SetWorldspawn( g_map, &node );
548 scene::Node* Map_FindWorldspawn( Map& map ){
549 Map_SetWorldspawn( map, 0 );
551 Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() );
553 return Map_GetWorldspawn( map );
557 class CollectAllWalker : public scene::Traversable::Walker
560 UnsortedNodeSet& m_nodes;
562 CollectAllWalker( scene::Node& root, UnsortedNodeSet& nodes ) : m_root( root ), m_nodes( nodes ){
565 bool pre( scene::Node& node ) const {
566 m_nodes.insert( NodeSmartReference( node ) );
567 Node_getTraversable( m_root )->erase( node );
572 void Node_insertChildFirst( scene::Node& parent, scene::Node& child ){
573 UnsortedNodeSet nodes;
574 Node_getTraversable( parent )->traverse( CollectAllWalker( parent, nodes ) );
575 Node_getTraversable( parent )->insert( child );
577 for ( UnsortedNodeSet::iterator i = nodes.begin(); i != nodes.end(); ++i )
579 Node_getTraversable( parent )->insert( ( *i ) );
583 scene::Node& createWorldspawn(){
584 NodeSmartReference worldspawn( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "worldspawn", true ) ) );
585 Node_insertChildFirst( GlobalSceneGraph().root(), worldspawn );
589 void Map_UpdateWorldspawn( Map& map ){
590 if ( Map_FindWorldspawn( map ) == 0 ) {
591 Map_SetWorldspawn( map, &createWorldspawn() );
595 scene::Node& Map_FindOrInsertWorldspawn( Map& map ){
596 Map_UpdateWorldspawn( map );
597 return *Map_GetWorldspawn( map );
601 class MapMergeAll : public scene::Traversable::Walker
603 mutable scene::Path m_path;
605 MapMergeAll( const scene::Path& root )
609 bool pre( scene::Node& node ) const {
610 Node_getTraversable( m_path.top() )->insert( node );
611 m_path.push( makeReference( node ) );
612 selectPath( m_path, true );
616 void post( scene::Node& node ) const {
621 class MapMergeEntities : public scene::Traversable::Walker
623 mutable scene::Path m_path;
625 MapMergeEntities( const scene::Path& root )
629 bool pre( scene::Node& node ) const {
630 if ( node_is_worldspawn( node ) ) {
631 scene::Node* world_node = Map_FindWorldspawn( g_map );
632 if ( world_node == 0 ) {
633 Map_SetWorldspawn( g_map, &node );
634 Node_getTraversable( m_path.top().get() )->insert( node );
635 m_path.push( makeReference( node ) );
636 Node_getTraversable( node )->traverse( SelectChildren( m_path ) );
640 m_path.push( makeReference( *world_node ) );
641 Node_getTraversable( node )->traverse( MapMergeAll( m_path ) );
646 Node_getTraversable( m_path.top() )->insert( node );
647 m_path.push( makeReference( node ) );
648 if ( node_is_group( node ) ) {
649 Node_getTraversable( node )->traverse( SelectChildren( m_path ) );
653 selectPath( m_path, true );
659 void post( scene::Node& node ) const {
664 class BasicContainer : public scene::Node::Symbiot
668 NodeTypeCastTable m_casts;
671 NodeContainedCast<BasicContainer, scene::Traversable>::install( m_casts );
674 NodeTypeCastTable& get(){
680 TraversableNodeSet m_traverse;
683 typedef LazyStatic<TypeCasts> StaticTypeCasts;
685 scene::Traversable& get( NullType<scene::Traversable>){
689 BasicContainer() : m_node( this, this, StaticTypeCasts::instance().get() ){
701 /// Merges the map graph rooted at \p node into the global scene-graph.
702 void MergeMap( scene::Node& node ){
703 Node_getTraversable( node )->traverse( MapMergeEntities( scene::Path( makeReference( GlobalSceneGraph().root() ) ) ) );
706 void Map_ImportSelected( TextInputStream& in, const MapFormat& format ){
707 NodeSmartReference node( ( new BasicContainer )->node() );
708 format.readGraph( node, in, GlobalEntityCreator() );
709 Map_gatherNamespaced( node );
710 Map_mergeClonedNames();
714 inline scene::Cloneable* Node_getCloneable( scene::Node& node ){
715 return NodeTypeCast<scene::Cloneable>::cast( node );
718 inline scene::Node& node_clone( scene::Node& node ){
719 scene::Cloneable* cloneable = Node_getCloneable( node );
720 if ( cloneable != 0 ) {
721 return cloneable->clone();
724 return ( new scene::NullNode )->node();
727 class CloneAll : public scene::Traversable::Walker
729 mutable scene::Path m_path;
731 CloneAll( scene::Node& root )
732 : m_path( makeReference( root ) ){
735 bool pre( scene::Node& node ) const {
736 if ( node.isRoot() ) {
740 m_path.push( makeReference( node_clone( node ) ) );
741 m_path.top().get().IncRef();
746 void post( scene::Node& node ) const {
747 if ( node.isRoot() ) {
751 Node_getTraversable( m_path.parent() )->insert( m_path.top() );
753 m_path.top().get().DecRef();
758 scene::Node& Node_Clone( scene::Node& node ){
759 scene::Node& clone = node_clone( node );
760 scene::Traversable* traversable = Node_getTraversable( node );
761 if ( traversable != 0 ) {
762 traversable->traverse( CloneAll( clone ) );
768 typedef std::map<CopiedString, std::size_t> EntityBreakdown;
770 class EntityBreakdownWalker : public scene::Graph::Walker
772 EntityBreakdown& m_entitymap;
774 EntityBreakdownWalker( EntityBreakdown& entitymap )
775 : m_entitymap( entitymap ){
778 bool pre( const scene::Path& path, scene::Instance& instance ) const {
779 Entity* entity = Node_getEntity( path.top() );
781 const EntityClass& eclass = entity->getEntityClass();
782 if ( m_entitymap.find( eclass.name() ) == m_entitymap.end() ) {
783 m_entitymap[eclass.name()] = 1;
786 ++m_entitymap[eclass.name()];
793 void Scene_EntityBreakdown( EntityBreakdown& entitymap ){
794 GlobalSceneGraph().traverse( EntityBreakdownWalker( entitymap ) );
798 WindowPosition g_posMapInfoWnd( c_default_window_pos );
802 ui::Entry brushes_entry{ui::null};
803 ui::Entry entities_entry{ui::null};
804 ui::ListStore EntityBreakdownWalker{ui::null};
806 ui::Window window = MainFrame_getWindow().create_dialog_window("Map Info", G_CALLBACK(dialog_delete_callback ), &dialog );
808 window_set_position( window, g_posMapInfoWnd );
811 auto vbox = create_dialog_vbox( 4, 4 );
815 auto hbox = create_dialog_hbox( 4 );
816 vbox.pack_start( hbox, FALSE, TRUE, 0 );
819 auto table = create_dialog_table( 2, 2, 4, 4 );
820 hbox.pack_start( table, TRUE, TRUE, 0 );
823 auto entry = ui::Entry(ui::New);
825 table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
826 gtk_editable_set_editable( GTK_EDITABLE(entry), FALSE );
828 brushes_entry = entry;
831 auto entry = ui::Entry(ui::New);
833 table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
834 gtk_editable_set_editable( GTK_EDITABLE(entry), FALSE );
836 entities_entry = entry;
839 ui::Widget label = ui::Label( "Total Brushes" );
841 table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
842 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
845 ui::Widget label = ui::Label( "Total Entities" );
847 table.attach(label, {0, 1, 1, 2}, {GTK_FILL, 0});
848 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
852 auto vbox2 = create_dialog_vbox( 4 );
853 hbox.pack_start( vbox2, FALSE, FALSE, 0 );
856 auto button = create_dialog_button( "Close", G_CALLBACK( dialog_button_ok ), &dialog );
857 vbox2.pack_start( button, FALSE, FALSE, 0 );
862 ui::Widget label = ui::Label( "Entity breakdown" );
864 vbox.pack_start( label, FALSE, TRUE, 0 );
865 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
868 auto scr = create_scrolled_window( ui::Policy::NEVER, ui::Policy::AUTOMATIC, 4 );
869 vbox.pack_start( scr, TRUE, TRUE, 0 );
872 auto store = ui::ListStore::from(gtk_list_store_new( 2, G_TYPE_STRING, G_TYPE_STRING ));
874 auto view = ui::TreeView(ui::TreeModel::from(store._handle));
875 gtk_tree_view_set_headers_clickable(view, TRUE );
878 auto renderer = ui::CellRendererText(ui::New);
879 auto column = ui::TreeViewColumn( "Entity", renderer, {{"text", 0}} );
880 gtk_tree_view_append_column(view, column );
881 gtk_tree_view_column_set_sort_column_id( column, 0 );
885 auto renderer = ui::CellRendererText(ui::New);
886 auto column = ui::TreeViewColumn( "Count", renderer, {{"text", 1}} );
887 gtk_tree_view_append_column(view, column );
888 gtk_tree_view_column_set_sort_column_id( column, 1 );
895 EntityBreakdownWalker = store;
903 EntityBreakdown entitymap;
904 Scene_EntityBreakdown( entitymap );
906 for ( EntityBreakdown::iterator i = entitymap.begin(); i != entitymap.end(); ++i )
909 sprintf( tmp, "%u", Unsigned( ( *i ).second ) );
910 EntityBreakdownWalker.append(0, (*i).first.c_str(), 1, tmp);
914 EntityBreakdownWalker.unref();
917 sprintf( tmp, "%u", Unsigned( g_brushCount.get() ) );
918 brushes_entry.text(tmp);
919 sprintf( tmp, "%u", Unsigned( g_entityCount.get() ) );
920 entities_entry.text(tmp);
922 modal_dialog_show( window, dialog );
925 window_get_position( window, g_posMapInfoWnd );
935 const char* m_message;
937 ScopeTimer( const char* message )
938 : m_message( message ){
943 double elapsed_time = m_timer.elapsed_msec() / 1000.f;
944 globalOutputStream() << m_message << " timer: " << FloatFormat( elapsed_time, 5, 2 ) << " second(s) elapsed\n";
948 CopiedString g_strLastMapFolder = "";
956 void Map_LoadFile( const char *filename ){
957 g_map.m_name = filename;
959 // refresh VFS to apply new pak filtering based on mapname
960 // needed for daemon DPK VFS
963 globalOutputStream() << "Loading map from " << filename << "\n";
964 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
966 MRU_AddFile( filename );
967 g_strLastMapFolder = g_path_get_dirname( filename );
969 bool switch_format = false;
972 ScopeTimer timer( "map load" );
974 const MapFormat* format = NULL;
975 const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) );
976 if ( string_not_empty( moduleName ) ) {
977 format = ReferenceAPI_getMapModules().findModule( moduleName );
980 for ( int i = 0; i < Brush_toggleFormatCount(); ++i )
985 Brush_toggleFormat( i );
986 Map_UpdateTitle( g_map );
988 g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() );
990 format->wrongFormat = false;
992 g_map.m_resource->attach( g_map );
994 if ( !format->wrongFormat ) {
997 switch_format = !switch_format;
1001 Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() );
1004 globalOutputStream() << "--- LoadMapFile ---\n";
1005 globalOutputStream() << g_map.m_name.c_str() << "\n";
1007 globalOutputStream() << Unsigned( g_brushCount.get() ) << " primitive\n";
1008 globalOutputStream() << Unsigned( g_entityCount.get() ) << " entities\n";
1010 //GlobalEntityCreator().printStatistics();
1013 // move the view to a start position
1015 Map_StartPosition();
1017 g_currentMap = &g_map;
1019 Brush_switchFormat( switch_format );
1025 virtual bool excluded( scene::Node& node ) const = 0;
1028 class ExcludeWalker : public scene::Traversable::Walker
1030 const scene::Traversable::Walker& m_walker;
1031 const Excluder* m_exclude;
1032 mutable bool m_skip;
1034 ExcludeWalker( const scene::Traversable::Walker& walker, const Excluder& exclude )
1035 : m_walker( walker ), m_exclude( &exclude ), m_skip( false ){
1038 bool pre( scene::Node& node ) const {
1039 if ( m_exclude->excluded( node ) || node.isRoot() ) {
1045 m_walker.pre( node );
1050 void post( scene::Node& node ) const {
1056 m_walker.post( node );
1061 class AnyInstanceSelected : public scene::Instantiable::Visitor
1065 AnyInstanceSelected( bool& selected ) : m_selected( selected ){
1069 void visit( scene::Instance& instance ) const {
1070 Selectable* selectable = Instance_getSelectable( instance );
1071 if ( selectable != 0
1072 && selectable->isSelected() ) {
1078 bool Node_instanceSelected( scene::Node& node ){
1079 scene::Instantiable* instantiable = Node_getInstantiable( node );
1080 ASSERT_NOTNULL( instantiable );
1082 instantiable->forEachInstance( AnyInstanceSelected( selected ) );
1086 class SelectedDescendantWalker : public scene::Traversable::Walker
1090 SelectedDescendantWalker( bool& selected ) : m_selected( selected ){
1094 bool pre( scene::Node& node ) const {
1095 if ( node.isRoot() ) {
1099 if ( Node_instanceSelected( node ) ) {
1107 bool Node_selectedDescendant( scene::Node& node ){
1109 Node_traverseSubgraph( node, SelectedDescendantWalker( selected ) );
1113 class SelectionExcluder : public Excluder
1116 bool excluded( scene::Node& node ) const {
1117 return !Node_selectedDescendant( node );
1121 class IncludeSelectedWalker : public scene::Traversable::Walker
1123 const scene::Traversable::Walker& m_walker;
1124 mutable std::size_t m_selected;
1125 mutable bool m_skip;
1127 bool selectedParent() const {
1128 return m_selected != 0;
1132 IncludeSelectedWalker( const scene::Traversable::Walker& walker )
1133 : m_walker( walker ), m_selected( 0 ), m_skip( false ){
1136 bool pre( scene::Node& node ) const {
1138 // node is not a 'root' AND ( node is selected OR any child of node is selected OR any parent of node is selected )
1139 if ( !node.isRoot() && ( Node_selectedDescendant( node ) || selectedParent() ) ) {
1140 if ( Node_instanceSelected( node ) ) {
1143 m_walker.pre( node );
1153 void post( scene::Node& node ) const {
1159 if ( Node_instanceSelected( node ) ) {
1162 m_walker.post( node );
1167 void Map_Traverse_Selected( scene::Node& root, const scene::Traversable::Walker& walker ){
1168 scene::Traversable* traversable = Node_getTraversable( root );
1169 if ( traversable != 0 ) {
1171 traversable->traverse( ExcludeWalker( walker, SelectionExcluder() ) );
1173 traversable->traverse( IncludeSelectedWalker( walker ) );
1178 void Map_ExportSelected( TextOutputStream& out, const MapFormat& format ){
1179 format.writeGraph( GlobalSceneGraph().root(), Map_Traverse_Selected, out, g_writeMapComments );
1182 void Map_Traverse( scene::Node& root, const scene::Traversable::Walker& walker ){
1183 scene::Traversable* traversable = Node_getTraversable( root );
1184 if ( traversable != 0 ) {
1185 traversable->traverse( walker );
1189 class RegionExcluder : public Excluder
1192 bool excluded( scene::Node& node ) const {
1193 return node.excluded();
1197 void Map_Traverse_Region( scene::Node& root, const scene::Traversable::Walker& walker ){
1198 scene::Traversable* traversable = Node_getTraversable( root );
1199 if ( traversable != 0 ) {
1200 traversable->traverse( ExcludeWalker( walker, RegionExcluder() ) );
1204 bool Map_SaveRegion( const char *filename ){
1207 bool success = MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Region, filename );
1209 RemoveRegionBrushes();
1215 void Map_RenameAbsolute( const char* absolute ){
1216 Resource* resource = GlobalReferenceCache().capture( absolute );
1217 NodeSmartReference clone( NewMapRoot( path_make_relative( absolute, GlobalFileSystem().findRoot( absolute ) ) ) );
1218 resource->setNode( clone.get_pointer() );
1221 //ScopeTimer timer("clone subgraph");
1222 Node_getTraversable( GlobalSceneGraph().root() )->traverse( CloneAll( clone ) );
1225 g_map.m_resource->detach( g_map );
1226 GlobalReferenceCache().release( g_map.m_name.c_str() );
1228 g_map.m_resource = resource;
1230 g_map.m_name = absolute;
1231 Map_UpdateTitle( g_map );
1233 g_map.m_resource->attach( g_map );
1234 // refresh VFS to apply new pak filtering based on mapname
1235 // needed for daemon DPK VFS
1239 void Map_Rename( const char* filename ){
1240 if ( !string_equal( g_map.m_name.c_str(), filename ) ) {
1241 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
1243 Map_RenameAbsolute( filename );
1245 SceneChangeNotify();
1256 ScopeTimer timer( "map save" );
1258 return true; // assume success..
1268 //globalOutputStream() << "Map_New\n";
1270 g_map.m_name = "unnamed.map";
1271 Map_UpdateTitle( g_map );
1274 g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() );
1275 // ASSERT_MESSAGE(g_map.m_resource->getNode() == 0, "bleh");
1276 g_map.m_resource->attach( g_map );
1278 SceneChangeNotify();
1281 FocusViews( g_vector3_identity, 0 );
1283 g_currentMap = &g_map;
1285 // restart VFS to apply new pak filtering based on mapname
1286 // needed for daemon DPK VFS
1290 extern void ConstructRegionBrushes( scene::Node * brushes[6], const Vector3 ®ion_mins, const Vector3 ®ion_maxs );
1292 void ConstructRegionStartpoint( scene::Node* startpoint, const Vector3& region_mins, const Vector3& region_maxs ){
1294 \todo we need to make sure that the player start IS inside the region and bail out if it's not
1295 the compiler will refuse to compile a map with a player_start somewhere in empty space..
1296 for now, let's just print an error
1299 Vector3 vOrig( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) );
1301 for ( int i = 0 ; i < 3 ; i++ )
1303 if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
1304 globalErrorStream() << "Camera is NOT in the region, it's likely that the region won't compile correctly\n";
1309 // write the info_playerstart
1311 sprintf( sTmp, "%d %d %d", (int)vOrig[0], (int)vOrig[1], (int)vOrig[2] );
1312 Node_getEntity( *startpoint )->setKeyValue( "origin", sTmp );
1313 sprintf( sTmp, "%d", (int)Camera_getAngles( *g_pParentWnd->GetCamWnd() )[CAMERA_YAW] );
1314 Node_getEntity( *startpoint )->setKeyValue( "angle", sTmp );
1318 ===========================================================
1322 ===========================================================
1325 Vector3 region_mins( g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord );
1326 Vector3 region_maxs( g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord );
1328 scene::Node* region_sides[6];
1329 scene::Node* region_startpoint = 0;
1334 a regioned map will have temp walls put up at the region boundary
1335 \todo TODO TTimo old implementation of region brushes
1336 we still add them straight in the worldspawn and take them out after the map is saved
1337 with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module
1340 void AddRegionBrushes( void ){
1343 for ( i = 0; i < 6; i++ )
1345 region_sides[i] = &GlobalBrushCreator().createBrush();
1346 Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( NodeSmartReference( *region_sides[i] ) );
1349 region_startpoint = &GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "info_player_start", false ) );
1351 ConstructRegionBrushes( region_sides, region_mins, region_maxs );
1352 ConstructRegionStartpoint( region_startpoint, region_mins, region_maxs );
1354 Node_getTraversable( GlobalSceneGraph().root() )->insert( NodeSmartReference( *region_startpoint ) );
1357 void RemoveRegionBrushes( void ){
1358 for ( std::size_t i = 0; i < 6; i++ )
1360 Node_getTraversable( *Map_GetWorldspawn( g_map ) )->erase( *region_sides[i] );
1362 Node_getTraversable( GlobalSceneGraph().root() )->erase( *region_startpoint );
1365 inline void exclude_node( scene::Node& node, bool exclude ){
1367 ? node.enable( scene::Node::eExcluded )
1368 : node.disable( scene::Node::eExcluded );
1371 class ExcludeAllWalker : public scene::Graph::Walker
1375 ExcludeAllWalker( bool exclude )
1376 : m_exclude( exclude ){
1379 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1380 exclude_node( path.top(), m_exclude );
1386 void Scene_Exclude_All( bool exclude ){
1387 GlobalSceneGraph().traverse( ExcludeAllWalker( exclude ) );
1390 bool Instance_isSelected( const scene::Instance& instance ){
1391 const Selectable* selectable = Instance_getSelectable( instance );
1392 return selectable != 0 && selectable->isSelected();
1395 class ExcludeSelectedWalker : public scene::Graph::Walker
1399 ExcludeSelectedWalker( bool exclude )
1400 : m_exclude( exclude ){
1403 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1404 exclude_node( path.top(), ( instance.isSelected() || instance.childSelected() || instance.parentSelected() ) == m_exclude );
1409 void Scene_Exclude_Selected( bool exclude ){
1410 GlobalSceneGraph().traverse( ExcludeSelectedWalker( exclude ) );
1413 class ExcludeRegionedWalker : public scene::Graph::Walker
1417 ExcludeRegionedWalker( bool exclude )
1418 : m_exclude( exclude ){
1421 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1426 aabb_intersects_aabb(
1427 instance.worldAABB(),
1428 aabb_for_minmax( region_mins, region_maxs )
1438 void Scene_Exclude_Region( bool exclude ){
1439 GlobalSceneGraph().traverse( ExcludeRegionedWalker( exclude ) );
1446 Other filtering options may still be on
1449 void Map_RegionOff(){
1450 region_active = false;
1452 region_maxs[0] = g_MaxWorldCoord - 64;
1453 region_mins[0] = g_MinWorldCoord + 64;
1454 region_maxs[1] = g_MaxWorldCoord - 64;
1455 region_mins[1] = g_MinWorldCoord + 64;
1456 region_maxs[2] = g_MaxWorldCoord - 64;
1457 region_mins[2] = g_MinWorldCoord + 64;
1459 Scene_Exclude_All( false );
1462 void Map_ApplyRegion( void ){
1463 region_active = true;
1465 Scene_Exclude_Region( false );
1470 ========================
1471 Map_RegionSelectedBrushes
1472 ========================
1474 void Map_RegionSelectedBrushes( void ){
1477 if ( GlobalSelectionSystem().countSelected() != 0
1478 && GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
1479 region_active = true;
1480 Select_GetBounds( region_mins, region_maxs );
1482 Scene_Exclude_Selected( false );
1484 GlobalSelectionSystem().setSelectedAll( false );
1494 void Map_RegionXY( float x_min, float y_min, float x_max, float y_max ){
1497 region_mins[0] = x_min;
1498 region_maxs[0] = x_max;
1499 region_mins[1] = y_min;
1500 region_maxs[1] = y_max;
1501 region_mins[2] = g_MinWorldCoord + 64;
1502 region_maxs[2] = g_MaxWorldCoord - 64;
1507 void Map_RegionBounds( const AABB& bounds ){
1510 region_mins = vector3_subtracted( bounds.origin, bounds.extents );
1511 region_maxs = vector3_added( bounds.origin, bounds.extents );
1523 void Map_RegionBrush( void ){
1524 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1525 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1526 Map_RegionBounds( instance.worldAABB() );
1535 bool Map_ImportFile( const char* filename ){
1536 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
1538 g_strLastMapFolder = g_path_get_dirname( filename );
1540 bool success = false;
1542 if ( extension_equal( path_get_extension( filename ), "bsp" ) ) {
1547 const MapFormat* format = NULL;
1548 const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) );
1549 if ( string_not_empty( moduleName ) ) {
1550 format = ReferenceAPI_getMapModules().findModule( moduleName );
1554 format->wrongFormat = false;
1556 Resource* resource = GlobalReferenceCache().capture( filename );
1557 resource->refresh(); // avoid loading old version if map has changed on disk since last import
1558 if ( !resource->load() ) {
1559 GlobalReferenceCache().release( filename );
1563 if ( format->wrongFormat ) {
1564 GlobalReferenceCache().release( filename );
1568 NodeSmartReference clone( NewMapRoot( "" ) );
1569 Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) );
1570 Map_gatherNamespaced( clone );
1571 Map_mergeClonedNames();
1574 GlobalReferenceCache().release( filename );
1577 SceneChangeNotify();
1583 const char *type = GlobalRadiant().getGameDescriptionKeyValue( "q3map2_type" );
1584 int n = string_length( path_get_extension( filename ) );
1585 if ( n && ( extension_equal( path_get_extension( filename ), "bsp" ) || extension_equal( path_get_extension( filename ), "map" ) ) ) {
1587 output += AppPath_get();
1589 output += GDEF_OS_EXE_EXT;
1591 output += " -v -game ";
1592 output += ( type && *type ) ? type : "quake3";
1593 output += " -fs_basepath \"";
1594 output += EnginePath_get();
1595 output += "\" -fs_homepath \"";
1596 output += g_qeglobals.m_userEnginePath.c_str();
1600 for ( int i = 0; i < g_pakPathCount; i++ ) {
1601 if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
1602 output += " -fs_pakpath \"";
1603 output += g_strPakPath[i].c_str();
1609 if ( g_disableEnginePath ) {
1610 output += " -fs_nobasepath ";
1613 if ( g_disableHomePath ) {
1614 output += " -fs_nohomepath ";
1617 output += " -fs_game ";
1618 output += gamename_get();
1619 output += " -convert -format ";
1620 output += Brush::m_type == eBrushTypeQuake3BP ? "map_bp" : "map";
1621 if ( extension_equal( path_get_extension( filename ), "map" ) ) {
1622 output += " -readmap ";
1629 Q_Exec( NULL, output.c_str(), NULL, false, true );
1631 // rebuild filename as "filenamewithoutext_converted.map"
1633 output.append( filename, string_length( filename ) - ( n + 1 ) );
1634 output += "_converted.map";
1635 filename = output.c_str();
1638 Resource* resource = GlobalReferenceCache().capture( filename );
1639 resource->refresh(); // avoid loading old version if map has changed on disk since last import
1640 if ( !resource->load() ) {
1641 GlobalReferenceCache().release( filename );
1644 NodeSmartReference clone( NewMapRoot( "" ) );
1645 Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) );
1646 Map_gatherNamespaced( clone );
1647 Map_mergeClonedNames();
1650 GlobalReferenceCache().release( filename );
1653 SceneChangeNotify();
1662 bool Map_SaveFile( const char* filename ){
1663 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
1664 bool success = MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse, filename );
1666 // refresh VFS to apply new pak filtering based on mapname
1667 // needed for daemon DPK VFS
1678 // Saves selected world brushes and whole entities with partial/full selections
1680 bool Map_SaveSelected( const char* filename ){
1681 return MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Selected, filename );
1685 class ParentSelectedBrushesToEntityWalker : public scene::Graph::Walker
1687 scene::Node& m_parent;
1689 ParentSelectedBrushesToEntityWalker( scene::Node& parent ) : m_parent( parent ){
1692 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1693 if ( path.top().get_pointer() != &m_parent
1694 && Node_isPrimitive( path.top() ) ) {
1695 Selectable* selectable = Instance_getSelectable( instance );
1696 if ( selectable != 0
1697 && selectable->isSelected()
1698 && path.size() > 1 ) {
1705 void post( const scene::Path& path, scene::Instance& instance ) const {
1706 if ( path.top().get_pointer() != &m_parent
1707 && Node_isPrimitive( path.top() ) ) {
1708 Selectable* selectable = Instance_getSelectable( instance );
1709 if ( selectable != 0
1710 && selectable->isSelected()
1711 && path.size() > 1 ) {
1712 scene::Node& parent = path.parent();
1713 if ( &parent != &m_parent ) {
1714 NodeSmartReference node( path.top().get() );
1715 Node_getTraversable( parent )->erase( node );
1716 Node_getTraversable( m_parent )->insert( node );
1723 void Scene_parentSelectedBrushesToEntity( scene::Graph& graph, scene::Node& parent ){
1724 graph.traverse( ParentSelectedBrushesToEntityWalker( parent ) );
1727 class CountSelectedBrushes : public scene::Graph::Walker
1729 std::size_t& m_count;
1730 mutable std::size_t m_depth;
1732 CountSelectedBrushes( std::size_t& count ) : m_count( count ), m_depth( 0 ){
1736 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1737 if ( ++m_depth != 1 && path.top().get().isRoot() ) {
1740 Selectable* selectable = Instance_getSelectable( instance );
1741 if ( selectable != 0
1742 && selectable->isSelected()
1743 && Node_isPrimitive( path.top() ) ) {
1749 void post( const scene::Path& path, scene::Instance& instance ) const {
1754 std::size_t Scene_countSelectedBrushes( scene::Graph& graph ){
1756 graph.traverse( CountSelectedBrushes( count ) );
1768 const char* nodetype_get_name( ENodeType type ){
1769 if ( type == eNodeMap ) {
1772 if ( type == eNodeEntity ) {
1775 if ( type == eNodePrimitive ) {
1781 ENodeType node_get_nodetype( scene::Node& node ){
1782 if ( Node_isEntity( node ) ) {
1785 if ( Node_isPrimitive( node ) ) {
1786 return eNodePrimitive;
1788 return eNodeUnknown;
1791 bool contains_entity( scene::Node& node ){
1792 return Node_getTraversable( node ) != 0 && !Node_isBrush( node ) && !Node_isPatch( node ) && !Node_isEntity( node );
1795 bool contains_primitive( scene::Node& node ){
1796 return Node_isEntity( node ) && Node_getTraversable( node ) != 0 && Node_getEntity( node )->isContainer();
1799 ENodeType node_get_contains( scene::Node& node ){
1800 if ( contains_entity( node ) ) {
1803 if ( contains_primitive( node ) ) {
1804 return eNodePrimitive;
1806 return eNodeUnknown;
1809 void Path_parent( const scene::Path& parent, const scene::Path& child ){
1810 ENodeType contains = node_get_contains( parent.top() );
1811 ENodeType type = node_get_nodetype( child.top() );
1813 if ( contains != eNodeUnknown && contains == type ) {
1814 NodeSmartReference node( child.top().get() );
1815 Path_deleteTop( child );
1816 Node_getTraversable( parent.top() )->insert( node );
1817 SceneChangeNotify();
1821 globalErrorStream() << "failed - " << nodetype_get_name( type ) << " cannot be parented to " << nodetype_get_name( contains ) << " container.\n";
1825 void Scene_parentSelected(){
1826 UndoableCommand undo( "parentSelected" );
1828 if ( GlobalSelectionSystem().countSelected() > 1 ) {
1829 class ParentSelectedBrushesToEntityWalker : public SelectionSystem::Visitor
1831 const scene::Path& m_parent;
1833 ParentSelectedBrushesToEntityWalker( const scene::Path& parent ) : m_parent( parent ){
1836 void visit( scene::Instance& instance ) const {
1837 if ( &m_parent != &instance.path() ) {
1838 Path_parent( m_parent, instance.path() );
1843 ParentSelectedBrushesToEntityWalker visitor( GlobalSelectionSystem().ultimateSelected().path() );
1844 GlobalSelectionSystem().foreachSelected( visitor );
1848 globalOutputStream() << "failed - did not find two selected nodes.\n";
1854 if ( ConfirmModified( "New Map" ) ) {
1861 CopiedString g_mapsPath;
1863 const char* getMapsPath(){
1864 return g_mapsPath.c_str();
1867 const char* getLastMapFolderPath(){
1868 if (g_strLastMapFolder.empty()) {
1869 GlobalPreferenceSystem().registerPreference( "LastMapFolder", make_property_string( g_strLastMapFolder ) );
1870 if (g_strLastMapFolder.empty()) {
1871 StringOutputStream buffer( 1024 );
1872 buffer << getMapsPath();
1873 if ( !file_readable( buffer.c_str() ) ) {
1875 buffer << g_qeglobals.m_userGamePath.c_str() << "/";
1877 g_strLastMapFolder = buffer.c_str();
1880 return g_strLastMapFolder.c_str();
1883 const char* map_open( const char* title ){
1884 return MainFrame_getWindow().file_dialog( TRUE, title, getLastMapFolderPath(), MapFormat::Name(), true, false, false );
1887 const char* map_import( const char* title ){
1888 return MainFrame_getWindow().file_dialog( TRUE, title, getLastMapFolderPath(), MapFormat::Name(), false, true, false );
1891 const char* map_save( const char* title ){
1892 return MainFrame_getWindow().file_dialog( FALSE, title, getLastMapFolderPath(), MapFormat::Name(), false, false, true );
1896 if ( !ConfirmModified( "Open Map" ) ) {
1900 const char* filename = map_open( "Open Map" );
1902 if ( filename != NULL ) {
1903 MRU_AddFile( filename );
1906 Map_LoadFile( filename );
1911 const char* filename = map_import( "Import Map" );
1913 if ( filename != NULL ) {
1914 UndoableCommand undo( "mapImport" );
1915 Map_ImportFile( filename );
1920 const char* filename = map_save( "Save Map" );
1922 if ( filename != NULL ) {
1923 g_strLastMapFolder = g_path_get_dirname( filename );
1924 MRU_AddFile( filename );
1925 Map_Rename( filename );
1936 if ( Map_Unnamed( g_map ) ) {
1939 else if ( Map_Modified( g_map ) ) {
1945 const char* filename = map_save( "Export Selection" );
1947 if ( filename != NULL ) {
1948 g_strLastMapFolder = g_path_get_dirname( filename );
1949 Map_SaveSelected( filename );
1954 const char* filename = map_save( "Export Region" );
1956 if ( filename != NULL ) {
1957 g_strLastMapFolder = g_path_get_dirname( filename );
1958 Map_SaveRegion( filename );
1965 SceneChangeNotify();
1970 g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
1971 g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(),
1972 g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
1973 g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale()
1975 SceneChangeNotify();
1980 SceneChangeNotify();
1983 void RegionSelected(){
1984 Map_RegionSelectedBrushes();
1985 SceneChangeNotify();
1992 class BrushFindByIndexWalker : public scene::Traversable::Walker
1994 mutable std::size_t m_index;
1995 scene::Path& m_path;
1997 BrushFindByIndexWalker( std::size_t index, scene::Path& path )
1998 : m_index( index ), m_path( path ){
2001 bool pre( scene::Node& node ) const {
2002 if ( Node_isPrimitive( node ) && m_index-- == 0 ) {
2003 m_path.push( makeReference( node ) );
2009 class EntityFindByIndexWalker : public scene::Traversable::Walker
2011 mutable std::size_t m_index;
2012 scene::Path& m_path;
2014 EntityFindByIndexWalker( std::size_t index, scene::Path& path )
2015 : m_index( index ), m_path( path ){
2018 bool pre( scene::Node& node ) const {
2019 if ( Node_isEntity( node ) && m_index-- == 0 ) {
2020 m_path.push( makeReference( node ) );
2026 void Scene_FindEntityBrush( std::size_t entity, std::size_t brush, scene::Path& path ){
2027 path.push( makeReference( GlobalSceneGraph().root() ) );
2029 Node_getTraversable( path.top() )->traverse( EntityFindByIndexWalker( entity, path ) );
2031 if ( path.size() == 2 ) {
2032 scene::Traversable* traversable = Node_getTraversable( path.top() );
2033 if ( traversable != 0 ) {
2034 traversable->traverse( BrushFindByIndexWalker( brush, path ) );
2039 inline bool Node_hasChildren( scene::Node& node ){
2040 scene::Traversable* traversable = Node_getTraversable( node );
2041 return traversable != 0 && !traversable->empty();
2044 void SelectBrush( int entitynum, int brushnum ){
2046 Scene_FindEntityBrush( entitynum, brushnum, path );
2047 if ( path.size() == 3 || ( path.size() == 2 && !Node_hasChildren( path.top() ) ) ) {
2048 scene::Instance* instance = GlobalSceneGraph().find( path );
2049 ASSERT_MESSAGE( instance != 0, "SelectBrush: path not found in scenegraph" );
2050 Selectable* selectable = Instance_getSelectable( *instance );
2051 ASSERT_MESSAGE( selectable != 0, "SelectBrush: path not selectable" );
2052 selectable->setSelected( true );
2053 g_pParentWnd->GetXYWnd()->PositionView( instance->worldAABB().origin );
2058 class BrushFindIndexWalker : public scene::Graph::Walker
2060 mutable const scene::Node* m_node;
2061 std::size_t& m_count;
2063 BrushFindIndexWalker( const scene::Node& node, std::size_t& count )
2064 : m_node( &node ), m_count( count ){
2067 bool pre( const scene::Path& path, scene::Instance& instance ) const {
2068 if ( Node_isPrimitive( path.top() ) ) {
2069 if ( m_node == path.top().get_pointer() ) {
2080 class EntityFindIndexWalker : public scene::Graph::Walker
2082 mutable const scene::Node* m_node;
2083 std::size_t& m_count;
2085 EntityFindIndexWalker( const scene::Node& node, std::size_t& count )
2086 : m_node( &node ), m_count( count ){
2089 bool pre( const scene::Path& path, scene::Instance& instance ) const {
2090 if ( Node_isEntity( path.top() ) ) {
2091 if ( m_node == path.top().get_pointer() ) {
2102 static void GetSelectionIndex( int *ent, int *brush ){
2103 std::size_t count_brush = 0;
2104 std::size_t count_entity = 0;
2105 if ( GlobalSelectionSystem().countSelected() != 0 ) {
2106 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
2108 GlobalSceneGraph().traverse( BrushFindIndexWalker( path.top(), count_brush ) );
2109 GlobalSceneGraph().traverse( EntityFindIndexWalker( path.parent(), count_entity ) );
2111 *brush = int(count_brush);
2112 *ent = int(count_entity);
2117 ui::Entry entity{ui::null};
2118 ui::Entry brush{ui::null};
2120 ui::Window window = MainFrame_getWindow().create_dialog_window("Find Brush", G_CALLBACK(dialog_delete_callback ), &dialog );
2122 auto accel = ui::AccelGroup(ui::New);
2123 window.add_accel_group( accel );
2126 auto vbox = create_dialog_vbox( 4, 4 );
2129 auto table = create_dialog_table( 2, 2, 4, 4 );
2130 vbox.pack_start( table, TRUE, TRUE, 0 );
2132 ui::Widget label = ui::Label( "Entity number" );
2134 (table).attach(label, {0, 1, 0, 1}, {0, 0});
2137 ui::Widget label = ui::Label( "Brush number" );
2139 (table).attach(label, {0, 1, 1, 2}, {0, 0});
2142 auto entry = ui::Entry(ui::New);
2144 table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
2145 gtk_widget_grab_focus( entry );
2149 auto entry = ui::Entry(ui::New);
2151 table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
2157 auto hbox = create_dialog_hbox( 4 );
2158 vbox.pack_start( hbox, TRUE, TRUE, 0 );
2160 auto button = create_dialog_button( "Find", G_CALLBACK( dialog_button_ok ), &dialog );
2161 hbox.pack_start( button, FALSE, FALSE, 0 );
2162 widget_make_default( button );
2163 gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Return, (GdkModifierType)0, (GtkAccelFlags)0 );
2166 auto button = create_dialog_button( "Close", G_CALLBACK( dialog_button_cancel ), &dialog );
2167 hbox.pack_start( button, FALSE, FALSE, 0 );
2168 gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
2173 // Initialize dialog
2177 GetSelectionIndex( &ent, &br );
2178 sprintf( buf, "%i", ent );
2180 sprintf( buf, "%i", br );
2183 if ( modal_dialog_show( window, dialog ) == eIDOK ) {
2184 const char *entstr = gtk_entry_get_text( entity );
2185 const char *brushstr = gtk_entry_get_text( brush );
2186 SelectBrush( atoi( entstr ), atoi( brushstr ) );
2192 void Map_constructPreferences( PreferencesPage& page ){
2193 page.appendCheckBox( "", "Load last map at startup", g_bLoadLastMap );
2194 page.appendCheckBox( "", "Add entity and brush number comments on map write", g_writeMapComments );
2198 class MapEntityClasses : public ModuleObserver
2200 std::size_t m_unrealised;
2202 MapEntityClasses() : m_unrealised( 1 ){
2206 if ( --m_unrealised == 0 ) {
2207 if ( g_map.m_resource != 0 ) {
2208 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
2209 g_map.m_resource->realise();
2215 if ( ++m_unrealised == 1 ) {
2216 if ( g_map.m_resource != 0 ) {
2217 g_map.m_resource->flush();
2218 g_map.m_resource->unrealise();
2224 MapEntityClasses g_MapEntityClasses;
2227 class MapModuleObserver : public ModuleObserver
2229 std::size_t m_unrealised;
2231 MapModuleObserver() : m_unrealised( 1 ){
2235 if ( --m_unrealised == 0 ) {
2236 ASSERT_MESSAGE( !string_empty( g_qeglobals.m_userGamePath.c_str() ), "maps_directory: user-game-path is empty" );
2237 StringOutputStream buffer( 256 );
2238 buffer << g_qeglobals.m_userGamePath.c_str() << "maps/";
2239 Q_mkdir( buffer.c_str() );
2240 g_mapsPath = buffer.c_str();
2245 if ( ++m_unrealised == 1 ) {
2251 MapModuleObserver g_MapModuleObserver;
2253 CopiedString g_strLastMap;
2254 bool g_bLoadLastMap = false;
2256 void Map_Construct(){
2257 GlobalCommands_insert( "RegionOff", makeCallbackF(RegionOff) );
2258 GlobalCommands_insert( "RegionSetXY", makeCallbackF(RegionXY) );
2259 GlobalCommands_insert( "RegionSetBrush", makeCallbackF(RegionBrush) );
2260 GlobalCommands_insert( "RegionSetSelection", makeCallbackF(RegionSelected), Accelerator( 'R', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2262 GlobalPreferenceSystem().registerPreference( "LastMap", make_property_string( g_strLastMap ) );
2263 GlobalPreferenceSystem().registerPreference( "LoadLastMap", make_property_string( g_bLoadLastMap ) );
2264 GlobalPreferenceSystem().registerPreference( "MapInfoDlg", make_property<WindowPosition_String>( g_posMapInfoWnd ) );
2265 GlobalPreferenceSystem().registerPreference( "WriteMapComments", make_property_string( g_writeMapComments ) );
2267 PreferencesDialog_addSettingsPreferences( makeCallbackF(Map_constructPreferences) );
2269 GlobalEntityClassManager().attach( g_MapEntityClasses );
2270 Radiant_attachHomePathsObserver( g_MapModuleObserver );
2274 Radiant_detachHomePathsObserver( g_MapModuleObserver );
2275 GlobalEntityClassManager().detach( g_MapEntityClasses );